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| author | joschiwald <joschiwald.trinity@gmail.com> | 2017-01-12 23:03:08 +0100 |
|---|---|---|
| committer | joschiwald <joschiwald.trinity@gmail.com> | 2017-01-12 23:03:08 +0100 |
| commit | 2b5d7eef3a091e67c27e853d43ac0bebbfa67531 (patch) | |
| tree | 61e403e546fabfdda672102ee87bdfbc499245f1 /src/server/game/Spells/SpellScript.h | |
| parent | f8fe750b5ecefbf313b17013b7e5d0949cab4568 (diff) | |
Core/SpellScripts: Added helper method to validate spells
Diffstat (limited to 'src/server/game/Spells/SpellScript.h')
| -rw-r--r-- | src/server/game/Spells/SpellScript.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Spells/SpellScript.h b/src/server/game/Spells/SpellScript.h index 5513d95b9b9..ad1556ae57c 100644 --- a/src/server/game/Spells/SpellScript.h +++ b/src/server/game/Spells/SpellScript.h @@ -132,6 +132,8 @@ class TC_GAME_API _SpellScript // Function called when script is destroyed // use for: deallocating memory allocated by script virtual void Unload() { } + // Helpers + static bool ValidateSpellInfo(std::vector<uint32> spellIds); }; // SpellScript interface - enum used for runtime checks of script function calls |
