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authorQAston <qaston@gmail.com>2011-07-26 23:09:28 +0200
committerQAston <qaston@gmail.com>2011-07-26 23:09:28 +0200
commitb0fe236265465a0f39aa98a8cee2916d1ccfaa02 (patch)
tree77ed4bde46de983c280a542d657a30b24865638c /src/server/game/Spells/SpellScript.h
parent29c228a80170e4264129d4e3bed4d2fc41aca5a7 (diff)
Core: Use new SpellInfo class in core. Sadly, this commit is not compatibile with some of the custom code. To make your code work again you may need to change:
*SpellEntry is now SpellInfo *GetSpellProto is now GetSpellInfo *SpellEntry::Effect*[effIndex] is now avalible under SpellInfo.Effects[effIndex].* *sSpellStore.LookupEntry is no longer valid, use sSpellMgr->GetSpellInfo() *SpellFunctions from SpellMgr.h like DoSpellStuff(spellId) are now: spellInfo->DoStuff() *SpellMgr::CalculateEffectValue and similar functions are now avalible in SpellEffectInfo class. *GET_SPELL macro is removed, code which used it is moved to SpellMgr::LoadDbcDataCorrections *code which affected dbc data in SpellMgr::LoadSpellCustomAttr is now moved to LoadDbcDataCorrections
Diffstat (limited to 'src/server/game/Spells/SpellScript.h')
-rwxr-xr-xsrc/server/game/Spells/SpellScript.h30
1 files changed, 15 insertions, 15 deletions
diff --git a/src/server/game/Spells/SpellScript.h b/src/server/game/Spells/SpellScript.h
index 5c5050aef21..aa0dc044e14 100755
--- a/src/server/game/Spells/SpellScript.h
+++ b/src/server/game/Spells/SpellScript.h
@@ -24,7 +24,7 @@
#include <stack>
class Unit;
-struct SpellEntry;
+class SpellInfo;
class SpellScript;
class Spell;
class Aura;
@@ -56,7 +56,7 @@ class _SpellScript
// internal use classes & functions
// DO NOT OVERRIDE THESE IN SCRIPTS
protected:
- virtual bool _Validate(SpellEntry const* entry);
+ virtual bool _Validate(SpellInfo const* entry);
public:
_SpellScript() : m_currentScriptState(SPELL_SCRIPT_STATE_NONE) {}
@@ -70,9 +70,9 @@ class _SpellScript
{
public:
EffectHook(uint8 _effIndex);
- uint8 GetAffectedEffectsMask(SpellEntry const* spellEntry);
- bool IsEffectAffected(SpellEntry const* spellEntry, uint8 effIndex);
- virtual bool CheckEffect(SpellEntry const* spellEntry, uint8 effIndex) = 0;
+ uint8 GetAffectedEffectsMask(SpellInfo const* spellEntry);
+ bool IsEffectAffected(SpellInfo const* spellEntry, uint8 effIndex);
+ virtual bool CheckEffect(SpellInfo const* spellEntry, uint8 effIndex) = 0;
std::string EffIndexToString();
protected:
uint8 effIndex;
@@ -82,7 +82,7 @@ class _SpellScript
{
public:
EffectNameCheck(uint16 _effName) {effName = _effName;};
- bool Check(SpellEntry const* spellEntry, uint8 effIndex);
+ bool Check(SpellInfo const* spellEntry, uint8 effIndex);
std::string ToString();
private:
uint16 effName;
@@ -92,7 +92,7 @@ class _SpellScript
{
public:
EffectAuraNameCheck(uint16 _effAurName) { effAurName = _effAurName; }
- bool Check(SpellEntry const* spellEntry, uint8 effIndex);
+ bool Check(SpellInfo const* spellEntry, uint8 effIndex);
std::string ToString();
private:
uint16 effAurName;
@@ -110,7 +110,7 @@ class _SpellScript
virtual void Register() = 0;
// Function called on server startup, if returns false script won't be used in core
// use for: dbc/template data presence/correctness checks
- virtual bool Validate(SpellEntry const* /*spellEntry*/) { return true; }
+ virtual bool Validate(SpellInfo const* /*spellEntry*/) { return true; }
// Function called when script is created, if returns false script will be unloaded afterwards
// use for: initializing local script variables (DO NOT USE CONSTRUCTOR FOR THIS PURPOSE!)
virtual bool Load() { return true; }
@@ -163,7 +163,7 @@ class SpellScript : public _SpellScript
public:
EffectHandler(SpellEffectFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName);
std::string ToString();
- bool CheckEffect(SpellEntry const* spellEntry, uint8 effIndex);
+ bool CheckEffect(SpellInfo const* spellEntry, uint8 effIndex);
void Call(SpellScript* spellScript, SpellEffIndex effIndex);
private:
SpellEffectFnType pEffectHandlerScript;
@@ -183,7 +183,7 @@ class SpellScript : public _SpellScript
public:
UnitTargetHandler(SpellUnitTargetFnType _pUnitTargetHandlerScript, uint8 _effIndex, uint16 _targetType);
std::string ToString();
- bool CheckEffect(SpellEntry const* spellEntry, uint8 targetType);
+ bool CheckEffect(SpellInfo const* spellEntry, uint8 targetType);
void Call(SpellScript* spellScript, std::list<Unit*>& unitTargets);
private:
SpellUnitTargetFnType pUnitTargetHandlerScript;
@@ -198,7 +198,7 @@ class SpellScript : public _SpellScript
#define PrepareSpellScript(CLASSNAME) SPELLSCRIPT_FUNCTION_TYPE_DEFINES(CLASSNAME) SPELLSCRIPT_FUNCTION_CAST_DEFINES(CLASSNAME)
public:
- bool _Validate(SpellEntry const* entry);
+ bool _Validate(SpellInfo const* entry);
bool _Load(Spell* spell);
void _InitHit();
bool _IsEffectPrevented(SpellEffIndex effIndex) { return m_hitPreventEffectMask & (1<<effIndex); }
@@ -255,7 +255,7 @@ class SpellScript : public _SpellScript
// methods useable during all spell handling phases
Unit* GetCaster();
Unit* GetOriginalCaster();
- SpellEntry const* GetSpellInfo();
+ SpellInfo const* GetSpellInfo();
// methods useable after spell targets are set
// accessors to the "focus" targets of the spell
@@ -381,7 +381,7 @@ class AuraScript : public _SpellScript
public:
EffectBase(uint8 _effIndex, uint16 _effName);
std::string ToString();
- bool CheckEffect(SpellEntry const* spellEntry, uint8 effIndex);
+ bool CheckEffect(SpellInfo const* spellEntry, uint8 effIndex);
};
class EffectPeriodicHandler : public EffectBase
{
@@ -465,7 +465,7 @@ class AuraScript : public _SpellScript
public:
AuraScript() : _SpellScript(), m_aura(NULL), m_auraApplication(NULL), m_defaultActionPrevented(false)
{}
- bool _Validate(SpellEntry const* entry);
+ bool _Validate(SpellInfo const* entry);
bool _Load(Aura * aura);
void _PrepareScriptCall(AuraScriptHookType hookType, AuraApplication const* aurApp = NULL);
void _FinishScriptCall();
@@ -580,7 +580,7 @@ class AuraScript : public _SpellScript
// AuraScript interface - functions which are redirecting to Aura class
// returns proto of the spell
- SpellEntry const* GetSpellProto() const;
+ SpellInfo const* GetSpellInfo() const;
// returns spellid of the spell
uint32 GetId() const;