diff options
author | click <none@none> | 2010-06-05 21:22:47 +0200 |
---|---|---|
committer | click <none@none> | 2010-06-05 21:22:47 +0200 |
commit | 455bfb01645510c677b88c693e0092244e1901e4 (patch) | |
tree | f9a1d305217c4967fdd572b595a98e2f58a0c482 /src/server/game/Unit.cpp | |
parent | a2d6e7ff8c95e688adc625c01387af2ca3cde3a0 (diff) |
Move core/realm files to new subdirectory
--HG--
branch : trunk
rename : src/framework/CMakeLists.txt => src/server/framework/CMakeLists.txt
rename : src/framework/Dynamic/FactoryHolder.h => src/server/framework/Dynamic/FactoryHolder.h
rename : src/framework/Dynamic/ObjectRegistry.h => src/server/framework/Dynamic/ObjectRegistry.h
rename : src/framework/GameSystem/Grid.h => src/server/framework/GameSystem/Grid.h
rename : src/framework/GameSystem/GridLoader.h => src/server/framework/GameSystem/GridLoader.h
rename : src/framework/GameSystem/GridRefManager.h => src/server/framework/GameSystem/GridRefManager.h
rename : src/framework/GameSystem/GridReference.h => src/server/framework/GameSystem/GridReference.h
rename : src/framework/GameSystem/NGrid.h => src/server/framework/GameSystem/NGrid.h
rename : src/framework/GameSystem/TypeContainer.h => src/server/framework/GameSystem/TypeContainer.h
rename : src/framework/GameSystem/TypeContainerFunctions.h => src/server/framework/GameSystem/TypeContainerFunctions.h
rename : src/framework/GameSystem/TypeContainerFunctionsPtr.h => src/server/framework/GameSystem/TypeContainerFunctionsPtr.h
rename : src/framework/GameSystem/TypeContainerVisitor.h => src/server/framework/GameSystem/TypeContainerVisitor.h
rename : src/framework/Network/SocketDefines.h => src/server/framework/Network/SocketDefines.h
rename : src/framework/Platform/CompilerDefs.h => src/server/framework/Platform/CompilerDefs.h
rename : src/framework/Platform/Define.h => src/server/framework/Platform/Define.h
rename : src/framework/Policies/CreationPolicy.h => src/server/framework/Policies/CreationPolicy.h
rename : src/framework/Policies/ObjectLifeTime.cpp => src/server/framework/Policies/ObjectLifeTime.cpp
rename : src/framework/Policies/ObjectLifeTime.h => src/server/framework/Policies/ObjectLifeTime.h
rename : src/framework/Policies/Singleton.h => src/server/framework/Policies/Singleton.h
rename : src/framework/Policies/SingletonImp.h => src/server/framework/Policies/SingletonImp.h
rename : src/framework/Policies/ThreadingModel.h => src/server/framework/Policies/ThreadingModel.h
rename : src/framework/Utilities/ByteConverter.h => src/server/framework/Utilities/ByteConverter.h
rename : src/framework/Utilities/Callback.h => src/server/framework/Utilities/Callback.h
rename : src/framework/Utilities/CountedReference/Reference.h => src/server/framework/Utilities/CountedReference/Reference.h
rename : src/framework/Utilities/CountedReference/ReferenceHolder.h => src/server/framework/Utilities/CountedReference/ReferenceHolder.h
rename : src/framework/Utilities/CountedReference/ReferenceImpl.h => src/server/framework/Utilities/CountedReference/ReferenceImpl.h
rename : src/framework/Utilities/EventProcessor.cpp => src/server/framework/Utilities/EventProcessor.cpp
rename : src/framework/Utilities/EventProcessor.h => src/server/framework/Utilities/EventProcessor.h
rename : src/framework/Utilities/LinkedList.h => src/server/framework/Utilities/LinkedList.h
rename : src/framework/Utilities/LinkedReference/RefManager.h => src/server/framework/Utilities/LinkedReference/RefManager.h
rename : src/framework/Utilities/LinkedReference/Reference.h => src/server/framework/Utilities/LinkedReference/Reference.h
rename : src/framework/Utilities/TypeList.h => src/server/framework/Utilities/TypeList.h
rename : src/framework/Utilities/UnorderedMap.h => src/server/framework/Utilities/UnorderedMap.h
rename : src/game/AccountMgr.cpp => src/server/game/AccountMgr.cpp
rename : src/game/AccountMgr.h => src/server/game/AccountMgr.h
rename : src/game/AchievementMgr.cpp => src/server/game/AchievementMgr.cpp
rename : src/game/AchievementMgr.h => src/server/game/AchievementMgr.h
rename : src/game/AddonHandler.cpp => src/server/game/AddonHandler.cpp
rename : src/game/AddonHandler.h => src/server/game/AddonHandler.h
rename : src/game/AddonMgr.cpp => src/server/game/AddonMgr.cpp
rename : src/game/AddonMgr.h => src/server/game/AddonMgr.h
rename : src/game/ArenaTeam.cpp => src/server/game/ArenaTeam.cpp
rename : src/game/ArenaTeam.h => src/server/game/ArenaTeam.h
rename : src/game/ArenaTeamHandler.cpp => src/server/game/ArenaTeamHandler.cpp
rename : src/game/AuctionHouseBot.cpp => src/server/game/AuctionHouseBot.cpp
rename : src/game/AuctionHouseBot.h => src/server/game/AuctionHouseBot.h
rename : src/game/AuctionHouseHandler.cpp => src/server/game/AuctionHouseHandler.cpp
rename : src/game/AuctionHouseMgr.cpp => src/server/game/AuctionHouseMgr.cpp
rename : src/game/AuctionHouseMgr.h => src/server/game/AuctionHouseMgr.h
rename : src/game/Bag.cpp => src/server/game/Bag.cpp
rename : src/game/Bag.h => src/server/game/Bag.h
rename : src/game/BattleGround.cpp => src/server/game/BattleGround.cpp
rename : src/game/BattleGround.h => src/server/game/BattleGround.h
rename : src/game/BattleGroundAA.cpp => src/server/game/BattleGroundAA.cpp
rename : src/game/BattleGroundAA.h => src/server/game/BattleGroundAA.h
rename : src/game/BattleGroundAB.cpp => src/server/game/BattleGroundAB.cpp
rename : src/game/BattleGroundAB.h => src/server/game/BattleGroundAB.h
rename : src/game/BattleGroundAV.cpp => src/server/game/BattleGroundAV.cpp
rename : src/game/BattleGroundAV.h => src/server/game/BattleGroundAV.h
rename : src/game/BattleGroundBE.cpp => src/server/game/BattleGroundBE.cpp
rename : src/game/BattleGroundBE.h => src/server/game/BattleGroundBE.h
rename : src/game/BattleGroundDS.cpp => src/server/game/BattleGroundDS.cpp
rename : src/game/BattleGroundDS.h => src/server/game/BattleGroundDS.h
rename : src/game/BattleGroundEY.cpp => src/server/game/BattleGroundEY.cpp
rename : src/game/BattleGroundEY.h => src/server/game/BattleGroundEY.h
rename : src/game/BattleGroundHandler.cpp => src/server/game/BattleGroundHandler.cpp
rename : src/game/BattleGroundIC.cpp => src/server/game/BattleGroundIC.cpp
rename : src/game/BattleGroundIC.h => src/server/game/BattleGroundIC.h
rename : src/game/BattleGroundMgr.cpp => src/server/game/BattleGroundMgr.cpp
rename : src/game/BattleGroundMgr.h => src/server/game/BattleGroundMgr.h
rename : src/game/BattleGroundNA.cpp => src/server/game/BattleGroundNA.cpp
rename : src/game/BattleGroundNA.h => src/server/game/BattleGroundNA.h
rename : src/game/BattleGroundRB.cpp => src/server/game/BattleGroundRB.cpp
rename : src/game/BattleGroundRB.h => src/server/game/BattleGroundRB.h
rename : src/game/BattleGroundRL.cpp => src/server/game/BattleGroundRL.cpp
rename : src/game/BattleGroundRL.h => src/server/game/BattleGroundRL.h
rename : src/game/BattleGroundRV.cpp => src/server/game/BattleGroundRV.cpp
rename : src/game/BattleGroundRV.h => src/server/game/BattleGroundRV.h
rename : src/game/BattleGroundSA.cpp => src/server/game/BattleGroundSA.cpp
rename : src/game/BattleGroundSA.h => src/server/game/BattleGroundSA.h
rename : src/game/BattleGroundWS.cpp => src/server/game/BattleGroundWS.cpp
rename : src/game/BattleGroundWS.h => src/server/game/BattleGroundWS.h
rename : src/game/CMakeLists.txt => src/server/game/CMakeLists.txt
rename : src/game/Calendar.cpp => src/server/game/Calendar.cpp
rename : src/game/Calendar.h => src/server/game/Calendar.h
rename : src/game/CalendarHandler.cpp => src/server/game/CalendarHandler.cpp
rename : src/game/Cell.h => src/server/game/Cell.h
rename : src/game/CellImpl.h => src/server/game/CellImpl.h
rename : src/game/Channel.cpp => src/server/game/Channel.cpp
rename : src/game/Channel.h => src/server/game/Channel.h
rename : src/game/ChannelHandler.cpp => src/server/game/ChannelHandler.cpp
rename : src/game/ChannelMgr.cpp => src/server/game/ChannelMgr.cpp
rename : src/game/ChannelMgr.h => src/server/game/ChannelMgr.h
rename : src/game/CharacterHandler.cpp => src/server/game/CharacterHandler.cpp
rename : src/game/Chat.cpp => src/server/game/Chat.cpp
rename : src/game/Chat.h => src/server/game/Chat.h
rename : src/game/ChatHandler.cpp => src/server/game/ChatHandler.cpp
rename : src/game/CombatAI.cpp => src/server/game/CombatAI.cpp
rename : src/game/CombatAI.h => src/server/game/CombatAI.h
rename : src/game/CombatHandler.cpp => src/server/game/CombatHandler.cpp
rename : src/game/ConditionMgr.cpp => src/server/game/ConditionMgr.cpp
rename : src/game/ConditionMgr.h => src/server/game/ConditionMgr.h
rename : src/game/ConfusedMovementGenerator.cpp => src/server/game/ConfusedMovementGenerator.cpp
rename : src/game/ConfusedMovementGenerator.h => src/server/game/ConfusedMovementGenerator.h
rename : src/game/Corpse.cpp => src/server/game/Corpse.cpp
rename : src/game/Corpse.h => src/server/game/Corpse.h
rename : src/game/Creature.cpp => src/server/game/Creature.cpp
rename : src/game/Creature.h => src/server/game/Creature.h
rename : src/game/CreatureAI.cpp => src/server/game/CreatureAI.cpp
rename : src/game/CreatureAI.h => src/server/game/CreatureAI.h
rename : src/game/CreatureAIFactory.h => src/server/game/CreatureAIFactory.h
rename : src/game/CreatureAIImpl.h => src/server/game/CreatureAIImpl.h
rename : src/game/CreatureAIRegistry.cpp => src/server/game/CreatureAIRegistry.cpp
rename : src/game/CreatureAIRegistry.h => src/server/game/CreatureAIRegistry.h
rename : src/game/CreatureAISelector.cpp => src/server/game/CreatureAISelector.cpp
rename : src/game/CreatureAISelector.h => src/server/game/CreatureAISelector.h
rename : src/game/CreatureEventAI.cpp => src/server/game/CreatureEventAI.cpp
rename : src/game/CreatureEventAI.h => src/server/game/CreatureEventAI.h
rename : src/game/CreatureEventAIMgr.cpp => src/server/game/CreatureEventAIMgr.cpp
rename : src/game/CreatureEventAIMgr.h => src/server/game/CreatureEventAIMgr.h
rename : src/game/CreatureGroups.cpp => src/server/game/CreatureGroups.cpp
rename : src/game/CreatureGroups.h => src/server/game/CreatureGroups.h
rename : src/game/DBCEnums.h => src/server/game/DBCEnums.h
rename : src/game/DBCStores.cpp => src/server/game/DBCStores.cpp
rename : src/game/DBCStores.h => src/server/game/DBCStores.h
rename : src/game/DBCStructure.h => src/server/game/DBCStructure.h
rename : src/game/DBCfmt.h => src/server/game/DBCfmt.h
rename : src/game/Debugcmds.cpp => src/server/game/Debugcmds.cpp
rename : src/game/DestinationHolder.cpp => src/server/game/DestinationHolder.cpp
rename : src/game/DestinationHolder.h => src/server/game/DestinationHolder.h
rename : src/game/DestinationHolderImp.h => src/server/game/DestinationHolderImp.h
rename : src/game/DuelHandler.cpp => src/server/game/DuelHandler.cpp
rename : src/game/DynamicObject.cpp => src/server/game/DynamicObject.cpp
rename : src/game/DynamicObject.h => src/server/game/DynamicObject.h
rename : src/game/FleeingMovementGenerator.cpp => src/server/game/FleeingMovementGenerator.cpp
rename : src/game/FleeingMovementGenerator.h => src/server/game/FleeingMovementGenerator.h
rename : src/game/FollowerRefManager.h => src/server/game/FollowerRefManager.h
rename : src/game/FollowerReference.cpp => src/server/game/FollowerReference.cpp
rename : src/game/FollowerReference.h => src/server/game/FollowerReference.h
rename : src/game/Formulas.h => src/server/game/Formulas.h
rename : src/game/GameEventMgr.cpp => src/server/game/GameEventMgr.cpp
rename : src/game/GameEventMgr.h => src/server/game/GameEventMgr.h
rename : src/game/GameObject.cpp => src/server/game/GameObject.cpp
rename : src/game/GameObject.h => src/server/game/GameObject.h
rename : src/game/GlobalEvents.cpp => src/server/game/GlobalEvents.cpp
rename : src/game/GlobalEvents.h => src/server/game/GlobalEvents.h
rename : src/game/GossipDef.cpp => src/server/game/GossipDef.cpp
rename : src/game/GossipDef.h => src/server/game/GossipDef.h
rename : src/game/GridDefines.h => src/server/game/GridDefines.h
rename : src/game/GridNotifiers.cpp => src/server/game/GridNotifiers.cpp
rename : src/game/GridNotifiers.h => src/server/game/GridNotifiers.h
rename : src/game/GridNotifiersImpl.h => src/server/game/GridNotifiersImpl.h
rename : src/game/GridStates.cpp => src/server/game/GridStates.cpp
rename : src/game/GridStates.h => src/server/game/GridStates.h
rename : src/game/Group.cpp => src/server/game/Group.cpp
rename : src/game/Group.h => src/server/game/Group.h
rename : src/game/GroupHandler.cpp => src/server/game/GroupHandler.cpp
rename : src/game/GroupRefManager.h => src/server/game/GroupRefManager.h
rename : src/game/GroupReference.cpp => src/server/game/GroupReference.cpp
rename : src/game/GroupReference.h => src/server/game/GroupReference.h
rename : src/game/GuardAI.cpp => src/server/game/GuardAI.cpp
rename : src/game/GuardAI.h => src/server/game/GuardAI.h
rename : src/game/Guild.cpp => src/server/game/Guild.cpp
rename : src/game/Guild.h => src/server/game/Guild.h
rename : src/game/GuildHandler.cpp => src/server/game/GuildHandler.cpp
rename : src/game/HomeMovementGenerator.cpp => src/server/game/HomeMovementGenerator.cpp
rename : src/game/HomeMovementGenerator.h => src/server/game/HomeMovementGenerator.h
rename : src/game/HostileRefManager.cpp => src/server/game/HostileRefManager.cpp
rename : src/game/HostileRefManager.h => src/server/game/HostileRefManager.h
rename : src/game/IdleMovementGenerator.cpp => src/server/game/IdleMovementGenerator.cpp
rename : src/game/IdleMovementGenerator.h => src/server/game/IdleMovementGenerator.h
rename : src/game/InstanceData.cpp => src/server/game/InstanceData.cpp
rename : src/game/InstanceData.h => src/server/game/InstanceData.h
rename : src/game/InstanceSaveMgr.cpp => src/server/game/InstanceSaveMgr.cpp
rename : src/game/InstanceSaveMgr.h => src/server/game/InstanceSaveMgr.h
rename : src/game/Item.cpp => src/server/game/Item.cpp
rename : src/game/Item.h => src/server/game/Item.h
rename : src/game/ItemEnchantmentMgr.cpp => src/server/game/ItemEnchantmentMgr.cpp
rename : src/game/ItemEnchantmentMgr.h => src/server/game/ItemEnchantmentMgr.h
rename : src/game/ItemHandler.cpp => src/server/game/ItemHandler.cpp
rename : src/game/ItemPrototype.h => src/server/game/ItemPrototype.h
rename : src/game/LFG.h => src/server/game/LFG.h
rename : src/game/LFGHandler.cpp => src/server/game/LFGHandler.cpp
rename : src/game/LFGMgr.cpp => src/server/game/LFGMgr.cpp
rename : src/game/LFGMgr.h => src/server/game/LFGMgr.h
rename : src/game/Language.h => src/server/game/Language.h
rename : src/game/Level0.cpp => src/server/game/Level0.cpp
rename : src/game/Level1.cpp => src/server/game/Level1.cpp
rename : src/game/Level2.cpp => src/server/game/Level2.cpp
rename : src/game/Level3.cpp => src/server/game/Level3.cpp
rename : src/game/LootHandler.cpp => src/server/game/LootHandler.cpp
rename : src/game/LootMgr.cpp => src/server/game/LootMgr.cpp
rename : src/game/LootMgr.h => src/server/game/LootMgr.h
rename : src/game/Mail.cpp => src/server/game/Mail.cpp
rename : src/game/Mail.h => src/server/game/Mail.h
rename : src/game/Map.cpp => src/server/game/Map.cpp
rename : src/game/Map.h => src/server/game/Map.h
rename : src/game/MapInstanced.cpp => src/server/game/MapInstanced.cpp
rename : src/game/MapInstanced.h => src/server/game/MapInstanced.h
rename : src/game/MapManager.cpp => src/server/game/MapManager.cpp
rename : src/game/MapManager.h => src/server/game/MapManager.h
rename : src/game/MapRefManager.h => src/server/game/MapRefManager.h
rename : src/game/MapReference.h => src/server/game/MapReference.h
rename : src/game/MapUpdater.cpp => src/server/game/MapUpdater.cpp
rename : src/game/MapUpdater.h => src/server/game/MapUpdater.h
rename : src/game/MiscHandler.cpp => src/server/game/MiscHandler.cpp
rename : src/game/MotionMaster.cpp => src/server/game/MotionMaster.cpp
rename : src/game/MotionMaster.h => src/server/game/MotionMaster.h
rename : src/game/MovementGenerator.cpp => src/server/game/MovementGenerator.cpp
rename : src/game/MovementGenerator.h => src/server/game/MovementGenerator.h
rename : src/game/MovementGeneratorImpl.h => src/server/game/MovementGeneratorImpl.h
rename : src/game/MovementHandler.cpp => src/server/game/MovementHandler.cpp
rename : src/game/NPCHandler.cpp => src/server/game/NPCHandler.cpp
rename : src/game/NPCHandler.h => src/server/game/NPCHandler.h
rename : src/game/Object.cpp => src/server/game/Object.cpp
rename : src/game/Object.h => src/server/game/Object.h
rename : src/game/ObjectAccessor.cpp => src/server/game/ObjectAccessor.cpp
rename : src/game/ObjectAccessor.h => src/server/game/ObjectAccessor.h
rename : src/game/ObjectDefines.h => src/server/game/ObjectDefines.h
rename : src/game/ObjectGridLoader.cpp => src/server/game/ObjectGridLoader.cpp
rename : src/game/ObjectGridLoader.h => src/server/game/ObjectGridLoader.h
rename : src/game/ObjectMgr.cpp => src/server/game/ObjectMgr.cpp
rename : src/game/ObjectMgr.h => src/server/game/ObjectMgr.h
rename : src/game/ObjectPosSelector.cpp => src/server/game/ObjectPosSelector.cpp
rename : src/game/ObjectPosSelector.h => src/server/game/ObjectPosSelector.h
rename : src/game/Opcodes.cpp => src/server/game/Opcodes.cpp
rename : src/game/Opcodes.h => src/server/game/Opcodes.h
rename : src/game/OutdoorPvP.cpp => src/server/game/OutdoorPvP.cpp
rename : src/game/OutdoorPvP.h => src/server/game/OutdoorPvP.h
rename : src/game/OutdoorPvPEP.cpp => src/server/game/OutdoorPvPEP.cpp
rename : src/game/OutdoorPvPEP.h => src/server/game/OutdoorPvPEP.h
rename : src/game/OutdoorPvPHP.cpp => src/server/game/OutdoorPvPHP.cpp
rename : src/game/OutdoorPvPHP.h => src/server/game/OutdoorPvPHP.h
rename : src/game/OutdoorPvPImpl.h => src/server/game/OutdoorPvPImpl.h
rename : src/game/OutdoorPvPMgr.cpp => src/server/game/OutdoorPvPMgr.cpp
rename : src/game/OutdoorPvPMgr.h => src/server/game/OutdoorPvPMgr.h
rename : src/game/OutdoorPvPNA.cpp => src/server/game/OutdoorPvPNA.cpp
rename : src/game/OutdoorPvPNA.h => src/server/game/OutdoorPvPNA.h
rename : src/game/OutdoorPvPSI.cpp => src/server/game/OutdoorPvPSI.cpp
rename : src/game/OutdoorPvPSI.h => src/server/game/OutdoorPvPSI.h
rename : src/game/OutdoorPvPTF.cpp => src/server/game/OutdoorPvPTF.cpp
rename : src/game/OutdoorPvPTF.h => src/server/game/OutdoorPvPTF.h
rename : src/game/OutdoorPvPZM.cpp => src/server/game/OutdoorPvPZM.cpp
rename : src/game/OutdoorPvPZM.h => src/server/game/OutdoorPvPZM.h
rename : src/game/PassiveAI.cpp => src/server/game/PassiveAI.cpp
rename : src/game/PassiveAI.h => src/server/game/PassiveAI.h
rename : src/game/Path.h => src/server/game/Path.h
rename : src/game/Pet.cpp => src/server/game/Pet.cpp
rename : src/game/Pet.h => src/server/game/Pet.h
rename : src/game/PetAI.cpp => src/server/game/PetAI.cpp
rename : src/game/PetAI.h => src/server/game/PetAI.h
rename : src/game/PetHandler.cpp => src/server/game/PetHandler.cpp
rename : src/game/PetitionsHandler.cpp => src/server/game/PetitionsHandler.cpp
rename : src/game/Player.cpp => src/server/game/Player.cpp
rename : src/game/Player.h => src/server/game/Player.h
rename : src/game/PlayerDump.cpp => src/server/game/PlayerDump.cpp
rename : src/game/PlayerDump.h => src/server/game/PlayerDump.h
rename : src/game/PointMovementGenerator.cpp => src/server/game/PointMovementGenerator.cpp
rename : src/game/PointMovementGenerator.h => src/server/game/PointMovementGenerator.h
rename : src/game/PoolHandler.cpp => src/server/game/PoolHandler.cpp
rename : src/game/PoolHandler.h => src/server/game/PoolHandler.h
rename : src/game/QueryHandler.cpp => src/server/game/QueryHandler.cpp
rename : src/game/QuestDef.cpp => src/server/game/QuestDef.cpp
rename : src/game/QuestDef.h => src/server/game/QuestDef.h
rename : src/game/QuestHandler.cpp => src/server/game/QuestHandler.cpp
rename : src/game/RandomMovementGenerator.cpp => src/server/game/RandomMovementGenerator.cpp
rename : src/game/RandomMovementGenerator.h => src/server/game/RandomMovementGenerator.h
rename : src/game/ReactorAI.cpp => src/server/game/ReactorAI.cpp
rename : src/game/ReactorAI.h => src/server/game/ReactorAI.h
rename : src/game/ReputationMgr.cpp => src/server/game/ReputationMgr.cpp
rename : src/game/ReputationMgr.h => src/server/game/ReputationMgr.h
rename : src/game/ScriptLoader.cpp => src/server/game/ScriptLoader.cpp
rename : src/game/ScriptLoader.h => src/server/game/ScriptLoader.h
rename : src/game/ScriptMgr.cpp => src/server/game/ScriptMgr.cpp
rename : src/game/ScriptMgr.h => src/server/game/ScriptMgr.h
rename : src/game/ScriptSystem.cpp => src/server/game/ScriptSystem.cpp
rename : src/game/ScriptSystem.h => src/server/game/ScriptSystem.h
rename : src/game/ScriptedCreature.cpp => src/server/game/ScriptedCreature.cpp
rename : src/game/ScriptedCreature.h => src/server/game/ScriptedCreature.h
rename : src/game/ScriptedEscortAI.cpp => src/server/game/ScriptedEscortAI.cpp
rename : src/game/ScriptedEscortAI.h => src/server/game/ScriptedEscortAI.h
rename : src/game/ScriptedFollowerAI.cpp => src/server/game/ScriptedFollowerAI.cpp
rename : src/game/ScriptedFollowerAI.h => src/server/game/ScriptedFollowerAI.h
rename : src/game/ScriptedGossip.h => src/server/game/ScriptedGossip.h
rename : src/game/ScriptedGuardAI.cpp => src/server/game/ScriptedGuardAI.cpp
rename : src/game/ScriptedGuardAI.h => src/server/game/ScriptedGuardAI.h
rename : src/game/ScriptedInstance.h => src/server/game/ScriptedInstance.h
rename : src/game/ScriptedPch.cpp => src/server/game/ScriptedPch.cpp
rename : src/game/ScriptedPch.h => src/server/game/ScriptedPch.h
rename : src/game/ScriptedSimpleAI.cpp => src/server/game/ScriptedSimpleAI.cpp
rename : src/game/ScriptedSimpleAI.h => src/server/game/ScriptedSimpleAI.h
rename : src/game/ScriptedSmartAI.cpp => src/server/game/ScriptedSmartAI.cpp
rename : src/game/ScriptedSmartAI.h => src/server/game/ScriptedSmartAI.h
rename : src/game/SharedDefines.h => src/server/game/SharedDefines.h
rename : src/game/SkillDiscovery.cpp => src/server/game/SkillDiscovery.cpp
rename : src/game/SkillDiscovery.h => src/server/game/SkillDiscovery.h
rename : src/game/SkillExtraItems.cpp => src/server/game/SkillExtraItems.cpp
rename : src/game/SkillExtraItems.h => src/server/game/SkillExtraItems.h
rename : src/game/SkillHandler.cpp => src/server/game/SkillHandler.cpp
rename : src/game/SocialMgr.cpp => src/server/game/SocialMgr.cpp
rename : src/game/SocialMgr.h => src/server/game/SocialMgr.h
rename : src/game/Spell.cpp => src/server/game/Spell.cpp
rename : src/game/Spell.h => src/server/game/Spell.h
rename : src/game/SpellAuraDefines.h => src/server/game/SpellAuraDefines.h
rename : src/game/SpellAuraEffects.cpp => src/server/game/SpellAuraEffects.cpp
rename : src/game/SpellAuraEffects.h => src/server/game/SpellAuraEffects.h
rename : src/game/SpellAuras.cpp => src/server/game/SpellAuras.cpp
rename : src/game/SpellAuras.h => src/server/game/SpellAuras.h
rename : src/game/SpellEffects.cpp => src/server/game/SpellEffects.cpp
rename : src/game/SpellHandler.cpp => src/server/game/SpellHandler.cpp
rename : src/game/SpellMgr.cpp => src/server/game/SpellMgr.cpp
rename : src/game/SpellMgr.h => src/server/game/SpellMgr.h
rename : src/game/StatSystem.cpp => src/server/game/StatSystem.cpp
rename : src/game/TargetedMovementGenerator.cpp => src/server/game/TargetedMovementGenerator.cpp
rename : src/game/TargetedMovementGenerator.h => src/server/game/TargetedMovementGenerator.h
rename : src/game/TaxiHandler.cpp => src/server/game/TaxiHandler.cpp
rename : src/game/TemporarySummon.cpp => src/server/game/TemporarySummon.cpp
rename : src/game/TemporarySummon.h => src/server/game/TemporarySummon.h
rename : src/game/ThreatManager.cpp => src/server/game/ThreatManager.cpp
rename : src/game/ThreatManager.h => src/server/game/ThreatManager.h
rename : src/game/TicketHandler.cpp => src/server/game/TicketHandler.cpp
rename : src/game/TimeMgr.cpp => src/server/game/TimeMgr.cpp
rename : src/game/TimeMgr.h => src/server/game/TimeMgr.h
rename : src/game/Tools.cpp => src/server/game/Tools.cpp
rename : src/game/Tools.h => src/server/game/Tools.h
rename : src/game/Totem.cpp => src/server/game/Totem.cpp
rename : src/game/Totem.h => src/server/game/Totem.h
rename : src/game/TotemAI.cpp => src/server/game/TotemAI.cpp
rename : src/game/TotemAI.h => src/server/game/TotemAI.h
rename : src/game/TradeHandler.cpp => src/server/game/TradeHandler.cpp
rename : src/game/Transports.cpp => src/server/game/Transports.cpp
rename : src/game/Transports.h => src/server/game/Transports.h
rename : src/game/Traveller.h => src/server/game/Traveller.h
rename : src/game/Unit.cpp => src/server/game/Unit.cpp
rename : src/game/Unit.h => src/server/game/Unit.h
rename : src/game/UnitAI.cpp => src/server/game/UnitAI.cpp
rename : src/game/UnitAI.h => src/server/game/UnitAI.h
rename : src/game/UnitEvents.h => src/server/game/UnitEvents.h
rename : src/game/UpdateData.cpp => src/server/game/UpdateData.cpp
rename : src/game/UpdateData.h => src/server/game/UpdateData.h
rename : src/game/UpdateFields.h => src/server/game/UpdateFields.h
rename : src/game/UpdateMask.h => src/server/game/UpdateMask.h
rename : src/game/Vehicle.cpp => src/server/game/Vehicle.cpp
rename : src/game/Vehicle.h => src/server/game/Vehicle.h
rename : src/game/VoiceChatHandler.cpp => src/server/game/VoiceChatHandler.cpp
rename : src/game/WaypointManager.cpp => src/server/game/WaypointManager.cpp
rename : src/game/WaypointManager.h => src/server/game/WaypointManager.h
rename : src/game/WaypointMovementGenerator.cpp => src/server/game/WaypointMovementGenerator.cpp
rename : src/game/WaypointMovementGenerator.h => src/server/game/WaypointMovementGenerator.h
rename : src/game/Weather.cpp => src/server/game/Weather.cpp
rename : src/game/Weather.h => src/server/game/Weather.h
rename : src/game/World.cpp => src/server/game/World.cpp
rename : src/game/World.h => src/server/game/World.h
rename : src/game/WorldLog.cpp => src/server/game/WorldLog.cpp
rename : src/game/WorldLog.h => src/server/game/WorldLog.h
rename : src/game/WorldSession.cpp => src/server/game/WorldSession.cpp
rename : src/game/WorldSession.h => src/server/game/WorldSession.h
rename : src/game/WorldSocket.cpp => src/server/game/WorldSocket.cpp
rename : src/game/WorldSocket.h => src/server/game/WorldSocket.h
rename : src/game/WorldSocketMgr.cpp => src/server/game/WorldSocketMgr.cpp
rename : src/game/WorldSocketMgr.h => src/server/game/WorldSocketMgr.h
rename : src/game/ZoneScript.h => src/server/game/ZoneScript.h
rename : src/game/pchdef.cpp => src/server/game/pchdef.cpp
rename : src/game/pchdef.h => src/server/game/pchdef.h
rename : src/game/pchlinux.cpp => src/server/game/pchlinux.cpp
rename : src/game/pchlinux.h => src/server/game/pchlinux.h
rename : src/scripts/CMakeLists.txt => src/server/scripts/CMakeLists.txt
rename : src/scripts/custom/custom_example.cpp => src/server/scripts/custom/custom_example.cpp
rename : src/scripts/custom/custom_gossip_codebox.cpp => src/server/scripts/custom/custom_gossip_codebox.cpp
rename : src/scripts/custom/npc_acherus_taxi.cpp => src/server/scripts/custom/npc_acherus_taxi.cpp
rename : src/scripts/custom/npc_wyrmresttempel_taxi.cpp => src/server/scripts/custom/npc_wyrmresttempel_taxi.cpp
rename : src/scripts/custom/on_events.cpp => src/server/scripts/custom/on_events.cpp
rename : src/scripts/custom/test.cpp => src/server/scripts/custom/test.cpp
rename : src/scripts/eastern_kingdoms/alterac_mountains.cpp => src/server/scripts/eastern_kingdoms/alterac_mountains.cpp
rename : src/scripts/eastern_kingdoms/alterac_valley/alterac_valley.cpp => src/server/scripts/eastern_kingdoms/alterac_valley/alterac_valley.cpp
rename : src/scripts/eastern_kingdoms/alterac_valley/boss_balinda.cpp => src/server/scripts/eastern_kingdoms/alterac_valley/boss_balinda.cpp
rename : src/scripts/eastern_kingdoms/alterac_valley/boss_drekthar.cpp => src/server/scripts/eastern_kingdoms/alterac_valley/boss_drekthar.cpp
rename : src/scripts/eastern_kingdoms/alterac_valley/boss_galvangar.cpp => src/server/scripts/eastern_kingdoms/alterac_valley/boss_galvangar.cpp
rename : src/scripts/eastern_kingdoms/alterac_valley/boss_vanndar.cpp => src/server/scripts/eastern_kingdoms/alterac_valley/boss_vanndar.cpp
rename : src/scripts/eastern_kingdoms/arathi_highlands.cpp => src/server/scripts/eastern_kingdoms/arathi_highlands.cpp
rename : src/scripts/eastern_kingdoms/blackrock_depths/blackrock_depths.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/blackrock_depths.cpp
rename : src/scripts/eastern_kingdoms/blackrock_depths/blackrock_depths.h => src/server/scripts/eastern_kingdoms/blackrock_depths/blackrock_depths.h
rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_ambassador_flamelash.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_ambassador_flamelash.cpp
rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_anubshiah.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_anubshiah.cpp
rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_emperor_dagran_thaurissan.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_emperor_dagran_thaurissan.cpp
rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_general_angerforge.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_general_angerforge.cpp
rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_gorosh_the_dervish.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_gorosh_the_dervish.cpp
rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_grizzle.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_grizzle.cpp
rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_high_interrogator_gerstahn.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_high_interrogator_gerstahn.cpp
rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_magmus.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_magmus.cpp
rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_moira_bronzebeard.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_moira_bronzebeard.cpp
rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_tomb_of_seven.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_tomb_of_seven.cpp
rename : src/scripts/eastern_kingdoms/blackrock_depths/instance_blackrock_depths.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/instance_blackrock_depths.cpp
rename : src/scripts/eastern_kingdoms/blackrock_spire/blackrock_spire.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/blackrock_spire.cpp
rename : src/scripts/eastern_kingdoms/blackrock_spire/blackrock_spire.h => src/server/scripts/eastern_kingdoms/blackrock_spire/blackrock_spire.h
rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_drakkisath.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_drakkisath.cpp
rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_gyth.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_gyth.cpp
rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_halycon.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_halycon.cpp
rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_highlord_omokk.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_highlord_omokk.cpp
rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_mother_smolderweb.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_mother_smolderweb.cpp
rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_overlord_wyrmthalak.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_overlord_wyrmthalak.cpp
rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_pyroguard_emberseer.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_pyroguard_emberseer.cpp
rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_quartermaster_zigris.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_quartermaster_zigris.cpp
rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_rend_blackhand.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_rend_blackhand.cpp
rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_shadow_hunter_voshgajin.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_shadow_hunter_voshgajin.cpp
rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_the_beast.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_the_beast.cpp
rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_warmaster_voone.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_warmaster_voone.cpp
rename : src/scripts/eastern_kingdoms/blackrock_spire/instance_blackrock_spire.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/instance_blackrock_spire.cpp
rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_broodlord_lashlayer.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_broodlord_lashlayer.cpp
rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_chromaggus.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_chromaggus.cpp
rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_ebonroc.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_ebonroc.cpp
rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_firemaw.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_firemaw.cpp
rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_flamegor.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_flamegor.cpp
rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_nefarian.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_nefarian.cpp
rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_razorgore.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_razorgore.cpp
rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_vaelastrasz.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_vaelastrasz.cpp
rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_victor_nefarius.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_victor_nefarius.cpp
rename : src/scripts/eastern_kingdoms/blackwing_lair/instance_blackwing_lair.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/instance_blackwing_lair.cpp
rename : src/scripts/eastern_kingdoms/blasted_lands.cpp => src/server/scripts/eastern_kingdoms/blasted_lands.cpp
rename : src/scripts/eastern_kingdoms/boss_kruul.cpp => src/server/scripts/eastern_kingdoms/boss_kruul.cpp
rename : src/scripts/eastern_kingdoms/burning_steppes.cpp => src/server/scripts/eastern_kingdoms/burning_steppes.cpp
rename : src/scripts/eastern_kingdoms/deadmines/boss_mr_smite.cpp => src/server/scripts/eastern_kingdoms/deadmines/boss_mr_smite.cpp
rename : src/scripts/eastern_kingdoms/deadmines/deadmines.cpp => src/server/scripts/eastern_kingdoms/deadmines/deadmines.cpp
rename : src/scripts/eastern_kingdoms/deadmines/deadmines.h => src/server/scripts/eastern_kingdoms/deadmines/deadmines.h
rename : src/scripts/eastern_kingdoms/deadmines/instance_deadmines.cpp => src/server/scripts/eastern_kingdoms/deadmines/instance_deadmines.cpp
rename : src/scripts/eastern_kingdoms/dun_morogh.cpp => src/server/scripts/eastern_kingdoms/dun_morogh.cpp
rename : src/scripts/eastern_kingdoms/duskwood.cpp => src/server/scripts/eastern_kingdoms/duskwood.cpp
rename : src/scripts/eastern_kingdoms/eastern_plaguelands.cpp => src/server/scripts/eastern_kingdoms/eastern_plaguelands.cpp
rename : src/scripts/eastern_kingdoms/elwynn_forest.cpp => src/server/scripts/eastern_kingdoms/elwynn_forest.cpp
rename : src/scripts/eastern_kingdoms/eversong_woods.cpp => src/server/scripts/eastern_kingdoms/eversong_woods.cpp
rename : src/scripts/eastern_kingdoms/ghostlands.cpp => src/server/scripts/eastern_kingdoms/ghostlands.cpp
rename : src/scripts/eastern_kingdoms/gnomeregan/gnomeregan.cpp => src/server/scripts/eastern_kingdoms/gnomeregan/gnomeregan.cpp
rename : src/scripts/eastern_kingdoms/gnomeregan/gnomeregan.h => src/server/scripts/eastern_kingdoms/gnomeregan/gnomeregan.h
rename : src/scripts/eastern_kingdoms/gnomeregan/instance_gnomeregan.cpp => src/server/scripts/eastern_kingdoms/gnomeregan/instance_gnomeregan.cpp
rename : src/scripts/eastern_kingdoms/hinterlands.cpp => src/server/scripts/eastern_kingdoms/hinterlands.cpp
rename : src/scripts/eastern_kingdoms/ironforge.cpp => src/server/scripts/eastern_kingdoms/ironforge.cpp
rename : src/scripts/eastern_kingdoms/isle_of_queldanas.cpp => src/server/scripts/eastern_kingdoms/isle_of_queldanas.cpp
rename : src/scripts/eastern_kingdoms/karazhan/boss_curator.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_curator.cpp
rename : src/scripts/eastern_kingdoms/karazhan/boss_maiden_of_virtue.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_maiden_of_virtue.cpp
rename : src/scripts/eastern_kingdoms/karazhan/boss_midnight.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_midnight.cpp
rename : src/scripts/eastern_kingdoms/karazhan/boss_moroes.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_moroes.cpp
rename : src/scripts/eastern_kingdoms/karazhan/boss_netherspite.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_netherspite.cpp
rename : src/scripts/eastern_kingdoms/karazhan/boss_nightbane.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_nightbane.cpp
rename : src/scripts/eastern_kingdoms/karazhan/boss_prince_malchezaar.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_prince_malchezaar.cpp
rename : src/scripts/eastern_kingdoms/karazhan/boss_shade_of_aran.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_shade_of_aran.cpp
rename : src/scripts/eastern_kingdoms/karazhan/boss_terestian_illhoof.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_terestian_illhoof.cpp
rename : src/scripts/eastern_kingdoms/karazhan/bosses_opera.cpp => src/server/scripts/eastern_kingdoms/karazhan/bosses_opera.cpp
rename : src/scripts/eastern_kingdoms/karazhan/instance_karazhan.cpp => src/server/scripts/eastern_kingdoms/karazhan/instance_karazhan.cpp
rename : src/scripts/eastern_kingdoms/karazhan/karazhan.cpp => src/server/scripts/eastern_kingdoms/karazhan/karazhan.cpp
rename : src/scripts/eastern_kingdoms/karazhan/karazhan.h => src/server/scripts/eastern_kingdoms/karazhan/karazhan.h
rename : src/scripts/eastern_kingdoms/loch_modan.cpp => src/server/scripts/eastern_kingdoms/loch_modan.cpp
rename : src/scripts/eastern_kingdoms/magisters_terrace/boss_felblood_kaelthas.cpp => src/server/scripts/eastern_kingdoms/magisters_terrace/boss_felblood_kaelthas.cpp
rename : src/scripts/eastern_kingdoms/magisters_terrace/boss_priestess_delrissa.cpp => src/server/scripts/eastern_kingdoms/magisters_terrace/boss_priestess_delrissa.cpp
rename : src/scripts/eastern_kingdoms/magisters_terrace/boss_selin_fireheart.cpp => src/server/scripts/eastern_kingdoms/magisters_terrace/boss_selin_fireheart.cpp
rename : src/scripts/eastern_kingdoms/magisters_terrace/boss_vexallus.cpp => src/server/scripts/eastern_kingdoms/magisters_terrace/boss_vexallus.cpp
rename : src/scripts/eastern_kingdoms/magisters_terrace/instance_magisters_terrace.cpp => src/server/scripts/eastern_kingdoms/magisters_terrace/instance_magisters_terrace.cpp
rename : src/scripts/eastern_kingdoms/magisters_terrace/magisters_terrace.cpp => src/server/scripts/eastern_kingdoms/magisters_terrace/magisters_terrace.cpp
rename : src/scripts/eastern_kingdoms/magisters_terrace/magisters_terrace.h => src/server/scripts/eastern_kingdoms/magisters_terrace/magisters_terrace.h
rename : src/scripts/eastern_kingdoms/molten_core/boss_baron_geddon.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_baron_geddon.cpp
rename : src/scripts/eastern_kingdoms/molten_core/boss_garr.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_garr.cpp
rename : src/scripts/eastern_kingdoms/molten_core/boss_gehennas.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_gehennas.cpp
rename : src/scripts/eastern_kingdoms/molten_core/boss_golemagg.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_golemagg.cpp
rename : src/scripts/eastern_kingdoms/molten_core/boss_lucifron.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_lucifron.cpp
rename : src/scripts/eastern_kingdoms/molten_core/boss_magmadar.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_magmadar.cpp
rename : src/scripts/eastern_kingdoms/molten_core/boss_majordomo_executus.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_majordomo_executus.cpp
rename : src/scripts/eastern_kingdoms/molten_core/boss_ragnaros.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_ragnaros.cpp
rename : src/scripts/eastern_kingdoms/molten_core/boss_shazzrah.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_shazzrah.cpp
rename : src/scripts/eastern_kingdoms/molten_core/boss_sulfuron_harbinger.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_sulfuron_harbinger.cpp
rename : src/scripts/eastern_kingdoms/molten_core/instance_molten_core.cpp => src/server/scripts/eastern_kingdoms/molten_core/instance_molten_core.cpp
rename : src/scripts/eastern_kingdoms/molten_core/molten_core.cpp => src/server/scripts/eastern_kingdoms/molten_core/molten_core.cpp
rename : src/scripts/eastern_kingdoms/molten_core/molten_core.h => src/server/scripts/eastern_kingdoms/molten_core/molten_core.h
rename : src/scripts/eastern_kingdoms/redridge_mountains.cpp => src/server/scripts/eastern_kingdoms/redridge_mountains.cpp
rename : src/scripts/eastern_kingdoms/scarlet_enclave/chapter1.cpp => src/server/scripts/eastern_kingdoms/scarlet_enclave/chapter1.cpp
rename : src/scripts/eastern_kingdoms/scarlet_enclave/chapter2.cpp => src/server/scripts/eastern_kingdoms/scarlet_enclave/chapter2.cpp
rename : src/scripts/eastern_kingdoms/scarlet_enclave/chapter5.cpp => src/server/scripts/eastern_kingdoms/scarlet_enclave/chapter5.cpp
rename : src/scripts/eastern_kingdoms/scarlet_enclave/the_scarlet_enclave.cpp => src/server/scripts/eastern_kingdoms/scarlet_enclave/the_scarlet_enclave.cpp
rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_arcanist_doan.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_arcanist_doan.cpp
rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_azshir_the_sleepless.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_azshir_the_sleepless.cpp
rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_bloodmage_thalnos.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_bloodmage_thalnos.cpp
rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_headless_horseman.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_headless_horseman.cpp
rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_herod.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_herod.cpp
rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_high_inquisitor_fairbanks.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_high_inquisitor_fairbanks.cpp
rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_houndmaster_loksey.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_houndmaster_loksey.cpp
rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_interrogator_vishas.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_interrogator_vishas.cpp
rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_mograine_and_whitemane.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_mograine_and_whitemane.cpp
rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_scorn.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_scorn.cpp
rename : src/scripts/eastern_kingdoms/scarlet_monastery/instance_scarlet_monastery.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/instance_scarlet_monastery.cpp
rename : src/scripts/eastern_kingdoms/scarlet_monastery/scarlet_monastery.h => src/server/scripts/eastern_kingdoms/scarlet_monastery/scarlet_monastery.h
rename : src/scripts/eastern_kingdoms/scholomance/boss_darkmaster_gandling.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_darkmaster_gandling.cpp
rename : src/scripts/eastern_kingdoms/scholomance/boss_death_knight_darkreaver.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_death_knight_darkreaver.cpp
rename : src/scripts/eastern_kingdoms/scholomance/boss_doctor_theolen_krastinov.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_doctor_theolen_krastinov.cpp
rename : src/scripts/eastern_kingdoms/scholomance/boss_illucia_barov.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_illucia_barov.cpp
rename : src/scripts/eastern_kingdoms/scholomance/boss_instructor_malicia.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_instructor_malicia.cpp
rename : src/scripts/eastern_kingdoms/scholomance/boss_jandice_barov.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_jandice_barov.cpp
rename : src/scripts/eastern_kingdoms/scholomance/boss_kormok.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_kormok.cpp
rename : src/scripts/eastern_kingdoms/scholomance/boss_lord_alexei_barov.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_lord_alexei_barov.cpp
rename : src/scripts/eastern_kingdoms/scholomance/boss_lorekeeper_polkelt.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_lorekeeper_polkelt.cpp
rename : src/scripts/eastern_kingdoms/scholomance/boss_ras_frostwhisper.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_ras_frostwhisper.cpp
rename : src/scripts/eastern_kingdoms/scholomance/boss_the_ravenian.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_the_ravenian.cpp
rename : src/scripts/eastern_kingdoms/scholomance/boss_vectus.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_vectus.cpp
rename : src/scripts/eastern_kingdoms/scholomance/instance_scholomance.cpp => src/server/scripts/eastern_kingdoms/scholomance/instance_scholomance.cpp
rename : src/scripts/eastern_kingdoms/scholomance/scholomance.h => src/server/scripts/eastern_kingdoms/scholomance/scholomance.h
rename : src/scripts/eastern_kingdoms/searing_gorge.cpp => src/server/scripts/eastern_kingdoms/searing_gorge.cpp
rename : src/scripts/eastern_kingdoms/shadowfang_keep/instance_shadowfang_keep.cpp => src/server/scripts/eastern_kingdoms/shadowfang_keep/instance_shadowfang_keep.cpp
rename : src/scripts/eastern_kingdoms/shadowfang_keep/shadowfang_keep.cpp => src/server/scripts/eastern_kingdoms/shadowfang_keep/shadowfang_keep.cpp
rename : src/scripts/eastern_kingdoms/shadowfang_keep/shadowfang_keep.h => src/server/scripts/eastern_kingdoms/shadowfang_keep/shadowfang_keep.h
rename : src/scripts/eastern_kingdoms/silvermoon_city.cpp => src/server/scripts/eastern_kingdoms/silvermoon_city.cpp
rename : src/scripts/eastern_kingdoms/silverpine_forest.cpp => src/server/scripts/eastern_kingdoms/silverpine_forest.cpp
rename : src/scripts/eastern_kingdoms/stormwind_city.cpp => src/server/scripts/eastern_kingdoms/stormwind_city.cpp
rename : src/scripts/eastern_kingdoms/stranglethorn_vale.cpp => src/server/scripts/eastern_kingdoms/stranglethorn_vale.cpp
rename : src/scripts/eastern_kingdoms/stratholme/boss_baron_rivendare.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_baron_rivendare.cpp
rename : src/scripts/eastern_kingdoms/stratholme/boss_baroness_anastari.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_baroness_anastari.cpp
rename : src/scripts/eastern_kingdoms/stratholme/boss_cannon_master_willey.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_cannon_master_willey.cpp
rename : src/scripts/eastern_kingdoms/stratholme/boss_dathrohan_balnazzar.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_dathrohan_balnazzar.cpp
rename : src/scripts/eastern_kingdoms/stratholme/boss_magistrate_barthilas.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_magistrate_barthilas.cpp
rename : src/scripts/eastern_kingdoms/stratholme/boss_maleki_the_pallid.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_maleki_the_pallid.cpp
rename : src/scripts/eastern_kingdoms/stratholme/boss_nerubenkan.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_nerubenkan.cpp
rename : src/scripts/eastern_kingdoms/stratholme/boss_order_of_silver_hand.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_order_of_silver_hand.cpp
rename : src/scripts/eastern_kingdoms/stratholme/boss_postmaster_malown.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_postmaster_malown.cpp
rename : src/scripts/eastern_kingdoms/stratholme/boss_ramstein_the_gorger.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_ramstein_the_gorger.cpp
rename : src/scripts/eastern_kingdoms/stratholme/boss_timmy_the_cruel.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_timmy_the_cruel.cpp
rename : src/scripts/eastern_kingdoms/stratholme/instance_stratholme.cpp => src/server/scripts/eastern_kingdoms/stratholme/instance_stratholme.cpp
rename : src/scripts/eastern_kingdoms/stratholme/stratholme.cpp => src/server/scripts/eastern_kingdoms/stratholme/stratholme.cpp
rename : src/scripts/eastern_kingdoms/stratholme/stratholme.h => src/server/scripts/eastern_kingdoms/stratholme/stratholme.h
rename : src/scripts/eastern_kingdoms/sunken_temple/instance_sunken_temple.cpp => src/server/scripts/eastern_kingdoms/sunken_temple/instance_sunken_temple.cpp
rename : src/scripts/eastern_kingdoms/sunken_temple/sunken_temple.cpp => src/server/scripts/eastern_kingdoms/sunken_temple/sunken_temple.cpp
rename : src/scripts/eastern_kingdoms/sunken_temple/sunken_temple.h => src/server/scripts/eastern_kingdoms/sunken_temple/sunken_temple.h
rename : src/scripts/eastern_kingdoms/sunwell_plateau/boss_brutallus.cpp => src/server/scripts/eastern_kingdoms/sunwell_plateau/boss_brutallus.cpp
rename : src/scripts/eastern_kingdoms/sunwell_plateau/boss_eredar_twins.cpp => src/server/scripts/eastern_kingdoms/sunwell_plateau/boss_eredar_twins.cpp
rename : src/scripts/eastern_kingdoms/sunwell_plateau/boss_felmyst.cpp => src/server/scripts/eastern_kingdoms/sunwell_plateau/boss_felmyst.cpp
rename : src/scripts/eastern_kingdoms/sunwell_plateau/boss_kalecgos.cpp => src/server/scripts/eastern_kingdoms/sunwell_plateau/boss_kalecgos.cpp
rename : src/scripts/eastern_kingdoms/sunwell_plateau/boss_kiljaeden.cpp => src/server/scripts/eastern_kingdoms/sunwell_plateau/boss_kiljaeden.cpp
rename : src/scripts/eastern_kingdoms/sunwell_plateau/boss_muru.cpp => src/server/scripts/eastern_kingdoms/sunwell_plateau/boss_muru.cpp
rename : src/scripts/eastern_kingdoms/sunwell_plateau/instance_sunwell_plateau.cpp => src/server/scripts/eastern_kingdoms/sunwell_plateau/instance_sunwell_plateau.cpp
rename : src/scripts/eastern_kingdoms/sunwell_plateau/sunwell_plateau.cpp => src/server/scripts/eastern_kingdoms/sunwell_plateau/sunwell_plateau.cpp
rename : src/scripts/eastern_kingdoms/sunwell_plateau/sunwell_plateau.h => src/server/scripts/eastern_kingdoms/sunwell_plateau/sunwell_plateau.h
rename : src/scripts/eastern_kingdoms/tirisfal_glades.cpp => src/server/scripts/eastern_kingdoms/tirisfal_glades.cpp
rename : src/scripts/eastern_kingdoms/uldaman/boss_archaedas.cpp => src/server/scripts/eastern_kingdoms/uldaman/boss_archaedas.cpp
rename : src/scripts/eastern_kingdoms/uldaman/boss_ironaya.cpp => src/server/scripts/eastern_kingdoms/uldaman/boss_ironaya.cpp
rename : src/scripts/eastern_kingdoms/uldaman/instance_uldaman.cpp => src/server/scripts/eastern_kingdoms/uldaman/instance_uldaman.cpp
rename : src/scripts/eastern_kingdoms/uldaman/uldaman.cpp => src/server/scripts/eastern_kingdoms/uldaman/uldaman.cpp
rename : src/scripts/eastern_kingdoms/undercity.cpp => src/server/scripts/eastern_kingdoms/undercity.cpp
rename : src/scripts/eastern_kingdoms/western_plaguelands.cpp => src/server/scripts/eastern_kingdoms/western_plaguelands.cpp
rename : src/scripts/eastern_kingdoms/westfall.cpp => src/server/scripts/eastern_kingdoms/westfall.cpp
rename : src/scripts/eastern_kingdoms/wetlands.cpp => src/server/scripts/eastern_kingdoms/wetlands.cpp
rename : src/scripts/eastern_kingdoms/zulaman/boss_akilzon.cpp => src/server/scripts/eastern_kingdoms/zulaman/boss_akilzon.cpp
rename : src/scripts/eastern_kingdoms/zulaman/boss_halazzi.cpp => src/server/scripts/eastern_kingdoms/zulaman/boss_halazzi.cpp
rename : src/scripts/eastern_kingdoms/zulaman/boss_hexlord.cpp => src/server/scripts/eastern_kingdoms/zulaman/boss_hexlord.cpp
rename : src/scripts/eastern_kingdoms/zulaman/boss_janalai.cpp => src/server/scripts/eastern_kingdoms/zulaman/boss_janalai.cpp
rename : src/scripts/eastern_kingdoms/zulaman/boss_nalorakk.cpp => src/server/scripts/eastern_kingdoms/zulaman/boss_nalorakk.cpp
rename : src/scripts/eastern_kingdoms/zulaman/boss_zuljin.cpp => src/server/scripts/eastern_kingdoms/zulaman/boss_zuljin.cpp
rename : src/scripts/eastern_kingdoms/zulaman/instance_zulaman.cpp => src/server/scripts/eastern_kingdoms/zulaman/instance_zulaman.cpp
rename : src/scripts/eastern_kingdoms/zulaman/zulaman.cpp => src/server/scripts/eastern_kingdoms/zulaman/zulaman.cpp
rename : src/scripts/eastern_kingdoms/zulaman/zulaman.h => src/server/scripts/eastern_kingdoms/zulaman/zulaman.h
rename : src/scripts/eastern_kingdoms/zulgurub/boss_arlokk.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_arlokk.cpp
rename : src/scripts/eastern_kingdoms/zulgurub/boss_gahzranka.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_gahzranka.cpp
rename : src/scripts/eastern_kingdoms/zulgurub/boss_grilek.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_grilek.cpp
