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authorShauren <shauren.trinity@gmail.com>2018-09-26 21:34:56 +0200
committerShauren <shauren.trinity@gmail.com>2018-09-26 23:08:23 +0200
commitdd356ea04c83b288bdd033222a400f82a9478cbe (patch)
treead7f027fa2d522dbd9f97a38a4835feef965d560 /src/server/game/Spells
parenta6fb448b44b5c7e64e6ea960bf951ccf0a8dd0c9 (diff)
Core/Misc: Extended racemasks in db to uint64
Diffstat (limited to 'src/server/game/Spells')
-rw-r--r--src/server/game/Spells/SpellMgr.cpp4
-rw-r--r--src/server/game/Spells/SpellMgr.h2
2 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp
index ca9bcfaf50d..483f695283f 100644
--- a/src/server/game/Spells/SpellMgr.cpp
+++ b/src/server/game/Spells/SpellMgr.cpp
@@ -2041,7 +2041,7 @@ void SpellMgr::LoadSpellAreas()
spellArea.questEndStatus = fields[4].GetUInt32();
spellArea.questEnd = fields[5].GetUInt32();
spellArea.auraSpell = fields[6].GetInt32();
- spellArea.raceMask = fields[7].GetUInt32();
+ spellArea.raceMask = fields[7].GetUInt64();
spellArea.gender = Gender(fields[8].GetUInt8());
spellArea.flags = fields[9].GetUInt8();
@@ -2162,7 +2162,7 @@ void SpellMgr::LoadSpellAreas()
if (spellArea.raceMask && (spellArea.raceMask & RACEMASK_ALL_PLAYABLE) == 0)
{
- TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_area` has wrong race mask (%u) requirement.", spell, spellArea.raceMask);
+ TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_area` has wrong race mask (" UI64FMTD ") requirement.", spell, spellArea.raceMask);
continue;
}
diff --git a/src/server/game/Spells/SpellMgr.h b/src/server/game/Spells/SpellMgr.h
index eeb0399f357..50720cb53a6 100644
--- a/src/server/game/Spells/SpellMgr.h
+++ b/src/server/game/Spells/SpellMgr.h
@@ -464,7 +464,7 @@ struct TC_GAME_API SpellArea
uint32 questStart; // quest start (quest must be active or rewarded for spell apply)
uint32 questEnd; // quest end (quest must not be rewarded for spell apply)
int32 auraSpell; // spell aura must be applied for spell apply)if possitive) and it must not be applied in other case
- uint32 raceMask; // can be applied only to races
+ uint64 raceMask; // can be applied only to races
Gender gender; // can be applied only to gender
uint32 questStartStatus; // QuestStatus that quest_start must have in order to keep the spell
uint32 questEndStatus; // QuestStatus that the quest_end must have in order to keep the spell (if the quest_end's status is different than this, the spell will be dropped)