diff options
author | Shauren <shauren.trinity@gmail.com> | 2023-08-01 21:31:06 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2023-08-01 21:31:06 +0200 |
commit | 9cdf3530f41e18fc815e7b164e40c01a18c3d757 (patch) | |
tree | caaee9063d1ab16d2ddfdb5fff2f2acf3d3c08b1 /src/server/game/Spells/SpellScript.h | |
parent | 197d4369c894e9b088f862c7189f4fe20b4836ca (diff) |
Core/Scripts: Added damage and healing calculation hook to spell and aura scripts allowing to override base damage amount, flat value mod and percent value mod separately
Diffstat (limited to 'src/server/game/Spells/SpellScript.h')
-rw-r--r-- | src/server/game/Spells/SpellScript.h | 152 |
1 files changed, 142 insertions, 10 deletions
diff --git a/src/server/game/Spells/SpellScript.h b/src/server/game/Spells/SpellScript.h index 651906e4e50..1d13f4f2441 100644 --- a/src/server/game/Spells/SpellScript.h +++ b/src/server/game/Spells/SpellScript.h @@ -234,6 +234,8 @@ enum SpellScriptHookType SPELL_SCRIPT_HOOK_ON_RESIST_ABSORB_CALCULATION, SPELL_SCRIPT_HOOK_AFTER_CAST, SPELL_SCRIPT_HOOK_CALC_CRIT_CHANCE, + SPELL_SCRIPT_HOOK_CALC_DAMAGE, + SPELL_SCRIPT_HOOK_CALC_HEALING, SPELL_SCRIPT_HOOK_ON_PRECAST, SPELL_SCRIPT_HOOK_CALC_CAST_TIME, }; @@ -693,6 +695,60 @@ public: SafeWrapperType _safeWrapper; }; + class DamageAndHealingCalcHandler final + { + public: + union DamageAndHealingCalcFnType + { + void(SpellScript::* Member)(Unit* victim, int32& damageOrHealing, int32& flatMod, float& pctMod); + void(*Static)(Unit* victim, int32& damageOrHealing, int32& flatMod, float& pctMod); + }; + + using SafeWrapperType = void(*)(SpellScript* spellScript, Unit* victim, int32& damageOrHealing, int32& flatMod, float& pctMod, DamageAndHealingCalcFnType callImpl); + + template<typename ScriptFunc> + explicit DamageAndHealingCalcHandler(ScriptFunc handler) + { + using ScriptClass = GetScriptClass_t<ScriptFunc>; + + static_assert(sizeof(DamageAndHealingCalcFnType) >= sizeof(ScriptFunc)); + static_assert(alignof(DamageAndHealingCalcFnType) >= alignof(ScriptFunc)); + + if constexpr (!std::is_void_v<ScriptClass>) + { + static_assert(std::is_invocable_v<ScriptFunc, ScriptClass, Unit*, int32&, int32&, float&> + && std::is_same_v<std::invoke_result_t<ScriptFunc, ScriptClass, Unit*, int32&, int32&, float&>, void>, + "DamageAndHealingCalcHandler signature must be \"void CalcDamage(Unit* victim, int32& damageOrHealing, int32& flatMod, float& pctMod)\""); + + _callImpl = { .Member = reinterpret_cast<decltype(DamageAndHealingCalcFnType::Member)>(handler) }; + _safeWrapper = [](SpellScript* spellScript, Unit* victim, int32& damageOrHealing, int32& flatMod, float& pctMod, DamageAndHealingCalcFnType callImpl) + { + return (static_cast<ScriptClass*>(spellScript)->*reinterpret_cast<ScriptFunc>(callImpl.Member))(victim, damageOrHealing, flatMod, pctMod); + }; + } + else + { + static_assert(std::is_invocable_v<ScriptFunc, Unit*, int32&, int32&, float&> + && std::is_same_v<std::invoke_result_t<ScriptFunc, Unit*, int32&, int32&, float&>, void>, + "DamageAndHealingCalcHandler signature must be \"static void CalcDamage(Unit* victim, int32& damageOrHealing, int32& flatMod, float& pctMod)\""); + + _callImpl = { .Static = reinterpret_cast<decltype(DamageAndHealingCalcFnType::Static)>(handler) }; + _safeWrapper = [](SpellScript* /*spellScript*/, Unit* victim, int32& damageOrHealing, int32& flatMod, float& pctMod, DamageAndHealingCalcFnType callImpl) + { + return reinterpret_cast<ScriptFunc>(callImpl.Static)(victim, damageOrHealing, flatMod, pctMod); + }; + } + } + + void