diff options
| author | QAston <none@none> | 2010-08-18 19:26:07 +0200 |
|---|---|---|
| committer | QAston <none@none> | 2010-08-18 19:26:07 +0200 |
| commit | 2ffe785765e3812e442d246f9561cebd83a008cb (patch) | |
| tree | c3d4cbc87d0ea143752cf9f212b96f3f6498c2fa /src/server/game/Spells | |
| parent | b8a613647f8d204186fa30f35a8b4e2cb9337a73 (diff) | |
Core/Spells: add SPELL_ATTR_CU_IGNORE_ARMOR to the avalible custom attribute list, make some spells use the attribute. Research made with JohnHoliver and Shauren
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/Spells')
| -rw-r--r-- | src/server/game/Spells/Auras/SpellAuraEffects.cpp | 10 | ||||
| -rw-r--r-- | src/server/game/Spells/SpellMgr.cpp | 14 | ||||
| -rw-r--r-- | src/server/game/Spells/SpellMgr.h | 1 |
3 files changed, 19 insertions, 6 deletions
diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp index fcde15bb9fa..43ffabb1a20 100644 --- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp +++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp @@ -1271,10 +1271,8 @@ void AuraEffect::PeriodicTick(Unit * target, Unit * caster) const { damage = caster->SpellDamageBonus(target, GetSpellProto(), damage, DOT, GetBase()->GetStackAmount()); - // Calculate armor mitigation if it is a physical spell - // But not for bleed mechanic spells - if (GetSpellSchoolMask(GetSpellProto()) & SPELL_SCHOOL_MASK_NORMAL && - GetEffectMechanic(GetSpellProto(), m_effIndex) != MECHANIC_BLEED) + // Calculate armor mitigation + if (Unit::IsDamageReducedByArmor(GetSpellSchoolMask(GetSpellProto()), GetSpellProto(), m_effIndex)) { uint32 damageReductedArmor = caster->CalcArmorReducedDamage(target, damage, GetSpellProto()); cleanDamage.mitigated_damage += damage - damageReductedArmor; @@ -1384,8 +1382,8 @@ void AuraEffect::PeriodicTick(Unit * target, Unit * caster) const if (crit) damage = caster->SpellCriticalDamageBonus(m_spellProto, damage, target); - //Calculate armor mitigation if it is a physical spell - if (GetSpellSchoolMask(GetSpellProto()) & SPELL_SCHOOL_MASK_NORMAL) + // Calculate armor mitigation + if (Unit::IsDamageReducedByArmor(GetSpellSchoolMask(GetSpellProto()), GetSpellProto(), m_effIndex)) { uint32 damageReductedArmor = caster->CalcArmorReducedDamage(target, damage, GetSpellProto()); cleanDamage.mitigated_damage += damage - damageReductedArmor; diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp index 31926eb5ced..5dc28c3e571 100644 --- a/src/server/game/Spells/SpellMgr.cpp +++ b/src/server/game/Spells/SpellMgr.cpp @@ -3853,6 +3853,20 @@ void SpellMgr::LoadSpellCustomAttr() spellInfo->EffectRadiusIndex[0] = 12; count++; break; + case 18500: // Wing Buffet + case 33086: // Wild Bite + case 49749: // Piercing Blow + case 53454: // Impale + case 59446: // Impale + case 62383: // Shatter + case 64777: // Machine Gun + case 65239: // Machine Gun + case 65919: // Pursuing Spikes + case 69293: // Wing Buffet + case 74439: // Machine Gun + mSpellCustomAttr[i] |= SPELL_ATTR_CU_IGNORE_ARMOR; + count++; + break; default: break; } diff --git a/src/server/game/Spells/SpellMgr.h b/src/server/game/Spells/SpellMgr.h index 40601cde80e..e7dd1c8baf1 100644 --- a/src/server/game/Spells/SpellMgr.h +++ b/src/server/game/Spells/SpellMgr.h @@ -880,6 +880,7 @@ inline bool IsProfessionSkill(uint32 skill) #define SPELL_ATTR_CU_NEGATIVE_EFF1 0x00020000 #define SPELL_ATTR_CU_NEGATIVE_EFF2 0x00040000 #define SPELL_ATTR_CU_NEGATIVE 0x00070000 +#define SPELL_ATTR_CU_IGNORE_ARMOR 0x00080000 typedef std::vector<uint32> SpellCustomAttribute; typedef std::vector<bool> EnchantCustomAttribute; |
