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authorTreeston <treeston.mmoc@gmail.com>2020-07-26 01:53:34 +0200
committerShauren <shauren.trinity@gmail.com>2020-08-03 19:39:00 +0200
commite9392ad28767626e519c463e2110184d71ba8426 (patch)
treeda391d7daf1ede4ef73883b5053520e160dc4ec4 /src/server/game/Tools/PlayerDump.cpp
parentcaa1e1171a1ea4e2db754cfb52b3be795385d544 (diff)
Core/Authserver: Authserver cleanup (PR#25093)
- Fix a handful of 1/256 bugs with most significant byte zero in BigNumber - Get rid of (most of) the C-style arrays in authserver - CryptoRandom as a unified source for cryptographic randomness - Bring our other crypto APIs into 2020 - BigNumber usability improvements - Authserver is now actually readable as a result of all of the above (cherry picked from commit 210176fd915cf4ba16f428d3c1a249a71f4aa7a7)
Diffstat (limited to 'src/server/game/Tools/PlayerDump.cpp')
-rw-r--r--src/server/game/Tools/PlayerDump.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Tools/PlayerDump.cpp b/src/server/game/Tools/PlayerDump.cpp
index e96a1101ad4..87d2c76b874 100644
--- a/src/server/game/Tools/PlayerDump.cpp
+++ b/src/server/game/Tools/PlayerDump.cpp
@@ -636,7 +636,7 @@ inline void AppendTableDump(StringTransaction& trans, TableStruct const& tableSt
else
{
std::vector<uint8> b(fields[i].GetBinary());
- ss << "0x" << ByteArrayToHexStr(b.data(), b.size());
+ ss << "0x" << ByteArrayToHexStr(b);
}
}