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authormegamage <none@none.none>2011-10-10 17:08:01 -0400
committermegamage <none@none.none>2011-10-10 17:08:01 -0400
commitd156e066cfa8be95031aff31ab7b6aa905e12839 (patch)
tree5e8fd750f70f58cb6f92681ccbaddfb0a6c09065 /src/server/game/Spells
parent76c9c30c2b3ad32f61a0a588c7d8625e0c5f2d09 (diff)
Rename "SetPosition" to "UpdatePosition".
Replace CreatureRelocation in scripts with new Creature::SetPosition.
Diffstat (limited to 'src/server/game/Spells')
-rwxr-xr-xsrc/server/game/Spells/SpellEffects.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 926a2280d18..5594b66f22d 100755
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -3368,7 +3368,7 @@ void Spell::EffectDistract(SpellEffIndex /*effIndex*/)
if (unitTarget->GetTypeId() == TYPEID_PLAYER)
{
// For players just turn them
- unitTarget->ToPlayer()->SetPosition(unitTarget->GetPositionX(), unitTarget->GetPositionY(), unitTarget->GetPositionZ(), angle, false);
+ unitTarget->ToPlayer()->UpdatePosition(unitTarget->GetPositionX(), unitTarget->GetPositionY(), unitTarget->GetPositionZ(), angle, false);
unitTarget->ToPlayer()->SendTeleportAckPacket();
}
else