rename : src/scripts/eastern_kingdoms/zulgurub/boss_hakkar.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_hakkar.cpp
rename : src/scripts/eastern_kingdoms/zulgurub/boss_hazzarah.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_hazzarah.cpp
rename : src/scripts/eastern_kingdoms/zulgurub/boss_jeklik.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_jeklik.cpp
rename : src/scripts/eastern_kingdoms/zulgurub/boss_jindo.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_jindo.cpp
rename : src/scripts/eastern_kingdoms/zulgurub/boss_mandokir.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_mandokir.cpp
rename : src/scripts/eastern_kingdoms/zulgurub/boss_marli.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_marli.cpp
rename : src/scripts/eastern_kingdoms/zulgurub/boss_renataki.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_renataki.cpp
rename : src/scripts/eastern_kingdoms/zulgurub/boss_thekal.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_thekal.cpp
rename : src/scripts/eastern_kingdoms/zulgurub/boss_venoxis.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_venoxis.cpp
rename : src/scripts/eastern_kingdoms/zulgurub/boss_wushoolay.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_wushoolay.cpp
rename : src/scripts/eastern_kingdoms/zulgurub/instance_zulgurub.cpp => src/server/scripts/eastern_kingdoms/zulgurub/instance_zulgurub.cpp
rename : src/scripts/eastern_kingdoms/zulgurub/zulgurub.h => src/server/scripts/eastern_kingdoms/zulgurub/zulgurub.h
rename : src/scripts/examples/example_creature.cpp => src/server/scripts/examples/example_creature.cpp
rename : src/scripts/examples/example_escort.cpp => src/server/scripts/examples/example_escort.cpp
rename : src/scripts/examples/example_gossip_codebox.cpp => src/server/scripts/examples/example_gossip_codebox.cpp
rename : src/scripts/examples/example_misc.cpp => src/server/scripts/examples/example_misc.cpp
rename : src/scripts/kalimdor/ashenvale.cpp => src/server/scripts/kalimdor/ashenvale.cpp
rename : src/scripts/kalimdor/azshara.cpp => src/server/scripts/kalimdor/azshara.cpp
rename : src/scripts/kalimdor/azuremyst_isle.cpp => src/server/scripts/kalimdor/azuremyst_isle.cpp
rename : src/scripts/kalimdor/blackfathom_depths/blackfathom_deeps.cpp => src/server/scripts/kalimdor/blackfathom_depths/blackfathom_deeps.cpp
rename : src/scripts/kalimdor/blackfathom_depths/blackfathom_deeps.h => src/server/scripts/kalimdor/blackfathom_depths/blackfathom_deeps.h
rename : src/scripts/kalimdor/blackfathom_depths/boss_aku_mai.cpp => src/server/scripts/kalimdor/blackfathom_depths/boss_aku_mai.cpp
rename : src/scripts/kalimdor/blackfathom_depths/boss_gelihast.cpp => src/server/scripts/kalimdor/blackfathom_depths/boss_gelihast.cpp
rename : src/scripts/kalimdor/blackfathom_depths/boss_kelris.cpp => src/server/scripts/kalimdor/blackfathom_depths/boss_kelris.cpp
rename : src/scripts/kalimdor/blackfathom_depths/instance_blackfathom_deeps.cpp => src/server/scripts/kalimdor/blackfathom_depths/instance_blackfathom_deeps.cpp
rename : src/scripts/kalimdor/bloodmyst_isle.cpp => src/server/scripts/kalimdor/bloodmyst_isle.cpp
rename : src/scripts/kalimdor/boss_azuregos.cpp => src/server/scripts/kalimdor/boss_azuregos.cpp
rename : src/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_epoch.cpp => src/server/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_epoch.cpp
rename : src/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_infinite.cpp => src/server/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_infinite.cpp
rename : src/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_mal_ganis.cpp => src/server/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_mal_ganis.cpp
rename : src/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_meathook.cpp => src/server/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_meathook.cpp
rename : src/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_salramm.cpp => src/server/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_salramm.cpp
rename : src/scripts/kalimdor/caverns_of_time/culling_of_stratholme/culling_of_stratholme.cpp => src/server/scripts/kalimdor/caverns_of_time/culling_of_stratholme/culling_of_stratholme.cpp
rename : src/scripts/kalimdor/caverns_of_time/culling_of_stratholme/culling_of_stratholme.h => src/server/scripts/kalimdor/caverns_of_time/culling_of_stratholme/culling_of_stratholme.h
rename : src/scripts/kalimdor/caverns_of_time/culling_of_stratholme/instance_culling_of_stratholme.cpp => src/server/scripts/kalimdor/caverns_of_time/culling_of_stratholme/instance_culling_of_stratholme.cpp
rename : src/scripts/kalimdor/caverns_of_time/dark_portal/boss_aeonus.cpp => src/server/scripts/kalimdor/caverns_of_time/dark_portal/boss_aeonus.cpp
rename : src/scripts/kalimdor/caverns_of_time/dark_portal/boss_chrono_lord_deja.cpp => src/server/scripts/kalimdor/caverns_of_time/dark_portal/boss_chrono_lord_deja.cpp
rename : src/scripts/kalimdor/caverns_of_time/dark_portal/boss_temporus.cpp => src/server/scripts/kalimdor/caverns_of_time/dark_portal/boss_temporus.cpp
rename : src/scripts/kalimdor/caverns_of_time/dark_portal/dark_portal.cpp => src/server/scripts/kalimdor/caverns_of_time/dark_portal/dark_portal.cpp
rename : src/scripts/kalimdor/caverns_of_time/dark_portal/dark_portal.h => src/server/scripts/kalimdor/caverns_of_time/dark_portal/dark_portal.h
rename : src/scripts/kalimdor/caverns_of_time/dark_portal/instance_dark_portal.cpp => src/server/scripts/kalimdor/caverns_of_time/dark_portal/instance_dark_portal.cpp
rename : src/scripts/kalimdor/caverns_of_time/hyjal/boss_anetheron.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/boss_anetheron.cpp
rename : src/scripts/kalimdor/caverns_of_time/hyjal/boss_archimonde.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/boss_archimonde.cpp
rename : src/scripts/kalimdor/caverns_of_time/hyjal/boss_azgalor.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/boss_azgalor.cpp
rename : src/scripts/kalimdor/caverns_of_time/hyjal/boss_kazrogal.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/boss_kazrogal.cpp
rename : src/scripts/kalimdor/caverns_of_time/hyjal/boss_rage_winterchill.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/boss_rage_winterchill.cpp
rename : src/scripts/kalimdor/caverns_of_time/hyjal/hyjal.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/hyjal.cpp
rename : src/scripts/kalimdor/caverns_of_time/hyjal/hyjal.h => src/server/scripts/kalimdor/caverns_of_time/hyjal/hyjal.h
rename : src/scripts/kalimdor/caverns_of_time/hyjal/hyjalAI.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/hyjalAI.cpp
rename : src/scripts/kalimdor/caverns_of_time/hyjal/hyjalAI.h => src/server/scripts/kalimdor/caverns_of_time/hyjal/hyjalAI.h
rename : src/scripts/kalimdor/caverns_of_time/hyjal/hyjal_trash.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/hyjal_trash.cpp
rename : src/scripts/kalimdor/caverns_of_time/hyjal/hyjal_trash.h => src/server/scripts/kalimdor/caverns_of_time/hyjal/hyjal_trash.h
rename : src/scripts/kalimdor/caverns_of_time/hyjal/instance_hyjal.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/instance_hyjal.cpp
rename : src/scripts/kalimdor/caverns_of_time/old_hillsbrad/boss_captain_skarloc.cpp => src/server/scripts/kalimdor/caverns_of_time/old_hillsbrad/boss_captain_skarloc.cpp
rename : src/scripts/kalimdor/caverns_of_time/old_hillsbrad/boss_epoch_hunter.cpp => src/server/scripts/kalimdor/caverns_of_time/old_hillsbrad/boss_epoch_hunter.cpp
rename : src/scripts/kalimdor/caverns_of_time/old_hillsbrad/boss_leutenant_drake.cpp => src/server/scripts/kalimdor/caverns_of_time/old_hillsbrad/boss_leutenant_drake.cpp
rename : src/scripts/kalimdor/caverns_of_time/old_hillsbrad/instance_old_hillsbrad.cpp => src/server/scripts/kalimdor/caverns_of_time/old_hillsbrad/instance_old_hillsbrad.cpp
rename : src/scripts/kalimdor/caverns_of_time/old_hillsbrad/old_hillsbrad.cpp => src/server/scripts/kalimdor/caverns_of_time/old_hillsbrad/old_hillsbrad.cpp
rename : src/scripts/kalimdor/caverns_of_time/old_hillsbrad/old_hillsbrad.h => src/server/scripts/kalimdor/caverns_of_time/old_hillsbrad/old_hillsbrad.h
rename : src/scripts/kalimdor/darkshore.cpp => src/server/scripts/kalimdor/darkshore.cpp
rename : src/scripts/kalimdor/desolace.cpp => src/server/scripts/kalimdor/desolace.cpp
rename : src/scripts/kalimdor/durotar.cpp => src/server/scripts/kalimdor/durotar.cpp
rename : src/scripts/kalimdor/dustwallow_marsh.cpp => src/server/scripts/kalimdor/dustwallow_marsh.cpp
rename : src/scripts/kalimdor/felwood.cpp => src/server/scripts/kalimdor/felwood.cpp
rename : src/scripts/kalimdor/feralas.cpp => src/server/scripts/kalimdor/feralas.cpp
rename : src/scripts/kalimdor/maraudon/boss_celebras_the_cursed.cpp => src/server/scripts/kalimdor/maraudon/boss_celebras_the_cursed.cpp
rename : src/scripts/kalimdor/maraudon/boss_landslide.cpp => src/server/scripts/kalimdor/maraudon/boss_landslide.cpp
rename : src/scripts/kalimdor/maraudon/boss_noxxion.cpp => src/server/scripts/kalimdor/maraudon/boss_noxxion.cpp
rename : src/scripts/kalimdor/maraudon/boss_princess_theradras.cpp => src/server/scripts/kalimdor/maraudon/boss_princess_theradras.cpp
rename : src/scripts/kalimdor/moonglade.cpp => src/server/scripts/kalimdor/moonglade.cpp
rename : src/scripts/kalimdor/mulgore.cpp => src/server/scripts/kalimdor/mulgore.cpp
rename : src/scripts/kalimdor/onyxias_lair/boss_onyxia.cpp => src/server/scripts/kalimdor/onyxias_lair/boss_onyxia.cpp
rename : src/scripts/kalimdor/onyxias_lair/instance_onyxias_lair.cpp => src/server/scripts/kalimdor/onyxias_lair/instance_onyxias_lair.cpp
rename : src/scripts/kalimdor/onyxias_lair/onyxias_lair.h => src/server/scripts/kalimdor/onyxias_lair/onyxias_lair.h
rename : src/scripts/kalimdor/orgrimmar.cpp => src/server/scripts/kalimdor/orgrimmar.cpp
rename : src/scripts/kalimdor/razorfen_downs/boss_amnennar_the_coldbringer.cpp => src/server/scripts/kalimdor/razorfen_downs/boss_amnennar_the_coldbringer.cpp
rename : src/scripts/kalimdor/razorfen_downs/instance_razorfen_downs.cpp => src/server/scripts/kalimdor/razorfen_downs/instance_razorfen_downs.cpp
rename : src/scripts/kalimdor/razorfen_downs/razorfen_downs.cpp => src/server/scripts/kalimdor/razorfen_downs/razorfen_downs.cpp
rename : src/scripts/kalimdor/razorfen_downs/razorfen_downs.h => src/server/scripts/kalimdor/razorfen_downs/razorfen_downs.h
rename : src/scripts/kalimdor/razorfen_kraul/instance_razorfen_kraul.cpp => src/server/scripts/kalimdor/razorfen_kraul/instance_razorfen_kraul.cpp
rename : src/scripts/kalimdor/razorfen_kraul/razorfen_kraul.cpp => src/server/scripts/kalimdor/razorfen_kraul/razorfen_kraul.cpp
rename : src/scripts/kalimdor/razorfen_kraul/razorfen_kraul.h => src/server/scripts/kalimdor/razorfen_kraul/razorfen_kraul.h
rename : src/scripts/kalimdor/ruins_of_ahnqiraj/boss_ayamiss.cpp => src/server/scripts/kalimdor/ruins_of_ahnqiraj/boss_ayamiss.cpp
rename : src/scripts/kalimdor/ruins_of_ahnqiraj/boss_buru.cpp => src/server/scripts/kalimdor/ruins_of_ahnqiraj/boss_buru.cpp
rename : src/scripts/kalimdor/ruins_of_ahnqiraj/boss_kurinnaxx.cpp => src/server/scripts/kalimdor/ruins_of_ahnqiraj/boss_kurinnaxx.cpp
rename : src/scripts/kalimdor/ruins_of_ahnqiraj/boss_moam.cpp => src/server/scripts/kalimdor/ruins_of_ahnqiraj/boss_moam.cpp
rename : src/scripts/kalimdor/ruins_of_ahnqiraj/boss_ossirian.cpp => src/server/scripts/kalimdor/ruins_of_ahnqiraj/boss_ossirian.cpp
rename : src/scripts/kalimdor/ruins_of_ahnqiraj/boss_rajaxx.cpp => src/server/scripts/kalimdor/ruins_of_ahnqiraj/boss_rajaxx.cpp
rename : src/scripts/kalimdor/ruins_of_ahnqiraj/instance_ruins_of_ahnqiraj.cpp => src/server/scripts/kalimdor/ruins_of_ahnqiraj/instance_ruins_of_ahnqiraj.cpp
rename : src/scripts/kalimdor/ruins_of_ahnqiraj/ruins_of_ahnqiraj.h => src/server/scripts/kalimdor/ruins_of_ahnqiraj/ruins_of_ahnqiraj.h
rename : src/scripts/kalimdor/silithus.cpp => src/server/scripts/kalimdor/silithus.cpp
rename : src/scripts/kalimdor/stonetalon_mountains.cpp => src/server/scripts/kalimdor/stonetalon_mountains.cpp
rename : src/scripts/kalimdor/tanaris.cpp => src/server/scripts/kalimdor/tanaris.cpp
rename : src/scripts/kalimdor/teldrassil.cpp => src/server/scripts/kalimdor/teldrassil.cpp
rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_bug_trio.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_bug_trio.cpp
rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_cthun.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_cthun.cpp
rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_fankriss.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_fankriss.cpp
rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_huhuran.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_huhuran.cpp
rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_ouro.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_ouro.cpp
rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_sartura.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_sartura.cpp
rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_skeram.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_skeram.cpp
rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_twinemperors.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_twinemperors.cpp
rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_viscidus.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_viscidus.cpp
rename : src/scripts/kalimdor/temple_of_ahnqiraj/instance_temple_of_ahnqiraj.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/instance_temple_of_ahnqiraj.cpp
rename : src/scripts/kalimdor/temple_of_ahnqiraj/mob_anubisath_sentinel.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/mob_anubisath_sentinel.cpp
rename : src/scripts/kalimdor/temple_of_ahnqiraj/temple_of_ahnqiraj.h => src/server/scripts/kalimdor/temple_of_ahnqiraj/temple_of_ahnqiraj.h
rename : src/scripts/kalimdor/the_barrens.cpp => src/server/scripts/kalimdor/the_barrens.cpp
rename : src/scripts/kalimdor/thousand_needles.cpp => src/server/scripts/kalimdor/thousand_needles.cpp
rename : src/scripts/kalimdor/thunder_bluff.cpp => src/server/scripts/kalimdor/thunder_bluff.cpp
rename : src/scripts/kalimdor/ungoro_crater.cpp => src/server/scripts/kalimdor/ungoro_crater.cpp
rename : src/scripts/kalimdor/wailing_caverns/instance_wailing_caverns.cpp => src/server/scripts/kalimdor/wailing_caverns/instance_wailing_caverns.cpp
rename : src/scripts/kalimdor/wailing_caverns/wailing_caverns.cpp => src/server/scripts/kalimdor/wailing_caverns/wailing_caverns.cpp
rename : src/scripts/kalimdor/wailing_caverns/wailing_caverns.h => src/server/scripts/kalimdor/wailing_caverns/wailing_caverns.h
rename : src/scripts/kalimdor/winterspring.cpp => src/server/scripts/kalimdor/winterspring.cpp
rename : src/scripts/kalimdor/zulfarrak/instance_zulfarrak.cpp => src/server/scripts/kalimdor/zulfarrak/instance_zulfarrak.cpp
rename : src/scripts/kalimdor/zulfarrak/zulfarrak.cpp => src/server/scripts/kalimdor/zulfarrak/zulfarrak.cpp
rename : src/scripts/northrend/azjol_nerub/ahnkahet/ahnkahet.h => src/server/scripts/northrend/azjol_nerub/ahnkahet/ahnkahet.h
rename : src/scripts/northrend/azjol_nerub/ahnkahet/boss_amanitar.cpp => src/server/scripts/northrend/azjol_nerub/ahnkahet/boss_amanitar.cpp
rename : src/scripts/northrend/azjol_nerub/ahnkahet/boss_elder_nadox.cpp => src/server/scripts/northrend/azjol_nerub/ahnkahet/boss_elder_nadox.cpp
rename : src/scripts/northrend/azjol_nerub/ahnkahet/boss_herald_volazj.cpp => src/server/scripts/northrend/azjol_nerub/ahnkahet/boss_herald_volazj.cpp
rename : src/scripts/northrend/azjol_nerub/ahnkahet/boss_jedoga_shadowseeker.cpp => src/server/scripts/northrend/azjol_nerub/ahnkahet/boss_jedoga_shadowseeker.cpp
rename : src/scripts/northrend/azjol_nerub/ahnkahet/boss_prince_taldaram.cpp => src/server/scripts/northrend/azjol_nerub/ahnkahet/boss_prince_taldaram.cpp
rename : src/scripts/northrend/azjol_nerub/ahnkahet/instance_ahnkahet.cpp => src/server/scripts/northrend/azjol_nerub/ahnkahet/instance_ahnkahet.cpp
rename : src/scripts/northrend/azjol_nerub/azjol_nerub/azjol_nerub.h => src/server/scripts/northrend/azjol_nerub/azjol_nerub/azjol_nerub.h
rename : src/scripts/northrend/azjol_nerub/azjol_nerub/boss_anubarak.cpp => src/server/scripts/northrend/azjol_nerub/azjol_nerub/boss_anubarak.cpp
rename : src/scripts/northrend/azjol_nerub/azjol_nerub/boss_hadronox.cpp => src/server/scripts/northrend/azjol_nerub/azjol_nerub/boss_hadronox.cpp
rename : src/scripts/northrend/azjol_nerub/azjol_nerub/boss_krikthir_the_gatewatcher.cpp => src/server/scripts/northrend/azjol_nerub/azjol_nerub/boss_krikthir_the_gatewatcher.cpp
rename : src/scripts/northrend/azjol_nerub/azjol_nerub/instance_azjol_nerub.cpp => src/server/scripts/northrend/azjol_nerub/azjol_nerub/instance_azjol_nerub.cpp
rename : src/scripts/northrend/borean_tundra.cpp => src/server/scripts/northrend/borean_tundra.cpp
rename : src/scripts/northrend/crusaders_coliseum/trial_of_the_champion/boss_argent_challenge.cpp => src/server/scripts/northrend/crusaders_coliseum/trial_of_the_champion/boss_argent_challenge.cpp
rename : src/scripts/northrend/crusaders_coliseum/trial_of_the_champion/boss_black_knight.cpp => src/server/scripts/northrend/crusaders_coliseum/trial_of_the_champion/boss_black_knight.cpp
rename : src/scripts/northrend/crusaders_coliseum/trial_of_the_champion/boss_grand_champions.cpp => src/server/scripts/northrend/crusaders_coliseum/trial_of_the_champion/boss_grand_champions.cpp
rename : src/scripts/northrend/crusaders_coliseum/trial_of_the_champion/instance_trial_of_the_champion.cpp => src/server/scripts/northrend/crusaders_coliseum/trial_of_the_champion/instance_trial_of_the_champion.cpp
rename : src/scripts/northrend/crusaders_coliseum/trial_of_the_champion/trial_of_the_champion.cpp => src/server/scripts/northrend/crusaders_coliseum/trial_of_the_champion/trial_of_the_champion.cpp
rename : src/scripts/northrend/crusaders_coliseum/trial_of_the_champion/trial_of_the_champion.h => src/server/scripts/northrend/crusaders_coliseum/trial_of_the_champion/trial_of_the_champion.h
rename : src/scripts/northrend/crystalsong_forest.cpp => src/server/scripts/northrend/crystalsong_forest.cpp
rename : src/scripts/northrend/dalaran.cpp => src/server/scripts/northrend/dalaran.cpp
rename : src/scripts/northrend/dragonblight.cpp => src/server/scripts/northrend/dragonblight.cpp
rename : src/scripts/northrend/draktharon_keep/boss_dred.cpp => src/server/scripts/northrend/draktharon_keep/boss_dred.cpp
rename : src/scripts/northrend/draktharon_keep/boss_novos.cpp => src/server/scripts/northrend/draktharon_keep/boss_novos.cpp
rename : src/scripts/northrend/draktharon_keep/boss_tharon_ja.cpp => src/server/scripts/northrend/draktharon_keep/boss_tharon_ja.cpp
rename : src/scripts/northrend/draktharon_keep/boss_trollgore.cpp => src/server/scripts/northrend/draktharon_keep/boss_trollgore.cpp
rename : src/scripts/northrend/draktharon_keep/drak_tharon_keep.h => src/server/scripts/northrend/draktharon_keep/drak_tharon_keep.h
rename : src/scripts/northrend/draktharon_keep/instance_drak_tharon_keep.cpp => src/server/scripts/northrend/draktharon_keep/instance_drak_tharon_keep.cpp
rename : src/scripts/northrend/frozen_halls/forge_of_souls/boss_bronjahm.cpp => src/server/scripts/northrend/frozen_halls/forge_of_souls/boss_bronjahm.cpp
rename : src/scripts/northrend/frozen_halls/forge_of_souls/boss_devourer_of_souls.cpp => src/server/scripts/northrend/frozen_halls/forge_of_souls/boss_devourer_of_souls.cpp
rename : src/scripts/northrend/frozen_halls/forge_of_souls/forge_of_souls.cpp => src/server/scripts/northrend/frozen_halls/forge_of_souls/forge_of_souls.cpp
rename : src/scripts/northrend/frozen_halls/forge_of_souls/forge_of_souls.h => src/server/scripts/northrend/frozen_halls/forge_of_souls/forge_of_souls.h
rename : src/scripts/northrend/frozen_halls/forge_of_souls/instance_forge_of_souls.cpp => src/server/scripts/northrend/frozen_halls/forge_of_souls/instance_forge_of_souls.cpp
rename : src/scripts/northrend/frozen_halls/halls_of_reflection/boss_falric.cpp => src/server/scripts/northrend/frozen_halls/halls_of_reflection/boss_falric.cpp
rename : src/scripts/northrend/frozen_halls/halls_of_reflection/boss_marwyn.cpp => src/server/scripts/northrend/frozen_halls/halls_of_reflection/boss_marwyn.cpp
rename : src/scripts/northrend/frozen_halls/halls_of_reflection/halls_of_reflection.cpp => src/server/scripts/northrend/frozen_halls/halls_of_reflection/halls_of_reflection.cpp
rename : src/scripts/northrend/frozen_halls/halls_of_reflection/halls_of_reflection.h => src/server/scripts/northrend/frozen_halls/halls_of_reflection/halls_of_reflection.h
rename : src/scripts/northrend/frozen_halls/halls_of_reflection/instance_halls_of_reflection.cpp => src/server/scripts/northrend/frozen_halls/halls_of_reflection/instance_halls_of_reflection.cpp
rename : src/scripts/northrend/frozen_halls/pit_of_saron/boss_forgemaster_garfrost.cpp => src/server/scripts/northrend/frozen_halls/pit_of_saron/boss_forgemaster_garfrost.cpp
rename : src/scripts/northrend/frozen_halls/pit_of_saron/boss_krickandick.cpp => src/server/scripts/northrend/frozen_halls/pit_of_saron/boss_krickandick.cpp
rename : src/scripts/northrend/frozen_halls/pit_of_saron/boss_scourgelord_tyrannus.cpp => src/server/scripts/northrend/frozen_halls/pit_of_saron/boss_scourgelord_tyrannus.cpp
rename : src/scripts/northrend/frozen_halls/pit_of_saron/instance_pit_of_saron.cpp => src/server/scripts/northrend/frozen_halls/pit_of_saron/instance_pit_of_saron.cpp
rename : src/scripts/northrend/frozen_halls/pit_of_saron/pit_of_saron.cpp => src/server/scripts/northrend/frozen_halls/pit_of_saron/pit_of_saron.cpp
rename : src/scripts/northrend/frozen_halls/pit_of_saron/pit_of_saron.h => src/server/scripts/northrend/frozen_halls/pit_of_saron/pit_of_saron.h
rename : src/scripts/northrend/grizzly_hills.cpp => src/server/scripts/northrend/grizzly_hills.cpp
rename : src/scripts/northrend/gundrak/boss_drakkari_colossus.cpp => src/server/scripts/northrend/gundrak/boss_drakkari_colossus.cpp
rename : src/scripts/northrend/gundrak/boss_eck.cpp => src/server/scripts/northrend/gundrak/boss_eck.cpp
rename : src/scripts/northrend/gundrak/boss_gal_darah.cpp => src/server/scripts/northrend/gundrak/boss_gal_darah.cpp
rename : src/scripts/northrend/gundrak/boss_moorabi.cpp => src/server/scripts/northrend/gundrak/boss_moorabi.cpp
rename : src/scripts/northrend/gundrak/boss_slad_ran.cpp => src/server/scripts/northrend/gundrak/boss_slad_ran.cpp
rename : src/scripts/northrend/gundrak/gundrak.h => src/server/scripts/northrend/gundrak/gundrak.h
rename : src/scripts/northrend/gundrak/instance_gundrak.cpp => src/server/scripts/northrend/gundrak/instance_gundrak.cpp
rename : src/scripts/northrend/howling_fjord.cpp => src/server/scripts/northrend/howling_fjord.cpp
rename : src/scripts/northrend/icecrown.cpp => src/server/scripts/northrend/icecrown.cpp
rename : src/scripts/northrend/naxxramas/boss_anubrekhan.cpp => src/server/scripts/northrend/naxxramas/boss_anubrekhan.cpp
rename : src/scripts/northrend/naxxramas/boss_faerlina.cpp => src/server/scripts/northrend/naxxramas/boss_faerlina.cpp
rename : src/scripts/northrend/naxxramas/boss_four_horsemen.cpp => src/server/scripts/northrend/naxxramas/boss_four_horsemen.cpp
rename : src/scripts/northrend/naxxramas/boss_gluth.cpp => src/server/scripts/northrend/naxxramas/boss_gluth.cpp
rename : src/scripts/northrend/naxxramas/boss_gothik.cpp => src/server/scripts/northrend/naxxramas/boss_gothik.cpp
rename : src/scripts/northrend/naxxramas/boss_grobbulus.cpp => src/server/scripts/northrend/naxxramas/boss_grobbulus.cpp
rename : src/scripts/northrend/naxxramas/boss_heigan.cpp => src/server/scripts/northrend/naxxramas/boss_heigan.cpp
rename : src/scripts/northrend/naxxramas/boss_highlord_mograine.cpp => src/server/scripts/northrend/naxxramas/boss_highlord_mograine.cpp
rename : src/scripts/northrend/naxxramas/boss_kelthuzad.cpp => src/server/scripts/northrend/naxxramas/boss_kelthuzad.cpp
rename : src/scripts/northrend/naxxramas/boss_loatheb.cpp => src/server/scripts/northrend/naxxramas/boss_loatheb.cpp
rename : src/scripts/northrend/naxxramas/boss_maexxna.cpp => src/server/scripts/northrend/naxxramas/boss_maexxna.cpp
rename : src/scripts/northrend/naxxramas/boss_noth.cpp => src/server/scripts/northrend/naxxramas/boss_noth.cpp
rename : src/scripts/northrend/naxxramas/boss_patchwerk.cpp => src/server/scripts/northrend/naxxramas/boss_patchwerk.cpp
rename : src/scripts/northrend/naxxramas/boss_razuvious.cpp => src/server/scripts/northrend/naxxramas/boss_razuvious.cpp
rename : src/scripts/northrend/naxxramas/boss_sapphiron.cpp => src/server/scripts/northrend/naxxramas/boss_sapphiron.cpp
rename : src/scripts/northrend/naxxramas/boss_thaddius.cpp => src/server/scripts/northrend/naxxramas/boss_thaddius.cpp
rename : src/scripts/northrend/naxxramas/instance_naxxramas.cpp => src/server/scripts/northrend/naxxramas/instance_naxxramas.cpp
rename : src/scripts/northrend/naxxramas/naxxramas.h => src/server/scripts/northrend/naxxramas/naxxramas.h
rename : src/scripts/northrend/nexus/eye_of_eternity/boss_malygos.cpp => src/server/scripts/northrend/nexus/eye_of_eternity/boss_malygos.cpp
rename : src/scripts/northrend/nexus/eye_of_eternity/eye_of_eternity.h => src/server/scripts/northrend/nexus/eye_of_eternity/eye_of_eternity.h
rename : src/scripts/northrend/nexus/eye_of_eternity/instance_eye_of_eternity.cpp => src/server/scripts/northrend/nexus/eye_of_eternity/instance_eye_of_eternity.cpp
rename : src/scripts/northrend/nexus/nexus/boss_anomalus.cpp => src/server/scripts/northrend/nexus/nexus/boss_anomalus.cpp
rename : src/scripts/northrend/nexus/nexus/boss_keristrasza.cpp => src/server/scripts/northrend/nexus/nexus/boss_keristrasza.cpp
rename : src/scripts/northrend/nexus/nexus/boss_magus_telestra.cpp => src/server/scripts/northrend/nexus/nexus/boss_magus_telestra.cpp
rename : src/scripts/northrend/nexus/nexus/boss_ormorok.cpp => src/server/scripts/northrend/nexus/nexus/boss_ormorok.cpp
rename : src/scripts/northrend/nexus/nexus/commander_kolurg.cpp => src/server/scripts/northrend/nexus/nexus/commander_kolurg.cpp
rename : src/scripts/northrend/nexus/nexus/commander_stoutbeard.cpp => src/server/scripts/northrend/nexus/nexus/commander_stoutbeard.cpp
rename : src/scripts/northrend/nexus/nexus/instance_nexus.cpp => src/server/scripts/northrend/nexus/nexus/instance_nexus.cpp
rename : src/scripts/northrend/nexus/nexus/nexus.h => src/server/scripts/northrend/nexus/nexus/nexus.h
rename : src/scripts/northrend/nexus/oculus/boss_drakos.cpp => src/server/scripts/northrend/nexus/oculus/boss_drakos.cpp
rename : src/scripts/northrend/nexus/oculus/boss_eregos.cpp => src/server/scripts/northrend/nexus/oculus/boss_eregos.cpp
rename : src/scripts/northrend/nexus/oculus/boss_urom.cpp => src/server/scripts/northrend/nexus/oculus/boss_urom.cpp
rename : src/scripts/northrend/nexus/oculus/boss_varos.cpp => src/server/scripts/northrend/nexus/oculus/boss_varos.cpp
rename : src/scripts/northrend/nexus/oculus/instance_oculus.cpp => src/server/scripts/northrend/nexus/oculus/instance_oculus.cpp
rename : src/scripts/northrend/nexus/oculus/oculus.cpp => src/server/scripts/northrend/nexus/oculus/oculus.cpp
rename : src/scripts/northrend/nexus/oculus/oculus.h => src/server/scripts/northrend/nexus/oculus/oculus.h
rename : src/scripts/northrend/obsidian_sanctum/boss_sartharion.cpp => src/server/scripts/northrend/obsidian_sanctum/boss_sartharion.cpp
rename : src/scripts/northrend/obsidian_sanctum/instance_obsidian_sanctum.cpp => src/server/scripts/northrend/obsidian_sanctum/instance_obsidian_sanctum.cpp
rename : src/scripts/northrend/obsidian_sanctum/obsidian_sanctum.h => src/server/scripts/northrend/obsidian_sanctum/obsidian_sanctum.h
rename : src/scripts/northrend/sholazar_basin.cpp => src/server/scripts/northrend/sholazar_basin.cpp
rename : src/scripts/northrend/storm_peaks.cpp => src/server/scripts/northrend/storm_peaks.cpp
rename : src/scripts/northrend/ulduar/halls_of_lightning/boss_bjarngrim.cpp => src/server/scripts/northrend/ulduar/halls_of_lightning/boss_bjarngrim.cpp
rename : src/scripts/northrend/ulduar/halls_of_lightning/boss_ionar.cpp => src/server/scripts/northrend/ulduar/halls_of_lightning/boss_ionar.cpp
rename : src/scripts/northrend/ulduar/halls_of_lightning/boss_loken.cpp => src/server/scripts/northrend/ulduar/halls_of_lightning/boss_loken.cpp
rename : src/scripts/northrend/ulduar/halls_of_lightning/boss_volkhan.cpp => src/server/scripts/northrend/ulduar/halls_of_lightning/boss_volkhan.cpp
rename : src/scripts/northrend/ulduar/halls_of_lightning/halls_of_lightning.h => src/server/scripts/northrend/ulduar/halls_of_lightning/halls_of_lightning.h
rename : src/scripts/northrend/ulduar/halls_of_lightning/instance_halls_of_lightning.cpp => src/server/scripts/northrend/ulduar/halls_of_lightning/instance_halls_of_lightning.cpp
rename : src/scripts/northrend/ulduar/halls_of_stone/boss_krystallus.cpp => src/server/scripts/northrend/ulduar/halls_of_stone/boss_krystallus.cpp
rename : src/scripts/northrend/ulduar/halls_of_stone/boss_maiden_of_grief.cpp => src/server/scripts/northrend/ulduar/halls_of_stone/boss_maiden_of_grief.cpp
rename : src/scripts/northrend/ulduar/halls_of_stone/boss_sjonnir.cpp => src/server/scripts/northrend/ulduar/halls_of_stone/boss_sjonnir.cpp
rename : src/scripts/northrend/ulduar/halls_of_stone/halls_of_stone.cpp => src/server/scripts/northrend/ulduar/halls_of_stone/halls_of_stone.cpp
rename : src/scripts/northrend/ulduar/halls_of_stone/halls_of_stone.h => src/server/scripts/northrend/ulduar/halls_of_stone/halls_of_stone.h
rename : src/scripts/northrend/ulduar/halls_of_stone/instance_halls_of_stone.cpp => src/server/scripts/northrend/ulduar/halls_of_stone/instance_halls_of_stone.cpp
rename : src/scripts/northrend/ulduar/ulduar/boss_algalon.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_algalon.cpp
rename : src/scripts/northrend/ulduar/ulduar/boss_assembly_of_iron.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_assembly_of_iron.cpp
rename : src/scripts/northrend/ulduar/ulduar/boss_auriaya.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_auriaya.cpp
rename : src/scripts/northrend/ulduar/ulduar/boss_flame_leviathan.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_flame_leviathan.cpp
rename : src/scripts/northrend/ulduar/ulduar/boss_freya.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_freya.cpp
rename : src/scripts/northrend/ulduar/ulduar/boss_general_vezax.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_general_vezax.cpp
rename : src/scripts/northrend/ulduar/ulduar/boss_hodir.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_hodir.cpp
rename : src/scripts/northrend/ulduar/ulduar/boss_ignis.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_ignis.cpp
rename : src/scripts/northrend/ulduar/ulduar/boss_kologarn.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_kologarn.cpp
rename : src/scripts/northrend/ulduar/ulduar/boss_mimiron.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_mimiron.cpp
rename : src/scripts/northrend/ulduar/ulduar/boss_razorscale.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_razorscale.cpp
rename : src/scripts/northrend/ulduar/ulduar/boss_thorim.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_thorim.cpp
rename : src/scripts/northrend/ulduar/ulduar/boss_xt002.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_xt002.cpp
rename : src/scripts/northrend/ulduar/ulduar/boss_yoggsaron.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_yoggsaron.cpp
rename : src/scripts/northrend/ulduar/ulduar/instance_ulduar.cpp => src/server/scripts/northrend/ulduar/ulduar/instance_ulduar.cpp
rename : src/scripts/northrend/ulduar/ulduar/ulduar.h => src/server/scripts/northrend/ulduar/ulduar/ulduar.h
rename : src/scripts/northrend/ulduar/ulduar/ulduar_teleporter.cpp => src/server/scripts/northrend/ulduar/ulduar/ulduar_teleporter.cpp
rename : src/scripts/northrend/utgarde_keep/utgarde_keep/boss_ingvar_the_plunderer.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_keep/boss_ingvar_the_plunderer.cpp
rename : src/scripts/northrend/utgarde_keep/utgarde_keep/boss_keleseth.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_keep/boss_keleseth.cpp
rename : src/scripts/northrend/utgarde_keep/utgarde_keep/boss_skarvald_dalronn.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_keep/boss_skarvald_dalronn.cpp
rename : src/scripts/northrend/utgarde_keep/utgarde_keep/instance_utgarde_keep.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_keep/instance_utgarde_keep.cpp
rename : src/scripts/northrend/utgarde_keep/utgarde_keep/utgarde_keep.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_keep/utgarde_keep.cpp
rename : src/scripts/northrend/utgarde_keep/utgarde_keep/utgarde_keep.h => src/server/scripts/northrend/utgarde_keep/utgarde_keep/utgarde_keep.h
rename : src/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_palehoof.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_palehoof.cpp
rename : src/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_skadi.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_skadi.cpp
rename : src/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_svala.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_svala.cpp
rename : src/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_ymiron.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_ymiron.cpp
rename : src/scripts/northrend/utgarde_keep/utgarde_pinnacle/instance_pinnacle.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_pinnacle/instance_pinnacle.cpp
rename : src/scripts/northrend/utgarde_keep/utgarde_pinnacle/utgarde_pinnacle.h => src/server/scripts/northrend/utgarde_keep/utgarde_pinnacle/utgarde_pinnacle.h
rename : src/scripts/northrend/vault_of_archavon/boss_archavon.cpp => src/server/scripts/northrend/vault_of_archavon/boss_archavon.cpp
rename : src/scripts/northrend/vault_of_archavon/boss_emalon.cpp => src/server/scripts/northrend/vault_of_archavon/boss_emalon.cpp
rename : src/scripts/northrend/vault_of_archavon/boss_koralon.cpp => src/server/scripts/northrend/vault_of_archavon/boss_koralon.cpp
rename : src/scripts/northrend/vault_of_archavon/boss_toravon.cpp => src/server/scripts/northrend/vault_of_archavon/boss_toravon.cpp
rename : src/scripts/northrend/vault_of_archavon/instance_vault_of_archavon.cpp => src/server/scripts/northrend/vault_of_archavon/instance_vault_of_archavon.cpp
rename : src/scripts/northrend/vault_of_archavon/vault_of_archavon.h => src/server/scripts/northrend/vault_of_archavon/vault_of_archavon.h
rename : src/scripts/northrend/violet_hold/boss_cyanigosa.cpp => src/server/scripts/northrend/violet_hold/boss_cyanigosa.cpp
rename : src/scripts/northrend/violet_hold/boss_erekem.cpp => src/server/scripts/northrend/violet_hold/boss_erekem.cpp
rename : src/scripts/northrend/violet_hold/boss_ichoron.cpp => src/server/scripts/northrend/violet_hold/boss_ichoron.cpp
rename : src/scripts/northrend/violet_hold/boss_lavanthor.cpp => src/server/scripts/northrend/violet_hold/boss_lavanthor.cpp
rename : src/scripts/northrend/violet_hold/boss_moragg.cpp => src/server/scripts/northrend/violet_hold/boss_moragg.cpp
rename : src/scripts/northrend/violet_hold/boss_xevozz.cpp => src/server/scripts/northrend/violet_hold/boss_xevozz.cpp
rename : src/scripts/northrend/violet_hold/boss_zuramat.cpp => src/server/scripts/northrend/violet_hold/boss_zuramat.cpp
rename : src/scripts/northrend/violet_hold/instance_violet_hold.cpp => src/server/scripts/northrend/violet_hold/instance_violet_hold.cpp
rename : src/scripts/northrend/violet_hold/violet_hold.cpp => src/server/scripts/northrend/violet_hold/violet_hold.cpp
rename : src/scripts/northrend/violet_hold/violet_hold.h => src/server/scripts/northrend/violet_hold/violet_hold.h
rename : src/scripts/northrend/zuldrak.cpp => src/server/scripts/northrend/zuldrak.cpp
rename : src/scripts/outland/auchindoun/auchenai_crypts/boss_exarch_maladaar.cpp => src/server/scripts/outland/auchindoun/auchenai_crypts/boss_exarch_maladaar.cpp
rename : src/scripts/outland/auchindoun/auchenai_crypts/boss_shirrak_the_dead_watcher.cpp => src/server/scripts/outland/auchindoun/auchenai_crypts/boss_shirrak_the_dead_watcher.cpp
rename : src/scripts/outland/auchindoun/mana_tombs/boss_nexusprince_shaffar.cpp => src/server/scripts/outland/auchindoun/mana_tombs/boss_nexusprince_shaffar.cpp
rename : src/scripts/outland/auchindoun/mana_tombs/boss_pandemonius.cpp => src/server/scripts/outland/auchindoun/mana_tombs/boss_pandemonius.cpp
rename : src/scripts/outland/auchindoun/sethekk_halls/boss_darkweaver_syth.cpp => src/server/scripts/outland/auchindoun/sethekk_halls/boss_darkweaver_syth.cpp
rename : src/scripts/outland/auchindoun/sethekk_halls/boss_tailonking_ikiss.cpp => src/server/scripts/outland/auchindoun/sethekk_halls/boss_tailonking_ikiss.cpp
rename : src/scripts/outland/auchindoun/sethekk_halls/instance_sethekk_halls.cpp => src/server/scripts/outland/auchindoun/sethekk_halls/instance_sethekk_halls.cpp
rename : src/scripts/outland/auchindoun/sethekk_halls/sethekk_halls.h => src/server/scripts/outland/auchindoun/sethekk_halls/sethekk_halls.h
rename : src/scripts/outland/auchindoun/shadow_labyrinth/boss_ambassador_hellmaw.cpp => src/server/scripts/outland/auchindoun/shadow_labyrinth/boss_ambassador_hellmaw.cpp
rename : src/scripts/outland/auchindoun/shadow_labyrinth/boss_blackheart_the_inciter.cpp => src/server/scripts/outland/auchindoun/shadow_labyrinth/boss_blackheart_the_inciter.cpp
rename : src/scripts/outland/auchindoun/shadow_labyrinth/boss_grandmaster_vorpil.cpp => src/server/scripts/outland/auchindoun/shadow_labyrinth/boss_grandmaster_vorpil.cpp
rename : src/scripts/outland/auchindoun/shadow_labyrinth/boss_murmur.cpp => src/server/scripts/outland/auchindoun/shadow_labyrinth/boss_murmur.cpp
rename : src/scripts/outland/auchindoun/shadow_labyrinth/instance_shadow_labyrinth.cpp => src/server/scripts/outland/auchindoun/shadow_labyrinth/instance_shadow_labyrinth.cpp
rename : src/scripts/outland/auchindoun/shadow_labyrinth/shadow_labyrinth.h => src/server/scripts/outland/auchindoun/shadow_labyrinth/shadow_labyrinth.h
rename : src/scripts/outland/black_temple/black_temple.cpp => src/server/scripts/outland/black_temple/black_temple.cpp
rename : src/scripts/outland/black_temple/black_temple.h => src/server/scripts/outland/black_temple/black_temple.h
rename : src/scripts/outland/black_temple/boss_bloodboil.cpp => src/server/scripts/outland/black_temple/boss_bloodboil.cpp
rename : src/scripts/outland/black_temple/boss_illidan.cpp => src/server/scripts/outland/black_temple/boss_illidan.cpp
rename : src/scripts/outland/black_temple/boss_mother_shahraz.cpp => src/server/scripts/outland/black_temple/boss_mother_shahraz.cpp
rename : src/scripts/outland/black_temple/boss_reliquary_of_souls.cpp => src/server/scripts/outland/black_temple/boss_reliquary_of_souls.cpp
rename : src/scripts/outland/black_temple/boss_shade_of_akama.cpp => src/server/scripts/outland/black_temple/boss_shade_of_akama.cpp
rename : src/scripts/outland/black_temple/boss_supremus.cpp => src/server/scripts/outland/black_temple/boss_supremus.cpp
rename : src/scripts/outland/black_temple/boss_teron_gorefiend.cpp => src/server/scripts/outland/black_temple/boss_teron_gorefiend.cpp
rename : src/scripts/outland/black_temple/boss_warlord_najentus.cpp => src/server/scripts/outland/black_temple/boss_warlord_najentus.cpp
rename : src/scripts/outland/black_temple/illidari_council.cpp => src/server/scripts/outland/black_temple/illidari_council.cpp
rename : src/scripts/outland/black_temple/instance_black_temple.cpp => src/server/scripts/outland/black_temple/instance_black_temple.cpp
rename : src/scripts/outland/blades_edge_mountains.cpp => src/server/scripts/outland/blades_edge_mountains.cpp
rename : src/scripts/outland/boss_doomlord_kazzak.cpp => src/server/scripts/outland/boss_doomlord_kazzak.cpp
rename : src/scripts/outland/boss_doomwalker.cpp => src/server/scripts/outland/boss_doomwalker.cpp
rename : src/scripts/outland/coilfang_resevoir/serpent_shrine/boss_fathomlord_karathress.cpp => src/server/scripts/outland/coilfang_resevoir/serpent_shrine/boss_fathomlord_karathress.cpp
rename : src/scripts/outland/coilfang_resevoir/serpent_shrine/boss_hydross_the_unstable.cpp => src/server/scripts/outland/coilfang_resevoir/serpent_shrine/boss_hydross_the_unstable.cpp
rename : src/scripts/outland/coilfang_resevoir/serpent_shrine/boss_lady_vashj.cpp => src/server/scripts/outland/coilfang_resevoir/serpent_shrine/boss_lady_vashj.cpp
rename : src/scripts/outland/coilfang_resevoir/serpent_shrine/boss_leotheras_the_blind.cpp => src/server/scripts/outland/coilfang_resevoir/serpent_shrine/boss_leotheras_the_blind.cpp
rename : src/scripts/outland/coilfang_resevoir/serpent_shrine/boss_lurker_below.cpp => src/server/scripts/outland/coilfang_resevoir/serpent_shrine/boss_lurker_below.cpp
rename : src/scripts/outland/coilfang_resevoir/serpent_shrine/boss_morogrim_tidewalker.cpp => src/server/scripts/outland/coilfang_resevoir/serpent_shrine/boss_morogrim_tidewalker.cpp
rename : src/scripts/outland/coilfang_resevoir/serpent_shrine/instance_serpent_shrine.cpp => src/server/scripts/outland/coilfang_resevoir/serpent_shrine/instance_serpent_shrine.cpp
rename : src/scripts/outland/coilfang_resevoir/serpent_shrine/serpent_shrine.h => src/server/scripts/outland/coilfang_resevoir/serpent_shrine/serpent_shrine.h
rename : src/scripts/outland/coilfang_resevoir/steam_vault/boss_hydromancer_thespia.cpp => src/server/scripts/outland/coilfang_resevoir/steam_vault/boss_hydromancer_thespia.cpp
rename : src/scripts/outland/coilfang_resevoir/steam_vault/boss_mekgineer_steamrigger.cpp => src/server/scripts/outland/coilfang_resevoir/steam_vault/boss_mekgineer_steamrigger.cpp
rename : src/scripts/outland/coilfang_resevoir/steam_vault/boss_warlord_kalithresh.cpp => src/server/scripts/outland/coilfang_resevoir/steam_vault/boss_warlord_kalithresh.cpp
rename : src/scripts/outland/coilfang_resevoir/steam_vault/instance_steam_vault.cpp => src/server/scripts/outland/coilfang_resevoir/steam_vault/instance_steam_vault.cpp
rename : src/scripts/outland/coilfang_resevoir/steam_vault/steam_vault.h => src/server/scripts/outland/coilfang_resevoir/steam_vault/steam_vault.h
rename : src/scripts/outland/coilfang_resevoir/underbog/boss_hungarfen.cpp => src/server/scripts/outland/coilfang_resevoir/underbog/boss_hungarfen.cpp
rename : src/scripts/outland/coilfang_resevoir/underbog/boss_the_black_stalker.cpp => src/server/scripts/outland/coilfang_resevoir/underbog/boss_the_black_stalker.cpp
rename : src/scripts/outland/gruuls_lair/boss_gruul.cpp => src/server/scripts/outland/gruuls_lair/boss_gruul.cpp
rename : src/scripts/outland/gruuls_lair/boss_high_king_maulgar.cpp => src/server/scripts/outland/gruuls_lair/boss_high_king_maulgar.cpp
rename : src/scripts/outland/gruuls_lair/gruuls_lair.h => src/server/scripts/outland/gruuls_lair/gruuls_lair.h
rename : src/scripts/outland/gruuls_lair/instance_gruuls_lair.cpp => src/server/scripts/outland/gruuls_lair/instance_gruuls_lair.cpp
rename : src/scripts/outland/hellfire_citadel/blood_furnace/blood_furnace.h => src/server/scripts/outland/hellfire_citadel/blood_furnace/blood_furnace.h
rename : src/scripts/outland/hellfire_citadel/blood_furnace/boss_broggok.cpp => src/server/scripts/outland/hellfire_citadel/blood_furnace/boss_broggok.cpp
rename : src/scripts/outland/hellfire_citadel/blood_furnace/boss_kelidan_the_breaker.cpp => src/server/scripts/outland/hellfire_citadel/blood_furnace/boss_kelidan_the_breaker.cpp
rename : src/scripts/outland/hellfire_citadel/blood_furnace/boss_the_maker.cpp => src/server/scripts/outland/hellfire_citadel/blood_furnace/boss_the_maker.cpp
rename : src/scripts/outland/hellfire_citadel/blood_furnace/instance_blood_furnace.cpp => src/server/scripts/outland/hellfire_citadel/blood_furnace/instance_blood_furnace.cpp
rename : src/scripts/outland/hellfire_citadel/hellfire_ramparts/boss_omor_the_unscarred.cpp => src/server/scripts/outland/hellfire_citadel/hellfire_ramparts/boss_omor_the_unscarred.cpp
rename : src/scripts/outland/hellfire_citadel/hellfire_ramparts/boss_vazruden_the_herald.cpp => src/server/scripts/outland/hellfire_citadel/hellfire_ramparts/boss_vazruden_the_herald.cpp
rename : src/scripts/outland/hellfire_citadel/hellfire_ramparts/boss_watchkeeper_gargolmar.cpp => src/server/scripts/outland/hellfire_citadel/hellfire_ramparts/boss_watchkeeper_gargolmar.cpp
rename : src/scripts/outland/hellfire_citadel/hellfire_ramparts/hellfire_ramparts.h => src/server/scripts/outland/hellfire_citadel/hellfire_ramparts/hellfire_ramparts.h
rename : src/scripts/outland/hellfire_citadel/hellfire_ramparts/instance_hellfire_ramparts.cpp => src/server/scripts/outland/hellfire_citadel/hellfire_ramparts/instance_hellfire_ramparts.cpp
rename : src/scripts/outland/hellfire_citadel/magtheridons_lair/boss_magtheridon.cpp => src/server/scripts/outland/hellfire_citadel/magtheridons_lair/boss_magtheridon.cpp
rename : src/scripts/outland/hellfire_citadel/magtheridons_lair/instance_magtheridons_lair.cpp => src/server/scripts/outland/hellfire_citadel/magtheridons_lair/instance_magtheridons_lair.cpp
rename : src/scripts/outland/hellfire_citadel/magtheridons_lair/magtheridons_lair.h => src/server/scripts/outland/hellfire_citadel/magtheridons_lair/magtheridons_lair.h
rename : src/scripts/outland/hellfire_citadel/shattered_halls/boss_nethekurse.cpp => src/server/scripts/outland/hellfire_citadel/shattered_halls/boss_nethekurse.cpp
rename : src/scripts/outland/hellfire_citadel/shattered_halls/boss_warbringer_omrogg.cpp => src/server/scripts/outland/hellfire_citadel/shattered_halls/boss_warbringer_omrogg.cpp
rename : src/scripts/outland/hellfire_citadel/shattered_halls/boss_warchief_kargath_bladefist.cpp => src/server/scripts/outland/hellfire_citadel/shattered_halls/boss_warchief_kargath_bladefist.cpp
rename : src/scripts/outland/hellfire_citadel/shattered_halls/instance_shattered_halls.cpp => src/server/scripts/outland/hellfire_citadel/shattered_halls/instance_shattered_halls.cpp
rename : src/scripts/outland/hellfire_citadel/shattered_halls/shattered_halls.h => src/server/scripts/outland/hellfire_citadel/shattered_halls/shattered_halls.h
rename : src/scripts/outland/hellfire_peninsula.cpp => src/server/scripts/outland/hellfire_peninsula.cpp
rename : src/scripts/outland/nagrand.cpp => src/server/scripts/outland/nagrand.cpp
rename : src/scripts/outland/netherstorm.cpp => src/server/scripts/outland/netherstorm.cpp
rename : src/scripts/outland/shadowmoon_valley.cpp => src/server/scripts/outland/shadowmoon_valley.cpp
rename : src/scripts/outland/shattrath_city.cpp => src/server/scripts/outland/shattrath_city.cpp
rename : src/scripts/outland/tempest_keep/arcatraz/arcatraz.cpp => src/server/scripts/outland/tempest_keep/arcatraz/arcatraz.cpp
rename : src/scripts/outland/tempest_keep/arcatraz/arcatraz.h => src/server/scripts/outland/tempest_keep/arcatraz/arcatraz.h
rename : src/scripts/outland/tempest_keep/arcatraz/boss_harbinger_skyriss.cpp => src/server/scripts/outland/tempest_keep/arcatraz/boss_harbinger_skyriss.cpp
rename : src/scripts/outland/tempest_keep/arcatraz/instance_arcatraz.cpp => src/server/scripts/outland/tempest_keep/arcatraz/instance_arcatraz.cpp
rename : src/scripts/outland/tempest_keep/botanica/boss_high_botanist_freywinn.cpp => src/server/scripts/outland/tempest_keep/botanica/boss_high_botanist_freywinn.cpp
rename : src/scripts/outland/tempest_keep/botanica/boss_laj.cpp => src/server/scripts/outland/tempest_keep/botanica/boss_laj.cpp
rename : src/scripts/outland/tempest_keep/botanica/boss_warp_splinter.cpp => src/server/scripts/outland/tempest_keep/botanica/boss_warp_splinter.cpp
rename : src/scripts/outland/tempest_keep/the_eye/boss_alar.cpp => src/server/scripts/outland/tempest_keep/the_eye/boss_alar.cpp
rename : src/scripts/outland/tempest_keep/the_eye/boss_astromancer.cpp => src/server/scripts/outland/tempest_keep/the_eye/boss_astromancer.cpp
rename : src/scripts/outland/tempest_keep/the_eye/boss_kaelthas.cpp => src/server/scripts/outland/tempest_keep/the_eye/boss_kaelthas.cpp
rename : src/scripts/outland/tempest_keep/the_eye/boss_void_reaver.cpp => src/server/scripts/outland/tempest_keep/the_eye/boss_void_reaver.cpp
rename : src/scripts/outland/tempest_keep/the_eye/instance_the_eye.cpp => src/server/scripts/outland/tempest_keep/the_eye/instance_the_eye.cpp
rename : src/scripts/outland/tempest_keep/the_eye/the_eye.cpp => src/server/scripts/outland/tempest_keep/the_eye/the_eye.cpp
rename : src/scripts/outland/tempest_keep/the_eye/the_eye.h => src/server/scripts/outland/tempest_keep/the_eye/the_eye.h
rename : src/scripts/outland/tempest_keep/the_mechanar/boss_gatewatcher_gyrokill.cpp => src/server/scripts/outland/tempest_keep/the_mechanar/boss_gatewatcher_gyrokill.cpp
rename : src/scripts/outland/tempest_keep/the_mechanar/boss_gatewatcher_ironhand.cpp => src/server/scripts/outland/tempest_keep/the_mechanar/boss_gatewatcher_ironhand.cpp
rename : src/scripts/outland/tempest_keep/the_mechanar/boss_nethermancer_sepethrea.cpp => src/server/scripts/outland/tempest_keep/the_mechanar/boss_nethermancer_sepethrea.cpp
rename : src/scripts/outland/tempest_keep/the_mechanar/boss_pathaleon_the_calculator.cpp => src/server/scripts/outland/tempest_keep/the_mechanar/boss_pathaleon_the_calculator.cpp
rename : src/scripts/outland/tempest_keep/the_mechanar/instance_mechanar.cpp => src/server/scripts/outland/tempest_keep/the_mechanar/instance_mechanar.cpp
rename : src/scripts/outland/tempest_keep/the_mechanar/mechanar.h => src/server/scripts/outland/tempest_keep/the_mechanar/mechanar.h
rename : src/scripts/outland/terokkar_forest.cpp => src/server/scripts/outland/terokkar_forest.cpp
rename : src/scripts/outland/zangarmarsh.cpp => src/server/scripts/outland/zangarmarsh.cpp
rename : src/scripts/world/areatrigger_scripts.cpp => src/server/scripts/world/areatrigger_scripts.cpp
rename : src/scripts/world/boss_emeriss.cpp => src/server/scripts/world/boss_emeriss.cpp
rename : src/scripts/world/boss_lethon.cpp => src/server/scripts/world/boss_lethon.cpp
rename : src/scripts/world/boss_taerar.cpp => src/server/scripts/world/boss_taerar.cpp
rename : src/scripts/world/boss_ysondre.cpp => src/server/scripts/world/boss_ysondre.cpp
rename : src/scripts/world/go_scripts.cpp => src/server/scripts/world/go_scripts.cpp
rename : src/scripts/world/guards.cpp => src/server/scripts/world/guards.cpp
rename : src/scripts/world/item_scripts.cpp => src/server/scripts/world/item_scripts.cpp
rename : src/scripts/world/mob_generic_creature.cpp => src/server/scripts/world/mob_generic_creature.cpp
rename : src/scripts/world/npc_innkeeper.cpp => src/server/scripts/world/npc_innkeeper.cpp
rename : src/scripts/world/npc_professions.cpp => src/server/scripts/world/npc_professions.cpp
rename : src/scripts/world/npc_taxi.cpp => src/server/scripts/world/npc_taxi.cpp
rename : src/scripts/world/npcs_special.cpp => src/server/scripts/world/npcs_special.cpp
rename : src/shared/Auth/AuthCrypt.cpp => src/server/shared/Auth/AuthCrypt.cpp
rename : src/shared/Auth/AuthCrypt.h => src/server/shared/Auth/AuthCrypt.h
rename : src/shared/Auth/BigNumber.cpp => src/server/shared/Auth/BigNumber.cpp
rename : src/shared/Auth/BigNumber.h => src/server/shared/Auth/BigNumber.h
rename : src/shared/Auth/CMakeLists.txt => src/server/shared/Auth/CMakeLists.txt
rename : src/shared/Auth/Hmac.cpp => src/server/shared/Auth/Hmac.cpp
rename : src/shared/Auth/Hmac.h => src/server/shared/Auth/Hmac.h
rename : src/shared/Auth/SARC4.cpp => src/server/shared/Auth/SARC4.cpp
rename : src/shared/Auth/SARC4.h => src/server/shared/Auth/SARC4.h
rename : src/shared/Auth/Sha1.cpp => src/server/shared/Auth/Sha1.cpp
rename : src/shared/Auth/Sha1.h => src/server/shared/Auth/Sha1.h
rename : src/shared/Auth/md5.c => src/server/shared/Auth/md5.c
rename : src/shared/Auth/md5.h => src/server/shared/Auth/md5.h
rename : src/shared/ByteBuffer.h => src/server/shared/ByteBuffer.h
rename : src/shared/CMakeLists.txt => src/server/shared/CMakeLists.txt
rename : src/shared/Common.cpp => src/server/shared/Common.cpp
rename : src/shared/Common.h => src/server/shared/Common.h
rename : src/shared/Config/CMakeLists.txt => src/server/shared/Config/CMakeLists.txt
rename : src/shared/Config/Config.cpp => src/server/shared/Config/Config.cpp
rename : src/shared/Config/Config.h => src/server/shared/Config/Config.h
rename : src/shared/Config/ConfigEnv.h => src/server/shared/Config/ConfigEnv.h
rename : src/shared/Config/ConfigLibrary.vcproj => src/server/shared/Config/ConfigLibrary.vcproj
