diff options
| author | megamage <none@none.none> | 2011-10-10 17:08:01 -0400 |
|---|---|---|
| committer | megamage <none@none.none> | 2011-10-10 17:08:01 -0400 |
| commit | d156e066cfa8be95031aff31ab7b6aa905e12839 (patch) | |
| tree | 5e8fd750f70f58cb6f92681ccbaddfb0a6c09065 /src/server/game/Spells | |
| parent | 76c9c30c2b3ad32f61a0a588c7d8625e0c5f2d09 (diff) | |
Rename "SetPosition" to "UpdatePosition".
Replace CreatureRelocation in scripts with new Creature::SetPosition.
Diffstat (limited to 'src/server/game/Spells')
| -rwxr-xr-x | src/server/game/Spells/SpellEffects.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 926a2280d18..5594b66f22d 100755 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -3368,7 +3368,7 @@ void Spell::EffectDistract(SpellEffIndex /*effIndex*/) if (unitTarget->GetTypeId() == TYPEID_PLAYER) { // For players just turn them - unitTarget->ToPlayer()->SetPosition(unitTarget->GetPositionX(), unitTarget->GetPositionY(), unitTarget->GetPositionZ(), angle, false); + unitTarget->ToPlayer()->UpdatePosition(unitTarget->GetPositionX(), unitTarget->GetPositionY(), unitTarget->GetPositionZ(), angle, false); unitTarget->ToPlayer()->SendTeleportAckPacket(); } else |
