diff options
author | Xanadu <none@none> | 2010-07-16 23:46:58 +0200 |
---|---|---|
committer | Xanadu <none@none> | 2010-07-16 23:46:58 +0200 |
commit | 66f50528ceb4a93519f7372640df38ea44444d96 (patch) | |
tree | 4b15985b9b817568951b614f7696b085468c90b3 /src/server/game/Tools/PlayerDump.cpp | |
parent | 6a9357b13d7ea6bd7d77dbfc6587af9028caa401 (diff) |
Correctly redo file moves/renames from rev. 8416.
--HG--
branch : trunk
rename : src/server/game/AuctionHouseBot.cpp => src/server/game/AI/AuctionHouseBot/AuctionHouseBot.cpp
rename : src/server/game/AuctionHouseBot.h => src/server/game/AI/AuctionHouseBot/AuctionHouseBot.h
rename : src/server/game/CombatAI.cpp => src/server/game/AI/CombatAI.cpp
rename : src/server/game/CombatAI.h => src/server/game/AI/CombatAI.h
rename : src/server/game/CreatureAI.cpp => src/server/game/AI/CreatureAI.cpp
rename : src/server/game/CreatureAI.h => src/server/game/AI/CreatureAI.h
rename : src/server/game/CreatureAIFactory.h => src/server/game/AI/CreatureAIFactory.h
rename : src/server/game/CreatureAIImpl.h => src/server/game/AI/CreatureAIImpl.h
rename : src/server/game/CreatureAIRegistry.cpp => src/server/game/AI/CreatureAIRegistry.cpp
rename : src/server/game/CreatureAIRegistry.h => src/server/game/AI/CreatureAIRegistry.h
rename : src/server/game/CreatureAISelector.cpp => src/server/game/AI/CreatureAISelector.cpp
rename : src/server/game/CreatureAISelector.h => src/server/game/AI/CreatureAISelector.h
rename : src/server/game/CreatureEventAI.cpp => src/server/game/AI/EventAI/CreatureEventAI.cpp
rename : src/server/game/CreatureEventAI.h => src/server/game/AI/EventAI/CreatureEventAI.h
rename : src/server/game/CreatureEventAIMgr.cpp => src/server/game/AI/EventAI/CreatureEventAIMgr.cpp
rename : src/server/game/CreatureEventAIMgr.h => src/server/game/AI/EventAI/CreatureEventAIMgr.h
rename : src/server/game/GuardAI.cpp => src/server/game/AI/GuardAI.cpp
rename : src/server/game/GuardAI.h => src/server/game/AI/GuardAI.h
rename : src/server/game/PassiveAI.cpp => src/server/game/AI/PassiveAI.cpp
rename : src/server/game/PassiveAI.h => src/server/game/AI/PassiveAI.h
rename : src/server/game/PetAI.cpp => src/server/game/AI/PetAI.cpp
rename : src/server/game/PetAI.h => src/server/game/AI/PetAI.h
rename : src/server/game/ReactorAI.cpp => src/server/game/AI/ReactorAI.cpp
rename : src/server/game/ReactorAI.h => src/server/game/AI/ReactorAI.h
rename : src/server/game/ScriptedCreature.cpp => src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
rename : src/server/game/ScriptedCreature.h => src/server/game/AI/ScriptedAI/ScriptedCreature.h
rename : src/server/game/ScriptedEscortAI.cpp => src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp
rename : src/server/game/ScriptedEscortAI.h => src/server/game/AI/ScriptedAI/ScriptedEscortAI.h
rename : src/server/game/ScriptedFollowerAI.cpp => src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp
rename : src/server/game/ScriptedFollowerAI.h => src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h
rename : src/server/game/ScriptedGossip.h => src/server/game/AI/ScriptedAI/ScriptedGossip.h
rename : src/server/game/ScriptedGuardAI.cpp => src/server/game/AI/ScriptedAI/ScriptedGuardAI.cpp
rename : src/server/game/ScriptedGuardAI.h => src/server/game/AI/ScriptedAI/ScriptedGuardAI.h
rename : src/server/game/ScriptedInstance.h => src/server/game/AI/ScriptedAI/ScriptedInstance.h
rename : src/server/game/ScriptedSimpleAI.cpp => src/server/game/AI/ScriptedAI/ScriptedSimpleAI.cpp
rename : src/server/game/ScriptedSimpleAI.h => src/server/game/AI/ScriptedAI/ScriptedSimpleAI.h
rename : src/server/game/ScriptedSmartAI.cpp => src/server/game/AI/ScriptedAI/ScriptedSmartAI.cpp
rename : src/server/game/ScriptedSmartAI.h => src/server/game/AI/ScriptedAI/ScriptedSmartAI.h
rename : src/server/game/TotemAI.cpp => src/server/game/AI/TotemAI.cpp
rename : src/server/game/TotemAI.h => src/server/game/AI/TotemAI.h
rename : src/server/game/UnitAI.cpp => src/server/game/AI/UnitAI.cpp
rename : src/server/game/UnitAI.h => src/server/game/AI/UnitAI.h
rename : src/server/game/AccountMgr.cpp => src/server/game/Account/AccountMgr.cpp
rename : src/server/game/AccountMgr.h => src/server/game/Account/AccountMgr.h
rename : src/server/game/AchievementMgr.cpp => src/server/game/Achievements/AchievementMgr.cpp
rename : src/server/game/AchievementMgr.h => src/server/game/Achievements/AchievementMgr.h
rename : src/server/game/AddonHandler.cpp => src/server/game/Addons/AddonHandler.cpp
rename : src/server/game/AddonHandler.h => src/server/game/Addons/AddonHandler.h
rename : src/server/game/AddonMgr.cpp => src/server/game/Addons/AddonMgr.cpp
rename : src/server/game/AddonMgr.h => src/server/game/Addons/AddonMgr.h
rename : src/server/game/AuctionHouseHandler.cpp => src/server/game/AuctionHouse/AuctionHouseHandler.cpp
rename : src/server/game/AuctionHouseMgr.cpp => src/server/game/AuctionHouse/AuctionHouseMgr.cpp
rename : src/server/game/AuctionHouseMgr.h => src/server/game/AuctionHouse/AuctionHouseMgr.h
rename : src/server/game/ArenaTeam.cpp => src/server/game/BattleGrounds/ArenaTeam.cpp
rename : src/server/game/ArenaTeam.h => src/server/game/BattleGrounds/ArenaTeam.h
rename : src/server/game/ArenaTeamHandler.cpp => src/server/game/BattleGrounds/ArenaTeamHandler.cpp
rename : src/server/game/BattleGround.cpp => src/server/game/BattleGrounds/BattleGround.cpp
rename : src/server/game/BattleGround.h => src/server/game/BattleGrounds/BattleGround.h
rename : src/server/game/BattleGroundAA.cpp => src/server/game/BattleGrounds/BattleGroundAA.cpp
rename : src/server/game/BattleGroundAA.h => src/server/game/BattleGrounds/BattleGroundAA.h
rename : src/server/game/BattleGroundAB.cpp => src/server/game/BattleGrounds/BattleGroundAB.cpp
rename : src/server/game/BattleGroundAB.h => src/server/game/BattleGrounds/BattleGroundAB.h
