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author | Matan Shukry <matanshukry@gmail.com> | 2021-02-21 22:12:08 +0200 |
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committer | GitHub <noreply@github.com> | 2021-02-21 21:12:08 +0100 |
commit | 19b733fefcf02f85b2eafb8b7396290a2ed1a8fa (patch) | |
tree | c6e8ca0823e4c7408aae6b3ea0de103c09b0de2b /src/server/game/Spells/SpellScript.h | |
parent | 51a9d2a9c20f36f5343049a340663601c1c1165b (diff) |
Scripts/Spells: Fix Prayer of Mending (#26020)
Diffstat (limited to 'src/server/game/Spells/SpellScript.h')
-rw-r--r-- | src/server/game/Spells/SpellScript.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellScript.h b/src/server/game/Spells/SpellScript.h index 8637994d86c..1c0e5d3aba7 100644 --- a/src/server/game/Spells/SpellScript.h +++ b/src/server/game/Spells/SpellScript.h @@ -856,7 +856,7 @@ class TC_GAME_API AuraScript : public _SpellScript HookList<EffectProcHandler> OnEffectProc; // executed after aura effect proced // example: AfterEffectProc += AuraEffectProcFn(class::function, EffectIndexSpecifier, EffectAuraNameSpecifier); - // where function is: void function (AuraEffect const* aurEff, ProcEventInfo& procInfo); + // where function is: void function (AuraEffect* aurEff, ProcEventInfo& procInfo); HookList<EffectProcHandler> AfterEffectProc; #define AuraEffectProcFn(F, I, N) EffectProcHandlerFunction(&F, I, N) |