diff options
author | Machiavelli <none@none> | 2010-08-21 03:19:25 +0200 |
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committer | Machiavelli <none@none> | 2010-08-21 03:19:25 +0200 |
commit | 994186f2672547761392c71ed15ded2a83e8c20d (patch) | |
tree | 53eec0c7571642b9490d2a664671cb216a730993 /src/server/game/Tools/PlayerDump.cpp | |
parent | a7498d2f560e24b2ae3b4f6cc46ea2223a41e16f (diff) |
DB Layer:
- Make SQL Transactions actual objects used in code. (Thanks to Derex for the idea)
* Uncommitted transactions will be automatically rolled back and cleaned up using ACE_Refcounted_Auto_Ptr, so no need to call Rollback() in the code.
* Prevents recursive transactions and makes developers aware of transactions going on.
* Gets rid of unneccesary overhead iterating over a concurrent map.
- Some cleanups in affected code, including better usage of transaction control in AH / mail related code to prevent data loss.
*** Experimental, use at own risk, recommended to backup your DBs. ***
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/Tools/PlayerDump.cpp')
-rw-r--r-- | src/server/game/Tools/PlayerDump.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Tools/PlayerDump.cpp b/src/server/game/Tools/PlayerDump.cpp index 4fed5faa7dd..5dd0ed97dc7 100644 --- a/src/server/game/Tools/PlayerDump.cpp +++ b/src/server/game/Tools/PlayerDump.cpp @@ -369,7 +369,7 @@ DumpReturn PlayerDumpWriter::WriteDump(const std::string& file, uint32 guid) } // Reading - High-level functions -#define ROLLBACK(DR) {CharacterDatabase.RollbackTransaction(); fclose(fin); return (DR);} +#define ROLLBACK(DR) {fclose(fin); return (DR);} void fixNULLfields(std::string &line) { @@ -436,7 +436,7 @@ DumpReturn PlayerDumpReader::LoadDump(const std::string& file, uint32 account, s typedef PetIds::value_type PetIdsPair; PetIds petids; - CharacterDatabase.BeginTransaction(); + SQLTransaction trans = CharacterDatabase.BeginTransaction(); while (!feof(fin)) { if (!fgets(buf, 32000, fin)) @@ -629,10 +629,10 @@ DumpReturn PlayerDumpReader::LoadDump(const std::string& file, uint32 account, s fixNULLfields(line); - CharacterDatabase.Execute(line.c_str()); + trans->Append(line.c_str()); } - CharacterDatabase.CommitTransaction(); + CharacterDatabase.CommitTransaction(trans); sObjectMgr.m_hiItemGuid += items.size(); sObjectMgr.m_mailid += mails.size(); |