rename : src/server/game/BattleGroundAV.cpp => src/server/game/BattleGrounds/BattleGroundAV.cpp
rename : src/server/game/BattleGroundAV.h => src/server/game/BattleGrounds/BattleGroundAV.h
rename : src/server/game/BattleGroundBE.cpp => src/server/game/BattleGrounds/BattleGroundBE.cpp
rename : src/server/game/BattleGroundBE.h => src/server/game/BattleGrounds/BattleGroundBE.h
rename : src/server/game/BattleGroundDS.cpp => src/server/game/BattleGrounds/BattleGroundDS.cpp
rename : src/server/game/BattleGroundDS.h => src/server/game/BattleGrounds/BattleGroundDS.h
rename : src/server/game/BattleGroundEY.cpp => src/server/game/BattleGrounds/BattleGroundEY.cpp
rename : src/server/game/BattleGroundEY.h => src/server/game/BattleGrounds/BattleGroundEY.h
rename : src/server/game/BattleGroundHandler.cpp => src/server/game/BattleGrounds/BattleGroundHandler.cpp
rename : src/server/game/BattleGroundIC.cpp => src/server/game/BattleGrounds/BattleGroundIC.cpp
rename : src/server/game/BattleGroundIC.h => src/server/game/BattleGrounds/BattleGroundIC.h
rename : src/server/game/BattleGroundMgr.cpp => src/server/game/BattleGrounds/BattleGroundMgr.cpp
rename : src/server/game/BattleGroundMgr.h => src/server/game/BattleGrounds/BattleGroundMgr.h
rename : src/server/game/BattleGroundNA.cpp => src/server/game/BattleGrounds/BattleGroundNA.cpp
rename : src/server/game/BattleGroundNA.h => src/server/game/BattleGrounds/BattleGroundNA.h
rename : src/server/game/BattleGroundRB.cpp => src/server/game/BattleGrounds/BattleGroundRB.cpp
rename : src/server/game/BattleGroundRB.h => src/server/game/BattleGrounds/BattleGroundRB.h
rename : src/server/game/BattleGroundRL.cpp => src/server/game/BattleGrounds/BattleGroundRL.cpp
rename : src/server/game/BattleGroundRL.h => src/server/game/BattleGrounds/BattleGroundRL.h
rename : src/server/game/BattleGroundRV.cpp => src/server/game/BattleGrounds/BattleGroundRV.cpp
rename : src/server/game/BattleGroundRV.h => src/server/game/BattleGrounds/BattleGroundRV.h
rename : src/server/game/BattleGroundSA.cpp => src/server/game/BattleGrounds/BattleGroundSA.cpp
rename : src/server/game/BattleGroundSA.h => src/server/game/BattleGrounds/BattleGroundSA.h
rename : src/server/game/BattleGroundWS.cpp => src/server/game/BattleGrounds/BattleGroundWS.cpp
rename : src/server/game/BattleGroundWS.h => src/server/game/BattleGrounds/BattleGroundWS.h
rename : src/server/game/Calendar.cpp => src/server/game/Calender/Calendar.cpp
rename : src/server/game/Calendar.h => src/server/game/Calender/Calendar.h
rename : src/server/game/CalendarHandler.cpp => src/server/game/Calender/CalendarHandler.cpp
rename : src/server/game/Channel.cpp => src/server/game/Chat/Channel.cpp
rename : src/server/game/Channel.h => src/server/game/Chat/Channel.h
rename : src/server/game/ChannelHandler.cpp => src/server/game/Chat/ChannelHandler.cpp
rename : src/server/game/ChannelMgr.cpp => src/server/game/Chat/ChannelMgr.cpp
rename : src/server/game/ChannelMgr.h => src/server/game/Chat/ChannelMgr.h
rename : src/server/game/Chat.cpp => src/server/game/Chat/Chat.cpp
rename : src/server/game/Chat.h => src/server/game/Chat/Chat.h
rename : src/server/game/ChatHandler.cpp => src/server/game/Chat/ChatHandler.cpp
rename : src/server/game/Debugcmds.cpp => src/server/game/Chat/Debugcmds.cpp
rename : src/server/game/Level0.cpp => src/server/game/Chat/Level0.cpp
rename : src/server/game/Level1.cpp => src/server/game/Chat/Level1.cpp
rename : src/server/game/Level2.cpp => src/server/game/Chat/Level2.cpp
rename : src/server/game/Level3.cpp => src/server/game/Chat/Level3.cpp
rename : src/server/game/CombatHandler.cpp => src/server/game/Combat/CombatHandler.cpp
rename : src/server/game/HostileRefManager.cpp => src/server/game/Combat/HostileRefManager.cpp
rename : src/server/game/HostileRefManager.h => src/server/game/Combat/HostileRefManager.h
rename : src/server/game/ThreatManager.cpp => src/server/game/Combat/ThreatManager.cpp
rename : src/server/game/ThreatManager.h => src/server/game/Combat/ThreatManager.h
rename : src/server/game/ConditionMgr.cpp => src/server/game/ConditionMgr/ConditionMgr.cpp
rename : src/server/game/ConditionMgr.h => src/server/game/ConditionMgr/ConditionMgr.h
rename : src/server/game/DBCEnums.h => src/server/game/DataStores/DBCEnums.h
rename : src/server/game/DBCStores.cpp => src/server/game/DataStores/DBCStores.cpp
rename : src/server/game/DBCStores.h => src/server/game/DataStores/DBCStores.h
rename : src/server/game/DBCStructure.h => src/server/game/DataStores/DBCStructure.h
rename : src/server/game/DBCfmt.h => src/server/game/DataStores/DBCfmt.h
rename : src/server/game/Creature.cpp => src/server/game/Entities/Creature/Creature.cpp
rename : src/server/game/Creature.h => src/server/game/Entities/Creature/Creature.h
rename : src/server/game/CreatureGroups.cpp => src/server/game/Entities/Creature/CreatureGroups.cpp
rename : src/server/game/CreatureGroups.h => src/server/game/Entities/Creature/CreatureGroups.h
rename : src/server/game/GossipDef.cpp => src/server/game/Entities/Creature/GossipDef.cpp
rename : src/server/game/GossipDef.h => src/server/game/Entities/Creature/GossipDef.h
rename : src/server/game/NPCHandler.cpp => src/server/game/Entities/Creature/NPCHandler.cpp
rename : src/server/game/NPCHandler.h => src/server/game/Entities/Creature/NPCHandler.h
rename : src/server/game/TemporarySummon.cpp => src/server/game/Entities/Creature/TemporarySummon.cpp
rename : src/server/game/TemporarySummon.h => src/server/game/Entities/Creature/TemporarySummon.h
rename : src/server/game/GameObject.cpp => src/server/game/Entities/GameObject/GameObject.cpp
rename : src/server/game/GameObject.h => src/server/game/Entities/GameObject/GameObject.h
rename : src/server/game/Bag.cpp => src/server/game/Entities/Item/Bag.cpp
