diff options
| author | Shauren <shauren.trinity@gmail.com> | 2014-06-26 22:01:55 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2014-06-26 22:01:55 +0200 |
| commit | 74850abcfc9e18a665e7d6fa5942e5b7ccc813ca (patch) | |
| tree | 9caf6a6a63db9fd4b65895bfd9d4c54f98dd9be3 /src/server/game/Spells | |
| parent | 224b5c08dfecd3cd9981fc89bb96ae0e38b68889 (diff) | |
Core/Loot: Skinning improvements
* Set skinnable flag only after all loot was taken
* Creatures are skinnable only once - after skinning, the player only has to loot the creature again if he did not take all skinning loot
Diffstat (limited to 'src/server/game/Spells')
| -rw-r--r-- | src/server/game/Spells/Spell.cpp | 6 | ||||
| -rw-r--r-- | src/server/game/Spells/SpellEffects.cpp | 18 |
2 files changed, 5 insertions, 19 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index f9a5e742f9f..48c2a76578d 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -5058,13 +5058,11 @@ SpellCastResult Spell::CheckCast(bool strict) return SPELL_FAILED_TARGET_UNSKINNABLE; Creature* creature = m_targets.GetUnitTarget()->ToCreature(); - if (creature->GetCreatureType() != CREATURE_TYPE_CRITTER && creature->loot.loot_type != LOOT_SKINNING && !creature->loot.isLooted()) + if (creature->GetCreatureType() != CREATURE_TYPE_CRITTER && !creature->loot.isLooted()) return SPELL_FAILED_TARGET_NOT_LOOTED; uint32 skill = creature->GetCreatureTemplate()->GetRequiredLootSkill(); - bool alreadySkinned = creature->loot.loot_type == LOOT_SKINNING && creature->GetSkinner() == m_caster->GetGUID(); - int32 skillValue = m_caster->ToPlayer()->GetSkillValue(skill); int32 TargetLevel = m_targets.GetUnitTarget()->getLevel(); int32 ReqValue = (skillValue < 100 ? (TargetLevel-10) * 10 : TargetLevel * 5); @@ -5074,7 +5072,7 @@ SpellCastResult Spell::CheckCast(bool strict) // chance for fail at orange skinning attempt if ((m_selfContainer && (*m_selfContainer) == this) && skillValue < sWorld->GetConfigMaxSkillValue() && - (ReqValue < 0 ? 0 : ReqValue) > irand(skillValue - 25, skillValue + 37) && !alreadySkinned) + (ReqValue < 0 ? 0 : ReqValue) > irand(skillValue - 25, skillValue + 37)) return SPELL_FAILED_TRY_AGAIN; break; diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 73d0fb75651..606851bf8f1 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -4710,28 +4710,16 @@ void Spell::EffectSkinning(SpellEffIndex /*effIndex*/) uint32 skill = creature->GetCreatureTemplate()->GetRequiredLootSkill(); - bool awardPoints = true; - - // Check if a skinning loot table was already generated for this creature - if (creature->loot.loot_type == LOOT_SKINNING) - { - if (creature->GetSkinner() != m_caster->GetGUID()) - return; - - awardPoints = false; // Do not grant skill points for this loot, they were already granted the first time. - } - else - creature->SetSkinner(m_caster->GetGUID()); - m_caster->ToPlayer()->SendLoot(creature->GetGUID(), LOOT_SKINNING); + creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); + creature->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE); int32 reqValue = targetLevel < 10 ? 0 : targetLevel < 20 ? (targetLevel-10)*10 : targetLevel*5; int32 skillValue = m_caster->ToPlayer()->GetPureSkillValue(skill); // Double chances for elites - if (awardPoints) - m_caster->ToPlayer()->UpdateGatherSkill(skill, skillValue, reqValue, creature->isElite() ? 2 : 1); + m_caster->ToPlayer()->UpdateGatherSkill(skill, skillValue, reqValue, creature->isElite() ? 2 : 1); } void Spell::EffectCharge(SpellEffIndex /*effIndex*/) |
