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author | Shauren <shauren.trinity@gmail.com> | 2025-06-13 16:36:03 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2025-06-13 16:36:03 +0200 |
commit | 36332d2463cdb98171878ab8c836a875fe3493cc (patch) | |
tree | 1d48b25f397963cbaa6ed08235d83f030f57de0a /src/server/game/Spells | |
parent | a4206da069ea55d96c6f4e12fff157f22f01a594 (diff) |
Core/Misc: Remove a bunch of code from headers
Diffstat (limited to 'src/server/game/Spells')
-rw-r--r-- | src/server/game/Spells/SpellScript.cpp | 39 | ||||
-rw-r--r-- | src/server/game/Spells/SpellScript.h | 8 |
2 files changed, 47 insertions, 0 deletions
diff --git a/src/server/game/Spells/SpellScript.cpp b/src/server/game/Spells/SpellScript.cpp index d541c5f0a46..5314223ea8d 100644 --- a/src/server/game/Spells/SpellScript.cpp +++ b/src/server/game/Spells/SpellScript.cpp @@ -102,6 +102,13 @@ std::string_view SpellScriptBase::GetScriptName() const return m_scriptName; } +template <typename T> +SpellScriptBase::HookList<T>& SpellScriptBase::HookList<T>::operator+=(T&& t) +{ + ::HookList<T>::operator+=(std::move(t)); + return *this; +} + SpellScriptBase::EffectHook::EffectHook(uint8 effIndex) { // effect index must be in range <0;2>, allow use of special effindexes @@ -248,6 +255,19 @@ bool SpellScript::TargetHook::CheckEffect(SpellInfo const* spellInfo, uint8 effI return false; } +template TC_GAME_API SpellScriptBase::HookList<SpellScript::CastHandler>& SpellScriptBase::HookList<SpellScript::CastHandler>::operator+=(SpellScript::CastHandler&& hook); +template TC_GAME_API SpellScriptBase::HookList<SpellScript::CheckCastHandler>& SpellScriptBase::HookList<SpellScript::CheckCastHandler>::operator+=(SpellScript::CheckCastHandler&& hook); +template TC_GAME_API SpellScriptBase::HookList<SpellScript::EffectHandler>& SpellScriptBase::HookList<SpellScript::EffectHandler>::operator+=(SpellScript::EffectHandler&& hook); +template TC_GAME_API SpellScriptBase::HookList<SpellScript::BeforeHitHandler>& SpellScriptBase::HookList<SpellScript::BeforeHitHandler>::operator+=(SpellScript::BeforeHitHandler&& hook); +template TC_GAME_API SpellScriptBase::HookList<SpellScript::HitHandler>& SpellScriptBase::HookList<SpellScript::HitHandler>::operator+=(SpellScript::HitHandler&& hook); +template TC_GAME_API SpellScriptBase::HookList<SpellScript::OnCalcCritChanceHandler>& SpellScriptBase::HookList<SpellScript::OnCalcCritChanceHandler>::operator+=(SpellScript::OnCalcCritChanceHandler&& hook); +template TC_GAME_API SpellScriptBase::HookList<SpellScript::ObjectAreaTargetSelectHandler>& SpellScriptBase::HookList<SpellScript::ObjectAreaTargetSelectHandler>::operator+=(SpellScript::ObjectAreaTargetSelectHandler&& hook); +template TC_GAME_API SpellScriptBase::HookList<SpellScript::ObjectTargetSelectHandler>& SpellScriptBase::HookList<SpellScript::ObjectTargetSelectHandler>::operator+=(SpellScript::ObjectTargetSelectHandler&& hook); +template TC_GAME_API SpellScriptBase::HookList<SpellScript::DestinationTargetSelectHandler>& SpellScriptBase::HookList<SpellScript::DestinationTargetSelectHandler>::operator+=(SpellScript::DestinationTargetSelectHandler&& hook); +template TC_GAME_API SpellScriptBase::HookList<SpellScript::DamageAndHealingCalcHandler>& SpellScriptBase::HookList<SpellScript::DamageAndHealingCalcHandler>::operator+=(SpellScript::DamageAndHealingCalcHandler&& hook); +template TC_GAME_API SpellScriptBase::HookList<SpellScript::OnCalculateResistAbsorbHandler>& SpellScriptBase::HookList<SpellScript::OnCalculateResistAbsorbHandler>::operator+=(SpellScript::OnCalculateResistAbsorbHandler&& hook); +template TC_GAME_API SpellScriptBase::HookList<SpellScript::EmpowerStageCompletedHandler>& SpellScriptBase::HookList<SpellScript::EmpowerStageCompletedHandler>::operator+=(SpellScript::EmpowerStageCompletedHandler&& hook); + SpellScript::SpellScript(): m_spell(nullptr), m_hitPreventEffectMask(0), m_hitPreventDefaultEffectMask(0) { } @@ -770,6 +790,25 @@ Difficulty SpellScript::GetCastDifficulty() const return m_spell->GetCastDifficulty(); } +template TC_GAME_API SpellScriptBase::HookList<AuraScript::CheckAreaTargetHandler>& SpellScriptBase::HookList<AuraScript::CheckAreaTargetHandler>::operator+=(AuraScript::CheckAreaTargetHandler&& hook); +template