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authorQAston <qaston@gmail.com>2011-02-06 13:17:29 +0100
committerQAston <qaston@gmail.com>2011-02-06 13:17:29 +0100
commitb5e78bf208d2ab95f875cd7de57233217467dfe9 (patch)
tree408c30b43657afb878619edd651581d2dedcf8f7 /src/server/game/Spells/SpellScript.h
parent1d36febab2d5dfcb0264b32f71d2f51694bc25c7 (diff)
Core/Auras: Move code which uses polymorphism out of Aura constructor.
Diffstat (limited to 'src/server/game/Spells/SpellScript.h')
-rwxr-xr-xsrc/server/game/Spells/SpellScript.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellScript.h b/src/server/game/Spells/SpellScript.h
index 8042c00b5b4..6a57befef41 100755
--- a/src/server/game/Spells/SpellScript.h
+++ b/src/server/game/Spells/SpellScript.h
@@ -448,7 +448,7 @@ class AuraScript : public _SpellScript
// executed when periodic aura effect ticks on target
// example: OnEffectPeriodic += AuraEffectPeriodicFn(class::function, EffectIndexSpecifier, EffectAuraNameSpecifier);
- // where function is: void function (AuraEffect const * aurEff, AuraEffectHandleModes mode);
+ // where function is: void function (AuraEffect const * aurEff);
HookList<EffectPeriodicHandler> OnEffectPeriodic;
#define AuraEffectPeriodicFn(F, I, N) EffectPeriodicHandlerFunction(&F, I, N)