diff options
author | Machiavelli <none@none> | 2010-08-18 02:25:52 +0200 |
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committer | Machiavelli <none@none> | 2010-08-18 02:25:52 +0200 |
commit | 87218eadcdeac5ba86a035edfd079958405cb24f (patch) | |
tree | b72020ed0d390953b70d2026bf4c0b16c8271d11 /src/server/game/Tools/PlayerDump.cpp | |
parent | 1ab2bd6d58adf35090ca3a9ef82eee00a14ff507 (diff) |
* HIGHLY EXPERIMENTAL - USE AT OWN RISK *
Database Layer:
- Implement connection pooling: Instead of 1 delay thread per database, you can configure between 1 and 32 worker threads that have a seperate thread in the core and have a seperate connection to the MySQL server (based on raczman/Albator´s database layer for Trinitycore3)
- Implement a configurable thread bundle for synchroneous requests from seperate core threads (see worldserver.conf.dist for more info)
- Every mapupdate thread now has its seperate MySQL connection to the world and characters database
- Drop inconsistent PExecuteLog function - query logging will be implemented CONSISTENTLY later
- Drop current prepared statement interface - this will be done *properly* later
- You´ll need to update your worldserver.conf and authserver.conf
- You´re recommended to make a backup of your databases before using this.
* HIGHLY EXPERIMENTAL - USE AT OWN RISK *
* HIGHLY EXPERIMENTAL - USE AT OWN RISK *
etc.
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/Tools/PlayerDump.cpp')
-rw-r--r-- | src/server/game/Tools/PlayerDump.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/server/game/Tools/PlayerDump.cpp b/src/server/game/Tools/PlayerDump.cpp index 402a274f3cf..4fed5faa7dd 100644 --- a/src/server/game/Tools/PlayerDump.cpp +++ b/src/server/game/Tools/PlayerDump.cpp @@ -629,8 +629,7 @@ DumpReturn PlayerDumpReader::LoadDump(const std::string& file, uint32 account, s fixNULLfields(line); - if (!CharacterDatabase.Execute(line.c_str())) - ROLLBACK(DUMP_FILE_BROKEN); + CharacterDatabase.Execute(line.c_str()); } CharacterDatabase.CommitTransaction(); |