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authorQAston <none@none>2010-08-24 00:10:49 +0200
committerQAston <none@none>2010-08-24 00:10:49 +0200
commit07a3a1254b78a42a7836efee99dc3d821c726d28 (patch)
treea60eea1353da993ef27cef51e6a30cbabd92a47f /src/server/game/Tools/CharacterDatabaseCleaner.cpp
parente581feb551cb54803da1478da04032e260b35937 (diff)
*Add AuraScript class for scripting aura objects - scripts are registered same way as SpellScripts, bound to SpellScriptNames table. For more details see example_spell.cpp and SpellScript.h
*Rename SpellHandlerScript to SpellScriptLoader, EffectHandlerFn to SpellEffectFn, HitHandlerFn to SpellHitFn, SpellScript::EffectHandlers to SpellScript::OnEffect, these changes were neccesary to prevent namespace collisions, happily you can solve these by simple find and replace *Make spells 66244 and 5581 example scripts. --HG-- branch : trunk
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