diff options
| author | Subv <s.v.h21@hotmail.com> | 2012-08-22 17:26:53 -0500 |
|---|---|---|
| committer | Subv <s.v.h21@hotmail.com> | 2012-08-22 17:26:53 -0500 |
| commit | dc95ce61b46ce2d542ee4c4dbdf35a9e854c4316 (patch) | |
| tree | e673101dc6554a76dfacb5cf3497dd1d2bde4f41 /src/server/game/Spells/SpellScript.h | |
| parent | cecaab7948d5289439d1334d7bedcaae90e1fe3a (diff) | |
| parent | 85ed0e32a9b2b029c1db3cf1a914b3940cf72b9b (diff) | |
Merge branch 'master' of github.com:TrinityCore/TrinityCore into mmaps
Conflicts:
dep/PackageList.txt
src/server/game/Movement/MotionMaster.cpp
src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/PointMovementGenerator.h
src/server/game/Movement/Spline/MoveSplineInit.h
src/server/game/World/World.h
Diffstat (limited to 'src/server/game/Spells/SpellScript.h')
| -rwxr-xr-x | src/server/game/Spells/SpellScript.h | 90 |
1 files changed, 63 insertions, 27 deletions
diff --git a/src/server/game/Spells/SpellScript.h b/src/server/game/Spells/SpellScript.h index e84a56c8dbb..376e7f18edc 100755 --- a/src/server/game/Spells/SpellScript.h +++ b/src/server/game/Spells/SpellScript.h @@ -131,7 +131,8 @@ enum SpellScriptHookType SPELL_SCRIPT_HOOK_BEFORE_HIT, SPELL_SCRIPT_HOOK_HIT, SPELL_SCRIPT_HOOK_AFTER_HIT, - SPELL_SCRIPT_HOOK_UNIT_TARGET_SELECT, + SPELL_SCRIPT_HOOK_OBJECT_AREA_TARGET_SELECT, + SPELL_SCRIPT_HOOK_OBJECT_TARGET_SELECT, SPELL_SCRIPT_HOOK_CHECK_CAST, SPELL_SCRIPT_HOOK_BEFORE_CAST, SPELL_SCRIPT_HOOK_ON_CAST, @@ -154,7 +155,8 @@ class SpellScript : public _SpellScript typedef void(CLASSNAME::*SpellEffectFnType)(SpellEffIndex); \ typedef void(CLASSNAME::*SpellHitFnType)(); \ typedef void(CLASSNAME::*SpellCastFnType)(); \ - typedef void(CLASSNAME::*SpellUnitTargetFnType)(std::list<Unit*>&); \ + typedef void(CLASSNAME::*SpellObjectAreaTargetSelectFnType)(std::list<WorldObject*>&); \ + typedef void(CLASSNAME::*SpellObjectTargetSelectFnType)(WorldObject*&); SPELLSCRIPT_FUNCTION_TYPE_DEFINES(SpellScript) @@ -196,16 +198,33 @@ class SpellScript : public _SpellScript SpellHitFnType pHitHandlerScript; }; - class UnitTargetHandler : public _SpellScript::EffectHook + class TargetHook : public _SpellScript::EffectHook { public: - UnitTargetHandler(SpellUnitTargetFnType _pUnitTargetHandlerScript, uint8 _effIndex, uint16 _targetType); + TargetHook(uint8 _effectIndex, uint16 _targetType, bool _area); + bool CheckEffect(SpellInfo const* spellEntry, uint8 effIndex); std::string ToString(); - bool CheckEffect(SpellInfo const* spellEntry, uint8 targetType); - void Call(SpellScript* spellScript, std::list<Unit*>& unitTargets); - private: - SpellUnitTargetFnType pUnitTargetHandlerScript; + protected: uint16 targetType; + bool area; + }; + + class ObjectAreaTargetSelectHandler : public TargetHook + { + public: + ObjectAreaTargetSelectHandler(SpellObjectAreaTargetSelectFnType _pObjectAreaTargetSelectHandlerScript, uint8 _effIndex, uint16 _targetType); + void Call(SpellScript* spellScript, std::list<WorldObject*>& targets); + private: + SpellObjectAreaTargetSelectFnType pObjectAreaTargetSelectHandlerScript; + }; + + class ObjectTargetSelectHandler : public TargetHook + { + public: + ObjectTargetSelectHandler(SpellObjectTargetSelectFnType _pObjectTargetSelectHandlerScript, uint8 _effIndex, uint16 _targetType); + void Call(SpellScript* spellScript, WorldObject*& targets); + private: + SpellObjectTargetSelectFnType pObjectTargetSelectHandlerScript; }; #define SPELLSCRIPT_FUNCTION_CAST_DEFINES(CLASSNAME) \ @@ -213,7 +232,8 @@ class SpellScript : public _SpellScript class CheckCastHandlerFunction : public SpellScript::CheckCastHandler { public: CheckCastHandlerFunction(SpellCheckCastFnType _checkCastHandlerScript) : SpellScript::CheckCastHandler((SpellScript::SpellCheckCastFnType)_checkCastHandlerScript) {} }; \ class EffectHandlerFunction : public SpellScript::EffectHandler { public: EffectHandlerFunction(SpellEffectFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName) : SpellScript::EffectHandler((SpellScript::SpellEffectFnType)_pEffectHandlerScript, _effIndex, _effName) {} }; \ class HitHandlerFunction : public SpellScript::HitHandler { public: HitHandlerFunction(SpellHitFnType _pHitHandlerScript) : SpellScript::HitHandler((SpellScript::SpellHitFnType)_pHitHandlerScript) {} }; \ - class UnitTargetHandlerFunction : public SpellScript::UnitTargetHandler { public: UnitTargetHandlerFunction(SpellUnitTargetFnType _pUnitTargetHandlerScript, uint8 _effIndex, uint16 _targetType) : SpellScript::UnitTargetHandler((SpellScript::SpellUnitTargetFnType)_pUnitTargetHandlerScript, _effIndex, _targetType) {} }; \ + class ObjectAreaTargetSelectHandlerFunction : public SpellScript::ObjectAreaTargetSelectHandler { public: ObjectAreaTargetSelectHandlerFunction(SpellObjectAreaTargetSelectFnType _pObjectAreaTargetSelectHandlerScript, uint8 _effIndex, uint16 _targetType) : SpellScript::ObjectAreaTargetSelectHandler((SpellScript::SpellObjectAreaTargetSelectFnType)_pObjectAreaTargetSelectHandlerScript, _effIndex, _targetType) {} }; \ + class ObjectTargetSelectHandlerFunction : public SpellScript::ObjectTargetSelectHandler { public: ObjectTargetSelectHandlerFunction(SpellObjectTargetSelectFnType _pObjectTargetSelectHandlerScript, uint8 _effIndex, uint16 _targetType) : SpellScript::ObjectTargetSelectHandler((SpellScript::SpellObjectTargetSelectFnType)_pObjectTargetSelectHandlerScript, _effIndex, _targetType) {} }; #define PrepareSpellScript(CLASSNAME) SPELLSCRIPT_FUNCTION_TYPE_DEFINES(CLASSNAME) SPELLSCRIPT_FUNCTION_CAST_DEFINES(CLASSNAME) public: @@ -267,15 +287,21 @@ class SpellScript : public _SpellScript // where function is: void function() #define SpellHitFn(F) HitHandlerFunction(&F) - // example: OnUnitTargetSelect += SpellUnitTargetFn(class::function, EffectIndexSpecifier, TargetsNameSpecifier); - // where function is void function(std::list<Unit*>& targetList) - HookList<UnitTargetHandler> OnUnitTargetSelect; - #define SpellUnitTargetFn(F, I, N) UnitTargetHandlerFunction(&F, I, N) + // example: OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(class::function, EffectIndexSpecifier, TargetsNameSpecifier); + // where function is void function(std::list<WorldObject*>& targets) + HookList<ObjectAreaTargetSelectHandler> OnObjectAreaTargetSelect; + #define SpellObjectAreaTargetSelectFn(F, I, N) ObjectAreaTargetSelectHandlerFunction(&F, I, N) + + // example: OnObjectTargetSelect += SpellObjectTargetSelectFn(class::function, EffectIndexSpecifier, TargetsNameSpecifier); + // where function is void function(WorldObject*& target) + HookList<ObjectTargetSelectHandler> OnObjectTargetSelect; + #define SpellObjectTargetSelectFn(F, I, N) ObjectTargetSelectHandlerFunction(&F, I, N) // hooks are executed in following order, at specified event of spell: // 1. BeforeCast - executed when spell preparation is finished (when cast bar becomes full) before cast is handled // 2. OnCheckCast - allows to override result of CheckCast function - // 3. OnUnitTargetSelect - executed just before adding selected targets to final target list + // 3a. OnObjectAreaTargetSelect - executed just before adding selected targets to final target list (for area targets) + // 3b. OnObjectTargetSelect - executed just before adding selected target to final target list (for single unit targets) // 4. OnCast - executed just before spell is launched (creates missile) or executed // 5. AfterCast - executed after spell missile is launched and immediate spell actions are done // 6. OnEffectLaunch - executed just before specified effect handler call - when spell missile is launched @@ -295,25 +321,35 @@ class SpellScript : public _SpellScript SpellInfo const* GetSpellInfo(); SpellValue const* GetSpellValue(); - // methods useable after spell targets are set - // accessors to the "focus" targets of the spell - // note: do not confuse these with spell hit targets + // methods useable after spell is prepared + // accessors to the explicit targets of the spell + // explicit target - target selected by caster (player, game client, or script - DoCast(explicitTarget, ...), required for spell to be cast + // examples: + // -shadowstep - explicit target is the unit you want to go behind of + // -chain heal - explicit target is the unit to be healed first + // -holy nova/arcane explosion - explicit target = NULL because target you are selecting doesn't affect how spell targets are selected + // you can determine if spell requires explicit targets by dbc columns: + // - Targets - mask of explicit target types + // - ImplicitTargetXX set to TARGET_XXX_TARGET_YYY, _TARGET_ here means that explicit target is used by the effect, so spell needs one too + // returns: WorldLocation which was selected as a spell destination or NULL - WorldLocation const* GetTargetDest(); + WorldLocation const* GetExplTargetDest(); - void SetTargetDest(WorldLocation& loc); + void SetExplTargetDest(WorldLocation& loc); - // returns: Unit which was selected as a spell target or NULL - Unit* GetTargetUnit(); + // returns: WorldObject which was selected as an explicit spell target or NULL if there's no target + WorldObject* GetExplTargetWorldObject(); - // returns: GameObject which was selected as a spell target or NULL - GameObject* GetTargetGObj(); + // returns: Unit which was selected as an explicit spell target or NULL if there's no target + Unit* GetExplTargetUnit(); - // returns: Item which was selected as a spell target or NULL - Item* GetTargetItem(); + // returns: GameObject which was selected as an explicit spell target or NULL if there's no target + GameObject* GetExplTargetGObj(); - // methods useable only during spell hit on target, or during spell launch on target: + // returns: Item which was selected as an explicit spell target or NULL if there's no target + Item* GetExplTargetItem(); + // methods useable only during spell hit on target, or during spell launch on target: // returns: target of current effect if it was Unit otherwise NULL Unit* GetHitUnit(); // returns: target of current effect if it was Creature otherwise NULL @@ -325,7 +361,7 @@ class SpellScript : public _SpellScript // returns: target of current effect if it was GameObject otherwise NULL GameObject* GetHitGObj(); // returns: destination of current effect - WorldLocation const* GetHitDest(); + WorldLocation* GetHitDest(); // setter/getter for for damage done by spell to target of spell hit // returns damage calculated before hit, and real dmg done after hit int32 GetHitDamage(); |
