diff options
| author | Shauren <shauren.trinity@gmail.com> | 2022-02-12 21:36:46 +0100 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2022-02-12 21:36:46 +0100 |
| commit | f8ad7017dd69e3853ed5912ac6151bc56b6265a0 (patch) | |
| tree | 13c6568cf2e7b3a7ccb964b12f6686651f0e714d /src/server/game/Spells/SpellScript.h | |
| parent | 5b28a5ab14f3ca25f986d547e2d2005be3f047b7 (diff) | |
Core/Misc: Move (or delete) constructors and destructors to .cpp files (avoids compiling them in every file that includes them)
Diffstat (limited to 'src/server/game/Spells/SpellScript.h')
| -rw-r--r-- | src/server/game/Spells/SpellScript.h | 174 |
1 files changed, 169 insertions, 5 deletions
diff --git a/src/server/game/Spells/SpellScript.h b/src/server/game/Spells/SpellScript.h index ebb5addd9c0..66521681d99 100644 --- a/src/server/game/Spells/SpellScript.h +++ b/src/server/game/Spells/SpellScript.h @@ -72,19 +72,28 @@ class TC_GAME_API _SpellScript virtual bool _Validate(SpellInfo const* entry); public: - _SpellScript() : m_currentScriptState(SPELL_SCRIPT_STATE_NONE), m_scriptName(nullptr), m_scriptSpellId(0) {} - virtual ~_SpellScript() { } + _SpellScript(); + virtual ~_SpellScript(); void _Register(); void _Unload(); void _Init(std::string const* scriptname, uint32 spellId); std::string const* _GetScriptName() const; + _SpellScript(_SpellScript const& right) = delete; + _SpellScript(_SpellScript&& right) = delete; + _SpellScript& operator=(_SpellScript const& right) = delete; + _SpellScript& operator=(_SpellScript&& right) = delete; + protected: class TC_GAME_API EffectHook { public: EffectHook(uint8 _effIndex); - virtual ~EffectHook() { } + EffectHook(EffectHook const& right) = delete; + EffectHook(EffectHook&& right) noexcept; + EffectHook& operator=(EffectHook const& right) = delete; + EffectHook& operator=(EffectHook&& right) noexcept; + virtual ~EffectHook(); uint32 GetAffectedEffectsMask(SpellInfo const* spellInfo) const; bool IsEffectAffected(SpellInfo const* spellInfo, uint8 effIndex) const; @@ -97,7 +106,12 @@ class TC_GAME_API _SpellScript class TC_GAME_API EffectNameCheck { public: - EffectNameCheck(uint16 _effName) { effName = _effName; } + EffectNameCheck(uint16 _effName); + EffectNameCheck(EffectNameCheck const& right) = delete; + EffectNameCheck(EffectNameCheck&& right) noexcept; + EffectNameCheck& operator=(EffectNameCheck const& right) = delete; + EffectNameCheck& operator=(EffectNameCheck&& right) noexcept; + virtual ~EffectNameCheck(); bool Check(SpellInfo const* spellInfo, uint8 effIndex) const; std::string ToString() const; private: @@ -107,7 +121,12 @@ class TC_GAME_API _SpellScript class TC_GAME_API EffectAuraNameCheck { public: - EffectAuraNameCheck(uint16 _effAurName) { effAurName = _effAurName; } + EffectAuraNameCheck(uint16 _effAurName); + EffectAuraNameCheck(EffectAuraNameCheck const& right) = delete; + EffectAuraNameCheck(EffectAuraNameCheck&& right) noexcept; + EffectAuraNameCheck& operator=(EffectAuraNameCheck const& right) = delete; + EffectAuraNameCheck& operator=(EffectAuraNameCheck&& right) noexcept; + virtual ~EffectAuraNameCheck(); bool Check(SpellInfo const* spellInfo, uint8 effIndex) const; std::string ToString() const; private: @@ -222,6 +241,11 @@ class TC_GAME_API SpellScript : public _SpellScript { public: CastHandler(SpellCastFnType _pCastHandlerScript); + CastHandler(CastHandler const& right) = delete; + CastHandler(CastHandler&& right) noexcept; + CastHandler& operator=(CastHandler const& right) = delete; + CastHandler& operator=(CastHandler&& right) noexcept; + virtual ~CastHandler(); void Call(SpellScript* spellScript); private: SpellCastFnType pCastHandlerScript; @@ -231,6 +255,11 @@ class TC_GAME_API SpellScript : public _SpellScript { public: CheckCastHandler(SpellCheckCastFnType checkCastHandlerScript); + CheckCastHandler(CheckCastHandler const& right) = delete; + CheckCastHandler(CheckCastHandler&& right) noexcept; + CheckCastHandler& operator=(CheckCastHandler const& right) = delete; + CheckCastHandler& operator=(CheckCastHandler&& right) noexcept; + virtual ~CheckCastHandler(); SpellCastResult Call(SpellScript* spellScript); private: SpellCheckCastFnType _checkCastHandlerScript; @@ -240,6 +269,11 @@ class TC_GAME_API SpellScript : public _SpellScript { public: EffectHandler(SpellEffectFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName); + EffectHandler(EffectHandler const& right) = delete; + EffectHandler(EffectHandler&& right) noexcept; + EffectHandler& operator=(EffectHandler const& right) = delete; + EffectHandler& operator=(EffectHandler&& right) noexcept; + virtual ~EffectHandler(); std::string ToString() const; bool CheckEffect(SpellInfo const* spellInfo, uint8 effIndex) const override; void Call(SpellScript* spellScript, SpellEffIndex effIndex); @@ -251,6 +285,11 @@ class TC_GAME_API SpellScript : public _SpellScript { public: HitHandler(SpellHitFnType _pHitHandlerScript); + HitHandler(HitHandler const& right) = delete; + HitHandler(HitHandler&& right) noexcept; + HitHandler& operator=(HitHandler const& right) = delete; + HitHandler& operator=(HitHandler&& right) noexcept; + virtual ~HitHandler(); void Call(SpellScript* spellScript); private: SpellHitFnType pHitHandlerScript; @@ -260,6 +299,11 @@ class TC_GAME_API SpellScript : public _SpellScript { public: BeforeHitHandler(SpellBeforeHitFnType pBeforeHitHandlerScript); + BeforeHitHandler(BeforeHitHandler const& right) = delete; + BeforeHitHandler(BeforeHitHandler&& right) noexcept; + BeforeHitHandler& operator=(BeforeHitHandler const& right) = delete; + BeforeHitHandler& operator=(BeforeHitHandler&& right) noexcept; + virtual ~BeforeHitHandler(); void Call(SpellScript* spellScript, SpellMissInfo missInfo); private: SpellBeforeHitFnType _pBeforeHitHandlerScript; @@ -269,6 +313,11 @@ class TC_GAME_API SpellScript : public _SpellScript { public: OnCalcCritChanceHandler(SpellOnCalcCritChanceFnType onCalcCritChanceHandlerScript); + OnCalcCritChanceHandler(OnCalcCritChanceHandler const& right) = delete; + OnCalcCritChanceHandler(OnCalcCritChanceHandler&& right) noexcept; + OnCalcCritChanceHandler& operator=(OnCalcCritChanceHandler const& right) = delete; + OnCalcCritChanceHandler& operator=(OnCalcCritChanceHandler&& right) noexcept; + virtual ~OnCalcCritChanceHandler(); void Call(SpellScript* spellScript, Unit const* victim, float& critChance) const; private: SpellOnCalcCritChanceFnType _onCalcCritChanceHandlerScript; @@ -278,6 +327,11 @@ class TC_GAME_API SpellScript : public _SpellScript { public: TargetHook(uint8 _effectIndex, uint16 _targetType, bool _area, bool _dest); + TargetHook(TargetHook const& right) = delete; + TargetHook(TargetHook&& right) noexcept; + TargetHook& operator=(TargetHook const& right) = delete; + TargetHook& operator=(TargetHook&& right) noexcept; + virtual ~TargetHook(); bool CheckEffect(SpellInfo const* spellInfo, uint8 effIndex) const override; std::string ToString() const; uint16 GetTarget() const { return targetType; } @@ -291,6 +345,11 @@ class TC_GAME_API SpellScript : public _SpellScript { public: ObjectAreaTargetSelectHandler(SpellObjectAreaTargetSelectFnType _pObjectAreaTargetSelectHandlerScript, uint8 _effIndex, uint16 _targetType); + ObjectAreaTargetSelectHandler(ObjectAreaTargetSelectHandler const& right) = delete; + ObjectAreaTargetSelectHandler(ObjectAreaTargetSelectHandler&& right) noexcept; + ObjectAreaTargetSelectHandler& operator=(ObjectAreaTargetSelectHandler const& right) = delete; + ObjectAreaTargetSelectHandler& operator=(ObjectAreaTargetSelectHandler&& right) noexcept; + virtual ~ObjectAreaTargetSelectHandler(); void Call(SpellScript* spellScript, std::list<WorldObject*>& targets); private: SpellObjectAreaTargetSelectFnType pObjectAreaTargetSelectHandlerScript; @@ -300,6 +359,11 @@ class TC_GAME_API SpellScript : public _SpellScript { public: ObjectTargetSelectHandler(SpellObjectTargetSelectFnType _pObjectTargetSelectHandlerScript, uint8 _effIndex, uint16 _targetType); + ObjectTargetSelectHandler(ObjectTargetSelectHandler const& right) = delete; + ObjectTargetSelectHandler(ObjectTargetSelectHandler&& right) noexcept; + ObjectTargetSelectHandler& operator=(ObjectTargetSelectHandler const& right) = delete; + ObjectTargetSelectHandler& operator=(ObjectTargetSelectHandler&& right) noexcept; + virtual ~ObjectTargetSelectHandler(); void Call(SpellScript* spellScript, WorldObject*& target); private: SpellObjectTargetSelectFnType pObjectTargetSelectHandlerScript; @@ -309,6 +373,11 @@ class TC_GAME_API SpellScript : public _SpellScript { public: DestinationTargetSelectHandler(SpellDestinationTargetSelectFnType _DestinationTargetSelectHandlerScript, uint8 _effIndex, uint16 _targetType); + DestinationTargetSelectHandler(DestinationTargetSelectHandler const& right) = delete; + DestinationTargetSelectHandler(DestinationTargetSelectHandler&& right) noexcept; + DestinationTargetSelectHandler& operator=(DestinationTargetSelectHandler const& right) = delete; + DestinationTargetSelectHandler& operator=(DestinationTargetSelectHandler&& right) noexcept; + virtual ~DestinationTargetSelectHandler(); void Call(SpellScript* spellScript, SpellDestination& target); private: SpellDestinationTargetSelectFnType DestinationTargetSelectHandlerScript; @@ -318,6 +387,11 @@ class TC_GAME_API SpellScript : public _SpellScript { public: OnCalculateResistAbsorbHandler(SpellOnResistAbsorbCalculateFnType _pOnCalculateResistAbsorbHandlerScript); + OnCalculateResistAbsorbHandler(OnCalculateResistAbsorbHandler const& right) = delete; + OnCalculateResistAbsorbHandler(OnCalculateResistAbsorbHandler&& right) noexcept; + OnCalculateResistAbsorbHandler& operator=(OnCalculateResistAbsorbHandler const& right) = delete; + OnCalculateResistAbsorbHandler& operator=(OnCalculateResistAbsorbHandler&& right) noexcept; + virtual ~OnCalculateResistAbsorbHandler(); void Call(SpellScript* spellScript, DamageInfo const& damageInfo, uint32& resistAmount, int32& absorbAmount); private: SpellOnResistAbsorbCalculateFnType pOnCalculateResistAbsorbHandlerScript; @@ -624,6 +698,11 @@ class TC_GAME_API AuraScript : public _SpellScript { public: CheckAreaTargetHandler(AuraCheckAreaTargetFnType pHandlerScript); + CheckAreaTargetHandler(CheckAreaTargetHandler const& right) = delete; + CheckAreaTargetHandler(CheckAreaTargetHandler&& right) noexcept; + CheckAreaTargetHandler& operator=(CheckAreaTargetHandler const& right) = delete; + CheckAreaTargetHandler& operator=(CheckAreaTargetHandler&& right) noexcept; + virtual ~CheckAreaTargetHandler(); bool Call(AuraScript* auraScript, Unit* target); private: AuraCheckAreaTargetFnType pHandlerScript; @@ -632,6 +711,11 @@ class