rename : src/server/game/Bag.h => src/server/game/Entities/Item/Bag.h
rename : src/server/game/Item.cpp => src/server/game/Entities/Item/Item.cpp
rename : src/server/game/Item.h => src/server/game/Entities/Item/Item.h
rename : src/server/game/ItemEnchantmentMgr.cpp => src/server/game/Entities/Item/ItemEnchantmentMgr.cpp
rename : src/server/game/ItemEnchantmentMgr.h => src/server/game/Entities/Item/ItemEnchantmentMgr.h
rename : src/server/game/ItemHandler.cpp => src/server/game/Entities/Item/ItemHandler.cpp
rename : src/server/game/ItemPrototype.h => src/server/game/Entities/Item/ItemPrototype.h
rename : src/server/game/Corpse.cpp => src/server/game/Entities/Object/Corpse.cpp
rename : src/server/game/Corpse.h => src/server/game/Entities/Object/Corpse.h
rename : src/server/game/DynamicObject.cpp => src/server/game/Entities/Object/DynamicObject.cpp
rename : src/server/game/DynamicObject.h => src/server/game/Entities/Object/DynamicObject.h
rename : src/server/game/Object.cpp => src/server/game/Entities/Object/Object.cpp
rename : src/server/game/Object.h => src/server/game/Entities/Object/Object.h
rename : src/server/game/ObjectAccessor.cpp => src/server/game/Entities/Object/ObjectAccessor.cpp
rename : src/server/game/ObjectAccessor.h => src/server/game/Entities/Object/ObjectAccessor.h
rename : src/server/game/ObjectDefines.h => src/server/game/Entities/Object/ObjectDefines.h
rename : src/server/game/ObjectMgr.cpp => src/server/game/Entities/Object/ObjectMgr.cpp
rename : src/server/game/ObjectMgr.h => src/server/game/Entities/Object/ObjectMgr.h
rename : src/server/game/UpdateData.cpp => src/server/game/Entities/Object/UpdateData.cpp
rename : src/server/game/UpdateData.h => src/server/game/Entities/Object/UpdateData.h
rename : src/server/game/UpdateFields.h => src/server/game/Entities/Object/UpdateFields.h
rename : src/server/game/UpdateMask.h => src/server/game/Entities/Object/UpdateMask.h
rename : src/server/game/Pet.cpp => src/server/game/Entities/Pet/Pet.cpp
rename : src/server/game/Pet.h => src/server/game/Entities/Pet/Pet.h
rename : src/server/game/PetHandler.cpp => src/server/game/Entities/Pet/PetHandler.cpp
rename : src/server/game/CharacterHandler.cpp => src/server/game/Entities/Player/CharacterHandler.cpp
rename : src/server/game/DuelHandler.cpp => src/server/game/Entities/Player/DuelHandler.cpp
rename : src/server/game/MiscHandler.cpp => src/server/game/Entities/Player/MiscHandler.cpp
rename : src/server/game/PetitionsHandler.cpp => src/server/game/Entities/Player/PetitionsHandler.cpp
rename : src/server/game/Player.cpp => src/server/game/Entities/Player/Player.cpp
rename : src/server/game/Player.h => src/server/game/Entities/Player/Player.h
rename : src/server/game/SocialMgr.cpp => src/server/game/Entities/Player/SocialMgr.cpp
rename : src/server/game/SocialMgr.h => src/server/game/Entities/Player/SocialMgr.h
rename : src/server/game/TicketHandler.cpp => src/server/game/Entities/Player/TicketHandler.cpp
rename : src/server/game/TradeHandler.cpp => src/server/game/Entities/Player/TradeHandler.cpp
rename : src/server/game/VoiceChatHandler.cpp => src/server/game/Entities/Player/VoiceChatHandler.cpp
rename : src/server/game/Totem.cpp => src/server/game/Entities/Totem/Totem.cpp
rename : src/server/game/Totem.h => src/server/game/Entities/Totem/Totem.h
rename : src/server/game/StatSystem.cpp => src/server/game/Entities/Unit/StatSystem.cpp
rename : src/server/game/Unit.cpp => src/server/game/Entities/Unit/Unit.cpp
rename : src/server/game/Unit.h => src/server/game/Entities/Unit/Unit.h
rename : src/server/game/Vehicle.cpp => src/server/game/Entities/Vehicle/Vehicle.cpp
rename : src/server/game/Vehicle.h => src/server/game/Entities/Vehicle/Vehicle.h
rename : src/server/game/GameEventMgr.cpp => src/server/game/Events/GameEventMgr.cpp
rename : src/server/game/GameEventMgr.h => src/server/game/Events/GameEventMgr.h
rename : src/server/game/GlobalEvents.cpp => src/server/game/Events/GlobalEvents.cpp
rename : src/server/game/GlobalEvents.h => src/server/game/Events/GlobalEvents.h
rename : src/server/game/UnitEvents.h => src/server/game/Events/UnitEvents.h
rename : src/server/game/Formulas.h => src/server/game/Globals/Formulas.h
rename : src/server/game/Language.h => src/server/game/Globals/Language.h
rename : src/server/game/SharedDefines.h => src/server/game/Globals/SharedDefines.h
rename : src/server/game/Group.cpp => src/server/game/Groups/Group.cpp
rename : src/server/game/Group.h => src/server/game/Groups/Group.h
rename : src/server/game/GroupHandler.cpp => src/server/game/Groups/GroupHandler.cpp
rename : src/server/game/GroupRefManager.h => src/server/game/Groups/GroupRefManager.h
rename : src/server/game/GroupReference.cpp => src/server/game/Groups/GroupReference.cpp
rename : src/server/game/GroupReference.h => src/server/game/Groups/GroupReference.h
rename : src/server/game/Guild.cpp => src/server/game/Guilds/Guild.cpp
rename : src/server/game/Guild.h => src/server/game/Guilds/Guild.h
rename : src/server/game/GuildHandler.cpp => src/server/game/Guilds/GuildHandler.cpp
rename : src/server/game/InstanceData.cpp => src/server/game/Instances/InstanceData.cpp
rename : src/server/game/InstanceData.h => src/server/game/Instances/InstanceData.h
rename : src/server/game/InstanceSaveMgr.cpp => src/server/game/Instances/InstanceSaveMgr.cpp
rename : src/server/game/InstanceSaveMgr.h => src/server/game/Instances/InstanceSaveMgr.h
rename : src/server/game/LFG.h => src/server/game/LookingForGroup/LFG.h
rename : src/server/game/LFGHandler.cpp => src/server/game/LookingForGroup/LFGHandler.cpp
rename : src/server/game/LFGMgr.cpp => src/server/game/LookingForGroup/LFGMgr.cpp
rename : src/server/game/LFGMgr.h => src/server/game/LookingForGroup/LFGMgr.h
rename : src/server/game/LootHandler.cpp => src/server/game/Loot/LootHandler.cpp
