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authorShauren <shauren.trinity@gmail.com>2015-07-21 00:33:36 +0200
committerShauren <shauren.trinity@gmail.com>2015-07-21 00:33:36 +0200
commita22e4e121a1e54b2f4154d59623ee4a94a449176 (patch)
treed4fb01e9f32e3f146062f47638cb1e664568c0de /src/server/game/Spells
parent5987391073b0a7a257658ecef51f1df4f0f38842 (diff)
Core/Misc: Fixing warnings detected by Visual Studio 2015 compiler
Diffstat (limited to 'src/server/game/Spells')
-rw-r--r--src/server/game/Spells/Spell.cpp48
-rw-r--r--src/server/game/Spells/SpellEffects.cpp10
-rw-r--r--src/server/game/Spells/SpellInfo.cpp6
-rw-r--r--src/server/game/Spells/SpellScript.cpp20
4 files changed, 42 insertions, 42 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index ae9fd1bee0d..b16d6893175 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -1132,8 +1132,8 @@ void Spell::SelectImplicitNearbyTargets(SpellEffIndex effIndex, SpellImplicitTar
{
case TARGET_OBJECT_TYPE_UNIT:
{
- if (Unit* unitTarget = target->ToUnit())
- AddUnitTarget(unitTarget, effMask, true, false);
+ if (Unit* unit = target->ToUnit())
+ AddUnitTarget(unit, effMask, true, false);
else
{
TC_LOG_DEBUG("spells", "Spell::SelectImplicitNearbyTargets: OnObjectTargetSelect script hook for spell Id %u set object of wrong type, expected unit, got %s, effect %u", m_spellInfo->Id, target->GetGUID().GetTypeName(), effMask);
@@ -1194,8 +1194,8 @@ void Spell::SelectImplicitConeTargets(SpellEffIndex effIndex, SpellImplicitTarge
for (std::list<WorldObject*>::iterator itr = targets.begin(); itr != targets.end(); ++itr)
{
- if (Unit* unitTarget = (*itr)->ToUnit())
- AddUnitTarget(unitTarget, effMask, false);
+ if (Unit* unit = (*itr)->ToUnit())
+ AddUnitTarget(unit, effMask, false);
else if (GameObject* gObjTarget = (*itr)->ToGameObject())
AddGOTarget(gObjTarget, effMask);
}
@@ -1273,8 +1273,8 @@ void Spell::SelectImplicitAreaTargets(SpellEffIndex effIndex, SpellImplicitTarge
for (std::list<WorldObject*>::iterator itr = targets.begin(); itr != targets.end(); ++itr)
{
- if (Unit* unitTarget = (*itr)->ToUnit())
- AddUnitTarget(unitTarget, effMask, false, true, center);
+ if (Unit* unit = (*itr)->ToUnit())
+ AddUnitTarget(unit, effMask, false, true, center);
else if (GameObject* gObjTarget = (*itr)->ToGameObject())
AddGOTarget(gObjTarget, effMask);
}
@@ -1545,8 +1545,8 @@ void Spell::SelectImplicitChainTargets(SpellEffIndex effIndex, SpellImplicitTarg
CallScriptObjectAreaTargetSelectHandlers(targets, effIndex, targetType);
for (std::list<WorldObject*>::iterator itr = targets.begin(); itr != targets.end(); ++itr)
- if (Unit* unitTarget = (*itr)->ToUnit())
- AddUnitTarget(unitTarget, effMask, false);
+ if (Unit* unit = (*itr)->ToUnit())
+ AddUnitTarget(unit, effMask, false);
}
}
@@ -1601,12 +1601,12 @@ void Spell::SelectImplicitTrajTargets(SpellEffIndex effIndex)
if (m_spellInfo->CheckTarget(m_caster, *itr, true) != SPELL_CAST_OK)
continue;
- if (Unit* unitTarget = (*itr)->ToUnit())
+ if (Unit* unit = (*itr)->ToUnit())
{
- if (m_caster == *itr || m_caster->IsOnVehicle(unitTarget) || unitTarget->GetVehicle())
+ if (m_caster == *itr || m_caster->IsOnVehicle(unit) || unit->GetVehicle())
continue;
- if (Creature* creatureTarget = unitTarget->ToCreature())
+ if (Creature* creatureTarget = unit->ToCreature())
{
if (!(creatureTarget->GetCreatureTemplate()->type_flags & CREATURE_TYPEFLAGS_PROJECTILE_COLLISION))
continue;
@@ -1761,8 +1761,8 @@ void Spell::SelectEffectTypeImplicitTargets(uint32 effIndex)
// player which not released his spirit is Unit, but target flag for it is TARGET_FLAG_CORPSE_MASK
if (targetMask & (TARGET_FLAG_UNIT_MASK | TARGET_FLAG_CORPSE_MASK))
{
- if (Unit* unitTarget = m_targets.GetUnitTarget())
- target = unitTarget;