TC_GAME_API AuraScript : public _SpellScript { public: AuraDispelHandler(AuraDispelFnType pHandlerScript); + AuraDispelHandler(AuraDispelHandler const& right) = delete; + AuraDispelHandler(AuraDispelHandler&& right) noexcept; + AuraDispelHandler& operator=(AuraDispelHandler const& right) = delete; + AuraDispelHandler& operator=(AuraDispelHandler&& right) noexcept; + virtual ~AuraDispelHandler(); void Call(AuraScript* auraScript, DispelInfo* dispelInfo); private: AuraDispelFnType pHandlerScript; @@ -640,6 +724,11 @@ class TC_GAME_API AuraScript : public _SpellScript { public: EffectBase(uint8 _effIndex, uint16 _effName); + EffectBase(EffectBase const& right) = delete; + EffectBase(EffectBase&& right) noexcept; + EffectBase& operator=(EffectBase const& right) = delete; + EffectBase& operator=(EffectBase&& right) noexcept; + virtual ~EffectBase(); std::string ToString() const; bool CheckEffect(SpellInfo const* spellInfo, uint8 effIndex) const override; }; @@ -647,6 +736,11 @@ class TC_GAME_API AuraScript : public _SpellScript { public: EffectPeriodicHandler(AuraEffectPeriodicFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName); + EffectPeriodicHandler(EffectPeriodicHandler const& right) = delete; + EffectPeriodicHandler(EffectPeriodicHandler&& right) noexcept; + EffectPeriodicHandler& operator=(EffectPeriodicHandler const& right) = delete; + EffectPeriodicHandler& operator=(EffectPeriodicHandler&& right) noexcept; + virtual ~EffectPeriodicHandler(); void Call(AuraScript* auraScript, AuraEffect const* _aurEff); private: AuraEffectPeriodicFnType pEffectHandlerScript; @@ -655,6 +749,11 @@ class TC_GAME_API AuraScript : public _SpellScript { public: EffectUpdatePeriodicHandler(AuraEffectUpdatePeriodicFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName); + EffectUpdatePeriodicHandler(EffectUpdatePeriodicHandler const& right) = delete; + EffectUpdatePeriodicHandler(EffectUpdatePeriodicHandler&& right) noexcept; + EffectUpdatePeriodicHandler& operator=(EffectUpdatePeriodicHandler const& right) = delete; + EffectUpdatePeriodicHandler& operator=(EffectUpdatePeriodicHandler&& right) noexcept; + virtual ~EffectUpdatePeriodicHandler(); void Call(AuraScript* auraScript, AuraEffect* aurEff); private: AuraEffectUpdatePeriodicFnType pEffectHandlerScript; @@ -663,6 +762,11 @@ class TC_GAME_API AuraScript : public _SpellScript { public: EffectCalcAmountHandler(AuraEffectCalcAmountFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName); + EffectCalcAmountHandler(EffectCalcAmountHandler const& right) = delete; + EffectCalcAmountHandler(EffectCalcAmountHandler&& right) noexcept; + EffectCalcAmountHandler& operator=(EffectCalcAmountHandler const& right) = delete; + EffectCalcAmountHandler& operator=(EffectCalcAmountHandler&& right) noexcept; + virtual ~EffectCalcAmountHandler(); void Call(AuraScript* auraScript, AuraEffect const* aurEff, int32 & amount, bool & canBeRecalculated); private: AuraEffectCalcAmountFnType pEffectHandlerScript; @@ -671,6 +775,11 @@ class TC_GAME_API AuraScript : public _SpellScript { public: EffectCalcPeriodicHandler(AuraEffectCalcPeriodicFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName); + EffectCalcPeriodicHandler(EffectCalcPeriodicHandler const& right) = delete; + EffectCalcPeriodicHandler(EffectCalcPeriodicHandler&& right) noexcept; + EffectCalcPeriodicHandler& operator=(EffectCalcPeriodicHandler const& right) = delete; + EffectCalcPeriodicHandler& operator=(EffectCalcPeriodicHandler&& right) noexcept; + virtual ~EffectCalcPeriodicHandler(); void