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authorMachiavelli <none@none>2010-08-21 03:19:25 +0200
committerMachiavelli <none@none>2010-08-21 03:19:25 +0200
commit994186f2672547761392c71ed15ded2a83e8c20d (patch)
tree53eec0c7571642b9490d2a664671cb216a730993 /src/server/game/Tools/PlayerDump.cpp
parenta7498d2f560e24b2ae3b4f6cc46ea2223a41e16f (diff)
DB Layer:
- Make SQL Transactions actual objects used in code. (Thanks to Derex for the idea) * Uncommitted transactions will be automatically rolled back and cleaned up using ACE_Refcounted_Auto_Ptr, so no need to call Rollback() in the code. * Prevents recursive transactions and makes developers aware of transactions going on. * Gets rid of unneccesary overhead iterating over a concurrent map. - Some cleanups in affected code, including better usage of transaction control in AH / mail related code to prevent data loss. *** Experimental, use at own risk, recommended to backup your DBs. *** --HG-- branch : trunk
Diffstat (limited to 'src/server/game/Tools/PlayerDump.cpp')
-rw-r--r--src/server/game/Tools/PlayerDump.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Tools/PlayerDump.cpp b/src/server/game/Tools/PlayerDump.cpp
index 4fed5faa7dd..5dd0ed97dc7 100644
--- a/src/server/game/Tools/PlayerDump.cpp
+++ b/src/server/game/Tools/PlayerDump.cpp
@@ -369,7 +369,7 @@ DumpReturn PlayerDumpWriter::WriteDump(const std::string& file, uint32 guid)
}
// Reading - High-level functions
-#define ROLLBACK(DR) {CharacterDatabase.RollbackTransaction(); fclose(fin); return (DR);}
+#define ROLLBACK(DR) {fclose(fin); return (DR);}
void fixNULLfields(std::string &line)
{
@@ -436,7 +436,7 @@ DumpReturn PlayerDumpReader::LoadDump(const std::string& file, uint32 account, s
typedef PetIds::value_type PetIdsPair;
PetIds petids;
- CharacterDatabase.BeginTransaction();
+ SQLTransaction trans = CharacterDatabase.BeginTransaction();
while (!feof(fin))
{
if (!fgets(buf, 32000, fin))
@@ -629,10 +629,10 @@ DumpReturn PlayerDumpReader::LoadDump(const std::string& file, uint32 account, s
fixNULLfields(line);
- CharacterDatabase.Execute(line.c_str());
+ trans->Append(line.c_str());
}
- CharacterDatabase.CommitTransaction();
+ CharacterDatabase.CommitTransaction(trans);
sObjectMgr.m_hiItemGuid += items.size();
sObjectMgr.m_mailid += mails.size();