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authorNaios <naios-dev@live.de>2016-03-11 17:09:26 +0100
committerNaios <naios-dev@live.de>2016-04-11 21:42:28 +0200
commiteaf102b3c59232af9371839c10b6b3e8368b9cfd (patch)
treea6b290844d65f5cda4b46de4117e784470a815c5 /src/server/game/Spells/SpellScript.h
parent3123c278b9f7dca36d4edcafc95f40f37ec3e4eb (diff)
Core/Game: Rewrote the ScriptMgr to support script reloading.
* Finally this commit enables dynamic script hotswapping and finished the PR #15671. * Split the storage layout to use optimized storages for database bound and unbound scripts. * Add several unload workers to reload scripts correctly -> Requires further investigation. * Fixes memory leaks in ScriptMgr when dropping invalid scripts. * Fixes VehicleScripts * Makes OutdoorPvP scripts reloadable * Makes InstanceMapScripts reloadable * Makes CommandScripts reloadable (cherry picked from commit 9cc97f226d79e8e0bbe1fdc386ec9f065c0a2226)
Diffstat (limited to 'src/server/game/Spells/SpellScript.h')
-rw-r--r--src/server/game/Spells/SpellScript.h11
1 files changed, 11 insertions, 0 deletions
diff --git a/src/server/game/Spells/SpellScript.h b/src/server/game/Spells/SpellScript.h
index 1d4efd8073d..539bc54cc94 100644
--- a/src/server/game/Spells/SpellScript.h
+++ b/src/server/game/Spells/SpellScript.h
@@ -22,6 +22,7 @@
#include "SharedDefines.h"
#include "SpellAuraDefines.h"
#include "Spell.h"
+#include "ScriptReloadMgr.h"
#include <stack>
class Unit;
@@ -105,6 +106,16 @@ class TC_GAME_API _SpellScript
uint8 m_currentScriptState;
std::string const* m_scriptName;
uint32 m_scriptSpellId;
+
+ private:
+
+#ifdef TRINITY_API_USE_DYNAMIC_LINKING
+
+ // Strong reference to keep the binary code loaded
+ std::shared_ptr<ModuleReference> m_moduleReference;
+
+#endif // #ifndef TRINITY_API_USE_DYNAMIC_LINKING
+
public:
//
// SpellScript/AuraScript interface base