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authorQAston <qaston@gmail.com>2010-12-30 19:05:19 +0100
committerQAston <qaston@gmail.com>2010-12-30 19:05:19 +0100
commit8cd2c73e454d81899f400f291a3ea8f91c0cfae7 (patch)
tree09244f828013217269151b222ac3539a92ffcc14 /src/server/game/Spells
parent71e959837b67e664ca23848f6a21c5e6d0dcfcb2 (diff)
Core/ScriptSystem: Add OnEffectManaShield and AfterEffectManaShield hooks to AuraScript class. Usage of these is the same as similar Absorb hooks.
Scripts: Move Incanter's Absorbtion script from Unit::CalcAbsorbResist to AuraScript.
Diffstat (limited to 'src/server/game/Spells')
-rwxr-xr-xsrc/server/game/Spells/Auras/SpellAuras.cpp33
-rwxr-xr-xsrc/server/game/Spells/Auras/SpellAuras.h2
-rwxr-xr-xsrc/server/game/Spells/SpellScript.cpp20
-rwxr-xr-xsrc/server/game/Spells/SpellScript.h32
4 files changed, 78 insertions, 9 deletions
diff --git a/src/server/game/Spells/Auras/SpellAuras.cpp b/src/server/game/Spells/Auras/SpellAuras.cpp
index 4642b15c724..e0b785529fa 100755
--- a/src/server/game/Spells/Auras/SpellAuras.cpp
+++ b/src/server/game/Spells/Auras/SpellAuras.cpp
@@ -1800,6 +1800,39 @@ void Aura::CallScriptEffectAfterAbsorbHandlers(AuraEffect * aurEff, AuraApplicat
}
}
+
+void Aura::CallScriptEffectManaShieldHandlers(AuraEffect * aurEff, AuraApplication const * aurApp, DamageInfo & dmgInfo, uint32 & absorbAmount, bool & defaultPrevented)
+{
+ for(std::list<AuraScript *>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
+ {
+ (*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_MANASHIELD, aurApp);
+ std::list<AuraScript::EffectManaShieldHandler>::iterator effEndItr = (*scritr)->OnEffectManaShield.end(), effItr = (*scritr)->OnEffectManaShield.begin();
+ for(; effItr != effEndItr ; ++effItr)
+ {
+ if ((*effItr).IsEffectAffected(m_spellProto, aurEff->GetEffIndex()))
+ (*effItr).Call(*scritr, aurEff, dmgInfo, absorbAmount);
+ }
+ if (!defaultPrevented)
+ defaultPrevented = (*scritr)->_IsDefaultActionPrevented();
+ (*scritr)->_FinishScriptCall();
+ }
+}
+
+void Aura::CallScriptEffectAfterManaShieldHandlers(AuraEffect * aurEff, AuraApplication const * aurApp, DamageInfo & dmgInfo, uint32 & absorbAmount)
+{
+ for(std::list<AuraScript *>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
+ {
+ (*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_AFTER_MANASHIELD, aurApp);
+ std::list<AuraScript::EffectManaShieldHandler>::iterator effEndItr = (*scritr)->AfterEffectManaShield.end(), effItr = (*scritr)->AfterEffectManaShield.begin();
+ for(; effItr != effEndItr ; ++effItr)
+ {
+ if ((*effItr).IsEffectAffected(m_spellProto, aurEff->GetEffIndex()))
+ (*effItr).Call(*scritr, aurEff, dmgInfo, absorbAmount);
+ }
+ (*scritr)->_FinishScriptCall();
+ }
+}
+
UnitAura::UnitAura(SpellEntry const* spellproto, uint8 effMask, WorldObject * owner, Unit * caster, int32 *baseAmount, Item * castItem, uint64 casterGUID)
: Aura(spellproto, effMask, owner, caster, baseAmount, castItem, casterGUID)
{
diff --git a/src/server/game/Spells/Auras/SpellAuras.h b/src/server/game/Spells/Auras/SpellAuras.h
index 366373f6b53..07fdde2e0a7 100755
--- a/src/server/game/Spells/Auras/SpellAuras.h
+++ b/src/server/game/Spells/Auras/SpellAuras.h
@@ -176,6 +176,8 @@ class Aura
void CallScriptEffectCalcSpellModHandlers(AuraEffect const * aurEff, SpellModifier *& spellMod);
void CallScriptEffectAbsorbHandlers(AuraEffect * aurEff, AuraApplication const * aurApp, DamageInfo & dmgInfo, uint32 & absorbAmount, bool & defaultPrevented);
void CallScriptEffectAfterAbsorbHandlers(AuraEffect * aurEff, AuraApplication const * aurApp, DamageInfo & dmgInfo, uint32 & absorbAmount);
+ void CallScriptEffectManaShieldHandlers(AuraEffect * aurEff, AuraApplication const * aurApp, DamageInfo & dmgInfo, uint32 & absorbAmount, bool & defaultPrevented);