rename : src/shared/Config/dotconfpp/dotconfpp.cpp => src/server/shared/Config/dotconfpp/dotconfpp.cpp
rename : src/shared/Config/dotconfpp/dotconfpp.h => src/server/shared/Config/dotconfpp/dotconfpp.h
rename : src/shared/Config/dotconfpp/mempool.cpp => src/server/shared/Config/dotconfpp/mempool.cpp
rename : src/shared/Config/dotconfpp/mempool.h => src/server/shared/Config/dotconfpp/mempool.h
rename : src/shared/Database/CMakeLists.txt => src/server/shared/Database/CMakeLists.txt
rename : src/shared/Database/DBCFileLoader.cpp => src/server/shared/Database/DBCFileLoader.cpp
rename : src/shared/Database/DBCFileLoader.h => src/server/shared/Database/DBCFileLoader.h
rename : src/shared/Database/DBCStore.h => src/server/shared/Database/DBCStore.h
rename : src/shared/Database/Database.cpp => src/server/shared/Database/Database.cpp
rename : src/shared/Database/Database.h => src/server/shared/Database/Database.h
rename : src/shared/Database/DatabaseEnv.h => src/server/shared/Database/DatabaseEnv.h
rename : src/shared/Database/DatabaseImpl.h => src/server/shared/Database/DatabaseImpl.h
rename : src/shared/Database/Field.cpp => src/server/shared/Database/Field.cpp
rename : src/shared/Database/Field.h => src/server/shared/Database/Field.h
rename : src/shared/Database/QueryResult.cpp => src/server/shared/Database/QueryResult.cpp
rename : src/shared/Database/QueryResult.h => src/server/shared/Database/QueryResult.h
rename : src/shared/Database/SQLStorage.cpp => src/server/shared/Database/SQLStorage.cpp
rename : src/shared/Database/SQLStorage.h => src/server/shared/Database/SQLStorage.h
rename : src/shared/Database/SQLStorageImpl.h => src/server/shared/Database/SQLStorageImpl.h
rename : src/shared/Database/SqlDelayThread.cpp => src/server/shared/Database/SqlDelayThread.cpp
rename : src/shared/Database/SqlDelayThread.h => src/server/shared/Database/SqlDelayThread.h
rename : src/shared/Database/SqlOperations.cpp => src/server/shared/Database/SqlOperations.cpp
rename : src/shared/Database/SqlOperations.h => src/server/shared/Database/SqlOperations.h
rename : src/shared/DelayExecutor.cpp => src/server/shared/DelayExecutor.cpp
rename : src/shared/DelayExecutor.h => src/server/shared/DelayExecutor.h
rename : src/shared/Errors.h => src/server/shared/Errors.h
rename : src/shared/LockedQueue.h => src/server/shared/LockedQueue.h
rename : src/shared/Log.cpp => src/server/shared/Log.cpp
rename : src/shared/Log.h => src/server/shared/Log.h
rename : src/shared/MemoryLeaks.cpp => src/server/shared/MemoryLeaks.cpp
rename : src/shared/MemoryLeaks.h => src/server/shared/MemoryLeaks.h
rename : src/shared/PacketLog.cpp => src/server/shared/PacketLog.cpp
rename : src/shared/PacketLog.h => src/server/shared/PacketLog.h
rename : src/shared/ProgressBar.cpp => src/server/shared/ProgressBar.cpp
rename : src/shared/ProgressBar.h => src/server/shared/ProgressBar.h
rename : src/shared/ServiceWin32.cpp => src/server/shared/ServiceWin32.cpp
rename : src/shared/ServiceWin32.h => src/server/shared/ServiceWin32.h
rename : src/shared/SignalHandler.h => src/server/shared/SignalHandler.h
rename : src/shared/SystemConfig.h => src/server/shared/SystemConfig.h
rename : src/shared/Threading.cpp => src/server/shared/Threading.cpp
rename : src/shared/Threading.h => src/server/shared/Threading.h
rename : src/shared/Timer.h => src/server/shared/Timer.h
rename : src/shared/Util.cpp => src/server/shared/Util.cpp
rename : src/shared/Util.h => src/server/shared/Util.h
rename : src/shared/WheatyExceptionReport.cpp => src/server/shared/WheatyExceptionReport.cpp
rename : src/shared/WheatyExceptionReport.h => src/server/shared/WheatyExceptionReport.h
rename : src/shared/WorldPacket.h => src/server/shared/WorldPacket.h
rename : src/shared/vmap/BIH.cpp => src/server/shared/vmap/BIH.cpp
rename : src/shared/vmap/BIH.h => src/server/shared/vmap/BIH.h
rename : src/shared/vmap/CMakeLists.txt => src/server/shared/vmap/CMakeLists.txt
rename : src/shared/vmap/IVMapManager.h => src/server/shared/vmap/IVMapManager.h
rename : src/shared/vmap/MapTree.cpp => src/server/shared/vmap/MapTree.cpp
rename : src/shared/vmap/MapTree.h => src/server/shared/vmap/MapTree.h
rename : src/shared/vmap/ModelInstance.cpp => src/server/shared/vmap/ModelInstance.cpp
rename : src/shared/vmap/ModelInstance.h => src/server/shared/vmap/ModelInstance.h
rename : src/shared/vmap/TileAssembler.cpp => src/server/shared/vmap/TileAssembler.cpp
rename : src/shared/vmap/TileAssembler.h => src/server/shared/vmap/TileAssembler.h
rename : src/shared/vmap/VMapDefinitions.h => src/server/shared/vmap/VMapDefinitions.h
rename : src/shared/vmap/VMapFactory.cpp => src/server/shared/vmap/VMapFactory.cpp
rename : src/shared/vmap/VMapFactory.h => src/server/shared/vmap/VMapFactory.h
rename : src/shared/vmap/VMapManager2.cpp => src/server/shared/vmap/VMapManager2.cpp
rename : src/shared/vmap/VMapManager2.h => src/server/shared/vmap/VMapManager2.h
rename : src/shared/vmap/VMapTools.h => src/server/shared/vmap/VMapTools.h
rename : src/shared/vmap/WorldModel.cpp => src/server/shared/vmap/WorldModel.cpp
rename : src/shared/vmap/WorldModel.h => src/server/shared/vmap/WorldModel.h
rename : src/trinitycore/CMakeLists.txt => src/server/trinitycore/CMakeLists.txt
rename : src/trinitycore/CliRunnable.cpp => src/server/trinitycore/CliRunnable.cpp
rename : src/trinitycore/CliRunnable.h => src/server/trinitycore/CliRunnable.h
rename : src/trinitycore/Main.cpp => src/server/trinitycore/Main.cpp
rename : src/trinitycore/Master.cpp => src/server/trinitycore/Master.cpp
rename : src/trinitycore/Master.h => src/server/trinitycore/Master.h
rename : src/trinitycore/RASocket.cpp => src/server/trinitycore/RASocket.cpp
rename : src/trinitycore/RASocket.h => src/server/trinitycore/RASocket.h
rename : src/trinitycore/TrinityCore.ico => src/server/trinitycore/TrinityCore.ico
rename : src/trinitycore/TrinityCore.rc => src/server/trinitycore/TrinityCore.rc
rename : src/trinitycore/WorldRunnable.cpp => src/server/trinitycore/WorldRunnable.cpp
rename : src/trinitycore/WorldRunnable.h => src/server/trinitycore/WorldRunnable.h
rename : src/trinitycore/resource.h => src/server/trinitycore/resource.h
rename : src/trinitycore/trinitycore.conf.dist => src/server/trinitycore/trinitycore.conf.dist
rename : src/trinityrealm/AuthCodes.cpp => src/server/trinityrealm/AuthCodes.cpp
rename : src/trinityrealm/AuthCodes.h => src/server/trinityrealm/AuthCodes.h
rename : src/trinityrealm/AuthSocket.cpp => src/server/trinityrealm/AuthSocket.cpp
rename : src/trinityrealm/AuthSocket.h => src/server/trinityrealm/AuthSocket.h
rename : src/trinityrealm/CMakeLists.txt => src/server/trinityrealm/CMakeLists.txt
rename : src/trinityrealm/Main.cpp => src/server/trinityrealm/Main.cpp
rename : src/trinityrealm/RealmAcceptor.h => src/server/trinityrealm/RealmAcceptor.h
rename : src/trinityrealm/RealmList.cpp => src/server/trinityrealm/RealmList.cpp
rename : src/trinityrealm/RealmList.h => src/server/trinityrealm/RealmList.h
rename : src/trinityrealm/RealmSocket.cpp => src/server/trinityrealm/RealmSocket.cpp
rename : src/trinityrealm/RealmSocket.h => src/server/trinityrealm/RealmSocket.h
rename : src/trinityrealm/TrinityRealm.ico => src/server/trinityrealm/TrinityRealm.ico
rename : src/trinityrealm/TrinityRealm.rc => src/server/trinityrealm/TrinityRealm.rc
rename : src/trinityrealm/resource.h => src/server/trinityrealm/resource.h
rename : src/trinityrealm/trinityrealm.conf.dist => src/server/trinityrealm/trinityrealm.conf.dist
Diffstat (limited to 'src/server/game/Unit.cpp')
-rw-r--r-- | src/server/game/Unit.cpp | 16510 |
1 files changed, 16510 insertions, 0 deletions
diff --git a/src/server/game/Unit.cpp b/src/server/game/Unit.cpp new file mode 100644 index 00000000000..720e177075f --- /dev/null +++ b/src/server/game/Unit.cpp @@ -0,0 +1,16510 @@ +/* + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "Common.h" +#include "CreatureAIImpl.h" +#include "Log.h" +#include "Opcodes.h" +#include "WorldPacket.h" +#include "WorldSession.h" +#include "World.h" +#include "ObjectMgr.h" +#include "SpellMgr.h" +#include "Unit.h" +#include "QuestDef.h" +#include "Player.h" +#include "Creature.h" +#include "Spell.h" +#include "Group.h" +#include "SpellAuras.h" +#include "SpellAuraEffects.h" +#include "MapManager.h" +#include "ObjectAccessor.h" +#include "CreatureAI.h" +#include "Formulas.h" +#include "Pet.h" +#include "Util.h" +#include "Totem.h" +#include "BattleGround.h" +#include "OutdoorPvP.h" +#include "InstanceSaveMgr.h" +#include "GridNotifiersImpl.h" +#include "CellImpl.h" +#include "Path.h" +#include "CreatureGroups.h" +#include "PetAI.h" +#include "PassiveAI.h" +#include "Traveller.h" +#include "TemporarySummon.h" +#include "Vehicle.h" +#include "Transports.h" + +#include <math.h> + +float baseMoveSpeed[MAX_MOVE_TYPE] = +{ + 2.5f, // MOVE_WALK + 7.0f, // MOVE_RUN + 2.5f, // MOVE_RUN_BACK + 4.722222f, // MOVE_SWIM + 4.5f, // MOVE_SWIM_BACK + 3.141594f, // MOVE_TURN_RATE + 7.0f, // MOVE_FLIGHT + 4.5f, // MOVE_FLIGHT_BACK + 3.14f // MOVE_PITCH_RATE +}; +float playerBaseMoveSpeed[MAX_MOVE_TYPE] = { + 2.5f, // MOVE_WALK + 7.0f, // MOVE_RUN + 2.5f, // MOVE_RUN_BACK + 4.722222f, // MOVE_SWIM + 4.5f, // MOVE_SWIM_BACK + 3.141594f, // MOVE_TURN_RATE + 7.0f, // MOVE_FLIGHT + 4.5f, // MOVE_FLIGHT_BACK + 3.14f // MOVE_PITCH_RATE +}; + +// Used for prepare can/can`t triggr aura +static bool InitTriggerAuraData(); +// Define can trigger auras +static bool isTriggerAura[TOTAL_AURAS]; +// Define can`t trigger auras (need for disable second trigger) +static bool isNonTriggerAura[TOTAL_AURAS]; +// Prepare lists +static bool procPrepared = InitTriggerAuraData(); + +Unit::Unit() +: WorldObject(), i_motionMaster(this), m_ThreatManager(this), m_HostileRefManager(this) +, IsAIEnabled(false), NeedChangeAI(false) +, i_AI(NULL), i_disabledAI(NULL), m_removedAurasCount(0), m_vehicle(NULL), m_transport(NULL) +, m_ControlledByPlayer(false), m_procDeep(0), m_unitTypeMask(UNIT_MASK_NONE), m_vehicleKit(NULL) +, m_movedPlayer(NULL) +{ + m_objectType |= TYPEMASK_UNIT; + m_objectTypeId = TYPEID_UNIT; + + m_updateFlag = (UPDATEFLAG_HIGHGUID | UPDATEFLAG_LIVING | UPDATEFLAG_HAS_POSITION); + + m_attackTimer[BASE_ATTACK] = 0; + m_attackTimer[OFF_ATTACK] = 0; + m_attackTimer[RANGED_ATTACK] = 0; + m_modAttackSpeedPct[BASE_ATTACK] = 1.0f; + m_modAttackSpeedPct[OFF_ATTACK] = 1.0f; + m_modAttackSpeedPct[RANGED_ATTACK] = 1.0f; + + m_extraAttacks = 0; + m_canDualWield = false; + + m_state = 0; + m_form = FORM_NONE; + m_deathState = ALIVE; + + for (uint8 i = 0; i < CURRENT_MAX_SPELL; ++i) + m_currentSpells[i] = NULL; + + m_addDmgOnce = 0; + + for (uint8 i = 0; i < MAX_SUMMON_SLOT; ++i) + m_SummonSlot[i] = 0; + + m_ObjectSlot[0] = m_ObjectSlot[1] = m_ObjectSlot[2] = m_ObjectSlot[3] = 0; + + m_auraUpdateIterator = m_ownedAuras.end(); + m_Visibility = VISIBILITY_ON; + + m_interruptMask = 0; + m_detectInvisibilityMask = 0; + m_invisibilityMask = 0; + m_transform = 0; + m_ShapeShiftFormSpellId = 0; + m_canModifyStats = false; + + for (uint8 i = 0; i < MAX_SPELL_IMMUNITY; ++i) + m_spellImmune[i].clear(); + for (uint8 i = 0; i < UNIT_MOD_END; ++i) + { + m_auraModifiersGroup[i][BASE_VALUE] = 0.0f; + m_auraModifiersGroup[i][BASE_PCT] = 1.0f; + m_auraModifiersGroup[i][TOTAL_VALUE] = 0.0f; + m_auraModifiersGroup[i][TOTAL_PCT] = 1.0f; + } + // implement 50% base damage from offhand + m_auraModifiersGroup[UNIT_MOD_DAMAGE_OFFHAND][TOTAL_PCT] = 0.5f; + + for (uint8 i = 0; i < MAX_ATTACK; ++i) + { + m_weaponDamage[i][MINDAMAGE] = BASE_MINDAMAGE; + m_weaponDamage[i][MAXDAMAGE] = BASE_MAXDAMAGE; + } + for (uint8 i = 0; i < MAX_STATS; ++i) + m_createStats[i] = 0.0f; + + m_attacking = NULL; + m_modMeleeHitChance = 0.0f; + m_modRangedHitChance = 0.0f; + m_modSpellHitChance = 0.0f; + m_baseSpellCritChance = 5; + + m_CombatTimer = 0; + m_lastManaUse = 0; + + //m_victimThreat = 0.0f; + for (uint8 i = 0; i < MAX_SPELL_SCHOOL; ++i) + m_threatModifier[i] = 1.0f; + m_isSorted = true; + for (uint8 i = 0; i < MAX_MOVE_TYPE; ++i) + m_speed_rate[i] = 1.0f; + + m_charmInfo = NULL; + //m_unit_movement_flags = 0; + m_reducedThreatPercent = 0; + m_misdirectionTargetGUID = 0; + + // remove aurastates allowing special moves + for (uint8 i = 0; i < MAX_REACTIVE; ++i) + m_reactiveTimer[i] = 0; + + m_cleanupDone = false; +} + +Unit::~Unit() +{ + // set current spells as deletable + for (uint8 i = 0; i < CURRENT_MAX_SPELL; ++i) + { + if (m_currentSpells[i]) + { + m_currentSpells[i]->SetReferencedFromCurrent(false); + m_currentSpells[i] = NULL; + } + } + + RemoveAllGameObjects(); + RemoveAllDynObjects(); + _DeleteRemovedAuras(); + + if (m_charmInfo) + delete m_charmInfo; + if (m_vehicleKit) + delete m_vehicleKit; + + assert(!m_attacking); + assert(m_attackers.empty()); + assert(m_sharedVision.empty()); + assert(m_Controlled.empty()); + assert(m_appliedAuras.empty()); + assert(m_ownedAuras.empty()); + assert(m_removedAuras.empty()); +} + +void Unit::Update(uint32 p_time) +{ + /*if (p_time > m_AurasCheck) + { + m_AurasCheck = 2000; + _UpdateAura(); + } else + m_AurasCheck -= p_time;*/ + + // WARNING! Order of execution here is important, do not change. + // Spells must be processed with event system BEFORE they go to _UpdateSpells. + // Or else we may have some SPELL_STATE_FINISHED spells stalled in pointers, that is bad. + m_Events.Update(p_time); + + if (!IsInWorld()) + return; + + _UpdateSpells(p_time); + + // If this is set during update SetCantProc(false) call is missing somewhere in the code + // Having this would prevent spells from being proced, so let's crash + assert(!m_procDeep); + + if (CanHaveThreatList() && getThreatManager().isNeedUpdateToClient(p_time)) + SendThreatListUpdate(); + + // update combat timer only for players and pets (only pets with PetAI) + if (isInCombat() && (GetTypeId() == TYPEID_PLAYER || (ToCreature()->isPet() && IsControlledByPlayer()))) + { + // Check UNIT_STAT_MELEE_ATTACKING or UNIT_STAT_CHASE (without UNIT_STAT_FOLLOW in this case) so pets can reach far away + // targets without stopping half way there and running off. + // These flags are reset after target dies or another command is given. + if (m_HostileRefManager.isEmpty()) + { + // m_CombatTimer set at aura start and it will be freeze until aura removing + if (m_CombatTimer <= p_time) + ClearInCombat(); + else + m_CombatTimer -= p_time; + } + } + + //not implemented before 3.0.2 + //if (!hasUnitState(UNIT_STAT_CASTING)) + { + if (uint32 base_att = getAttackTimer(BASE_ATTACK)) + setAttackTimer(BASE_ATTACK, (p_time >= base_att ? 0 : base_att - p_time)); + if (uint32 ranged_att = getAttackTimer(RANGED_ATTACK)) + setAttackTimer(RANGED_ATTACK, (p_time >= ranged_att ? 0 : ranged_att - p_time)); + if (uint32 off_att = getAttackTimer(OFF_ATTACK)) + setAttackTimer(OFF_ATTACK, (p_time >= off_att ? 0 : off_att - p_time)); + } + + // update abilities available only for fraction of time + UpdateReactives(p_time); + + ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, GetHealth() < GetMaxHealth()*0.20f); + ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, GetHealth() < GetMaxHealth()*0.35f); + ModifyAuraState(AURA_STATE_HEALTH_ABOVE_75_PERCENT, GetHealth() > GetMaxHealth()*0.75f); + + i_motionMaster.UpdateMotion(p_time); +} + +bool Unit::haveOffhandWeapon() const +{ + if (GetTypeId() == TYPEID_PLAYER) + return this->ToPlayer()->GetWeaponForAttack(OFF_ATTACK,true); + else + return m_canDualWield; +} + +void Unit::SendMonsterMoveWithSpeedToCurrentDestination(Player* player) +{ + float x, y, z; + if (GetMotionMaster()->GetDestination(x, y, z)) + SendMonsterMoveWithSpeed(x, y, z, 0, player); +} + + +void Unit::SendMonsterMoveWithSpeed(float x, float y, float z, uint32 transitTime, Player* player) +{ + if (!transitTime) + { + if (GetTypeId() == TYPEID_PLAYER) + { + Traveller<Player> traveller(*(Player*)this); + transitTime = traveller.GetTotalTrevelTimeTo(x,y,z); + } + else + { + Traveller<Creature> traveller(*this->ToCreature()); + transitTime = traveller.GetTotalTrevelTimeTo(x,y,z); + } + } + //float orientation = (float)atan2((double)dy, (double)dx); + SendMonsterMove(x, y, z, transitTime, player); +} + +void Unit::SendMonsterStop(bool on_death) +{ + WorldPacket data(SMSG_MONSTER_MOVE, (17 + GetPackGUID().size())); + data.append(GetPackGUID()); + data << uint8(0); // new in 3.1 + data << GetPositionX() << GetPositionY() << GetPositionZ(); + data << getMSTime(); + + if (on_death == true) + { + data << uint8(0); + data << uint32((GetUnitMovementFlags() & MOVEMENTFLAG_LEVITATING) ? MOVEFLAG_FLY : MOVEFLAG_WALK); + data << uint32(0); // Time in between points + data << uint32(1); // 1 single waypoint + data << GetPositionX() << GetPositionY() << GetPositionZ(); + } + else + data << uint8(1); + + SendMessageToSet(&data, true); + + clearUnitState(UNIT_STAT_MOVE); +} + +void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 Time, Player* player) +{ + WorldPacket data(SMSG_MONSTER_MOVE, 1+12+4+1+4+4+4+12+GetPackGUID().size()); + data.append(GetPackGUID()); + + data << uint8(0); // new in 3.1 + data << GetPositionX() << GetPositionY() << GetPositionZ(); + data << getMSTime(); + + data << uint8(0); + data << uint32((GetUnitMovementFlags() & MOVEMENTFLAG_LEVITATING) ? MOVEFLAG_FLY : MOVEFLAG_WALK); + data << Time; // Time in between points + data << uint32(1); // 1 single waypoint + data << NewPosX << NewPosY << NewPosZ; // the single waypoint Point B + + if (player) + player->GetSession()->SendPacket(&data); + else + SendMessageToSet(&data, true); + + addUnitState(UNIT_STAT_MOVE); +} + +void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 MoveFlags, uint32 time, float speedZ, Player *player) +{ + WorldPacket data(SMSG_MONSTER_MOVE, 12+4+1+4+4+4+12+GetPackGUID().size()); + data.append(GetPackGUID()); + + data << uint8(0); // new in 3.1 + data << GetPositionX() << GetPositionY() << GetPositionZ(); + data << getMSTime(); + + data << uint8(0); + data << MoveFlags; + + if (MoveFlags & MOVEFLAG_JUMP) + { + data << time; + data << speedZ; + data << (uint32)0; // walk time after jump + } + else + data << time; + + data << uint32(1); // 1 single waypoint + data << NewPosX << NewPosY << NewPosZ; // the single waypoint Point B + + if (player) + player->GetSession()->SendPacket(&data); + else + SendMessageToSet(&data, true); +} + +/*void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint8 type, uint32 MovementFlags, uint32 Time, Player* player) +{ + float moveTime = Time; + + WorldPacket data(SMSG_MONSTER_MOVE, (41 + GetPackGUID().size())); + data.append(GetPackGUID()); + data << uint8(0); // new in 3.1 + data << GetPositionX() << GetPositionY() << GetPositionZ(); + data << uint32(getMSTime()); + + data << uint8(type); // unknown + switch(type) + { + case 0: // normal packet + break; + case 1: // stop packet (raw pos?) + SendMessageToSet(&data, true); + return; + case 2: // facing spot, not used currently + data << float(0); + data << float(0); + data << float(0); + break; + case 3: // not used currently + data << uint64(0); // probably target guid (facing target?) + break; + case 4: // not used currently + data << float(0); // facing angle + break; + } + + data << uint32(MovementFlags); + + //enable me if things goes wrong or looks ugly, it is however an old hack + //if (MovementFlags & MONSTER_MOVE_WALK) + //moveTime *= 1.05f; + + data << uint32(moveTime); // Time in between points + data << uint32(1); // 1 single waypoint + data << NewPosX << NewPosY << NewPosZ; // the single waypoint Point B + + if (player) + player->GetSession()->SendPacket(&data); + else + SendMessageToSet(&data, true); +}*/ + +void Unit::SendMonsterMoveByPath(Path const& path, uint32 start, uint32 end) +{ + uint32 traveltime = uint32(path.GetTotalLength(start, end) * 32); + + uint32 pathSize = end - start; + + WorldPacket data(SMSG_MONSTER_MOVE, (GetPackGUID().size()+1+4+4+4+4+1+4+4+4+pathSize*4*3)); + data.append(GetPackGUID()); + data << uint8(0); + data << GetPositionX(); + data << GetPositionY(); + data << GetPositionZ(); + data << uint32(getMSTime()); + data << uint8(0); + data << uint32(((GetUnitMovementFlags() & MOVEMENTFLAG_LEVITATING) || isInFlight())? (MOVEFLAG_FLY|MOVEFLAG_WALK) : MOVEFLAG_WALK); + data << uint32(traveltime); + data << uint32(pathSize); + data.append((char*)path.GetNodes(start), pathSize * 4 * 3); + SendMessageToSet(&data, true); +//MONSTER_MOVE_SPLINE_FLY + addUnitState(UNIT_STAT_MOVE); +} + +void Unit::SendMonsterMoveTransport(Unit *vehicleOwner) +{ + WorldPacket data(SMSG_MONSTER_MOVE_TRANSPORT, GetPackGUID().size()+vehicleOwner->GetPackGUID().size()); + data.append(GetPackGUID()); + data.append(vehicleOwner->GetPackGUID()); + data << int8(GetTransSeat()); + data << uint8(0); + data << GetPositionX() - vehicleOwner->GetPositionX(); + data << GetPositionY() - vehicleOwner->GetPositionY(); + data << GetPositionZ() - vehicleOwner->GetPositionZ(); + data << uint32(getMSTime()); + data << uint8(4); + data << GetTransOffsetO(); + data << uint32(MOVEFLAG_ENTER_TRANSPORT); + data << uint32(0);// move time + data << uint32(0);//GetTransOffsetX(); + data << uint32(0);//GetTransOffsetY(); + data << uint32(0);//GetTransOffsetZ(); + SendMessageToSet(&data, true); +} + +void Unit::resetAttackTimer(WeaponAttackType type) +{ + m_attackTimer[type] = uint32(GetAttackTime(type) * m_modAttackSpeedPct[type]); +} + +bool Unit::IsWithinCombatRange(const Unit *obj, float dist2compare) const +{ + if (!obj || !IsInMap(obj)) return false; + + float dx = GetPositionX() - obj->GetPositionX(); + float dy = GetPositionY() - obj->GetPositionY(); + float dz = GetPositionZ() - obj->GetPositionZ(); + float distsq = dx*dx + dy*dy + dz*dz; + + float sizefactor = GetCombatReach() + obj->GetCombatReach(); + float maxdist = dist2compare + sizefactor; + + return distsq < maxdist * maxdist; +} + +bool Unit::IsWithinMeleeRange(const Unit *obj, float dist) const +{ + if (!obj || !IsInMap(obj)) return false; + + float dx = GetPositionX() - obj->GetPositionX(); + float dy = GetPositionY() - obj->GetPositionY(); + float dz = GetPositionZ() - obj->GetPositionZ(); + float distsq = dx*dx + dy*dy + dz*dz; + + float sizefactor = GetMeleeReach() + obj->GetMeleeReach(); + float maxdist = dist + sizefactor; + + return distsq < maxdist * maxdist; +} + +void Unit::GetRandomContactPoint(const Unit* obj, float &x, float &y, float &z, float distance2dMin, float distance2dMax) const +{ + float combat_reach = GetCombatReach(); + if (combat_reach < 0.1) // sometimes bugged for players + { + //sLog.outError("Unit %u (Type: %u) has invalid combat_reach %f",GetGUIDLow(),GetTypeId(),combat_reach); + //if (GetTypeId() == TYPEID_UNIT) + // sLog.outError("Creature entry %u has invalid combat_reach", this->ToCreature()->GetEntry()); + combat_reach = DEFAULT_COMBAT_REACH; + } + uint32 attacker_number = getAttackers().size(); + if (attacker_number > 0) + --attacker_number; + GetNearPoint(obj,x,y,z,obj->GetCombatReach(), distance2dMin+(distance2dMax-distance2dMin)*rand_norm() + , GetAngle(obj) + (attacker_number ? (M_PI/2 - M_PI * rand_norm()) * float(attacker_number) / combat_reach * 0.3 : 0)); +} + +void Unit::UpdateInterruptMask() +{ + m_interruptMask = 0; + for (AuraApplicationList::const_iterator i = m_interruptableAuras.begin(); i != m_interruptableAuras.end(); ++i) + m_interruptMask |= (*i)->GetBase()->GetSpellProto()->AuraInterruptFlags; + + if (Spell* spell = m_currentSpells[CURRENT_CHANNELED_SPELL]) + if (spell->getState() == SPELL_STATE_CASTING) + m_interruptMask |= spell->m_spellInfo->ChannelInterruptFlags; +} + +bool Unit::HasAuraTypeWithFamilyFlags(AuraType auraType, uint32 familyName, uint32 familyFlags) const +{ + if (!HasAuraType(auraType)) + return false; + AuraEffectList const &auras = GetAuraEffectsByType(auraType); + for (AuraEffectList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr) + if (SpellEntry const *iterSpellProto = (*itr)->GetSpellProto()) + if (iterSpellProto->SpellFamilyName == familyName && iterSpellProto->SpellFamilyFlags[0] & familyFlags) + return true; + return false; +} + +void Unit::DealDamageMods(Unit *pVictim, uint32 &damage, uint32* absorb) +{ + if (!pVictim->isAlive() || pVictim->hasUnitState(UNIT_STAT_UNATTACKABLE) || pVictim->GetTypeId() == TYPEID_UNIT && pVictim->ToCreature()->IsInEvadeMode()) + { + if (absorb) + *absorb += damage; + damage = 0; + return; + } + + //You don't lose health from damage taken from another player while in a sanctuary + //You still see it in the combat log though + if (pVictim != this && IsControlledByPlayer() && pVictim->IsControlledByPlayer()) + { + const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId()); + if (area && area->IsSanctuary()) //sanctuary + { + if (absorb) + *absorb += damage; + damage = 0; + } + } + + uint32 originalDamage = damage; + + if (absorb && originalDamage > damage) + *absorb += (originalDamage - damage); +} + +uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDamage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask, SpellEntry const *spellProto, bool durabilityLoss) +{ + // if attacker is a player and spell is not empty/fail + if (GetTypeId() == TYPEID_PLAYER && spellProto) + { + // on divine storm dealed damage - heal + if (spellProto->SpellFamilyName == SPELLFAMILY_PALADIN && spellProto->SpellFamilyFlags[1] & 0x20000) + { + Unit *pRaidGrpMember = GetNextRandomRaidMemberOrPet(30.0f); + + int32 divineDmg = damage * (25 + (HasAura(63220) ? 15 : 0)) / 100; //25%, if has Glyph of Divine Storm -> 40% + + if (!pRaidGrpMember) + pRaidGrpMember = this; + + CastCustomSpell(pRaidGrpMember, 54172, &divineDmg, 0, 0, true); + } + } + + if (pVictim->GetTypeId() == TYPEID_UNIT && pVictim->ToCreature()->IsAIEnabled) + pVictim->ToCreature()->AI()->DamageTaken(this, damage); + + if (damagetype != NODAMAGE) + { + // interrupting auras with AURA_INTERRUPT_FLAG_DAMAGE before checking !damage (absorbed damage breaks that type of auras) + pVictim->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TAKE_DAMAGE, spellProto ? spellProto->Id : 0); + } + + + // Rage from Damage made (only from direct weapon damage) + if (cleanDamage && damagetype == DIRECT_DAMAGE && this != pVictim && getPowerType() == POWER_RAGE) + { + uint32 weaponSpeedHitFactor; + uint32 rage_damage = damage + cleanDamage->absorbed_damage; + + switch(cleanDamage->attackType) + { + case BASE_ATTACK: + { + if (cleanDamage->hitOutCome == MELEE_HIT_CRIT) + weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 7); + else + weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 3.5f); + + RewardRage(rage_damage, weaponSpeedHitFactor, true); + + break; + } + case OFF_ATTACK: + { + if (cleanDamage->hitOutCome == MELEE_HIT_CRIT) + weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 3.5f); + else + weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 1.75f); + + RewardRage(rage_damage, weaponSpeedHitFactor, true); + + break; + } + case RANGED_ATTACK: + break; + } + } + + if (!damage) + { + // Rage from absorbed damage + if (cleanDamage && cleanDamage->absorbed_damage && pVictim->getPowerType() == POWER_RAGE) + pVictim->RewardRage(cleanDamage->absorbed_damage, 0, false); + + return 0; + } + + // no xp,health if type 8 /critters/ + if (pVictim->GetTypeId() != TYPEID_PLAYER && pVictim->GetCreatureType() == CREATURE_TYPE_CRITTER) + { + // allow loot only if has loot_id in creature_template + if (damage >= pVictim->GetHealth()) + { + pVictim->setDeathState(JUST_DIED); + + CreatureInfo const* cInfo = pVictim->ToCreature()->GetCreatureInfo(); + if (cInfo && cInfo->lootid) + pVictim->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE); + + // some critters required for quests (need normal entry instead possible heroic in any cases) + if (GetTypeId() == TYPEID_PLAYER) + if (CreatureInfo const* normalInfo = objmgr.GetCreatureTemplate(pVictim->GetEntry())) + this->ToPlayer()->KilledMonster(normalInfo,pVictim->GetGUID()); + } + else + pVictim->ModifyHealth(- (int32)damage); + + return damage; + } + + DEBUG_LOG("DealDamageStart"); + + uint32 health = pVictim->GetHealth(); + sLog.outDetail("deal dmg:%d to health:%d ",damage,health); + + // duel ends when player has 1 or less hp + bool duel_hasEnded = false; + if (pVictim->GetTypeId() == TYPEID_PLAYER && pVictim->ToPlayer()->duel && damage >= (health-1)) + { + // prevent kill only if killed in duel and killed by opponent or opponent controlled creature + if (pVictim->ToPlayer()->duel->opponent == this || pVictim->ToPlayer()->duel->opponent->GetGUID() == GetOwnerGUID()) + damage = health-1; + + duel_hasEnded = true; + } + + if (GetTypeId() == TYPEID_PLAYER && this != pVictim) + { + Player *killer = this->ToPlayer(); + + // in bg, count dmg if victim is also a player + if (pVictim->GetTypeId() == TYPEID_PLAYER) + { + if (BattleGround *bg = killer->GetBattleGround()) + { + // FIXME: kept by compatibility. don't know in BG if the restriction apply. + bg->UpdatePlayerScore(killer, SCORE_DAMAGE_DONE, damage); + } + } + + killer->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE, damage, 0, pVictim); + killer->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT, damage); + } + + if (pVictim->GetTypeId() == TYPEID_PLAYER) + pVictim->ToPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED, damage); + else if (!pVictim->IsControlledByPlayer()) + { + //!pVictim->HasFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_OTHER_TAGGER) + if (!pVictim->ToCreature()->hasLootRecipient()) + pVictim->ToCreature()->SetLootRecipient(this); + + if (IsControlledByPlayer()) + pVictim->ToCreature()->LowerPlayerDamageReq(health < damage ? health : damage); + } + + if (health <= damage) + { + DEBUG_LOG("DealDamage: victim just died"); + + if (pVictim->GetTypeId() == TYPEID_PLAYER) + pVictim->ToPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED, health); + + Kill(pVictim, durabilityLoss); + + //Hook for OnPVPKill Event + if (pVictim->GetTypeId() == TYPEID_PLAYER && this->GetTypeId() == TYPEID_PLAYER) + { + Player *killer = this->ToPlayer(); + Player *killed = pVictim->ToPlayer(); + killer->GetSession()->HandleOnPVPKill(killed); + } + if (pVictim->GetTypeId() == TYPEID_UNIT && this->GetTypeId() == TYPEID_PLAYER) + { + Player *killer = this->ToPlayer(); + Creature *pCreature = (pVictim->ToCreature()); + killer->GetSession()->HandleOnCreatureKill(pCreature); + } + } + else // if (health <= damage) + { + DEBUG_LOG("DealDamageAlive"); + + if (pVictim->GetTypeId() == TYPEID_PLAYER) + pVictim->ToPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED, damage); + + pVictim->ModifyHealth(- (int32)damage); + + if (damagetype == DIRECT_DAMAGE || damagetype == SPELL_DIRECT_DAMAGE) + { + //TODO: This is from procflag, I do not know which spell needs this + //Maim? + //if (!spellProto || !(spellProto->AuraInterruptFlags&AURA_INTERRUPT_FLAG_DIRECT_DAMAGE)) + pVictim->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_DIRECT_DAMAGE, spellProto ? spellProto->Id : 0); + } + if (pVictim->GetTypeId() != TYPEID_PLAYER) + { + if (spellProto && IsDamageToThreatSpell(spellProto)) + pVictim->AddThreat(this, damage*2, damageSchoolMask, spellProto); + else + pVictim->AddThreat(this, damage, damageSchoolMask, spellProto); + } + else // victim is a player + { + // random durability for items (HIT TAKEN) + if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_DAMAGE))) + { + EquipmentSlots slot = EquipmentSlots(urand(0,EQUIPMENT_SLOT_END-1)); + pVictim->ToPlayer()->DurabilityPointLossForEquipSlot(slot); + } + } + + // Rage from damage received + if (this != pVictim && pVictim->getPowerType() == POWER_RAGE) + { + uint32 rage_damage = damage + (cleanDamage ? cleanDamage->absorbed_damage : 0); + pVictim->RewardRage(rage_damage, 0, false); + } + + if (GetTypeId() == TYPEID_PLAYER) + { + // random durability for items (HIT DONE) + if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_DAMAGE))) + { + EquipmentSlots slot = EquipmentSlots(urand(0,EQUIPMENT_SLOT_END-1)); + this->ToPlayer()->DurabilityPointLossForEquipSlot(slot); + } + } + + if (damagetype != NODAMAGE && damage)// && pVictim->GetTypeId() == TYPEID_PLAYER) + { + if (pVictim != this && pVictim->GetTypeId() == TYPEID_PLAYER) // does not support creature push_back + { + if (damagetype != DOT) + { + if (Spell* spell = pVictim->m_currentSpells[CURRENT_GENERIC_SPELL]) + { + if (spell->getState() == SPELL_STATE_PREPARING) + { + uint32 interruptFlags = spell->m_spellInfo->InterruptFlags; + if (interruptFlags & SPELL_INTERRUPT_FLAG_ABORT_ON_DMG) + pVictim->InterruptNonMeleeSpells(false); + else if (interruptFlags & SPELL_INTERRUPT_FLAG_PUSH_BACK) + spell->Delayed(); + } + } + } + + if (Spell* spell = pVictim->m_currentSpells[CURRENT_CHANNELED_SPELL]) + { + if (spell->getState() == SPELL_STATE_CASTING) + { + uint32 channelInterruptFlags = spell->m_spellInfo->ChannelInterruptFlags; + if (channelInterruptFlags & CHANNEL_FLAG_DELAY) + spell->DelayedChannel(); + } + } + } + } + + // last damage from duel opponent + if (duel_hasEnded) + { + assert(pVictim->GetTypeId() == TYPEID_PLAYER); + Player *he = (Player*)pVictim; + + assert(he->duel); + + he->SetHealth(1); + + he->duel->opponent->CombatStopWithPets(true); + he->CombatStopWithPets(true); + + he->CastSpell(he, 7267, true); // beg + he->DuelComplete(DUEL_WON); + } + } + + DEBUG_LOG("DealDamageEnd returned %d damage", damage); + + return damage; +} + +void Unit::CastStop(uint32 except_spellid) +{ + for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++) + if (m_currentSpells[i] && m_currentSpells[i]->m_spellInfo->Id != except_spellid) + InterruptSpell(CurrentSpellTypes(i),false); +} + +void Unit::CastSpell(Unit* Victim, uint32 spellId, bool triggered, Item *castItem, AuraEffect const * triggeredByAura, uint64 originalCaster) +{ + SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId); + + if (!spellInfo) + { + sLog.outError("CastSpell: unknown spell id %i by caster: %s %u)", spellId,(GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry())); + return; + } + + CastSpell(Victim,spellInfo,triggered,castItem,triggeredByAura, originalCaster); +} + +void Unit::CastSpell(Unit* Victim,SpellEntry const *spellInfo, bool triggered, Item *castItem, AuraEffect const * triggeredByAura, uint64 originalCaster) +{ + if (!spellInfo) + { + sLog.outError("CastSpell: unknown spell by caster: %s %u)", (GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry())); + return; + } + + if (!originalCaster && GetTypeId() == TYPEID_UNIT && this->ToCreature()->isTotem() && IsControlledByPlayer()) + if (Unit * owner = GetOwner()) + originalCaster=owner->GetGUID(); + + SpellCastTargets targets; + targets.setUnitTarget(Victim); + + if (castItem) + DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id); + + if (!originalCaster && triggeredByAura) + originalCaster = triggeredByAura->GetCasterGUID(); + + Spell *spell = new Spell(this, spellInfo, triggered, originalCaster); + + spell->m_CastItem = castItem; + spell->prepare(&targets, triggeredByAura); +} + +void Unit::CastCustomSpell(Unit* target, uint32 spellId, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem, AuraEffect const * triggeredByAura, uint64 originalCaster) +{ + CustomSpellValues values; + if (bp0) + values.AddSpellMod(SPELLVALUE_BASE_POINT0, *bp0); + if (bp1) + values.AddSpellMod(SPELLVALUE_BASE_POINT1, *bp1); + if (bp2) + values.AddSpellMod(SPELLVALUE_BASE_POINT2, *bp2); + CastCustomSpell(spellId, values, target, triggered, castItem, triggeredByAura, originalCaster); +} + +void Unit::CastCustomSpell(uint32 spellId, SpellValueMod mod, int32 value, Unit* target, bool triggered, Item *castItem, AuraEffect const * triggeredByAura, uint64 originalCaster) +{ + CustomSpellValues values; + values.AddSpellMod(mod, value); + CastCustomSpell(spellId, values, target, triggered, castItem, triggeredByAura, originalCaster); +} + +void Unit::CastCustomSpell(uint32 spellId, CustomSpellValues const &value, Unit* Victim, bool triggered, Item *castItem, AuraEffect const * triggeredByAura, uint64 originalCaster) +{ + SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId); + if (!spellInfo) + { + sLog.outError("CastSpell: unknown spell id %i by caster: %s %u)", spellId,(GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry())); + return; + } + + SpellCastTargets targets; + targets.setUnitTarget(Victim); + + if (!originalCaster && triggeredByAura) + originalCaster = triggeredByAura->GetCasterGUID(); + + Spell *spell = new Spell(this, spellInfo, triggered, originalCaster); + + if (castItem) + { + DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id); + spell->m_CastItem = castItem; + } + + for (CustomSpellValues::const_iterator itr = value.begin(); itr != value.end(); ++itr) + spell->SetSpellValue(itr->first, itr->second); + + spell->prepare(&targets, triggeredByAura); +} + +// used for scripting +void Unit::CastSpell(float x, float y, float z, uint32 spellId, bool triggered, Item *castItem, AuraEffect const * triggeredByAura, uint64 originalCaster, Unit* OriginalVictim) +{ + SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId); + + if (!spellInfo) + { + sLog.outError("CastSpell(x,y,z): unknown spell id %i by caster: %s %u)", spellId,(GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry())); + return; + } + + if (castItem) + DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id); + + if (!originalCaster && triggeredByAura) + originalCaster = triggeredByAura->GetCasterGUID(); + + Spell *spell = new Spell(this, spellInfo, triggered, originalCaster); + + SpellCastTargets targets; + targets.setDst(x, y, z, GetOrientation()); + if (OriginalVictim) + targets.setUnitTarget(OriginalVictim); + spell->m_CastItem = castItem; + spell->prepare(&targets, triggeredByAura); +} + +// used for scripting +void Unit::CastSpell(GameObject *go, uint32 spellId, bool triggered, Item *castItem, AuraEffect* triggeredByAura, uint64 originalCaster) +{ + if (!go) + return; + + SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId); + + if (!spellInfo) + { + sLog.outError("CastSpell(x,y,z): unknown spell id %i by caster: %s %u)", spellId,(GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry())); + return; + } + + if (!(spellInfo->Targets & (TARGET_FLAG_OBJECT | TARGET_FLAG_OBJECT_UNK))) + { + sLog.outError("CastSpell: spell id %i by caster: %s %u) is not gameobject spell", spellId,(GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry())); + return; + } + + if (castItem) + DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id); + + if (!originalCaster && triggeredByAura) + originalCaster = triggeredByAura->GetCasterGUID(); + + Spell *spell = new Spell(this, spellInfo, triggered, originalCaster); + + SpellCastTargets targets; + targets.setGOTarget(go); + spell->m_CastItem = castItem; + spell->prepare(&targets, triggeredByAura); +} + +// Obsolete func need remove, here only for comotability vs another patches +uint32 Unit::SpellNonMeleeDamageLog(Unit *pVictim, uint32 spellID, uint32 damage) +{ + SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellID); + SpellNonMeleeDamage damageInfo(this, pVictim, spellInfo->Id, spellInfo->SchoolMask); + damage = SpellDamageBonus(pVictim, spellInfo, damage, SPELL_DIRECT_DAMAGE); + CalculateSpellDamageTaken(&damageInfo, damage, spellInfo); + DealDamageMods(damageInfo.target,damageInfo.damage,&damageInfo.absorb); + SendSpellNonMeleeDamageLog(&damageInfo); + DealSpellDamage(&damageInfo, true); + return damageInfo.damage; +} + +void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage *damageInfo, int32 damage, SpellEntry const *spellInfo, WeaponAttackType attackType, bool crit) +{ + if (damage < 0) + return; + + if (spellInfo->AttributesEx4 & SPELL_ATTR_EX4_FIXED_DAMAGE) + { + damageInfo->damage = damage; + return; + } + + Unit *pVictim = damageInfo->target; + if (!pVictim || !pVictim->isAlive()) + return; + + SpellSchoolMask damageSchoolMask = SpellSchoolMask(damageInfo->schoolMask); + uint32 crTypeMask = pVictim->GetCreatureTypeMask(); + + if (damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL) + damage = CalcArmorReducedDamage(pVictim, damage, spellInfo, attackType); + + bool blocked = false; + // Per-school calc + switch (spellInfo->DmgClass) + { + // Melee and Ranged Spells + case SPELL_DAMAGE_CLASS_RANGED: + case SPELL_DAMAGE_CLASS_MELEE: + { + // Physical Damage + if (damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL) + { + // Get blocked status + blocked = isSpellBlocked(pVictim, spellInfo, attackType); + } + + if (crit) + { + damageInfo->HitInfo |= SPELL_HIT_TYPE_CRIT; + + // Calculate crit bonus + uint32 crit_bonus = damage; + // Apply crit_damage bonus for melee spells + if (Player* modOwner = GetSpellModOwner()) + modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_CRIT_DAMAGE_BONUS, crit_bonus); + damage += crit_bonus; + + // Apply SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE or SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE + int32 critPctDamageMod = 0; + if (attackType == RANGED_ATTACK) + critPctDamageMod += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE); + else + { + critPctDamageMod += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE); + critPctDamageMod += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE); + } + // Increase crit damage from SPELL_AURA_MOD_CRIT_PERCENT_VERSUS + critPctDamageMod += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, crTypeMask); + + if (critPctDamageMod != 0) + damage = int32(damage * float((100.0f + critPctDamageMod)/100.0f)); + } + + // Spell weapon based damage CAN BE crit & blocked at same time + if (blocked) + { + damageInfo->blocked = uint32(pVictim->GetShieldBlockValue()); + //double blocked amount if block is critical + if (pVictim->isBlockCritical()) + damageInfo->blocked+=damageInfo->blocked; + if (damage < damageInfo->blocked) + damageInfo->blocked = damage; + damage -= damageInfo->blocked; + } + + // Reduce damage from resilience for players and pets only. + // As of patch 3.3 pets inherit 100% of master resilience. + if (GetSpellModOwner()) + if (Player* modOwner = pVictim->GetSpellModOwner()) + { + if (crit) + { + if (attackType != RANGED_ATTACK) + damage -= modOwner->GetMeleeCritDamageReduction(damage); + else + damage -= modOwner->GetRangedCritDamageReduction(damage); + } + if (attackType != RANGED_ATTACK) + damage -= modOwner->GetMeleeDamageReduction(damage); + else + damage -= modOwner->GetRangedDamageReduction(damage); + } + } + break; + // Magical Attacks + case SPELL_DAMAGE_CLASS_NONE: + case SPELL_DAMAGE_CLASS_MAGIC: + { + // If crit add critical bonus + if (crit) + { + damageInfo->HitInfo |= SPELL_HIT_TYPE_CRIT; + damage = SpellCriticalDamageBonus(spellInfo, damage, pVictim); + } + + // Reduce damage from resilience for players and pets only. + // As of patch 3.3 pets inherit 100% of master resilience. + if (GetSpellModOwner()) + if (Player* modOwner = pVictim->GetSpellModOwner()) + { + if (crit) + damage -= modOwner->GetSpellCritDamageReduction(damage); + damage -= modOwner->GetSpellDamageReduction(damage); + } + } + break; + } + + // Calculate absorb resist + if (damage > 0) + { + switch (spellInfo->SpellIconID) + { + // Chaos Bolt - "Chaos Bolt cannot be resisted, and pierces through all absorption effects." + case 3178: + break; + default: + CalcAbsorbResist(pVictim, damageSchoolMask, SPELL_DIRECT_DAMAGE, damage, &damageInfo->absorb, &damageInfo->resist, spellInfo); + damage -= damageInfo->absorb + damageInfo->resist; + break; + } + } + else + damage = 0; + damageInfo->damage = damage; +} + +void Unit::DealSpellDamage(SpellNonMeleeDamage *damageInfo, bool durabilityLoss) +{ + if (damageInfo == 0) + return; + + Unit *pVictim = damageInfo->target; + + if (!pVictim) + return; + + if (!pVictim->isAlive() || pVictim->hasUnitState(UNIT_STAT_UNATTACKABLE) || pVictim->GetTypeId() == TYPEID_UNIT && pVictim->ToCreature()->IsInEvadeMode()) + return; + + SpellEntry const *spellProto = sSpellStore.LookupEntry(damageInfo->SpellID); + if (spellProto == NULL) + { + sLog.outDebug("Unit::DealSpellDamage have wrong damageInfo->SpellID: %u", damageInfo->SpellID); + return; + } + + //You don't lose health from damage taken from another player while in a sanctuary + //You still see it in the combat log though + if (pVictim != this && IsControlledByPlayer() && pVictim->IsControlledByPlayer()) + { + const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId()); + if (area && area->IsSanctuary()) // sanctuary + return; + } + + // Call default DealDamage + CleanDamage cleanDamage(damageInfo->cleanDamage, damageInfo->absorb, BASE_ATTACK, MELEE_HIT_NORMAL); + DealDamage(pVictim, damageInfo->damage, &cleanDamage, SPELL_DIRECT_DAMAGE, SpellSchoolMask(damageInfo->schoolMask), spellProto, durabilityLoss); +} + +//TODO for melee need create structure as in +void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *damageInfo, WeaponAttackType attackType) +{ + damageInfo->attacker = this; + damageInfo->target = pVictim; + damageInfo->damageSchoolMask = GetMeleeDamageSchoolMask(); + damageInfo->attackType = attackType; + damageInfo->damage = 0; + damageInfo->cleanDamage = 0; + damageInfo->absorb = 0; + damageInfo->resist = 0; + damageInfo->blocked_amount = 0; + + damageInfo->TargetState = 0; + damageInfo->HitInfo = 0; + damageInfo->procAttacker = PROC_FLAG_NONE; + damageInfo->procVictim = PROC_FLAG_NONE; + damageInfo->procEx = PROC_EX_NONE; + damageInfo->hitOutCome = MELEE_HIT_EVADE; + + if (!pVictim) + return; + if (!isAlive() || !pVictim->isAlive()) + return; + + // Select HitInfo/procAttacker/procVictim flag based on attack type + switch (attackType) + { + case BASE_ATTACK: + damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_MELEE_HIT; + damageInfo->procVictim = PROC_FLAG_TAKEN_MELEE_HIT; + damageInfo->HitInfo = HITINFO_NORMALSWING2; + break; + case OFF_ATTACK: + damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_MELEE_HIT | PROC_FLAG_SUCCESSFUL_OFFHAND_HIT; + damageInfo->procVictim = PROC_FLAG_TAKEN_MELEE_HIT;//|PROC_FLAG_TAKEN_OFFHAND_HIT // not used + damageInfo->HitInfo = HITINFO_LEFTSWING; + break; + default: + return; + } + + // Physical Immune check + if (damageInfo->target->IsImmunedToDamage(SpellSchoolMask(damageInfo->damageSchoolMask))) + { + damageInfo->HitInfo |= HITINFO_NORMALSWING; + damageInfo->TargetState = VICTIMSTATE_IS_IMMUNE; + + damageInfo->procEx |= PROC_EX_IMMUNE; + damageInfo->damage = 0; + damageInfo->cleanDamage = 0; + return; + } + damage += CalculateDamage(damageInfo->attackType, false, true); + // Add melee damage bonus + MeleeDamageBonus(damageInfo->target, &damage, damageInfo->attackType); + + // Calculate armor reduction + if (damageInfo->damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL) + { + damageInfo->damage = CalcArmorReducedDamage(damageInfo->target, damage, NULL , damageInfo->attackType); + damageInfo->cleanDamage += damage - damageInfo->damage; + } + else + damageInfo->damage = damage; + + damageInfo->hitOutCome = RollMeleeOutcomeAgainst(damageInfo->target, damageInfo->attackType); + + switch (damageInfo->hitOutCome) + { + case MELEE_HIT_EVADE: + { + damageInfo->HitInfo |= HITINFO_MISS|HITINFO_SWINGNOHITSOUND; + damageInfo->TargetState = VICTIMSTATE_EVADES; + + damageInfo->procEx|=PROC_EX_EVADE; + damageInfo->damage = 0; + damageInfo->cleanDamage = 0; + return; + } + case MELEE_HIT_MISS: + { + damageInfo->HitInfo |= HITINFO_MISS; + damageInfo->TargetState = VICTIMSTATE_NORMAL; + + damageInfo->procEx |= PROC_EX_MISS; + damageInfo->damage = 0; + damageInfo->cleanDamage = 0; + break; + } + case MELEE_HIT_NORMAL: + damageInfo->TargetState = VICTIMSTATE_NORMAL; + damageInfo->procEx|=PROC_EX_NORMAL_HIT; + break; + case MELEE_HIT_CRIT: + { + damageInfo->HitInfo |= HITINFO_CRITICALHIT; + damageInfo->TargetState = VICTIMSTATE_NORMAL; + + damageInfo->procEx |= PROC_EX_CRITICAL_HIT; + // Crit bonus calc + damageInfo->damage += damageInfo->damage; + int32 mod = 0; + // Apply SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE or SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE + if (damageInfo->attackType == RANGED_ATTACK) + mod += damageInfo->target->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE); + else + { + mod += damageInfo->target->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE); + mod += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE); + } + + uint32 crTypeMask = damageInfo->target->GetCreatureTypeMask(); + + // Increase crit damage from SPELL_AURA_MOD_CRIT_PERCENT_VERSUS + mod += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, crTypeMask); + if (mod != 0) + damageInfo->damage = int32((damageInfo->damage) * float((100.0f + mod)/100.0f)); + + // Reduce damage from resilience for players and pets only. + // As of patch 3.3 pets inherit 100% of master resilience. + if (GetSpellModOwner()) + if (Player* modOwner = pVictim->GetSpellModOwner()) + { + uint32 resilienceReduction; + if (attackType != RANGED_ATTACK) + resilienceReduction = modOwner->GetMeleeCritDamageReduction(damageInfo->damage); + else + resilienceReduction = modOwner->GetRangedCritDamageReduction(damageInfo->damage); + + damageInfo->damage -= resilienceReduction; + damageInfo->cleanDamage += resilienceReduction; + } + break; + } + case MELEE_HIT_PARRY: + damageInfo->TargetState = VICTIMSTATE_PARRY; + damageInfo->procEx |= PROC_EX_PARRY; + damageInfo->cleanDamage += damageInfo->damage; + damageInfo->damage = 0; + break; + + case MELEE_HIT_DODGE: + damageInfo->TargetState = VICTIMSTATE_DODGE; + damageInfo->procEx |= PROC_EX_DODGE; + damageInfo->cleanDamage += damageInfo->damage; + damageInfo->damage = 0; + break; + case MELEE_HIT_BLOCK: + { + damageInfo->TargetState = VICTIMSTATE_NORMAL; + damageInfo->HitInfo |= HITINFO_BLOCK; + damageInfo->procEx |= PROC_EX_BLOCK; + damageInfo->blocked_amount = damageInfo->target->GetShieldBlockValue(); + //double blocked amount if block is critical + if (damageInfo->target->isBlockCritical()) + damageInfo->blocked_amount+=damageInfo->blocked_amount; + if (damageInfo->blocked_amount >= damageInfo->damage) + { + damageInfo->TargetState = VICTIMSTATE_BLOCKS; + damageInfo->blocked_amount = damageInfo->damage; + damageInfo->procEx |= PROC_EX_FULL_BLOCK; + } + else + damageInfo->procEx |= PROC_EX_NORMAL_HIT; + damageInfo->damage -= damageInfo->blocked_amount; + damageInfo->cleanDamage += damageInfo->blocked_amount; + break; + } + case MELEE_HIT_GLANCING: + { + damageInfo->HitInfo |= HITINFO_GLANCING; + damageInfo->TargetState = VICTIMSTATE_NORMAL; + damageInfo->procEx |= PROC_EX_NORMAL_HIT; + int32 leveldif = int32(pVictim->getLevel()) - int32(getLevel()); + if (leveldif > 3) leveldif = 3; + float reducePercent = 1 - leveldif * 0.1f; + damageInfo->cleanDamage += damageInfo->damage-uint32(reducePercent * damageInfo->damage); + damageInfo->damage = uint32(reducePercent * damageInfo->damage); + break; + } + case MELEE_HIT_CRUSHING: + { + damageInfo->HitInfo |= HITINFO_CRUSHING; + damageInfo->TargetState = VICTIMSTATE_NORMAL; + damageInfo->procEx |= PROC_EX_NORMAL_HIT; + // 150% normal damage + damageInfo->damage += (damageInfo->damage / 2); + break; + } + default: + break; + } + + // Reduce damage from resilience for players and pets only. + // As of patch 3.3 pets inherit 100% of master resilience. + if (GetSpellModOwner()) + if (Player* modOwner = pVictim->GetSpellModOwner()) + { + uint32 resilienceReduction; + if (attackType != RANGED_ATTACK) + resilienceReduction = modOwner->GetMeleeDamageReduction(damageInfo->damage); + else + resilienceReduction = modOwner->GetRangedDamageReduction(damageInfo->damage); + + damageInfo->damage -= resilienceReduction; + damageInfo->cleanDamage += resilienceReduction; + } + + // Calculate absorb resist + if (int32(damageInfo->damage) > 0) + { + damageInfo->procVictim |= PROC_FLAG_TAKEN_ANY_DAMAGE; + // Calculate absorb & resists + CalcAbsorbResist(damageInfo->target, SpellSchoolMask(damageInfo->damageSchoolMask), DIRECT_DAMAGE, damageInfo->damage, &damageInfo->absorb, &damageInfo->resist); + damageInfo->damage -= damageInfo->absorb + damageInfo->resist; + if (damageInfo->absorb) + { + damageInfo->HitInfo |= HITINFO_ABSORB; + damageInfo->procEx |= PROC_EX_ABSORB; + } + if (damageInfo->resist) + damageInfo->HitInfo |= HITINFO_RESIST; + } + else // Impossible get negative result but.... + damageInfo->damage = 0; +} + +void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss) +{ + if (!damageInfo) + return; + Unit *pVictim = damageInfo->target; + + if (!pVictim) + return; + + if (!pVictim->isAlive() || pVictim->hasUnitState(UNIT_STAT_UNATTACKABLE) || pVictim->GetTypeId() == TYPEID_UNIT && pVictim->ToCreature()->IsInEvadeMode()) + return; + + //You don't lose health from damage taken from another player