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authorariel- <ariel-@users.noreply.github.com>2016-11-13 21:44:04 -0300
committerariel- <ariel-@users.noreply.github.com>2016-11-14 02:05:51 -0300
commitcbb5c073ceb951fa138bb05b55de8b21ffd83063 (patch)
tree3b229037242f79eeff6f0263573512aaa6cb17b6 /src/server/game/Spells/SpellScript.h
parent58c5011499056cf2c415e24e854a3de93a870f9e (diff)
Core/ScriptMgr: use vector instead of list to contain Spell and Aura scripts and hooks
Diffstat (limited to 'src/server/game/Spells/SpellScript.h')
-rw-r--r--src/server/game/Spells/SpellScript.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Spells/SpellScript.h b/src/server/game/Spells/SpellScript.h
index 1ec10f03820..d3c874cda43 100644
--- a/src/server/game/Spells/SpellScript.h
+++ b/src/server/game/Spells/SpellScript.h
@@ -63,9 +63,9 @@ class TC_GAME_API _SpellScript
public:
_SpellScript() : m_currentScriptState(SPELL_SCRIPT_STATE_NONE), m_scriptName(NULL), m_scriptSpellId(0) {}
virtual ~_SpellScript() { }
- virtual void _Register();
- virtual void _Unload();
- virtual void _Init(std::string const* scriptname, uint32 spellId);
+ void _Register();
+ void _Unload();
+ void _Init(std::string const* scriptname, uint32 spellId);
std::string const* _GetScriptName() const;
protected: