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authorSpp <spp@jorge.gr>2012-10-17 14:19:59 +0200
committerSpp <spp@jorge.gr>2012-10-18 09:15:10 +0200
commitd0334bf94839301cda93f95913db8ea3f27c19cb (patch)
tree97116c966cffcb9cd95e9aeeb555edf496c9628d /src/server/game/Spells/SpellScript.h
parentca276292dcce939d65649d434a08796269789901 (diff)
Core/Dungeon Finder: Some optimizations.
- Store teleport coordinates to avoid recalculations each time someone has to be teleported - Correct teleport error msg when player is charming or using vehicle - Internal changes in storage types - Proper code for missing achievement lock type - Better debug msgs - Trying to get rid of "Player*" and "Group*" inside LFGMgr as much as possible (Step 1)
Diffstat (limited to 'src/server/game/Spells/SpellScript.h')
-rwxr-xr-xsrc/server/game/Spells/SpellScript.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellScript.h b/src/server/game/Spells/SpellScript.h
index c8126f8aaf3..b1a2097a8f9 100755
--- a/src/server/game/Spells/SpellScript.h
+++ b/src/server/game/Spells/SpellScript.h
@@ -586,7 +586,7 @@ class AuraScript : public _SpellScript
uint8 _currentScriptState;
bool _defaultActionPrevented;
ScriptStateStore(uint8 currentScriptState, AuraApplication const* auraApplication, bool defaultActionPrevented)
- : _currentScriptState(currentScriptState), _auraApplication(auraApplication), _defaultActionPrevented(defaultActionPrevented)
+ : _auraApplication(auraApplication), _currentScriptState(currentScriptState), _defaultActionPrevented(defaultActionPrevented)
{}
};
typedef std::stack<ScriptStateStore> ScriptStateStack;