diff options
author | Treeston <treeston.mmoc@gmail.com> | 2020-07-26 01:53:34 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2020-08-03 19:39:00 +0200 |
commit | e9392ad28767626e519c463e2110184d71ba8426 (patch) | |
tree | da391d7daf1ede4ef73883b5053520e160dc4ec4 /src/server/game/Tools/PlayerDump.cpp | |
parent | caa1e1171a1ea4e2db754cfb52b3be795385d544 (diff) |
Core/Authserver: Authserver cleanup (PR#25093)
- Fix a handful of 1/256 bugs with most significant byte zero in BigNumber
- Get rid of (most of) the C-style arrays in authserver
- CryptoRandom as a unified source for cryptographic randomness
- Bring our other crypto APIs into 2020
- BigNumber usability improvements
- Authserver is now actually readable as a result of all of the above
(cherry picked from commit 210176fd915cf4ba16f428d3c1a249a71f4aa7a7)
Diffstat (limited to 'src/server/game/Tools/PlayerDump.cpp')
-rw-r--r-- | src/server/game/Tools/PlayerDump.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Tools/PlayerDump.cpp b/src/server/game/Tools/PlayerDump.cpp index e96a1101ad4..87d2c76b874 100644 --- a/src/server/game/Tools/PlayerDump.cpp +++ b/src/server/game/Tools/PlayerDump.cpp @@ -636,7 +636,7 @@ inline void AppendTableDump(StringTransaction& trans, TableStruct const& tableSt else { std::vector<uint8> b(fields[i].GetBinary()); - ss << "0x" << ByteArrayToHexStr(b.data(), b.size()); + ss << "0x" << ByteArrayToHexStr(b); } } |