while in a sanctuary + //You still see it in the combat log though + if (pVictim != this && IsControlledByPlayer() && pVictim->IsControlledByPlayer()) + { + const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId()); + if (area && area->IsSanctuary()) // sanctuary + return; + } + + // Hmmmm dont like this emotes client must by self do all animations + if (damageInfo->HitInfo&HITINFO_CRITICALHIT) + pVictim->HandleEmoteCommand(EMOTE_ONESHOT_WOUNDCRITICAL); + if (damageInfo->blocked_amount && damageInfo->TargetState != VICTIMSTATE_BLOCKS) + pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYSHIELD); + + if (damageInfo->TargetState == VICTIMSTATE_PARRY) + { + // Get attack timers + float offtime = float(pVictim->getAttackTimer(OFF_ATTACK)); + float basetime = float(pVictim->getAttackTimer(BASE_ATTACK)); + // Reduce attack time + if (pVictim->haveOffhandWeapon() && offtime < basetime) + { + float percent20 = pVictim->GetAttackTime(OFF_ATTACK) * 0.20f; + float percent60 = 3.0f * percent20; + if (offtime > percent20 && offtime <= percent60) + pVictim->setAttackTimer(OFF_ATTACK, uint32(percent20)); + else if (offtime > percent60) + { + offtime -= 2.0f * percent20; + pVictim->setAttackTimer(OFF_ATTACK, uint32(offtime)); + } + } + else + { + float percent20 = pVictim->GetAttackTime(BASE_ATTACK) * 0.20; + float percent60 = 3.0f * percent20; + if (basetime > percent20 && basetime <= percent60) + pVictim->setAttackTimer(BASE_ATTACK, uint32(percent20)); + else if (basetime > percent60) + { + basetime -= 2.0f * percent20; + pVictim->setAttackTimer(BASE_ATTACK, uint32(basetime)); + } + } + } + + // Call default DealDamage + CleanDamage cleanDamage(damageInfo->cleanDamage,damageInfo->absorb,damageInfo->attackType,damageInfo->hitOutCome); + DealDamage(pVictim, damageInfo->damage, &cleanDamage, DIRECT_DAMAGE, SpellSchoolMask(damageInfo->damageSchoolMask), NULL, durabilityLoss); + + // If this is a creature and it attacks from behind it has a probability to daze it's victim + if ((damageInfo->hitOutCome == MELEE_HIT_CRIT || damageInfo->hitOutCome == MELEE_HIT_CRUSHING || damageInfo->hitOutCome == MELEE_HIT_NORMAL || damageInfo->hitOutCome == MELEE_HIT_GLANCING) && + GetTypeId() != TYPEID_PLAYER && !this->ToCreature()->IsControlledByPlayer() && !pVictim->HasInArc(M_PI, this) + && (pVictim->GetTypeId() == TYPEID_PLAYER || !pVictim->ToCreature()->isWorldBoss())) + { + // -probability is between 0% and 40% + // 20% base chance + float Probability = 20.0f; + + //there is a newbie protection, at level 10 just 7% base chance; assuming linear function + if (pVictim->getLevel() < 30) + Probability = 0.65f*pVictim->getLevel()+0.5f; + + uint32 VictimDefense=pVictim->GetDefenseSkillValue(); + uint32 AttackerMeleeSkill=GetUnitMeleeSkill(); + + Probability *= AttackerMeleeSkill/(float)VictimDefense; + + if (Probability > 40.0f) + Probability = 40.0f; + + if (roll_chance_f(Probability)) + CastSpell(pVictim, 1604, true); + } + + if (GetTypeId() == TYPEID_PLAYER) + ToPlayer()->CastItemCombatSpell(pVictim, damageInfo->attackType, damageInfo->procVictim, damageInfo->procEx); + + // Do effect if any damage done to target + if (damageInfo->damage) + { + // victim's damage shield + std::set<AuraEffect*> alreadyDone; + uint32 removedAuras = pVictim->m_removedAurasCount; + AuraEffectList const& vDamageShields = pVictim->GetAuraEffectsByType(SPELL_AURA_DAMAGE_SHIELD); + for (AuraEffectList::const_iterator i = vDamageShields.begin(), next = vDamageShields.begin(); i != vDamageShields.end(); i = next) + { + ++next; + if (alreadyDone.find(*i) == alreadyDone.end()) + { + alreadyDone.insert(*i); + uint32 damage=(*i)->GetAmount(); + SpellEntry const *i_spellProto = (*i)->GetSpellProto(); + //Calculate absorb resist ??? no data in opcode for this possibly unable to absorb or resist? + //uint32 absorb; + //uint32 resist; + //CalcAbsorbResist(pVictim, SpellSchools(spellProto->School), SPELL_DIRECT_DAMAGE, damage, &absorb, &resist); + //damage-=absorb + resist; + + pVictim->DealDamageMods(this,damage,NULL); + + WorldPacket data(SMSG_SPELLDAMAGESHIELD,(8+8+4+4+4+4)); + data << uint64(pVictim->GetGUID()); + data << uint64(GetGUID()); + data << uint32(i_spellProto->Id); + data << uint32(damage); // Damage + data << uint32(0); // Overkill + data << uint32(i_spellProto->SchoolMask); + pVictim->SendMessageToSet(&data, true); + + pVictim->DealDamage(this, damage, 0, SPELL_DIRECT_DAMAGE, GetSpellSchoolMask(i_spellProto), i_spellProto, true); + + if (pVictim->m_removedAurasCount > removedAuras) + { + removedAuras = pVictim->m_removedAurasCount; + next = vDamageShields.begin(); + } + } + } + } +} + +void Unit::HandleEmoteCommand(uint32 anim_id) +{ + WorldPacket data(SMSG_EMOTE, 4 + 8); + data << uint32(anim_id); + data << uint64(GetGUID()); + SendMessageToSet(&data, true); +} + +uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage, SpellEntry const *spellInfo, WeaponAttackType /*attackType*/) +{ + uint32 newdamage = 0; + float armor = pVictim->GetArmor(); + + // Ignore enemy armor by SPELL_AURA_MOD_TARGET_RESISTANCE aura + armor += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, SPELL_SCHOOL_MASK_NORMAL); + + if (spellInfo) + if (Player *modOwner = GetSpellModOwner()) + modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_IGNORE_ARMOR, armor); + + AuraEffectList const& ResIgnoreAurasAb = GetAuraEffectsByType(SPELL_AURA_MOD_ABILITY_IGNORE_TARGET_RESIST); + for (AuraEffectList::const_iterator j = ResIgnoreAurasAb.begin(); j != ResIgnoreAurasAb.end(); ++j) + { + if ((*j)->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL + && (*j)->IsAffectedOnSpell(spellInfo)) + armor= int32(float(armor) * (float(100-(*j)->GetAmount())/100.0f)); + } + + AuraEffectList const& ResIgnoreAuras = GetAuraEffectsByType(SPELL_AURA_MOD_IGNORE_TARGET_RESIST); + for (AuraEffectList::const_iterator j = ResIgnoreAuras.begin(); j != ResIgnoreAuras.end(); ++j) + { + if ((*j)->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL) + armor= int32(float(armor) * (float(100-(*j)->GetAmount())/100.0f)); + } + + if (GetTypeId() == TYPEID_PLAYER) + { + AuraEffectList const& ResIgnoreAuras = GetAuraEffectsByType(SPELL_AURA_MOD_ARMOR_PENETRATION_PCT); + for (AuraEffectList::const_iterator itr = ResIgnoreAuras.begin(); itr != ResIgnoreAuras.end(); ++itr) + { + // item neutral spell + if ((*itr)->GetSpellProto()->EquippedItemClass == -1) + { + armor = int32(float(armor) * (float(100-(*itr)->GetAmount())/100.0f)); + continue; + } + + // item dependent spell - check curent weapons + for (int i = 0; i < MAX_ATTACK; ++i) + { + Item *weapon = ToPlayer()->GetWeaponForAttack(WeaponAttackType(i)); + + if (weapon && weapon->IsFitToSpellRequirements((*itr)->GetSpellProto())) + { + armor= int32(float(armor) * (float(100-(*itr)->GetAmount())/100.0f)); + break; + } + } + } + } + + // Apply Player CR_ARMOR_PENETRATION rating + if (GetTypeId() == TYPEID_PLAYER) + { + float maxArmorPen=0; + if (getLevel()<60) + maxArmorPen=400+85*pVictim->getLevel(); + else + maxArmorPen=400+85*pVictim->getLevel()+4.5*85*(pVictim->getLevel()-59); + // Cap armor penetration to this number + maxArmorPen = std::min(((armor+maxArmorPen)/3),armor); + // Figure out how much armor do we ignore + float armorPen = maxArmorPen*this->ToPlayer()->GetRatingBonusValue(CR_ARMOR_PENETRATION) / 100.0f; + // Got the value, apply it + armor -= armorPen; + } + // Ignore enemy armor by SPELL_AURA_MOD_TARGET_ARMOR_PCT + //armor *= 1.0f - GetTotalAuraModifier(SPELL_AURA_MOD_ARMOR_PENETRATION_PCT) / 100.0f; + + if (armor < 0.0f) + armor = 0.0f; + + float levelModifier = getLevel(); + if (levelModifier > 59) + levelModifier = levelModifier + (4.5f * (levelModifier-59)); + + float tmpvalue = 0.1f * armor / (8.5f * levelModifier + 40); + tmpvalue = tmpvalue/(1.0f + tmpvalue); + + if (tmpvalue < 0.0f) + tmpvalue = 0.0f; + if (tmpvalue > 0.75f) + tmpvalue = 0.75f; + + newdamage = uint32(damage - (damage * tmpvalue)); + + return (newdamage > 1) ? newdamage : 1; +} + +void Unit::CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEffectType damagetype, const uint32 damage, uint32 *absorb, uint32 *resist, SpellEntry const *spellInfo) +{ + if (!pVictim || !pVictim->isAlive() || !damage) + return; + + // Magic damage, check for resists + if ((schoolMask & SPELL_SCHOOL_MASK_NORMAL) == 0) + { + float baseVictimResistance = (float) pVictim->GetResistance(GetFirstSchoolInMask(schoolMask)); + float ignoredResistance = (float) GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, schoolMask); + float victimResistance = baseVictimResistance + ignoredResistance; + + uint32 BOSS_LEVEL = 83; + float BOSS_RESISTANCE_CONSTANT = 510.0; + uint32 level = getLevel(); + float resistanceConstant = 0.0f; + + if (level == BOSS_LEVEL) + { + resistanceConstant = BOSS_RESISTANCE_CONSTANT; + } + else + { + resistanceConstant = level * 5.0f; + } + + float averageResist = victimResistance / (victimResistance + resistanceConstant); + float discreteResistProbability[11]; + for (int i = 0; i < 11; i++) + { + discreteResistProbability[i] = 0.5f - 2.5f * fabs(0.1f * i - averageResist); + if (discreteResistProbability[i] < 0.0f) + { + discreteResistProbability[i] = 0.0f; + } + } + + if (averageResist <= 0.1f) + { + discreteResistProbability[0] = 1.0f - 7.5f * averageResist; + discreteResistProbability[1] = 5.0f * averageResist; + discreteResistProbability[2] = 2.5f * averageResist; + } + + float r = rand_norm(); + int i = 0; + float probabilitySum = discreteResistProbability[0]; + while (r >= probabilitySum && i < 10) + { + i++; + probabilitySum += discreteResistProbability[i]; + } + uint32 damageResisted = damage * i / 10; + + *resist += damageResisted; + + AuraEffectList const &ResIgnoreAurasAb = GetAuraEffectsByType(SPELL_AURA_MOD_ABILITY_IGNORE_TARGET_RESIST); + for (AuraEffectList::const_iterator j = ResIgnoreAurasAb.begin(); j != ResIgnoreAurasAb.end(); ++j) + { + if ((*j)->GetMiscValue() & schoolMask + && (*j)->IsAffectedOnSpell(spellInfo)) + *resist= int32(float(*resist) * (float(100-(*j)->GetAmount())/100.0f)); + } + + AuraEffectList const &ResIgnoreAuras = GetAuraEffectsByType(SPELL_AURA_MOD_IGNORE_TARGET_RESIST); + for (AuraEffectList::const_iterator j = ResIgnoreAuras.begin(); j != ResIgnoreAuras.end(); ++j) + { + if ((*j)->GetMiscValue() & schoolMask) + *resist= int32(float(*resist) * (float(100-(*j)->GetAmount())/100.0f)); + } + } + else + *resist = 0; + + int32 RemainingDamage = damage - *resist; + int32 TotalAbsorb = RemainingDamage; + // Get unit state (need for some absorb check) + uint32 unitflag = pVictim->GetUInt32Value(UNIT_FIELD_FLAGS); + // Death Prevention Aura + SpellEntry const* preventDeathSpell = NULL; + int32 preventDeathAmount = 0; + // Need remove expired auras after + bool existExpired = false; + TriggeredSpellInfoVct triggeredSpells; + + // Incanter's Absorption, for converting to spell power + int32 incanterAbsorption = 0; + + // absorb without mana cost + AuraEffectList const& vSchoolAbsorb = pVictim->GetAuraEffectsByType(SPELL_AURA_SCHOOL_ABSORB); + for (AuraEffectList::const_iterator i = vSchoolAbsorb.begin(); i != vSchoolAbsorb.end() && RemainingDamage > 0; ++i) + { + if (!((*i)->GetMiscValue() & schoolMask)) + continue; + + SpellEntry const* spellProto = (*i)->GetSpellProto(); + + // Max Amount can be absorbed by this aura + int32 currentAbsorb = (*i)->GetAmount(); + + // Found empty aura (impossible but..) + if (currentAbsorb <= 0) + { + existExpired = true; + continue; + } + // Handle custom absorb auras + // TODO: try find better way + switch (spellProto->SpellFamilyName) + { + case SPELLFAMILY_GENERIC: + { + // Astral Shift + if (spellProto->SpellIconID == 3066) + { + //reduces all damage taken while stun, fear or silence + if (unitflag & (UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING|UNIT_FLAG_SILENCED)) + RemainingDamage -= RemainingDamage * currentAbsorb / 100; + continue; + } + // Nerves of Steel + if (spellProto->SpellIconID == 2115) + { + // while affected by Stun and Fear + if (unitflag&(UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING)) + RemainingDamage -= RemainingDamage * currentAbsorb / 100; + continue; + } + // Spell Deflection + if (spellProto->SpellIconID == 3006) + { + // You have a chance equal to your Parry chance + if (damagetype == DIRECT_DAMAGE && // Only for direct damage + roll_chance_f(pVictim->GetUnitParryChance())) // Roll chance + RemainingDamage -= RemainingDamage * currentAbsorb / 100; + continue; + } + // Reflective Shield (Lady Malande boss) + if (spellProto->Id == 41475) + { + triggeredSpells.push_back(TriggeredSpellInfo(33619, pVictim, this, + std::min(RemainingDamage, currentAbsorb) / 2, *i)); + break; + } + if (spellProto->Id == 39228 || // Argussian Compass + spellProto->Id == 60218) // Essence of Gossamer + { + // Max absorb stored in 1 dummy effect + if (spellProto->EffectBasePoints[1] < currentAbsorb) + currentAbsorb = spellProto->EffectBasePoints[1]; + break; + } + break; + } + case SPELLFAMILY_DRUID: + { + // Primal Tenacity + if (spellProto->SpellIconID == 2253) + { + //reduces all damage taken while Stunned + if (unitflag & UNIT_FLAG_STUNNED) + RemainingDamage -= RemainingDamage * currentAbsorb / 100; + continue; + } + // Savage Defense (amount store original percent of attack power applied) + if (spellProto->SpellIconID == 50) // only spell with this aura fit + { + RemainingDamage -= int32(currentAbsorb * pVictim->GetTotalAttackPowerValue(BASE_ATTACK) / 100); + continue; + } + // Moonkin Form passive + if (spellProto->Id == 69366) + { + //reduces all damage taken while Stunned + if (unitflag & UNIT_FLAG_STUNNED) + RemainingDamage -= RemainingDamage * currentAbsorb / 100; + continue; + } + break; + } + case SPELLFAMILY_ROGUE: + { + // Cheat Death (make less prio with Guardian Spirit case) + if (spellProto->SpellIconID == 2109) + { + if (!preventDeathSpell && + pVictim->GetTypeId() == TYPEID_PLAYER && // Only players + !pVictim->ToPlayer()->HasSpellCooldown(31231) && // Only if no cooldown + roll_chance_i((*i)->GetAmount())) // Only if roll + { + preventDeathSpell = (*i)->GetSpellProto(); + } + continue; + } + break; + } + case SPELLFAMILY_PRIEST: + { + // Guardian Spirit + if (spellProto->SpellIconID == 2873) + { + preventDeathSpell = (*i)->GetSpellProto(); + preventDeathAmount = (*i)->GetAmount(); + continue; + } + + // Power Word: Shield + if (spellProto->SpellFamilyFlags.IsEqual(0x1, 0, 0x400)) + { + if (pVictim == this) + break; + Unit* caster = (*i)->GetCaster(); + if (!caster) + break; + // Reflective Shield + if (AuraEffect const * aurEff = caster->GetDummyAuraEffect(SPELLFAMILY_PRIEST, 566, 0)) + { + switch(aurEff->GetMiscValue()) + { + case 5065: // Rank 1 + case 5064: // Rank 2 + triggeredSpells.push_back(TriggeredSpellInfo(33619, pVictim, this, + std::min(RemainingDamage, currentAbsorb) * aurEff->GetAmount() / 100, *i)); + break; + default: + sLog.outError("Unit::CalcAbsorbResist: unknown Reflective Shield spell %d", aurEff->GetId()); + break; + } + } + } + break; + } + case SPELLFAMILY_PALADIN: + { + // Ardent Defender + if (spellProto->SpellIconID == 2135 && pVictim->GetTypeId() == TYPEID_PLAYER) + { + int32 remainingHealth = pVictim->GetHealth() - RemainingDamage; + uint32 allowedHealth = pVictim->GetMaxHealth() * 0.35f; + // If damage kills us + if (remainingHealth <= 0 && !pVictim->ToPlayer()->HasSpellCooldown(66235)) + { + // Cast healing spell, completely avoid damage + RemainingDamage = 0; + + uint32 defenseSkillValue = pVictim->GetDefenseSkillValue(); + // Max heal when defense skill denies critical hits from raid bosses + // Formula: max defense at level + 140 (raiting from gear) + uint32 reqDefForMaxHeal = pVictim->getLevel() * 5 + 140; + float pctFromDefense = (defenseSkillValue >= reqDefForMaxHeal) + ? 1.0f + : float(defenseSkillValue) / float(reqDefForMaxHeal); + + int32 healAmount = pVictim->GetMaxHealth() * (*i)->GetAmount() / 100.0f * pctFromDefense; + pVictim->CastCustomSpell(pVictim, 66235, &healAmount, NULL, NULL, true); + pVictim->ToPlayer()->AddSpellCooldown(66235,0,time(NULL) + 120); + } + else if (remainingHealth < allowedHealth) + { + // Reduce damage that brings us under 35% (or full damage if we are already under 35%) by x% + uint32 damageToReduce = (pVictim->GetHealth() < allowedHealth) + ? RemainingDamage + : allowedHealth - remainingHealth; + RemainingDamage -= damageToReduce * currentAbsorb / 100; + } + continue; + + } + break; + } + case SPELLFAMILY_SHAMAN: + { + // Astral Shift + if (spellProto->SpellIconID == 3066) + { + //reduces all damage taken while stun, fear or silence + if (unitflag & (UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING|UNIT_FLAG_SILENCED)) + RemainingDamage -= RemainingDamage * currentAbsorb / 100; + continue; + } + break; + } + case SPELLFAMILY_DEATHKNIGHT: + { + switch (spellProto->Id) + { + case 51271: // Unbreakable Armor + if (Unit *caster = (*i)->GetCaster()) + { + uint32 absorbed = uint32(currentAbsorb * caster->GetArmor() * 0.01f); + + // Glyph of Unbreakable Armor + if (AuraEffect *aurEff = caster->GetAuraEffect(58635, 0)) + absorbed += uint32(absorbed * aurEff->GetAmount() / 100); + + RemainingDamage -= absorbed; + } + continue; + case 48707: // Anti-Magic Shell (on self) + { + // damage absorbed by Anti-Magic Shell energizes the DK with additional runic power. + // This, if I'm not mistaken, shows that we get back ~2% of the absorbed damage as runic power. + int32 absorbed = RemainingDamage * currentAbsorb / 100; + RemainingDamage -= absorbed; + triggeredSpells.push_back(TriggeredSpellInfo(49088, pVictim, pVictim, absorbed * 2 / 10, *i)); + continue; + } + case 50462: // Anti-Magic Shell (on single party/raid member) + RemainingDamage -= RemainingDamage * currentAbsorb / 100; + continue; + case 50461: // Anti-Magic Zone + if (Unit *caster = (*i)->GetCaster()) + { + int32 absorbed = RemainingDamage * currentAbsorb / 100; + int32 canabsorb = caster->GetHealth(); + if (canabsorb < absorbed) + absorbed = canabsorb; + + RemainingDamage -= absorbed; + } + continue; + default: + break; + } + break; + } + default: + break; + } + + // currentAbsorb - damage can be absorbed by shield + // If need absorb less damage + if (RemainingDamage < currentAbsorb) + currentAbsorb = RemainingDamage; + + RemainingDamage -= currentAbsorb; + + // Fire Ward or Frost Ward or Ice Barrier (or Mana Shield) + // for Incanter's Absorption converting to spell power + if (spellProto->SpellFamilyName == SPELLFAMILY_MAGE && spellProto->SpellFamilyFlags[2] & 0x000008) + incanterAbsorption += currentAbsorb; + + // Reduce shield amount + (*i)->SetAmount((*i)->GetAmount() -currentAbsorb); + // Need remove it later + if ((*i)->GetAmount() <= 0) + existExpired = true; + } + + for (TriggeredSpellInfoVct::const_iterator itr = triggeredSpells.begin(); itr != triggeredSpells.end(); ++itr) + { + if (itr->spell) + itr->source->CastCustomSpell(itr->spell, SPELLVALUE_BASE_POINT0, itr->amount, itr->target, true, NULL, itr->auraEff); + else if (itr->amount > 0) + { + uint32 damage = uint32(itr->amount); + itr->source->DealDamageMods(itr->target, damage, NULL); + itr->source->DealDamage(itr->target, damage, NULL, damagetype, schoolMask, 0, false); + } + } + + // Remove all expired absorb auras + if (existExpired) + { + for (AuraEffectList::const_iterator i = vSchoolAbsorb.begin(); i != vSchoolAbsorb.end();) + { + AuraEffect * auraEff =(*i); + ++i; + if (auraEff->GetAmount() <= 0) + { + uint32 removedAuras = pVictim->m_removedAurasCount; + auraEff->GetBase()->Remove(AURA_REMOVE_BY_ENEMY_SPELL); + if (removedAuras+1<pVictim->m_removedAurasCount) + i=vSchoolAbsorb.begin(); + } + } + } + + // absorb by mana cost + AuraEffectList const& vManaShield = pVictim->GetAuraEffectsByType(SPELL_AURA_MANA_SHIELD); + for (AuraEffectList::const_iterator i = vManaShield.begin(), next; i != vManaShield.end() && RemainingDamage > 0; i = next) + { + next = i; ++next; + + // check damage school mask + if (((*i)->GetMiscValue() & schoolMask) == 0) + continue; + + int32 currentAbsorb; + if (RemainingDamage >= (*i)->GetAmount()) + currentAbsorb = (*i)->GetAmount(); + else + currentAbsorb = RemainingDamage; + + if (float manaMultiplier = (*i)->GetSpellProto()->EffectMultipleValue[(*i)->GetEffIndex()]) + { + if (Player *modOwner = pVictim->GetSpellModOwner()) + modOwner->ApplySpellMod((*i)->GetId(), SPELLMOD_MULTIPLE_VALUE, manaMultiplier); + + int32 maxAbsorb = int32(pVictim->GetPower(POWER_MANA) / manaMultiplier); + if (currentAbsorb > maxAbsorb) + currentAbsorb = maxAbsorb; + + int32 manaReduction = int32(currentAbsorb * manaMultiplier); + pVictim->ApplyPowerMod(POWER_MANA, manaReduction, false); + } + + // Mana Shield (or Fire Ward or Frost Ward or Ice Barrier) + // for Incanter's Absorption converting to spell power + if ((*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_MAGE && (*i)->GetSpellProto()->SpellFamilyFlags[2] & 0x000008) + incanterAbsorption += currentAbsorb; + + (*i)->SetAmount((*i)->GetAmount()-currentAbsorb); + if ((*i)->GetAmount() <= 0) + { + (*i)->GetBase()->Remove(AURA_REMOVE_BY_ENEMY_SPELL); + next = vManaShield.begin(); + } + + RemainingDamage -= currentAbsorb; + } + + // only split damage if not damaging yourself + if (pVictim != this) + { + AuraEffectList const& vSplitDamageFlat = pVictim->GetAuraEffectsByType(SPELL_AURA_SPLIT_DAMAGE_FLAT); + for (AuraEffectList::const_iterator i = vSplitDamageFlat.begin(), next; i != vSplitDamageFlat.end() && RemainingDamage >= 0; i = next) + { + next = i; ++next; + + // check damage school mask + if (((*i)->GetMiscValue() & schoolMask) == 0) + continue; + + // Damage can be splitted only if aura has an alive caster + Unit *caster = (*i)->GetCaster(); + if (!caster || caster == pVictim || !caster->IsInWorld() || !caster->isAlive()) + continue; + + int32 currentAbsorb; + if (RemainingDamage >= (*i)->GetAmount()) + currentAbsorb = (*i)->GetAmount(); + else + currentAbsorb = RemainingDamage; + + RemainingDamage -= currentAbsorb; + + uint32 splitted = currentAbsorb; + uint32 splitted_absorb = 0; + DealDamageMods(caster,splitted,&splitted_absorb); + + SendSpellNonMeleeDamageLog(caster, (*i)->GetSpellProto()->Id, splitted, schoolMask, splitted_absorb, 0, false, 0, false); + + CleanDamage cleanDamage = CleanDamage(splitted, 0, BASE_ATTACK, MELEE_HIT_NORMAL); + DealDamage(caster, splitted, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*i)->GetSpellProto(), false); + } + + AuraEffectList const& vSplitDamagePct = pVictim->GetAuraEffectsByType(SPELL_AURA_SPLIT_DAMAGE_PCT); + for (AuraEffectList::const_iterator i = vSplitDamagePct.begin(), next; i != vSplitDamagePct.end() && RemainingDamage >= 0; i = next) + { + next = i; ++next; + + // check damage school mask + if (((*i)->GetMiscValue() & schoolMask) == 0) + continue; + + // Damage can be splitted only if aura has an alive caster + Unit *caster = (*i)->GetCaster(); + if (!caster || caster == pVictim || !caster->IsInWorld() || !caster->isAlive()) + continue; + + uint32 splitted = uint32(RemainingDamage * (*i)->GetAmount() / 100.0f); + + RemainingDamage -= int32(splitted); + + uint32 split_absorb = 0; + DealDamageMods(caster,splitted,&split_absorb); + + SendSpellNonMeleeDamageLog(caster, (*i)->GetSpellProto()->Id, splitted, schoolMask, split_absorb, 0, false, 0, false); + + CleanDamage cleanDamage = CleanDamage(splitted, 0, BASE_ATTACK, MELEE_HIT_NORMAL); + DealDamage(caster, splitted, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*i)->GetSpellProto(), false); + } + } + + TotalAbsorb = (TotalAbsorb - RemainingDamage > 0) ? TotalAbsorb - RemainingDamage : 0; + // TODO: School should be checked for absorbing auras or for attacks? + int32 auraAbsorbMod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_TARGET_ABSORB_SCHOOL); + AuraEffectList const& AbsIgnoreAurasAb = GetAuraEffectsByType(SPELL_AURA_MOD_TARGET_ABILITY_ABSORB_SCHOOL); + for (AuraEffectList::const_iterator i = AbsIgnoreAurasAb.begin(); i != AbsIgnoreAurasAb.end(); ++i) + { + if ((*i)->GetAmount() > auraAbsorbMod + && (*i)->IsAffectedOnSpell(spellInfo)) + auraAbsorbMod = (*i)->GetAmount(); + } + + // Ignore absorb - add reduced amount again to damage + RemainingDamage += auraAbsorbMod * TotalAbsorb / 100; + + // Apply death prevention spells effects + if (preventDeathSpell && RemainingDamage >= pVictim->GetHealth()) + { + switch(preventDeathSpell->SpellFamilyName) + { + case SPELLFAMILY_ROGUE: + { + // Cheat Death + if (preventDeathSpell->SpellIconID == 2109) + { + pVictim->CastSpell(pVictim,31231,true); + pVictim->ToPlayer()->AddSpellCooldown(31231,0,time(NULL)+60); + // with health > 10% lost health until health == 10%, in other case no losses + uint32 health10 = pVictim->GetMaxHealth()/10; + RemainingDamage = pVictim->GetHealth() > health10 ? pVictim->GetHealth() - health10 : 0; + } + break; + } + case SPELLFAMILY_PRIEST: + { + // Guardian Spirit + if (preventDeathSpell->SpellIconID == 2873) + { + int32 healAmount = pVictim->GetMaxHealth() * preventDeathAmount / 100; + pVictim->CastCustomSpell(pVictim, 48153, &healAmount, NULL, NULL, true); + pVictim->RemoveAurasDueToSpell(preventDeathSpell->Id); + RemainingDamage = 0; + } + break; + } + } + } + + *absorb = RemainingDamage > 0 ? (damage - RemainingDamage - *resist) : (damage - *resist); + + // Incanter's Absorption, if have affective absorbing + if (incanterAbsorption) + { + // Incanter's Absorption + // TODO: move this code to procflag + if (AuraEffect const * aurEff = pVictim->GetDummyAuraEffect(SPELLFAMILY_GENERIC, 2941, 0)) + { + // Get total damage bonus from auras + int32 current_dmg = 0; + std::pair<AuraApplicationMap::const_iterator, AuraApplicationMap::const_iterator> range = pVictim->GetAppliedAuras().equal_range(44413); + for (AuraApplicationMap::const_iterator iter = range.first; iter != range.second; ++iter) + if (AuraEffect const * bonusEff = iter->second->GetBase()->GetEffect(0)) + current_dmg += bonusEff->GetAmount(); + + int32 new_dmg = (int32)*absorb * aurEff->GetAmount() / 100; + if (new_dmg > 0) + pVictim->CastCustomSpell(pVictim, 44413, &new_dmg, NULL, NULL, true); + } + } +} + +void Unit::AttackerStateUpdate (Unit *pVictim, WeaponAttackType attType, bool /*extra*/) +{ + if (hasUnitState(UNIT_STAT_CANNOT_AUTOATTACK) || HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED)) + return; + + if (!pVictim->isAlive()) + return; + + CombatStart(pVictim); + RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_MELEE_ATTACK); + + uint32 hitInfo; + if (attType == BASE_ATTACK) + hitInfo = HITINFO_NORMALSWING2; + else if (attType == OFF_ATTACK) + hitInfo = HITINFO_LEFTSWING; + else + return; // ignore ranged case + + // melee attack spell casted at main hand attack only + if (attType == BASE_ATTACK && m_currentSpells[CURRENT_MELEE_SPELL]) + { + m_currentSpells[CURRENT_MELEE_SPELL]->cast(); + return; + } + + // attack can be redirected to another target + pVictim = SelectMagnetTarget(pVictim); + + CalcDamageInfo damageInfo; + CalculateMeleeDamage(pVictim, 0, &damageInfo, attType); + // Send log damage message to client + DealDamageMods(pVictim, damageInfo.damage, &damageInfo.absorb); + SendAttackStateUpdate(&damageInfo); + + ProcDamageAndSpell(damageInfo.target, damageInfo.procAttacker, damageInfo.procVictim, damageInfo.procEx, damageInfo.damage, damageInfo.attackType); + DealMeleeDamage(&damageInfo,true); + + if (GetTypeId() == TYPEID_PLAYER) + DEBUG_LOG("AttackerStateUpdate: (Player) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.", + GetGUIDLow(), pVictim->GetGUIDLow(), pVictim->GetTypeId(), damageInfo.damage, damageInfo.absorb, damageInfo.blocked_amount, damageInfo.resist); + else + DEBUG_LOG("AttackerStateUpdate: (NPC) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.", + GetGUIDLow(), pVictim->GetGUIDLow(), pVictim->GetTypeId(), damageInfo.damage, damageInfo.absorb, damageInfo.blocked_amount, damageInfo.resist); + + // if damage pVictim call AI reaction + //if (pVictim->GetTypeId() == TYPEID_UNIT && pVictim->ToCreature()->AI()) + // pVictim->ToCreature()->AI()->AttackedBy(this); + +} + +MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(const Unit *pVictim, WeaponAttackType attType) const +{ + // This is only wrapper + + // Miss chance based on melee + //float miss_chance = MeleeMissChanceCalc(pVictim, attType); + float miss_chance = MeleeSpellMissChance(pVictim, attType, int32(GetWeaponSkillValue(attType,pVictim)) - int32(pVictim->GetDefenseSkillValue(this)), 0); + + // Critical hit chance + float crit_chance = GetUnitCriticalChance(attType, pVictim); + + // stunned target cannot dodge and this is check in GetUnitDodgeChance() (returned 0 in this case) + float dodge_chance = pVictim->GetUnitDodgeChance(); + float block_chance = pVictim->GetUnitBlockChance(); + float parry_chance = pVictim->GetUnitParryChance(); + + // Useful if want to specify crit & miss chances for melee, else it could be removed + DEBUG_LOG("MELEE OUTCOME: miss %f crit %f dodge %f parry %f block %f", miss_chance,crit_chance,dodge_chance,parry_chance,block_chance); + + return RollMeleeOutcomeAgainst(pVictim, attType, int32(crit_chance*100), int32(miss_chance*100), int32(dodge_chance*100),int32(parry_chance*100),int32(block_chance*100)); +} + +MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttackType attType, int32 crit_chance, int32 miss_chance, int32 dodge_chance, int32 parry_chance, int32 block_chance) const +{ + if (pVictim->GetTypeId() == TYPEID_UNIT && pVictim->ToCreature()->IsInEvadeMode()) + return MELEE_HIT_EVADE; + + int32 attackerMaxSkillValueForLevel = GetMaxSkillValueForLevel(pVictim); + int32 victimMaxSkillValueForLevel = pVictim->GetMaxSkillValueForLevel(this); + + int32 attackerWeaponSkill = GetWeaponSkillValue(attType,pVictim); + int32 victimDefenseSkill = pVictim->GetDefenseSkillValue(this); + + // bonus from skills is 0.04% + int32 skillBonus = 4 * (attackerWeaponSkill - victimMaxSkillValueForLevel); + int32 sum = 0, tmp = 0; + int32 roll = urand (0, 10000); + + DEBUG_LOG ("RollMeleeOutcomeAgainst: skill bonus of %d for attacker", skillBonus); + DEBUG_LOG ("RollMeleeOutcomeAgainst: rolled %d, miss %d, dodge %d, parry %d, block %d, crit %d", + roll, miss_chance, dodge_chance, parry_chance, block_chance, crit_chance); + + tmp = miss_chance; + + if (tmp > 0 && roll < (sum += tmp)) + { + DEBUG_LOG ("RollMeleeOutcomeAgainst: MISS"); + return MELEE_HIT_MISS; + } + + // always crit against a sitting target (except 0 crit chance) + if (pVictim->GetTypeId() == TYPEID_PLAYER && crit_chance > 0 && !pVictim->IsStandState()) + { + DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT (sitting victim)"); + return MELEE_HIT_CRIT; + } + + // Dodge chance + + // only players can't dodge if attacker is behind + if (pVictim->GetTypeId() == TYPEID_PLAYER && !pVictim->HasInArc(M_PI,this) && !pVictim->HasAuraType(SPELL_AURA_IGNORE_HIT_DIRECTION)) + { + DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind and victim was a player."); + } + else + { + // Reduce dodge chance by attacker expertise rating + if (GetTypeId() == TYPEID_PLAYER) + dodge_chance -= int32(this->ToPlayer()->GetExpertiseDodgeOrParryReduction(attType)*100); + else + dodge_chance -= GetTotalAuraModifier(SPELL_AURA_MOD_EXPERTISE)*25; + + // Modify dodge chance by attacker SPELL_AURA_MOD_COMBAT_RESULT_CHANCE + dodge_chance+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE)*100; + dodge_chance = int32 (float (dodge_chance) * GetTotalAuraMultiplier(SPELL_AURA_MOD_ENEMY_DODGE)); + + tmp = dodge_chance; + if ((tmp > 0) // check if unit _can_ dodge + && ((tmp -= skillBonus) > 0) + && roll < (sum += tmp)) + { + DEBUG_LOG ("RollMeleeOutcomeAgainst: DODGE <%d, %d)", sum-tmp, sum); + return MELEE_HIT_DODGE; + } + } + + // parry & block chances + + // check if attack comes from behind, nobody can parry or block if attacker is behind + if (!pVictim->HasInArc(M_PI,this) && !pVictim->HasAuraType(SPELL_AURA_IGNORE_HIT_DIRECTION)) + { + DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind."); + } + else + { + // Reduce parry chance by attacker expertise rating + if (GetTypeId() == TYPEID_PLAYER) + parry_chance -= int32(this->ToPlayer()->GetExpertiseDodgeOrParryReduction(attType)*100); + else + parry_chance -= GetTotalAuraModifier(SPELL_AURA_MOD_EXPERTISE)*25; + + if (pVictim->GetTypeId() == TYPEID_PLAYER || !(pVictim->ToCreature()->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_PARRY)) + { + int32 tmp2 = int32(parry_chance); + if (tmp2 > 0 // check if unit _can_ parry + && (tmp2 -= skillBonus) > 0 + && roll < (sum += tmp2)) + { + DEBUG_LOG ("RollMeleeOutcomeAgainst: PARRY <%d, %d)", sum-tmp2, sum); + return MELEE_HIT_PARRY; + } + } + + if (pVictim->GetTypeId() == TYPEID_PLAYER || !(pVictim->ToCreature()->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_BLOCK)) + { + tmp = block_chance; + if (tmp > 0 // check if unit _can_ block + && (tmp -= skillBonus) > 0 + && roll < (sum += tmp)) + { + DEBUG_LOG ("RollMeleeOutcomeAgainst: BLOCK <%d, %d)", sum-tmp, sum); + return MELEE_HIT_BLOCK; + } + } + } + + // Critical chance + tmp = crit_chance; + + if (tmp > 0 && roll < (sum += tmp)) + { + DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT <%d, %d)", sum-tmp, sum); + if (GetTypeId() == TYPEID_UNIT && (this->ToCreature()->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_CRIT)) + DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT DISABLED)"); + else + return MELEE_HIT_CRIT; + } + + // Max 40% chance to score a glancing blow against mobs that are higher level (can do only players and pets and not with ranged weapon) + if (attType != RANGED_ATTACK && + (GetTypeId() == TYPEID_PLAYER || this->ToCreature()->isPet()) && + pVictim->GetTypeId() != TYPEID_PLAYER && !pVictim->ToCreature()->isPet() && + getLevel() < pVictim->getLevelForTarget(this)) + { + // cap possible value (with bonuses > max skill) + int32 skill = attackerWeaponSkill; + int32 maxskill = attackerMaxSkillValueForLevel; + skill = (skill > maxskill) ? maxskill : skill; + + tmp = (10 + (victimDefenseSkill - skill)) * 100; + tmp = tmp > 4000 ? 4000 : tmp; + if (roll < (sum += tmp)) + { + DEBUG_LOG ("RollMeleeOutcomeAgainst: GLANCING <%d, %d)", sum-4000, sum); + return MELEE_HIT_GLANCING; + } + } + + // mobs can score crushing blows if they're 4 or more levels above victim + if (getLevelForTarget(pVictim) >= pVictim->getLevelForTarget(this) + 4 && + // can be from by creature (if can) or from controlled player that considered as creature + !IsControlledByPlayer() && + !(GetTypeId() == TYPEID_UNIT && this->ToCreature()->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_CRUSH)) + { + // when their weapon skill is 15 or more above victim's defense skill + tmp = victimDefenseSkill; + int32 tmpmax = victimMaxSkillValueForLevel; + // having defense above your maximum (from items, talents etc.) has no effect + tmp = tmp > tmpmax ? tmpmax : tmp; + // tmp = mob's level * 5 - player's current defense skill + tmp = attackerMaxSkillValueForLevel - tmp; + if (tmp >= 15) + { + // add 2% chance per lacking skill point, min. is 15% + tmp = tmp * 200 - 1500; + if (roll < (sum += tmp)) + { + DEBUG_LOG ("RollMeleeOutcomeAgainst: CRUSHING <%d, %d)", sum-tmp, sum); + return MELEE_HIT_CRUSHING; + } + } + } + + DEBUG_LOG ("RollMeleeOutcomeAgainst: NORMAL"); + return MELEE_HIT_NORMAL; +} + +uint32 Unit::CalculateDamage(WeaponAttackType attType, bool normalized, bool addTotalPct) +{ + float min_damage, max_damage; + + if (GetTypeId() == TYPEID_PLAYER && (normalized || !addTotalPct)) + this->ToPlayer()->CalculateMinMaxDamage(attType,normalized,addTotalPct,min_damage, max_damage); + else + { + switch (attType) + { + case RANGED_ATTACK: + min_damage = GetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE); + max_damage = GetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE); + break; + case BASE_ATTACK: + min_damage = GetFloatValue(UNIT_FIELD_MINDAMAGE); + max_damage = GetFloatValue(UNIT_FIELD_MAXDAMAGE); + break; + case OFF_ATTACK: + min_damage = GetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE); + max_damage = GetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE); + break; + // Just for good manner + default: + min_damage = 0.0f; + max_damage = 0.0f; + break; + } + } + + if (min_damage > max_damage) + { + std::swap(min_damage,max_damage); + } + + if (max_damage == 0.0f) + max_damage = 5.0f; + + return urand((uint32)min_damage, (uint32)max_damage); +} + +float Unit::CalculateLevelPenalty(SpellEntry const* spellProto) const +{ + if (spellProto->spellLevel <= 0 || spellProto->spellLevel >= spellProto->maxLevel) + return 1.0f; + + float LvlPenalty = 0.0f; + + if (spellProto->spellLevel < 20) + LvlPenalty = 20.0f - spellProto->spellLevel * 3.75f; + float LvlFactor = (float(spellProto->spellLevel) + 6.0f) / float(getLevel()); + if (LvlFactor > 1.0f) + LvlFactor = 1.0f; + + return (100.0f - LvlPenalty) * LvlFactor / 100.0f; +} + +void Unit::SendMeleeAttackStart(Unit* pVictim) +{ + WorldPacket data(SMSG_ATTACKSTART, 8 + 8); + data << uint64(GetGUID()); + data << uint64(pVictim->GetGUID()); + + SendMessageToSet(&data, true); + DEBUG_LOG("WORLD: Sent SMSG_ATTACKSTART"); +} + +void Unit::SendMeleeAttackStop(Unit* victim) +{ + if (!victim) + return; + + WorldPacket data(SMSG_ATTACKSTOP, (4+16)); // we guess size + data.append(GetPackGUID()); + data.append(victim->GetPackGUID()); // can be 0x00... + data << uint32(0); // can be 0x1 + SendMessageToSet(&data, true); + sLog.outDetail("%s %u stopped attacking %s %u", (GetTypeId() == TYPEID_PLAYER ? "player" : "creature"), GetGUIDLow(), (victim->GetTypeId() == TYPEID_PLAYER ? "player" : "creature"),victim->GetGUIDLow()); + + /*if (victim->GetTypeId() == TYPEID_UNIT) + victim->ToCreature()->AI().EnterEvadeMode(this);*/ +} + +bool Unit::isSpellBlocked(Unit *pVictim, SpellEntry const * /*spellProto*/, WeaponAttackType attackType) +{ + if (pVictim->HasInArc(M_PI,this) || pVictim->HasAuraType(SPELL_AURA_IGNORE_HIT_DIRECTION)) + { + /* Currently not exist spells with ignore block + // Ignore combat result aura (parry/dodge check on prepare) + AuraList const& ignore = GetAuraEffectsByType(SPELL_AURA_IGNORE_COMBAT_RESULT); + for (AuraList::const_iterator i = ignore.begin(); i != ignore.end(); ++i) + { + if (!(*i)->IsAffectedOnSpell(spellProto)) + continue; + if ((*i)->GetMiscValue() == ) + return false; + } + */ + + // Check creatures flags_extra for disable block + if (pVictim->GetTypeId() == TYPEID_UNIT && + pVictim->ToCreature()->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_BLOCK) + return false; + + float blockChance = pVictim->GetUnitBlockChance(); + blockChance += (int32(GetWeaponSkillValue(attackType)) - int32(pVictim->GetMaxSkillValueForLevel()))*0.04f; + if (roll_chance_f(blockChance)) + return true; + } + return false; +} + +bool Unit::isBlockCritical() +{ + if (roll_chance_i(GetTotalAuraModifier(SPELL_AURA_MOD_BLOCK_CRIT_CHANCE))) + return true; + return false; +} + +// Melee based spells can be miss, parry or dodge on this step +// Crit or block - determined on damage calculation phase! (and can be both in some time) +/*float Unit::MeleeSpellMissChance(Unit *pVictim, WeaponAttackType attType, int32 skillDiff, SpellEntry const *spell) +{ + // Calculate hit chance (more correct for chance mod) + int32 HitChance; + + // PvP - PvE melee chances + int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 5 : 7; + int32 leveldif = pVictim->getLevelForTarget(this) - getLevelForTarget(pVictim); + if (leveldif < 3) + HitChance = 95 - leveldif; + else + HitChance = 93 - (leveldif - 2) * lchance; + + // Hit chance depends from victim auras + if (attType == RANGED_ATTACK) + HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE); + else + HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE); + + // Spellmod from SPELLMOD_RESIST_MISS_CHANCE + if (Player *modOwner = GetSpellModOwner()) + modOwner->ApplySpellMod(spell->Id, SPELLMOD_RESIST_MISS_CHANCE, HitChance); + + // Miss = 100 - hit + float miss_chance= 100.0f - HitChance; + + // Bonuses from attacker aura and ratings + if (attType == RANGED_ATTACK) + miss_chance -= m_modRangedHitChance; + else + miss_chance -= m_modMeleeHitChance; + + // bonus from skills is 0.04% + miss_chance -= skillDiff * 0.04f; + + // Limit miss chance from 0 to 60% + if (miss_chance < 0.0f) + return 0.0f; + if (miss_chance > 60.0f) + return 60.0f; + return miss_chance; +}*/ + +int32 Unit::GetMechanicResistChance(const SpellEntry *spell) +{ + if (!spell) + return 0; + int32 resist_mech = 0; + for (uint8 eff = 0; eff < MAX_SPELL_EFFECTS; ++eff) + { + if (spell->Effect[eff] == 0) + break; + int32 effect_mech = GetEffectMechanic(spell, eff); + if (effect_mech) + { + int32 temp = GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE, effect_mech); + if (resist_mech < temp) + resist_mech = temp; + } + } + return resist_mech; +} + +// Melee based spells hit result calculations +SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell) +{ + WeaponAttackType attType = BASE_ATTACK; + + // Check damage class instead of attack type to correctly handle judgements + // - they are meele, but can't be dodged/parried/deflected because of ranged dmg class + if (spell->DmgClass == SPELL_DAMAGE_CLASS_RANGED) + attType = RANGED_ATTACK; + + int32 attackerWeaponSkill; + // skill value for these spells (for example judgements) is 5* level + if (spell->DmgClass == SPELL_DAMAGE_CLASS_RANGED && !IsRangedWeaponSpell(spell)) + attackerWeaponSkill = getLevel() * 5; + // bonus from skills is 0.04% per skill Diff + else + attackerWeaponSkill = int32(GetWeaponSkillValue(attType,pVictim)); + + int32 skillDiff = attackerWeaponSkill - int32(pVictim->GetMaxSkillValueForLevel(this)); + int32 fullSkillDiff = attackerWeaponSkill - int32(pVictim->GetDefenseSkillValue(this)); + + uint32 roll = urand (0, 10000); + + uint32 missChance = uint32(MeleeSpellMissChance(pVictim, attType, fullSkillDiff, spell->Id)*100.0f); + // Roll miss + uint32 tmp = missChance; + if (roll < tmp) + return SPELL_MISS_MISS; + + // Chance resist mechanic (select max value from every mechanic spell effect) + int32 resist_mech = 0; + // Get effects mechanic and chance + for (uint8 eff = 0; eff < MAX_SPELL_EFFECTS; ++eff) + { + int32 effect_mech = GetEffectMechanic(spell, eff); + if (effect_mech) + { + int32 temp = pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE, effect_mech); + if (resist_mech < temp*100) + resist_mech = temp*100; + } + } + // Roll chance + tmp += resist_mech; + if (roll < tmp) + return SPELL_MISS_RESIST; + + bool canDodge = true; + bool canParry = true; + bool canBlock = spell->AttributesEx3 & SPELL_ATTR_EX3_BLOCKABLE_SPELL; + + // Same spells cannot be parry/dodge + if (spell->Attributes & SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK) + return SPELL_MISS_NONE; + + // Chance resist mechanic + int32 resist_chance = pVictim->GetMechanicResistChance(spell)*100; + tmp += resist_chance; + if (roll < tmp) + return SPELL_MISS_RESIST; + + // Ranged attacks can only miss, resist and deflect + if (attType == RANGED_ATTACK) + { + // only if in front + if (pVictim->HasInArc(M_PI,this) || pVictim->HasAuraType(SPELL_AURA_IGNORE_HIT_DIRECTION)) + { + int32 deflect_chance = pVictim->GetTotalAuraModifier(SPELL_AURA_DEFLECT_SPELLS)*100; + tmp+=deflect_chance; + if (roll < tmp) + return SPELL_MISS_DEFLECT; + } + return SPELL_MISS_NONE; + } + + // Check for attack from behind + if (!pVictim->HasInArc(M_PI,this) && !pVictim->HasAuraType(SPELL_AURA_IGNORE_HIT_DIRECTION)) + { + // Can`t dodge from behind in PvP (but its possible in PvE) + if (pVictim->GetTypeId() == TYPEID_PLAYER) + canDodge = false; + // Can`t parry or block + canParry = false; + canBlock = false; + } + // Check creatures flags_extra for disable parry + if (pVictim->GetTypeId() == TYPEID_UNIT) + { + uint32 flagEx = pVictim->ToCreature()->GetCreatureInfo()->flags_extra; + if (flagEx & CREATURE_FLAG_EXTRA_NO_PARRY) + canParry = false; + // Check creatures flags_extra for disable block + if (flagEx & CREATURE_FLAG_EXTRA_NO_BLOCK) + canBlock = false; + } + // Ignore combat result aura + AuraEffectList const &ignore = GetAuraEffectsByType(SPELL_AURA_IGNORE_COMBAT_RESULT); + for (AuraEffectList::const_iterator i = ignore.begin(); i != ignore.end(); ++i) + { + if (!(*i)->IsAffectedOnSpell(spell)) + continue; + switch ((*i)->GetMiscValue()) + { + case MELEE_HIT_DODGE: canDodge = false; break; + case MELEE_HIT_BLOCK: canBlock = false; break; + case MELEE_HIT_PARRY: canParry = false; break; + default: + DEBUG_LOG("Spell %u SPELL_AURA_IGNORE_COMBAT_RESULT have unhandled state %d", (*i)->GetId(), (*i)->GetMiscValue()); + break; + } + } + + if (canDodge) + { + // Roll dodge + int32 dodgeChance = int32(pVictim->GetUnitDodgeChance()*100.0f) - skillDiff * 4; + // Reduce enemy dodge chance by SPELL_AURA_MOD_COMBAT_RESULT_CHANCE + dodgeChance += GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE)*100; + dodgeChance = int32(float(dodgeChance) * GetTotalAuraMultiplier(SPELL_AURA_MOD_ENEMY_DODGE)); + // Reduce dodge chance by attacker expertise rating + if (GetTypeId() == TYPEID_PLAYER) + dodgeChance -= int32(this->ToPlayer()->GetExpertiseDodgeOrParryReduction(attType) * 100.0f); + else + dodgeChance -= GetTotalAuraModifier(SPELL_AURA_MOD_EXPERTISE)*25; + if (dodgeChance < 0) + dodgeChance = 0; + + if (roll < (tmp += dodgeChance)) + return SPELL_MISS_DODGE; + } + + if (canParry) + { + // Roll parry + int32 parryChance = int32(pVictim->GetUnitParryChance()*100.0f) - skillDiff * 4; + // Reduce parry chance by attacker expertise rating + if (GetTypeId() == TYPEID_PLAYER) + parryChance -= int32(this->ToPlayer()->GetExpertiseDodgeOrParryReduction(attType) * 100.0f); + else + parryChance -= GetTotalAuraModifier(SPELL_AURA_MOD_EXPERTISE)*25; + if (parryChance < 0) + parryChance = 0; + + tmp += parryChance; + if (roll < tmp) + return SPELL_MISS_PARRY; + } + + if (canBlock) + { + int32 blockChance = int32(pVictim->GetUnitBlockChance()*100.0f) - skillDiff * 4; + if (blockChance < 0) + blockChance = 0; + tmp += blockChance; + + if (roll < tmp) + return SPELL_MISS_BLOCK; + } + + return SPELL_MISS_NONE; +} + +// TODO need use unit spell resistances in calculations +SpellMissInfo Unit::MagicSpellHitResult(Unit *pVictim, SpellEntry const *spell) +{ + // Can`t miss on dead target (on skinning for example) + if (!pVictim->isAlive() && pVictim->GetTypeId() != TYPEID_PLAYER) + return SPELL_MISS_NONE; + + SpellSchoolMask schoolMask = GetSpellSchoolMask(spell); + // PvP - PvE spell misschances per leveldif > 2 + int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 7 : 11; + int32 leveldif = int32(pVictim->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim)); + + // Base hit chance from attacker and victim levels + int32 modHitChance; + if (leveldif < 3) + modHitChance = 96 - leveldif; + else + modHitChance = 94 - (leveldif - 2) * lchance; + + // Spellmod from SPELLMOD_RESIST_MISS_CHANCE + if (Player *modOwner = GetSpellModOwner()) + modOwner->ApplySpellMod(spell->Id, SPELLMOD_RESIST_MISS_CHANCE, modHitChance); + // Increase from attacker SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT auras + modHitChance+=GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT, schoolMask); + // Chance hit from victim SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE auras + modHitChance+= pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE, schoolMask); + // Reduce spell hit chance for Area of effect spells from victim SPELL_AURA_MOD_AOE_AVOIDANCE aura + if (IsAreaOfEffectSpell(spell)) + modHitChance-=pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_AOE_AVOIDANCE); + + int32 HitChance = modHitChance * 100; + // Increase hit chance from attacker SPELL_AURA_MOD_SPELL_HIT_CHANCE and attacker ratings + HitChance += int32(m_modSpellHitChance*100.0f); + + // Decrease hit chance from victim rating bonus + if (pVictim->GetTypeId() == TYPEID_PLAYER) + HitChance -= int32(pVictim->ToPlayer()->GetRatingBonusValue(CR_HIT_TAKEN_SPELL)*100.0f); + + if (HitChance < 100) + HitChance = 100; + else if (HitChance > 10000) + HitChance = 10000; + + int32 tmp = 10000 - HitChance; + + uint32 rand = urand(0,10000); + + if (rand < tmp) + return SPELL_MISS_MISS; + + // Chance resist mechanic (select max value from every mechanic spell effect) + int32 resist_chance = pVictim->GetMechanicResistChance(spell); + tmp += resist_chance; + + // Chance resist debuff + tmp -= pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DEBUFF_RESISTANCE, int32(spell->Dispel)); + + // Roll chance + if (rand < tmp) + return SPELL_MISS_RESIST; + + // cast by caster in front of victim + if (pVictim->HasInArc(M_PI,this) || pVictim->HasAuraType(SPELL_AURA_IGNORE_HIT_DIRECTION)) + { + int32 deflect_chance = pVictim->GetTotalAuraModifier(SPELL_AURA_DEFLECT_SPELLS)*100; + tmp+=deflect_chance; + if (rand < tmp) + return SPELL_MISS_DEFLECT; + } + + return SPELL_MISS_NONE; +} + +// Calculate spell hit result can be: +// Every spell can: Evade/Immune/Reflect/Sucesful hit +// For melee based spells: +// Miss +// Dodge +// Parry +// For spells +// Resist +SpellMissInfo Unit::SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool CanReflect) +{ + // Return evade for units in evade mode + if (pVictim->GetTypeId() == TYPEID_UNIT && pVictim->ToCreature()->IsInEvadeMode() && this != pVictim) + return SPELL_MISS_EVADE; + + // Check for immune + if (pVictim->IsImmunedToSpell(spell)) + return SPELL_MISS_IMMUNE; + + // All positive spells can`t miss + // TODO: client not show miss log for this spells - so need find info for this in dbc and use it! + if (IsPositiveSpell(spell->Id) + &&(!IsHostileTo(pVictim))) //prevent from affecting enemy by "positive" spell + return SPELL_MISS_NONE; + // Check for immune + if (pVictim->IsImmunedToDamage(spell)) + return SPELL_MISS_IMMUNE; + + if (this == pVictim) + return SPELL_MISS_NONE; + + // Try victim reflect spell + if (CanReflect) + { + int32 reflectchance = pVictim->GetTotalAuraModifier(SPELL_AURA_REFLECT_SPELLS); + Unit::AuraEffectList const& mReflectSpellsSchool = pVictim->GetAuraEffectsByType(SPELL_AURA_REFLECT_SPELLS_SCHOOL); + for (Unit::AuraEffectList::const_iterator i = mReflectSpellsSchool.begin(); i != mReflectSpellsSchool.end(); ++i) + if ((*i)->GetMiscValue() & GetSpellSchoolMask(spell)) + reflectchance += (*i)->GetAmount(); + if (reflectchance > 0 && roll_chance_i(reflectchance)) + { + // Start triggers for remove charges if need (trigger only for victim, and mark as active spell) + ProcDamageAndSpell(pVictim, PROC_FLAG_NONE, PROC_FLAG_TAKEN_NEGATIVE_MAGIC_SPELL, PROC_EX_REFLECT, 1, BASE_ATTACK, spell); + return SPELL_MISS_REFLECT; + } + } + + switch (spell->DmgClass) + { + case SPELL_DAMAGE_CLASS_RANGED: + case SPELL_DAMAGE_CLASS_MELEE: + return MeleeSpellHitResult(pVictim, spell); + case SPELL_DAMAGE_CLASS_NONE: + return SPELL_MISS_NONE; + case SPELL_DAMAGE_CLASS_MAGIC: + return MagicSpellHitResult(pVictim, spell); + } + return SPELL_MISS_NONE; +} + +/*float Unit::MeleeMissChanceCalc(const Unit *pVictim, WeaponAttackType attType) const +{ + if (!pVictim) + return 0.0f; + + // Base misschance 5% + float misschance = 5.0f; + + // DualWield - Melee spells and physical dmg spells - 5% , white damage 24% + if (haveOffhandWeapon() && attType != RANGED_ATTACK) + { + bool isNormal = false; + for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++) + { + if (m_currentSpells[i] && (GetSpellSchoolMask(m_currentSpells[i]->m_spellInfo) & SPELL_SCHOOL_MASK_NORMAL)) + { + isNormal = true; + break; + } + } + if (isNormal || m_currentSpells[CURRENT_MELEE_SPELL]) + misschance = 5.0f; + else + misschance = 24.0f; + } + + // PvP : PvE melee misschances per leveldif > 2 + int32 chance = pVictim->GetTypeId() == TYPEID_PLAYER ? 