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authorNaios <naios-dev@live.de>2016-03-11 17:09:26 +0100
committerNaios <naios-dev@live.de>2016-04-11 21:14:00 +0200
commit9cc97f226d79e8e0bbe1fdc386ec9f065c0a2226 (patch)
tree9a08ab0926432f1be8fad2da5152bd51a3dd64a8 /src/server/game/Spells/SpellScript.h
parentbc0f2b6e5acd24f414508edb3b826a20a12bce62 (diff)
Core/Game: Rewrote the ScriptMgr to support script reloading.
* Finally this commit enables dynamic script hotswapping and finished the PR #15671. * Split the storage layout to use optimized storages for database bound and unbound scripts. * Add several unload workers to reload scripts correctly -> Requires further investigation. * Fixes memory leaks in ScriptMgr when dropping invalid scripts. * Fixes VehicleScripts * Makes OutdoorPvP scripts reloadable * Makes InstanceMapScripts reloadable * Makes CommandScripts reloadable
Diffstat (limited to 'src/server/game/Spells/SpellScript.h')
-rw-r--r--src/server/game/Spells/SpellScript.h11
1 files changed, 11 insertions, 0 deletions
diff --git a/src/server/game/Spells/SpellScript.h b/src/server/game/Spells/SpellScript.h
index aca3e074b9a..97bbdf14231 100644
--- a/src/server/game/Spells/SpellScript.h
+++ b/src/server/game/Spells/SpellScript.h
@@ -22,6 +22,7 @@
#include "SharedDefines.h"
#include "SpellAuraDefines.h"
#include "Spell.h"
+#include "ScriptReloadMgr.h"
#include <stack>
class Unit;
@@ -105,6 +106,16 @@ class TC_GAME_API _SpellScript
uint8 m_currentScriptState;
std::string const* m_scriptName;
uint32 m_scriptSpellId;
+
+ private:
+
+#ifdef TRINITY_API_USE_DYNAMIC_LINKING
+
+ // Strong reference to keep the binary code loaded
+ std::shared_ptr<ModuleReference> m_moduleReference;
+
+#endif // #ifndef TRINITY_API_USE_DYNAMIC_LINKING
+
public:
//
// SpellScript/AuraScript interface base