diff options
| author | kaelima <kaelima@live.se> | 2011-11-25 18:54:59 +0100 |
|---|---|---|
| committer | kaelima <kaelima@live.se> | 2011-11-25 18:54:59 +0100 |
| commit | ec54bb48952fb0f766c61976f736ad727f9aadd0 (patch) | |
| tree | 816594e7dc4373461cb87743d2d09365234b3b1a /src/server/game/Spells | |
| parent | 9696d6ba7b02b722b4a03e253ffa653e16940af1 (diff) | |
Core/Misc:
Clearing compile errors since UpdateFields were changed:
- Completely remove ammo (Cataclysm change)
- Revert some changes with power/maxpower and only store the 5 needed powers in db (the rest is useless)
- Remove GuildId from corpse
- Move PLAYER_GUILDID to character db (removed updatefield)
Note: Compile is still not working as we need to change currency handling
Diffstat (limited to 'src/server/game/Spells')
| -rwxr-xr-x | src/server/game/Spells/Auras/SpellAuraEffects.cpp | 10 | ||||
| -rwxr-xr-x | src/server/game/Spells/Spell.cpp | 124 | ||||
| -rwxr-xr-x | src/server/game/Spells/Spell.h | 3 | ||||
| -rwxr-xr-x | src/server/game/Spells/SpellEffects.cpp | 2 |
4 files changed, 5 insertions, 134 deletions
diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp index b7cc673962c..20ee5ce39e4 100755 --- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp +++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp @@ -1984,7 +1984,7 @@ void AuraEffect::HandleAuraModShapeshift(AuraApplication const* aurApp, uint8 mo case FORM_DIREBEAR: { // get furor proc chance - uint32 FurorChance = 0; + int32 FurorChance = 0; if (AuraEffect const* dummy = target->GetDummyAuraEffect(SPELLFAMILY_DRUID, 238, 0)) FurorChance = std::max(dummy->GetAmount(), 0); @@ -2003,7 +2003,7 @@ void AuraEffect::HandleAuraModShapeshift(AuraApplication const* aurApp, uint8 mo target->CastSpell(target, 17057, true); default: { - uint32 newEnergy = std::min(target->GetPower(POWER_ENERGY), FurorChance); + int32 newEnergy = std::min(target->GetPower(POWER_ENERGY), FurorChance); target->SetPower(POWER_ENERGY, newEnergy); } break; @@ -2056,7 +2056,7 @@ void AuraEffect::HandleAuraModShapeshift(AuraApplication const* aurApp, uint8 mo case FORM_DEFENSIVESTANCE: case FORM_BERSERKERSTANCE: { - uint32 Rage_val = 0; + int32 Rage_val = 0; // Defensive Tactics if (form == FORM_DEFENSIVESTANCE) { @@ -4757,10 +4757,6 @@ void AuraEffect::HandleAuraDummy(AuraApplication const* aurApp, uint8 mode, bool target->GetMotionMaster()->MoveFall(currentGroundLevel); } break; - case 46699: // Requires No Ammo - if (target->GetTypeId() == TYPEID_PLAYER) - target->ToPlayer()->RemoveAmmo(); // not use ammo and not allow use - break; case 49028: if (caster) if (AuraEffect* aurEff = caster->GetAuraEffect(63330, 0)) // glyph of Dancing Rune Weapon diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 4003f2f3b36..c1749867945 100755 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -3738,8 +3738,6 @@ void Spell::SendSpellStart() if ((IsTriggered() && !m_spellInfo->IsAutoRepeatRangedSpell()) || m_triggeredByAuraSpell) castFlags |= CAST_FLAG_PENDING; - if (m_spellInfo->Attributes & SPELL_ATTR0_REQ_AMMO) - castFlags |= CAST_FLAG_AMMO; if ((m_caster->GetTypeId() == TYPEID_PLAYER || (m_caster->GetTypeId() == TYPEID_UNIT && m_caster->ToCreature()->isPet())) && m_spellInfo->PowerType != POWER_HEALTH) @@ -3765,9 +3763,6 @@ void Spell::SendSpellStart() if (castFlags & CAST_FLAG_POWER_LEFT_SELF) data << uint32(m_caster->GetPower((Powers)m_spellInfo->PowerType)); - if (castFlags & CAST_FLAG_AMMO) - WriteAmmoToPacket(&data); - if (castFlags & CAST_FLAG_UNKNOWN_23) { data << uint32(0); @@ -3791,8 +3786,6 @@ void Spell::SendSpellGo() if ((IsTriggered() && !m_spellInfo->IsAutoRepeatRangedSpell()) || m_triggeredByAuraSpell) castFlags |= CAST_FLAG_PENDING; - if (m_spellInfo->Attributes & SPELL_ATTR0_REQ_AMMO) - castFlags |= CAST_FLAG_AMMO; // arrows/bullets visual if ((m_caster->GetTypeId() == TYPEID_PLAYER || (m_caster->GetTypeId() == TYPEID_UNIT && m_caster->ToCreature()->isPet())) && m_spellInfo->PowerType != POWER_HEALTH) @@ -3863,9 +3856,6 @@ void Spell::SendSpellGo() data << uint32(0); } - if (castFlags & CAST_FLAG_AMMO) - WriteAmmoToPacket(&data); - if (castFlags & CAST_FLAG_UNKNOWN_20) // unknown wotlk { data << uint32(0); @@ -3880,78 +3870,6 @@ void Spell::SendSpellGo() m_caster->SendMessageToSet(&data, true); } -void Spell::WriteAmmoToPacket(WorldPacket* data) -{ - uint32 ammoInventoryType = 0; - uint32 ammoDisplayID = 0; - - if (m_caster->GetTypeId() == TYPEID_PLAYER) - { - Item* pItem = m_caster->ToPlayer()->GetWeaponForAttack(RANGED_ATTACK); - if (pItem) - { - ammoInventoryType = pItem->GetTemplate()->InventoryType; - if (ammoInventoryType == INVTYPE_THROWN) - ammoDisplayID = pItem->GetTemplate()->DisplayInfoID; - else - { - uint32 ammoID = m_caster->ToPlayer()->GetUInt32Value(PLAYER_AMMO_ID); - if (ammoID) - { - ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(ammoID); - if (pProto) - { - ammoDisplayID = pProto->DisplayInfoID; - ammoInventoryType = pProto->InventoryType; - } - } - else if (m_caster->HasAura(46699)) // Requires No Ammo - { - ammoDisplayID = 5996; // normal arrow - ammoInventoryType = INVTYPE_AMMO; - } - } - } - } - else - { - for (uint8 i = 0; i < 3; ++i) - { - if (uint32 item_id = m_caster->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + i)) - { - if (ItemEntry const* itemEntry = sItemStore.LookupEntry(item_id)) - { - if (itemEntry->Class == ITEM_CLASS_WEAPON) - { - switch (itemEntry->SubClass) - { - case ITEM_SUBCLASS_WEAPON_THROWN: - ammoDisplayID = itemEntry->DisplayId; - ammoInventoryType = itemEntry->InventoryType; - break; - case ITEM_SUBCLASS_WEAPON_BOW: - case ITEM_SUBCLASS_WEAPON_CROSSBOW: - ammoDisplayID = 5996; // is this need fixing? - ammoInventoryType = INVTYPE_AMMO; - break; - case ITEM_SUBCLASS_WEAPON_GUN: - ammoDisplayID = 5998; // is this need fixing? - ammoInventoryType = INVTYPE_AMMO; - break; - } - - if (ammoDisplayID) - break; - } - } - } - } - } - - *data << uint32(ammoDisplayID); - *data << uint32(ammoInventoryType); -} - void Spell::WriteSpellGoTargets(WorldPacket* data) { // This function also fill data for channeled spells: @@ -4319,8 +4237,6 @@ void Spell::TakeAmmo() m_caster->ToPlayer()->DestroyItemCount(pItem, count, true); } } - else if (uint32 ammo = m_caster->ToPlayer()->GetUInt32Value(PLAYER_AMMO_ID)) - m_caster->ToPlayer()->DestroyItemCount(ammo, 1, true); } } @@ -6136,46 +6052,6 @@ SpellCastResult Spell::CheckItems() case ITEM_SUBCLASS_WEAPON_GUN: case ITEM_SUBCLASS_WEAPON_BOW: case ITEM_SUBCLASS_WEAPON_CROSSBOW: - { - uint32 ammo = m_caster->ToPlayer()->GetUInt32Value(PLAYER_AMMO_ID); - if (!ammo) - { - // Requires No Ammo - if (m_caster->HasAura(46699)) - break; // skip other checks - - return SPELL_FAILED_NO_AMMO; - } - - ItemTemplate const* ammoProto = sObjectMgr->GetItemTemplate(ammo); - if (!ammoProto) - return SPELL_FAILED_NO_AMMO; - - if (ammoProto->Class != ITEM_CLASS_PROJECTILE) - return SPELL_FAILED_NO_AMMO; - - // check ammo ws. weapon compatibility - switch (pItem->GetTemplate()->SubClass) - { - case ITEM_SUBCLASS_WEAPON_BOW: - case ITEM_SUBCLASS_WEAPON_CROSSBOW: - if (ammoProto->SubClass != ITEM_SUBCLASS_ARROW) - return SPELL_FAILED_NO_AMMO; - break; - case ITEM_SUBCLASS_WEAPON_GUN: - if (ammoProto->SubClass != ITEM_SUBCLASS_BULLET) - return SPELL_FAILED_NO_AMMO; - break; - default: - return SPELL_FAILED_NO_AMMO; - } - - if (!m_caster->ToPlayer()->HasItemCount(ammo, 1)) - { - m_caster->ToPlayer()->SetUInt32Value(PLAYER_AMMO_ID, 0); - return SPELL_FAILED_NO_AMMO; - } - }; break; case ITEM_SUBCLASS_WEAPON_WAND: break; default: diff --git a/src/server/game/Spells/Spell.h b/src/server/game/Spells/Spell.h index 624c3b9b9b3..02f415e88c3 100755 --- a/src/server/game/Spells/Spell.h +++ b/src/server/game/Spells/Spell.h @@ -43,7 +43,7 @@ enum SpellCastFlags CAST_FLAG_UNKNOWN_3 = 0x00000004, CAST_FLAG_UNKNOWN_4 = 0x00000008, // ignore AOE visual CAST_FLAG_UNKNOWN_5 = 0x00000010, - CAST_FLAG_AMMO = 0x00000020, // Projectiles visual + CAST_FLAG_UNKNOWN_6 = 0x00000020, CAST_FLAG_UNKNOWN_7 = 0x00000040, CAST_FLAG_UNKNOWN_8 = 0x00000080, CAST_FLAG_UNKNOWN_9 = 0x00000100, @@ -402,7 +402,6 @@ class Spell void DoCreateItem(uint32 i, uint32 itemtype); void WriteSpellGoTargets(WorldPacket* data); - void WriteAmmoToPacket(WorldPacket* data); void InitExplicitTargets(SpellCastTargets const& targets); void SelectSpellTargets(); diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 8cb001ed0ac..a3ff66f7b5b 100755 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -7344,7 +7344,7 @@ void Spell::EffectCastButtons(SpellEffIndex effIndex) if (!(spellInfo->AttributesEx7 & SPELL_ATTR7_SUMMON_PLAYER_TOTEM)) continue; - uint32 cost = spellInfo->CalcPowerCost(m_caster, spellInfo->GetSchoolMask()); + int32 cost = spellInfo->CalcPowerCost(m_caster, spellInfo->GetSchoolMask()); if (m_caster->GetPower(POWER_MANA) < cost) continue; |