5 : 7; + + int32 leveldif = int32(pVictim->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim)); + if (leveldif < 0) + leveldif = 0; + + // Hit chance from attacker based on ratings and auras + float m_modHitChance; + if (attType == RANGED_ATTACK) + m_modHitChance = m_modRangedHitChance; + else + m_modHitChance = m_modMeleeHitChance; + + if (leveldif < 3) + misschance += (leveldif - m_modHitChance); + else + misschance += ((leveldif - 2) * chance - m_modHitChance); + + // Hit chance for victim based on ratings + if (pVictim->GetTypeId() == TYPEID_PLAYER) + { + if (attType == RANGED_ATTACK) + misschance += pVictim->ToPlayer()->GetRatingBonusValue(CR_HIT_TAKEN_RANGED); + else + misschance += pVictim->ToPlayer()->GetRatingBonusValue(CR_HIT_TAKEN_MELEE); + } + + // Modify miss chance by victim auras + if (attType == RANGED_ATTACK) + misschance -= pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE); + else + misschance -= pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE); + + // Modify miss chance from skill difference (bonus from skills is 0.04%) + int32 skillBonus = int32(GetWeaponSkillValue(attType,pVictim)) - int32(pVictim->GetDefenseSkillValue(this)); + misschance -= skillBonus * 0.04f; + + // Limit miss chance from 0 to 60% + if (misschance < 0.0f) + return 0.0f; + if (misschance > 60.0f) + return 60.0f; + + return misschance; +}*/ + +uint32 Unit::GetDefenseSkillValue(Unit const* target) const +{ + if (GetTypeId() == TYPEID_PLAYER) + { + // in PvP use full skill instead current skill value + uint32 value = (target && target->GetTypeId() == TYPEID_PLAYER) + ? this->ToPlayer()->GetMaxSkillValue(SKILL_DEFENSE) + : this->ToPlayer()->GetSkillValue(SKILL_DEFENSE); + value += uint32(this->ToPlayer()->GetRatingBonusValue(CR_DEFENSE_SKILL)); + return value; + } + else + return GetUnitMeleeSkill(target); +} + +float Unit::GetUnitDodgeChance() const +{ + if (hasUnitState(UNIT_STAT_STUNNED)) + return 0.0f; + if (GetTypeId() == TYPEID_PLAYER) + return GetFloatValue(PLAYER_DODGE_PERCENTAGE); + else + { + if (((Creature const*)this)->isTotem()) + return 0.0f; + else + { + float dodge = 5.0f; + dodge += GetTotalAuraModifier(SPELL_AURA_MOD_DODGE_PERCENT); + return dodge > 0.0f ? dodge : 0.0f; + } + } +} + +float Unit::GetUnitParryChance() const +{ + if (IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED)) + return 0.0f; + + float chance = 0.0f; + + if (GetTypeId() == TYPEID_PLAYER) + { + Player const* player = (Player const*)this; + if (player->CanParry()) + { + Item *tmpitem = player->GetWeaponForAttack(BASE_ATTACK,true); + if (!tmpitem) + tmpitem = player->GetWeaponForAttack(OFF_ATTACK,true); + + if (tmpitem) + chance = GetFloatValue(PLAYER_PARRY_PERCENTAGE); + } + } + else if (GetTypeId() == TYPEID_UNIT) + { + if (GetCreatureType() == CREATURE_TYPE_HUMANOID) + { + chance = 5.0f; + chance += GetTotalAuraModifier(SPELL_AURA_MOD_PARRY_PERCENT); + } + } + + return chance > 0.0f ? chance : 0.0f; +} + +float Unit::GetUnitBlockChance() const +{ + if (IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED)) + return 0.0f; + + if (GetTypeId() == TYPEID_PLAYER) + { + Player const* player = (Player const*)this; + if (player->CanBlock()) + { + Item *tmpitem = player->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND); + if (tmpitem && !tmpitem->IsBroken() && tmpitem->GetProto()->Block) + return GetFloatValue(PLAYER_BLOCK_PERCENTAGE); + } + // is player but has no block ability or no not broken shield equipped + return 0.0f; + } + else + { + if (((Creature const*)this)->isTotem()) + return 0.0f; + else + { + float block = 5.0f; + block += GetTotalAuraModifier(SPELL_AURA_MOD_BLOCK_PERCENT); + return block > 0.0f ? block : 0.0f; + } + } +} + +float Unit::GetUnitCriticalChance(WeaponAttackType attackType, const Unit *pVictim) const +{ + float crit; + + if (GetTypeId() == TYPEID_PLAYER) + { + switch(attackType) + { + case BASE_ATTACK: + crit = GetFloatValue(PLAYER_CRIT_PERCENTAGE); + break; + case OFF_ATTACK: + crit = GetFloatValue(PLAYER_OFFHAND_CRIT_PERCENTAGE); + break; + case RANGED_ATTACK: + crit = GetFloatValue(PLAYER_RANGED_CRIT_PERCENTAGE); + break; + // Just for good manner + default: + crit = 0.0f; + break; + } + } + else + { + crit = 5.0f; + crit += GetTotalAuraModifier(SPELL_AURA_MOD_WEAPON_CRIT_PERCENT); + crit += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_PCT); + } + + // flat aura mods + if (attackType == RANGED_ATTACK) + crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE); + else + crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE); + + crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE); + + // reduce crit chance from Rating for players + if (attackType != RANGED_ATTACK) + { + // Reduce crit chance from resilience for players and pets only. + // As of patch 3.3 pets inherit 100% of master resilience. + if (GetSpellModOwner()) + if (Player* modOwner = pVictim->GetSpellModOwner()) + crit -= modOwner->GetMeleeCritChanceReduction(); + // Glyph of barkskin + if (pVictim->HasAura(63057) && pVictim->HasAura(22812)) + crit -= 25.0f; + } + else if (GetSpellModOwner()) + if (Player* modOwner = pVictim->GetSpellModOwner()) + crit -= modOwner->GetRangedCritChanceReduction(); + + // Apply crit chance from defence skill + crit += (int32(GetMaxSkillValueForLevel(pVictim)) - int32(pVictim->GetDefenseSkillValue(this))) * 0.04f; + + if (crit < 0.0f) + crit = 0.0f; + return crit; +} + +uint32 Unit::GetWeaponSkillValue (WeaponAttackType attType, Unit const* target) const +{ + uint32 value = 0; + if (GetTypeId() == TYPEID_PLAYER) + { + Item* item = this->ToPlayer()->GetWeaponForAttack(attType,true); + + // feral or unarmed skill only for base attack + if (attType != BASE_ATTACK && !item) + return 0; + + if (IsInFeralForm()) + return GetMaxSkillValueForLevel(); // always maximized SKILL_FERAL_COMBAT in fact + + // weapon skill or (unarmed for base attack and fist weapons) + uint32 skill = item && item->GetSkill() != SKILL_FIST_WEAPONS ? item->GetSkill() : SKILL_UNARMED; + + // in PvP use full skill instead current skill value + value = (target && target->IsControlledByPlayer()) + ? this->ToPlayer()->GetMaxSkillValue(skill) + : this->ToPlayer()->GetSkillValue(skill); + // Modify value from ratings + value += uint32(this->ToPlayer()->GetRatingBonusValue(CR_WEAPON_SKILL)); + switch (attType) + { + case BASE_ATTACK: value += uint32(this->ToPlayer()->GetRatingBonusValue(CR_WEAPON_SKILL_MAINHAND)); break; + case OFF_ATTACK: value += uint32(this->ToPlayer()->GetRatingBonusValue(CR_WEAPON_SKILL_OFFHAND)); break; + case RANGED_ATTACK: value += uint32(this->ToPlayer()->GetRatingBonusValue(CR_WEAPON_SKILL_RANGED)); break; + } + } + else + value = GetUnitMeleeSkill(target); + return value; +} + +void Unit::_DeleteRemovedAuras() +{ + while (!m_removedAuras.empty()) + { + delete m_removedAuras.front(); + m_removedAuras.pop_front(); + } +} + +void Unit::_UpdateSpells(uint32 time) +{ + if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]) + _UpdateAutoRepeatSpell(); + + // remove finished spells from current pointers + for (uint32 i = 0; i < CURRENT_MAX_SPELL; ++i) + { + if (m_currentSpells[i] && m_currentSpells[i]->getState() == SPELL_STATE_FINISHED) + { + m_currentSpells[i]->SetReferencedFromCurrent(false); + m_currentSpells[i] = NULL; // remove pointer + } + } + + // m_auraUpdateIterator can be updated in indirect called code at aura remove to skip next planned to update but removed auras + for (m_auraUpdateIterator = m_ownedAuras.begin(); m_auraUpdateIterator != m_ownedAuras.end();) + { + Aura * i_aura = m_auraUpdateIterator->second; + ++m_auraUpdateIterator; // need shift to next for allow update if need into aura update + i_aura->UpdateOwner(time, this); + } + + // remove expired auras - do that after updates(used in scripts?) + for (AuraMap::iterator i = m_ownedAuras.begin(); i != m_ownedAuras.end();) + { + if (i->second->IsExpired()) + RemoveOwnedAura(i, AURA_REMOVE_BY_EXPIRE); + else + ++i; + } + + for (VisibleAuraMap::iterator itr = m_visibleAuras.begin(); itr != m_visibleAuras.end(); ++itr) + if (itr->second->IsNeedClientUpdate()) + itr->second->ClientUpdate(); + + _DeleteRemovedAuras(); + + if (!m_gameObj.empty()) + { + GameObjectList::iterator itr; + for (itr = m_gameObj.begin(); itr != m_gameObj.end();) + { + if (!(*itr)->isSpawned()) + { + (*itr)->SetOwnerGUID(0); + (*itr)->SetRespawnTime(0); + (*itr)->Delete(); + m_gameObj.erase(itr++); + } + else + ++itr; + } + } +} + +void Unit::_UpdateAutoRepeatSpell() +{ + //check "realtime" interrupts + if ((GetTypeId() == TYPEID_PLAYER && ((Player*)this)->isMoving()) || IsNonMeleeSpellCasted(false,false,true,m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id == 75)) + { + // cancel wand shoot + if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != 75) + InterruptSpell(CURRENT_AUTOREPEAT_SPELL); + m_AutoRepeatFirstCast = true; + return; + } + + //apply delay + if (m_AutoRepeatFirstCast && getAttackTimer(RANGED_ATTACK) < 500) + setAttackTimer(RANGED_ATTACK,500); + m_AutoRepeatFirstCast = false; + + //castroutine + if (isAttackReady(RANGED_ATTACK)) + { + // Check if able to cast + if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->CheckCast(true) != SPELL_CAST_OK) + { + InterruptSpell(CURRENT_AUTOREPEAT_SPELL); + return; + } + + // we want to shoot + Spell* spell = new Spell(this, m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo, true, 0); + spell->prepare(&(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_targets)); + + // all went good, reset attack + resetAttackTimer(RANGED_ATTACK); + } +} + +void Unit::SetCurrentCastedSpell(Spell * pSpell) +{ + assert(pSpell); // NULL may be never passed here, use InterruptSpell or InterruptNonMeleeSpells + + CurrentSpellTypes CSpellType = pSpell->GetCurrentContainer(); + + if (pSpell == m_currentSpells[CSpellType]) return; // avoid breaking self + + // break same type spell if it is not delayed + InterruptSpell(CSpellType,false); + + // special breakage effects: + switch (CSpellType) + { + case CURRENT_GENERIC_SPELL: + { + // generic spells always break channeled not delayed spells + InterruptSpell(CURRENT_CHANNELED_SPELL,false); + + // autorepeat breaking + if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]) + { + // break autorepeat if not Auto Shot + if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != 75) + InterruptSpell(CURRENT_AUTOREPEAT_SPELL); + m_AutoRepeatFirstCast = true; + } + addUnitState(UNIT_STAT_CASTING); + } break; + + case CURRENT_CHANNELED_SPELL: + { + // channel spells always break generic non-delayed and any channeled spells + InterruptSpell(CURRENT_GENERIC_SPELL,false); + InterruptSpell(CURRENT_CHANNELED_SPELL); + + // it also does break autorepeat if not Auto Shot + if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL] && + m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != 75) + InterruptSpell(CURRENT_AUTOREPEAT_SPELL); + addUnitState(UNIT_STAT_CASTING); + } break; + + case CURRENT_AUTOREPEAT_SPELL: + { + // only Auto Shoot does not break anything + if (pSpell->m_spellInfo->Id != 75) + { + // generic autorepeats break generic non-delayed and channeled non-delayed spells + InterruptSpell(CURRENT_GENERIC_SPELL,false); + InterruptSpell(CURRENT_CHANNELED_SPELL,false); + } + // special action: set first cast flag + m_AutoRepeatFirstCast = true; + } break; + + default: + { + // other spell types don't break anything now + } break; + } + + // current spell (if it is still here) may be safely deleted now + if (m_currentSpells[CSpellType]) + m_currentSpells[CSpellType]->SetReferencedFromCurrent(false); + + // set new current spell + m_currentSpells[CSpellType] = pSpell; + pSpell->SetReferencedFromCurrent(true); + + pSpell->m_selfContainer = &(m_currentSpells[pSpell->GetCurrentContainer()]); +} + +void Unit::InterruptSpell(CurrentSpellTypes spellType, bool withDelayed, bool withInstant) +{ + assert(spellType < CURRENT_MAX_SPELL); + + //sLog.outDebug("Interrupt spell for unit %u.", GetEntry()); + Spell *spell = m_currentSpells[spellType]; + if (spell + && (withDelayed || spell->getState() != SPELL_STATE_DELAYED) + && (withInstant || spell->GetCastTime() > 0)) + { + // for example, do not let self-stun aura interrupt itself + if (!spell->IsInterruptable()) + return; + + m_currentSpells[spellType] = NULL; + + // send autorepeat cancel message for autorepeat spells + if (spellType == CURRENT_AUTOREPEAT_SPELL) + { + if (GetTypeId() == TYPEID_PLAYER) + this->ToPlayer()->SendAutoRepeatCancel(this); + } + + if (spell->getState() != SPELL_STATE_FINISHED) + spell->cancel(); + spell->SetReferencedFromCurrent(false); + } +} + +void Unit::FinishSpell(CurrentSpellTypes spellType, bool ok /*= true*/) +{ + Spell* spell = m_currentSpells[spellType]; + if (!spell) + return; + + if (spellType == CURRENT_CHANNELED_SPELL) + spell->SendChannelUpdate(0); + + spell->finish(ok); +} + +bool Unit::IsNonMeleeSpellCasted(bool withDelayed, bool skipChanneled, bool skipAutorepeat, bool isAutoshoot) const +{ + // We don't do loop here to explicitly show that melee spell is excluded. + // Maybe later some special spells will be excluded too. + + // generic spells are casted when they are not finished and not delayed + if (m_currentSpells[CURRENT_GENERIC_SPELL] && + (m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_FINISHED) && + (withDelayed || m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_DELAYED)) + { + if (!isAutoshoot || !(m_currentSpells[CURRENT_GENERIC_SPELL]->m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_NOT_RESET_AUTOSHOT)) + return(true); + } + // channeled spells may be delayed, but they are still considered casted + else if (!skipChanneled && m_currentSpells[CURRENT_CHANNELED_SPELL] && + (m_currentSpells[CURRENT_CHANNELED_SPELL]->getState() != SPELL_STATE_FINISHED)) + { + if (!isAutoshoot || !(m_currentSpells[CURRENT_CHANNELED_SPELL]->m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_NOT_RESET_AUTOSHOT)) + return(true); + } + // autorepeat spells may be finished or delayed, but they are still considered casted + else if (!skipAutorepeat && m_currentSpells[CURRENT_AUTOREPEAT_SPELL]) + return(true); + + return(false); +} + +void Unit::InterruptNonMeleeSpells(bool withDelayed, uint32 spell_id, bool withInstant) +{ + // generic spells are interrupted if they are not finished or delayed + if (m_currentSpells[CURRENT_GENERIC_SPELL] && (!spell_id || m_currentSpells[CURRENT_GENERIC_SPELL]->m_spellInfo->Id == spell_id)) + InterruptSpell(CURRENT_GENERIC_SPELL,withDelayed,withInstant); + + // autorepeat spells are interrupted if they are not finished or delayed + if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL] && (!spell_id || m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id == spell_id)) + InterruptSpell(CURRENT_AUTOREPEAT_SPELL,withDelayed,withInstant); + + // channeled spells are interrupted if they are not finished, even if they are delayed + if (m_currentSpells[CURRENT_CHANNELED_SPELL] && (!spell_id || m_currentSpells[CURRENT_CHANNELED_SPELL]->m_spellInfo->Id == spell_id)) + InterruptSpell(CURRENT_CHANNELED_SPELL,true,true); +} + +Spell* Unit::FindCurrentSpellBySpellId(uint32 spell_id) const +{ + for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++) + if (m_currentSpells[i] && m_currentSpells[i]->m_spellInfo->Id == spell_id) + return m_currentSpells[i]; + return NULL; +} + +int32 Unit::GetCurrentSpellCastTime(uint32 spell_id) const +{ + if (Spell const * spell = FindCurrentSpellBySpellId(spell_id)) + return spell->GetCastTime(); + return 0; +} + +bool Unit::isInFrontInMap(Unit const* target, float distance, float arc) const +{ + return IsWithinDistInMap(target, distance) && HasInArc(arc, target); +} + +bool Unit::isInBackInMap(Unit const* target, float distance, float arc) const +{ + return IsWithinDistInMap(target, distance) && !HasInArc(2 * M_PI - arc, target); +} + +void Unit::SetFacingToObject(WorldObject* pObject) +{ + // update orientation at server + SetOrientation(GetAngle(pObject)); + + // and client + WorldPacket data; + BuildHeartBeatMsg(&data); + SendMessageToSet(&data, false); +} + +bool Unit::isInAccessiblePlaceFor(Creature const* c) const +{ + if (IsInWater()) + return c->canSwim(); + else + return c->canWalk() || c->canFly(); +} + +bool Unit::IsInWater() const +{ + return GetBaseMap()->IsInWater(GetPositionX(),GetPositionY(), GetPositionZ()); +} + +bool Unit::IsUnderWater() const +{ + return GetBaseMap()->IsUnderWater(GetPositionX(),GetPositionY(),GetPositionZ()); +} + +void Unit::DeMorph() +{ + SetDisplayId(GetNativeDisplayId()); +} + +void Unit::_AddAura(UnitAura * aura, Unit * caster) +{ + assert(!m_cleanupDone); + m_ownedAuras.insert(AuraMap::value_type(aura->GetId(), aura)); + + // passive and Incanter's Absorption and auras with different type can stack with themselves any number of times + if (!aura->IsPassive() && aura->GetId() != 44413) + { + // find current aura from spell and change it's stackamount + if (Aura * foundAura = GetOwnedAura(aura->GetId(), aura->GetCasterGUID(), 0, aura)) + { + if (aura->GetSpellProto()->StackAmount) + aura->ModStackAmount(foundAura->GetStackAmount()); + + // Use the new one to replace the old one + // This is the only place where AURA_REMOVE_BY_STACK should be used + RemoveOwnedAura(foundAura, AURA_REMOVE_BY_STACK); + } + } + _RemoveNoStackAurasDueToAura(aura); + + if (aura->IsRemoved()) + return; + + aura->SetIsSingleTarget(caster && IsSingleTargetSpell(aura->GetSpellProto())); + if (aura->IsSingleTarget()) + { + // register single target aura + caster->GetSingleCastAuras().push_back(aura); + // remove other single target auras + for (;;) + { + bool restart = false; + Unit::AuraList& scAuras = caster->GetSingleCastAuras(); + for (Unit::AuraList::iterator itr = scAuras.begin(); itr != scAuras.end(); ++itr) + { + if ((*itr) != aura && + IsSingleTargetSpells((*itr)->GetSpellProto(), aura->GetSpellProto())) + { + (*itr)->Remove(); + restart = true; + break; + } + } + + if (!restart) + break; + } + } +} + +// creates aura application instance and registers it in lists +// aura application effects are handled separately to prevent aura list corruption +AuraApplication * Unit::_CreateAuraApplication(Aura * aura, uint8 effMask) +{ + // can't apply aura on unit which is going to be deleted - to not create a memory leak + assert(!m_cleanupDone); + // aura musn't be removed + assert(!aura->IsRemoved()); + + SpellEntry const* aurSpellInfo = aura->GetSpellProto(); + uint32 aurId = aurSpellInfo->Id; + + // ghost spell check, allow apply any auras at player loading in ghost mode (will be cleanup after load) + if (!isAlive() && !IsDeathPersistentSpell(aurSpellInfo) && + (GetTypeId() != TYPEID_PLAYER || !this->ToPlayer()->GetSession()->PlayerLoading())) + return NULL; + + Unit * caster = aura->GetCaster(); + + AuraApplication * aurApp = new AuraApplication(this, caster, aura, effMask); + m_appliedAuras.insert(AuraApplicationMap::value_type(aurId, aurApp)); + + if (aurSpellInfo->AuraInterruptFlags) + { + m_interruptableAuras.push_back(aurApp); + AddInterruptMask(aurSpellInfo->AuraInterruptFlags); + } + + if (AuraState aState = GetSpellAuraState(aura->GetSpellProto())) + m_auraStateAuras.insert(AuraStateAurasMap::value_type(aState, aurApp)); + + aura->_ApplyForTarget(this, caster, aurApp); + return aurApp; +} + +void Unit::_ApplyAuraEffect(Aura * aura, uint8 effIndex) +{ + assert(aura); + assert(aura->HasEffect(effIndex)); + AuraApplication * aurApp = aura->GetApplicationOfTarget(GetGUID()); + assert(aurApp); + if (!aurApp->GetEffectMask()) + _ApplyAura(aurApp, 1<<effIndex); + else + aurApp->_HandleEffect(effIndex, true); +} + +// handles effects of aura application +// should be done after registering aura in lists +void Unit::_ApplyAura(AuraApplication * aurApp, uint8 effMask) +{ + Aura * aura = aurApp->GetBase(); + + _RemoveNoStackAurasDueToAura(aura); + + if (aurApp->GetRemoveMode()) + return; + + // Update target aura state flag + if (AuraState aState = GetSpellAuraState(aura->GetSpellProto())) + ModifyAuraState(aState, true); + + if (aurApp->GetRemoveMode()) + return; + + // Sitdown on apply aura req seated + if (aura->GetSpellProto()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED && !IsSitState()) + SetStandState(UNIT_STAND_STATE_SIT); + + Unit * caster = aura->GetCaster(); + + if (aurApp->GetRemoveMode()) + return; + + aura->HandleAuraSpecificMods(aurApp, caster, true); + + // apply effects of the aura + for (uint8 i = 0 ; i < MAX_SPELL_EFFECTS; ++i) + { + if (effMask & 1<<i && (!aurApp->GetRemoveMode())) + aurApp->_HandleEffect(i, true); + } +} + +// removes aura application from lists and unapplies effects +void Unit::_UnapplyAura(AuraApplicationMap::iterator &i, AuraRemoveMode removeMode) +{ + AuraApplication * aurApp = i->second; + assert(aurApp); + assert(!aurApp->GetRemoveMode()); + assert(aurApp->GetTarget() == this); + aurApp->SetRemoveMode(removeMode); + Aura * aura = aurApp->GetBase(); + sLog.outDebug("Aura %u now is remove mode %d", aura->GetId(), removeMode); + + // dead loop is killing the server probably + assert(m_removedAurasCount < 0xFFFFFFFF); + + ++m_removedAurasCount; + + Unit * caster = aura->GetCaster(); + + // Remove all pointers from lists here to prevent possible pointer invalidation on spellcast/auraapply/auraremove + m_appliedAuras.erase(i); + + if (aura->GetSpellProto()->AuraInterruptFlags) + { + m_interruptableAuras.remove(aurApp); + UpdateInterruptMask(); + } + + bool auraStateFound = false; + AuraState auraState = GetSpellAuraState(aura->GetSpellProto()); + if (auraState) + { + bool canBreak = false; + // Get mask of all aurastates from remaining auras + for (AuraStateAurasMap::iterator itr = m_auraStateAuras.lower_bound(auraState); itr != m_auraStateAuras.upper_bound(auraState) && !(auraStateFound && canBreak);) + { + if (itr->second == aurApp) + { + m_auraStateAuras.erase(itr); + itr = m_auraStateAuras.lower_bound(auraState); + canBreak = true; + continue; + } + auraStateFound = true; + ++itr; + } + } + + aurApp->_Remove(); + aura->_UnapplyForTarget(this, caster, aurApp); + + // remove effects of the spell - needs to be done after removing aura from lists + for (uint8 itr = 0 ; itr < MAX_SPELL_EFFECTS; ++itr) + { + if (aurApp->HasEffect(itr)) + aurApp->_HandleEffect(itr, false); + } + + // all effect mustn't be applied + assert(!aurApp->GetEffectMask()); + + // Remove totem at next update if totem looses its aura + if (aurApp->GetRemoveMode() == AURA_REMOVE_BY_EXPIRE && GetTypeId() == TYPEID_UNIT && this->ToCreature()->isTotem()&& this->ToTotem()->GetSummonerGUID() == aura->GetCasterGUID()) + { + if (this->ToTotem()->GetSpell() == aura->GetId() && this->ToTotem()->GetTotemType() == TOTEM_PASSIVE) + this->ToTotem()->setDeathState(JUST_DIED); + } + + // Remove aurastates only if were not found + if (!auraStateFound) + ModifyAuraState(auraState, false); + + aura->HandleAuraSpecificMods(aurApp, caster, false); + + // only way correctly remove all auras from list + //if (removedAuras != m_removedAurasCount) new aura may be added + i = m_appliedAuras.begin(); +} + +void Unit::_UnapplyAura(AuraApplication * aurApp, AuraRemoveMode removeMode) +{ + // aura can be removed from unit only if it's applied on it, shouldn't happen + assert(aurApp->GetBase()->GetApplicationOfTarget(GetGUID()) == aurApp); + uint32 spellId = aurApp->GetBase()->GetId(); + for (AuraApplicationMap::iterator iter = m_appliedAuras.lower_bound(spellId); iter != m_appliedAuras.upper_bound(spellId);) + { + if (iter->second == aurApp) + { + _UnapplyAura(iter, removeMode); + return; + } + else + ++iter; + } + assert(false); +} + +void Unit::_RemoveNoStackAuraApplicationsDueToAura(Aura * aura) +{ + // dynobj auras can stack infinite number of times + if (aura->GetType() == DYNOBJ_AURA_TYPE) + return; + + SpellEntry const* spellProto = aura->GetSpellProto(); + + uint32 spellId = spellProto->Id; + + // passive spell special case (only non stackable with ranks) + if (IsPassiveSpell(spellId) && IsPassiveSpellStackableWithRanks(spellProto)) + return; + + bool remove = false; + for (AuraApplicationMap::iterator i = m_appliedAuras.begin(); i != m_appliedAuras.end(); ++i) + { + if (remove) + { + remove = false; + i = m_appliedAuras.begin(); + } + + if (!_IsNoStackAuraDueToAura(aura, i->second->GetBase())) + continue; + + RemoveAura(i, AURA_REMOVE_BY_DEFAULT); + if (i == m_appliedAuras.end()) + break; + remove = true; + } +} + +void Unit::_RemoveNoStackAurasDueToAura(Aura * aura) +{ + SpellEntry const* spellProto = aura->GetSpellProto(); + + uint32 spellId = spellProto->Id; + + // passive spell special case (only non stackable with ranks) + if (IsPassiveSpell(spellId) && IsPassiveSpellStackableWithRanks(spellProto)) + return; + + bool remove = false; + for (AuraMap::iterator i = m_ownedAuras.begin(); i != m_ownedAuras.end(); ++i) + { + if (remove) + { + remove = false; + i = m_ownedAuras.begin(); + } + + if (!_IsNoStackAuraDueToAura(aura, i->second)) + continue; + + RemoveOwnedAura(i, AURA_REMOVE_BY_DEFAULT); + if (i == m_ownedAuras.end()) + break; + remove = true; + } +} + +bool Unit::_IsNoStackAuraDueToAura(Aura * appliedAura, Aura * existingAura) const +{ + SpellEntry const* spellProto = appliedAura->GetSpellProto(); + // Do not check already applied aura + if (existingAura == appliedAura) + return false; + + // Do not check dynobj auras for stacking + if (existingAura->GetType() != UNIT_AURA_TYPE) + return false; + + SpellEntry const* i_spellProto = existingAura->GetSpellProto(); + uint32 i_spellId = i_spellProto->Id; + bool sameCaster = appliedAura->GetCasterGUID() == existingAura->GetCasterGUID(); + + if (IsPassiveSpell(i_spellId)) + { + // passive non-stackable spells not stackable only for same caster + if (!sameCaster) + return false; + + // passive non-stackable spells not stackable only with another rank of same spell + if (!spellmgr.IsRankSpellDueToSpell(spellProto, i_spellId)) + return false; + } + + bool is_triggered_by_spell = false; + // prevent triggering aura of removing aura that triggered it + // prevent triggered aura of removing aura that triggering it (triggered effect early some aura of parent spell + for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j) + { + if (i_spellProto->EffectTriggerSpell[j] == spellProto->Id + || spellProto->EffectTriggerSpell[j] == i_spellProto->Id) // I do not know what is this for + { + is_triggered_by_spell = true; + break; + } + } + + if (is_triggered_by_spell) + return false; + + if (spellmgr.CanAurasStack(spellProto, i_spellProto, sameCaster)) + return false; + return true; +} + +void Unit::_HandleAuraEffect(AuraEffect * aurEff, bool apply) +{ + if (apply) + m_modAuras[aurEff->GetAuraType()].push_back(aurEff); + else + m_modAuras[aurEff->GetAuraType()].remove(aurEff); +} + +// All aura base removes should go threw this function! +void Unit::RemoveOwnedAura(AuraMap::iterator &i, AuraRemoveMode removeMode) +{ + Aura * aura = i->second; + assert(!aura->IsRemoved()); + + // if unit currently update aura list then make safe update iterator shift to next + if (m_auraUpdateIterator == i) + ++m_auraUpdateIterator; + + m_ownedAuras.erase(i); + m_removedAuras.push_back(aura); + + // Unregister single target aura + if (aura->IsSingleTarget()) + aura->UnregisterSingleTarget(); + + aura->_Remove(removeMode); + + i = m_ownedAuras.begin(); +} + +void Unit::RemoveOwnedAura(uint32 spellId, uint64 caster, uint8 reqEffMask, AuraRemoveMode removeMode) +{ + for (AuraMap::iterator itr = m_ownedAuras.lower_bound(spellId); itr != m_ownedAuras.upper_bound(spellId);) + if (((itr->second->GetEffectMask() & reqEffMask) == reqEffMask) && (!caster || itr->second->GetCasterGUID() == caster)) + { + RemoveOwnedAura(itr, removeMode); + itr = m_ownedAuras.lower_bound(spellId); + } + else + ++itr; +} + +void Unit::RemoveOwnedAura(Aura * aura, AuraRemoveMode removeMode) +{ + if (aura->IsRemoved()) + return; + + assert(aura->GetOwner() == this); + + uint32 spellId = aura->GetId(); + for (AuraMap::iterator itr = m_ownedAuras.lower_bound(spellId); itr != m_ownedAuras.upper_bound(spellId); ++itr) + if (itr->second == aura) + { + RemoveOwnedAura(itr, removeMode); + return; + } + assert(false); +} + +Aura * Unit::GetOwnedAura(uint32 spellId, uint64 caster, uint8 reqEffMask, Aura * except) const +{ + for (AuraMap::const_iterator itr = m_ownedAuras.lower_bound(spellId); itr != m_ownedAuras.upper_bound(spellId); ++itr) + if (((itr->second->GetEffectMask() & reqEffMask) == reqEffMask) && (!caster || itr->second->GetCasterGUID() == caster) && (!except || except != itr->second)) + return itr->second; + return NULL; +} + +void Unit::RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode) +{ + AuraApplication * aurApp = i->second; + // Do not remove aura which is already being removed + if (aurApp->GetRemoveMode()) + return; + Aura * aura = aurApp->GetBase(); + _UnapplyAura(i, mode); + // Remove aura - for Area and Target auras + if (aura->GetOwner() == this) + aura->Remove(mode); +} + +void Unit::RemoveAura(uint32 spellId, uint64 caster, uint8 reqEffMask, AuraRemoveMode removeMode) +{ + for (AuraApplicationMap::iterator iter = m_appliedAuras.lower_bound(spellId); iter != m_appliedAuras.upper_bound(spellId);) + { + Aura const * aura = iter->second->GetBase(); + if (((aura->GetEffectMask() & reqEffMask) == reqEffMask) + && (!caster || aura->GetCasterGUID() == caster)) + { + RemoveAura(iter, removeMode); + return; + } + else + ++iter; + } +} + +void Unit::RemoveAura(AuraApplication * aurApp, AuraRemoveMode mode) +{ + assert(aurApp->GetBase()->GetApplicationOfTarget(GetGUID()) == aurApp); + // no need to remove + if (aurApp->GetRemoveMode() || aurApp->GetBase()->IsRemoved()) + return; + uint32 spellId = aurApp->GetBase()->GetId(); + for (AuraApplicationMap::iterator iter = m_appliedAuras.lower_bound(spellId); iter != m_appliedAuras.upper_bound(spellId);) + { + if (aurApp == iter->second) + { + RemoveAura(iter, mode); + return; + } + else + ++iter; + } +} + +void Unit::RemoveAura(Aura * aura, AuraRemoveMode mode) +{ + if (aura->IsRemoved()) + return; + if (AuraApplication * aurApp = aura->GetApplicationOfTarget(GetGUID())) + RemoveAura(aurApp, mode); + else + assert(false); +} + +void Unit::RemoveAurasDueToSpell(uint32 spellId, uint64 caster, uint8 reqEffMask, AuraRemoveMode removeMode) +{ + for (AuraApplicationMap::iterator iter = m_appliedAuras.lower_bound(spellId); iter != m_appliedAuras.upper_bound(spellId);) + { + Aura const * aura = iter->second->GetBase(); + if (((aura->GetEffectMask() & reqEffMask) == reqEffMask) + && (!caster || aura->GetCasterGUID() == caster)) + { + RemoveAura(iter, removeMode); + iter = m_appliedAuras.lower_bound(spellId); + } + else + ++iter; + } +} + +void Unit::RemoveAuraFromStack(uint32 spellId, uint64 caster, AuraRemoveMode removeMode) +{ + for (AuraMap::iterator iter = m_ownedAuras.lower_bound(spellId); iter != m_ownedAuras.upper_bound(spellId);) + { + Aura const * aura = iter->second; + if ((aura->GetType() == UNIT_AURA_TYPE) + && (!caster || aura->GetCasterGUID() == caster)) + { + RemoveAuraFromStack(iter, removeMode); + return; + } + else + ++iter; + } +} + +inline void Unit::RemoveAuraFromStack(AuraMap::iterator &iter, AuraRemoveMode removeMode) +{ + if (iter->second->ModStackAmount(-1)) + RemoveOwnedAura(iter, removeMode); +} + +void Unit::RemoveAurasDueToSpellByDispel(uint32 spellId, uint64 casterGUID, Unit *dispeller) +{ + for (AuraMap::iterator iter = m_ownedAuras.lower_bound(spellId); iter != m_ownedAuras.upper_bound(spellId);) + { + Aura * aura = iter->second; + if (aura->GetCasterGUID() == casterGUID) + { + if (aura->GetSpellProto()->AttributesEx7 & SPELL_ATTR_EX7_DISPEL_CHARGES) + aura->DropCharge(); + else + RemoveAuraFromStack(iter, AURA_REMOVE_BY_ENEMY_SPELL); + + // Unstable Affliction (crash if before removeaura?) + if (aura->GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARLOCK && (aura->GetSpellProto()->SpellFamilyFlags[1] & 0x0100)) + { + if (AuraEffect const * aurEff = aura->GetEffect(0)) + { + int32 damage = aurEff->GetAmount()*9; + // backfire damage and silence + dispeller->CastCustomSpell(dispeller, 31117, &damage, NULL, NULL, true, NULL, NULL, aura->GetCasterGUID()); + } + } + // Flame Shock + if (aura->GetSpellProto()->SpellFamilyName == SPELLFAMILY_SHAMAN && (aura->GetSpellProto()->SpellFamilyFlags[0] & 0x10000000)) + { + Unit * caster = aura->GetCaster(); + if (caster) + { + uint32 triggeredSpellId = 0; + // Lava Flows + if (AuraEffect const * aurEff = caster->GetDummyAuraEffect(SPELLFAMILY_SHAMAN, 3087, 0)) + { + switch(aurEff->GetId()) + { + case 51482: // Rank 3 + triggeredSpellId = 65264; + break; + case 51481: // Rank 2 + triggeredSpellId = 65263; + break; + case 51480: // Rank 1 + triggeredSpellId = 64694; + break; + default: + sLog.outError("Aura::HandleAuraSpecificMods: Unknown rank of Lava Flows (%d) found", aurEff->GetId()); + } + } + if (triggeredSpellId) + caster->CastSpell(caster, triggeredSpellId, true); + } + } + return; + } + else + ++iter; + } +} + +void Unit::RemoveAurasDueToSpellBySteal(uint32 spellId, uint64 casterGUID, Unit *stealer) +{ + for (AuraMap::iterator iter = m_ownedAuras.lower_bound(spellId); iter != m_ownedAuras.upper_bound(spellId);) + { + Aura * aura = iter->second; + if (aura->GetCasterGUID() == casterGUID) + { + int32 damage[MAX_SPELL_EFFECTS]; + int32 baseDamage[MAX_SPELL_EFFECTS]; + uint8 effMask = 0; + uint8 recalculateMask = 0; + for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) + { + if (aura->GetEffect(i)) + { + baseDamage[i] = aura->GetEffect(i)->GetBaseAmount(); + damage[i] = aura->GetEffect(i)->GetAmount(); + effMask |= (1<<i); + if (aura->GetEffect(i)->CanBeRecalculated()) + recalculateMask |= (1<<i); + } + else + { + baseDamage[i] = NULL; + damage[i] = NULL; + } + } + + bool stealCharge = aura->GetSpellProto()->AttributesEx7 & SPELL_ATTR_EX7_DISPEL_CHARGES; + + if (stealCharge) + aura->DropCharge(); + else + RemoveAuraFromStack(iter, AURA_REMOVE_BY_ENEMY_SPELL); + + + if (Aura * newAura = stealCharge ? stealer->GetAura(aura->GetId(), aura->GetCasterGUID()) : NULL) + { + uint8 newCharges = newAura->GetCharges() + 1; + uint8 maxCharges = newAura->GetSpellProto()->procCharges; + // We must be able to steal as much charges as original caster can have + if (Unit * caster = newAura->GetCaster()) + if (Player* modOwner = caster->GetSpellModOwner()) + modOwner->ApplySpellMod(aura->GetId(), SPELLMOD_CHARGES, maxCharges); + newAura->SetCharges(maxCharges < newCharges ? maxCharges : newCharges); + } + else + { + int32 dur = 2*MINUTE*IN_MILISECONDS < aura->GetDuration() ? 2*MINUTE*IN_MILISECONDS : aura->GetDuration(); + + newAura = Aura::TryCreate(aura->GetSpellProto(), effMask, stealer, NULL, &baseDamage[0], NULL, aura->GetCasterGUID()); + if (!newAura) + return; + newAura->SetLoadedState(dur, dur, stealCharge ? 1 : aura->GetCharges(), aura->GetStackAmount(), recalculateMask, &damage[0]); + // strange but intended behaviour: Stolen single target auras won't be treated as single targeted + if (newAura->IsSingleTarget()) + newAura->UnregisterSingleTarget(); + newAura->ApplyForTargets(); + } + return; + } + else + ++iter; + } +} + +void Unit::RemoveAurasDueToItemSpell(Item* castItem,uint32 spellId) +{ + for (AuraApplicationMap::iterator iter = m_appliedAuras.lower_bound(spellId); iter != m_appliedAuras.upper_bound(spellId);) + { + if (!castItem || iter->second->GetBase()->GetCastItemGUID() == castItem->GetGUID()) + { + RemoveAura(iter); + iter = m_appliedAuras.upper_bound(spellId); // overwrite by more appropriate + } + else + ++iter; + } +} + +void Unit::RemoveAurasByType(AuraType auraType, uint64 casterGUID, Aura * except, bool negative, bool positive) +{ + for (AuraEffectList::iterator iter = m_modAuras[auraType].begin(); iter != m_modAuras[auraType].end();) + { + Aura * aura = (*iter)->GetBase(); + AuraApplication * aurApp = aura ->GetApplicationOfTarget(GetGUID()); + + ++iter; + if (aura != except && (!casterGUID || aura->GetCasterGUID() == casterGUID) + && ((negative && !aurApp->IsPositive()) || (positive && aurApp->IsPositive()))) + { + uint32 removedAuras = m_removedAurasCount; + RemoveAura(aurApp); + if (m_removedAurasCount > removedAuras + 1) + iter = m_modAuras[auraType].begin(); + } + } +} + +void Unit::RemoveAurasWithAttribute(uint32 flags) +{ + for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();) + { + SpellEntry const *spell = iter->second->GetBase()->GetSpellProto(); + if (spell->Attributes & flags) + RemoveAura(iter); + else + ++iter; + } +} + +void Unit::RemoveNotOwnSingleTargetAuras(uint32 newPhase) +{ + // single target auras from other casters + for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();) + { + AuraApplication const * aurApp = iter->second; + Aura const * aura = aurApp->GetBase(); + + if (aura->GetCasterGUID() !=GetGUID() && IsSingleTargetSpell(aura->GetSpellProto())) + { + if (!newPhase) + RemoveAura(iter); + else + { + Unit* caster = aura->GetCaster(); + if (!caster || !caster->InSamePhase(newPhase)) + RemoveAura(iter); + else + ++iter; + } + } + else + ++iter; + } + + // single target auras at other targets + AuraList& scAuras = GetSingleCastAuras(); + for (AuraList::iterator iter = scAuras.begin(); iter != scAuras.end();) + { + Aura * aura = *iter; + ++iter; + if (aura->GetUnitOwner() != this && !aura->GetUnitOwner()->InSamePhase(newPhase)) + { + uint32 removedAuras = m_removedAurasCount; + aura->Remove(); + if (m_removedAurasCount > removedAuras + 1) + iter = scAuras.begin(); + } + } +} + + +void Unit::RemoveAurasWithInterruptFlags(uint32 flag, uint32 except) +{ + if (!(m_interruptMask & flag)) + return; + + // interrupt auras + for (AuraApplicationList::iterator iter = m_interruptableAuras.begin(); iter != m_interruptableAuras.end();) + { + Aura * aura = (*iter)->GetBase(); + ++iter; + if ((aura->GetSpellProto()->AuraInterruptFlags & flag) && (!except || aura->GetId() != except)) + { + uint32 removedAuras = m_removedAurasCount; + RemoveAura(aura); + if (m_removedAurasCount > removedAuras + 1) + iter = m_interruptableAuras.begin(); + } + } + + // interrupt channeled spell + if (Spell* spell = m_currentSpells[CURRENT_CHANNELED_SPELL]) + if (spell->getState() == SPELL_STATE_CASTING + && (spell->m_spellInfo->ChannelInterruptFlags & flag) + && spell->m_spellInfo->Id != except) + InterruptNonMeleeSpells(false); + + UpdateInterruptMask(); +} + +void Unit::RemoveAurasWithFamily(SpellFamilyNames family, uint32 familyFlag1, uint32 familyFlag2, uint32 familyFlag3, uint64 casterGUID) +{ + for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();) + { + Aura const * aura = iter->second->GetBase(); + if (!casterGUID || aura->GetCasterGUID() == casterGUID) + { + SpellEntry const *spell = aura->GetSpellProto(); + if (spell->SpellFamilyName == uint32(family) && spell->SpellFamilyFlags.HasFlag(familyFlag1, familyFlag2, familyFlag3)) + { + RemoveAura(iter); + continue; + } + } + ++iter; + } +} + +void Unit::RemoveMovementImpairingAuras() +{ + RemoveAurasWithMechanic((1<<MECHANIC_SNARE)|(1<<MECHANIC_ROOT)); +} + +void Unit::RemoveAurasWithMechanic(uint32 mechanic_mask, AuraRemoveMode removemode, uint32 except) +{ + for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();) + { + Aura const * aura = iter->second->GetBase(); + if (!except || aura->GetId() != except) + { + if (GetAllSpellMechanicMask(aura->GetSpellProto()) & mechanic_mask) + { + RemoveAura(iter, removemode); + continue; + } + } + ++iter; + } +} + +void Unit::RemoveAreaAurasDueToLeaveWorld() +{ + bool cleanRun; + do + { + cleanRun = true; + // make sure that all area auras not applied on self are removed - prevent access to deleted pointer later + for (AuraMap::iterator iter = m_ownedAuras.begin(); iter != m_ownedAuras.end();) + { + Aura * aura = iter->second; + ++iter; + Aura::ApplicationMap const & appMap = aura->GetApplicationMap(); + for (Aura::ApplicationMap::const_iterator itr = appMap.begin(); itr!= appMap.end();) + { + AuraApplication * aurApp = itr->second; + ++itr; + Unit * target = aurApp->GetTarget(); + if (target == this) + continue; + target->RemoveAura(aurApp); + cleanRun = false; + // things linked on aura remove may apply new area aura - so start from the beginning + iter = m_ownedAuras.begin(); + } + } + + // remove area auras owned by others + for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();) + { + if (iter->second->GetBase()->GetOwner() != this) + { + RemoveAura(iter); + cleanRun = false; + } + else + ++iter; + } + } + while (!cleanRun); +} + +void Unit::RemoveAllAuras() +{ + while (!m_appliedAuras.empty() || !m_ownedAuras.empty()) + { + AuraApplicationMap::iterator aurAppIter = m_appliedAuras.begin(); + while (!m_appliedAuras.empty()) + _UnapplyAura(aurAppIter, AURA_REMOVE_BY_DEFAULT); + + AuraMap::iterator aurIter = m_ownedAuras.begin(); + while (!m_ownedAuras.empty()) + RemoveOwnedAura(aurIter); + } +} + +void Unit::RemoveArenaAuras(bool onleave) +{ + // in join, remove positive buffs, on end, remove negative + // used to remove positive visible auras in arenas + for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();) + { + AuraApplication const * aurApp = iter->second; + Aura const * aura = aurApp->GetBase(); + if (!(aura->GetSpellProto()->AttributesEx4 & (1<<21)) // don't remove stances, shadowform, pally/hunter auras + && !aura->IsPassive() // don't remove passive auras + && (!(aura->GetSpellProto()->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY) || !(aura->GetSpellProto()->Attributes & SPELL_ATTR_UNK8)) // not unaffected by invulnerability auras or not having that unknown flag (that seemed the most probable) + && (aurApp->IsPositive() ^ onleave)) // remove positive buffs on enter, negative buffs on leave + RemoveAura(iter); + else + ++iter; + } +} + +void Unit::RemoveAllAurasOnDeath() +{ + // used just after dieing to remove all visible auras + // and disable the mods for the passive ones + for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();) + { + Aura const * aura = iter->second->GetBase(); + if (!aura->IsPassive() && !aura->IsDeathPersistent()) + _UnapplyAura(iter, AURA_REMOVE_BY_DEATH); + else + ++iter; + } + + for (AuraMap::iterator iter = m_ownedAuras.begin(); iter != m_ownedAuras.end();) + { + Aura * aura = iter->second; + if (!aura->IsPassive() && !aura->IsDeathPersistent()) + RemoveOwnedAura(iter, AURA_REMOVE_BY_DEATH); + else + ++iter; + } +} + +void Unit::DelayOwnedAuras(uint32 spellId, uint64 caster, int32 delaytime) +{ + for (AuraMap::iterator iter = m_ownedAuras.lower_bound(spellId); iter != m_ownedAuras.upper_bound(spellId);++iter) + { + Aura * aura = iter->second; + if (!caster || aura->GetCasterGUID() == caster) + { + if (aura->GetDuration() < delaytime) + aura->SetDuration(0); + else + aura->SetDuration(aura->GetDuration() - delaytime); + + // update for out of range group members (on 1 slot use) + aura->SetNeedClientUpdateForTargets(); + sLog.outDebug("Aura %u partially interrupted on unit %u, new duration: %u ms",aura->GetId() , GetGUIDLow(), aura->GetDuration()); + } + } +} + +void Unit::_RemoveAllAuraStatMods() +{ + for (AuraApplicationMap::iterator i = m_appliedAuras.begin(); i != m_appliedAuras.end(); ++i) + (*i).second->GetBase()->HandleAllEffects(i->second, AURA_EFFECT_HANDLE_STAT, false); +} + +void Unit::_ApplyAllAuraStatMods() +{ + for (AuraApplicationMap::iterator i = m_appliedAuras.begin(); i != m_appliedAuras.end(); ++i) + (*i).second->GetBase()->HandleAllEffects(i->second, AURA_EFFECT_HANDLE_STAT, true); +} + +AuraEffect * Unit::GetAuraEffect(uint32 spellId, uint8 effIndex, uint64 caster) const +{ + for (AuraApplicationMap::const_iterator itr = m_appliedAuras.lower_bound(spellId); itr != m_appliedAuras.upper_bound(spellId); ++itr) + if (itr->second->HasEffect(effIndex) && (!caster || itr->second->GetBase()->GetCasterGUID() == caster)) + return itr->second->GetBase()->GetEffect(effIndex); + return NULL; +} + +AuraEffect * Unit::GetAuraEffectOfRankedSpell(uint32 spellId, uint8 effIndex, uint64 caster) const +{ + uint32 rankSpell = spellmgr.GetFirstSpellInChain(spellId); + while (true) + { + if (AuraEffect * aurEff = GetAuraEffect(rankSpell, effIndex, caster)) + return aurEff; + SpellChainNode const * chainNode = spellmgr.GetSpellChainNode(rankSpell); + if (!chainNode) + break; + else + rankSpell = chainNode->next; + } + return NULL; +} + +AuraEffect* Unit::GetAuraEffect(AuraType type, SpellFamilyNames name, uint32 iconId, uint8 effIndex) const +{ + AuraEffectList const& auras = GetAuraEffectsByType(type); + for (Unit::AuraEffectList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr) + { + if (effIndex != (*itr)->GetEffIndex()) + continue; + SpellEntry const * spell = (*itr)->GetSpellProto(); + if (spell->SpellIconID == iconId && spell->SpellFamilyName == uint32(name) && !spell->SpellFamilyFlags) + return *itr; + } + return NULL; +} + +AuraEffect* Unit::GetAuraEffect(AuraType type, SpellFamilyNames family, uint32 familyFlag1, uint32 familyFlag2, uint32 familyFlag3, uint64 casterGUID) +{ + AuraEffectList const& auras = GetAuraEffectsByType(type); + for (AuraEffectList::const_iterator i = auras.begin(); i != auras.end(); ++i) + { + SpellEntry const *spell = (*i)->GetSpellProto(); + if (spell->SpellFamilyName == uint32(family) && spell->SpellFamilyFlags.HasFlag(familyFlag1, familyFlag2, familyFlag3)) + { + if (casterGUID && (*i)->GetCasterGUID() != casterGUID) + continue; + return (*i); + } + } + return NULL; +} + +AuraApplication * Unit::GetAuraApplication(uint32 spellId, uint64 casterGUID, uint8 reqEffMask, AuraApplication * except) const +{ + for (AuraApplicationMap::const_iterator itr = m_appliedAuras.lower_bound(spellId); itr != m_appliedAuras.upper_bound(spellId); ++itr) + { + Aura const * aura = itr->second->GetBase(); + if (((aura->GetEffectMask() & reqEffMask) == reqEffMask) && (!casterGUID || aura->GetCasterGUID() == casterGUID) && (!except || except != itr->second)) + return itr->second; + } + return NULL; +} + +Aura * Unit::GetAura(uint32 spellId, uint64 casterGUID, uint8 reqEffMask) const +{ + AuraApplication * aurApp = GetAuraApplication(spellId, casterGUID, reqEffMask); + return aurApp ? aurApp->GetBase():NULL; +} + +AuraApplication * Unit::GetAuraApplicationOfRankedSpel(uint32 spellId, uint64 casterGUID, uint8 reqEffMask, AuraApplication * except) const +{ + uint32 rankSpell = spellmgr.GetFirstSpellInChain(spellId); + while (true) + { + if (AuraApplication * aurApp = GetAuraApplication(rankSpell, casterGUID, reqEffMask, except)) + return aurApp; + SpellChainNode const * chainNode = spellmgr.GetSpellChainNode(rankSpell); + if (!chainNode) + break; + else + rankSpell = chainNode->next; + } + return NULL; +} + +Aura * Unit::GetAuraOfRankedSpell(uint32 spellId, uint64 casterGUID, uint8 reqEffMask) const +{ + AuraApplication * aurApp = GetAuraApplicationOfRankedSpel(spellId, casterGUID, reqEffMask); + return aurApp ? aurApp->GetBase() : NULL; +} + +bool Unit::HasAuraEffect(uint32 spellId, uint8 effIndex, uint64 caster) const +{ + for (AuraApplicationMap::const_iterator itr = m_appliedAuras.lower_bound(spellId); itr != m_appliedAuras.upper_bound(spellId); ++itr) + if (itr->second->HasEffect(effIndex) && (!caster || itr->second->GetBase()->GetCasterGUID() == caster)) + return true; + return false; +} + +bool Unit::HasAura(uint32 spellId, uint64 caster, uint8 reqEffMask) const +{ + if (GetAuraApplication(spellId, caster, reqEffMask)) + return true; + return false; +} + +bool Unit::HasAuraType(AuraType auraType) const +{ + return (!m_modAuras[auraType].empty()); +} + +bool Unit::HasAuraTypeWithMiscvalue(AuraType auratype, int32 miscvalue) const +{ + AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype); + for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i) + if (miscvalue == (*i)->GetMiscValue()) + return true; + return false; +} + +bool Unit::HasAuraTypeWithValue(AuraType auratype, int32 value) const +{ + AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype); + for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i) + if (value == (*i)->GetAmount()) + return true; + return false; +} + +bool Unit::HasNegativeAuraWithInterruptFlag(uint32 flag) +{ + if (!(m_interruptMask & flag)) + return false; + for (AuraApplicationList::iterator iter = m_interruptableAuras.begin(); iter != m_interruptableAuras.end(); ++iter) + { + if (!