diff options
author | Shauren <shauren.trinity@gmail.com> | 2023-04-04 23:57:57 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2023-04-04 23:57:57 +0200 |
commit | 122d41eb067eecd76debc35778164ee163cda813 (patch) | |
tree | 858352c4ed90050ae1fe5a5db6690c5ead52d49f /src/server/game/Spells/SpellScript.h | |
parent | a8dbfc8a642db116054b99a854d8c7a8c646a04d (diff) |
Scripts/Spells: Added proc requirements to a few auras that have SPELL_ATTR3_CAN_PROC_FROM_PROCS attribute
Diffstat (limited to 'src/server/game/Spells/SpellScript.h')
-rw-r--r-- | src/server/game/Spells/SpellScript.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellScript.h b/src/server/game/Spells/SpellScript.h index 3c7d47760e6..038020536cc 100644 --- a/src/server/game/Spells/SpellScript.h +++ b/src/server/game/Spells/SpellScript.h @@ -159,7 +159,7 @@ class TC_GAME_API _SpellScript virtual void Register() = 0; // Function called on server startup, if returns false script won't be used in core // use for: dbc/template data presence/correctness checks - virtual bool Validate(SpellInfo const* /*spellInfo*/) { return true; } + virtual bool Validate([[maybe_unused]] SpellInfo const* spellInfo) { return true; } // Function called when script is created, if returns false script will be unloaded afterwards // use for: initializing local script variables (DO NOT USE CONSTRUCTOR FOR THIS PURPOSE!) virtual bool Load() { return true; } |