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authorjoschiwald <joschiwald.trinity@gmail.com>2017-01-12 23:03:08 +0100
committerjoschiwald <joschiwald.trinity@gmail.com>2017-01-13 01:05:46 +0100
commit9edc62f2850469f2a800ad0d3f4faef1b6915d38 (patch)
tree2194dad6a383a7fb49c9ee68d924a746e939354f /src/server/game/Spells/SpellScript.h
parenta6acd8885a2e0ccb7337e16dd4d7ab10890953c0 (diff)
Core/SpellScripts: Added helper method to validate spells
(cherry picked from commit 2b5d7eef3a091e67c27e853d43ac0bebbfa67531)
Diffstat (limited to 'src/server/game/Spells/SpellScript.h')
-rw-r--r--src/server/game/Spells/SpellScript.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Spells/SpellScript.h b/src/server/game/Spells/SpellScript.h
index 4dc39370b1e..51d3c2a85ab 100644
--- a/src/server/game/Spells/SpellScript.h
+++ b/src/server/game/Spells/SpellScript.h
@@ -132,6 +132,8 @@ class TC_GAME_API _SpellScript
// Function called when script is destroyed
// use for: deallocating memory allocated by script
virtual void Unload() { }
+ // Helpers
+ static bool ValidateSpellInfo(std::vector<uint32> spellIds);
};
// SpellScript interface - enum used for runtime checks of script function calls