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authorGiacomo Pozzoni <giacomopoz@gmail.com>2020-07-23 22:30:16 +0000
committerShauren <shauren.trinity@gmail.com>2022-01-23 22:45:25 +0100
commite8583d04f6a7744bd3576c3241873a8ad33f4f7a (patch)
treed3071ccdc0705d5fc7a9758e2e50acb117743293 /src/server/game/Time/UpdateTime.h
parent1dfcb7086e17902f0904ee6c09bc55a229b65cc1 (diff)
Core/Metric: Add more metrics about World::Update() loop (#25098)
* Core/Metric: Add more metrics about World::Update() loop * Add new Performance profiling grafana dashboard * Add new cmake setting WITHOUT_METRICS that disables all metrics As new metrics are added, someone might want to disable them if unused. * Add more metrics about World::Update() loop * Remove old performance profiling features Remove "server set difftime" command, "-RecordUpdateTimeDiffInterval" and "MinRecordUpdateTimeDiff" worldserver config settings and their related code. The whole UpdateTime class could be removed too. * Update and rename 2020_07_99_99_world.sql to 2020_07_24_00_world.sql (cherry picked from commit 3c0ac7302f902d1811d2c215217a3d701f8b5b19)
Diffstat (limited to 'src/server/game/Time/UpdateTime.h')
-rw-r--r--src/server/game/Time/UpdateTime.h17
1 files changed, 1 insertions, 16 deletions
diff --git a/src/server/game/Time/UpdateTime.h b/src/server/game/Time/UpdateTime.h
index 139566fd468..ab51c08fdd9 100644
--- a/src/server/game/Time/UpdateTime.h
+++ b/src/server/game/Time/UpdateTime.h
@@ -37,13 +37,9 @@ class TC_GAME_API UpdateTime
void UpdateWithDiff(uint32 diff);
- void RecordUpdateTimeReset();
-
protected:
UpdateTime();
- void _RecordUpdateTimeDuration(std::string const& text, uint32 minUpdateTime);
-
private:
DiffTableArray _updateTimeDataTable;
uint32 _averageUpdateTime;
@@ -52,23 +48,12 @@ class TC_GAME_API UpdateTime
uint32 _maxUpdateTime;
uint32 _maxUpdateTimeOfLastTable;
uint32 _maxUpdateTimeOfCurrentTable;
-
- uint32 _recordedTime;
};
class TC_GAME_API WorldUpdateTime : public UpdateTime
{
public:
- WorldUpdateTime() : UpdateTime(), _recordUpdateTimeInverval(0), _recordUpdateTimeMin(0), _lastRecordTime(0) { }
- void LoadFromConfig();
- void SetRecordUpdateTimeInterval(uint32 t);
- void RecordUpdateTime(uint32 gameTimeMs, uint32 diff, uint32 sessionCount);
- void RecordUpdateTimeDuration(std::string const& text);
-
- private:
- uint32 _recordUpdateTimeInverval;
- uint32 _recordUpdateTimeMin;
- uint32 _lastRecordTime;
+ WorldUpdateTime() : UpdateTime() { }
};
TC_GAME_API extern WorldUpdateTime sWorldUpdateTime;