diff options
| author | ariel- <ariel-@users.noreply.github.com> | 2016-08-16 00:44:31 -0300 |
|---|---|---|
| committer | ariel- <ariel-@users.noreply.github.com> | 2016-08-16 00:44:31 -0300 |
| commit | 9cdbf903e28fca303c580b096016e26c402a6a7f (patch) | |
| tree | df5625de01bd573d42a2f6197a58e270da703195 /src/server/game/Tools/PlayerDump.cpp | |
| parent | 82517ef46277170cc8db703d9e3a22078a4acb66 (diff) | |
Core/BattlegroundMgr: Update Battlegrounds each second instead of every tick (just like Battlefield).
There are some battleground scripts (like SOTA) performing object access every update, this should help throttle the cpu usage.
Diffstat (limited to 'src/server/game/Tools/PlayerDump.cpp')
0 files changed, 0 insertions, 0 deletions
