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authorShauren <shauren.trinity@gmail.com>2020-09-04 13:38:24 +0200
committerShauren <shauren.trinity@gmail.com>2020-09-04 13:38:24 +0200
commitb23190393248455f04d3a06def030a1ec7efad1e (patch)
tree1ce3772314492dcdb985641269a3114813d4b4dc /src/server/game/Tools
parentb20acfe701e6f5f995f2776f076d3c494c02e1aa (diff)
Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup port
Diffstat (limited to 'src/server/game/Tools')
-rw-r--r--src/server/game/Tools/CharacterDatabaseCleaner.cpp4
-rw-r--r--src/server/game/Tools/CharacterDatabaseCleaner.h2
2 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Tools/CharacterDatabaseCleaner.cpp b/src/server/game/Tools/CharacterDatabaseCleaner.cpp
index 86210d8f56e..4f67878885e 100644
--- a/src/server/game/Tools/CharacterDatabaseCleaner.cpp
+++ b/src/server/game/Tools/CharacterDatabaseCleaner.cpp
@@ -18,10 +18,10 @@
#include "Common.h"
#include "CriteriaHandler.h"
#include "CharacterDatabaseCleaner.h"
+#include "DatabaseEnv.h"
#include "DB2Stores.h"
#include "Log.h"
#include "World.h"
-#include "Database/DatabaseEnv.h"
#include "SpellMgr.h"
#include "SpellInfo.h"
#include <sstream>
@@ -69,7 +69,7 @@ void CharacterDatabaseCleaner::CleanDatabase()
TC_LOG_INFO("server.loading", ">> Cleaned character database in %u ms", GetMSTimeDiffToNow(oldMSTime));
}
-void CharacterDatabaseCleaner::CheckUnique(const char* column, const char* table, bool (*check)(uint32))
+void CharacterDatabaseCleaner::CheckUnique(char const* column, char const* table, bool (*check)(uint32))
{
QueryResult result = CharacterDatabase.PQuery("SELECT DISTINCT %s FROM %s", column, table);
if (!result)
diff --git a/src/server/game/Tools/CharacterDatabaseCleaner.h b/src/server/game/Tools/CharacterDatabaseCleaner.h
index d1cec3575bc..83a639f99ab 100644
--- a/src/server/game/Tools/CharacterDatabaseCleaner.h
+++ b/src/server/game/Tools/CharacterDatabaseCleaner.h
@@ -31,7 +31,7 @@ namespace CharacterDatabaseCleaner
TC_GAME_API void CleanDatabase();
- TC_GAME_API void CheckUnique(const char* column, const char* table, bool (*check)(uint32));
+ TC_GAME_API void CheckUnique(char const* column, char const* table, bool (*check)(uint32));
TC_GAME_API bool AchievementProgressCheck(uint32 criteria);
TC_GAME_API bool SkillCheck(uint32 skill);