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authorRat <none@none>2010-09-25 18:47:03 +0200
committerRat <none@none>2010-09-25 18:47:03 +0200
commit28e90bbb605ce95ec51c2c5cea9980473a4dbb05 (patch)
tree0c19970109f4df03fa36f90f1d4b1f484e0cbf76 /src/server/game/Texts/CreatureTextMgr.h
parent562e3955a9a4e0f2643b1002005b5a6d3244084c (diff)
Core/Scripts/SmartAI: added SmartAI files
Core/DBLayer/Texts: added CreatureTextMgr files BuildSystem: added cmake for above files Note: these are still under development and NOT USABLE should not effect anything now --HG-- branch : trunk
Diffstat (limited to 'src/server/game/Texts/CreatureTextMgr.h')
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diff --git a/src/server/game/Texts/CreatureTextMgr.h b/src/server/game/Texts/CreatureTextMgr.h
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+/*
+ * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef TRINITY_CREATURE_TEXT_MGR_H
+#define TRINITY_CREATURE_TEXT_MGR_H
+
+#include "Creature.h"
+#include "SharedDefines.h"
+
+/*
+N O T E S
+
+*/
+
+struct CreatureTextEntry
+{
+ uint32 entry;
+ uint8 group;
+ uint8 id;
+ std::string text;
+ ChatType type;
+ Language lang;
+ float probability;
+ Emote emote;
+ uint32 duration;
+ uint32 sound;
+};
+
+
+typedef std::vector<CreatureTextEntry> CreatureTextGroup; //texts in a group
+typedef UNORDERED_MAP<uint32, CreatureTextGroup> CreatureTextHolder; //groups for a creature
+typedef UNORDERED_MAP<uint32, CreatureTextHolder> CreatureTextMap; //all creatures
+
+class CreatureTextMgr
+{
+ friend class ACE_Singleton<CreatureTextMgr, ACE_Null_Mutex>;
+ CreatureTextMgr() {};
+ public:
+ ~CreatureTextMgr() {};
+ void LoadCreatureTexts();
+ CreatureTextMap const& GetTextMap() const { return mTextMap; }
+
+ private:
+ CreatureTextMap mTextMap;
+};
+
+#define sCreatureTextMgr (*ACE_Singleton<CreatureTextMgr, ACE_Null_Mutex>::instance())
+#endif