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authorVincent_Michael <Vincent_Michael@gmx.de>2012-12-18 15:33:15 +0100
committerVincent_Michael <Vincent_Michael@gmx.de>2012-12-18 15:33:15 +0100
commit3e318686b0e954c44c5625fdc2bbda3fb6f82aec (patch)
tree6cc087fe66557cc882c2523a3f67e354030a8155 /src/server/game/Tools/CharacterDatabaseCleaner.cpp
parent40292d9a1997918c6fc7417daae8c3e57b93a0e9 (diff)
Core: Fix non pch build
Diffstat (limited to 'src/server/game/Tools/CharacterDatabaseCleaner.cpp')
-rw-r--r--src/server/game/Tools/CharacterDatabaseCleaner.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/server/game/Tools/CharacterDatabaseCleaner.cpp b/src/server/game/Tools/CharacterDatabaseCleaner.cpp
index eaa5f814867..0ec56dd17fd 100644
--- a/src/server/game/Tools/CharacterDatabaseCleaner.cpp
+++ b/src/server/game/Tools/CharacterDatabaseCleaner.cpp
@@ -35,7 +35,7 @@ void CharacterDatabaseCleaner::CleanDatabase()
uint32 oldMSTime = getMSTime();
// check flags which clean ups are necessary
- QueryResult result = CharacterDatabase.PQuery("SELECT value FROM worldstates WHERE entry = %u", WS_CLEANING_FLAGS);
+ QueryResult result = CharacterDatabase.PQuery("SELECT value FROM worldstates WHERE entry = %d", WS_CLEANING_FLAGS);
if (!result)
return;
@@ -60,12 +60,11 @@ void CharacterDatabaseCleaner::CleanDatabase()
// NOTE: In order to have persistentFlags be set in worldstates for the next cleanup,
// you need to define them at least once in worldstates.
flags &= sWorld->getIntConfig(CONFIG_PERSISTENT_CHARACTER_CLEAN_FLAGS);
- CharacterDatabase.DirectPExecute("UPDATE worldstates SET value = %u WHERE entry = %u", flags, WS_CLEANING_FLAGS);
+ CharacterDatabase.DirectPExecute("UPDATE worldstates SET value = %u WHERE entry = %d", flags, WS_CLEANING_FLAGS);
sWorld->SetCleaningFlags(flags);
sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Cleaned character database in %u ms", GetMSTimeDiffToNow(oldMSTime));
-
}
void CharacterDatabaseCleaner::CheckUnique(const char* column, const char* table, bool (*check)(uint32))