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authorleak <none@none>2010-12-19 17:06:33 +0100
committerleak <none@none>2010-12-19 17:06:33 +0100
commitfd694cd2324a7e2d61d833a78024b68fd3605053 (patch)
tree2fb48411eb25ff627b56786b66c96dd646a30651 /src/server/game/Tools/CharacterDatabaseCleaner.cpp
parent9c35e10444b24848e0a909c46727ac2a312ab5de (diff)
Streamlining loading functions for server startup
- Added a couple of timer outputs - Improved code consistency between loading functions - Progess bars should look and behave similar on all OS now (sLog.outString() is not needed anymore to replace the progress bar in log files) --HG-- branch : trunk
Diffstat (limited to 'src/server/game/Tools/CharacterDatabaseCleaner.cpp')
-rw-r--r--src/server/game/Tools/CharacterDatabaseCleaner.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/server/game/Tools/CharacterDatabaseCleaner.cpp b/src/server/game/Tools/CharacterDatabaseCleaner.cpp
index 143f8afbb59..8a6953059a6 100644
--- a/src/server/game/Tools/CharacterDatabaseCleaner.cpp
+++ b/src/server/game/Tools/CharacterDatabaseCleaner.cpp
@@ -31,6 +31,8 @@ void CharacterDatabaseCleaner::CleanDatabase()
sLog.outString("Cleaning character database...");
+ uint32 oldMSTime = getMSTime();
+
// check flags which clean ups are necessary
QueryResult result = CharacterDatabase.Query("SELECT value FROM worldstates WHERE entry=20004");
if(!result)
@@ -47,6 +49,9 @@ void CharacterDatabaseCleaner::CleanDatabase()
if(flags & CLEANING_FLAG_TALENTS)
CleanCharacterTalent();
CharacterDatabase.Query("UPDATE worldstates SET value = 0 WHERE entry=20004");
+
+ sLog.outString(">> Cleaned character database in %u ms", GetMSTimeDiffToNow(oldMSTime));
+ sLog.outString();
}
void CharacterDatabaseCleaner::CheckUnique(const char* column, const