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authorShauren <shauren.trinity@gmail.com>2014-10-21 21:09:15 +0200
committerShauren <shauren.trinity@gmail.com>2025-09-28 23:29:04 +0200
commit7eab6a791ae1c039de67a80ff8bd125bf69f7ba4 (patch)
tree33fdc30d2a282d93ff0fbd1612228c394adfa6a0 /src/server/game/Spells
parent75f036976410811d3c2629ddcddd279beb2dafb8 (diff)
Core/Entities: Final batch of removing implicit conversions of ObjectGuid to uint64
(cherry picked from commit 68f45e87345ff85341f835f0372f2a62b89f24d9)
Diffstat (limited to 'src/server/game/Spells')
-rw-r--r--src/server/game/Spells/Spell.cpp2
-rw-r--r--src/server/game/Spells/SpellEffects.cpp18
-rw-r--r--src/server/game/Spells/SpellHistory.cpp14
3 files changed, 17 insertions, 17 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 7d2ec0adfab..783e27a3a8b 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -4711,7 +4711,7 @@ void Spell::SendResurrectRequest(Player* target)
sentName = m_caster->GetNameForLocaleIdx(target->GetSession()->GetSessionDbLocaleIndex());
WorldPacket data(SMSG_RESURRECT_REQUEST, 8 + 4 + sentName.size() + 1 + 1 + 1);
- data << uint64(m_caster->GetGUID());
+ data << m_caster->GetGUID();
data << uint32(sentName.size() + 1);
data << sentName;
data << uint8(m_caster->GetTypeId() == TYPEID_UNIT && m_caster->ToCreature()->IsSpiritHealer()); // "you'll be afflicted with resurrection sickness"
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 182bb113b15..4b543169854 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -284,8 +284,8 @@ void Spell::EffectInstaKill()
finish();
WorldPacket data(SMSG_SPELLINSTAKILLLOG, 8+8+4);
- data << uint64(m_caster->GetGUID());
- data << uint64(unitTarget->GetGUID());
+ data << m_caster->GetGUID();
+ data << unitTarget->GetGUID();
data << uint32(m_spellInfo->Id);
m_caster->SendMessageToSet(&data, true);
@@ -2322,8 +2322,8 @@ void Spell::EffectDispel()
if (!failCount)
{
// Failed to dispell
- dataFail << uint64(m_caster->GetGUID()); // Caster GUID
- dataFail << uint64(unitTarget->GetGUID()); // Victim GUID
+ dataFail << m_caster->GetGUID(); // Caster GUID
+ dataFail << unitTarget->GetGUID(); // Victim GUID
dataFail << uint32(m_spellInfo->Id); // dispel spell id
}
++failCount;
@@ -3679,8 +3679,8 @@ void Spell::EffectDuel()
// Send request
WorldPacket data(SMSG_DUEL_REQUESTED, 8 + 8);
- data << uint64(pGameObj->GetGUID());
- data << uint64(caster->GetGUID());
+ data << pGameObj->GetGUID();
+ data << caster->GetGUID();
caster->SendDirectMessage(&data);
target->SendDirectMessage(&data);
@@ -4173,7 +4173,7 @@ void Spell::EffectForceDeselect()
// and selection
data.Initialize(SMSG_CLEAR_TARGET, 8);
- data << uint64(unitCaster->GetGUID());
+ data << unitCaster->GetGUID();
Trinity::MessageDistDelivererToHostile notifierClear(unitCaster, &data, dist);
Cell::VisitWorldObjects(unitCaster, notifierClear, dist);
@@ -4976,8 +4976,8 @@ void Spell::EffectStealBeneficialBuff()
if (!failCount)
{
// Failed to dispell
- dataFail << uint64(m_caster->GetGUID()); // Caster GUID
- dataFail << uint64(unitTarget->GetGUID()); // Victim GUID
+ dataFail << m_caster->GetGUID(); // Caster GUID
+ dataFail << unitTarget->GetGUID(); // Victim GUID
dataFail << uint32(m_spellInfo->Id); // dispel spell id
}
++failCount;
diff --git a/src/server/game/Spells/SpellHistory.cpp b/src/server/game/Spells/SpellHistory.cpp
index d39d4e069ec..81d99047ea3 100644
--- a/src/server/game/Spells/SpellHistory.cpp
+++ b/src/server/game/Spells/SpellHistory.cpp
@@ -374,7 +374,7 @@ void SpellHistory::SendCooldownEvent(SpellInfo const* spellInfo, uint32 itemId /
{
WorldPacket data(SMSG_COOLDOWN_EVENT, 4 + 8);
data << uint32(categoryItr->second->SpellId);
- data << uint64(_owner->GetGUID());
+ data << _owner->GetGUID();
player->SendDirectMessage(&data);
if (startCooldown)
@@ -383,7 +383,7 @@ void SpellHistory::SendCooldownEvent(SpellInfo const* spellInfo, uint32 itemId /
WorldPacket data(SMSG_COOLDOWN_EVENT, 4 + 8);
data << uint32(spellInfo->Id);
- data << uint64(_owner->GetGUID());
+ data << _owner->GetGUID();
player->SendDirectMessage(&data);
}
@@ -423,7 +423,7 @@ void SpellHistory::ModifyCooldown(uint32 spellId, int32 cooldownModMs)
{
WorldPacket modifyCooldown(SMSG_MODIFY_COOLDOWN, 4 + 8 + 4);
modifyCooldown << uint32(spellId);
- modifyCooldown << uint64(_owner->GetGUID());
+ modifyCooldown << _owner->GetGUID();
modifyCooldown << int32(cooldownModMs);
playerOwner->SendDirectMessage(&modifyCooldown);
}
@@ -446,7 +446,7 @@ void SpellHistory::ResetCooldown(CooldownStorageType::iterator& itr, bool update
{
WorldPacket data(SMSG_CLEAR_COOLDOWN, 4 + 8);
data << uint32(itr->first);
- data << uint64(_owner->GetGUID());
+ data << _owner->GetGUID();
playerOwner->SendDirectMessage(&data);
}
}
@@ -611,7 +611,7 @@ void SpellHistory::SendClearCooldowns(std::vector<int32> const& cooldowns) const
{
WorldPacket data(SMSG_CLEAR_COOLDOWN, 4 + 8);
data << uint32(spell);
- data << uint64(_owner->GetGUID());
+ data << _owner->GetGUID();
playerOwner->SendDirectMessage(&data);
}
}
@@ -620,7 +620,7 @@ void SpellHistory::SendClearCooldowns(std::vector<int32> const& cooldowns) const
void SpellHistory::BuildCooldownPacket(WorldPacket& data, uint8 flags, uint32 spellId, uint32 cooldown) const
{
data.Initialize(SMSG_SPELL_COOLDOWN, 8 + 1 + 4 + 4);
- data << uint64(_owner->GetGUID());
+ data << _owner->GetGUID();
data << uint8(flags);
data << uint32(spellId);
data << uint32(cooldown);
@@ -629,7 +629,7 @@ void SpellHistory::BuildCooldownPacket(WorldPacket& data, uint8 flags, uint32 sp
void SpellHistory::BuildCooldownPacket(WorldPacket& data, uint8 flags, PacketCooldowns const& cooldowns) const
{
data.Initialize(SMSG_SPELL_COOLDOWN, 8 + 1 + (4 + 4) * cooldowns.size());
- data << uint64(_owner->GetGUID());
+ data << _owner->GetGUID();
data << uint8(flags);
for (auto const& cooldown : cooldowns)
{