Call(AuraScript* auraScript, AuraEffect const* aurEff, bool & isPeriodic, int32 & periodicTimer); private: AuraEffectCalcPeriodicFnType pEffectHandlerScript; @@ -679,6 +788,11 @@ class TC_GAME_API AuraScript : public _SpellScript { public: EffectCalcSpellModHandler(AuraEffectCalcSpellModFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName); + EffectCalcSpellModHandler(EffectCalcSpellModHandler const& right) = delete; + EffectCalcSpellModHandler(EffectCalcSpellModHandler&& right) noexcept; + EffectCalcSpellModHandler& operator=(EffectCalcSpellModHandler const& right) = delete; + EffectCalcSpellModHandler& operator=(EffectCalcSpellModHandler&& right) noexcept; + virtual ~EffectCalcSpellModHandler(); void Call(AuraScript* auraScript, AuraEffect const* aurEff, SpellModifier* & spellMod); private: AuraEffectCalcSpellModFnType pEffectHandlerScript; @@ -687,6 +801,11 @@ class TC_GAME_API AuraScript : public _SpellScript { public: EffectCalcCritChanceHandler(AuraEffectCalcCritChanceFnType effectHandlerScript, uint8 effIndex, uint16 effName); + EffectCalcCritChanceHandler(EffectCalcCritChanceHandler const& right) = delete; + EffectCalcCritChanceHandler(EffectCalcCritChanceHandler&& right) noexcept; + EffectCalcCritChanceHandler& operator=(EffectCalcCritChanceHandler const& right) = delete; + EffectCalcCritChanceHandler& operator=(EffectCalcCritChanceHandler&& right) noexcept; + virtual ~EffectCalcCritChanceHandler(); void Call(AuraScript* auraScript, AuraEffect const* aurEff, Unit const* victim, float& critChance) const; private: AuraEffectCalcCritChanceFnType _effectHandlerScript; @@ -695,6 +814,11 @@ class TC_GAME_API AuraScript : public _SpellScript { public: EffectApplyHandler(AuraEffectApplicationModeFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName, AuraEffectHandleModes _mode); + EffectApplyHandler(EffectApplyHandler const& right) = delete; + EffectApplyHandler(EffectApplyHandler&& right) noexcept; + EffectApplyHandler& operator=(EffectApplyHandler const& right) = delete; + EffectApplyHandler& operator=(EffectApplyHandler&& right) noexcept; + virtual ~EffectApplyHandler(); void Call(AuraScript* auraScript, AuraEffect const* _aurEff, AuraEffectHandleModes _mode); private: AuraEffectApplicationModeFnType pEffectHandlerScript; @@ -704,6 +828,11 @@ class TC_GAME_API AuraScript : public _SpellScript { public: EffectAbsorbHandler(AuraEffectAbsorbFnType _pEffectHandlerScript, uint8 _effIndex, bool overKill); + EffectAbsorbHandler(EffectAbsorbHandler const& right) = delete; + EffectAbsorbHandler(EffectAbsorbHandler&& right) noexcept; + EffectAbsorbHandler& operator=(EffectAbsorbHandler const& right) = delete; + EffectAbsorbHandler& operator=(EffectAbsorbHandler&& right) noexcept; + virtual ~EffectAbsorbHandler(); void Call(AuraScript* auraScript, AuraEffect* aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount); private: AuraEffectAbsorbFnType pEffectHandlerScript; @@ -712,6 +841,11 @@ class TC_GAME_API AuraScript : public _SpellScript { public: EffectManaShieldHandler(AuraEffectAbsorbFnType _pEffectHandlerScript, uint8 _effIndex); + EffectManaShieldHandler(EffectManaShieldHandler const& right) = delete; + EffectManaShieldHandler(EffectManaShieldHandler&& right) noexcept; + EffectManaShieldHandler& operator=(EffectManaShieldHandler const& right) = delete; + EffectManaShieldHandler& operator=(EffectManaShieldHandler&& right) noexcept; + virtual ~EffectManaShieldHandler(); void Call(AuraScript* auraScript, AuraEffect* aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount); private: AuraEffectAbsorbFnType pEffectHandlerScript; @@ -720,6 +854,11 @@ class TC_GAME_API AuraScript : public _SpellScript { public: EffectSplitHandler(AuraEffectSplitFnType _pEffectHandlerScript, uint8 _effIndex); + EffectSplitHandler(EffectSplitHandler const& right) = delete; + EffectSplitHandler(EffectSplitHandler&& right) noexcept; + EffectSplitHandler& operator=(EffectSplitHandler const& right) = delete; + EffectSplitHandler& operator=(EffectSplitHandler&& right) noexcept; + virtual ~EffectSplitHandler(); void Call(AuraScript* auraScript, AuraEffect* aurEff, DamageInfo & dmgInfo, uint32 & splitAmount); private: AuraEffectSplitFnType pEffectHandlerScript; @@ -728,6 +867,11 @@ class TC_GAME_API AuraScript : public _SpellScript { public: CheckProcHandler(AuraCheckProcFnType handlerScript); + CheckProcHandler(CheckProcHandler const& right) = delete; + CheckProcHandler(CheckProcHandler&& right) noexcept; + CheckProcHandler& operator=(CheckProcHandler const& right) = delete; + CheckProcHandler& operator=(CheckProcHandler&& right) noexcept; + virtual ~CheckProcHandler(); bool Call(AuraScript* auraScript, ProcEventInfo& eventInfo); private: AuraCheckProcFnType _HandlerScript; @@ -736,6 +880,11 @@ class TC_GAME_API AuraScript : public _SpellScript { public: CheckEffectProcHandler(AuraCheckEffectProcFnType handlerScript, uint8 effIndex, uint16 effName); + CheckEffectProcHandler(CheckEffectProcHandler const& right) = delete; + CheckEffectProcHandler(CheckEffectProcHandler&& right) noexcept; + CheckEffectProcHandler& operator=(CheckEffectProcHandler const& right) = delete; + CheckEffectProcHandler& operator=(CheckEffectProcHandler&& right) noexcept; + virtual ~CheckEffectProcHandler(); bool Call(AuraScript* auraScript, AuraEffect const* aurEff, ProcEventInfo& eventInfo); private: AuraCheckEffectProcFnType _HandlerScript; @@ -744,6 +893,11 @@ class TC_GAME_API AuraScript : public _SpellScript { public: AuraProcHandler(AuraProcFnType handlerScript); + AuraProcHandler(AuraProcHandler const& right) = delete; + AuraProcHandler(AuraProcHandler&& right) noexcept; + AuraProcHandler& operator=(AuraProcHandler const& right) = delete; + AuraProcHandler& operator=(AuraProcHandler&& right) noexcept; + virtual ~AuraProcHandler(); void Call(AuraScript* auraScript, ProcEventInfo& eventInfo); private: AuraProcFnType _HandlerScript; @@ -752,6 +906,11 @@ class TC_GAME_API AuraScript : public _SpellScript { public: EffectProcHandler(AuraEffectProcFnType effectHandlerScript, uint8 effIndex, uint16 effName); + EffectProcHandler(EffectProcHandler const& right) = delete; + EffectProcHandler(EffectProcHandler&& right) noexcept; + EffectProcHandler& operator=(EffectProcHandler const& right) = delete; + EffectProcHandler& operator=(EffectProcHandler&& right) noexcept; + virtual ~EffectProcHandler(); void Call(AuraScript* auraScript, AuraEffect* aurEff, ProcEventInfo& eventInfo); private: AuraEffectProcFnType _EffectHandlerScript; @@ -760,6 +919,11 @@ class TC_GAME_API AuraScript : public _SpellScript { public: EnterLeaveCombatHandler(AuraEnterLeaveCombatFnType handlerScript); + EnterLeaveCombatHandler(EnterLeaveCombatHandler const& right) = delete; + EnterLeaveCombatHandler(EnterLeaveCombatHandler&& right) noexcept; + EnterLeaveCombatHandler& operator=(EnterLeaveCombatHandler const& right) = delete; + EnterLeaveCombatHandler& operator=(EnterLeaveCombatHandler&& right) noexcept; + virtual ~EnterLeaveCombatHandler(); void Call(AuraScript* auraScript, bool isNowInCombat) const; private: AuraEnterLeaveCombatFnType _handlerScript; |