rename : src/server/game/LootMgr.cpp => src/server/game/Loot/LootMgr.cpp
rename : src/server/game/LootMgr.h => src/server/game/Loot/LootMgr.h
rename : src/server/game/Mail.cpp => src/server/game/Mails/Mail.cpp
rename : src/server/game/Mail.h => src/server/game/Mails/Mail.h
rename : src/server/game/Cell.h => src/server/game/Map/Cell/Cell.h
rename : src/server/game/CellImpl.h => src/server/game/Map/Cell/CellImpl.h
rename : src/server/game/GridDefines.h => src/server/game/Map/Grid/GridDefines.h
rename : src/server/game/GridNotifiers.cpp => src/server/game/Map/Grid/GridNotifiers.cpp
rename : src/server/game/GridNotifiers.h => src/server/game/Map/Grid/GridNotifiers.h
rename : src/server/game/GridNotifiersImpl.h => src/server/game/Map/Grid/GridNotifiersImpl.h
rename : src/server/game/GridStates.cpp => src/server/game/Map/Grid/GridStates.cpp
rename : src/server/game/GridStates.h => src/server/game/Map/Grid/GridStates.h
rename : src/server/game/ObjectGridLoader.cpp => src/server/game/Map/Grid/ObjectGridLoader.cpp
rename : src/server/game/ObjectGridLoader.h => src/server/game/Map/Grid/ObjectGridLoader.h
rename : src/server/game/Map.cpp => src/server/game/Map/Map.cpp
rename : src/server/game/Map.h => src/server/game/Map/Map.h
rename : src/server/game/MapInstanced.cpp => src/server/game/Map/MapInstanced.cpp
rename : src/server/game/MapInstanced.h => src/server/game/Map/MapInstanced.h
rename : src/server/game/MapManager.cpp => src/server/game/Map/MapManager.cpp
rename : src/server/game/MapManager.h => src/server/game/Map/MapManager.h
rename : src/server/game/MapRefManager.h => src/server/game/Map/MapRefManager.h
rename : src/server/game/MapReference.h => src/server/game/Map/MapReference.h
rename : src/server/game/MapUpdater.cpp => src/server/game/Map/MapUpdater.cpp
rename : src/server/game/MapUpdater.h => src/server/game/Map/MapUpdater.h
rename : src/server/game/ObjectPosSelector.cpp => src/server/game/Map/ObjectPosSelector.cpp
rename : src/server/game/ObjectPosSelector.h => src/server/game/Map/ObjectPosSelector.h
rename : src/server/game/ZoneScript.h => src/server/game/Map/ZoneScript.h
rename : src/server/game/DestinationHolder.cpp => src/server/game/Movement/DestinationHolder.cpp
rename : src/server/game/DestinationHolder.h => src/server/game/Movement/DestinationHolder.h
rename : src/server/game/DestinationHolderImp.h => src/server/game/Movement/DestinationHolderImp.h
rename : src/server/game/FollowerRefManager.h => src/server/game/Movement/FollowerRefManager.h
rename : src/server/game/FollowerReference.cpp => src/server/game/Movement/FollowerReference.cpp
rename : src/server/game/FollowerReference.h => src/server/game/Movement/FollowerReference.h
rename : src/server/game/MotionMaster.cpp => src/server/game/Movement/MotionMaster.cpp
rename : src/server/game/MotionMaster.h => src/server/game/Movement/MotionMaster.h
rename : src/server/game/ConfusedMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp
rename : src/server/game/ConfusedMovementGenerator.h => src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.h
rename : src/server/game/FleeingMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
rename : src/server/game/FleeingMovementGenerator.h => src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.h
rename : src/server/game/HomeMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp
rename : src/server/game/HomeMovementGenerator.h => src/server/game/Movement/MovementGenerators/HomeMovementGenerator.h
rename : src/server/game/IdleMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/IdleMovementGenerator.cpp
rename : src/server/game/IdleMovementGenerator.h => src/server/game/Movement/MovementGenerators/IdleMovementGenerator.h
rename : src/server/game/MovementGenerator.cpp => src/server/game/Movement/MovementGenerators/MovementGenerator.cpp
rename : src/server/game/MovementGenerator.h => src/server/game/Movement/MovementGenerators/MovementGenerator.h
rename : src/server/game/MovementGeneratorImpl.h => src/server/game/Movement/MovementGenerators/MovementGeneratorImpl.h
rename : src/server/game/PointMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp
rename : src/server/game/PointMovementGenerator.h => src/server/game/Movement/MovementGenerators/PointMovementGenerator.h
rename : src/server/game/RandomMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp
rename : src/server/game/RandomMovementGenerator.h => src/server/game/Movement/MovementGenerators/RandomMovementGenerator.h
rename : src/server/game/TargetedMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
rename : src/server/game/TargetedMovementGenerator.h => src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h
rename : src/server/game/WaypointMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
rename : src/server/game/WaypointMovementGenerator.h => src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h
rename : src/server/game/MovementHandler.cpp => src/server/game/Movement/MovementHandler.cpp
rename : src/server/game/Path.h => src/server/game/Movement/Path.h
rename : src/server/game/TaxiHandler.cpp => src/server/game/Movement/TaxiHandler.cpp
rename : src/server/game/Transports.cpp => src/server/game/Movement/Transports.cpp
rename : src/server/game/Transports.h => src/server/game/Movement/Transports.h
rename : src/server/game/Traveller.h => src/server/game/Movement/Traveller.h
rename : src/server/game/WaypointManager.cpp => src/server/game/Movement/WaypointManager.cpp
rename : src/server/game/WaypointManager.h => src/server/game/Movement/WaypointManager.h
rename : src/server/game/Opcodes.cpp => src/server/game/Opcodes/Opcodes.cpp
rename : src/server/game/Opcodes.h => src/server/game/Opcodes/Opcodes.h
rename : src/server/game/OutdoorPvP.cpp => src/server/game/OutdoorPvP/OutdoorPvP.cpp
