diff options
| author | QAston <qaston@gmail.com> | 2011-07-26 23:09:28 +0200 |
|---|---|---|
| committer | QAston <qaston@gmail.com> | 2011-07-26 23:09:28 +0200 |
| commit | b0fe236265465a0f39aa98a8cee2916d1ccfaa02 (patch) | |
| tree | 77ed4bde46de983c280a542d657a30b24865638c /src/server/game/Spells/SpellScript.h | |
| parent | 29c228a80170e4264129d4e3bed4d2fc41aca5a7 (diff) | |
Core: Use new SpellInfo class in core. Sadly, this commit is not compatibile with some of the custom code. To make your code work again you may need to change:
*SpellEntry is now SpellInfo
*GetSpellProto is now GetSpellInfo
*SpellEntry::Effect*[effIndex] is now avalible under SpellInfo.Effects[effIndex].*
*sSpellStore.LookupEntry is no longer valid, use sSpellMgr->GetSpellInfo()
*SpellFunctions from SpellMgr.h like DoSpellStuff(spellId) are now: spellInfo->DoStuff()
*SpellMgr::CalculateEffectValue and similar functions are now avalible in SpellEffectInfo class.
*GET_SPELL macro is removed, code which used it is moved to SpellMgr::LoadDbcDataCorrections
*code which affected dbc data in SpellMgr::LoadSpellCustomAttr is now moved to LoadDbcDataCorrections
Diffstat (limited to 'src/server/game/Spells/SpellScript.h')
| -rwxr-xr-x | src/server/game/Spells/SpellScript.h | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/src/server/game/Spells/SpellScript.h b/src/server/game/Spells/SpellScript.h index 5c5050aef21..aa0dc044e14 100755 --- a/src/server/game/Spells/SpellScript.h +++ b/src/server/game/Spells/SpellScript.h @@ -24,7 +24,7 @@ #include <stack> class Unit; -struct SpellEntry; +class SpellInfo; class SpellScript; class Spell; class Aura; @@ -56,7 +56,7 @@ class _SpellScript // internal use classes & functions // DO NOT OVERRIDE THESE IN SCRIPTS protected: - virtual bool _Validate(SpellEntry const* entry); + virtual bool _Validate(SpellInfo const* entry); public: _SpellScript() : m_currentScriptState(SPELL_SCRIPT_STATE_NONE) {} @@ -70,9 +70,9 @@ class _SpellScript { public: EffectHook(uint8 _effIndex); - uint8 GetAffectedEffectsMask(SpellEntry const* spellEntry); - bool IsEffectAffected(SpellEntry const* spellEntry, uint8 effIndex); - virtual bool CheckEffect(SpellEntry const* spellEntry, uint8 effIndex) = 0; + uint8 GetAffectedEffectsMask(SpellInfo const* spellEntry); + bool IsEffectAffected(SpellInfo const* spellEntry, uint8 effIndex); + virtual bool CheckEffect(SpellInfo const* spellEntry, uint8 effIndex) = 0; std::string EffIndexToString(); protected: uint8 effIndex; @@ -82,7 +82,7 @@ class _SpellScript { public: EffectNameCheck(uint16 _effName) {effName = _effName;}; - bool Check(SpellEntry const* spellEntry, uint8 effIndex); + bool Check(SpellInfo const* spellEntry, uint8 effIndex); std::string ToString(); private: uint16 effName; @@ -92,7 +92,7 @@ class _SpellScript { public: EffectAuraNameCheck(uint16 _effAurName) { effAurName = _effAurName; } - bool Check(SpellEntry const* spellEntry, uint8 effIndex); + bool Check(SpellInfo const* spellEntry, uint8 effIndex); std::string ToString(); private: uint16 effAurName; @@ -110,7 +110,7 @@ class _SpellScript virtual void Register() = 0; // Function called on server startup, if returns false script won't be used in core // use for: dbc/template data presence/correctness checks - virtual bool Validate(SpellEntry const* /*spellEntry*/) { return true; } + virtual bool Validate(SpellInfo const* /*spellEntry*/) { return true; } // Function called when script is created, if returns false script will be unloaded afterwards // use for: initializing local script variables (DO NOT USE CONSTRUCTOR FOR THIS PURPOSE!) virtual bool Load() { return true; } @@ -163,7 +163,7 @@ class SpellScript : public _SpellScript public: EffectHandler(SpellEffectFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName); std::string ToString(); - bool CheckEffect(SpellEntry const* spellEntry, uint8 effIndex); + bool CheckEffect(SpellInfo const* spellEntry, uint8 effIndex); void Call(SpellScript* spellScript, SpellEffIndex effIndex); private: SpellEffectFnType pEffectHandlerScript; @@ -183,7 +183,7 @@ class SpellScript : public _SpellScript public: UnitTargetHandler(SpellUnitTargetFnType _pUnitTargetHandlerScript, uint8 _effIndex, uint16 _targetType); std::string ToString(); - bool CheckEffect(SpellEntry const* spellEntry, uint8 targetType); + bool CheckEffect(SpellInfo const* spellEntry, uint8 targetType); void Call(SpellScript* spellScript, std::list<Unit*>& unitTargets); private: SpellUnitTargetFnType pUnitTargetHandlerScript; @@ -198,7 +198,7 @@ class SpellScript : public _SpellScript #define PrepareSpellScript(CLASSNAME) SPELLSCRIPT_FUNCTION_TYPE_DEFINES(CLASSNAME) SPELLSCRIPT_FUNCTION_CAST_DEFINES(CLASSNAME) public: - bool _Validate(SpellEntry const* entry); + bool _Validate(SpellInfo const* entry); bool _Load(Spell* spell); void _InitHit(); bool _IsEffectPrevented(SpellEffIndex effIndex) { return m_hitPreventEffectMask & (1<<effIndex); } @@ -255,7 +255,7 @@ class SpellScript : public _SpellScript // methods useable during all spell handling phases Unit* GetCaster(); Unit* GetOriginalCaster(); - SpellEntry const* GetSpellInfo(); + SpellInfo const* GetSpellInfo(); // methods useable after spell targets are set // accessors to the "focus" targets of the spell @@ -381,7 +381,7 @@ class AuraScript : public _SpellScript public: EffectBase(uint8 _effIndex, uint16 _effName); std::string ToString(); - bool CheckEffect(SpellEntry const* spellEntry, uint8 effIndex); + bool CheckEffect(SpellInfo const* spellEntry, uint8 effIndex); }; class EffectPeriodicHandler : public EffectBase { @@ -465,7 +465,7 @@ class AuraScript : public _SpellScript public: AuraScript() : _SpellScript(), m_aura(NULL), m_auraApplication(NULL), m_defaultActionPrevented(false) {} - bool _Validate(SpellEntry const* entry); + bool _Validate(SpellInfo const* entry); bool _Load(Aura * aura); void _PrepareScriptCall(AuraScriptHookType hookType, AuraApplication const* aurApp = NULL); void _FinishScriptCall(); @@ -580,7 +580,7 @@ class AuraScript : public _SpellScript // AuraScript interface - functions which are redirecting to Aura class // returns proto of the spell - SpellEntry const* GetSpellProto() const; + SpellInfo const* GetSpellInfo() const; // returns spellid of the spell uint32 GetId() const; |
