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authortibbi <tibbi@centrum.sk>2012-10-08 17:21:09 +0100
committertibbi <tibbi@centrum.sk>2012-10-08 17:21:09 +0100
commit5896da6689410f1c06ee86f8b093fb2d370eb84f (patch)
tree495f30c78128f4112f68a1072d4fb2af56acde51 /src/server/game/Tools/PlayerDump.cpp
parentd49c2a5e4d66b1f4bd4bdff3d6ed92902e8565f8 (diff)
some optimization + adding level to CharacterNameData
Diffstat (limited to 'src/server/game/Tools/PlayerDump.cpp')
-rw-r--r--src/server/game/Tools/PlayerDump.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/server/game/Tools/PlayerDump.cpp b/src/server/game/Tools/PlayerDump.cpp
index f6d0de28d28..ef516a0ba4f 100644
--- a/src/server/game/Tools/PlayerDump.cpp
+++ b/src/server/game/Tools/PlayerDump.cpp
@@ -457,6 +457,7 @@ DumpReturn PlayerDumpReader::LoadDump(const std::string& file, uint32 account, s
uint8 gender = GENDER_NONE;
uint8 race = RACE_NONE;
uint8 playerClass = 0;
+ uint8 level = 1;
SQLTransaction trans = CharacterDatabase.BeginTransaction();
while (!feof(fin))
@@ -531,6 +532,7 @@ DumpReturn PlayerDumpReader::LoadDump(const std::string& file, uint32 account, s
race = uint8(atol(getnth(line, 4).c_str()));
playerClass = uint8(atol(getnth(line, 5).c_str()));
gender = uint8(atol(getnth(line, 6).c_str()));
+ level = uint8(atol(getnth(line, 7).c_str()));
if (name == "")
{
// check if the original name already exists
@@ -674,7 +676,7 @@ DumpReturn PlayerDumpReader::LoadDump(const std::string& file, uint32 account, s
CharacterDatabase.CommitTransaction(trans);
// in case of name conflict player has to rename at login anyway
- sWorld->AddCharacterNameData(guid, name, gender, race, playerClass);
+ sWorld->AddCharacterNameData(guid, name, gender, race, playerClass, level);
sObjectMgr->_hiItemGuid += items.size();
sObjectMgr->_mailId += mails.size();