+ void CallScriptEffectAfterManaShieldHandlers(AuraEffect * aurEff, AuraApplication const * aurApp, DamageInfo & dmgInfo, uint32 & absorbAmount);
std::list<AuraScript *> m_loadedScripts;
private:
void _DeleteRemovedApplications();
diff --git a/src/server/game/Spells/SpellScript.cpp b/src/server/game/Spells/SpellScript.cpp
index e175e9d688e..dee3dac825d 100755
--- a/src/server/game/Spells/SpellScript.cpp
+++ b/src/server/game/Spells/SpellScript.cpp
@@ -451,6 +451,14 @@ bool AuraScript::_Validate(SpellEntry const * entry)
if (!(*itr).GetAffectedEffectsMask(entry))
sLog->outError("TSCR: Spell `%u` Effect `%s` of script`%s` did not match dbc effect data - bound handler won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
+ for (std::list<EffectManaShieldHandler>::iterator itr = OnEffectManaShield.begin(); itr != OnEffectManaShield.end(); ++itr)
+ if (!(*itr).GetAffectedEffectsMask(entry))
+ sLog->outError("TSCR: Spell `%u` Effect `%s` of script`%s` did not match dbc effect data - bound handler won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
+
+ for (std::list<EffectManaShieldHandler>::iterator itr = AfterEffectManaShield.begin(); itr != AfterEffectManaShield.end(); ++itr)
+ if (!(*itr).GetAffectedEffectsMask(entry))
+ sLog->outError("TSCR: Spell `%u` Effect `%s` of script`%s` did not match dbc effect data - bound handler won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
+
return _SpellScript::_Validate(entry);
}
@@ -548,6 +556,17 @@ void AuraScript::EffectAbsorbHandler::Call(AuraScript * auraScript, AuraEffect *
(auraScript->*pEffectHandlerScript)(aurEff, dmgInfo, absorbAmount);
}
+AuraScript::EffectManaShieldHandler::EffectManaShieldHandler(AuraEffectAbsorbFnType _pEffectHandlerScript,uint8 _effIndex)
+ : AuraScript::EffectBase(_effIndex, SPELL_AURA_MANA_SHIELD)
+{
+ pEffectHandlerScript = _pEffectHandlerScript;
+}
+
+void AuraScript::EffectManaShieldHandler::Call(AuraScript * auraScript, AuraEffect * aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount)
+{
+ (auraScript->*pEffectHandlerScript)(aurEff, dmgInfo, absorbAmount);
+}
+
bool AuraScript::_Load(Aura * aura)
{
m_currentScriptState = SPELL_SCRIPT_STATE_LOADING;
@@ -566,6 +585,7 @@ void AuraScript::_PrepareScriptCall(AuraScriptHookType hookType, AuraApplication
case AURA_SCRIPT_HOOK_EFFECT_REMOVE:
case AURA_SCRIPT_HOOK_EFFECT_PERIODIC:
case AURA_SCRIPT_HOOK_EFFECT_ABSORB:
+ case AURA_SCRIPT_HOOK_EFFECT_MANASHIELD:
m_defaultActionPrevented = false;
break;
default:
diff --git a/src/server/game/Spells/SpellScript.h b/src/server/game/Spells/SpellScript.h
index ad231d757f5..47f186c05e9 100755
--- a/src/server/game/Spells/SpellScript.h
+++ b/src/server/game/Spells/SpellScript.h
@@ -284,6 +284,8 @@ enum AuraScriptHookType
AURA_SCRIPT_HOOK_EFFECT_CALC_SPELLMOD,
AURA_SCRIPT_HOOK_EFFECT_ABSORB,
AURA_SCRIPT_HOOK_EFFECT_AFTER_ABSORB,
+ AURA_SCRIPT_HOOK_EFFECT_MANASHIELD,
+ AURA_SCRIPT_HOOK_EFFECT_AFTER_MANASHIELD,
/*AURA_SCRIPT_HOOK_APPLY,
AURA_SCRIPT_HOOK_REMOVE,*/
};
@@ -305,7 +307,6 @@ class AuraScript : public _SpellScript
typedef void(CLASSNAME::*AuraEffectCalcPeriodicFnType)(AuraEffect const *, bool &, int32 &); \
typedef void(CLASSNAME::*AuraEffectCalcSpellModFnType)(AuraEffect const *, SpellModifier *&); \
typedef void(CLASSNAME::*AuraEffectAbsorbFnType)(AuraEffect *, DamageInfo &, uint32 &); \
- //typedef void(CLASSNAME::*AuraAbsorbFnType)(AuraEffect *, DamageInfo &);
AURASCRIPT_FUNCTION_TYPE_DEFINES(AuraScript)
@@ -373,6 +374,14 @@ class AuraScript : public _SpellScript
private:
AuraEffectAbsorbFnType pEffectHandlerScript;
};
+ class EffectManaShieldHandler : public EffectBase
+ {
+ public:
+ EffectManaShieldHandler(AuraEffectAbsorbFnType _pEffectHandlerScript, uint8 _effIndex);
+ void Call(AuraScript * auraScript, AuraEffect * aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount);
+ private:
