diff options
| author | Naios <naios-dev@live.de> | 2016-03-11 17:09:26 +0100 |
|---|---|---|
| committer | Naios <naios-dev@live.de> | 2016-04-11 21:42:28 +0200 |
| commit | eaf102b3c59232af9371839c10b6b3e8368b9cfd (patch) | |
| tree | a6b290844d65f5cda4b46de4117e784470a815c5 /src/server/game/Spells/SpellScript.h | |
| parent | 3123c278b9f7dca36d4edcafc95f40f37ec3e4eb (diff) | |
Core/Game: Rewrote the ScriptMgr to support script reloading.
* Finally this commit enables dynamic script hotswapping
and finished the PR #15671.
* Split the storage layout to use optimized storages
for database bound and unbound scripts.
* Add several unload workers to reload scripts correctly
-> Requires further investigation.
* Fixes memory leaks in ScriptMgr when dropping invalid scripts.
* Fixes VehicleScripts
* Makes OutdoorPvP scripts reloadable
* Makes InstanceMapScripts reloadable
* Makes CommandScripts reloadable
(cherry picked from commit 9cc97f226d79e8e0bbe1fdc386ec9f065c0a2226)
Diffstat (limited to 'src/server/game/Spells/SpellScript.h')
| -rw-r--r-- | src/server/game/Spells/SpellScript.h | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/src/server/game/Spells/SpellScript.h b/src/server/game/Spells/SpellScript.h index 1d4efd8073d..539bc54cc94 100644 --- a/src/server/game/Spells/SpellScript.h +++ b/src/server/game/Spells/SpellScript.h @@ -22,6 +22,7 @@ #include "SharedDefines.h" #include "SpellAuraDefines.h" #include "Spell.h" +#include "ScriptReloadMgr.h" #include <stack> class Unit; @@ -105,6 +106,16 @@ class TC_GAME_API _SpellScript uint8 m_currentScriptState; std::string const* m_scriptName; uint32 m_scriptSpellId; + + private: + +#ifdef TRINITY_API_USE_DYNAMIC_LINKING + + // Strong reference to keep the binary code loaded + std::shared_ptr<ModuleReference> m_moduleReference; + +#endif // #ifndef TRINITY_API_USE_DYNAMIC_LINKING + public: // // SpellScript/AuraScript interface base |