rename : src/server/game/OutdoorPvP.h => src/server/game/OutdoorPvP/OutdoorPvP.h
rename : src/server/game/OutdoorPvPEP.cpp => src/server/game/OutdoorPvP/OutdoorPvPEP.cpp
rename : src/server/game/OutdoorPvPEP.h => src/server/game/OutdoorPvP/OutdoorPvPEP.h
rename : src/server/game/OutdoorPvPHP.cpp => src/server/game/OutdoorPvP/OutdoorPvPHP.cpp
rename : src/server/game/OutdoorPvPHP.h => src/server/game/OutdoorPvP/OutdoorPvPHP.h
rename : src/server/game/OutdoorPvPImpl.h => src/server/game/OutdoorPvP/OutdoorPvPImpl.h
rename : src/server/game/OutdoorPvPMgr.cpp => src/server/game/OutdoorPvP/OutdoorPvPMgr.cpp
rename : src/server/game/OutdoorPvPMgr.h => src/server/game/OutdoorPvP/OutdoorPvPMgr.h
rename : src/server/game/OutdoorPvPNA.cpp => src/server/game/OutdoorPvP/OutdoorPvPNA.cpp
rename : src/server/game/OutdoorPvPNA.h => src/server/game/OutdoorPvP/OutdoorPvPNA.h
rename : src/server/game/OutdoorPvPSI.cpp => src/server/game/OutdoorPvP/OutdoorPvPSI.cpp
rename : src/server/game/OutdoorPvPSI.h => src/server/game/OutdoorPvP/OutdoorPvPSI.h
rename : src/server/game/OutdoorPvPTF.cpp => src/server/game/OutdoorPvP/OutdoorPvPTF.cpp
rename : src/server/game/OutdoorPvPTF.h => src/server/game/OutdoorPvP/OutdoorPvPTF.h
rename : src/server/game/OutdoorPvPZM.cpp => src/server/game/OutdoorPvP/OutdoorPvPZM.cpp
rename : src/server/game/OutdoorPvPZM.h => src/server/game/OutdoorPvP/OutdoorPvPZM.h
rename : src/server/game/PoolHandler.cpp => src/server/game/Pools/PoolHandler.cpp
rename : src/server/game/PoolHandler.h => src/server/game/Pools/PoolHandler.h
rename : src/server/game/pchdef.cpp => src/server/game/PrecompiledHeaders/pchdef.cpp
rename : src/server/game/pchdef.h => src/server/game/PrecompiledHeaders/pchdef.h
rename : src/server/game/pchlinux.cpp => src/server/game/PrecompiledHeaders/pchlinux.cpp
rename : src/server/game/pchlinux.h => src/server/game/PrecompiledHeaders/pchlinux.h
rename : src/server/game/QueryHandler.cpp => src/server/game/Quests/QueryHandler.cpp
rename : src/server/game/QuestDef.cpp => src/server/game/Quests/QuestDef.cpp
rename : src/server/game/QuestDef.h => src/server/game/Quests/QuestDef.h
rename : src/server/game/QuestHandler.cpp => src/server/game/Quests/QuestHandler.cpp
rename : src/server/game/ReputationMgr.cpp => src/server/game/Reputation/ReputationMgr.cpp
rename : src/server/game/ReputationMgr.h => src/server/game/Reputation/ReputationMgr.h
rename : src/server/game/ScriptLoader.cpp => src/server/game/ScriptMgr/ScriptLoader.cpp
rename : src/server/game/ScriptLoader.h => src/server/game/ScriptMgr/ScriptLoader.h
rename : src/server/game/ScriptMgr.cpp => src/server/game/ScriptMgr/ScriptMgr.cpp
rename : src/server/game/ScriptMgr.h => src/server/game/ScriptMgr/ScriptMgr.h
rename : src/server/game/ScriptSystem.cpp => src/server/game/ScriptMgr/ScriptSystem.cpp
rename : src/server/game/ScriptSystem.h => src/server/game/ScriptMgr/ScriptSystem.h
rename : src/server/game/ScriptedPch.cpp => src/server/game/ScriptMgr/ScriptedPch.cpp
rename : src/server/game/ScriptedPch.h => src/server/game/ScriptMgr/ScriptedPch.h
rename : src/server/game/SkillDiscovery.cpp => src/server/game/Skills/SkillDiscovery.cpp
rename : src/server/game/SkillDiscovery.h => src/server/game/Skills/SkillDiscovery.h
rename : src/server/game/SkillExtraItems.cpp => src/server/game/Skills/SkillExtraItems.cpp
rename : src/server/game/SkillExtraItems.h => src/server/game/Skills/SkillExtraItems.h
rename : src/server/game/SkillHandler.cpp => src/server/game/Skills/SkillHandler.cpp
rename : src/server/game/SpellAuraDefines.h => src/server/game/Spells/Auras/SpellAuraDefines.h
rename : src/server/game/SpellAuraEffects.cpp => src/server/game/Spells/Auras/SpellAuraEffects.cpp
rename : src/server/game/SpellAuraEffects.h => src/server/game/Spells/Auras/SpellAuraEffects.h
rename : src/server/game/SpellAuras.cpp => src/server/game/Spells/Auras/SpellAuras.cpp
rename : src/server/game/SpellAuras.h => src/server/game/Spells/Auras/SpellAuras.h
rename : src/server/game/SpellEffects.cpp => src/server/game/Spells/Auras/SpellEffects.cpp
rename : src/server/game/Spell.cpp => src/server/game/Spells/Spell.cpp
rename : src/server/game/Spell.h => src/server/game/Spells/Spell.h
rename : src/server/game/SpellHandler.cpp => src/server/game/Spells/SpellHandler.cpp
rename : src/server/game/SpellMgr.cpp => src/server/game/Spells/SpellMgr.cpp
rename : src/server/game/SpellMgr.h => src/server/game/Spells/SpellMgr.h
rename : src/server/game/PlayerDump.cpp => src/server/game/Tools/PlayerDump.cpp
rename : src/server/game/PlayerDump.h => src/server/game/Tools/PlayerDump.h
rename : src/server/game/Tools.cpp => src/server/game/Tools/Tools.cpp
rename : src/server/game/Tools.h => src/server/game/Tools/Tools.h
rename : src/server/game/Weather.cpp => src/server/game/Weather/Weather.cpp
rename : src/server/game/Weather.h => src/server/game/Weather/Weather.h
rename : src/server/game/TimeMgr.cpp => src/server/game/World/TimeMgr.cpp
rename : src/server/game/TimeMgr.h => src/server/game/World/TimeMgr.h
rename : src/server/game/World.cpp => src/server/game/World/World.cpp
rename : src/server/game/World.h => src/server/game/World/World.h
rename : src/server/game/WorldLog.cpp => src/server/game/World/WorldLog.cpp
rename : src/server/game/WorldLog.h => src/server/game/World/WorldLog.h
rename : src/server/game/WorldSession.cpp => src/server/game/World/WorldSession.cpp
rename : src/server/game/WorldSession.h => src/server/game/World/WorldSession.h
rename : src/server/game/WorldSocket.cpp => src/server/game/World/WorldSocket.cpp
rename : src/server/game/WorldSocket.h => src/server/game/World/WorldSocket.h
rename : src/server/game/WorldSocketMgr.cpp => src/server/game/World/WorldSocketMgr.cpp
rename : src/server/game/WorldSocketMgr.h => src/server/game/World/WorldSocketMgr.h
Diffstat (limited to 'src/server/game/Tools/PlayerDump.cpp')