(*iter)->IsPositive() && (*iter)->GetBase()->GetSpellProto()->AuraInterruptFlags & flag) + return true; + } + return false; +} + +AuraEffect * Unit::IsScriptOverriden(SpellEntry const * spell, int32 script) const +{ + AuraEffectList const& auras = GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); + for (AuraEffectList::const_iterator i = auras.begin(); i != auras.end(); ++i) + { + if ((*i)->GetMiscValue() == script) + if ((*i)->IsAffectedOnSpell(spell)) + return (*i); + } + return NULL; +} + +uint32 Unit::GetDiseasesByCaster(uint64 casterGUID, bool remove) +{ + static const AuraType diseaseAuraTypes[] = + { + SPELL_AURA_PERIODIC_DAMAGE, // Frost Fever and Blood Plague + SPELL_AURA_LINKED, // Crypt Fever and Ebon Plague + SPELL_AURA_NONE + }; + + uint32 diseases=0; + for (AuraType const* itr = &diseaseAuraTypes[0]; itr && itr[0] != SPELL_AURA_NONE; ++itr) + { + for (AuraEffectList::iterator i = m_modAuras[*itr].begin(); i != m_modAuras[*itr].end();) + { + // Get auras with disease dispel type by caster + if ((*i)->GetSpellProto()->Dispel == DISPEL_DISEASE + && (*i)->GetCasterGUID() == casterGUID) + { + ++diseases; + + if (remove) + { + RemoveAura((*i)->GetId(), (*i)->GetCasterGUID()); + i = m_modAuras[*itr].begin(); + continue; + } + } + ++i; + } + } + return diseases; +} + +uint32 Unit::GetDoTsByCaster(uint64 casterGUID) const +{ + static const AuraType diseaseAuraTypes[] = + { + SPELL_AURA_PERIODIC_DAMAGE, + SPELL_AURA_PERIODIC_DAMAGE_PERCENT, + SPELL_AURA_NONE + }; + + uint32 dots=0; + for (AuraType const* itr = &diseaseAuraTypes[0]; itr && itr[0] != SPELL_AURA_NONE; ++itr) + { + Unit::AuraEffectList const& auras = GetAuraEffectsByType(*itr); + for (AuraEffectList::const_iterator i = auras.begin(); i != auras.end(); ++i) + { + // Get auras by caster + if ((*i)->GetCasterGUID() == casterGUID) + ++dots; + } + } + return dots; +} + +int32 Unit::GetTotalAuraModifier(AuraType auratype) const +{ + int32 modifier = 0; + + AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype); + for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i) + modifier += (*i)->GetAmount(); + + return modifier; +} + +float Unit::GetTotalAuraMultiplier(AuraType auratype) const +{ + float multiplier = 1.0f; + + AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype); + for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i) + multiplier *= (100.0f + (*i)->GetAmount())/100.0f; + + return multiplier; +} + +int32 Unit::GetMaxPositiveAuraModifier(AuraType auratype) +{ + int32 modifier = 0; + + AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype); + for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i) + { + if ((*i)->GetAmount() > modifier) + modifier = (*i)->GetAmount(); + } + + return modifier; +} + +int32 Unit::GetMaxNegativeAuraModifier(AuraType auratype) const +{ + int32 modifier = 0; + + AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype); + for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i) + if ((*i)->GetAmount() < modifier) + modifier = (*i)->GetAmount(); + + return modifier; +} + +int32 Unit::GetTotalAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const +{ + int32 modifier = 0; + + AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype); + for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i) + { + if ((*i)->GetMiscValue()& misc_mask) + modifier += (*i)->GetAmount(); + } + return modifier; +} + +float Unit::GetTotalAuraMultiplierByMiscMask(AuraType auratype, uint32 misc_mask) const +{ + float multiplier = 1.0f; + + AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype); + for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i) + { + if ((*i)->GetMiscValue()& misc_mask) + multiplier *= (100.0f + (*i)->GetAmount())/100.0f; + } + return multiplier; +} + +int32 Unit::GetMaxPositiveAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const +{ + int32 modifier = 0; + + AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype); + for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i) + { + if ((*i)->GetMiscValue()& misc_mask && (*i)->GetAmount() > modifier) + modifier = (*i)->GetAmount(); + } + + return modifier; +} + +int32 Unit::GetMaxNegativeAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const +{ + int32 modifier = 0; + + AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype); + for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i) + { + if ((*i)->GetMiscValue()& misc_mask && (*i)->GetAmount() < modifier) + modifier = (*i)->GetAmount(); + } + + return modifier; +} + +int32 Unit::GetTotalAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const +{ + int32 modifier = 0; + + AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype); + for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i) + { + if ((*i)->GetMiscValue() == misc_value) + modifier += (*i)->GetAmount(); + } + return modifier; +} + +float Unit::GetTotalAuraMultiplierByMiscValue(AuraType auratype, int32 misc_value) const +{ + float multiplier = 1.0f; + + AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype); + for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i) + { + if ((*i)->GetMiscValue() == misc_value) + multiplier *= (100.0f + (*i)->GetAmount())/100.0f; + } + return multiplier; +} + +int32 Unit::GetMaxPositiveAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const +{ + int32 modifier = 0; + + AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype); + for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i) + { + if ((*i)->GetMiscValue() == misc_value && (*i)->GetAmount() > modifier) + modifier = (*i)->GetAmount(); + } + + return modifier; +} + +int32 Unit::GetMaxNegativeAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const +{ + int32 modifier = 0; + + AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype); + for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i) + { + if ((*i)->GetMiscValue() == misc_value && (*i)->GetAmount() < modifier) + modifier = (*i)->GetAmount(); + } + + return modifier; +} + +void Unit::AddDynObject(DynamicObject* dynObj) +{ + m_dynObjGUIDs.push_back(dynObj->GetGUID()); +} + +void Unit::RemoveDynObject(uint32 spellid) +{ + if (m_dynObjGUIDs.empty()) + return; + for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();) + { + DynamicObject* dynObj = GetMap()->GetDynamicObject(*i); + if (!dynObj) // may happen if a dynobj is removed when grid unload + { + i = m_dynObjGUIDs.erase(i); + } + else if (spellid == 0 || dynObj->GetSpellId() == spellid) + { + dynObj->Delete(); + i = m_dynObjGUIDs.erase(i); + } + else + ++i; + } +} + +void Unit::RemoveAllDynObjects() +{ + while (!m_dynObjGUIDs.empty()) + { + DynamicObject* dynObj = GetMap()->GetDynamicObject(*m_dynObjGUIDs.begin()); + if (dynObj) + dynObj->Delete(); + m_dynObjGUIDs.erase(m_dynObjGUIDs.begin()); + } +} + +DynamicObject * Unit::GetDynObject(uint32 spellId) +{ + for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();) + { + DynamicObject* dynObj = GetMap()->GetDynamicObject(*i); + if (!dynObj) + { + i = m_dynObjGUIDs.erase(i); + continue; + } + + if (dynObj->GetSpellId() == spellId) + return dynObj; + ++i; + } + return NULL; +} + +GameObject* Unit::GetGameObject(uint32 spellId) const +{ + for (GameObjectList::const_iterator i = m_gameObj.begin(); i != m_gameObj.end(); ++i) + if ((*i)->GetSpellId() == spellId) + return *i; + + return NULL; +} + +void Unit::AddGameObject(GameObject* gameObj) +{ + if (!gameObj || !gameObj->GetOwnerGUID() == 0) return; + m_gameObj.push_back(gameObj); + gameObj->SetOwnerGUID(GetGUID()); + + if (GetTypeId() == TYPEID_PLAYER && gameObj->GetSpellId()) + { + SpellEntry const* createBySpell = sSpellStore.LookupEntry(gameObj->GetSpellId()); + // Need disable spell use for owner + if (createBySpell && createBySpell->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE) + // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases) + this->ToPlayer()->AddSpellAndCategoryCooldowns(createBySpell,0,NULL,true); + } +} + +void Unit::RemoveGameObject(GameObject* gameObj, bool del) +{ + if (!gameObj || !gameObj->GetOwnerGUID() == GetGUID()) return; + + gameObj->SetOwnerGUID(0); + + for (uint32 i = 0; i < 4; ++i) + { + if (m_ObjectSlot[i] == gameObj->GetGUID()) + { + m_ObjectSlot[i] = 0; + break; + } + } + + // GO created by some spell + if (uint32 spellid = gameObj->GetSpellId()) + { + RemoveAurasDueToSpell(spellid); + + if (GetTypeId() == TYPEID_PLAYER) + { + SpellEntry const* createBySpell = sSpellStore.LookupEntry(spellid); + // Need activate spell use for owner + if (createBySpell && createBySpell->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE) + // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases) + this->ToPlayer()->SendCooldownEvent(createBySpell); + } + } + + m_gameObj.remove(gameObj); + + if (del) + { + gameObj->SetRespawnTime(0); + gameObj->Delete(); + } +} + +void Unit::RemoveGameObject(uint32 spellid, bool del) +{ + if (m_gameObj.empty()) + return; + GameObjectList::iterator i, next; + for (i = m_gameObj.begin(); i != m_gameObj.end(); i = next) + { + next = i; + if (spellid == 0 || (*i)->GetSpellId() == spellid) + { + (*i)->SetOwnerGUID(0); + if (del) + { + (*i)->SetRespawnTime(0); + (*i)->Delete(); + } + + next = m_gameObj.erase(i); + } + else + ++next; + } +} + +void Unit::RemoveAllGameObjects() +{ + // remove references to unit + for (GameObjectList::iterator i = m_gameObj.begin(); i != m_gameObj.end();) + { + (*i)->SetOwnerGUID(0); + (*i)->SetRespawnTime(0); + (*i)->Delete(); + i = m_gameObj.erase(i); + } +} + +void Unit::SendSpellNonMeleeDamageLog(SpellNonMeleeDamage *log) +{ + WorldPacket data(SMSG_SPELLNONMELEEDAMAGELOG, (16+4+4+4+1+4+4+1+1+4+4+1)); // we guess size + data.append(log->target->GetPackGUID()); + data.append(log->attacker->GetPackGUID()); + data << uint32(log->SpellID); + data << uint32(log->damage); // damage amount + int32 overkill = log->damage - log->target->GetHealth(); + data << uint32(overkill > 0 ? overkill : 0); + //data << uint32(log->overkill); // overkill + data << uint8 (log->schoolMask); // damage school + data << uint32(log->absorb); // AbsorbedDamage + data << uint32(log->resist); // resist + data << uint8 (log->physicalLog); // if 1, then client show spell name (example: %s's ranged shot hit %s for %u school or %s suffers %u school damage from %s's spell_name + data << uint8 (log->unused); // unused + data << uint32(log->blocked); // blocked + data << uint32(log->HitInfo); + data << uint8 (0); // flag to use extend data + SendMessageToSet(&data, true); +} + +void Unit::SendSpellNonMeleeDamageLog(Unit *target, uint32 SpellID, uint32 Damage, SpellSchoolMask damageSchoolMask, uint32 AbsorbedDamage, uint32 Resist, bool PhysicalDamage, uint32 Blocked, bool CriticalHit) +{ + SpellNonMeleeDamage log(this, target, SpellID, damageSchoolMask); + log.damage = Damage - AbsorbedDamage - Resist - Blocked; + log.absorb = AbsorbedDamage; + log.resist = Resist; + log.physicalLog = PhysicalDamage; + log.blocked = Blocked; + log.HitInfo = SPELL_HIT_TYPE_UNK1 | SPELL_HIT_TYPE_UNK3 | SPELL_HIT_TYPE_UNK6; + if (CriticalHit) + log.HitInfo |= SPELL_HIT_TYPE_CRIT; + SendSpellNonMeleeDamageLog(&log); +} + +void Unit::ProcDamageAndSpell(Unit *pVictim, uint32 procAttacker, uint32 procVictim, uint32 procExtra, uint32 amount, WeaponAttackType attType, SpellEntry const *procSpell, SpellEntry const * procAura) +{ + // Not much to do if no flags are set. + if (procAttacker) + ProcDamageAndSpellFor(false, pVictim,procAttacker, procExtra,attType, procSpell, amount, procAura); + // Now go on with a victim's events'n'auras + // Not much to do if no flags are set or there is no victim + if (pVictim && pVictim->isAlive() && procVictim) + pVictim->ProcDamageAndSpellFor(true, this, procVictim, procExtra, attType, procSpell, amount, procAura); +} + +void Unit::SendPeriodicAuraLog(SpellPeriodicAuraLogInfo *pInfo) +{ + AuraEffect const * aura = pInfo->auraEff; + + WorldPacket data(SMSG_PERIODICAURALOG, 30); + data.append(GetPackGUID()); + data.appendPackGUID(aura->GetCasterGUID()); + data << uint32(aura->GetId()); // spellId + data << uint32(1); // count + data << uint32(aura->GetAuraType()); // auraId + switch(aura->GetAuraType()) + { + case SPELL_AURA_PERIODIC_DAMAGE: + case SPELL_AURA_PERIODIC_DAMAGE_PERCENT: + data << uint32(pInfo->damage); // damage + data << uint32(pInfo->overDamage); // overkill? + data << uint32(GetSpellSchoolMask(aura->GetSpellProto())); + data << uint32(pInfo->absorb); // absorb + data << uint32(pInfo->resist); // resist + data << uint8(pInfo->critical); // new 3.1.2 critical tick + break; + case SPELL_AURA_PERIODIC_HEAL: + case SPELL_AURA_OBS_MOD_HEALTH: + data << uint32(pInfo->damage); // damage + data << uint32(pInfo->overDamage); // overheal + data << uint32(0); // absorb + data << uint8(pInfo->critical); // new 3.1.2 critical tick + break; + case SPELL_AURA_OBS_MOD_POWER: + case SPELL_AURA_PERIODIC_ENERGIZE: + data << uint32(aura->GetMiscValue()); // power type + data << uint32(pInfo->damage); // damage + break; + case SPELL_AURA_PERIODIC_MANA_LEECH: + data << uint32(aura->GetMiscValue()); // power type + data << uint32(pInfo->damage); // amount + data << float(pInfo->multiplier); // gain multiplier + break; + default: + sLog.outError("Unit::SendPeriodicAuraLog: unknown aura %u", uint32(aura->GetAuraType())); + return; + } + + SendMessageToSet(&data, true); +} + +void Unit::SendSpellMiss(Unit *target, uint32 spellID, SpellMissInfo missInfo) +{ + WorldPacket data(SMSG_SPELLLOGMISS, (4+8+1+4+8+1)); + data << uint32(spellID); + data << uint64(GetGUID()); + data << uint8(0); // can be 0 or 1 + data << uint32(1); // target count + // for (i = 0; i < target count; ++i) + data << uint64(target->GetGUID()); // target GUID + data << uint8(missInfo); + // end loop + SendMessageToSet(&data, true); +} + +void Unit::SendAttackStateUpdate(CalcDamageInfo *damageInfo) +{ + sLog.outDebug("WORLD: Sending SMSG_ATTACKERSTATEUPDATE"); + + uint32 count = 1; + size_t maxsize = 4+5+5+4+4+1+4+4+4+4+4+1+4+4+4+4+4*12; + WorldPacket data(SMSG_ATTACKERSTATEUPDATE, maxsize); // we guess size + data << uint32(damageInfo->HitInfo); + data.append(damageInfo->attacker->GetPackGUID()); + data.append(damageInfo->target->GetPackGUID()); + data << uint32(damageInfo->damage); // Full damage + int32 overkill = damageInfo->damage - damageInfo->target->GetHealth(); + data << uint32(overkill < 0 ? 0 : overkill); // Overkill + data << uint8(count); // Sub damage count + + for (uint32 i = 0; i < count; ++i) + { + data << uint32(damageInfo->damageSchoolMask); // School of sub damage + data << float(damageInfo->damage); // sub damage + data << uint32(damageInfo->damage); // Sub Damage + } + + if (damageInfo->HitInfo & (HITINFO_ABSORB | HITINFO_ABSORB2)) + { + for (uint32 i = 0; i < count; ++i) + data << uint32(damageInfo->absorb); // Absorb + } + + if (damageInfo->HitInfo & (HITINFO_RESIST | HITINFO_RESIST2)) + { + for (uint32 i = 0; i < count; ++i) + data << uint32(damageInfo->resist); // Resist + } + + data << uint8(damageInfo->TargetState); + data << uint32(0); + data << uint32(0); + + if (damageInfo->HitInfo & HITINFO_BLOCK) + data << uint32(damageInfo->blocked_amount); + + if (damageInfo->HitInfo & HITINFO_UNK3) + data << uint32(0); + + if (damageInfo->HitInfo & HITINFO_UNK1) + { + data << uint32(0); + data << float(0); + data << float(0); + data << float(0); + data << float(0); + data << float(0); + data << float(0); + data << float(0); + data << float(0); + data << float(0); // Found in a loop with 1 iteration + data << float(0); // ditto ^ + data << uint32(0); + } + + SendMessageToSet(&data, true); +} + +void Unit::SendAttackStateUpdate(uint32 HitInfo, Unit *target, uint8 /*SwingType*/, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount) +{ + CalcDamageInfo dmgInfo; + dmgInfo.HitInfo = HitInfo; + dmgInfo.attacker = this; + dmgInfo.target = target; + dmgInfo.damage = Damage - AbsorbDamage - Resist - BlockedAmount; + dmgInfo.damageSchoolMask = damageSchoolMask; + dmgInfo.absorb = AbsorbDamage; + dmgInfo.resist = Resist; + dmgInfo.TargetState = TargetState; + dmgInfo.blocked_amount = BlockedAmount; + SendAttackStateUpdate(&dmgInfo); +} + +bool Unit::HandleHasteAuraProc(Unit *pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellEntry const * /*procSpell*/, uint32 /*procFlag*/, uint32 /*procEx*/, uint32 cooldown) +{ + SpellEntry const *hasteSpell = triggeredByAura->GetSpellProto(); + + Item* castItem = triggeredByAura->GetBase()->GetCastItemGUID() && GetTypeId() == TYPEID_PLAYER + ? this->ToPlayer()->GetItemByGuid(triggeredByAura->GetBase()->GetCastItemGUID()) : NULL; + + uint32 triggered_spell_id = 0; + Unit* target = pVictim; + int32 basepoints0 = 0; + + switch(hasteSpell->SpellFamilyName) + { + case SPELLFAMILY_ROGUE: + { + switch(hasteSpell->Id) + { + // Blade Flurry + case 13877: + case 33735: + { + target = SelectNearbyTarget(); + if (!target || target == pVictim) + return false; + basepoints0 = damage; + triggered_spell_id = 22482; + break; + } + } + break; + } + } + + // processed charge only counting case + if (!triggered_spell_id) + return true; + + SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id); + + if (!triggerEntry) + { + sLog.outError("Unit::HandleHasteAuraProc: Spell %u have not existed triggered spell %u",hasteSpell->Id,triggered_spell_id); + return false; + } + + // default case + if ((!target && !spellmgr.IsSrcTargetSpell(triggerEntry)) || (target && target != this && !target->isAlive())) + return false; + + if (cooldown && GetTypeId() == TYPEID_PLAYER && this->ToPlayer()->HasSpellCooldown(triggered_spell_id)) + return false; + + if (basepoints0) + CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura); + else + CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura); + + if (cooldown && GetTypeId() == TYPEID_PLAYER) + this->ToPlayer()->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown); + + return true; +} + +bool Unit::HandleSpellCritChanceAuraProc(Unit *pVictim, uint32 /*damage*/, AuraEffect* triggeredByAura, SpellEntry const * /*procSpell*/, uint32 /*procFlag*/, uint32 /*procEx*/, uint32 cooldown) +{ + SpellEntry const *triggeredByAuraSpell = triggeredByAura->GetSpellProto(); + + Item* castItem = triggeredByAura->GetBase()->GetCastItemGUID() && GetTypeId() == TYPEID_PLAYER + ? this->ToPlayer()->GetItemByGuid(triggeredByAura->GetBase()->GetCastItemGUID()) : NULL; + + uint32 triggered_spell_id = 0; + Unit* target = pVictim; + int32 basepoints0 = 0; + + switch(triggeredByAuraSpell->SpellFamilyName) + { + case SPELLFAMILY_MAGE: + { + switch(triggeredByAuraSpell->Id) + { + // Focus Magic + case 54646: + { + Unit* caster = triggeredByAura->GetCaster(); + if (!caster) + return false; + + triggered_spell_id = 54648; + target = caster; + break; + } + } + } + } + + // processed charge only counting case + if (!triggered_spell_id) + return true; + + SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id); + + if (!triggerEntry) + { + sLog.outError("Unit::HandleHasteAuraProc: Spell %u have not existed triggered spell %u",triggeredByAuraSpell->Id,triggered_spell_id); + return false; + } + + // default case + if (!target || target != this && !target->isAlive()) + return false; + + if (cooldown && GetTypeId() == TYPEID_PLAYER && this->ToPlayer()->HasSpellCooldown(triggered_spell_id)) + return false; + + if (basepoints0) + CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura); + else + CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura); + + if (cooldown && GetTypeId() == TYPEID_PLAYER) + this->ToPlayer()->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown); + + return true; +} + +bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellEntry const * procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown) +{ + SpellEntry const *dummySpell = triggeredByAura->GetSpellProto(); + uint32 effIndex = triggeredByAura->GetEffIndex(); + int32 triggerAmount = triggeredByAura->GetAmount(); + + Item* castItem = triggeredByAura->GetBase()->GetCastItemGUID() && GetTypeId() == TYPEID_PLAYER + ? this->ToPlayer()->GetItemByGuid(triggeredByAura->GetBase()->GetCastItemGUID()) : NULL; + + uint32 triggered_spell_id = 0; + uint32 cooldown_spell_id = 0; // for random trigger, will be one of the triggered spell to avoid repeatable triggers + // otherwise, it's the triggered_spell_id by default + Unit* target = pVictim; + int32 basepoints0 = 0; + uint64 originalCaster = 0; + + switch(dummySpell->SpellFamilyName) + { + case SPELLFAMILY_GENERIC: + { + switch (dummySpell->Id) + { + // Bloodworms Health Leech + case 50453: + { + if (Unit *owner = this->GetOwner()) + { + basepoints0 = int32(damage*1.50); + target = owner; + triggered_spell_id = 50454; + break; + } + return false; + } + // Eye for an Eye + case 9799: + case 25988: + { + // return damage % to attacker but < 50% own total health + basepoints0 = int32((triggerAmount* damage) /100); + + if (basepoints0 > GetMaxHealth()/2) + basepoints0 = GetMaxHealth()/2; + + sLog.outDebug("DEBUG LINE: Data about Eye for an Eye ID %u, damage taken %u, unit max health %u, damage done %u", dummySpell->Id, damage, GetMaxHealth(),basepoints0); + + triggered_spell_id = 25997; + + break; + } + // Sweeping Strikes + case 18765: + case 35429: + { + target = SelectNearbyTarget(); + if (!target) + return false; + + triggered_spell_id = 26654; + break; + } + // Unstable Power + case 24658: + { + if (!procSpell || procSpell->Id == 24659) + return false; + // Need remove one 24659 aura + RemoveAuraFromStack(24659); + return true; + } + // Restless Strength + case 24661: + { + // Need remove one 24662 aura + RemoveAuraFromStack(24662); + return true; + } + // Adaptive Warding (Frostfire Regalia set) + case 28764: + { + if (!procSpell) + return false; + + // find Mage Armor + if (!GetAuraEffect(SPELL_AURA_MOD_MANA_REGEN_INTERRUPT, SPELLFAMILY_MAGE, 0x10000000, 0, 0)) + return false; + + switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell))) + { + case SPELL_SCHOOL_NORMAL: + case SPELL_SCHOOL_HOLY: + return false; // ignored + case SPELL_SCHOOL_FIRE: triggered_spell_id = 28765; break; + case SPELL_SCHOOL_NATURE: triggered_spell_id = 28768; break; + case SPELL_SCHOOL_FROST: triggered_spell_id = 28766; break; + case SPELL_SCHOOL_SHADOW: triggered_spell_id = 28769; break; + case SPELL_SCHOOL_ARCANE: triggered_spell_id = 28770; break; + default: + return false; + } + + target = this; + break; + } + // Obsidian Armor (Justice Bearer`s Pauldrons shoulder) + case 27539: + { + if (!procSpell) + return false; + + switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell))) + { + case SPELL_SCHOOL_NORMAL: + return false; // ignore + case SPELL_SCHOOL_HOLY: triggered_spell_id = 27536; break; + case SPELL_SCHOOL_FIRE: triggered_spell_id = 27533; break; + case SPELL_SCHOOL_NATURE: triggered_spell_id = 27538; break; + case SPELL_SCHOOL_FROST: triggered_spell_id = 27534; break; + case SPELL_SCHOOL_SHADOW: triggered_spell_id = 27535; break; + case SPELL_SCHOOL_ARCANE: triggered_spell_id = 27540; break; + default: + return false; + } + + target = this; + break; + } + // Mana Leech (Passive) (Priest Pet Aura) + case 28305: + { + // Cast on owner + target = GetOwner(); + if (!target) + return false; + + triggered_spell_id = 34650; + break; + } + // Spirit Walk + case 58875: + { + // Cast on owner + target = GetOwner(); + if (!target) + return false; + + triggered_spell_id = 58876; + break; + } + // Mark of Malice + case 33493: + { + // Cast finish spell at last charge + if (triggeredByAura->GetBase()->GetCharges() > 1) + return false; + + target = this; + triggered_spell_id = 33494; + break; + } + // Twisted Reflection (boss spell) + case 21063: + triggered_spell_id = 21064; + break; + // Vampiric Aura (boss spell) + case 38196: + { + basepoints0 = 3 * damage; // 300% + if (basepoints0 < 0) + return false; + + triggered_spell_id = 31285; + target = this; + break; + } + // Aura of Madness (Darkmoon Card: Madness trinket) + //===================================================== + // 39511 Sociopath: +35 strength (Paladin, Rogue, Druid, Warrior) + // 40997 Delusional: +70 attack power (Rogue, Hunter, Paladin, Warrior, Druid) + // 40998 Kleptomania: +35 agility (Warrior, Rogue, Paladin, Hunter, Druid) + // 40999 Megalomania: +41 damage/healing (Druid, Shaman, Priest, Warlock, Mage, Paladin) + // 41002 Paranoia: +35 spell/melee/ranged crit strike rating (All classes) + // 41005 Manic: +35 haste (spell, melee and ranged) (All classes) + // 41009 Narcissism: +35 intellect (Druid, Shaman, Priest, Warlock, Mage, Paladin, Hunter) + // 41011 Martyr Complex: +35 stamina (All classes) + // 41406 Dementia: Every 5 seconds either gives you +5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin) + // 41409 Dementia: Every 5 seconds either gives you -5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin) + case 39446: + { + if (GetTypeId() != TYPEID_PLAYER || !this->isAlive()) + return false; + + // Select class defined buff + switch (getClass()) + { + case CLASS_PALADIN: // 39511,40997,40998,40999,41002,41005,41009,41011,41409 + case CLASS_DRUID: // 39511,40997,40998,40999,41002,41005,41009,41011,41409 + triggered_spell_id = RAND(39511,40997,40998,40999,41002,41005,41009,41011,41409); + cooldown_spell_id = 39511; + break; + case CLASS_ROGUE: // 39511,40997,40998,41002,41005,41011 + case CLASS_WARRIOR: // 39511,40997,40998,41002,41005,41011 + triggered_spell_id = RAND(39511,40997,40998,41002,41005,41011); + cooldown_spell_id = 39511; + break; + case CLASS_PRIEST: // 40999,41002,41005,41009,41011,41406,41409 + case CLASS_SHAMAN: // 40999,41002,41005,41009,41011,41406,41409 + case CLASS_MAGE: // 40999,41002,41005,41009,41011,41406,41409 + case CLASS_WARLOCK: // 40999,41002,41005,41009,41011,41406,41409 + triggered_spell_id = RAND(40999,41002,41005,41009,41011,41406,41409); + cooldown_spell_id = 40999; + break; + case CLASS_HUNTER: // 40997,40999,41002,41005,41009,41011,41406,41409 + triggered_spell_id = RAND(40997,40999,41002,41005,41009,41011,41406,41409); + cooldown_spell_id = 40997; + break; + default: + return false; + } + + target = this; + if (roll_chance_i(10)) + this->ToPlayer()->Say("This is Madness!", LANG_UNIVERSAL); + break; + } + /* + // Sunwell Exalted Caster Neck (??? neck) + // cast ??? Light's Wrath if Exalted by Aldor + // cast ??? Arcane Bolt if Exalted by Scryers*/ + case 46569: + return false; // old unused version + // Sunwell Exalted Caster Neck (Shattered Sun Pendant of Acumen neck) + // cast 45479 Light's Wrath if Exalted by Aldor + // cast 45429 Arcane Bolt if Exalted by Scryers + case 45481: + { + if (GetTypeId() != TYPEID_PLAYER) + return false; + + // Get Aldor reputation rank + if (ToPlayer()->GetReputationRank(932) == REP_EXALTED) + { + target = this; + triggered_spell_id = 45479; + break; + } + // Get Scryers reputation rank + if (ToPlayer()->GetReputationRank(934) == REP_EXALTED) + { + // triggered at positive/self casts also, current attack target used then + if (IsFriendlyTo(target)) + { + target = getVictim(); + if (!target) + { + uint64 selected_guid = ToPlayer()->GetSelection(); + target = ObjectAccessor::GetUnit(*this,selected_guid); + if (!target) + return false; + } + if (IsFriendlyTo(target)) + return false; + } + + triggered_spell_id = 45429; + break; + } + return false; + } + // Sunwell Exalted Melee Neck (Shattered Sun Pendant of Might neck) + // cast 45480 Light's Strength if Exalted by Aldor + // cast 45428 Arcane Strike if Exalted by Scryers + case 45482: + { + if (GetTypeId() != TYPEID_PLAYER) + return false; + + // Get Aldor reputation rank + if (ToPlayer()->GetReputationRank(932) == REP_EXALTED) + { + target = this; + triggered_spell_id = 45480; + break; + } + // Get Scryers reputation rank + if (ToPlayer()->GetReputationRank(934) == REP_EXALTED) + { + triggered_spell_id = 45428; + break; + } + return false; + } + // Sunwell Exalted Tank Neck (Shattered Sun Pendant of Resolve neck) + // cast 45431 Arcane Insight if Exalted by Aldor + // cast 45432 Light's Ward if Exalted by Scryers + case 45483: + { + if (GetTypeId() != TYPEID_PLAYER) + return false; + + // Get Aldor reputation rank + if (ToPlayer()->GetReputationRank(932) == REP_EXALTED) + { + target = this; + triggered_spell_id = 45432; + break; + } + // Get Scryers reputation rank + if (ToPlayer()->GetReputationRank(934) == REP_EXALTED) + { + target = this; + triggered_spell_id = 45431; + break; + } + return false; + } + // Sunwell Exalted Healer Neck (Shattered Sun Pendant of Restoration neck) + // cast 45478 Light's Salvation if Exalted by Aldor + // cast 45430 Arcane Surge if Exalted by Scryers + case 45484: + { + if (GetTypeId() != TYPEID_PLAYER) + return false; + + // Get Aldor reputation rank + if (ToPlayer()->GetReputationRank(932) == REP_EXALTED) + { + target = this; + triggered_spell_id = 45478; + break; + } + // Get Scryers reputation rank + if (ToPlayer()->GetReputationRank(934) == REP_EXALTED) + { + triggered_spell_id = 45430; + break; + } + return false; + } + // Living Seed + case 48504: + { + triggered_spell_id = 48503; + basepoints0 = triggerAmount; + target = this; + break; + } + // Kill command + case 58914: + { + // Remove aura stack from pet + RemoveAuraFromStack(58914); + Unit* owner = GetOwner(); + if (!owner) + return true; + // reduce the owner's aura stack + owner->RemoveAuraFromStack(34027); + return true; + } + // Vampiric Touch (generic, used by some boss) + case 52723: + case 60501: + { + triggered_spell_id = 52724; + basepoints0 = damage / 2; + target = this; + break; + } + // Shadowfiend Death (Gain mana if pet dies with Glyph of Shadowfiend) + case 57989: + { + Unit *owner = GetOwner(); + if (!owner || owner->GetTypeId() != TYPEID_PLAYER) + return false; + // Glyph of Shadowfiend (need cast as self cast for owner, no hidden cooldown) + owner->CastSpell(owner,58227,true,castItem,triggeredByAura); + return true; + } + // Divine purpose + case 31871: + case 31872: + { + // Roll chane + if (!pVictim || !pVictim->isAlive() || !roll_chance_i(triggerAmount)) + return false; + + // Remove any stun effect on target + pVictim->RemoveAurasWithMechanic(1<<MECHANIC_STUN, AURA_REMOVE_BY_ENEMY_SPELL); + return true; + } + // Glyph of Life Tap + case 63320: + { + triggered_spell_id = 63321; // Life Tap + break; + } + case 71519: // Deathbringer's Will Normal + { + if (GetTypeId() != TYPEID_PLAYER) + return false; + + std::vector<uint32> RandomSpells; + switch (getClass()) + { + case CLASS_WARRIOR: + case CLASS_PALADIN: + case CLASS_DEATH_KNIGHT: + RandomSpells.push_back(71484); + RandomSpells.push_back(71491); + RandomSpells.push_back(71492); + break; + case CLASS_SHAMAN: + case CLASS_ROGUE: + RandomSpells.push_back(71486); + RandomSpells.push_back(71485); + RandomSpells.push_back(71492); + break; + case CLASS_DRUID: + RandomSpells.push_back(71484); + RandomSpells.push_back(71485); + RandomSpells.push_back(71486); + break; + case CLASS_HUNTER: + RandomSpells.push_back(71486); + RandomSpells.push_back(71491); + RandomSpells.push_back(71485); + break; + default: + return false; + } + if (RandomSpells.empty()) //shouldn't happen + return false; + + uint8 rand_spell = irand(0,(RandomSpells.size() - 1)); + CastSpell(target,RandomSpells[rand_spell],true,castItem,triggeredByAura, originalCaster); + for (std::vector<uint32>::iterator itr = RandomSpells.begin(); itr != RandomSpells.end(); ++itr) + { + if (!ToPlayer()->HasSpellCooldown(*itr)) + ToPlayer()->AddSpellCooldown(*itr,0,time(NULL) + cooldown); + } + break; + } + case 71562: // Deathbringer's Will Heroic + { + if (GetTypeId() != TYPEID_PLAYER) + return false; + + std::vector<uint32> RandomSpells; + switch (getClass()) + { + case CLASS_WARRIOR: + case CLASS_PALADIN: + case CLASS_DEATH_KNIGHT: + RandomSpells.push_back(71561); + RandomSpells.push_back(71559); + RandomSpells.push_back(71560); + break; + case CLASS_SHAMAN: + case CLASS_ROGUE: + RandomSpells.push_back(71558); + RandomSpells.push_back(71556); + RandomSpells.push_back(71560); + break; + case CLASS_DRUID: + RandomSpells.push_back(71561); + RandomSpells.push_back(71556); + RandomSpells.push_back(71558); + break; + case CLASS_HUNTER: + RandomSpells.push_back(71558); + RandomSpells.push_back(71559); + RandomSpells.push_back(71556); + break; + default: + return false; + } + if (RandomSpells.empty()) //shouldn't happen + return false; + + uint8 rand_spell = irand(0,(RandomSpells.size() - 1)); + CastSpell(target,RandomSpells[rand_spell],true,castItem,triggeredByAura, originalCaster); + for (std::vector<uint32>::iterator itr = RandomSpells.begin(); itr != RandomSpells.end(); ++itr) + { + if (!ToPlayer()->HasSpellCooldown(*itr)) + ToPlayer()->AddSpellCooldown(*itr,0,time(NULL) + cooldown); + } + break; + } + } + break; + } + case SPELLFAMILY_MAGE: + { + // Magic Absorption + if (dummySpell->SpellIconID == 459) // only this spell have SpellIconID == 459 and dummy aura + { + if (getPowerType() != POWER_MANA) + return false; + + // mana reward + basepoints0 = (triggerAmount * GetMaxPower(POWER_MANA) / 100); + target = this; + triggered_spell_id = 29442; + break; + } + // Master of Elements + if (dummySpell->SpellIconID == 1920) + { + if (!procSpell) + return false; + + // mana cost save + int32 cost = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100; + basepoints0 = cost * triggerAmount/100; + if (basepoints0 <= 0) + return false; + + target = this; + triggered_spell_id = 29077; + break; + } + // Arcane Potency + if (dummySpell->SpellIconID == 2120) + { + if (!procSpell) + return false; + + target = this; + switch (dummySpell->Id) + { + case 31571: triggered_spell_id = 57529; break; + case 31572: triggered_spell_id = 57531; break; + default: + sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u",dummySpell->Id); + return false; + } + break; + } + + // Hot Streak + if (dummySpell->SpellIconID == 2999) + { + if (effIndex != 0) + return false; + AuraEffect *counter = triggeredByAura->GetBase()->GetEffect(1); + if (!counter) + return true; + + // Count spell criticals in a row in second aura + if (procEx & PROC_EX_CRITICAL_HIT) + { + counter->SetAmount(counter->GetAmount()*2); + if (counter->GetAmount() < 100) // not enough + return true; + // Crititcal counted -> roll chance + if (roll_chance_i(triggerAmount)) + CastSpell(this, 48108, true, castItem, triggeredByAura); + } + counter->SetAmount(25); + return true; + } + // Burnout + if (dummySpell->SpellIconID == 2998) + { + if (!procSpell) + return false; + + int32 cost = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100; + basepoints0 = cost * triggerAmount/100; + if (basepoints0 <= 0) + return false; + triggered_spell_id = 44450; + target = this; + break; + } + // Incanter's Regalia set (add trigger chance to Mana Shield) + if (dummySpell->SpellFamilyFlags[0] & 0x8000) + { + if (GetTypeId() != TYPEID_PLAYER) + return false; + + target = this; + triggered_spell_id = 37436; + break; + } + switch(dummySpell->Id) + { + // Glyph of Polymorph + case 56375: + target->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE, 0, target->GetAura(32409)); // SW:D shall not be removed. + target->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE_PERCENT); + return true; + // Glyph of Icy Veins + case 56374: + { + RemoveAurasByType(SPELL_AURA_MOD_HASTE, 0, 0, true, false); + RemoveAurasByType(SPELL_AURA_MOD_DECREASE_SPEED); + return true; + } + // Ignite + case 11119: + case 11120: + case 12846: + case 12847: + case 12848: + { + switch (dummySpell->Id) + { + case 11119: basepoints0 = int32(0.04f*damage); break; + case 11120: basepoints0 = int32(0.08f*damage); break; + case 12846: basepoints0 = int32(0.12f*damage); break; + case 12847: basepoints0 = int32(0.16f*damage); break; + case 12848: basepoints0 = int32(0.20f*damage); break; + default: + sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (IG)",dummySpell->Id); + return false; + } + + AuraEffectList const& DoTAuras = target->GetAuraEffectsByType(SPELL_AURA_PERIODIC_DAMAGE); + for (Unit::AuraEffectList::const_iterator i = DoTAuras.begin(); i != DoTAuras.end(); ++i) + { + if ((*i)->GetCasterGUID() != GetGUID() || (*i)->GetId() != 12654 || (*i)->GetEffIndex() != 0) + continue; + basepoints0 += ((*i)->GetAmount() * ((*i)->GetTotalTicks() - ((*i)->GetTickNumber()))) / 2; + break; + } + + triggered_spell_id = 12654; + break; + } + // Glyph of Ice Block + case 56372: + { + if (GetTypeId() != TYPEID_PLAYER) + return false; + + SpellCooldowns const SpellCDs = this->ToPlayer()->GetSpellCooldowns(); + // remove cooldowns on all ranks of Frost Nova + for (SpellCooldowns::const_iterator itr = SpellCDs.begin(); itr != SpellCDs.end(); itr++) + { + SpellEntry const* SpellCDs_entry = sSpellStore.LookupEntry(itr->first); + // Frost Nova + if (SpellCDs_entry && SpellCDs_entry->SpellFamilyName == SPELLFAMILY_MAGE + && SpellCDs_entry->SpellFamilyFlags[0] & 0x00000040) + this->ToPlayer()->RemoveSpellCooldown(SpellCDs_entry->Id, true); + } + break; + } + } + break; + } + case SPELLFAMILY_WARRIOR: + { + switch(dummySpell->Id) + { + // Sweeping Strikes + case 12328: + { + target = SelectNearbyTarget(); + if (!target) + return false; + + triggered_spell_id = 26654; + break; + } + // Improved Spell Reflection + case 59088: + case 59089: + { + triggered_spell_id = 59725; + target = this; + break; + } + } + + // Retaliation + if (dummySpell->SpellFamilyFlags[1] & 0x8) + { + // check attack comes not from behind + if (!HasInArc(M_PI, pVictim)) + return false; + + triggered_spell_id = 22858; + break; + } + // Second Wind + if (dummySpell->SpellIconID == 1697) + { + // only for spells and hit/crit (trigger start always) and not start from self casted spells (5530 Mace Stun Effect for example) + if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) || this == pVictim) + return false; + // Need stun or root mechanic + if (!(GetAllSpellMechanicMask(procSpell) & ((1<<MECHANIC_ROOT)|(1<<MECHANIC_STUN)))) + return false; + + switch (dummySpell->Id) + { + case 29838: triggered_spell_id=29842; break; + case 29834: triggered_spell_id=29841; break; + case 42770: triggered_spell_id=42771; break; + default: + sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (SW)",dummySpell->Id); + return false; + } + + target = this; + break; + } + // Damage Shield + if (dummySpell->SpellIconID == 3214) + { + triggered_spell_id = 59653; + // % of amount blocked + basepoints0 = GetShieldBlockValue() * triggerAmount / 100; + break; + } + // Glyph of Blocking + if (dummySpell->Id == 58375) + { + triggered_spell_id = 58374; + break; + } + // Glyph of Sunder Armor + if (dummySpell->Id == 58387) + { + if (!pVictim || !pVictim->isAlive() || !procSpell) + return false; + + target = SelectNearbyTarget(); + if (!target || target == pVictim) + return false; + + CastSpell(target, 58567, true); + return true; + } + break; + } + case SPELLFAMILY_WARLOCK: + { + // Seed of Corruption + if (dummySpell->SpellFamilyFlags[1] & 0x00000010) + { + if (procSpell && procSpell->Id == 27285) + return false; + // if damage is more than need or target die from damage deal finish spell + if (triggeredByAura->GetAmount() <= damage || GetHealth() <= damage) + { + // remember guid before aura delete + uint64 casterGuid = triggeredByAura->GetCasterGUID(); + + // Remove aura (before cast for prevent infinite loop handlers) + RemoveAurasDueToSpell(triggeredByAura->GetId()); + + // Cast finish spell (triggeredByAura already not exist!) + if (Unit* caster = GetUnit(*this, casterGuid)) + caster->CastSpell(this, 27285, true, castItem); + return true; // no hidden cooldown + } + + // Damage counting + triggeredByAura->SetAmount(triggeredByAura->GetAmount() - damage); + return true; + } + // Seed of Corruption (Mobs cast) - no die req + if (dummySpell->SpellFamilyFlags.IsEqual(0,0,0) && dummySpell->SpellIconID == 1932) + { + // if damage is more than need deal finish spell + if (triggeredByAura->GetAmount() <= damage) + { + // remember guid before aura delete + uint64 casterGuid = triggeredByAura->GetCasterGUID(); + + // Remove aura (before cast for prevent infinite loop handlers) + RemoveAurasDueToSpell(triggeredByAura->GetId()); + + // Cast finish spell (triggeredByAura already not exist!) + if (Unit* caster = GetUnit(*this, casterGuid)) + caster->CastSpell(this, 32865, true, castItem); + return true; // no hidden cooldown + } + // Damage counting + triggeredByAura->SetAmount(triggeredByAura->GetAmount() - damage); + return true; + } + // Fel Synergy + if (dummySpell->SpellIconID == 3222) + { + target = GetGuardianPet(); + if (!target) + return false; + basepoints0 = damage * triggerAmount / 100; + triggered_spell_id = 54181; + break; + } + switch (dummySpell->Id) + { + // Siphon Life + case 63108: + { + // Glyph of Siphon Life + if (HasAura(56216)) + triggerAmount += triggerAmount / 4; + triggered_spell_id = 63106; + target = this; + basepoints0 = int32(damage*triggerAmount/100); + break; + } + // Glyph of Shadowflame + case 63310: + { + triggered_spell_id = 63311; + break; + } + // Nightfall + case 18094: + case 18095: + // Glyph of corruption + case 56218: + { + target = this; + triggered_spell_id = 17941; + break; + } + //Soul Leech + case 30293: + case 30295: + case 30296: + { + // Improved Soul Leech + AuraEffectList const& SoulLeechAuras = GetAuraEffectsByType(SPELL_AURA_DUMMY); + for (Unit::AuraEffectList::const_iterator i = SoulLeechAuras.begin(); i != SoulLeechAuras.end(); ++i) + { + if ((*i)->GetId() == 54117 || (*i)->GetId() == 54118) + { + if ((*i)->GetEffIndex() != 0) + continue; + basepoints0 = int32((*i)->GetAmount()); + target = GetGuardianPet(); + if (target) + { + // regen mana for pet + CastCustomSpell(target,54607,&basepoints0,NULL,NULL,true,castItem,triggeredByAura); + } + // regen mana for caster + CastCustomSpell(this,59117,&basepoints0,NULL,NULL,true,castItem,triggeredByAura); + // Get second aura of spell for replenishment effect on party + if (AuraEffect const * aurEff = (*i)->GetBase()->GetEffect(1)) + { + // Replenishment - roll chance + if (roll_chance_i(aurEff->GetAmount())) + { + CastSpell(this,57669,true, castItem, triggeredByAura); + } + } + break; + } + } + // health + basepoints0 = int32(damage*triggerAmount/100); + target = this; + triggered_spell_id = 30294; + break; + } + // Shadowflame (Voidheart Raiment set bonus) + case 37377: + { + triggered_spell_id = 37379; + break; + } + // Pet Healing (Corruptor Raiment or Rift Stalker Armor) + case 37381: + { + target = GetGuardianPet(); + if (!target) + return false; + + // heal amount + basepoints0 = damage * triggerAmount/100; + triggered_spell_id = 37382; + break; + } + // Shadowflame Hellfire (Voidheart Raiment set bonus) + case 39437: + { + triggered_spell_id = 37378; + break; + } + } + break; + } + case SPELLFAMILY_PRIEST: + { + // Vampiric Touch + if (dummySpell->SpellFamilyFlags[1] & 0x00000400) + { + if (!pVictim || !pVictim->isAlive()) + return false; + + if (effIndex != 0) + return false; + + // pVictim is caster of aura + if (triggeredByAura->GetCasterGUID() != pVictim->GetGUID()) + return false; + + // Energize 0.25% of max. mana + pVictim->CastSpell(pVictim,57669,true,castItem,triggeredByAura); + return true; // no hidden cooldown + } + // Divine Aegis + if (dummySpell->SpellIconID == 2820) + { + // Multiple effects stack, so let's try to find this aura. + int32 bonus = 0; + if (AuraEffect *aurEff = target->GetAuraEffect(47753, 0)) + bonus = aurEff->GetAmount(); + + basepoints0 = damage * triggerAmount/100 + bonus; + if (basepoints0 > target->getLevel() * 125) + basepoints0 = target->getLevel() * 125; + + triggered_spell_id = 47753; + break; + } + // Body and Soul + if (dummySpell->SpellIconID == 2218) + { + // Proc only from Abolish desease on self cast + if (procSpell->Id != 552 || pVictim != this || !roll_chance_i(triggerAmount)) + return false; + triggered_spell_id = 64136; + target = this; + break; + } + switch(dummySpell->Id) + { + // Vampiric Embrace + case 15286: + { + if (!pVictim || !pVictim->isAlive()) + return false; + + // heal amount + int32 team = triggerAmount*damage/500; + int32 self = triggerAmount*damage/100 - team; + CastCustomSpell(this,15290,&team,&self,NULL,true,castItem,triggeredByAura); + return true; // no hidden cooldown + } + // Priest Tier 6 Trinket (Ashtongue Talisman of Acumen) + case 40438: + { + // Shadow Word: Pain + if (procSpell->SpellFamilyFlags[0] & 0x8000) + triggered_spell_id = 40441; + // Renew + else if (procSpell->SpellFamilyFlags[0] & 0x40) + triggered_spell_id = 40440; + else + return false; + + target = this; + break; + } + // Glyph of Prayer of Healing + case 55680: + { + triggered_spell_id = 56161; + + SpellEntry const* GoPoH = sSpellStore.LookupEntry(triggered_spell_id); + if (!GoPoH) + return false; + + int EffIndex = 0; + for (uint8 i = 0; i < MAX_SPELL_EFFECTS; i++) + { + if (GoPoH->Effect[i] == SPELL_EFFECT_APPLY_AURA) + { + EffIndex = i; + break; + } + } + int32 tickcount = GetSpellMaxDuration(GoPoH) / GoPoH->EffectAmplitude[EffIndex]; + if (!tickcount) + return false; + + basepoints0 = damage * triggerAmount / tickcount / 100; + break; + } + // Improved Shadowform + case 47570: + case 47569: + { + if (!roll_chance_i(triggerAmount)) + return false; + + RemoveMovementImpairingAuras(); + break; + } + // Glyph of Dispel Magic + case 55677: + { + // Dispel Magic shares spellfamilyflag with abolish disease + if (procSpell->SpellIconID != 74) + return false; + if (!target || !target->IsFriendlyTo(this)) + return false; + + basepoints0 = int32(target->GetMaxHealth() * triggerAmount / 100); + triggered_spell_id = 56131; + break; + } + // Oracle Healing Bonus ("Garments of the Oracle" set) + case 26169: + { + // heal amount + basepoints0 = int32(damage * 10/100); + target = this; + triggered_spell_id = 26170; + break; + } + // Frozen Shadoweave (Shadow's Embrace set) warning! its not only priest set + case 39372: + { + if (!procSpell || (GetSpellSchoolMask(procSpell) & (SPELL_SCHOOL_MASK_FROST | SPELL_SCHOOL_MASK_SHADOW)) == 0) + return false; + + // heal amount + basepoints0 = damage * triggerAmount/100; + target = this; + triggered_spell_id = 39373; + break; + } + // Greater Heal (Vestments of Faith (Priest Tier 3) - 4 pieces bonus) + case 28809: + { + triggered_spell_id = 28810; + break; + } + } + break; + } + case SPELLFAMILY_DRUID: + { + switch(dummySpell->Id) + { + // Glyph of Innervate + case 54832: + { + if (procSpell->SpellIconID != 62) + return false; + + int32 mana_perc = triggeredByAura->GetSpellProto()->EffectBasePoints[triggeredByAura->GetEffIndex()]+1; + basepoints0 = uint32((GetPower(POWER_MANA) * mana_perc / 100) / 10); + triggered_spell_id = 54833; + target = this; + break; + } + // Glyph of Starfire + case 54845: + { + triggered_spell_id = 54846; + break; + } + // Glyph of Shred + case 54815: + { + // try to find spell Rip on the target + if (AuraEffect const *AurEff = target->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DRUID, 0x00800000, 0x0, 0x0, GetGUID())) + { + // Rip's max duration, note: spells which modifies Rip's duration also counted like Glyph of Rip + uint32 CountMin = AurEff->GetBase()->GetMaxDuration(); + + // just Rip's max duration without other spells + uint32 CountMax = GetSpellMaxDuration(AurEff->GetSpellProto()); + + // add possible auras' and Glyph of Shred's max duration + CountMax += 3 * triggerAmount * 1000; // Glyph of Shred -> +6 seconds + CountMax += HasAura(54818) ? 4 * 1000 : 0; // Glyph of Rip -> +4 seconds + CountMax += HasAura(60141) ? 4 * 1000 : 0; // Rip Duration/Lacerate Damage -> +4 seconds + + // if min < max -> that means caster didn't cast 3 shred yet + // so set Rip's duration and max duration + if (CountMin < CountMax) + { + AurEff->GetBase()->SetDuration(AurEff->GetBase()->GetDuration() + triggerAmount * 1000); + AurEff->GetBase()->SetMaxDuration(CountMin + triggerAmount * 1000); + return true; + } + } + // if not found Rip + return false; + } + // Glyph of Rake + case 54821: + { + if (procSpell->SpellVisual[0] == 750 && procSpell->EffectApplyAuraName[1] == 3) + { + if (target->GetTypeId() == TYPEID_UNIT) + { + triggered_spell_id = 54820; + break; + } + } + return false; + } + // Leader of the Pack + case 24932: + { + if (triggerAmount <= 0) + return false; + basepoints0 = triggerAmount * GetMaxHealth() / 100; + target = this; + triggered_spell_id = 34299; + if (triggeredByAura->GetCasterGUID() != GetGUID()) + break; + int32 basepoints1 = triggerAmount * 2; + // Improved Leader of the Pack + // Check cooldown of heal spell cooldown + if (GetTypeId() == TYPEID_PLAYER && !ToPlayer()->HasSpellCooldown(34299)) + CastCustomSpell(this,60889,&basepoints1,0,0,true,0,triggeredByAura); + break; + } + // Healing Touch (Dreamwalker Raiment set) + case 28719: + { + // mana back + basepoints0 = int32(procSpell->manaCost * 30 / 100); + target = this; + triggered_spell_id = 28742; + break; + } + // Glyph of Rejuvenation + case 54754: + { + if (!pVictim || pVictim->GetHealth() >= triggerAmount * pVictim->GetMaxHealth()/100) + return false; + basepoints0 = int32(triggerAmount * damage / 100); + triggered_spell_id = 54755; + break; + } + // Healing Touch Refund (Idol of Longevity trinket) + case 28847: + { + target = this; + triggered_spell_id = 28848; + break; + } + // Mana Restore (Malorne Raiment set / Malorne Regalia set) + case 37288: + case 37295: + { + target = this; + triggered_spell_id = 37238; + break; + } + // Druid Tier 6 Trinket + case 40442: + { + float chance; + + // Starfire + if (procSpell->SpellFamilyFlags[0] & 0x4) + { + triggered_spell_id = 40445; + chance = 25.0f; + } + // Rejuvenation + else if (procSpell->SpellFamilyFlags[0] & 0x10) + { + triggered_spell_id = 40446; + chance = 25.0f; + } + // Mangle (Bear) and Mangle (Cat) + else if (procSpell->SpellFamilyFlags[1] & 0x00000440) + { + triggered_spell_id = 40452; + chance = 40.0f; + } + else + return false; + + if (!roll_chance_f(chance)) + return false; + + target = this; + break; + } + // Maim Interrupt + case 44835: + { + // Deadly Interrupt Effect + triggered_spell_id = 32747; + break; + } + } + // Eclipse + if (dummySpell->SpellIconID == 2856 && GetTypeId() == TYPEID_PLAYER) + { + if (!procSpell || effIndex != 0) + return false; + + bool isWrathSpell = (procSpell->SpellFamilyFlags[0] & 1); + + if (!roll_chance_f(dummySpell->procChance * (isWrathSpell ? 0.6f : 1.0f))) + return false; + + target = this; + if (target->HasAura(isWrathSpell ? 48517 : 48518)) + return false; + + triggered_spell_id = isWrathSpell ? 48518 : 48517; + break; + } + // Living Seed + else if (dummySpell->SpellIconID == 2860) + { + triggered_spell_id = 48504; + basepoints0 = triggerAmount * damage / 100; + break; + } + // King of the Jungle + else if (dummySpell->SpellIconID == 2850) + { + // Effect 0 - mod damage while having Enrage + if (effIndex == 0) + { + if (!(procSpell->SpellFamilyFlags[0] & 0x00080000)) + return false; + triggered_spell_id = 51185; + basepoints0 = triggerAmount; + target = this; + break; + } + // Effect 1 - Tiger's Fury restore energy + else if (effIndex == 1) + { + if (!(procSpell->SpellFamilyFlags[2] & 0x00000800)) + return false; + triggered_spell_id = 51178; + basepoints0 = triggerAmount; + target = this; + break; + } + } + break; + } + case SPELLFAMILY_ROGUE: + { + switch(dummySpell->Id) + { + // Glyph of Backstab + case 56800: + { + triggered_spell_id = 63975; + break; + } + // Deadly Throw Interrupt + case 32748: + { + // Prevent cast Deadly Throw Interrupt on self from last effect (apply dummy) of Deadly Throw + if (this == pVictim) + return false; + + triggered_spell_id = 32747; + break; + } + } + // Cut to the Chase + if (dummySpell->SpellIconID == 2909) + { + // "refresh your Slice and Dice duration to its 5 combo point maximum" + // lookup Slice and Dice + if (AuraEffect const* aur = GetAuraEffect(SPELL_AURA_MOD_HASTE, SPELLFAMILY_ROGUE,0x40000, 0, 0)) + { + aur->GetBase()->SetDuration(GetSpellMaxDuration(aur->GetSpellProto()), true); + return true; + } + return false; + } + // Deadly Brew + else if (dummySpell->SpellIconID == 2963) + { + triggered_spell_id = 3409; + break; + } + // Quick Recovery + else if (dummySpell->SpellIconID == 2116) + { + if (!procSpell) + return false; + + // energy cost save + basepoints0 = procSpell->manaCost * triggerAmount/100; + if (basepoints0 <= 0) + return false; + + target = this; + triggered_spell_id = 31663; + break; + } + break; + } + case SPELLFAMILY_HUNTER: + { + // Thrill of the Hunt + if (dummySpell->SpellIconID == 2236) + { + if (!procSpell) + return false; + + // mana cost save + int32 mana = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100; + basepoints0 = mana * 40/100; + if (basepoints0 <= 0) + return false; + + target = this; + triggered_spell_id = 34720; + break; + } + // Hunting Party + if (dummySpell->SpellIconID == 3406) + { + triggered_spell_id = 57669; + target = this; + break; + } + // Improved Mend Pet + if (dummySpell->SpellIconID == 267) + { + int32 chance = triggeredByAura->GetSpellProto()->EffectBasePoints[triggeredByAura->GetEffIndex()]; + if (!roll_chance_i(chance)) + return false; + + triggered_spell_id = 24406; + break; + } + // Lock and Load + if (dummySpell->SpellIconID == 3579) + { + // Proc only from periodic (from trap activation proc another aura of this spell) + if (!(procFlag & PROC_FLAG_ON_DO_PERIODIC) || !roll_chance_i(triggerAmount)) + return false; + triggered_spell_id = 56453; + target = this; + break; + } + // Rapid Recuperation + if (dummySpell->SpellIconID == 3560) + { + // This effect only from Rapid Killing (mana regen) + if (!