Call(SpellScript* spellScript, Unit* victim, int32& damageOrHealing, int32& flatMod, float& pctMod) const + { + return _safeWrapper(spellScript, victim, damageOrHealing, flatMod, pctMod, _callImpl); + } + private: + DamageAndHealingCalcFnType _callImpl; + SafeWrapperType _safeWrapper; + }; + class OnCalculateResistAbsorbHandler final { public: @@ -835,6 +891,16 @@ public: HookList<DestinationTargetSelectHandler> OnDestinationTargetSelect; #define SpellDestinationTargetSelectFn(F, I, N) DestinationTargetSelectHandler(&F, I, N) + // example: CalcDamage += SpellCalcDamageFn(class::function); + // where function is void function(Unit* victim, int32& damage, int32& flatMod, float& pctMod) + HookList<DamageAndHealingCalcHandler> CalcDamage; + #define SpellCalcDamageFn(F) DamageAndHealingCalcHandler(&F) + + // example: CalcHealing += SpellCalcHealingFn(class::function); + // where function is void function(Unit* victim, int32& healing, int32& flatMod, float& pctMod) + HookList<DamageAndHealingCalcHandler> CalcHealing; + #define SpellCalcHealingFn(F) DamageAndHealingCalcHandler(&F) + // example: OnCalculateResistAbsorb += SpellOnResistAbsorbCalculateFn(class::function); // where function is void function(DamageInfo const& damageInfo, uint32& resistAmount, int32& absorbAmount) HookList<OnCalculateResistAbsorbHandler> OnCalculateResistAbsorb; @@ -850,14 +916,16 @@ public: // 5. OnCast - executed just before spell is launched (creates missile) or executed // 6. AfterCast - executed after spell missile is launched and immediate spell actions are done // 7. OnEffectLaunch - executed just before specified effect handler call - when spell missile is launched - // 8. OnEffectLaunchTarget - executed just before specified effect handler call - when spell missile is launched - called for each target from spell target map - // 9. OnCalcCritChance - executed just after specified effect handler call - when spell missile is launched - called for each target from spell target map - // 10. OnCalculateResistAbsorb - executed when damage resist/absorbs is calculated - before spell hit target - // 11. OnEffectHit - executed just before specified effect handler call - when spell missile hits dest - // 12. BeforeHit - executed just before spell hits a target - called for each target from spell target map - // 13. OnEffectHitTarget - executed just before specified effect handler call - called for each target from spell target map - // 14. OnHit - executed just before spell deals damage and procs auras - when spell hits target - called for each target from spell target map - // 15. AfterHit - executed just after spell finishes all it's jobs for target - called for each target from spell target map + // 8. OnCalcCritChance - executed just after specified effect handler call - when spell missile is launched - called for each target from spell target map + // 9. OnEffectLaunchTarget - executed just before specified effect handler call - when spell missile is launched - called for each target from spell target map + // 10a. CalcDamage - executed during specified effect handler call - when spell missile is launched - called for each target from spell target map + // 10b. CalcHealing - executed during specified effect handler call - when spell missile is launched - called for each target from spell target map + // 11. OnCalculateResistAbsorb - executed when damage resist/absorbs is calculated - before spell hit target + // 