-rw-r--r-- | src/server/game/Tools/PlayerDump.cpp | 631 |
1 files changed, 631 insertions, 0 deletions
diff --git a/src/server/game/Tools/PlayerDump.cpp b/src/server/game/Tools/PlayerDump.cpp new file mode 100644 index 00000000000..8ebcbce50c8 --- /dev/null +++ b/src/server/game/Tools/PlayerDump.cpp @@ -0,0 +1,631 @@ +/* + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "Common.h" +#include "PlayerDump.h" +#include "Database/DatabaseEnv.h" +#include "Database/SQLStorage.h" +#include "UpdateFields.h" +#include "ObjectMgr.h" + +#define DUMP_TABLE_COUNT 26 +struct DumpTable +{ + char const* name; + DumpTableType type; +}; + +static DumpTable dumpTables[DUMP_TABLE_COUNT] = +{ + { "characters", DTT_CHARACTER }, + { "character_account_data", DTT_CHAR_TABLE }, + { "character_achievement", DTT_CHAR_TABLE }, + { "character_achievement_progress", DTT_CHAR_TABLE }, + { "character_action", DTT_CHAR_TABLE }, + { "character_aura", DTT_CHAR_TABLE }, + { "character_declinedname", DTT_CHAR_TABLE }, + { "character_equipmentsets", DTT_EQSET_TABLE}, + { "character_gifts", DTT_ITEM_GIFT }, + { "character_glyphs", DTT_CHAR_TABLE }, + { "character_homebind", DTT_CHAR_TABLE }, + { "character_inventory", DTT_INVENTORY }, + { "character_pet", DTT_PET }, + { "character_pet_declinedname", DTT_PET }, + { "character_queststatus", DTT_CHAR_TABLE }, + { "character_reputation", DTT_CHAR_TABLE }, + { "character_skills", DTT_CHAR_TABLE }, + { "character_spell", DTT_CHAR_TABLE }, + { "character_spell_cooldown", DTT_CHAR_TABLE }, + { "character_talent", DTT_CHAR_TABLE }, + { "item_instance", DTT_ITEM }, + { "mail", DTT_MAIL }, + { "mail_items", DTT_MAIL_ITEM }, + { "pet_aura", DTT_PET_TABLE }, + { "pet_spell", DTT_PET_TABLE }, + { "pet_spell_cooldown", DTT_PET_TABLE }, +}; + +// Low level functions +static bool findtoknth(std::string &str, int n, std::string::size_type &s, std::string::size_type &e) +{ + int i; s = e = 0; + std::string::size_type size = str.size(); + for (i = 1; s < size && i < n; s++) if (str[s] == ' ') ++i; + if (i < n) + return false; + + e = str.find(' ', s); + + return e != std::string::npos; +} + +std::string gettoknth(std::string &str, int n) +{ + std::string::size_type s = 0, e = 0; + if (!findtoknth(str, n, s, e)) + return ""; + + return str.substr(s, e-s); +} + +bool findnth(std::string &str, int n, std::string::size_type &s, std::string::size_type &e) +{ + s = str.find("VALUES ('")+9; + if (s == std::string::npos) return false; + + do + { + e = str.find("'",s); + if (e == std::string::npos) return false; + } while (str[e-1] == '\\'); + + for (int i = 1; i < n; ++i) + { + do + { + s = e+4; + e = str.find("'",s); + if (e == std::string::npos) return false; + } while (str[e-1] == '\\'); + } + return true; +} + +std::string gettablename(std::string &str) +{ + std::string::size_type s = 13; + std::string::size_type e = str.find(_TABLE_SIM_, s); + if (e == std::string::npos) + return ""; + + return str.substr(s, e-s); +} + +bool changenth(std::string &str, int n, const char *with, bool insert = false, bool nonzero = false) +{ + std::string::size_type s, e; + if (!findnth(str,n,s,e)) + return false; + + if (nonzero && str.substr(s,e-s) == "0") + return true; // not an error + if (!insert) + str.replace(s,e-s, with); + else + str.insert(s, with); + + return true; +} + +std::string getnth(std::string &str, int n) +{ + std::string::size_type s, e; + if (!findnth(str,n,s,e)) + return ""; + + return str.substr(s, e-s); +} + +bool changetoknth(std::string &str, int n, const char *with, bool insert = false, bool nonzero = false) +{ + std::string::size_type s = 0, e = 0; + if (!findtoknth(str, n, s, e)) + return false; + if (nonzero && str.substr(s,e-s) == "0") + return true; // not an error + if (!insert) + str.replace(s, e-s, with); + else + str.insert(s, with); + + return true; +} + +uint32 registerNewGuid(uint32 oldGuid, std::map<uint32, uint32> &guidMap, uint32 hiGuid) +{ + std::map<uint32, uint32>::const_iterator itr = guidMap.find(oldGuid); + if (itr != guidMap.end()) + return itr->second; + + uint32 newguid = hiGuid + guidMap.size(); + guidMap[oldGuid] = newguid; + return newguid; +} + +bool changeGuid(std::string &str, int n, std::map<uint32, uint32> &guidMap, uint32 hiGuid, bool nonzero = false) +{ + char chritem[20]; + uint32 oldGuid = atoi(getnth(str, n).c_str()); + if (nonzero && oldGuid == 0) + return true; // not an error + + uint32 newGuid = registerNewGuid(oldGuid, guidMap, hiGuid); + snprintf(chritem, 20, "%d", newGuid); + + return changenth(str, n, chritem, false, nonzero); +} + +bool changetokGuid(std::string &str, int n, std::map<uint32, uint32> &guidMap, uint32 hiGuid, bool nonzero = false) +{ + char chritem[20]; + uint32 oldGuid = atoi(gettoknth(str, n).c_str()); + if (nonzero && oldGuid == 0) + return true; // not an error + + uint32 newGuid = registerNewGuid(oldGuid, guidMap, hiGuid); + snprintf(chritem, 20, "%d", newGuid); + + return changetoknth(str, n, chritem, false, nonzero); +} + +std::string CreateDumpString(char const* tableName, QueryResult_AutoPtr result) +{ + if (!tableName || !result) return ""; + std::ostringstream ss; + ss << "INSERT INTO "<< _TABLE_SIM_ << tableName << _TABLE_SIM_ << " VALUES ("; + Field *fields = result->Fetch(); + for (uint32 i = 0; i < result->GetFieldCount(); ++i) + { + if (i == 0) ss << "'"; + else ss << ", '"; + + std::string s = fields[i].GetCppString(); + CharacterDatabase.escape_string(s); + ss << s; + + ss << "'"; + } + ss << ");"; + return ss.str(); +} + +std::string PlayerDumpWriter::GenerateWhereStr(char const* field, uint32 guid) +{ + std::ostringstream wherestr; + wherestr << field << " = '" << guid << "'"; + return wherestr.str(); +} + +std::string PlayerDumpWriter::GenerateWhereStr(char const* field, GUIDs