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authorTreeston <treeston.mmoc@gmail.com>2020-09-04 00:58:23 +0200
committerGitHub <noreply@github.com>2020-09-04 00:58:23 +0200
commit88d446dadf65bf47c72d3042834281233b1174ac (patch)
tree3e111e59e2241712bc82c627fdcb3e8ed9a9cf51 /src/server/game/Texts
parent35b3ba90b03143f2dc700cc4baeb88a58089c102 (diff)
Scripts/Commands: Convert argument parsing of .npc commands
(And I snuck some chat command cleanup in there, more de-cluttering!)
Diffstat (limited to 'src/server/game/Texts')
-rw-r--r--src/server/game/Texts/ChatTextBuilder.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Texts/ChatTextBuilder.h b/src/server/game/Texts/ChatTextBuilder.h
index c2e869a6017..18651127a93 100644
--- a/src/server/game/Texts/ChatTextBuilder.h
+++ b/src/server/game/Texts/ChatTextBuilder.h
@@ -48,7 +48,7 @@ namespace Trinity
class CustomChatTextBuilder
{
public:
- CustomChatTextBuilder(WorldObject const* obj, ChatMsg msgType, std::string const& text, Language language = LANG_UNIVERSAL, WorldObject const* target = nullptr)
+ CustomChatTextBuilder(WorldObject const* obj, ChatMsg msgType, std::string_view text, Language language = LANG_UNIVERSAL, WorldObject const* target = nullptr)
: _source(obj), _msgType(msgType), _text(text), _language(language), _target(target) { }
void operator()(WorldPacket& data, LocaleConstant locale) const;