TC_GAME_API SpellScriptBase::HookList<AuraScript::AuraDispelHandler>& SpellScriptBase::HookList<AuraScript::AuraDispelHandler>::operator+=(AuraScript::AuraDispelHandler&& hook); +template TC_GAME_API SpellScriptBase::HookList<AuraScript::AuraHeartbeatHandler>& SpellScriptBase::HookList<AuraScript::AuraHeartbeatHandler>::operator+=(AuraScript::AuraHeartbeatHandler&& hook); +template TC_GAME_API SpellScriptBase::HookList<AuraScript::EffectApplyHandler>& SpellScriptBase::HookList<AuraScript::EffectApplyHandler>::operator+=(AuraScript::EffectApplyHandler&& hook); +template TC_GAME_API SpellScriptBase::HookList<AuraScript::EffectPeriodicHandler>& SpellScriptBase::HookList<AuraScript::EffectPeriodicHandler>::operator+=(AuraScript::EffectPeriodicHandler&& hook); +template TC_GAME_API SpellScriptBase::HookList<AuraScript::EffectUpdatePeriodicHandler>& SpellScriptBase::HookList<AuraScript::EffectUpdatePeriodicHandler>::operator+=(AuraScript::EffectUpdatePeriodicHandler&& hook); +template TC_GAME_API SpellScriptBase::HookList<AuraScript::EffectCalcAmountHandler>& SpellScriptBase::HookList<AuraScript::EffectCalcAmountHandler>::operator+=(AuraScript::EffectCalcAmountHandler&& hook); +template TC_GAME_API SpellScriptBase::HookList<AuraScript::EffectCalcPeriodicHandler>& SpellScriptBase::HookList<AuraScript::EffectCalcPeriodicHandler>::operator+=(AuraScript::EffectCalcPeriodicHandler&& hook); +template TC_GAME_API SpellScriptBase::HookList<AuraScript::EffectCalcSpellModHandler>& SpellScriptBase::HookList<AuraScript::EffectCalcSpellModHandler>::operator+=(AuraScript::EffectCalcSpellModHandler&& hook); +template TC_GAME_API SpellScriptBase::HookList<AuraScript::EffectCalcCritChanceHandler>& SpellScriptBase::HookList<AuraScript::EffectCalcCritChanceHandler>::operator+=(AuraScript::EffectCalcCritChanceHandler&& hook); +template TC_GAME_API SpellScriptBase::HookList<AuraScript::EffectCalcDamageAndHealingHandler>& SpellScriptBase::HookList<AuraScript::EffectCalcDamageAndHealingHandler>::operator+=(AuraScript::EffectCalcDamageAndHealingHandler&& hook); +template TC_GAME_API SpellScriptBase::HookList<AuraScript::EffectAbsorbHandler>& SpellScriptBase::HookList<AuraScript::EffectAbsorbHandler>::operator+=(AuraScript::EffectAbsorbHandler&& hook); +template TC_GAME_API SpellScriptBase::HookList<AuraScript::EffectAbsorbHealHandler>& SpellScriptBase::HookList<AuraScript::EffectAbsorbHealHandler>::operator+=(AuraScript::EffectAbsorbHealHandler&& hook); +template TC_GAME_API SpellScriptBase::HookList<AuraScript::CheckProcHandler>& SpellScriptBase::HookList<AuraScript::CheckProcHandler>::operator+=(AuraScript::CheckProcHandler&& hook); +template TC_GAME_API SpellScriptBase::HookList<AuraScript::CheckEffectProcHandler>& SpellScriptBase::HookList<AuraScript::CheckEffectProcHandler>::operator+=(AuraScript::CheckEffectProcHandler&& hook); +template TC_GAME_API SpellScriptBase::HookList<AuraScript::AuraProcHandler>& SpellScriptBase::HookList<AuraScript::AuraProcHandler>::operator+=(AuraScript::AuraProcHandler&& hook); +template TC_GAME_API SpellScriptBase::HookList<AuraScript::EffectProcHandler>& SpellScriptBase::HookList<AuraScript::EffectProcHandler>::operator+=(AuraScript::EffectProcHandler&& hook); +template TC_GAME_API SpellScriptBase::HookList<AuraScript::EnterLeaveCombatHandler>& SpellScriptBase::HookList<AuraScript::EnterLeaveCombatHandler>::operator+=(AuraScript::EnterLeaveCombatHandler&& hook); + bool AuraScript::_Validate(SpellInfo const* entry) { for (auto itr = DoCheckAreaTarget.begin(); itr != DoCheckAreaTarget.end(); ++itr) diff --git a/src/server/game/Spells/SpellScript.h b/src/server/game/Spells/SpellScript.h index 22b54191244..5857d63fb08 100644 --- a/src/server/game/Spells/SpellScript.h +++ b/src/server/game/Spells/SpellScript.h @@ -89,6 +89,14 @@ public: protected: virtual bool _Validate(SpellInfo const* entry); + // compile barrier to avoid instantiating operator+= in every script file + template <typename T> + class HookList : public ::HookList<T> + { + public: + HookList& operator+=(T&& t); + }; + class TC_GAME_API EffectHook { public: |