diff options
author | leak <none@none> | 2010-12-19 17:06:33 +0100 |
---|---|---|
committer | leak <none@none> | 2010-12-19 17:06:33 +0100 |
commit | fd694cd2324a7e2d61d833a78024b68fd3605053 (patch) | |
tree | 2fb48411eb25ff627b56786b66c96dd646a30651 /src/server/game/Tools/CharacterDatabaseCleaner.cpp | |
parent | 9c35e10444b24848e0a909c46727ac2a312ab5de (diff) |
Streamlining loading functions for server startup
- Added a couple of timer outputs
- Improved code consistency between loading functions
- Progess bars should look and behave similar on all OS now (sLog.outString() is not needed anymore to replace the progress bar in log files)
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/Tools/CharacterDatabaseCleaner.cpp')
-rw-r--r-- | src/server/game/Tools/CharacterDatabaseCleaner.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/server/game/Tools/CharacterDatabaseCleaner.cpp b/src/server/game/Tools/CharacterDatabaseCleaner.cpp index 143f8afbb59..8a6953059a6 100644 --- a/src/server/game/Tools/CharacterDatabaseCleaner.cpp +++ b/src/server/game/Tools/CharacterDatabaseCleaner.cpp @@ -31,6 +31,8 @@ void CharacterDatabaseCleaner::CleanDatabase() sLog.outString("Cleaning character database..."); + uint32 oldMSTime = getMSTime(); + // check flags which clean ups are necessary QueryResult result = CharacterDatabase.Query("SELECT value FROM worldstates WHERE entry=20004"); if(!result) @@ -47,6 +49,9 @@ void CharacterDatabaseCleaner::CleanDatabase() if(flags & CLEANING_FLAG_TALENTS) CleanCharacterTalent(); CharacterDatabase.Query("UPDATE worldstates SET value = 0 WHERE entry=20004"); + + sLog.outString(">> Cleaned character database in %u ms", GetMSTimeDiffToNow(oldMSTime)); + sLog.outString(); } void CharacterDatabaseCleaner::CheckUnique(const char* column, const |