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authorleak <none@none>2010-12-22 00:12:03 +0100
committerleak <none@none>2010-12-22 00:12:03 +0100
commit6115b0bd5f05b3e9986f2ff1e1d8f142a4538e7f (patch)
treec41d4dfbfbb9b7b2ee60aab652fb0f59d7641b6d /src/server/game/Texts/CreatureTextMgr.cpp
parenta45a039e736fb81aff6c2a4812561de220da62ec (diff)
Removing ProgressBars as they are performing badly on startup.
[**************************************************] 100% R.I.P --HG-- branch : trunk
Diffstat (limited to 'src/server/game/Texts/CreatureTextMgr.cpp')
-rwxr-xr-xsrc/server/game/Texts/CreatureTextMgr.cpp5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/server/game/Texts/CreatureTextMgr.cpp b/src/server/game/Texts/CreatureTextMgr.cpp
index 17bf02939b4..7ea25511f01 100755
--- a/src/server/game/Texts/CreatureTextMgr.cpp
+++ b/src/server/game/Texts/CreatureTextMgr.cpp
@@ -19,7 +19,6 @@
#include "DatabaseEnv.h"
#include "SQLStorage.h"
#include "CreatureTextMgr.h"
-#include "ProgressBar.h"
#include "ObjectMgr.h"
void CreatureTextMgr::LoadCreatureTexts()
@@ -34,20 +33,16 @@ void CreatureTextMgr::LoadCreatureTexts()
if (!result)
{
- barGoLink bar(1);
- bar.step();
sLog.outString(">> Loaded 0 ceature texts. DB table `creature_texts` is empty.");
sLog.outString();
return;
}
- barGoLink bar(result->GetRowCount());
uint32 textCount = 0;
uint32 creatureCount = 0;
do
{
- bar.step();
Field* fields = result->Fetch();
CreatureTextEntry temp;