+ if (Unit* unit = m_targets.GetUnitTarget())
+ target = unit;
else if (targetMask & TARGET_FLAG_CORPSE_MASK)
{
if (Corpse* corpseTarget = m_targets.GetCorpseTarget())
@@ -1777,8 +1777,8 @@ void Spell::SelectEffectTypeImplicitTargets(uint32 effIndex)
}
if (targetMask & TARGET_FLAG_ITEM_MASK)
{
- if (Item* itemTarget = m_targets.GetItemTarget())
- AddItemTarget(itemTarget, 1 << effIndex);
+ if (Item* item = m_targets.GetItemTarget())
+ AddItemTarget(item, 1 << effIndex);
return;
}
if (targetMask & TARGET_FLAG_GAMEOBJECT_MASK)
@@ -1958,10 +1958,10 @@ void Spell::SearchChainTargets(std::list<WorldObject*>& targets, uint32 chainTar
uint32 maxHPDeficit = 0;
for (std::list<WorldObject*>::iterator itr = tempTargets.begin(); itr != tempTargets.end(); ++itr)
{
- if (Unit* unitTarget = (*itr)->ToUnit())
+ if (Unit* unit = (*itr)->ToUnit())
{
- uint32 deficit = unitTarget->GetMaxHealth() - unitTarget->GetHealth();
- if ((deficit > maxHPDeficit || foundItr == tempTargets.end()) && target->IsWithinDist(unitTarget, jumpRadius) && target->IsWithinLOSInMap(unitTarget))
+ uint32 deficit = unit->GetMaxHealth() - unit->GetHealth();
+ if ((deficit > maxHPDeficit || foundItr == tempTargets.end()) && target->IsWithinDist(unit, jumpRadius) && target->IsWithinLOSInMap(unit))
{
foundItr = itr;
maxHPDeficit = deficit;
@@ -5101,12 +5101,12 @@ SpellCastResult Spell::CheckCast(bool strict)
case SPELL_EFFECT_LEARN_PET_SPELL:
{
// check target only for unit target case
- if (Unit* unitTarget = m_targets.GetUnitTarget())
+ if (Unit* unit = m_targets.GetUnitTarget())
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return SPELL_FAILED_BAD_TARGETS;
- Pet* pet = unitTarget->ToPet();
+ Pet* pet = unit->ToPet();
if (!pet || pet->GetOwner() != m_caster)
return SPELL_FAILED_BAD_TARGETS;
@@ -5503,8 +5503,8 @@ SpellCastResult Spell::CheckCast(bool strict)
if (target->GetOwner() && target->GetOwner()->GetTypeId() == TYPEID_PLAYER)
return SPELL_FAILED_TARGET_IS_PLAYER_CONTROLLED;
- int32 damage = CalculateDamage(effect->EffectIndex, target);
- if (damage && int32(target->getLevel()) > damage)
+ int32 value = CalculateDamage(effect->EffectIndex, target);
+ if (value && int32(target->getLevel()) > value)
return SPELL_FAILED_HIGHLEVEL;
}
@@ -6587,8 +6587,8 @@ bool Spell::CheckEffectTarget(Unit const* target, SpellEffectInfo const* effect,
return false;
if (!target->GetCharmerGUID().IsEmpty())
return false;
- if (int32 damage = CalculateDamage(effect->EffectIndex, target))
- if ((int32)target->getLevel() > damage)
+ if (int32 value = CalculateDamage(effect->EffectIndex, target))
+ if ((int32)target->getLevel() > value)
return false;
break;
default:
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 474ce4361e8..75610d2e911 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -3119,9 +3119,9 @@ void Spell::EffectWeaponDmg(SpellEffIndex effIndex)
uint32 eff_damage(std::max(weaponDamage, 0));
// Add melee damage bonuses (also check for negative)
- uint32 damage = m_caster->MeleeDamageBonusDone(unitTarget, eff_damage, m_attackType, m_spellInfo);
+ uint32 damageBonusDone = m_caster->MeleeDamageBonusDone(unitTarget, eff_damage, m_attackType, m_spellInfo);
- m_damage += unitTarget->MeleeDamageBonusTaken(m_caster, damage, m_attackType, m_spellInfo);
+ m_damage += unitTarget->MeleeDamageBonusTaken(m_caster, damageBonusDone, m_attackType, m_spellInfo);
}
void Spell::EffectThreat(SpellEffIndex /*effIndex*/)
@@ -3379,9 +3379,9 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex)
case 54426:
if (unitTarget)
{
- int32 damage = int32(unitTarget->GetHealth()) - int32(unitTarget->CountPctFromMaxHealth(5));
- if (damage > 0)
- m_caster->CastCustomSpell(28375, SPELLVALUE_BASE_POINT0, damage, unitTarget);
