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author | QAston <qaston@gmail.com> | 2011-06-23 13:28:52 +0200 |
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committer | QAston <qaston@gmail.com> | 2011-06-23 13:28:52 +0200 |
commit | 3137a82c7cedb71f4a8ef06cb2d6e5741af65c9b (patch) | |
tree | 2c2345632592f55129ddd931e8b97391b0e2efb8 /src/server/game/Spells/SpellScript.h | |
parent | 9d9472e5cc2f761fbc93f8f0e87903898bf48b91 (diff) |
Core/Spells: Cleanup in Spell.h:
- Codestyle (fix function naming) and cleanup changes in SpellCastTargets class, also access variables of this class by getters/setters
- Move IsQuestTameSpell function to SpellMgr.h
- Move UnitList typedef to Unit.h
Additionally - add missing copyright notice to SpellAuraEffects.h
Diffstat (limited to 'src/server/game/Spells/SpellScript.h')
-rwxr-xr-x | src/server/game/Spells/SpellScript.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellScript.h b/src/server/game/Spells/SpellScript.h index 4b0709b74e3..5c5050aef21 100755 --- a/src/server/game/Spells/SpellScript.h +++ b/src/server/game/Spells/SpellScript.h @@ -261,7 +261,9 @@ class SpellScript : public _SpellScript // accessors to the "focus" targets of the spell // note: do not confuse these with spell hit targets // returns: WorldLocation which was selected as a spell destination or NULL - WorldLocation* GetTargetDest(); + WorldLocation const* GetTargetDest(); + + void SetTargetDest(WorldLocation& loc); // returns: Unit which was selected as a spell target or NULL Unit* GetTargetUnit(); |