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authorQAston <qaston@gmail.com>2011-05-25 15:13:55 +0200
committerQAston <qaston@gmail.com>2011-05-25 15:13:55 +0200
commitca8eb707d7e77fa2920115de1a35e5e3dcbac673 (patch)
tree2843334b9e3ce47adce97eeb166ee656996ddad4 /src/server/game/Spells/SpellScript.h
parent209b5313ff723b588eb66724b2c1753b91e992b0 (diff)
Core/Auras:
- Use safer order of calls in AuraEffect handlers (unit modification goes before any calls which may result in linked events execution) - Allow manual removal of further effects of an aura during aura removal (so Unit::RemoveAurasByType works well in such situations)
Diffstat (limited to 'src/server/game/Spells/SpellScript.h')
-rwxr-xr-xsrc/server/game/Spells/SpellScript.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Spells/SpellScript.h b/src/server/game/Spells/SpellScript.h
index 0462accef9f..68b6f987169 100755
--- a/src/server/game/Spells/SpellScript.h
+++ b/src/server/game/Spells/SpellScript.h
@@ -460,13 +460,13 @@ class AuraScript : public _SpellScript
// AuraScript interface
// hooks to which you can attach your functions
//
- // executed when periodic aura effect is applied with specified mode to target
+ // executed when aura effect is applied with specified mode to target
// example: OnEffectApply += AuraEffectApplyFn(class::function, EffectIndexSpecifier, EffectAuraNameSpecifier, AuraEffectHandleModes);
// where function is: void function (AuraEffect const* aurEff, AuraEffectHandleModes mode);
HookList<EffectApplyHandler> OnEffectApply;
#define AuraEffectApplyFn(F, I, N, M) EffectApplyHandlerFunction(&F, I, N, M)
- // executed when periodic aura effect is removed with specified mode from target
+ // executed when aura effect is removed with specified mode from target
// example: OnEffectRemove += AuraEffectRemoveFn(class::function, EffectIndexSpecifier, EffectAuraNameSpecifier, AuraEffectHandleModes);
// where function is: void function (AuraEffect const* aurEff, AuraEffectHandleModes mode);
HookList<EffectApplyHandler> OnEffectRemove;