(procSpell->SpellFamilyFlags[1] & 0x01000000)) + return false; + triggered_spell_id = 56654; + + target = this; + + switch(dummySpell->Id) + { + case 53228: // Rank 1 + triggered_spell_id = 56654; + break; + case 53232: // Rank 2 + triggered_spell_id = 58882; + break; + } + break; + } + // Glyph of Mend Pet + if(dummySpell->Id == 57870) + { + pVictim->CastSpell(pVictim, 57894, true, NULL, NULL, GetGUID()); + return true; + } + break; + } + case SPELLFAMILY_PALADIN: + { + // Seal of Righteousness - melee proc dummy (addition ${$MWS*(0.022*$AP+0.044*$SPH)} damage) + if (dummySpell->SpellFamilyFlags[0]&0x8000000) + { + if (effIndex != 0) + return false; + triggered_spell_id = 25742; + float ap = GetTotalAttackPowerValue(BASE_ATTACK); + int32 holy = SpellBaseDamageBonus(SPELL_SCHOOL_MASK_HOLY) + + SpellBaseDamageBonusForVictim(SPELL_SCHOOL_MASK_HOLY, pVictim); + basepoints0 = (int32)GetAttackTime(BASE_ATTACK) * int32(ap*0.022f + 0.044f * holy) / 1000; + break; + } + // Light's Beacon - Beacon of Light + if (dummySpell->Id == 53651) + { + // Get target of beacon of light + if (Unit * beaconTarget = triggeredByAura->GetBase()->GetCaster()) + { + // do not proc when target of beacon of light is healed + if (beaconTarget == this) + return false; + // check if it was heal by paladin which casted this beacon of light + if (Aura const * aura = beaconTarget->GetAura(53563, pVictim->GetGUID())) + { + if (beaconTarget->IsWithinLOSInMap(pVictim)) + { + basepoints0 = damage; + triggered_spell_id = 53654; + target = beaconTarget; + break; + } + } + } + return false; + } + // Judgements of the Wise + if (dummySpell->SpellIconID == 3017) + { + target = this; + triggered_spell_id = 31930; + // replenishment + CastSpell(this,57669,true, castItem, triggeredByAura); + break; + } + // Sanctified Wrath + if (dummySpell->SpellIconID == 3029) + { + triggered_spell_id = 57318; + target = this; + basepoints0 = triggerAmount; + CastCustomSpell(target,triggered_spell_id,&basepoints0,&basepoints0,NULL,true,castItem,triggeredByAura); + return true; + } + // Sacred Shield + if (dummySpell->SpellFamilyFlags[1]&0x00080000) + { + if (procFlag & PROC_FLAG_TAKEN_POSITIVE_MAGIC_SPELL) + { + if (procSpell->SpellFamilyName == SPELLFAMILY_PALADIN + && (procSpell->SpellFamilyFlags[0] & 0x40000000)) + { + basepoints0 = int32(float(damage)/12.0f); + CastCustomSpell(this,66922,&basepoints0,NULL,NULL,true,0,triggeredByAura, pVictim->GetGUID()); + return true; + } + else + return false; + } + else + triggered_spell_id = 58597; + target = this; + break; + } + // Righteous Vengeance + if (dummySpell->SpellIconID == 3025) + { + // 4 damage tick + basepoints0 = triggerAmount*damage/400; + triggered_spell_id = 61840; + break; + } + // Sheath of Light + if (dummySpell->SpellIconID == 3030) + { + // 4 healing tick + basepoints0 = triggerAmount*damage/400; + triggered_spell_id = 54203; + break; + } + switch (dummySpell->Id) + { + // Heart of the Crusader + case 20335: // rank 1 + triggered_spell_id = 21183; + break; + case 20336: // rank 2 + triggered_spell_id = 54498; + break; + case 20337: // rank 3 + triggered_spell_id = 54499; + break; + // Judgement of Light + case 20185: + { + if (pVictim->getPowerType() == POWER_MANA) + { + // 2% of base mana + basepoints0 = int32(pVictim->GetMaxHealth() * 2 / 100); + pVictim->CastCustomSpell(pVictim, 20267, &basepoints0, 0, 0, true, 0, triggeredByAura); + } + return true; + } + // Judgement of Wisdom + case 20186: + { + if (pVictim && pVictim->isAlive() && pVictim->getPowerType() == POWER_MANA) + { + // 2% of base mana + basepoints0 = int32(pVictim->GetCreateMana() * 2 / 100); + pVictim->CastCustomSpell(pVictim, 20268, &basepoints0, NULL, NULL, true, 0, triggeredByAura); + } + return true; + } + // Holy Power (Redemption Armor set) + case 28789: + { + if (!pVictim) + return false; + + // Set class defined buff + switch (pVictim->getClass()) + { + case CLASS_PALADIN: + case CLASS_PRIEST: + case CLASS_SHAMAN: + case CLASS_DRUID: + triggered_spell_id = 28795; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d. + break; + case CLASS_MAGE: + case CLASS_WARLOCK: + triggered_spell_id = 28793; // Increases the friendly target's spell damage and healing by up to $s1 for $d. + break; + case CLASS_HUNTER: + case CLASS_ROGUE: + triggered_spell_id = 28791; // Increases the friendly target's attack power by $s1 for $d. + break; + case CLASS_WARRIOR: + triggered_spell_id = 28790; // Increases the friendly target's armor + break; + default: + return false; + } + break; + } + case 25899: // Greater Blessing of Sanctuary + case 20911: // Blessing of Sanctuary + { + target = this; + switch (target->getPowerType()) + { + case POWER_MANA: + triggered_spell_id = 57319; + break; + default: + return false; + } + break; + } + // Seal of Vengeance (damage calc on apply aura) + case 31801: + { + if (effIndex != 0) // effect 1,2 used by seal unleashing code + return false; + + // At melee attack or Hammer of the Righteous spell damage considered as melee attack + if ((procFlag & PROC_FLAG_SUCCESSFUL_MELEE_HIT) || (procSpell && procSpell->Id == 53595)) + triggered_spell_id = 31803; + // On target with 5 stacks of Holy Vengeance direct damage is done + if (Aura * aur = pVictim->GetAura(triggered_spell_id, GetGUID())) + { + if (aur->GetStackAmount() == 5) + { + aur->RefreshDuration(); + CastSpell(pVictim, 42463, true); + return true; + } + } + + // Only Autoattack can stack debuff + if (procFlag & PROC_FLAG_SUCCESSFUL_MELEE_SPELL_HIT) + return false; + break; + } + // Seal of Corruption + case 53736: + { + if (effIndex != 0) // effect 1,2 used by seal unleashing code + return false; + + // At melee attack or Hammer of the Righteous spell damage considered as melee attack + if ((procFlag & PROC_FLAG_SUCCESSFUL_MELEE_HIT) || (procSpell && procSpell->Id == 53595)) + triggered_spell_id = 53742; + // On target with 5 stacks of Blood Corruption direct damage is done + if (Aura * aur = pVictim->GetAura(triggered_spell_id, GetGUID())) + { + if (aur->GetStackAmount() == 5) + { + aur->RefreshDuration(); + CastSpell(pVictim, 53739, true); + return true; + } + } + + // Only Autoattack can stack debuff + if (procFlag & PROC_FLAG_SUCCESSFUL_MELEE_SPELL_HIT) + return false; + break; + } + // Spiritual Attunement + case 31785: + case 33776: + { + // if healed by another unit (pVictim) + if (this == pVictim) + return false; + + // heal amount + basepoints0 = triggerAmount*(std::min(damage,GetMaxHealth() - GetHealth()))/100; + target = this; + + if (basepoints0) + triggered_spell_id = 31786; + break; + } + // Paladin Tier 6 Trinket (Ashtongue Talisman of Zeal) + case 40470: + { + if (!procSpell) + return false; + + float chance; + + // Flash of light/Holy light + if (procSpell->SpellFamilyFlags[0] & 0xC0000000) + { + triggered_spell_id = 40471; + chance = 15.0f; + } + // Judgement (any) + else if (GetSpellSpecific(procSpell) == SPELL_SPECIFIC_JUDGEMENT) + { + triggered_spell_id = 40472; + chance = 50.0f; + } + else + return false; + + if (!roll_chance_f(chance)) + return false; + + break; + } + // Glyph of Divinity + case 54939: + { + // Lookup base amount mana restore + for (uint8 i=0; i<MAX_SPELL_EFFECTS; i++) + if (procSpell->Effect[i] == SPELL_EFFECT_ENERGIZE) + { + int32 mana = procSpell->EffectBasePoints[i]; + CastCustomSpell(this, 54986, 0, &mana, 0, true, castItem, triggeredByAura); + break; + } + return true; + } + // Glyph of Flash of Light + case 54936: + { + triggered_spell_id = 54957; + basepoints0 = triggerAmount*damage/100; + break; + } + // Glyph of Holy Light + case 54937: + { + triggered_spell_id = 54968; + basepoints0 = triggerAmount*damage/100; + break; + } + } + break; + } + case SPELLFAMILY_SHAMAN: + { + switch(dummySpell->Id) + { + // Earthen Power (Rank 1, 2) + case 51523: + case 51524: + { + // Totem itself must be a caster of this spell + Unit* caster = NULL; + for (ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr) { + if ((*itr)->GetEntry() != 2630) + continue; + + caster = (*itr); + break; + } + + if (!caster) + return false; + + caster->CastSpell(caster, 59566, true, castItem, triggeredByAura, originalCaster); + return true; + } + // Tidal Force + case 55198: + { + // Remove aura stack from caster + RemoveAuraFromStack(55166); + // drop charges + return false; + } + // Totemic Power (The Earthshatterer set) + case 28823: + { + if (!pVictim) + return false; + + // Set class defined buff + switch (pVictim->getClass()) + { + case CLASS_PALADIN: + case CLASS_PRIEST: + case CLASS_SHAMAN: + case CLASS_DRUID: + triggered_spell_id = 28824; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d. + break; + case CLASS_MAGE: + case CLASS_WARLOCK: + triggered_spell_id = 28825; // Increases the friendly target's spell damage and healing by up to $s1 for $d. + break; + case CLASS_HUNTER: + case CLASS_ROGUE: + triggered_spell_id = 28826; // Increases the friendly target's attack power by $s1 for $d. + break; + case CLASS_WARRIOR: + triggered_spell_id = 28827; // Increases the friendly target's armor + break; + default: + return false; + } + break; + } + // Lesser Healing Wave (Totem of Flowing Water Relic) + case 28849: + { + target = this; + triggered_spell_id = 28850; + break; + } + // Windfury Weapon (Passive) 1-5 Ranks + case 33757: + { + if (GetTypeId() != TYPEID_PLAYER || !castItem || !castItem->IsEquipped() || !pVictim || !pVictim->isAlive()) + return false; + + // custom cooldown processing case + if (cooldown && ToPlayer()->HasSpellCooldown(dummySpell->Id)) + return false; + + if (triggeredByAura->GetBase() && castItem->GetGUID() != triggeredByAura->GetBase()->GetCastItemGUID()) + return false; + + WeaponAttackType attType = WeaponAttackType(this->ToPlayer()->GetAttackBySlot(castItem->GetSlot())); + if ((attType != BASE_ATTACK && attType != OFF_ATTACK) || !isAttackReady(attType)) + return false; + + // Now compute real proc chance... + uint32 chance = 20; + this->ToPlayer()->ApplySpellMod(dummySpell->Id,SPELLMOD_CHANCE_OF_SUCCESS,chance); + + Item* addWeapon = this->ToPlayer()->GetWeaponForAttack(attType == BASE_ATTACK ? OFF_ATTACK : BASE_ATTACK, true); + uint32 enchant_id_add = addWeapon ? addWeapon->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT)) : 0; + SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id_add); + if (pEnchant && pEnchant->spellid[0] == dummySpell->Id) + chance += 14; + + if (!roll_chance_i(chance)) + return false; + + // Now amount of extra power stored in 1 effect of Enchant spell + // Get it by item enchant id + uint32 spellId; + switch (castItem->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT))) + { + case 283: spellId = 8232; break; // 1 Rank + case 284: spellId = 8235; break; // 2 Rank + case 525: spellId = 10486; break; // 3 Rank + case 1669:spellId = 16362; break; // 4 Rank + case 2636:spellId = 25505; break; // 5 Rank + case 3785:spellId = 58801; break; // 6 Rank + case 3786:spellId = 58803; break; // 7 Rank + case 3787:spellId = 58804; break; // 8 Rank + default: + { + sLog.outError("Unit::HandleDummyAuraProc: non handled item enchantment (rank?) %u for spell id: %u (Windfury)", + castItem->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT)),dummySpell->Id); + return false; + } + } + + SpellEntry const* windfurySpellEntry = sSpellStore.LookupEntry(spellId); + if (!windfurySpellEntry) + { + sLog.outError("Unit::HandleDummyAuraProc: non existed spell id: %u (Windfury)",spellId); + return false; + } + + int32 extra_attack_power = CalculateSpellDamage(pVictim, windfurySpellEntry, 1); + + // Value gained from additional AP + basepoints0 = int32(extra_attack_power/14.0f * GetAttackTime(BASE_ATTACK)/1000); + triggered_spell_id = 25504; + + // apply cooldown before cast to prevent processing itself + if (cooldown) + ToPlayer()->AddSpellCooldown(dummySpell->Id,0,time(NULL) + cooldown); + + // Attack Twice + for (uint32 i = 0; i<2; ++i) + CastCustomSpell(pVictim,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura); + + return true; + } + // Shaman Tier 6 Trinket + case 40463: + { + if (!procSpell) + return false; + + float chance; + if (procSpell->SpellFamilyFlags[0] & 0x1) + { + triggered_spell_id = 40465; // Lightning Bolt + chance = 15.0f; + } + else if (procSpell->SpellFamilyFlags[0] & 0x80) + { + triggered_spell_id = 40465; // Lesser Healing Wave + chance = 10.0f; + } + else if (procSpell->SpellFamilyFlags[1] & 0x00000010) + { + triggered_spell_id = 40466; // Stormstrike + chance = 50.0f; + } + else + return false; + + if (!roll_chance_f(chance)) + return false; + + target = this; + break; + } + // Glyph of Healing Wave + case 55440: + { + // Not proc from self heals + if (this == pVictim) + return false; + basepoints0 = triggerAmount * damage / 100; + target = this; + triggered_spell_id = 55533; + break; + } + // Spirit Hunt + case 58877: + { + // Cast on owner + target = GetOwner(); + if (!target) + return false; + basepoints0 = triggerAmount * damage / 100; + triggered_spell_id = 58879; + break; + } + // Shaman T8 Elemental 4P Bonus + case 64928: + { + basepoints0 = int32(triggerAmount * damage / 100); + triggered_spell_id = 64930; // Electrified + break; + } + } + // Frozen Power + if (dummySpell->SpellIconID == 3780) + { + if (this->GetDistance(target) < 15.0f) + return false; + float chance = triggerAmount; + if (!roll_chance_f(chance)) + return false; + + triggered_spell_id = 63685; + break; + } + // Storm, Earth and Fire + if (dummySpell->SpellIconID == 3063) + { + // Earthbind Totem summon only + if (procSpell->Id != 2484) + return false; + + float chance = triggerAmount; + if (!roll_chance_f(chance)) + return false; + + triggered_spell_id = 64695; + break; + } + // Ancestral Awakening + if (dummySpell->SpellIconID == 3065) + { + triggered_spell_id = 52759; + basepoints0 = triggerAmount * damage / 100; + target = this; + break; + } + // Earth Shield + if (dummySpell->SpellFamilyFlags[1] & 0x00000400) + { + // 3.0.8: Now correctly uses the Shaman's own spell critical strike chance to determine the chance of a critical heal. + originalCaster = triggeredByAura->GetCasterGUID(); + target = this; + basepoints0 = triggerAmount; + + // Glyph of Earth Shield + if (AuraEffect* aur = GetAuraEffect(63279,0)) + { + int32 aur_mod = aur->GetAmount(); + basepoints0 = int32(basepoints0 * (aur_mod + 100.0f) / 100.0f); + } + triggered_spell_id = 379; + break; + } + // Flametongue Weapon (Passive) + if (dummySpell->SpellFamilyFlags[0] & 0x200000) + { + if (GetTypeId() != TYPEID_PLAYER || !pVictim || !pVictim->isAlive() || !castItem || !castItem->IsEquipped()) + return false; + + // firehit = dummySpell->EffectBasePoints[0] / ((4*19.25) * 1.3); + float fire_onhit = dummySpell->EffectBasePoints[0] / 100.0; + + float add_spellpower = SpellBaseDamageBonus(SPELL_SCHOOL_MASK_FIRE) + + SpellBaseDamageBonusForVictim(SPELL_SCHOOL_MASK_FIRE, pVictim); + + // 1.3speed = 5%, 2.6speed = 10%, 4.0 speed = 15%, so, 1.0speed = 3.84% + add_spellpower= add_spellpower / 100.0 * 3.84; + + // Enchant on Off-Hand and ready? + if (castItem->GetSlot() == EQUIPMENT_SLOT_OFFHAND && isAttackReady(OFF_ATTACK)) + { + float BaseWeaponSpeed = GetAttackTime(OFF_ATTACK)/1000.0; + + // Value1: add the tooltip damage by swingspeed + Value2: add spelldmg by swingspeed + basepoints0 = int32((fire_onhit * BaseWeaponSpeed) + (add_spellpower * BaseWeaponSpeed)); + triggered_spell_id = 10444; + } + + // Enchant on Main-Hand and ready? + else if (castItem->GetSlot() == EQUIPMENT_SLOT_MAINHAND && isAttackReady(BASE_ATTACK)) + { + float BaseWeaponSpeed = GetAttackTime(BASE_ATTACK)/1000.0; + + // Value1: add the tooltip damage by swingspeed + Value2: add spelldmg by swingspeed + basepoints0 = int32((fire_onhit * BaseWeaponSpeed) + (add_spellpower * BaseWeaponSpeed)); + triggered_spell_id = 10444; + } + + // If not ready, we should return, shouldn't we?! + else + return false; + + CastCustomSpell(pVictim,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura); + return true; + } + // Improved Water Shield + if (dummySpell->SpellIconID == 2287) + { + // Default chance for Healing Wave and Riptide + float chance = triggeredByAura->GetAmount(); + + if (procSpell->SpellFamilyFlags[0] & 0x80) + // Lesser Healing Wave - 0.6 of default + chance *= 0.6f; + else if (procSpell->SpellFamilyFlags[0] & 0x100) + // Chain heal - 0.3 of default + chance *= 0.3f; + + if (!roll_chance_f(chance)) + return false; + + // Water Shield + if (AuraEffect const * aurEff = GetAuraEffect(SPELL_AURA_PROC_TRIGGER_SPELL, SPELLFAMILY_SHAMAN, 0, 0x00000020, 0)) + { + uint32 spell = aurEff->GetSpellProto()->EffectTriggerSpell[aurEff->GetEffIndex()]; + CastSpell(this, spell, true, castItem, triggeredByAura); + return true; + } + return false; + } + // Lightning Overload + if (dummySpell->SpellIconID == 2018) // only this spell have SpellFamily Shaman SpellIconID == 2018 and dummy aura + { + if (!procSpell || GetTypeId() != TYPEID_PLAYER || !pVictim) + return false; + + // custom cooldown processing case + if (cooldown && GetTypeId() == TYPEID_PLAYER && ToPlayer()->HasSpellCooldown(dummySpell->Id)) + return false; + + uint32 spellId = 0; + // Every Lightning Bolt and Chain Lightning spell have duplicate vs half damage and zero cost + switch (procSpell->Id) + { + // Lightning Bolt + case 403: spellId = 45284; break; // Rank 1 + case 529: spellId = 45286; break; // Rank 2 + case 548: spellId = 45287; break; // Rank 3 + case 915: spellId = 45288; break; // Rank 4 + case 943: spellId = 45289; break; // Rank 5 + case 6041: spellId = 45290; break; // Rank 6 + case 10391: spellId = 45291; break; // Rank 7 + case 10392: spellId = 45292; break; // Rank 8 + case 15207: spellId = 45293; break; // Rank 9 + case 15208: spellId = 45294; break; // Rank 10 + case 25448: spellId = 45295; break; // Rank 11 + case 25449: spellId = 45296; break; // Rank 12 + case 49237: spellId = 49239; break; // Rank 13 + case 49238: spellId = 49240; break; // Rank 14 + // Chain Lightning + case 421: spellId = 45297; break; // Rank 1 + case 930: spellId = 45298; break; // Rank 2 + case 2860: spellId = 45299; break; // Rank 3 + case 10605: spellId = 45300; break; // Rank 4 + case 25439: spellId = 45301; break; // Rank 5 + case 25442: spellId = 45302; break; // Rank 6 + case 49270: spellId = 49268; break; // Rank 7 + case 49271: spellId = 49269; break; // Rank 8 + default: + sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (LO)", procSpell->Id); + return false; + } + // No thread generated mod + // TODO: exist special flag in spell attributes for this, need found and use! + SpellModifier *mod = new SpellModifier; + mod->op = SPELLMOD_THREAT; + mod->value = -100; + mod->type = SPELLMOD_PCT; + mod->spellId = dummySpell->Id; + mod->mask[0] = 0x02; + mod->mask[2] = 0x00; + this->ToPlayer()->AddSpellMod(mod, true); + + // Remove cooldown (Chain Lightning - have Category Recovery time) + if (procSpell->SpellFamilyFlags[0] & 0x2) + ToPlayer()->RemoveSpellCooldown(spellId); + + CastSpell(pVictim, spellId, true, castItem, triggeredByAura); + + this->ToPlayer()->AddSpellMod(mod, false); + + if (cooldown && GetTypeId() == TYPEID_PLAYER) + ToPlayer()->AddSpellCooldown(dummySpell->Id,0,time(NULL) + cooldown); + + return true; + } + // Static Shock + if (dummySpell->SpellIconID == 3059) + { + // Lightning Shield + if (AuraEffect const * aurEff = GetAuraEffect(SPELL_AURA_PROC_TRIGGER_SPELL, SPELLFAMILY_SHAMAN, 0x400, 0, 0)) + { + uint32 spell = spellmgr.GetSpellWithRank(26364, spellmgr.GetSpellRank(aurEff->GetId())); + + // custom cooldown processing case + if (GetTypeId() == TYPEID_PLAYER && ToPlayer()->HasSpellCooldown(spell)) + ToPlayer()->RemoveSpellCooldown(spell); + + CastSpell(target, spell, true, castItem, triggeredByAura); + aurEff->GetBase()->DropCharge(); + return true; + } + return false; + } + break; + } + case SPELLFAMILY_DEATHKNIGHT: + { + // Blood-Caked Strike - Blood-Caked Blade + if (dummySpell->SpellIconID == 138) + { + if (!target || !target->isAlive()) + return false; + + triggered_spell_id = dummySpell->EffectTriggerSpell[effIndex]; + break; + } + // Improved Blood Presence + if (dummySpell->SpellIconID == 2636) + { + if (GetTypeId() != TYPEID_PLAYER) + return false; + basepoints0 = triggerAmount * damage / 100; + break; + } + // Butchery + if (dummySpell->SpellIconID == 2664) + { + basepoints0 = triggerAmount; + triggered_spell_id = 50163; + target = this; + break; + } + // Dancing Rune Weapon + if (dummySpell->Id == 49028) + { + // 1 dummy aura for dismiss rune blade + if (effIndex != 1) + return false; + + Unit* pPet = NULL; + for (ControlList::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr) //Find Rune Weapon + if ((*itr)->GetEntry() == 27893) + { + pPet = (*itr); + break; + } + + if (pPet && pPet->getVictim() && damage && procSpell) + { + uint32 procDmg = damage / 2; + pPet->SendSpellNonMeleeDamageLog(pPet->getVictim(),procSpell->Id,procDmg,GetSpellSchoolMask(procSpell),0,0,false,0,false); + pPet->DealDamage(pPet->getVictim(),procDmg,NULL,SPELL_DIRECT_DAMAGE,GetSpellSchoolMask(procSpell),procSpell,true); + break; + } + else + return false; + } + // Mark of Blood + if (dummySpell->Id == 49005) + { + // TODO: need more info (cooldowns/PPM) + triggered_spell_id = 61607; + break; + } + // Unholy Blight + if (dummySpell->Id == 49194) + { + basepoints0 = triggerAmount * damage / 100; + // Glyph of Unholy Blight + if (AuraEffect *glyph=GetAuraEffect(63332,0)) + basepoints0 += basepoints0 * glyph->GetAmount() / 100; + // Find replaced aura to use it's remaining amount + AuraEffectList const& DoTAuras = target->GetAuraEffectsByType(SPELL_AURA_PERIODIC_DAMAGE); + for (Unit::AuraEffectList::const_iterator i = DoTAuras.begin(); i != DoTAuras.end(); ++i) + { + if ((*i)->GetCasterGUID() != GetGUID() || (*i)->GetId() != 50536) + continue; + basepoints0 += ((*i)->GetAmount() * ((*i)->GetTotalTicks() - ((*i)->GetTickNumber()))) / (*i)->GetTotalTicks(); + break; + } + + triggered_spell_id = 50536; + break; + } + // Vendetta + if (dummySpell->SpellFamilyFlags[0] & 0x10000) + { + basepoints0 = triggerAmount * GetMaxHealth() / 100; + triggered_spell_id = 50181; + target = this; + break; + } + // Necrosis + if (dummySpell->SpellIconID == 2709) + { + basepoints0 = triggerAmount * damage / 100; + triggered_spell_id = 51460; + break; + } + // Threat of Thassarian + if (dummySpell->SpellIconID == 2023) + { + // Must Dual Wield + if (!procSpell || !haveOffhandWeapon()) + return false; + // Chance as basepoints for dummy aura + if (!roll_chance_i(triggerAmount)) + return false; + + switch (procSpell->Id) + { + // Obliterate + case 49020: triggered_spell_id = 66198; break; // Rank 1 + case 51423: triggered_spell_id = 66972; break; // Rank 2 + case 51424: triggered_spell_id = 66973; break; // Rank 3 + case 51425: triggered_spell_id = 66974; break; // Rank 4 + + // Frost Strike + case 49143: triggered_spell_id = 66196; break; // Rank 1 + case 51416: triggered_spell_id = 66958; break; // Rank 2 + case 51417: triggered_spell_id = 66959; break; // Rank 3 + case 51418: triggered_spell_id = 66960; break; // Rank 4 + case 51419: triggered_spell_id = 66961; break; // Rank 5 + case 55268: triggered_spell_id = 66962; break; // Rank 6 + + // Plague Strike + case 45462: triggered_spell_id = 66216; break; // Rank 1 + case 49917: triggered_spell_id = 66988; break; // Rank 2 + case 49918: triggered_spell_id = 66989; break; // Rank 3 + case 49919: triggered_spell_id = 66990; break; // Rank 4 + case 49920: triggered_spell_id = 66991; break; // Rank 5 + case 49921: triggered_spell_id = 66992; break; // Rank 6 + + // Death Strike + case 49998: triggered_spell_id = 66188; break; // Rank 1 + case 49999: triggered_spell_id = 66950; break; // Rank 2 + case 45463: triggered_spell_id = 66951; break; // Rank 3 + case 49923: triggered_spell_id = 66952; break; // Rank 4 + case 49924: triggered_spell_id = 66953; break; // Rank 5 + + // Rune Strike + case 56815: triggered_spell_id = 66217; break; // Rank 1 + + // Blood Strike + case 45902: triggered_spell_id = 66215; break; // Rank 1 + case 49926: triggered_spell_id = 66975; break; // Rank 2 + case 49927: triggered_spell_id = 66976; break; // Rank 3 + case 49928: triggered_spell_id = 66977; break; // Rank 4 + case 49929: triggered_spell_id = 66978; break; // Rank 5 + case 49930: triggered_spell_id = 66979; break; // Rank 6 + default: + return false; + } + break; + } + // Runic Power Back on Snare/Root + if (dummySpell->Id == 61257) + { + // only for spells and hit/crit (trigger start always) and not start from self casted spells + if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) || this == pVictim) + return false; + // Need snare or root mechanic + if (!(GetAllSpellMechanicMask(procSpell) & ((1<<MECHANIC_ROOT)|(1<<MECHANIC_SNARE)))) + return false; + triggered_spell_id = 61258; + target = this; + break; + } + // Wandering Plague + if (dummySpell->SpellIconID == 1614) + { + if (!roll_chance_f(GetUnitCriticalChance(BASE_ATTACK, pVictim))) + return false; + basepoints0 = triggerAmount * damage / 100; + triggered_spell_id = 50526; + break; + } + // Sudden Doom + if (dummySpell->SpellIconID == 1939 && GetTypeId() == TYPEID_PLAYER) + { + SpellChainNode const* chain = NULL; + // get highest rank of the Death Coil spell + const PlayerSpellMap& sp_list = this->ToPlayer()->GetSpellMap(); + for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr) + { + // check if shown in spell book + if (!itr->second->active || itr->second->disabled || itr->second->state == PLAYERSPELL_REMOVED) + continue; + + SpellEntry const *spellProto = sSpellStore.LookupEntry(itr->first); + if (!spellProto) + continue; + + if (spellProto->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT + && spellProto->SpellFamilyFlags[0] & 0x2000) + { + SpellChainNode const* newChain = spellmgr.GetSpellChainNode(itr->first); + + // No chain entry or entry lower than found entry + if (!chain || !newChain || (chain->rank < newChain->rank)) + { + triggered_spell_id = itr->first; + chain = newChain; + } + else + continue; + // Found spell is last in chain - do not need to look more + // Optimisation for most common case + if (chain && chain->last == itr->first) + break; + } + } + } + break; + } + case SPELLFAMILY_POTION: + { + // alchemist's stone + if (dummySpell->Id == 17619) + { + if (procSpell->SpellFamilyName == SPELLFAMILY_POTION) + { + for (uint8 i=0; i<MAX_SPELL_EFFECTS; i++) + { + if (procSpell->Effect[i] == SPELL_EFFECT_HEAL) + { + triggered_spell_id = 21399; + } + else if (procSpell->Effect[i] == SPELL_EFFECT_ENERGIZE) + { + triggered_spell_id = 21400; + } + else + continue; + + basepoints0 = CalculateSpellDamage(this, procSpell,i) * 0.4f; + CastCustomSpell(this,triggered_spell_id,&basepoints0,NULL,NULL,true,NULL,triggeredByAura); + } + return true; + } + } + break; + } + case SPELLFAMILY_PET: + { + // improved cower + if (dummySpell->SpellIconID == 958 && procSpell->SpellIconID == 958) + { + triggered_spell_id = dummySpell->Id == 53180 ? 54200 : 54201; + target = this; + break; + } + // guard dog + if (dummySpell->SpellIconID == 201 && procSpell->SpellIconID == 201) + { + triggered_spell_id = 54445; + target = this; + pVictim->AddThreat(this,procSpell->EffectBasePoints[0]*triggerAmount/100.0f); + break; + } + break; + } + default: + break; + } + + // if not handled by custom case, get triggered spell from dummySpell proto + if (!triggered_spell_id) + triggered_spell_id = dummySpell->EffectTriggerSpell[triggeredByAura->GetEffIndex()]; + + // processed charge only counting case + if (!triggered_spell_id) + return true; + + SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id); + if (!triggerEntry) + { + sLog.outError("Unit::HandleDummyAuraProc: Spell %u have not existed triggered spell %u",dummySpell->Id,triggered_spell_id); + return false; + } + + // default case + if ((!target && !spellmgr.IsSrcTargetSpell(triggerEntry)) || (target && target != this && !target->isAlive())) + return false; + + if (cooldown_spell_id == 0) + cooldown_spell_id = triggered_spell_id; + + if (cooldown && GetTypeId() == TYPEID_PLAYER && ToPlayer()->HasSpellCooldown(cooldown_spell_id)) + return false; + + if (basepoints0) + CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura, originalCaster); + else + CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura, originalCaster); + + if (cooldown && GetTypeId() == TYPEID_PLAYER) + ToPlayer()->AddSpellCooldown(cooldown_spell_id,0,time(NULL) + cooldown); + + return true; +} +bool Unit::HandleObsModEnergyAuraProc(Unit *pVictim, uint32 /*damage*/, AuraEffect* triggeredByAura, SpellEntry const * /*procSpell*/, uint32 /*procFlag*/, uint32 /*procEx*/, uint32 cooldown) +{ + SpellEntry const *dummySpell = triggeredByAura->GetSpellProto (); + //uint32 effIndex = triggeredByAura->GetEffIndex(); + //int32 triggerAmount = triggeredByAura->GetAmount(); + + Item* castItem = triggeredByAura->GetBase()->GetCastItemGUID() && GetTypeId() == TYPEID_PLAYER + ? this->ToPlayer()->GetItemByGuid(triggeredByAura->GetBase()->GetCastItemGUID()) : NULL; + + uint32 triggered_spell_id = 0; + Unit* target = pVictim; + int32 basepoints0 = 0; + + switch(dummySpell->SpellFamilyName) + { + case SPELLFAMILY_HUNTER: + { + // Aspect of the Viper + if (dummySpell->SpellFamilyFlags[1] & 0x40000) + { + uint32 maxmana = GetMaxPower(POWER_MANA); + basepoints0 = maxmana* GetAttackTime(RANGED_ATTACK)/1000.0f/100.0f; + target = this; + triggered_spell_id = 34075; + break; + } + break; + } + } + // processed charge only counting case + if (!triggered_spell_id) + return true; + + SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id); + + // Try handle unknown trigger spells + if (!triggerEntry) + { + sLog.outError("Unit::HandleObsModEnergyAuraProc: Spell %u have not existed triggered spell %u",dummySpell->Id,triggered_spell_id); + return false; + } + + // default case + if ((!target && !spellmgr.IsSrcTargetSpell(triggerEntry)) || (target && target != this && !target->isAlive())) + return false; + + if (cooldown && GetTypeId() == TYPEID_PLAYER && this->ToPlayer()->HasSpellCooldown(triggered_spell_id)) + return false; + if (basepoints0) + CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura); + else + CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura); + + if (cooldown && GetTypeId() == TYPEID_PLAYER) + this->ToPlayer()->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown); + return true; +} +bool Unit::HandleModDamagePctTakenAuraProc(Unit *pVictim, uint32 /*damage*/, AuraEffect* triggeredByAura, SpellEntry const * /*procSpell*/, uint32 /*procFlag*/, uint32 /*procEx*/, uint32 cooldown) +{ + SpellEntry const *dummySpell = triggeredByAura->GetSpellProto (); + //uint32 effIndex = triggeredByAura->GetEffIndex(); + //int32 triggerAmount = triggeredByAura->GetAmount(); + + Item* castItem = triggeredByAura->GetBase()->GetCastItemGUID() && GetTypeId() == TYPEID_PLAYER + ? this->ToPlayer()->GetItemByGuid(triggeredByAura->GetBase()->GetCastItemGUID()) : NULL; + + uint32 triggered_spell_id = 0; + Unit* target = pVictim; + int32 basepoints0 = 0; + + switch(dummySpell->SpellFamilyName) + { + case SPELLFAMILY_PALADIN: + { + // Blessing of Sanctuary + if (dummySpell->SpellFamilyFlags[0] & 0x10000000) + { + switch (getPowerType()) + { + case POWER_MANA: triggered_spell_id = 57319; break; + default: + return false; + } + } + break; + } + } + // processed charge only counting case + if (!triggered_spell_id) + return true; + + SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id); + + if (!triggerEntry) + { + sLog.outError("Unit::HandleModDamagePctTakenAuraProc: Spell %u have not existed triggered spell %u",dummySpell->Id,triggered_spell_id); + return false; + } + + // default case + if ((!target && !spellmgr.IsSrcTargetSpell(triggerEntry)) || (target && target != this && !target->isAlive())) + return false; + + if (cooldown && GetTypeId() == TYPEID_PLAYER && this->ToPlayer()->HasSpellCooldown(triggered_spell_id)) + return false; + + if (basepoints0) + CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura); + else + CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura); + + if (cooldown && GetTypeId() == TYPEID_PLAYER) + this->ToPlayer()->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown); + + return true; +} + +// Used in case when access to whole aura is needed +// All procs should be handled like this... +bool Unit::HandleAuraProc(Unit * /*pVictim*/, uint32 damage, Aura * triggeredByAura, SpellEntry const * procSpell, uint32 /*procFlag*/, uint32 procEx, uint32 /*cooldown*/, bool * handled) +{ + SpellEntry const *dummySpell = triggeredByAura->GetSpellProto(); + + switch(dummySpell->SpellFamilyName) + { + case SPELLFAMILY_MAGE: + { + // Combustion + switch (dummySpell->Id) + { + case 11129: + { + *handled = true; + Unit *caster = triggeredByAura->GetCaster(); + if (!caster || !damage) + return false; + + //last charge and crit + if (triggeredByAura->GetCharges() <= 1 && (procEx & PROC_EX_CRITICAL_HIT)) + { + RemoveAurasDueToSpell(28682); //-> remove Combustion auras + return true; // charge counting (will removed) + } + + this->CastSpell(this, 28682, true); + return false; // ordinary chrages will be removed during crit chance computations. + } + // Empowered Fire + case 31656: + case 31657: + case 31658: + { + *handled = true; + + SpellEntry const *spInfo = sSpellStore.LookupEntry(67545); + if (!spInfo) + return false; + + int32 bp0 = this->GetCreateMana() * spInfo->CalculateSimpleValue(0) / 100; + this->CastCustomSpell(this, 67545, &bp0, NULL, NULL, true, NULL, triggeredByAura->GetEffect(0), this->GetGUID()); + return true; + } + } + break; + } + case SPELLFAMILY_DEATHKNIGHT: + { + // Blood of the North + // Reaping + // Death Rune Mastery + if (dummySpell->SpellIconID == 3041 || dummySpell->SpellIconID == 22 || dummySpell->SpellIconID == 2622) + { + *handled = true; + // Convert recently used Blood Rune to Death Rune + if (GetTypeId() == TYPEID_PLAYER) + { + if (this->ToPlayer()->getClass() != CLASS_DEATH_KNIGHT) + return false; + RuneType rune = this->ToPlayer()->GetLastUsedRune(); + // can't proc from death rune use + if (rune == RUNE_DEATH) + return false; + AuraEffect * aurEff = triggeredByAura->GetEffect(0); + if (!aurEff) + return false; + // Reset amplitude - set death rune remove timer to 30s + aurEff->ResetPeriodic(true); + uint32 runesLeft; + + if (dummySpell->SpellIconID == 2622) + runesLeft = 2; + else + runesLeft = 1; + + for (uint8 i=0; i < MAX_RUNES && runesLeft; ++i) + { + if (dummySpell->SpellIconID == 2622) + { + if (((Player*)this)->GetCurrentRune(i) == RUNE_DEATH || + ((Player*)this)->GetBaseRune(i) == RUNE_BLOOD) + continue; + } + else + { + if (((Player*)this)->GetCurrentRune(i) == RUNE_DEATH || + ((Player*)this)->GetBaseRune(i) != RUNE_BLOOD) + continue; + } + if (((Player*)this)->GetRuneCooldown(i) != ((Player*)this)->GetRuneBaseCooldown(i)) + continue; + + --runesLeft; + // Mark aura as used + ((Player*)this)->AddRuneByAuraEffect(i, RUNE_DEATH, aurEff); + } + return true; + } + return false; + } + + switch(dummySpell->Id) + { + // Hungering Cold aura drop + case 51209: + *handled = true; + // Drop only in not disease case + if (procSpell && procSpell->Dispel == DISPEL_DISEASE) + return false; + return true; + } + break; + } + } + return false; +} + +bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellEntry const *procSpell, uint32 procFlags, uint32 procEx, uint32 cooldown) +{ + // Get triggered aura spell info + SpellEntry const* auraSpellInfo = triggeredByAura->GetSpellProto(); + + // Basepoints of trigger aura + int32 triggerAmount = triggeredByAura->GetAmount(); + + // Set trigger spell id, target, custom basepoints + uint32 trigger_spell_id = auraSpellInfo->EffectTriggerSpell[triggeredByAura->GetEffIndex()]; + + Unit* target = NULL; + int32 basepoints0 = 0; + + if (triggeredByAura->GetAuraType() == SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE) + basepoints0 = triggerAmount; + + Item* castItem = triggeredByAura->GetBase()->GetCastItemGUID() && GetTypeId() == TYPEID_PLAYER + ? this->ToPlayer()->GetItemByGuid(triggeredByAura->GetBase()->GetCastItemGUID()) : NULL; + + // Try handle unknown trigger spells + if (sSpellStore.LookupEntry(trigger_spell_id) == NULL) + { + switch (auraSpellInfo->SpellFamilyName) + { + case SPELLFAMILY_GENERIC: + switch (auraSpellInfo->Id) + { + case 23780: // Aegis of Preservation (Aegis of Preservation trinket) + trigger_spell_id = 23781; + break; + case 33896: // Desperate Defense (Stonescythe Whelp, Stonescythe Alpha, Stonescythe Ambusher) + trigger_spell_id = 33898; + break; + case 43820: // Charm of the Witch Doctor (Amani Charm of the Witch Doctor trinket) + // Pct value stored in dummy + basepoints0 = pVictim->GetCreateHealth() * auraSpellInfo->EffectBasePoints[1] / 100; + target = pVictim; + break; + case 57345: // Darkmoon Card: Greatness + { + float stat = 0.0f; + // strength + if (GetStat(STAT_STRENGTH) > stat) { trigger_spell_id = 60229;stat = GetStat(STAT_STRENGTH); } + // agility + if (GetStat(STAT_AGILITY) > stat) { trigger_spell_id = 60233;stat = GetStat(STAT_AGILITY); } + // intellect + if (GetStat(STAT_INTELLECT)> stat) { trigger_spell_id = 60234;stat = GetStat(STAT_INTELLECT);} + // spirit + if (GetStat(STAT_SPIRIT) > stat) { trigger_spell_id = 60235; } + break; + } + case 67702: // Death's Choice, Item - Coliseum 25 Normal Melee Trinket + { + float stat = 0.0f; + // strength + if (GetStat(STAT_STRENGTH) > stat) { trigger_spell_id = 67708;stat = GetStat(STAT_STRENGTH); } + // agility + if (GetStat(STAT_AGILITY) > stat) { trigger_spell_id = 67703; } + break; + } + case 67771: // Death's Choice (heroic), Item - Coliseum 25 Heroic Melee Trinket + { + float stat = 0.0f; + // strength + if (GetStat(STAT_STRENGTH) > stat) { trigger_spell_id = 67773;stat = GetStat(STAT_STRENGTH); } + // agility + if (GetStat(STAT_AGILITY) > stat) { trigger_spell_id = 67772; } + break; + } + // Mana Drain Trigger + case 27522: + case 40336: + { + // On successful melee or ranged attack gain $29471s1 mana and if possible drain $27526s1 mana from the target. + if (this && this->isAlive()) + CastSpell(this, 29471, true, castItem, triggeredByAura); + if (pVictim && pVictim->isAlive()) + CastSpell(pVictim, 27526, true, castItem, triggeredByAura); + return true; + } + } + break; + case SPELLFAMILY_MAGE: + if (auraSpellInfo->SpellIconID == 2127) // Blazing Speed + { + switch (auraSpellInfo->Id) + { + case 31641: // Rank 1 + case 31642: // Rank 2 + trigger_spell_id = 31643; + break; + default: + sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Blazing Speed",auraSpellInfo->Id); + return false; + } + } + break; + case SPELLFAMILY_WARRIOR: + if (auraSpellInfo->Id == 50421) // Scent of Blood + trigger_spell_id = 50422; + break; + case SPELLFAMILY_WARLOCK: + { + // Drain Soul + if (auraSpellInfo->SpellFamilyFlags[0] & 0x4000) + { + // Improved Drain Soul + Unit::AuraEffectList const& mAddFlatModifier = GetAuraEffectsByType(SPELL_AURA_DUMMY); + for (Unit::AuraEffectList::const_iterator i = mAddFlatModifier.begin(); i != mAddFlatModifier.end(); ++i) + { + if ((*i)->GetMiscValue() == SPELLMOD_CHANCE_OF_SUCCESS && (*i)->GetSpellProto()->SpellIconID == 113) + { + int32 value2 = CalculateSpellDamage(this, (*i)->GetSpellProto(),2); + basepoints0 = value2 * GetMaxPower(POWER_MANA) / 100; + // Drain Soul + CastCustomSpell(this, 18371, &basepoints0, NULL, NULL, true, castItem, triggeredByAura); + break; + } + } + // Not remove charge (aura removed on death in any cases) + // Need for correct work Drain Soul SPELL_AURA_CHANNEL_DEATH_ITEM aura + return false; + } + // Nether Protection + else if (auraSpellInfo->SpellIconID == 1985) + { + if (!procSpell) + return false; + switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell))) + { + case SPELL_SCHOOL_NORMAL: + return false; // ignore + case SPELL_SCHOOL_HOLY: trigger_spell_id = 54370; break; + case SPELL_SCHOOL_FIRE: trigger_spell_id = 54371; break; + case SPELL_SCHOOL_NATURE: trigger_spell_id = 54375; break; + case SPELL_SCHOOL_FROST: trigger_spell_id = 54372; break; + case SPELL_SCHOOL_SHADOW: trigger_spell_id = 54374; break; + case SPELL_SCHOOL_ARCANE: trigger_spell_id = 54373; break; + default: + return false; + } + } + break; + } + case SPELLFAMILY_PRIEST: + { + // Greater Heal Refund + if (auraSpellInfo->Id == 37594) + trigger_spell_id = 37595; + // Blessed Recovery + else if (auraSpellInfo->SpellIconID == 1875) + { + switch (auraSpellInfo->Id) + { + case 27811: trigger_spell_id = 27813; break; + case 27815: trigger_spell_id = 27817; break; + case 27816: trigger_spell_id = 27818; break; + default: + sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in BR", auraSpellInfo->Id); + return false; + } + basepoints0 = damage * triggerAmount / 100 / 3; + target = this; + } + break; + } + case SPELLFAMILY_DRUID: + { + // Druid Forms Trinket + if (auraSpellInfo->Id == 37336) + { + switch(m_form) + { + case FORM_NONE: trigger_spell_id = 37344;break; + case FORM_CAT: trigger_spell_id = 37341;break; + case FORM_BEAR: + case FORM_DIREBEAR: trigger_spell_id = 37340;break; + case FORM_TREE: trigger_spell_id = 37342;break; + case FORM_MOONKIN: trigger_spell_id = 37343;break; + default: + return false; + } + } + // Druid T9 Feral Relic (Lacerate, Swipe, Mangle, and Shred) + else if (auraSpellInfo->Id == 67353) + { + switch(m_form) + { + case FORM_CAT: trigger_spell_id = 67355; break; + case FORM_BEAR: + case FORM_DIREBEAR: trigger_spell_id = 67354; break; + default: + return false; + } + } + break; + } + case SPELLFAMILY_HUNTER: + { + if (auraSpellInfo->SpellIconID == 3247) // Piercing Shots + { + switch (auraSpellInfo->Id) + { + case 53234: // Rank 1 + case 53237: // Rank 2 + case 53238: // Rank 3 + trigger_spell_id = 63468; + break; + default: + sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Piercing Shots",auraSpellInfo->Id); + return false; + } + SpellEntry const *TriggerPS = sSpellStore.LookupEntry(trigger_spell_id); + if (!TriggerPS) + return false; + basepoints0 = int32(damage * triggerAmount / 100 / (GetSpellMaxDuration(TriggerPS) / TriggerPS->EffectAmplitude[0])); + target = pVictim; + } + break; + } + case SPELLFAMILY_PALADIN: + { + switch (auraSpellInfo->Id) + { + // Healing Discount + case 37705: + { + trigger_spell_id = 37706; + target = this; + break; + } + // Soul Preserver + case 60510: + { + trigger_spell_id = 60515; + target = this; + break; + } + // Lightning Capacitor + case 37657: + { + if (!pVictim || !pVictim->isAlive()) + return false; + // stacking + CastSpell(this, 37658, true, NULL, triggeredByAura); + + Aura * dummy = GetAura(37658); + // release at 3 aura in stack (cont contain in basepoint of trigger aura) + if (!dummy || dummy->GetStackAmount() < triggerAmount) + return false; + + RemoveAurasDueToSpell(37658); + trigger_spell_id = 37661; + target = pVictim; + break; + } + // Thunder Capacitor + case 54841: + { + if (!pVictim || !pVictim->isAlive()) + return false; + // stacking + CastSpell(this, 54842, true, NULL, triggeredByAura); + + // counting + Aura * dummy = GetAura(54842); + // release at 3 aura in stack (cont contain in basepoint of trigger aura) + if (!dummy || dummy->GetStackAmount() < triggerAmount) + return false; + + RemoveAurasDueToSpell(54842); + trigger_spell_id = 54843; + target = pVictim; + break; + } + default: + // Illumination + if (auraSpellInfo->SpellIconID == 241) + { + if (!procSpell) + return false; + // procspell is triggered spell but we need mana cost of original casted spell + uint32 originalSpellId = procSpell->Id; + // Holy Shock heal + if (procSpell->SpellFamilyFlags[1] & 0x00010000) + { + switch(procSpell->Id) + { + case 25914: originalSpellId = 20473; break; + case 25913: originalSpellId = 20929; break; + case 25903: originalSpellId = 20930; break; + case 27175: originalSpellId = 27174; break; + case 33074: originalSpellId = 33072; break; + case 48820: originalSpellId = 48824; break; + case 48821: originalSpellId = 48825; break; + default: + sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in HShock",procSpell->Id); + return false; + } + } + SpellEntry const *originalSpell = sSpellStore.LookupEntry(originalSpellId); + if (!originalSpell) + { + sLog.outError("Unit::HandleProcTriggerSpell: Spell %u unknown but selected as original in Illu",originalSpellId); + return false; + } + // percent stored in effect 1 (class scripts) base points + int32 cost = originalSpell->manaCost + originalSpell->ManaCostPercentage * GetCreateMana() / 100; + basepoints0 = cost*auraSpellInfo->CalculateSimpleValue(1)/100; + trigger_spell_id = 20272; + target = this; + } + break; + } + break; + } + case SPELLFAMILY_SHAMAN: + { + switch (auraSpellInfo->Id) + { + // Lightning Shield (The Ten Storms set) + case 23551: + { + trigger_spell_id = 23552; + target = pVictim; + break; + } + // Damage from Lightning Shield (The Ten Storms set) + case 23552: + { + trigger_spell_id = 27635; + break; + } + // Mana Surge (The Earthfury set) + case 23572: + { + if (!procSpell) + return false; + basepoints0 = procSpell->manaCost * 35 / 100; + trigger_spell_id = 23571; + target = this; + break; + } + default: + { + // Lightning Shield (overwrite non existing triggered spell call in spell.dbc + if (auraSpellInfo->SpellFamilyFlags[0] & 0x400) + { + trigger_spell_id = spellmgr.GetSpellWithRank(26364, spellmgr.GetSpellRank(auraSpellInfo->Id)); + } + // Nature's Guardian + else if (auraSpellInfo->SpellIconID == 2013) + { + // Check health condition - should drop to less 30% (damage deal after this!) + if (!(10*(int32(GetHealth() - damage)) < 3 * GetMaxHealth())) + return false; + + if (pVictim && pVictim->isAlive()) + pVictim->getThreatManager().modifyThreatPercent(this,-10); + + basepoints0 = triggerAmount * GetMaxHealth() / 100; + trigger_spell_id = 31616; + target = this; + } + } + } + break; + } + case SPELLFAMILY_DEATHKNIGHT: + { + // Acclimation + if (auraSpellInfo->SpellIconID == 1930) + { + if (!procSpell) + return false; + switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell))) + { + case SPELL_SCHOOL_NORMAL: + return false; // ignore + case SPELL_SCHOOL_HOLY: trigger_spell_id = 50490; break; + case SPELL_SCHOOL_FIRE: trigger_spell_id = 50362; break; + case SPELL_SCHOOL_NATURE: trigger_spell_id = 50488; break; + case SPELL_SCHOOL_FROST: trigger_spell_id = 50485; break; + case SPELL_SCHOOL_SHADOW: trigger_spell_id = 50489; break; + case SPELL_SCHOOL_ARCANE: trigger_spell_id = 50486; break; + default: + return false; + } + } + // Blood Presence (Improved) + else if (auraSpellInfo->Id == 63611) + { + if (GetTypeId() != TYPEID_PLAYER) + return false; + + trigger_spell_id = 50475; + basepoints0 = damage * triggerAmount / 100; + } + break; + } + default: + break; + } + } + + // All ok. Check current trigger spell + SpellEntry const* triggerEntry = sSpellStore.LookupEntry(trigger_spell_id); + if (triggerEntry == NULL) + { + // Not cast unknown spell + // sLog.outError("Unit::HandleProcTriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",auraSpellInfo->Id,triggeredByAura->GetEffIndex()); + return false; + } + + // not allow proc extra attack spell at extra attack + if (m_extraAttacks && IsSpellHaveEffect(triggerEntry, SPELL_EFFECT_ADD_EXTRA_ATTACKS)) + return false; + + // Custom requirements (not listed in procEx) Warning! damage dealing after this + // Custom triggered spells + switch (auraSpellInfo->Id) + { + // Persistent Shield (Scarab Brooch trinket) + // This spell originally trigger 13567 - Dummy Trigger (vs dummy efect) + case 26467: + { + basepoints0 = damage * 15 / 100; + target = pVictim; + trigger_spell_id = 26470; + break; + } + // Unyielding Knights (item exploit 29108\29109) + case 38164: + { + if (!pVictim || pVictim->GetEntry() != 19457) // Proc only if your target is Grillok + return false; + break; + } + // Deflection + case 52420: + { + if (GetHealth()*100 / GetMaxHealth() >= 35) + return false; + break; + } + + // Cheat Death + case 28845: + { + // When your health drops below 20% + if (GetHealth() - damage > GetMaxHealth() / 5 || GetHealth() < GetMaxHealth() / 5) + return false; + break; + } + // Deadly Swiftness (Rank 1) + case 31255: + { + // whenever you deal damage to a target who is below 20% health. + if (!pVictim || !pVictim->isAlive() || (pVictim->GetHealth() > pVictim->GetMaxHealth() / 5)) + return false; + + target = this; + trigger_spell_id = 22588; + } + // Greater Heal Refund (Avatar Raiment set) + case 37594: + { + if (!pVictim || !pVictim->isAlive()) + return false; + + // Not give if target already have full health + if (pVictim->GetHealth() == pVictim->GetMaxHealth()) + return false; + // If your Greater Heal brings the target to full health, you gain $37595s1 mana. + if (pVictim->GetHealth() + damage < pVictim->GetMaxHealth()) + return false; + break; + } + // Bonus Healing (Crystal Spire of Karabor mace) + case 40971: + { + // If your target is below $s1% health + if (!pVictim || !pVictim->isAlive() || (pVictim->GetHealth() > pVictim->GetMaxHealth() * triggerAmount / 100)) + return false; + break; + } + // Evasive Maneuvers (Commendation of Kael`thas trinket) + case 45057: + { + // reduce you below $s1% health + if (GetHealth() - damage > GetMaxHealth() * triggerAmount / 100) + return false; + break; + } + // Rapid Recuperation + case 53228: + case 53232: + { + // This effect only from Rapid Fire (ability cast) + if (!(procSpell->SpellFamilyFlags[0] & 0x20)) + return false; + break; + } + // Blessing of Ancient Kings (Val'anyr, Hammer of Ancient Kings) + case 64411: + { + basepoints0 = damage * 15 / 100; + target = pVictim; + trigger_spell_id = 64413; + break; + } + // Decimation + case 63156: + case 63158: + // Can proc only if target has hp below 35% + if (!pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, procSpell, this)) + return false; + break; + } + + // Blade Barrier + if (auraSpellInfo->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT && auraSpellInfo->SpellIconID == 85) + { + Player * plr = this->ToPlayer(); + if (this->GetTypeId() != TYPEID_PLAYER || !plr || plr->getClass() != CLASS_DEATH_KNIGHT) + return false; + + if (!plr->IsBaseRuneSlotsOnCooldown(RUNE_BLOOD)) + return false; + } + + // Rime + else if (auraSpellInfo->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT && auraSpellInfo->SpellIconID == 56) + { + if (GetTypeId() != TYPEID_PLAYER) + return false; + + // Howling Blast + this->ToPlayer()->RemoveSpellCategoryCooldown(1248, true); + } + + // Custom basepoints/target for exist spell + // dummy basepoints or other customs + switch(trigger_spell_id) + { + // Auras which should proc on area aura source (caster in this case): + // Turn the Tables + case 52914: + case 52915: + case 52910: + // Honor Among Thieves + case 52916: + { + target = triggeredByAura->GetBase()->GetCaster(); + if (!target) + return false; + + if (cooldown && target->GetTypeId() == TYPEID_PLAYER && target->ToPlayer()->HasSpellCooldown(trigger_spell_id)) + return false; + + target->CastSpell(target,trigger_spell_id,true,castItem,triggeredByAura); + + if (cooldown && GetTypeId() == TYPEID_PLAYER) + this->ToPlayer()->AddSpellCooldown(trigger_spell_id,0,time(NULL) + cooldown); + return true; + } + // Cast positive spell on enemy target + case 7099: // Curse of Mending + case 39647: // Curse of Mending + case 29494: // Temptation + case 20233: // Improved Lay on Hands (cast on target) + { + target = pVictim; + break; + } + // Combo points add triggers (need add combopoint only for main target, and after possible combopoints reset) + case 15250: // Rogue Setup + { + if (!pVictim || pVictim != getVictim()) // applied only for main target + return false; + break; // continue normal case + } + // Finish movies that add combo + case 14189: // Seal Fate (Netherblade set) + case 14157: // Ruthlessness + { + if (!pVictim || pVictim == this) + return false; + // Need add combopoint AFTER finish movie (or they dropped in finish phase) + break; + } + // Bloodthirst (($m/100)% of max health) + case 23880: + { + basepoints0 = int32(GetMaxHealth() * triggerAmount / 100); + break; + } + // Shamanistic Rage triggered spell + case 30824: + { + basepoints0 = int32(GetTotalAttackPowerValue(BASE_ATTACK) * triggerAmount / 100); + break; + } + // Enlightenment (trigger only from mana cost spells) + case 35095: + { + if (!procSpell || procSpell->powerType != POWER_MANA || procSpell->manaCost == 0 && procSpell->ManaCostPercentage == 0 && procSpell->manaCostPerlevel == 0) + return false; + break; + } + // Demonic Pact + case 48090: + { + // Get talent aura from owner + if (isPet()) + if (Unit * owner = GetOwner()) + { + if (AuraEffect * aurEff = owner->GetDummyAuraEffect(SPELLFAMILY_WARLOCK, 3220, 0)) + { + basepoints0 = int32((aurEff->GetAmount() * owner->SpellBaseDamageBonus(SpellSchoolMask(SPELL_SCHOOL_MASK_MAGIC)) + 100.0f) / 100.0f); + CastCustomSpell(this,trigger_spell_id,&basepoints0,&basepoints0,NULL,true,castItem,triggeredByAura); + return true; + } + } + break; + } + // Sword and Board + case 50227: + { + // Remove cooldown on Shield Slam + if (GetTypeId() == TYPEID_PLAYER) + this->ToPlayer()->RemoveSpellCategoryCooldown(1209, true); + break; + } + // Maelstrom Weapon + case 53817: + { + // have rank dependent proc chance, ignore too often cases + // PPM = 2.5 * (rank of talent), + uint32 rank = spellmgr.GetSpellRank(auraSpellInfo->Id); + // 5 rank -> 100% 4 rank -> 80% and etc from full rate + if (!roll_chance_i(20*rank)) + return false; + break; + } + // Astral Shift + case 52179: + { + if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) || this == pVictim) + return false; + + // Need stun, fear or silence mechanic + if (!(GetAllSpellMechanicMask(procSpell) & ((1<<MECHANIC_SILENCE)|(1<<MECHANIC_STUN)|(1<<MECHANIC_FEAR)))) + return false; + break; + } + // Burning Determination + case 54748: + { + if (!procSpell) + return false; + // Need Interrupt or Silenced mechanic + if (!(GetAllSpellMechanicMask(procSpell) & ((1<<MECHANIC_INTERRUPT)|(1<<MECHANIC_SILENCE)))) + return false; + break; + } + // Lock and Load + case 56453: + { + // Proc only from Frost/Freezing trap activation or from Freezing Arrow (the periodic dmg proc handled elsewhere) + if (!(procFlags & PROC_FLAG_ON_TRAP_ACTIVATION) || !procSpell || !(procSpell->SchoolMask & SPELL_SCHOOL_MASK_FROST) || !roll_chance_i(triggerAmount)) + return false; + break; + } + // Glyph of Death's Embrace + case 58679: + { + // Proc only from healing part of Death Coil. Check is essential as all Death Coil spells have 0x2000 mask in SpellFamilyFlags + if (!procSpell || !(procSpell->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT && procSpell->SpellFamilyFlags[0] == 0x80002000)) + return false; + break; + } + // Glyph of Death Grip + case 58628: + { + // remove cooldown of Death Grip + if (GetTypeId() == TYPEID_PLAYER) + this->ToPlayer()->RemoveCategoryCooldown(82); + return true; + } + // Savage Defense + case 62606: + { + basepoints0 = int32(GetTotalAttackPowerValue(BASE_ATTACK) * triggerAmount / 100.0f); + break; + } + // Body and Soul + case 64128: + case 65081: + { + // Proc only from PW:S cast + if (!(procSpell->SpellFamilyFlags[0] & 0x00000001)) + return false; + break; + } + } + + if (cooldown && GetTypeId() == TYPEID_PLAYER && ToPlayer()->HasSpellCooldown(trigger_spell_id)) + return false; + + // try detect target manually if not set + if (target == NULL) + target = !