diff options
| author | Spp <spp@jorge.gr> | 2012-01-31 11:49:53 +0100 |
|---|---|---|
| committer | Spp <spp@jorge.gr> | 2012-01-31 11:49:53 +0100 |
| commit | 37b66384f3d905fb8de506aae48237900a1b6065 (patch) | |
| tree | f6c36187e06f76704d7a661179857916b18b6469 /src/server/game/Spells | |
| parent | fdbb3e52bcbaa236a26bd2bf8293a5deccb34a01 (diff) | |
| parent | d4670a558dd40fc03c9b143dcffa763c834ab966 (diff) | |
Merge branch 'master' into 4.x
Conflicts:
src/server/authserver/Server/AuthSocket.cpp
src/server/game/Entities/Object/Object.cpp
src/server/game/Entities/Player/Player.cpp
src/server/game/Entities/Unit/Unit.cpp
src/server/game/Handlers/AuctionHouseHandler.cpp
src/server/game/Handlers/CharacterHandler.cpp
src/server/game/Handlers/MovementHandler.cpp
src/server/game/Miscellaneous/SharedDefines.h
src/server/game/Spells/Spell.cpp
src/server/game/Spells/SpellEffects.cpp
Diffstat (limited to 'src/server/game/Spells')
| -rwxr-xr-x | src/server/game/Spells/Auras/SpellAuraEffects.cpp | 6 | ||||
| -rwxr-xr-x | src/server/game/Spells/Auras/SpellAuras.cpp | 14 | ||||
| -rwxr-xr-x | src/server/game/Spells/Auras/SpellAuras.h | 3 | ||||
| -rwxr-xr-x | src/server/game/Spells/Spell.cpp | 7 | ||||
| -rwxr-xr-x | src/server/game/Spells/SpellEffects.cpp | 53 | ||||
| -rwxr-xr-x | src/server/game/Spells/SpellMgr.cpp | 19 |
6 files changed, 46 insertions, 56 deletions
diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp index c1fcfc6d244..2c28eb4216c 100755 --- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp +++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp @@ -4789,11 +4789,7 @@ void AuraEffect::HandleAuraDummy(AuraApplication const* aurApp, uint8 mode, bool break; case 46361: // Reinforced Net if (caster) - { - float currentGroundLevel = target->GetBaseMap()->GetHeight(target->GetPositionX(), target->GetPositionY(), MAX_HEIGHT); - if (target->GetPositionZ() > currentGroundLevel) - target->GetMotionMaster()->MoveFall(currentGroundLevel); - } + target->GetMotionMaster()->MoveFall(); break; case 49028: if (caster) diff --git a/src/server/game/Spells/Auras/SpellAuras.cpp b/src/server/game/Spells/Auras/SpellAuras.cpp index aac93ad78a3..a577a8678ea 100755 --- a/src/server/game/Spells/Auras/SpellAuras.cpp +++ b/src/server/game/Spells/Auras/SpellAuras.cpp @@ -1978,6 +1978,13 @@ bool Aura::IsProcTriggeredOnEvent(AuraApplication* aurApp, ProcEventInfo& eventI if (!sSpellMgr->CanSpellTriggerProcOnEvent(*procEntry, eventInfo)) return false; + // TODO: + // - do checks using conditions table for eventInfo->GetActor() and eventInfo->GetActionTarget() + // - add DoCheckProc() AuraScript hook + // to allow additional requirements for procs + // this is needed because this is the last moment in which you can prevent aura charge drop on proc + // and possibly a way to prevent default checks (if there're going to be any) + // Check if current equipment meets aura requirements // do that only for passive spells // TODO: this needs to be unified for all kinds of auras @@ -2038,11 +2045,14 @@ float Aura::CalcProcChance(SpellProcEntry const& procEntry, ProcEventInfo& event void Aura::TriggerProcOnEvent(AuraApplication* aurApp, ProcEventInfo& eventInfo) { - // TODO: script hooks here (allowing prevention of selected effects) + // TODO: OnProc hook here for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) if (aurApp->HasEffect(i)) + // TODO: OnEffectProc hook here (allowing prevention of selected effects) GetEffect(i)->HandleProc(aurApp, eventInfo); - // TODO: script hooks here + // TODO: AfterEffectProc hook here + + // TODO: AfterProc hook here // Remove aura if we've used last charge to proc if (IsUsingCharges() && !GetCharges()) diff --git a/src/server/game/Spells/Auras/SpellAuras.h b/src/server/game/Spells/Auras/SpellAuras.h index 8c9cde37c15..de743eb2991 100755 --- a/src/server/game/Spells/Auras/SpellAuras.h +++ b/src/server/game/Spells/Auras/SpellAuras.h @@ -186,6 +186,9 @@ class Aura bool CanStackWith(Aura const* existingAura) const; // Proc system + // this subsystem is not yet in use - the core of it is functional, but still some research has to be done + // and some dependant problems fixed before it can replace old proc system (for example cooldown handling) + // currently proc system functionality is implemented in Unit::ProcDamageAndSpell bool IsProcOnCooldown() const; void AddProcCooldown(uint32 msec); bool IsUsingCharges() const { return m_isUsingCharges; } diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index e8872deb152..a36bd7361b4 100755 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -3858,6 +3858,9 @@ void Spell::SendSpellGo() castFlags |= CAST_FLAG_UNKNOWN_19; // same as in SMSG_SPELL_START } + if (m_targets.HasTraj()) + castFlags |= CAST_FLAG_ADJUST_MISSILE; + WorldPacket data(SMSG_SPELL_GO, 50); // guess size if (m_CastItem) @@ -3897,8 +3900,8 @@ void Spell::SendSpellGo() if (castFlags & CAST_FLAG_ADJUST_MISSILE) { - data << float(0); - data << uint32(0); + data << m_targets.GetElevation(); + data << uint32(m_delayMoment); } if (castFlags & CAST_FLAG_PROJECTILE) diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index d932b536a78..cd4f2324d9b 100755 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -346,38 +346,6 @@ void Spell::EffectSchoolDMG(SpellEffIndex effIndex) switch (m_spellInfo->Id) // better way to check unknown { - // Positive/Negative Charge - case 28062: - case 28085: - case 39090: - case 39093: - if (!m_triggeredByAuraSpell) - break; - if (unitTarget == m_caster) - { - uint8 count = 0; - for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) - if (ihit->targetGUID != m_caster->GetGUID()) - if (Player* target = ObjectAccessor::GetPlayer(*m_caster, ihit->targetGUID)) - if (target->HasAura(m_triggeredByAuraSpell->Id)) - ++count; - if (count) - { - uint32 spellId = 0; - switch (m_spellInfo->Id) - { - case 28062: spellId = 29659; break; - case 28085: spellId = 29660; break; - case 39090: spellId = 39089; break; - case 39093: spellId = 39092; break; - } - m_caster->SetAuraStack(spellId, m_caster, count); - } - } - - if (unitTarget->HasAura(m_triggeredByAuraSpell->Id)) - damage = 0; - break; // Consumption case 28865: damage = (((InstanceMap*)m_caster->GetMap())->GetDifficulty() == REGULAR_DIFFICULTY ? 2750 : 4250); @@ -2795,7 +2763,7 @@ void Spell::SendLoot(uint64 guid, LootType loottype) { case GAMEOBJECT_TYPE_DOOR: case GAMEOBJECT_TYPE_BUTTON: - gameObjTarget->UseDoorOrButton(); + gameObjTarget->UseDoorOrButton(0, false, player); player->GetMap()->ScriptsStart(sGameObjectScripts, gameObjTarget->GetDBTableGUIDLow(), player, gameObjTarget); return; @@ -3408,22 +3376,11 @@ void Spell::EffectDistract(SpellEffIndex /*effIndex*/) if (unitTarget->HasUnitState(UNIT_STAT_CONFUSED | UNIT_STAT_STUNNED | UNIT_STAT_FLEEING)) return; - float angle = unitTarget->GetAngle(m_targets.GetDst()); + unitTarget->SetFacingTo(unitTarget->GetAngle(m_targets.GetDst())); + unitTarget->ClearUnitState(UNIT_STAT_MOVING); - if (unitTarget->GetTypeId() == TYPEID_PLAYER) - { - // For players just turn them - unitTarget->ToPlayer()->UpdatePosition(unitTarget->GetPositionX(), unitTarget->GetPositionY(), unitTarget->GetPositionZ(), angle, false); - //unitTarget->ToPlayer()->SendTeleportAckPacket(); TODO! - } - else - { - // Set creature Distracted, Stop it, And turn it - unitTarget->SetOrientation(angle); - unitTarget->StopMoving(); + if (unitTarget->GetTypeId() == TYPEID_UNIT) unitTarget->GetMotionMaster()->MoveDistract(damage * IN_MILLISECONDS); - unitTarget->SendMovementFlagUpdate(); - } } void Spell::EffectPickPocket(SpellEffIndex /*effIndex*/) @@ -5608,6 +5565,7 @@ void Spell::EffectDuel(SpellEffIndex effIndex) duel->opponent = target; duel->startTime = 0; duel->startTimer = 0; + duel->isMounted = (GetSpellInfo()->Id == 62875); // Mounted Duel caster->duel = duel; DuelInfo* duel2 = new DuelInfo; @@ -5615,6 +5573,7 @@ void Spell::EffectDuel(SpellEffIndex effIndex) duel2->opponent = caster; duel2->startTime = 0; duel2->startTimer = 0; + duel2->isMounted = (GetSpellInfo()->Id == 62875); // Mounted Duel target->duel = duel2; caster->SetUInt64Value(PLAYER_DUEL_ARBITER, pGameObj->GetGUID()); diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp index 2e2199db794..a5bea319fee 100755 --- a/src/server/game/Spells/SpellMgr.cpp +++ b/src/server/game/Spells/SpellMgr.cpp @@ -2889,6 +2889,22 @@ void SpellMgr::LoadSpellCustomAttr() case 69293: // Wing Buffet case 74439: // Machine Gun case 63278: // Mark of the Faceless (General Vezax) + case 62544: // Thrust (Argent Tournament) + case 64588: // Thrust (Argent Tournament) + case 66479: // Thrust (Argent Tournament) + case 68505: // Thrust (Argent Tournament) + case 62626: // Break-Shield (Argent Tournament, Player) + case 64590: // Break-Shield (Argent Tournament, Player) + case 64342: // Break-Shield (Argent Tournament, NPC) + case 64686: // Break-Shield (Argent Tournament, NPC) + case 65147: // Break-Shield (Argent Tournament, NPC) + case 68504: // Break-Shield (Argent Tournament, NPC) + case 62874: // Charge (Argent Tournament, Player) + case 68498: // Charge (Argent Tournament, Player) + case 64591: // Charge (Argent Tournament, Player) + case 63003: // Charge (Argent Tournament, NPC) + case 63010: // Charge (Argent Tournament, NPC) + case 68321: // Charge (Argent Tournament, NPC) case 72255: // Mark of the Fallen Champion (Deathbringer Saurfang) case 72444: // Mark of the Fallen Champion (Deathbringer Saurfang) case 72445: // Mark of the Fallen Champion (Deathbringer Saurfang) @@ -2972,6 +2988,7 @@ void SpellMgr::LoadDbcDataCorrections() spellInfo->EffectImplicitTargetA[0] = TARGET_UNIT_TARGET_ENEMY; spellInfo->EffectImplicitTargetB[0] = 0; break; + case 63665: // Charge (Argent Tournament emote on riders) case 31447: // Mark of Kaz'rogal (needs target selection script) case 31298: // Sleep (needs target selection script) case 51904: // Summon Ghouls On Scarlet Crusade (this should use conditions table, script for this spell needs to be fixed) @@ -3041,6 +3058,7 @@ void SpellMgr::LoadDbcDataCorrections() case 42611: // Shoot case 61588: // Blazing Harpoon case 52479: // Gift of the Harvester + case 48246: // Ball of Flame spellInfo->MaxAffectedTargets = 1; break; case 41376: // Spite @@ -3383,6 +3401,7 @@ void SpellMgr::LoadDbcDataCorrections() spellInfo->AreaGroupId = 0; // originally, these require area 4522, which is... outside of Icecrown Citadel break; case 70602: // Corruption + case 48278: // Paralyze spellInfo->AttributesEx3 |= SPELL_ATTR3_STACK_FOR_DIFF_CASTERS; break; case 70715: // Column of Frost (visual marker) |