12. OnEffectHit - executed just before specified effect handler call - when spell missile hits dest + // 13. BeforeHit - executed just before spell hits a target - called for each target from spell target map + // 14. OnEffectHitTarget - executed just before specified effect handler call - called for each target from spell target map + // 15. OnHit - executed just before spell deals damage and procs auras - when spell hits target - called for each target from spell target map + // 16. AfterHit - executed just after spell finishes all it's jobs for target - called for each target from spell target map // this hook is only executed after a successful dispel of any aura // OnEffectSuccessfulDispel - executed just after effect successfully dispelled aura(s) @@ -989,6 +1057,7 @@ enum AuraScriptHookType AURA_SCRIPT_HOOK_EFFECT_CALC_PERIODIC, AURA_SCRIPT_HOOK_EFFECT_CALC_SPELLMOD, AURA_SCRIPT_HOOK_EFFECT_CALC_CRIT_CHANCE, + AURA_SCRIPT_HOOK_EFFECT_CALC_DAMAGE_AND_HEALING, AURA_SCRIPT_HOOK_EFFECT_ABSORB, AURA_SCRIPT_HOOK_EFFECT_AFTER_ABSORB, AURA_SCRIPT_HOOK_EFFECT_MANASHIELD, @@ -1441,7 +1510,7 @@ public: { static_assert(std::is_invocable_v<ScriptFunc, ScriptClass, AuraEffect const*, Unit const*, float&> && std::is_same_v<std::invoke_result_t<ScriptFunc, ScriptClass, AuraEffect const*, Unit const*, float&>, void>, - "EffectCalcSpellModHandler signature must be \"void CalcCritChance(AuraEffect const* aurEff, Unit const* victim, float& critChance)\""); + "EffectCalcCritChanceHandler signature must be \"void CalcCritChance(AuraEffect const* aurEff, Unit const* victim, float& critChance)\""); _callImpl = { .Member = reinterpret_cast<decltype(AuraEffectCalcCritChanceFnType::Member)>(handler) }; _safeWrapper = [](AuraScript* auraScript, AuraEffect const* aurEff, Unit const* victim, float& critChance, AuraEffectCalcCritChanceFnType callImpl) @@ -1453,7 +1522,7 @@ public: { static_assert(std::is_invocable_v<ScriptFunc, AuraEffect const*, Unit const*, float&> && std::is_same_v<std::invoke_result_t<ScriptFunc, AuraEffect const*, Unit const*, float&>, void>, - "EffectCalcSpellModHandler signature must be \"static void CalcCritChance(AuraEffect const* aurEff, Unit const* victim, float& critChance)\""); + "EffectCalcCritChanceHandler signature must be \"static void CalcCritChance(AuraEffect const* aurEff, Unit const* victim, float& critChance)\""); _callImpl = { .Static = reinterpret_cast<decltype(AuraEffectCalcCritChanceFnType::Static)>(handler) }; _safeWrapper = [](AuraScript* /*auraScript*/, AuraEffect const* aurEff, Unit const* victim, float& critChance, AuraEffectCalcCritChanceFnType callImpl) @@ -1472,6 +1541,61 @@ public: SafeWrapperType _safeWrapper; }; + class EffectCalcDamageAndHealingHandler final : public EffectBase + { + public: + union AuraEffectDamageAndHealingCalcFnType + { + void(AuraScript::* Member)(AuraEffect const* aurEff, Unit* victim, int32& damageOrHealing, int32& flatMod, float& pctMod); + void(*Static)(AuraEffect const* aurEff, Unit* victim, int32& damageOrHealing, int32& flatMod, float& pctMod); + }; + + using SafeWrapperType = void(*)(AuraScript* auraScript, AuraEffect const* aurEff, Unit* victim, int32& damageOrHealing, int32& flatMod, float& pctMod, AuraEffectDamageAndHealingCalcFnType callImpl); + + template<typename ScriptFunc> + explicit EffectCalcDamageAndHealingHandler(ScriptFunc handler, uint8 effIndex, uint16 auraType) + : EffectBase(effIndex, auraType) + { + using ScriptClass = GetScriptClass_t<ScriptFunc>; + + static_assert(sizeof(AuraEffectDamageAndHealingCalcFnType) >= sizeof(ScriptFunc)); + static_assert(alignof(AuraEffectDamageAndHealingCalcFnType) >= alignof(ScriptFunc)); + + if constexpr (!std::is_void_v<ScriptClass>) + { + static_assert(std::is_invocable_v<ScriptFunc, ScriptClass, AuraEffect const*, Unit*, int32&, int32&, float&> + && std::is_same_v<std::invoke_result_t<ScriptFunc, ScriptClass, AuraEffect const*, Unit*, int32&, int32&, float&>, void>, + "EffectCalcDamageAndHealingHandler signature must be \"void CalcDamageAndHealing(AuraEffect const* aurEff, Unit* victim, int32& damageOrHealing, int32& flatMod, float& pctMod)\""); + + _callImpl = { .Member = reinterpret_cast<decltype(AuraEffectDamageAndHealingCalcFnType::Member)>(handler) }; + _safeWrapper = [](AuraScript* auraScript, AuraEffect const* aurEff, Unit* victim, int32& damageOrHealing, int32& flatMod, float& pctMod, AuraEffectDamageAndHealingCalcFnType callImpl) + { + return (static_cast<ScriptClass*>(auraScript)->*reinterpret_cast<ScriptFunc>(callImpl.Member))(aurEff, victim, damageOrHealing, flatMod, pctMod); + }; + } + else + { + static_assert(std::is_invocable_v<ScriptFunc, AuraEffect const*, Unit*, int32&, int32&, float&> + && std::is_same_v<std::invoke_result_t<ScriptFunc, AuraEffect const*, Unit*, int32&, int32&, float&>, void>, + "EffectCalcDamageAndHealingHandler signature must be \"static void CalcDamageAndHealing(AuraEffect const* aurEff, Unit* victim, int32& damageOrHealing, int32& flatMod, float& pctMod)\""); + + _callImpl = { .Static = reinterpret_cast<decltype(AuraEffectDamageAndHealingCalcFnType::Static)>(handler) }; + _safeWrapper = [](AuraScript* /*auraScript*/, AuraEffect const* aurEff, Unit* victim, int32& damageOrHealing, int32& flatMod, float& pctMod, AuraEffectDamageAndHealingCalcFnType callImpl) + { + return reinterpret_cast<ScriptFunc>(callImpl.Static)(aurEff, victim, damageOrHealing, flatMod, pctMod); + }; + } + } + + void Call(AuraScript* auraScript, AuraEffect const* aurEff, Unit* victim, int32& damageOrHealing, int32& flatMod, float& pctMod) const + { + return _safeWrapper(auraScript, aurEff, victim, damageOrHealing, flatMod, pctMod, _callImpl); + } + private: + AuraEffectDamageAndHealingCalcFnType _callImpl; + SafeWrapperType _safeWrapper; + }; + class EffectApplyHandler final : public EffectBase { public: @@ -2002,6 +2126,14 @@ public: HookList<EffectCalcCritChanceHandler> DoEffectCalcCritChance; #define AuraEffectCalcCritChanceFn(F, I, N) EffectCalcCritChanceHandler(&F, I, N) + // executed when aura effect calculates damage or healing for dots and hots + // example: DoEffectCalcDamageAndHealing += AuraEffectCalcDamageFn(class::function, EffectIndexSpecifier, EffectAuraNameSpecifier); + // example: DoEffectCalcDamageAndHealing += AuraEffectCalcHealingFn(class::function, EffectIndexSpecifier, EffectAuraNameSpecifier); + // where function is: void function (AuraEffect const* aurEff, Unit* victim, int32& damageOrHealing, int32& flatMod, float& pctMod); + HookList<EffectCalcDamageAndHealingHandler> DoEffectCalcDamageAndHealing; + #define AuraEffectCalcDamageFn(F, I, N) EffectCalcDamageAndHealingHandler(&F, I, N) + #define AuraEffectCalcHealingFn(F, I, N) EffectCalcDamageAndHealingHandler(&F, I, N) + // executed when absorb aura effect is going to reduce damage // example: OnEffectAbsorb += AuraEffectAbsorbFn(class::function, EffectIndexSpecifier); // where function is: void function (AuraEffect* aurEff, DamageInfo& dmgInfo, uint32& absorbAmount); |