const& guids, GUIDs::const_iterator& itr) +{ + std::ostringstream wherestr; + wherestr << field << " IN ('"; + for (; itr != guids.end(); ++itr) + { + wherestr << *itr; + + if (wherestr.str().size() > MAX_QUERY_LEN - 50) // near to max query + { + ++itr; + break; + } + + GUIDs::const_iterator itr2 = itr; + if (++itr2 != guids.end()) + wherestr << "','"; + } + wherestr << "')"; + return wherestr.str(); +} + +void StoreGUID(QueryResult_AutoPtr result,uint32 field,std::set<uint32>& guids) +{ + Field* fields = result->Fetch(); + uint32 guid = fields[field].GetUInt32(); + if (guid) + guids.insert(guid); +} + +void StoreGUID(QueryResult_AutoPtr result,uint32 data,uint32 field, std::set<uint32>& guids) +{ + Field* fields = result->Fetch(); + std::string dataStr = fields[data].GetCppString(); + uint32 guid = atoi(gettoknth(dataStr, field).c_str()); + if (guid) + guids.insert(guid); +} + +// Writing - High-level functions +void PlayerDumpWriter::DumpTable(std::string& dump, uint32 guid, char const*tableFrom, char const*tableTo, DumpTableType type) +{ + GUIDs const* guids = NULL; + char const* fieldname = NULL; + + switch (type) + { + case DTT_ITEM: fieldname = "guid"; guids = &items; break; + case DTT_ITEM_GIFT: fieldname = "item_guid"; guids = &items; break; + case DTT_PET: fieldname = "owner"; break; + case DTT_PET_TABLE: fieldname = "guid"; guids = &pets; break; + case DTT_MAIL: fieldname = "receiver"; break; + case DTT_MAIL_ITEM: fieldname = "mail_id"; guids = &mails; break; + default: fieldname = "guid"; break; + } + + // for guid set stop if set is empty + if (guids && guids->empty()) + return; // nothing to do + + // setup for guids case start position + GUIDs::const_iterator guids_itr; + if (guids) + guids_itr = guids->begin(); + + do + { + std::string wherestr; + + if (guids) // set case, get next guids string + wherestr = GenerateWhereStr(fieldname,*guids,guids_itr); + else // not set case, get single guid string + wherestr = GenerateWhereStr(fieldname,guid); + + QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT * FROM %s WHERE %s", tableFrom, wherestr.c_str()); + if (!result) + return; + + do + { + // collect guids + switch (type) + { + case DTT_INVENTORY: + StoreGUID(result,3,items); break; // item guid collection (character_inventory.item) + case DTT_PET: + StoreGUID(result,0,pets); break; // pet petnumber collection (character_pet.id) + case DTT_MAIL: + StoreGUID(result,0,mails); // mail id collection (mail.id) + case DTT_MAIL_ITEM: + StoreGUID(result,1,items); break; // item guid collection (mail_items.item_guid) + default: break; + } + + dump += CreateDumpString(tableTo, result); + dump += "\n"; + } + while (result->NextRow()); + } + while (guids && guids_itr != guids->end()); // not set case iterate single time, set case iterate for all guids +} + +std::string PlayerDumpWriter::GetDump(uint32 guid) +{ + std::string dump; + + dump += "IMPORTANT NOTE: THIS DUMPFILE IS MADE FOR USE WITH THE 'PDUMP' COMMAND ONLY - EITHER THROUGH INGAME CHAT OR ON CONSOLE!\n"; + dump += "IMPORTANT NOTE: DO NOT apply it directly - it will irreversibly DAMAGE and CORRUPT your database! You have been warned!\n\n"; + + for (int i = 0; i < DUMP_TABLE_COUNT; ++i) + DumpTable(dump, guid, dumpTables[i].name, dumpTables[i].name, dumpTables[i].type); + + // TODO: Add instance/group.. + // TODO: Add a dump level option to skip some non-important tables + + return dump; +} + +DumpReturn PlayerDumpWriter::WriteDump(const std::string& file, uint32 guid) +{ + FILE *fout = fopen(file.c_str(), "w"); + if (!fout) + return DUMP_FILE_OPEN_ERROR; + + std::string dump = GetDump(guid); + + fprintf(fout,"%s\n",dump.c_str()); + fclose(fout); + return DUMP_SUCCESS; +} + +// Reading - High-level functions +#define ROLLBACK(DR) {CharacterDatabase.RollbackTransaction(); fclose(fin); return (DR);} + +DumpReturn PlayerDumpReader::LoadDump(const std::string& file, uint32 account, std::string name, uint32 guid) +{ + // check character count + { + QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT COUNT(guid) FROM characters WHERE account = '%d'", account); + uint8 charcount = 0; + if (result) + { + Field *fields=result->Fetch(); + charcount = fields[0].GetUInt8(); + + if (charcount >= 10) + return DUMP_TOO_MANY_CHARS; + } + } + + FILE *fin = fopen(file.c_str(), "r"); + if (!fin) + return DUMP_FILE_OPEN_ERROR; + + QueryResult_AutoPtr result = QueryResult_AutoPtr(NULL); + char newguid[20], chraccount[20], newpetid[20], currpetid[20], lastpetid[20]; + + // make sure the same guid doesn't already exist and is safe to use + bool incHighest = true; + if (guid != 0 && guid < objmgr.m_hiCharGuid) + { + result = CharacterDatabase.PQuery("SELECT 1 FROM characters WHERE guid = '%d'", guid); + if (result) + guid = objmgr.m_hiCharGuid; // use first free if exists + else incHighest = false; + } + else + guid = objmgr.m_hiCharGuid; + + // normalize the name if specified and check if it exists + if (!normalizePlayerName(name)) + name = ""; + + if (ObjectMgr::CheckPlayerName(name,true) == CHAR_NAME_SUCCESS) + { + CharacterDatabase.escape_string(name); // for safe, we use name only for sql quearies anyway + result = CharacterDatabase.PQuery("SELECT 1 FROM characters WHERE name = '%s'", name.c_str()); + if (result) + name = ""; // use the one from the dump + } + else + name = ""; + + // name encoded or empty + + snprintf(newguid, 20, "%d", guid); + snprintf(chraccount, 20, "%d", account); + snprintf(newpetid, 20, "%d", objmgr.GeneratePetNumber()); + snprintf(lastpetid, 20, "%s", ""); + + std::map<uint32,uint32> items; + std::map<uint32,uint32> mails; + char buf[32000] = ""; + + typedef std::map<uint32, uint32> PetIds; // old->new petid relation + typedef PetIds::value_type PetIdsPair; + PetIds petids; + + CharacterDatabase.BeginTransaction(); + while (!feof(fin)) + { + if (!fgets(buf, 32000, fin)) + { + if (feof(fin)) break; + ROLLBACK(DUMP_FILE_BROKEN); + } + + std::string line; line.assign(buf); + + // skip empty strings + size_t nw_pos = line.find_first_not_of(" \t\n\r\7"); + if (nw_pos == std::string::npos) + continue; + + // skip logfile-side dump start notice, the important notes and dump end notices + if ((line.substr(nw_pos,16) == "== START DUMP ==") || + (line.substr(nw_pos,15) == "IMPORTANT NOTE:") || + (line.substr(nw_pos,14) == "== END DUMP ==")) + continue; + + // add required_ check + /* + if (line.substr(nw_pos,41) == "UPDATE character_db_version SET required_") + { + if (!CharacterDatabase.Execute(line.c_str())) + ROLLBACK(DUMP_FILE_BROKEN); + + continue; + } + */ + + // determine table name and load type + std::string tn = gettablename(line); + if (tn.empty()) + { + sLog.outError("LoadPlayerDump: Can't extract table name from line: '%s'!", line.c_str()); + ROLLBACK(DUMP_FILE_BROKEN); + } + + DumpTableType type; + uint8 i; + for (i = 0; i < DUMP_TABLE_COUNT; ++i) + { + if (tn == dumpTables[i].name) + { + type = dumpTables[i].type; + break; + } + } + + if (i == DUMP_TABLE_COUNT) + { + sLog.outError("LoadPlayerDump: Unknown table: '%s'!", tn.c_str()); + ROLLBACK(DUMP_FILE_BROKEN); + } + + // change the data to server values + switch(type) + { + case DTT_CHAR_TABLE: + if (!changenth(line, 1, newguid)) // character_*.guid update + ROLLBACK(DUMP_FILE_BROKEN); + break; + + case DTT_CHARACTER: + { + if (!changenth(line, 1, newguid)) // characters.guid update + ROLLBACK(DUMP_FILE_BROKEN); + + if (!changenth(line, 2, chraccount)) // characters.account update + ROLLBACK(DUMP_FILE_BROKEN); + + if (name == "") + { + // check if the original name already exists + name = getnth(line, 3); + CharacterDatabase.escape_string(name); + + result = CharacterDatabase.PQuery("SELECT 1 FROM characters WHERE name = '%s'", name.c_str()); + if (result) + { + if (!changenth(line, 36, "1")) // characters.at_login set to "rename on login" + ROLLBACK(DUMP_FILE_BROKEN); + } + } + else if (!changenth(line, 3, name.c_str())) // characters.name + ROLLBACK(DUMP_FILE_BROKEN); + + break; + } + case DTT_INVENTORY: + { + if (!changenth(line, 1, newguid)) // character_inventory.guid update + ROLLBACK(DUMP_FILE_BROKEN); + + if (!changeGuid(line, 2, items, objmgr.m_hiItemGuid, true)) + ROLLBACK(DUMP_FILE_BROKEN); // character_inventory.bag update + if (!changeGuid(line, 4, items, objmgr.m_hiItemGuid)) + ROLLBACK(DUMP_FILE_BROKEN); // character_inventory.item update + break; + } + case DTT_ITEM: + { + // item, owner, data field:item, owner guid + if (!changeGuid(line, 1, items, objmgr.m_hiItemGuid)) + ROLLBACK(DUMP_FILE_BROKEN); // item_instance.guid update + if (!changenth(line, 2, newguid)) // item_instance.owner_guid update + ROLLBACK(DUMP_FILE_BROKEN); + std::string vals = getnth(line,3); // item_instance.data get + if (!changetokGuid(vals, OBJECT_FIELD_GUID+1, items, objmgr.m_hiItemGuid)) + ROLLBACK(DUMP_FILE_BROKEN); // item_instance.data.OBJECT_FIELD_GUID update + if (!changetoknth(vals, ITEM_FIELD_OWNER+1, newguid)) + ROLLBACK(DUMP_FILE_BROKEN); // item_instance.data.ITEM_FIELD_OWNER update + if (!changenth(line, 3, vals.c_str())) // item_instance.data update + ROLLBACK(DUMP_FILE_BROKEN); + break; + } + case DTT_ITEM_GIFT: + { + if (!changenth(line, 1, newguid)) // character_gifts.guid update + ROLLBACK(DUMP_FILE_BROKEN); + if (!changeGuid(line, 2, items, objmgr.m_hiItemGuid)) + ROLLBACK(DUMP_FILE_BROKEN); // character_gifts.item_guid update + break; + } + case DTT_PET: + { + //store a map of old pet id to new inserted pet id for use by type 5 tables + snprintf(currpetid, 20, "%s", getnth(line, 1).c_str()); + if (strlen(lastpetid) == 0) snprintf(lastpetid, 20, "%s", currpetid); + if (strcmp(lastpetid,currpetid) != 0) + { + snprintf(newpetid, 20, "%d", objmgr.GeneratePetNumber()); + snprintf(lastpetid, 20, "%s", currpetid); + } + + std::map<uint32, uint32> :: const_iterator petids_iter = petids.find(atoi(currpetid)); + + if (petids_iter == petids.end()) + { + petids.insert(PetIdsPair(atoi(currpetid), atoi(newpetid))); + } + + if (!changenth(line, 1, newpetid)) // character_pet.id update + ROLLBACK(DUMP_FILE_BROKEN); + if (!changenth(line, 3, newguid)) // character_pet.owner update + ROLLBACK(DUMP_FILE_BROKEN); + + break; + } + case DTT_PET_TABLE: // pet_aura, pet_spell, pet_spell_cooldown + { + snprintf(currpetid, 20, "%s", getnth(line, 1).c_str()); + + // lookup currpetid and match to new inserted pet id + std::map<uint32, uint32> :: const_iterator petids_iter = petids.find(atoi(currpetid)); + if (petids_iter == petids.end()) // couldn't find new inserted id + ROLLBACK(DUMP_FILE_BROKEN); + + snprintf(newpetid, 20, "%d", petids_iter->second); + + if (!changenth(line, 1, newpetid)) + ROLLBACK(DUMP_FILE_BROKEN); + + break; + } + case DTT_MAIL: // mail + { + if (!changeGuid(line, 1, mails, objmgr.m_mailid)) + ROLLBACK(DUMP_FILE_BROKEN); // mail.id update + if (!changenth(line, 6, newguid)) // mail.receiver update + ROLLBACK(DUMP_FILE_BROKEN); + break; + } + case DTT_MAIL_ITEM: // mail_items + { + if (!changeGuid(line, 1, mails, objmgr.m_mailid)) + ROLLBACK(DUMP_FILE_BROKEN); // mail_items.id + if (!changeGuid(line, 2, items, objmgr.m_hiItemGuid)) + ROLLBACK(DUMP_FILE_BROKEN); // mail_items.item_guid + if (!changenth(line, 4, newguid)) // mail_items.receiver + ROLLBACK(DUMP_FILE_BROKEN); + break; + } + default: + sLog.outError("Unknown dump table type: %u",type); + break; + } + + if (!CharacterDatabase.Execute(line.c_str())) + ROLLBACK(DUMP_FILE_BROKEN); + } + + CharacterDatabase.CommitTransaction(); + + objmgr.m_hiItemGuid += items.size(); + objmgr.m_mailid += mails.size(); + + if (incHighest) + ++objmgr.m_hiCharGuid; + + fclose(fin); + + return DUMP_SUCCESS; +} + |