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authorMachiavelli <none@none>2010-09-24 22:16:21 +0200
committerMachiavelli <none@none>2010-09-24 22:16:21 +0200
commit3c6dc320308880bde4ef9eddd695db28a74aa0d9 (patch)
treef209e6c487e436fc1cd978487dddf3604ce2b594 /src/server/game/Tools/PlayerDump.cpp
parentb46b498141cc167163c6112e8e2bfa32fec2d7dc (diff)
Core/DBLayer:
- Rewrite Field class to be able to store both binary prepared statement data and data from adhoc query resultsets - Buffer the data of prepared statements using ResultSet and Field classes and let go of mysql c api structures after PreparedResultSet constructor. Fixes a race condition and thus a possible crash/data corruption (issue pointed out to Derex, basic suggestion by raczman) - Conform PreparedResultSet and ResultSet to the same design standards, and using Field class as data buffer class for both * NOTE: This means the fetching methods are uniform again, using ¨Field* fields = result->Fetch();¨ and access to elements trough fields[x]. * NOTE: for access to the correct row in prepared statements, ¨Field* fields = result->Fetch();¨ must ALWAYS be called inside the do { }while(result->NextRow()) loop. * NOTE: This means that Field::GetString() returns std::string object and Field::GetCString() returns const char* pointer. Still experimental and all that jazz, not recommended for production servers until feedback is given. --HG-- branch : trunk
Diffstat (limited to 'src/server/game/Tools/PlayerDump.cpp')
-rw-r--r--src/server/game/Tools/PlayerDump.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Tools/PlayerDump.cpp b/src/server/game/Tools/PlayerDump.cpp
index e49cb2e9fe5..96c6cd87338 100644
--- a/src/server/game/Tools/PlayerDump.cpp
+++ b/src/server/game/Tools/PlayerDump.cpp
@@ -207,7 +207,7 @@ std::string CreateDumpString(char const* tableName, QueryResult result)
if (i == 0) ss << "'";
else ss << ", '";
- std::string s = fields[i].GetCppString();
+ std::string s = fields[i].GetString();
CharacterDatabase.escape_string(s);
ss << s;
@@ -257,7 +257,7 @@ void StoreGUID(QueryResult result,uint32 field,std::set<uint32>& guids)
void StoreGUID(QueryResult result,uint32 data,uint32 field, std::set<uint32>& guids)
{
Field* fields = result->Fetch();
- std::string dataStr = fields[data].GetCppString();
+ std::string dataStr = fields[data].GetString();
uint32 guid = atoi(gettoknth(dataStr, field).c_str());
if (guid)
guids.insert(guid);