+ int32 decimateDamage = int32(unitTarget->GetHealth()) - int32(unitTarget->CountPctFromMaxHealth(5));
+ if (decimateDamage > 0)
+ m_caster->CastCustomSpell(28375, SPELLVALUE_BASE_POINT0, decimateDamage, unitTarget);
}
return;
// Mirren's Drinking Hat
diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp
index 55b0d1cdebf..94fc49a2c3d 100644
--- a/src/server/game/Spells/SpellInfo.cpp
+++ b/src/server/game/Spells/SpellInfo.cpp
@@ -3313,10 +3313,10 @@ SpellEffectInfoVector SpellInfo::GetEffectsForDifficulty(uint32 difficulty) cons
DifficultyEntry const* difficultyEntry = sDifficultyStore.LookupEntry(difficulty);
while (difficultyEntry)
{
- SpellEffectInfoMap::const_iterator itr = _effects.find(difficulty);
- if (itr != _effects.end())
+ SpellEffectInfoMap::const_iterator effectItr = _effects.find(difficulty);
+ if (effectItr != _effects.end())
{
- for (SpellEffectInfo const* effect : itr->second)
+ for (SpellEffectInfo const* effect : effectItr->second)
{
// overwrite any existing effect from DIFFICULTY_NONE
if (effect)
diff --git a/src/server/game/Spells/SpellScript.cpp b/src/server/game/Spells/SpellScript.cpp
index 62aa5a52279..12fed61b9e9 100644
--- a/src/server/game/Spells/SpellScript.cpp
+++ b/src/server/game/Spells/SpellScript.cpp
@@ -85,9 +85,9 @@ uint32 _SpellScript::EffectHook::GetAffectedEffectsMask(SpellInfo const* spellEn
return mask;
}
-bool _SpellScript::EffectHook::IsEffectAffected(SpellInfo const* spellEntry, uint8 effIndex)
+bool _SpellScript::EffectHook::IsEffectAffected(SpellInfo const* spellEntry, uint8 effIndexToCheck)
{
- return (GetAffectedEffectsMask(spellEntry) & 1 << effIndex) != 0;
+ return (GetAffectedEffectsMask(spellEntry) & 1 << effIndexToCheck) != 0;
}
std::string _SpellScript::EffectHook::EffIndexToString()
@@ -189,14 +189,14 @@ std::string SpellScript::EffectHandler::ToString()
return "Index: " + EffIndexToString() + " Name: " +_SpellScript::EffectNameCheck::ToString();
}
-bool SpellScript::EffectHandler::CheckEffect(SpellInfo const* spellEntry, uint8 effIndex)
+bool SpellScript::EffectHandler::CheckEffect(SpellInfo const* spellEntry, uint8 effIndexToCheck)
{
- return _SpellScript::EffectNameCheck::Check(spellEntry, effIndex);
+ return _SpellScript::EffectNameCheck::Check(spellEntry, effIndexToCheck);
}
-void SpellScript::EffectHandler::Call(SpellScript* spellScript, SpellEffIndex effIndex)
+void SpellScript::EffectHandler::Call(SpellScript* spellScript, SpellEffIndex effIndexToHandle)
{
- (spellScript->*pEffectHandlerScript)(effIndex);
+ (spellScript->*pEffectHandlerScript)(effIndexToHandle);
}
SpellScript::HitHandler::HitHandler(SpellHitFnType _pHitHandlerScript)
@@ -219,12 +219,12 @@ std::string SpellScript::TargetHook::ToString()
return oss.str();
}
-bool SpellScript::TargetHook::CheckEffect(SpellInfo const* spellEntry, uint8 effIndex)
+bool SpellScript::TargetHook::CheckEffect(SpellInfo const* spellEntry, uint8 effIndexToCheck)
{
if (!targetType)
return false;
- SpellEffectInfo const* effect = spellEntry->GetEffect(effIndex);
+ SpellEffectInfo const* effect = spellEntry->GetEffect(effIndexToCheck);
if (!effect)
return false;
@@ -781,9 +781,9 @@ void AuraScript::AuraDispelHandler::Call(AuraScript* auraScript, DispelInfo* _di
AuraScript::EffectBase::EffectBase(uint8 _effIndex, uint16 _effName)
: _SpellScript::EffectAuraNameCheck(_effName), _SpellScript::EffectHook(_effIndex) { }
-bool AuraScript::EffectBase::CheckEffect(SpellInfo const* spellEntry, uint8 effIndex)
+bool AuraScript::EffectBase::CheckEffect(SpellInfo const* spellEntry, uint8 effIndexToCheck)
{
- return _SpellScript::EffectAuraNameCheck::Check(spellEntry, effIndex);
+ return _SpellScript::EffectAuraNameCheck::Check(spellEntry, effIndexToCheck);
}
std::string AuraScript::EffectBase::ToString()