aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Spells
diff options
context:
space:
mode:
authorariel- <ariel-@users.noreply.github.com>2017-03-20 12:35:09 -0300
committerfunjoker <funjoker109@gmail.com>2020-04-24 17:18:49 +0200
commite44d0c88734f8dcfd15655224ed6c674dffe1da6 (patch)
treed3f93a38d2717ced2ae866530fa4ea33263f20d7 /src/server/game/Spells
parent786bb561ca8b92033b962321d998fa2266f6e529 (diff)
Core/Spell: fix an issue with vehicle spells changing orientation of base vehicle
Closes #17234 (cherry picked from commit 4096b02a560499d2cb2f40c67ac0b30ed4c48ffd)
Diffstat (limited to 'src/server/game/Spells')
-rw-r--r--src/server/game/Spells/SpellMgr.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp
index a336ff2ab63..fbd5235cdfa 100644
--- a/src/server/game/Spells/SpellMgr.cpp
+++ b/src/server/game/Spells/SpellMgr.cpp
@@ -3641,6 +3641,10 @@ void SpellMgr::LoadSpellInfoCorrections()
if (spellInfo->HasAura(DIFFICULTY_NONE, SPELL_AURA_SPELL_MAGNET))
spellInfo->ProcFlags = 0;
+ // due to the way spell system works, unit would change orientation in Spell::_cast
+ if (spellInfo->HasAura(DIFFICULTY_NONE, SPELL_AURA_CONTROL_VEHICLE))
+ spellInfo->AttributesEx5 |= SPELL_ATTR5_DONT_TURN_DURING_CAST;
+
if (spellInfo->ActiveIconFileDataId == 135754) // flight
spellInfo->Attributes |= SPELL_ATTR0_PASSIVE;
}