+ AuraEffectAbsorbFnType pEffectHandlerScript;
+ };
#define AURASCRIPT_FUNCTION_CAST_DEFINES(CLASSNAME) \
class EffectPeriodicHandlerFunction : public AuraScript::EffectPeriodicHandler { public: EffectPeriodicHandlerFunction(AuraEffectPeriodicFnType _pEffectHandlerScript,uint8 _effIndex, uint16 _effName) : AuraScript::EffectPeriodicHandler((AuraScript::AuraEffectPeriodicFnType)_pEffectHandlerScript, _effIndex, _effName) {} }; \
@@ -382,6 +391,7 @@ class AuraScript : public _SpellScript
class EffectCalcSpellModHandlerFunction : public AuraScript::EffectCalcSpellModHandler { public: EffectCalcSpellModHandlerFunction(AuraEffectCalcSpellModFnType _pEffectHandlerScript,uint8 _effIndex, uint16 _effName) : AuraScript::EffectCalcSpellModHandler((AuraScript::AuraEffectCalcSpellModFnType)_pEffectHandlerScript, _effIndex, _effName) {} }; \
class EffectApplyHandlerFunction : public AuraScript::EffectApplyHandler { public: EffectApplyHandlerFunction(AuraEffectApplicationModeFnType _pEffectHandlerScript,uint8 _effIndex, uint16 _effName, AuraEffectHandleModes _mode) : AuraScript::EffectApplyHandler((AuraScript::AuraEffectApplicationModeFnType)_pEffectHandlerScript, _effIndex, _effName, _mode) {} }; \
class EffectAbsorbFunction : public AuraScript::EffectAbsorbHandler { public: EffectAbsorbFunction(AuraEffectAbsorbFnType _pEffectHandlerScript,uint8 _effIndex) : AuraScript::EffectAbsorbHandler((AuraScript::AuraEffectAbsorbFnType)_pEffectHandlerScript, _effIndex) {} }; \
+ class EffectManaShieldFunction : public AuraScript::EffectManaShieldHandler { public: EffectManaShieldFunction(AuraEffectAbsorbFnType _pEffectHandlerScript,uint8 _effIndex) : AuraScript::EffectManaShieldHandler((AuraScript::AuraEffectAbsorbFnType)_pEffectHandlerScript, _effIndex) {} }; \
#define PrepareAuraScript(CLASSNAME) AURASCRIPT_FUNCTION_TYPE_DEFINES(CLASSNAME) AURASCRIPT_FUNCTION_CAST_DEFINES(CLASSNAME)
@@ -448,17 +458,21 @@ class AuraScript : public _SpellScript
HookList<EffectAbsorbHandler> OnEffectAbsorb;
#define AuraEffectAbsorbFn(F, I) EffectAbsorbFunction(&F, I)
- // executed after absorb aura effect to reduced damage to target - absorbAmount is real amount absorbed by aura
- // example: OnEffectAbsorb += AuraEffectAbsorbFn(class::function, EffectIndexSpecifier);
+ // executed after absorb aura effect reduced damage to target - absorbAmount is real amount absorbed by aura
+ // example: AfterEffectAbsorb += AuraEffectAbsorbFn(class::function, EffectIndexSpecifier);
// where function is: void function (AuraEffect * aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount);
HookList<EffectAbsorbHandler> AfterEffectAbsorb;
- #define AuraEffectAbsorbFn(F, I) EffectAbsorbFunction(&F, I)
- // executed after aura absorbtions reduced damage
- // example: AfterAbsorb += AuraAbsorbFn(class::function);
- // where function is: void function (AuraEffect * aurEff, DamageInfo & dmgInfo);
- //HookList<AbsorbHandler> AfterAbsorb;
- //#define AuraAbsorbFn(F) EffectAbsorbFunction(&F)
+ // executed when mana shield aura effect is going to reduce damage
+ // example: OnEffectManaShield += AuraEffectAbsorbFn(class::function, EffectIndexSpecifier);
+ // where function is: void function (AuraEffect * aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount);
+ HookList<EffectManaShieldHandler> OnEffectManaShield;
+ #define AuraEffectManaShieldFn(F, I) EffectManaShieldFunction(&F, I)
+
+ // executed after mana shield aura effect reduced damage to target - absorbAmount is real amount absorbed by aura
+ // example: AfterEffectManaShield += AuraEffectAbsorbFn(class::function, EffectIndexSpecifier);
+ // where function is: void function (AuraEffect * aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount);
+ HookList<EffectManaShieldHandler> AfterEffectManaShield;
// AuraScript interface - hook/effect execution manipulators