(procFlags & (PROC_FLAG_SUCCESSFUL_POSITIVE_MAGIC_SPELL | PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL_HIT)) && IsPositiveSpell(trigger_spell_id) ? this : pVictim; + + // default case + if ((!target && !spellmgr.IsSrcTargetSpell(triggerEntry)) || (target && target != this && !target->isAlive())) + return false; + + if (basepoints0) + CastCustomSpell(target,trigger_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura); + else + CastSpell(target,trigger_spell_id,true,castItem,triggeredByAura); + + if (cooldown && GetTypeId() == TYPEID_PLAYER) + ToPlayer()->AddSpellCooldown(trigger_spell_id,0,time(NULL) + cooldown); + + return true; +} + +bool Unit::HandleOverrideClassScriptAuraProc(Unit *pVictim, uint32 /*damage*/, AuraEffect *triggeredByAura, SpellEntry const *procSpell, uint32 cooldown) +{ + int32 scriptId = triggeredByAura->GetMiscValue(); + + if (!pVictim || !pVictim->isAlive()) + return false; + + Item* castItem = triggeredByAura->GetBase()->GetCastItemGUID() && GetTypeId() == TYPEID_PLAYER + ? this->ToPlayer()->GetItemByGuid(triggeredByAura->GetBase()->GetCastItemGUID()) : NULL; + + uint32 triggered_spell_id = 0; + + switch(scriptId) + { + case 836: // Improved Blizzard (Rank 1) + { + if (!procSpell || procSpell->SpellVisual[0] != 9487) + return false; + triggered_spell_id = 12484; + break; + } + case 988: // Improved Blizzard (Rank 2) + { + if (!procSpell || procSpell->SpellVisual[0] != 9487) + return false; + triggered_spell_id = 12485; + break; + } + case 989: // Improved Blizzard (Rank 3) + { + if (!procSpell || procSpell->SpellVisual[0] != 9487) + return false; + triggered_spell_id = 12486; + break; + } + case 4533: // Dreamwalker Raiment 2 pieces bonus + { + // Chance 50% + if (!roll_chance_i(50)) + return false; + + switch (pVictim->getPowerType()) + { + case POWER_MANA: triggered_spell_id = 28722; break; + case POWER_RAGE: triggered_spell_id = 28723; break; + case POWER_ENERGY: triggered_spell_id = 28724; break; + default: + return false; + } + break; + } + case 4537: // Dreamwalker Raiment 6 pieces bonus + triggered_spell_id = 28750; // Blessing of the Claw + break; + case 5497: // Improved Mana Gems + triggered_spell_id = 37445; // Mana Surge + break; + case 7010: // Revitalize - can proc on full hp target + case 7011: + case 7012: + { + if (!roll_chance_i(triggeredByAura->GetAmount())) + return false; + switch(pVictim->getPowerType()) + { + case POWER_MANA: triggered_spell_id = 48542; break; + case POWER_RAGE: triggered_spell_id = 48541; break; + case POWER_ENERGY: triggered_spell_id = 48540; break; + case POWER_RUNIC_POWER: triggered_spell_id = 48543; break; + } + break; + } + } + + // not processed + if (!triggered_spell_id) + return false; + + // standard non-dummy case + SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id); + + if (!triggerEntry) + { + sLog.outError("Unit::HandleOverrideClassScriptAuraProc: Spell %u triggering for class script id %u",triggered_spell_id,scriptId); + return false; + } + + if (cooldown && GetTypeId() == TYPEID_PLAYER && this->ToPlayer()->HasSpellCooldown(triggered_spell_id)) + return false; + + CastSpell(pVictim, triggered_spell_id, true, castItem, triggeredByAura); + + if (cooldown && GetTypeId() == TYPEID_PLAYER) + this->ToPlayer()->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown); + + return true; +} + +void Unit::setPowerType(Powers new_powertype) +{ + SetByteValue(UNIT_FIELD_BYTES_0, 3, new_powertype); + + if (GetTypeId() == TYPEID_PLAYER) + { + if (this->ToPlayer()->GetGroup()) + this->ToPlayer()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_POWER_TYPE); + } + else if (this->ToCreature()->isPet()) + { + Pet *pet = ((Pet*)this); + if (pet->isControlled()) + { + Unit *owner = GetOwner(); + if (owner && (owner->GetTypeId() == TYPEID_PLAYER) && owner->ToPlayer()->GetGroup()) + owner->ToPlayer()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_POWER_TYPE); + } + } + + switch(new_powertype) + { + default: + case POWER_MANA: + break; + case POWER_RAGE: + SetMaxPower(POWER_RAGE, GetCreatePowers(POWER_RAGE)); + SetPower(POWER_RAGE, 0); + break; + case POWER_FOCUS: + SetMaxPower(POWER_FOCUS, GetCreatePowers(POWER_FOCUS)); + SetPower(POWER_FOCUS, GetCreatePowers(POWER_FOCUS)); + break; + case POWER_ENERGY: + SetMaxPower(POWER_ENERGY, GetCreatePowers(POWER_ENERGY)); + break; + case POWER_HAPPINESS: + SetMaxPower(POWER_HAPPINESS, GetCreatePowers(POWER_HAPPINESS)); + SetPower(POWER_HAPPINESS, GetCreatePowers(POWER_HAPPINESS)); + break; + } +} + +FactionTemplateEntry const* Unit::getFactionTemplateEntry() const +{ + FactionTemplateEntry const* entry = sFactionTemplateStore.LookupEntry(getFaction()); + if (!entry) + { + static uint64 guid = 0; // prevent repeating spam same faction problem + + if (GetGUID() != guid) + { + if (const Player *player = ToPlayer()) + sLog.outError("Player %s has invalid faction (faction template id) #%u", player->GetName(), getFaction()); + else if (const Creature *creature = ToCreature()) + sLog.outError("Creature (template id: %u) has invalid faction (faction template id) #%u", creature->GetCreatureInfo()->Entry, getFaction()); + else + sLog.outError("Unit (name=%s, type=%u) has invalid faction (faction template id) #%u", GetName(), uint32(GetTypeId()), getFaction()); + + guid = GetGUID(); + } + } + return entry; +} + +bool Unit::IsHostileTo(Unit const* unit) const +{ + if (!unit) + return false; + // always non-hostile to self + if (unit == this) + return false; + + // always non-hostile to GM in GM mode + if (unit->GetTypeId() == TYPEID_PLAYER && ((Player const*)unit)->isGameMaster()) + return false; + + // always hostile to enemy + if (getVictim() == unit || unit->getVictim() == this) + return true; + + // test pet/charm masters instead pers/charmeds + Unit const* testerOwner = GetCharmerOrOwner(); + Unit const* targetOwner = unit->GetCharmerOrOwner(); + + // always hostile to owner's enemy + if (testerOwner && (testerOwner->getVictim() == unit || unit->getVictim() == testerOwner)) + return true; + + // always hostile to enemy owner + if (targetOwner && (getVictim() == targetOwner || targetOwner->getVictim() == this)) + return true; + + // always hostile to owner of owner's enemy + if (testerOwner && targetOwner && (testerOwner->getVictim() == targetOwner || targetOwner->getVictim() == testerOwner)) + return true; + + Unit const* tester = testerOwner ? testerOwner : this; + Unit const* target = targetOwner ? targetOwner : unit; + + // always non-hostile to target with common owner, or to owner/pet + if (tester == target) + return false; + + // special cases (Duel, etc) + if (tester->GetTypeId() == TYPEID_PLAYER && target->GetTypeId() == TYPEID_PLAYER) + { + Player const* pTester = (Player const*)tester; + Player const* pTarget = (Player const*)target; + + // Duel + if (pTester->duel && pTester->duel->opponent == pTarget && pTester->duel->startTime != 0) + return true; + + // Group + if (pTester->GetGroup() && pTester->GetGroup() == pTarget->GetGroup()) + return false; + + // Sanctuary + if (pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY) && pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY)) + return false; + + // PvP FFA state + if (pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP) && pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP)) + return true; + + //= PvP states + // Green/Blue (can't attack) + if (!pTester->HasAuraType(SPELL_AURA_MOD_FACTION) && !pTarget->HasAuraType(SPELL_AURA_MOD_FACTION)) + { + if (pTester->GetTeam() == pTarget->GetTeam()) + return false; + + // Red (can attack) if true, Blue/Yellow (can't attack) in another case + return pTester->IsPvP() && pTarget->IsPvP(); + } + } + + // faction base cases + FactionTemplateEntry const*tester_faction = tester->getFactionTemplateEntry(); + FactionTemplateEntry const*target_faction = target->getFactionTemplateEntry(); + if (!tester_faction || !target_faction) + return false; + + if (target->isAttackingPlayer() && tester->IsContestedGuard()) + return true; + + // PvC forced reaction and reputation case + if (tester->GetTypeId() == TYPEID_PLAYER && !tester->HasAuraType(SPELL_AURA_MOD_FACTION)) + { + // forced reaction + if (target_faction->faction) + { + if (ReputationRank const* force =tester->ToPlayer()->GetReputationMgr().GetForcedRankIfAny(target_faction)) + return *force <= REP_HOSTILE; + + // if faction have reputation then hostile state for tester at 100% dependent from at_war state + if (FactionEntry const* raw_target_faction = sFactionStore.LookupEntry(target_faction->faction)) + if (FactionState const* factionState = tester->ToPlayer()->GetReputationMgr().GetState(raw_target_faction)) + return (factionState->Flags & FACTION_FLAG_AT_WAR); + } + } + // CvP forced reaction and reputation case + else if (target->GetTypeId() == TYPEID_PLAYER && !target->HasAuraType(SPELL_AURA_MOD_FACTION)) + { + // forced reaction + if (tester_faction->faction) + { + if (ReputationRank const* force = target->ToPlayer()->GetReputationMgr().GetForcedRankIfAny(tester_faction)) + return *force <= REP_HOSTILE; + + // apply reputation state + FactionEntry const* raw_tester_faction = sFactionStore.LookupEntry(tester_faction->faction); + if (raw_tester_faction && raw_tester_faction->reputationListID >=0) + return ((Player const*)target)->GetReputationMgr().GetRank(raw_tester_faction) <= REP_HOSTILE; + } + } + + // common faction based case (CvC,PvC,CvP) + return tester_faction->IsHostileTo(*target_faction); +} + +bool Unit::IsFriendlyTo(Unit const* unit) const +{ + // always friendly to self + if (unit == this) + return true; + + // always friendly to GM in GM mode + if (unit->GetTypeId() == TYPEID_PLAYER && ((Player const*)unit)->isGameMaster()) + return true; + + // always non-friendly to enemy + if (getVictim() == unit || unit->getVictim() == this) + return false; + + // test pet/charm masters instead pers/charmeds + Unit const* testerOwner = GetCharmerOrOwner(); + Unit const* targetOwner = unit->GetCharmerOrOwner(); + + // always non-friendly to owner's enemy + if (testerOwner && (testerOwner->getVictim() == unit || unit->getVictim() == testerOwner)) + return false; + + // always non-friendly to enemy owner + if (targetOwner && (getVictim() == targetOwner || targetOwner->getVictim() == this)) + return false; + + // always non-friendly to owner of owner's enemy + if (testerOwner && targetOwner && (testerOwner->getVictim() == targetOwner || targetOwner->getVictim() == testerOwner)) + return false; + + Unit const* tester = testerOwner ? testerOwner : this; + Unit const* target = targetOwner ? targetOwner : unit; + + // always friendly to target with common owner, or to owner/pet + if (tester == target) + return true; + + // special cases (Duel) + if (tester->GetTypeId() == TYPEID_PLAYER && target->GetTypeId() == TYPEID_PLAYER) + { + Player const* pTester = (Player const*)tester; + Player const* pTarget = (Player const*)target; + + // Duel + if (pTester->duel && pTester->duel->opponent == target && pTester->duel->startTime != 0) + return false; + + // Group + if (pTester->GetGroup() && pTester->GetGroup() == pTarget->GetGroup()) + return true; + + // Sanctuary + if (pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY) && pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY)) + return true; + + // PvP FFA state + if (pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP) && pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP)) + return false; + + //= PvP states + // Green/Blue (non-attackable) + if (!pTester->HasAuraType(SPELL_AURA_MOD_FACTION) && !pTarget->HasAuraType(SPELL_AURA_MOD_FACTION)) + { + if (pTester->GetTeam() == pTarget->GetTeam()) + return true; + + // Blue (friendly/non-attackable) if not PVP, or Yellow/Red in another case (attackable) + return !pTarget->IsPvP(); + } + } + + // faction base cases + FactionTemplateEntry const *tester_faction = tester->getFactionTemplateEntry(); + FactionTemplateEntry const *target_faction = target->getFactionTemplateEntry(); + if (!tester_faction || !target_faction) + return false; + + if (target->isAttackingPlayer() && tester->IsContestedGuard()) + return false; + + // PvC forced reaction and reputation case + if (tester->GetTypeId() == TYPEID_PLAYER && !tester->HasAuraType(SPELL_AURA_MOD_FACTION)) + { + // forced reaction + if (target_faction->faction) + { + if (ReputationRank const *force =tester->ToPlayer()->GetReputationMgr().GetForcedRankIfAny(target_faction)) + return *force >= REP_FRIENDLY; + + // if faction have reputation then friendly state for tester at 100% dependent from at_war state + if (FactionEntry const *raw_target_faction = sFactionStore.LookupEntry(target_faction->faction)) + if (FactionState const *factionState = tester->ToPlayer()->GetReputationMgr().GetState(raw_target_faction)) + return !(factionState->Flags & FACTION_FLAG_AT_WAR); + } + } + // CvP forced reaction and reputation case + else if (target->GetTypeId() == TYPEID_PLAYER && !target->HasAuraType(SPELL_AURA_MOD_FACTION)) + { + // forced reaction + if (tester_faction->faction) + { + if (ReputationRank const *force =target->ToPlayer()->GetReputationMgr().GetForcedRankIfAny(tester_faction)) + return *force >= REP_FRIENDLY; + + // apply reputation state + if (FactionEntry const *raw_tester_faction = sFactionStore.LookupEntry(tester_faction->faction)) + if (raw_tester_faction->reputationListID >= 0) + return ((Player const*)target)->GetReputationMgr().GetRank(raw_tester_faction) >= REP_FRIENDLY; + } + } + + // common faction based case (CvC,PvC,CvP) + return tester_faction->IsFriendlyTo(*target_faction); +} + +bool Unit::IsHostileToPlayers() const +{ + FactionTemplateEntry const *my_faction = getFactionTemplateEntry(); + if (!my_faction || !my_faction->faction) + return false; + + FactionEntry const *raw_faction = sFactionStore.LookupEntry(my_faction->faction); + if (raw_faction && raw_faction->reputationListID >= 0) + return false; + + return my_faction->IsHostileToPlayers(); +} + +bool Unit::IsNeutralToAll() const +{ + FactionTemplateEntry const *my_faction = getFactionTemplateEntry(); + if (!my_faction || !my_faction->faction) + return true; + + FactionEntry const *raw_faction = sFactionStore.LookupEntry(my_faction->faction); + if (raw_faction && raw_faction->reputationListID >= 0) + return false; + + return my_faction->IsNeutralToAll(); +} + +bool Unit::Attack(Unit *victim, bool meleeAttack) +{ + if (!victim || victim == this) + return false; + + // dead units can neither attack nor be attacked + if (!isAlive() || !victim->IsInWorld() || !victim->isAlive()) + return false; + + // player cannot attack in mount state + if (GetTypeId() == TYPEID_PLAYER && IsMounted()) + return false; + + // nobody can attack GM in GM-mode + if (victim->GetTypeId() == TYPEID_PLAYER) + { + if (victim->ToPlayer()->isGameMaster()) + return false; + } + else + { + if (victim->ToCreature()->IsInEvadeMode()) + return false; + } + + // remove SPELL_AURA_MOD_UNATTACKABLE at attack (in case non-interruptible spells stun aura applied also that not let attack) + if (HasAuraType(SPELL_AURA_MOD_UNATTACKABLE)) + RemoveAurasByType(SPELL_AURA_MOD_UNATTACKABLE); + + if (m_attacking) + { + if (m_attacking == victim) + { + // switch to melee attack from ranged/magic + if (meleeAttack) + { + if (!hasUnitState(UNIT_STAT_MELEE_ATTACKING)) + { + addUnitState(UNIT_STAT_MELEE_ATTACKING); + SendMeleeAttackStart(victim); + return true; + } + } + else if (hasUnitState(UNIT_STAT_MELEE_ATTACKING)) + { + clearUnitState(UNIT_STAT_MELEE_ATTACKING); + SendMeleeAttackStop(victim); + return true; + } + return false; + } + + //switch target + InterruptSpell(CURRENT_MELEE_SPELL); + if (!meleeAttack) + clearUnitState(UNIT_STAT_MELEE_ATTACKING); + } + + if (m_attacking) + m_attacking->_removeAttacker(this); + + m_attacking = victim; + m_attacking->_addAttacker(this); + + // Set our target + SetUInt64Value(UNIT_FIELD_TARGET, victim->GetGUID()); + + if (meleeAttack) + addUnitState(UNIT_STAT_MELEE_ATTACKING); + + // set position before any AI calls/assistance + //if (GetTypeId() == TYPEID_UNIT) + // this->ToCreature()->SetCombatStartPosition(GetPositionX(), GetPositionY(), GetPositionZ()); + + if (GetTypeId() == TYPEID_UNIT) + { + // should not let player enter combat by right clicking target + SetInCombatWith(victim); + if (victim->GetTypeId() == TYPEID_PLAYER) + victim->SetInCombatWith(this); + AddThreat(victim, 0.0f); + + this->ToCreature()->SendAIReaction(AI_REACTION_HOSTILE); + this->ToCreature()->CallAssistance(); + } + + // delay offhand weapon attack to next attack time + if (haveOffhandWeapon()) + resetAttackTimer(OFF_ATTACK); + + if (meleeAttack) + SendMeleeAttackStart(victim); + + return true; +} + +bool Unit::AttackStop() +{ + if (!m_attacking) + return false; + + Unit* victim = m_attacking; + + m_attacking->_removeAttacker(this); + m_attacking = NULL; + + // Clear our target + SetUInt64Value(UNIT_FIELD_TARGET, 0); + + clearUnitState(UNIT_STAT_MELEE_ATTACKING); + + InterruptSpell(CURRENT_MELEE_SPELL); + + // reset only at real combat stop + if (GetTypeId() == TYPEID_UNIT) + { + this->ToCreature()->SetNoCallAssistance(false); + + if (this->ToCreature()->HasSearchedAssistance()) + { + this->ToCreature()->SetNoSearchAssistance(false); + UpdateSpeed(MOVE_RUN, false); + } + } + + SendMeleeAttackStop(victim); + + return true; +} + +void Unit::CombatStop(bool includingCast) +{ + if (includingCast && IsNonMeleeSpellCasted(false)) + InterruptNonMeleeSpells(false); + + AttackStop(); + RemoveAllAttackers(); + if (GetTypeId() == TYPEID_PLAYER) + this->ToPlayer()->SendAttackSwingCancelAttack(); // melee and ranged forced attack cancel + ClearInCombat(); +} + +void Unit::CombatStopWithPets(bool includingCast) +{ + CombatStop(includingCast); + + for (ControlList::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr) + (*itr)->CombatStop(includingCast); +} + +bool Unit::isAttackingPlayer() const +{ + if (hasUnitState(UNIT_STAT_ATTACK_PLAYER)) + return true; + + for (ControlList::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr) + if ((*itr)->isAttackingPlayer()) + return true; + + for (uint8 i = 0; i < MAX_SUMMON_SLOT; ++i) + if (m_SummonSlot[i]) + if (Creature *summon = GetMap()->GetCreature(m_SummonSlot[i])) + if (summon->isAttackingPlayer()) + return true; + + return false; +} + +void Unit::RemoveAllAttackers() +{ + while (!m_attackers.empty()) + { + AttackerSet::iterator iter = m_attackers.begin(); + if (!(*iter)->AttackStop()) + { + sLog.outError("WORLD: Unit has an attacker that isn't attacking it!"); + m_attackers.erase(iter); + } + } +} + +void Unit::ModifyAuraState(AuraState flag, bool apply) +{ + if (apply) + { + if (!HasFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1))) + { + SetFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1)); + if (GetTypeId() == TYPEID_PLAYER) + { + PlayerSpellMap const& sp_list = this->ToPlayer()->GetSpellMap(); + for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr) + { + if (itr->second->state == PLAYERSPELL_REMOVED || itr->second->disabled) continue; + SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first); + if (!spellInfo || !IsPassiveSpell(itr->first)) continue; + if (spellInfo->CasterAuraState == uint32(flag)) + CastSpell(this, itr->first, true, NULL); + } + } + else if (this->ToCreature()->isPet()) + { + Pet *pet = ((Pet*)this); + for (PetSpellMap::const_iterator itr = pet->m_spells.begin(); itr != pet->m_spells.end(); ++itr) + { + if (itr->second.state == PETSPELL_REMOVED) continue; + SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first); + if (!spellInfo || !IsPassiveSpell(itr->first)) continue; + if (spellInfo->CasterAuraState == uint32(flag)) + CastSpell(this, itr->first, true, NULL); + } + } + } + } + else + { + if (HasFlag(UNIT_FIELD_AURASTATE,1<<(flag-1))) + { + RemoveFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1)); + + if (flag != AURA_STATE_ENRAGE) // enrage aura state triggering continues auras + { + Unit::AuraApplicationMap& tAuras = GetAppliedAuras(); + for (Unit::AuraApplicationMap::iterator itr = tAuras.begin(); itr != tAuras.end();) + { + SpellEntry const* spellProto = (*itr).second->GetBase()->GetSpellProto(); + if (spellProto->CasterAuraState == uint32(flag)) + RemoveAura(itr); + else + ++itr; + } + } + } + } +} + +uint32 Unit::BuildAuraStateUpdateForTarget(Unit * target) const +{ + uint32 auraStates = GetUInt32Value(UNIT_FIELD_AURASTATE) &~(PER_CASTER_AURA_STATE_MASK); + for (AuraStateAurasMap::const_iterator itr = m_auraStateAuras.begin(); itr != m_auraStateAuras.end(); ++itr) + if ((1<<(itr->first-1)) & PER_CASTER_AURA_STATE_MASK) + if (itr->second->GetBase()->GetCasterGUID() == target->GetGUID()) + auraStates |= (1<<(itr->first-1)); + + return auraStates; +} + +bool Unit::HasAuraState(AuraState flag, SpellEntry const *spellProto, Unit const * Caster) const +{ + if (Caster) + { + if (spellProto) + { + AuraEffectList const& stateAuras = Caster->GetAuraEffectsByType(SPELL_AURA_ABILITY_IGNORE_AURASTATE); + for (AuraEffectList::const_iterator j = stateAuras.begin(); j != stateAuras.end(); ++j) + if ((*j)->IsAffectedOnSpell(spellProto)) + return true; + } + // Check per caster aura state + // If aura with aurastate by caster not found return false + if ((1<<(flag-1)) & PER_CASTER_AURA_STATE_MASK) + { + for (AuraStateAurasMap::const_iterator itr = m_auraStateAuras.lower_bound(flag); itr != m_auraStateAuras.upper_bound(flag); ++itr) + if (itr->second->GetBase()->GetCasterGUID() == Caster->GetGUID()) + return true; + return false; + } + } + + return HasFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1)); +} + +Unit *Unit::GetOwner(bool inWorld) const +{ + if (uint64 ownerid = GetOwnerGUID()) + { + if (inWorld) + return ObjectAccessor::GetUnit(*this, ownerid); + return ObjectAccessor::GetUnitInOrOutOfWorld(*this, ownerid); + } + return NULL; +} + +Unit *Unit::GetCharmer() const +{ + if (uint64 charmerid = GetCharmerGUID()) + return ObjectAccessor::GetUnit(*this, charmerid); + return NULL; +} + +Player* Unit::GetCharmerOrOwnerPlayerOrPlayerItself() const +{ + uint64 guid = GetCharmerOrOwnerGUID(); + if (IS_PLAYER_GUID(guid)) + return ObjectAccessor::GetPlayer(*this, guid); + + return GetTypeId() == TYPEID_PLAYER ? (Player*)this : NULL; +} + +Minion *Unit::GetFirstMinion() const +{ + if (uint64 pet_guid = GetMinionGUID()) + { + if (Creature* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, pet_guid)) + if (pet->HasUnitTypeMask(UNIT_MASK_MINION)) + return (Minion*)pet; + + sLog.outError("Unit::GetFirstMinion: Minion %u not exist.",GUID_LOPART(pet_guid)); + const_cast<Unit*>(this)->SetMinionGUID(0); + } + + return NULL; +} + +Guardian* Unit::GetGuardianPet() const +{ + if (uint64 pet_guid = GetPetGUID()) + { + if (Creature* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, pet_guid)) + if (pet->HasUnitTypeMask(UNIT_MASK_GUARDIAN)) + return (Guardian*)pet; + + sLog.outCrash("Unit::GetGuardianPet: Guardian " I64FMT " not exist.", pet_guid); + const_cast<Unit*>(this)->SetPetGUID(0); + } + + return NULL; +} + +Unit* Unit::GetCharm() const +{ + if (uint64 charm_guid = GetCharmGUID()) + { + if (Unit* pet = ObjectAccessor::GetUnit(*this, charm_guid)) + return pet; + + sLog.outError("Unit::GetCharm: Charmed creature %u not exist.",GUID_LOPART(charm_guid)); + const_cast<Unit*>(this)->SetUInt64Value(UNIT_FIELD_CHARM, 0); + } + + return NULL; +} + +void Unit::SetMinion(Minion *minion, bool apply) +{ + sLog.outDebug("SetMinion %u for %u, apply %u", minion->GetEntry(), GetEntry(), apply); + + if (apply) + { + if (!minion->AddUInt64Value(UNIT_FIELD_SUMMONEDBY, GetGUID())) + { + sLog.outCrash("SetMinion: Minion %u is not the minion of owner %u", minion->GetEntry(), GetEntry()); + return; + } + + m_Controlled.insert(minion); + + if (GetTypeId() == TYPEID_PLAYER) + { + minion->m_ControlledByPlayer = true; + minion->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE); + } + + // Can only have one pet. If a new one is summoned, dismiss the old one. + if (minion->IsGuardianPet()) + { + if (Guardian* oldPet = GetGuardianPet()) + { + if (oldPet != minion && (oldPet->isPet() || minion->isPet() || oldPet->GetEntry() != minion->GetEntry())) + { + // remove existing minion pet + if (oldPet->isPet()) + ((Pet*)oldPet)->Remove(PET_SAVE_AS_CURRENT); + else + oldPet->UnSummon(); + SetPetGUID(minion->GetGUID()); + SetMinionGUID(0); + } + } + else + { + SetPetGUID(minion->GetGUID()); + SetMinionGUID(0); + } + } + + if (minion->HasUnitTypeMask(UNIT_MASK_CONTROLABLE_GUARDIAN)) + { + if (AddUInt64Value(UNIT_FIELD_SUMMON, minion->GetGUID())) + { + } + } + + if (minion->m_Properties && minion->m_Properties->Type == SUMMON_TYPE_MINIPET) + { + SetCritterGUID(minion->GetGUID()); + } + + // PvP, FFAPvP + minion->SetByteValue(UNIT_FIELD_BYTES_2, 1, GetByteValue(UNIT_FIELD_BYTES_2, 1)); + + // FIXME: hack, speed must be set only at follow + if (GetTypeId() == TYPEID_PLAYER && minion->isPet()) + for (uint8 i = 0; i < MAX_MOVE_TYPE; ++i) + minion->SetSpeed(UnitMoveType(i), m_speed_rate[i], true); + + // Ghoul pets have energy instead of mana (is anywhere better place for this code?) + if (minion->IsPetGhoul()) + minion->setPowerType(POWER_ENERGY); + + if (GetTypeId() == TYPEID_PLAYER) + { + // Send infinity cooldown - client does that automatically but after relog cooldown needs to be set again + SpellEntry const *spellInfo = sSpellStore.LookupEntry(minion->GetUInt32Value(UNIT_CREATED_BY_SPELL)); + if (spellInfo && (spellInfo->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)) + this->ToPlayer()->AddSpellAndCategoryCooldowns(spellInfo, 0, NULL ,true); + } + } + else + { + if (minion->GetOwnerGUID() != GetGUID()) + { + sLog.outCrash("SetMinion: Minion %u is not the minion of owner %u", minion->GetEntry(), GetEntry()); + return; + } + + m_Controlled.erase(minion); + + if (minion->m_Properties && minion->m_Properties->Type == SUMMON_TYPE_MINIPET) + { + if (GetCritterGUID() == minion->GetGUID()) + SetCritterGUID(0); + } + + if (minion->IsGuardianPet()) + { + if (GetPetGUID() == minion->GetGUID()) + SetPetGUID(0); + } + else if (minion->isTotem()) + { + // All summoned by totem minions must disappear when it is removed. + if (const SpellEntry* spInfo = sSpellStore.LookupEntry(minion->ToTotem()->GetSpell())) + for (int i = 0; i < MAX_SPELL_EFFECTS; ++i) + { + if (spInfo->Effect[i] != SPELL_EFFECT_SUMMON) + continue; + + this->RemoveAllMinionsByEntry(spInfo->EffectMiscValue[i]); + } + } + + if (GetTypeId() == TYPEID_PLAYER) + { + SpellEntry const *spellInfo = sSpellStore.LookupEntry(minion->GetUInt32Value(UNIT_CREATED_BY_SPELL)); + // Remove infinity cooldown + if (spellInfo && (spellInfo->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)) + this->ToPlayer()->SendCooldownEvent(spellInfo); + } + + //if (minion->HasUnitTypeMask(UNIT_MASK_GUARDIAN)) + { + if (RemoveUInt64Value(UNIT_FIELD_SUMMON, minion->GetGUID())) + { + //Check if there is another minion + for (ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr) + { + // do not use this check, creature do not have charm guid + //if (GetCharmGUID() == (*itr)->GetGUID()) + if (GetGUID() == (*itr)->GetCharmerGUID()) + continue; + + //assert((*itr)->GetOwnerGUID() == GetGUID()); + if ((*itr)->GetOwnerGUID() != GetGUID()) + { + OutDebugInfo(); + (*itr)->OutDebugInfo(); + assert(false); + } + assert((*itr)->GetTypeId() == TYPEID_UNIT); + + if (!(*itr)->HasUnitTypeMask(UNIT_MASK_CONTROLABLE_GUARDIAN)) + continue; + + if (AddUInt64Value(UNIT_FIELD_SUMMON, (*itr)->GetGUID())) + { + //show another pet bar if there is no charm bar + if (GetTypeId() == TYPEID_PLAYER && !GetCharmGUID()) + { + if ((*itr)->isPet()) + this->ToPlayer()->PetSpellInitialize(); + else + this->ToPlayer()->CharmSpellInitialize(); + } + } + break; + } + } + } + } +} + +void Unit::GetAllMinionsByEntry(std::list<Creature*>& Minions, uint32 entry) +{ + for (Unit::ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end();) + { + Unit *unit = *itr; + ++itr; + if (unit->GetEntry() == entry && unit->GetTypeId() == TYPEID_UNIT + && unit->ToCreature()->isSummon()) // minion, actually + Minions.push_back(unit->ToCreature()); + } +} + +void Unit::RemoveAllMinionsByEntry(uint32 entry) +{ + for (Unit::ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end();) + { + Unit *unit = *itr; + ++itr; + if (unit->GetEntry() == entry && unit->GetTypeId() == TYPEID_UNIT + && unit->ToCreature()->isSummon()) // minion, actually + unit->ToTempSummon()->UnSummon(); + // i think this is safe because i have never heard that a despawned minion will trigger a same minion + } +} + +void Unit::SetCharm(Unit* charm, bool apply) +{ + if (apply) + { + if (GetTypeId() == TYPEID_PLAYER) + { + if (!AddUInt64Value(UNIT_FIELD_CHARM, charm->GetGUID())) + sLog.outCrash("Player %s is trying to charm unit %u, but it already has a charmed unit %u", GetName(), charm->GetEntry(), GetCharmGUID()); + + charm->m_ControlledByPlayer = true; + // TODO: maybe we can use this flag to check if controlled by player + charm->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE); + } + else + charm->m_ControlledByPlayer = false; + + // PvP, FFAPvP + charm->SetByteValue(UNIT_FIELD_BYTES_2, 1, GetByteValue(UNIT_FIELD_BYTES_2, 1)); + + if (!charm->AddUInt64Value(UNIT_FIELD_CHARMEDBY, GetGUID())) + sLog.outCrash("Unit %u is being charmed, but it already has a charmer %u", charm->GetEntry(), charm->GetCharmerGUID()); + + if (charm->HasUnitMovementFlag(MOVEMENTFLAG_WALK_MODE)) + { + charm->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + charm->SendMovementFlagUpdate(); + } + + m_Controlled.insert(charm); + } + else + { + if (GetTypeId() == TYPEID_PLAYER) + { + if (!RemoveUInt64Value(UNIT_FIELD_CHARM, charm->GetGUID())) + sLog.outCrash("Player %s is trying to uncharm unit %u, but it has another charmed unit %u", GetName(), charm->GetEntry(), GetCharmGUID()); + } + + if (!charm->RemoveUInt64Value(UNIT_FIELD_CHARMEDBY, GetGUID())) + sLog.outCrash("Unit %u is being uncharmed, but it has another charmer %u", charm->GetEntry(), charm->GetCharmerGUID()); + + if (charm->GetTypeId() == TYPEID_PLAYER) + { + charm->m_ControlledByPlayer = true; + charm->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE); + charm->ToPlayer()->UpdatePvPState(); + } + else if (Player *player = charm->GetCharmerOrOwnerPlayerOrPlayerItself()) + { + charm->m_ControlledByPlayer = true; + charm->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE); + charm->SetByteValue(UNIT_FIELD_BYTES_2, 1, player->GetByteValue(UNIT_FIELD_BYTES_2, 1)); + } + else + { + charm->m_ControlledByPlayer = false; + charm->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE); + charm->SetByteValue(UNIT_FIELD_BYTES_2, 1, 0); + } + + if (charm->GetTypeId() == TYPEID_PLAYER + || !charm->ToCreature()->HasUnitTypeMask(UNIT_MASK_MINION) + || charm->GetOwnerGUID() != GetGUID()) + m_Controlled.erase(charm); + } +} + +int32 Unit::DealHeal(Unit *pVictim, uint32 addhealth, SpellEntry const *spellProto, bool critical) +{ + int32 gain = pVictim->ModifyHealth(int32(addhealth)); + + Unit* unit = this; + + if (GetTypeId() == TYPEID_UNIT && this->ToCreature()->isTotem()) + unit = GetOwner(); + + if (unit->GetTypeId() == TYPEID_PLAYER) + { + // overheal = addhealth - gain + unit->SendHealSpellLog(pVictim, spellProto->Id, addhealth, addhealth - gain, critical); + + if (BattleGround *bg = unit->ToPlayer()->GetBattleGround()) + bg->UpdatePlayerScore((Player*)unit, SCORE_HEALING_DONE, gain); + + // use the actual gain, as the overheal shall not be counted, skip gain 0 (it ignored anyway in to criteria) + if (gain) + unit->ToPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE, gain, 0, pVictim); + + unit->ToPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED, addhealth); + } + + if (pVictim->GetTypeId() == TYPEID_PLAYER) + { + pVictim->ToPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED, gain); + pVictim->ToPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED, addhealth); + } + + return gain; +} + +Unit* Unit::SelectMagnetTarget(Unit *victim, SpellEntry const *spellInfo) +{ + if (!victim) + return NULL; + + // Magic case + if (spellInfo && (spellInfo->DmgClass == SPELL_DAMAGE_CLASS_NONE || spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC)) + { + //I am not sure if this should be redirected. + if (spellInfo->DmgClass == SPELL_DAMAGE_CLASS_NONE) + return victim; + + Unit::AuraEffectList const& magnetAuras = victim->GetAuraEffectsByType(SPELL_AURA_SPELL_MAGNET); + for (Unit::AuraEffectList::const_iterator itr = magnetAuras.begin(); itr != magnetAuras.end(); ++itr) + if (Unit* magnet = (*itr)->GetBase()->GetUnitOwner()) + if (magnet->isAlive()) + { + (*itr)->GetBase()->DropCharge(); + return magnet; + } + } + // Melee && ranged case + else + { + AuraEffectList const& hitTriggerAuras = victim->GetAuraEffectsByType(SPELL_AURA_ADD_CASTER_HIT_TRIGGER); + for (AuraEffectList::const_iterator i = hitTriggerAuras.begin(); i != hitTriggerAuras.end(); ++i) + if (Unit* magnet = (*i)->GetBase()->GetCaster()) + if (magnet->isAlive() && magnet->IsWithinLOSInMap(this)) + if (roll_chance_i((*i)->GetAmount())) + { + (*i)->GetBase()->DropCharge(); + return magnet; + } + } + + return victim; +} + +Unit* Unit::GetFirstControlled() const +{ + //Sequence: charmed, pet, other guardians + Unit *unit = GetCharm(); + if (!unit) + if (uint64 guid = GetUInt64Value(UNIT_FIELD_SUMMON)) + unit = ObjectAccessor::GetUnit(*this, guid); + + return unit; +} + +void Unit::RemoveAllControlled() +{ + //possessed pet and vehicle + if (GetTypeId() == TYPEID_PLAYER) + this->ToPlayer()->StopCastingCharm(); + + while (!m_Controlled.empty()) + { + Unit *target = *m_Controlled.begin(); + m_Controlled.erase(m_Controlled.begin()); + if (target->GetCharmerGUID() == GetGUID()) + target->RemoveCharmAuras(); + else if (target->GetOwnerGUID() == GetGUID() && target->isSummon()) + target->ToTempSummon()->UnSummon(); + else + sLog.outError("Unit %u is trying to release unit %u which is neither charmed nor owned by it", GetEntry(), target->GetEntry()); + } + if (GetPetGUID()) + sLog.outCrash("Unit %u is not able to release its pet " I64FMT, GetEntry(), GetPetGUID()); + if (GetMinionGUID()) + sLog.outCrash("Unit %u is not able to release its minion " I64FMT, GetEntry(), GetMinionGUID()); + if (GetCharmGUID()) + sLog.outCrash("Unit %u is not able to release its charm " I64FMT, GetEntry(), GetCharmGUID()); +} + +Unit* Unit::GetNextRandomRaidMemberOrPet(float radius) +{ + Player* player = NULL; + if (GetTypeId() == TYPEID_PLAYER) + player = (Player*)this; + // Should we enable this also for charmed units? + else if (GetTypeId() == TYPEID_UNIT && this->ToCreature()->isPet()) + player = (Player*)GetOwner(); + + if (!player) + return NULL; + Group *pGroup = player->GetGroup(); + //When there is no group check pet presence + if (!pGroup) + { + // We are pet now, return owner + if (player != this) + return IsWithinDistInMap(player, radius) ? player : NULL; + Unit * pet = GetGuardianPet(); + //No pet, no group, nothing to return + if (!pet) + return NULL; + // We are owner now, return pet + return IsWithinDistInMap(pet, radius) ? pet : NULL; + } + + std::vector<Unit*> nearMembers; + //reserve place for players and pets because resizing vector every unit push is unefficient (vector is reallocated then) + nearMembers.reserve(pGroup->GetMembersCount()*2); + + for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) + if (Player *Target = itr->getSource()) + { + // IsHostileTo check duel and controlled by enemy + if (Target !=this && Target->isAlive() && IsWithinDistInMap(Target, radius) && !IsHostileTo(Target)) + nearMembers.push_back(Target); + + // Push player's pet to vector + if (Unit *pet = Target->GetGuardianPet()) + if (pet != this && pet->isAlive() && IsWithinDistInMap(pet, radius) && !IsHostileTo(pet)) + nearMembers.push_back(pet); + } + + if (nearMembers.empty()) + return NULL; + + uint32 randTarget = urand(0,nearMembers.size()-1); + return nearMembers[randTarget]; +} + +/* +Player * Unit::GetMoverSource() const +{ + if (GetTypeId() == TYPEID_PLAYER && this->ToPlayer()->m_mover == this) + return (Player*)this; + if (Unit *charmer = GetCharmer()) + if (charmer->GetTypeId() == TYPEID_PLAYER && charmer->ToPlayer()->m_mover == this) + return (Player*)charmer; + return NULL; +} +*/ + +//only called in Player::SetSeer +void Unit::AddPlayerToVision(Player* plr) +{ + if (m_sharedVision.empty()) + { + setActive(true); + SetWorldObject(true); + } + m_sharedVision.push_back(plr); +} + +//only called in Player::SetSeer +void Unit::RemovePlayerFromVision(Player* plr) +{ + m_sharedVision.remove(plr); + if (m_sharedVision.empty()) + { + setActive(false); + SetWorldObject(false); + } +} + +void Unit::RemoveBindSightAuras() +{ + RemoveAurasByType(SPELL_AURA_BIND_SIGHT); +} + +void Unit::RemoveCharmAuras() +{ + RemoveAurasByType(SPELL_AURA_MOD_CHARM); + RemoveAurasByType(SPELL_AURA_MOD_POSSESS_PET); + RemoveAurasByType(SPELL_AURA_MOD_POSSESS); + RemoveAurasByType(SPELL_AURA_AOE_CHARM); +} + +void Unit::UnsummonAllTotems() +{ + for (uint8 i = 0; i < MAX_SUMMON_SLOT; ++i) + { + if (!m_SummonSlot[i]) + continue; + + if (Creature *OldTotem = GetMap()->GetCreature(m_SummonSlot[i])) + if (OldTotem->isSummon()) + OldTotem->ToTempSummon()->UnSummon(); + } +} + +void Unit::SendHealSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, uint32 OverHeal, bool critical) +{ + // we guess size + WorldPacket data(SMSG_SPELLHEALLOG, (8+8+4+4+4+4+1)); + data.append(pVictim->GetPackGUID()); + data.append(GetPackGUID()); + data << uint32(SpellID); + data << uint32(Damage); + data << uint32(OverHeal); + data << uint32(0); // Absorb amount + data << uint8(critical ? 1 : 0); + SendMessageToSet(&data, true); +} + +void Unit::SendEnergizeSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, Powers powertype) +{ + WorldPacket data(SMSG_SPELLENERGIZELOG, (8+8+4+4+4+1)); + data.append(pVictim->GetPackGUID()); + data.append(GetPackGUID()); + data << uint32(SpellID); + data << uint32(powertype); + data << uint32(Damage); + SendMessageToSet(&data, true); +} + +void Unit::EnergizeBySpell(Unit *pVictim, uint32 SpellID, uint32 Damage, Powers powertype) +{ + SendEnergizeSpellLog(pVictim, SpellID, Damage, powertype); + // needs to be called after sending spell log + pVictim->ModifyPower(powertype, Damage); +} + +uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint32 pdamage, DamageEffectType damagetype, uint32 stack) +{ + if (!spellProto || !pVictim || damagetype == DIRECT_DAMAGE) + return pdamage; + + // For totems get damage bonus from owner + if (GetTypeId() == TYPEID_UNIT && this->ToCreature()->isTotem()) + if (Unit *owner = GetOwner()) + return owner->SpellDamageBonus(pVictim, spellProto, pdamage, damagetype); + + // Taken/Done total percent damage auras + float DoneTotalMod = 1.0f; + float ApCoeffMod = 1.0f; + int32 DoneTotal = 0; + int32 TakenTotal = 0; + + // ..done + // Pet damage + if (GetTypeId() == TYPEID_UNIT && !this->ToCreature()->isPet()) + DoneTotalMod *= this->ToCreature()->GetSpellDamageMod(this->ToCreature()->GetCreatureInfo()->rank); + + AuraEffectList const &mModDamagePercentDone = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE); + for (AuraEffectList::const_iterator i = mModDamagePercentDone.begin(); i != mModDamagePercentDone.end(); ++i) + if (((*i)->GetMiscValue() & GetSpellSchoolMask(spellProto)) && + (*i)->GetSpellProto()->EquippedItemClass == -1 && // -1 == any item class (not wand) + (*i)->GetSpellProto()->EquippedItemInventoryTypeMask == 0) // 0 == any inventory type (not wand) + DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f; + + uint32 creatureTypeMask = pVictim->GetCreatureTypeMask(); + // Add flat bonus from spell damage versus + DoneTotal += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS, creatureTypeMask); + AuraEffectList const &mDamageDoneVersus = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS); + for (AuraEffectList::const_iterator i = mDamageDoneVersus.begin(); i != mDamageDoneVersus.end(); ++i) + if (creatureTypeMask & uint32((*i)->GetMiscValue())) + DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f; + + // done scripted mod (take it from owner) + Unit *owner = GetOwner() ? GetOwner() : this; + AuraEffectList const &mOverrideClassScript= owner->GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); + for (AuraEffectList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i) + { + if (!(*i)->IsAffectedOnSpell(spellProto)) + continue; + switch ((*i)->GetMiscValue()) + { + case 4920: // Molten Fury + case 4919: + case 6917: // Death's Embrace + case 6926: + case 6928: + { + if (pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, spellProto, this)) + DoneTotalMod *= (100.0f+(*i)->GetAmount())/100.0f; + break; + } + // Soul Siphon + case 4992: + case 4993: + { + // effect 1 m_amount + int32 maxPercent = (*i)->GetAmount(); + // effect 0 m_amount + int32 stepPercent = CalculateSpellDamage(this, (*i)->GetSpellProto(), 0); + // count affliction effects and calc additional damage in percentage + int32 modPercent = 0; + AuraApplicationMap const &victimAuras = pVictim->GetAppliedAuras(); + for (AuraApplicationMap::const_iterator itr = victimAuras.begin(); itr != victimAuras.end(); ++itr) + { + Aura const * aura = itr->second->GetBase(); + SpellEntry const *m_spell = aura->GetSpellProto(); + if (m_spell->SpellFamilyName != SPELLFAMILY_WARLOCK || !(m_spell->SpellFamilyFlags[1] & 0x0004071B || m_spell->SpellFamilyFlags[0] & 0x8044C402)) + continue; + modPercent += stepPercent * aura->GetStackAmount(); + if (modPercent >= maxPercent) + { + modPercent = maxPercent; + break; + } + } + DoneTotalMod *= (modPercent+100.0f)/100.0f; + break; + } + case 6916: // Death's Embrace + case 6925: + case 6927: + if (HasAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, spellProto, this)) + DoneTotalMod *= (100.0f+(*i)->GetAmount())/100.0f; + break; + case 5481: // Starfire Bonus + { + if (pVictim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DRUID, 0x200002, 0, 0)) + DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f; + break; + } + case 4418: // Increased Shock Damage + case 4554: // Increased Lightning Damage + case 4555: // Improved Moonfire + case 5142: // Increased Lightning Damage + case 5147: // Improved Consecration / Libram of Resurgence + case 5148: // Idol of the Shooting Star + case 6008: // Increased Lightning Damage / Totem of Hex + { + DoneTotal += (*i)->GetAmount(); + break; + } + // Tundra Stalker + // Merciless Combat + case 7277: + { + // Merciless Combat + if ((*i)->GetSpellProto()->SpellIconID == 2656) + { + if ((pVictim->GetMaxHealth() * 35 / 100) >= pVictim->GetHealth()) + DoneTotalMod *= (100.0f+(*i)->GetAmount())/100.0f; + } + // Tundra Stalker + else + { + // Frost Fever (target debuff) + if (pVictim->HasAura(55095)) + DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f; + break; + } + break; + } + // Rage of Rivendare + case 7293: + { + if (pVictim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DEATHKNIGHT, 0,0x02000000,0)) + { + if (SpellChainNode const *chain = spellmgr.GetSpellChainNode((*i)->GetId())) + DoneTotalMod *= (chain->rank * 2.0f + 100.0f)/100.0f; + } + break; + } + // Twisted Faith + case 7377: + { + if (pVictim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, 0x8000, 0,0, GetGUID())) + DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f; + break; + } + // Marked for Death + case 7598: + case 7599: + case 7600: + case 7601: + case 7602: + { + if (pVictim->GetAuraEffect(SPELL_AURA_MOD_STALKED, SPELLFAMILY_HUNTER, 0x400, 0, 0)) + DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f; + break; + } + } + } + + // Custom scripted damage + switch(spellProto->SpellFamilyName) + { + case SPELLFAMILY_MAGE: + // Ice Lance + if (spellProto->SpellIconID == 186) + { + if (pVictim->HasAuraState(AURA_STATE_FROZEN, spellProto, this)) + { + // Glyph of Ice Lance + if (owner->HasAura(56377) && pVictim->getLevel() > owner->getLevel()) + DoneTotalMod *= 4.0f; + else + DoneTotalMod *= 3.0f; + } + } + + // Torment the weak + if (spellProto->SpellFamilyFlags[0]&0x20200021 || spellProto->SpellFamilyFlags[1]& 0x9000) + if (pVictim->HasAuraType(SPELL_AURA_MOD_DECREASE_SPEED)) + { + AuraEffectList const& mDumyAuras = GetAuraEffectsByType(SPELL_AURA_DUMMY); + for (AuraEffectList::const_iterator i = mDumyAuras.begin(); i != mDumyAuras.end(); ++i) + if ((*i)->GetSpellProto()->SpellIconID == 3263) + { + DoneTotalMod *= float((*i)->GetAmount() + 100.f) / 100.f; + break; + } + } + break; + case SPELLFAMILY_PRIEST: + if (spellProto->SpellFamilyFlags[0] & 0x800000) + { + // Glyph of Shadow Word: Pain + if (AuraEffect * aurEff = GetAuraEffect(55687, 0)) + // Increase Mind Flay damage if Shadow Word: Pain present on target + if (pVictim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, 0x8000, 0,0, GetGUID())) + DoneTotalMod *= (aurEff->GetAmount() + 100.0f) / 100.f; + + // Twisted Faith - Mind Flay part + if (AuraEffect * aurEff = GetAuraEffect(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS, SPELLFAMILY_PRIEST, 2848, 1)) + // Increase Mind Flay damage if Shadow Word: Pain present on target + if (pVictim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, 0x8000, 0,0, GetGUID())) + DoneTotalMod *= (aurEff->GetAmount() + 100.0f) / 100.f; + } + break; + case SPELLFAMILY_PALADIN: + // Judgement of Vengeance/Judgement of Corruption + if ((spellProto->SpellFamilyFlags[1] & 0x400000) && spellProto->SpellIconID == 2292) + { + // Get stack of Holy Vengeance/Blood Corruption on the target added by caster + uint32 stacks = 0; + Unit::AuraEffectList const& auras = pVictim->GetAuraEffectsByType(SPELL_AURA_PERIODIC_DAMAGE); + for (Unit::AuraEffectList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr) + if (((*itr)->GetId() == 31803 || (*itr)->GetId() == 53742) && (*itr)->GetCasterGUID() == GetGUID()) + { + stacks = (*itr)->GetBase()->GetStackAmount(); + break; + } + // + 10% for each application of Holy Vengeance/Blood Corruption on the target + if (stacks) + DoneTotalMod *= (10.0f + float(stacks)) / 10.0f; + } + break; + case SPELLFAMILY_WARLOCK: + //Fire and Brimstone + if (spellProto->SpellFamilyFlags[1] & 0x00020040) + if (pVictim->HasAuraState(AURA_STATE_CONFLAGRATE)) + { + AuraEffectList const& mDumyAuras = GetAuraEffectsByType(SPELL_AURA_DUMMY); + for (AuraEffectList::const_iterator i = mDumyAuras.begin(); i != mDumyAuras.end(); ++i) + if ((*i)->GetSpellProto()->SpellIconID == 3173) + { + DoneTotalMod *= float((*i)->GetAmount() + 100.f) / 100.f; + break; + } + } + // Drain Soul - increased damage for targets under 25 % HP + if (spellProto->SpellFamilyFlags[0] & 0x00004000) + if (HasAura(200000)) + DoneTotalMod *= 4; + break; + case SPELLFAMILY_DEATHKNIGHT: + // Improved Icy Touch + if (spellProto->SpellFamilyFlags[0] & 0x2) + if (AuraEffect * aurEff = GetDummyAuraEffect(SPELLFAMILY_DEATHKNIGHT, 2721, 0)) + DoneTotalMod *= (100.0f + aurEff->GetAmount()) / 100.0f; + + // Glacier Rot + if (spellProto->SpellFamilyFlags[0] & 0x2 || spellProto->SpellFamilyFlags[1] & 0x6) + if (AuraEffect * aurEff = GetDummyAuraEffect(SPELLFAMILY_DEATHKNIGHT, 196, 0)) + if (pVictim->GetDiseasesByCaster(owner->GetGUID()) > 0) + DoneTotalMod *= (100.0f + aurEff->GetAmount()) / 100.0f; + + // Impurity (dummy effect) + if (GetTypeId() == TYPEID_PLAYER) + { + PlayerSpellMap playerSpells = this->ToPlayer()->GetSpellMap(); + for (PlayerSpellMap::const_iterator itr = playerSpells.begin(); itr != playerSpells.end(); ++itr) + { + if (itr->second->state == PLAYERSPELL_REMOVED || itr->second->disabled) + continue; + switch (itr->first) + { + case 49220: + case 49633: + case 49635: + case 49636: + case 49638: + { + if (const SpellEntry *proto=sSpellStore.LookupEntry(itr->first)) + ApCoeffMod *= (100.0f + proto->CalculateSimpleValue(0)) / 100.0f; + } + break; + } + } + } + break; + } + + // ..taken + int32 maxPositiveMod = 0; // max of the positive amount aura (that increase the damage taken) + int32 sumNegativeMod = 0; // sum the negative amount aura (that reduce the damage taken) + AuraEffectList const& mModDamagePercentTaken = pVictim->GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN); + for (AuraEffectList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i) + if ((*i)->GetMiscValue() & GetSpellSchoolMask(spellProto)) + { + if ((*i)->GetAmount() > 0) + { + if ((*i)->GetAmount() > maxPositiveMod) + maxPositiveMod = (*i)->GetAmount(); + } + else + sumNegativeMod += (*i)->GetAmount(); + } + + // .. taken pct: dummy auras + AuraEffectList const& mDummyAuras = pVictim->GetAuraEffectsByType(SPELL_AURA_DUMMY); + for (AuraEffectList::const_iterator i = mDummyAuras.begin(); i != mDummyAuras.end(); ++i) + { + switch((*i)->GetSpellProto()->SpellIconID) + { + // Cheat Death + case 2109: + if ((*i)->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL) + { + if (pVictim->GetTypeId() != TYPEID_PLAYER) + continue; + float mod = pVictim->ToPlayer()->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE)*(-8.0f); + if (mod < (*i)->GetAmount()) + mod = (*i)->GetAmount(); + sumNegativeMod += mod; + } + break; + // Ebon Plague + case 1933: + if ((*i)->GetMiscValue() & (spellProto ? GetSpellSchoolMask(spellProto) : 0)) + { + if ((*i)->GetAmount() > maxPositiveMod) + maxPositiveMod = (*i)->GetAmount(); + } + break; + } + } + + // From caster spells + AuraEffectList const& mOwnerTaken = pVictim->GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_FROM_CASTER); + for (AuraEffectList::const_iterator i = mOwnerTaken.begin(); i != mOwnerTaken.end(); ++i) + if ((*i)->GetCasterGUID() == GetGUID() && (*i)->IsAffectedOnSpell(spellProto)) + sumNegativeMod += (*i)->GetAmount(); + + // Mod damage from spell mechanic + if (uint32 mechanicMask = GetAllSpellMechanicMask(spellProto)) + { + AuraEffectList const& mDamageDoneMechanic = pVictim->GetAuraEffectsByType(SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT); + for (AuraEffectList::const_iterator i = mDamageDoneMechanic.begin(); i != mDamageDoneMechanic.end(); ++i) + if (mechanicMask & uint32(1<<((*i)->GetMiscValue()))) + sumNegativeMod += (*i)->GetAmount(); + } + + float TakenTotalMod = (sumNegativeMod+maxPositiveMod+100.0f)/100.0f; + + // Taken/Done fixed damage bonus auras + int32 DoneAdvertisedBenefit = SpellBaseDamageBonus(GetSpellSchoolMask(spellProto)); + int32 TakenAdvertisedBenefit = SpellBaseDamageBonusForVictim(GetSpellSchoolMask(spellProto), pVictim); + // Pets just add their bonus damage to their spell damage + // note that their spell damage is just gain of their own auras + if (HasUnitTypeMask(UNIT_MASK_GUARDIAN)) + DoneAdvertisedBenefit += ((Guardian*)this)->GetBonusDamage(); + + // Check for table values + float coeff = 0; + SpellBonusEntry const *bonus = spellmgr.GetSpellBonusData(spellProto->Id); + if (bonus) + { + if (damagetype == DOT) + { + coeff = bonus->dot_damage; + if (bonus->ap_dot_bonus > 0) + DoneTotal += bonus->ap_dot_bonus * stack * ApCoeffMod * GetTotalAttackPowerValue( + (IsRangedWeaponSpell(spellProto) && spellProto->DmgClass !=SPELL_DAMAGE_CLASS_MELEE) ? RANGED_ATTACK : BASE_ATTACK); + } + else + { + coeff = bonus->direct_damage; + if (bonus->ap_bonus > 0) + DoneTotal += bonus->ap_bonus * stack * ApCoeffMod * GetTotalAttackPowerValue( + (IsRangedWeaponSpell(spellProto) && spellProto->DmgClass !=SPELL_DAMAGE_CLASS_MELEE)? RANGED_ATTACK : BASE_ATTACK); + } + } + // Default calculation + if (DoneAdvertisedBenefit || TakenAdvertisedBenefit) + { + if (!bonus || coeff < 0) + { + // Damage Done from spell damage bonus + int32 CastingTime = IsChanneledSpell(spellProto) ? GetSpellDuration(spellProto) : GetSpellCastTime(spellProto); + // Damage over Time spells bonus calculation + float DotFactor = 1.0f; + if (damagetype == DOT) + { + int32 DotDuration = GetSpellDuration(spellProto); + // 200% limit + if (DotDuration > 0) + { + if (DotDuration > 30000) + DotDuration = 30000; + if (!IsChanneledSpell(spellProto)) + DotFactor = DotDuration / 15000.0f; + uint8 x = 0; + for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j) + { + if (spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && ( + spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_DAMAGE || + spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH)) + { + x = j; + break; + } + } + int32 DotTicks = 6; + if (spellProto->EffectAmplitude[x] != 0) + DotTicks = DotDuration / spellProto->EffectAmplitude[x]; + if (DotTicks) + { + DoneAdvertisedBenefit /= DotTicks; + TakenAdvertisedBenefit /= DotTicks; + } + } + } + // Distribute Damage over multiple effects, reduce by AoE + CastingTime = GetCastingTimeForBonus(spellProto, damagetype, CastingTime); + + // 50% for damage and healing spells for leech spells from damage bonus and 0% from healing + for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j) + { + if (spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH || + spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH) + { + CastingTime /= 2; + break; + } + } + if (spellProto->SchoolMask != SPELL_SCHOOL_MASK_NORMAL) + coeff = (CastingTime / 3500.0f) * DotFactor; + else + coeff = DotFactor; + } + + float coeff2 = CalculateLevelPenalty(spellProto) * stack; + if (spellProto->SpellFamilyName) //TODO: fix this + TakenTotal+= TakenAdvertisedBenefit * coeff * coeff2; + if (Player* modOwner = GetSpellModOwner()) + { + coeff *= 100.0f; + modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_SPELL_BONUS_DAMAGE, coeff); + coeff /= 100.0f; + } + DoneTotal += DoneAdvertisedBenefit * coeff * coeff2; + } + + // Some spells don't benefit from done mods + if (spellProto->AttributesEx3 & SPELL_ATTR_EX3_NO_DONE_BONUS) + { + DoneTotal = 0; + DoneTotalMod = 1.0f; + } + + float tmpDamage = (int32(pdamage) + DoneTotal) * DoneTotalMod; + // apply spellmod to Done damage (flat and pct) + if (Player* modOwner = GetSpellModOwner()) + modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, tmpDamage); + + tmpDamage = (tmpDamage + TakenTotal) * TakenTotalMod; + + return uint32(std::max(tmpDamage, 0.0f)); +} + +int32 Unit::SpellBaseDamageBonus(SpellSchoolMask schoolMask) +{ + int32 DoneAdvertisedBenefit = 0; + + // ..done + AuraEffectList const& mDamageDone = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_DONE); + for (AuraEffectList::const_iterator i = mDamageDone.begin(); i != mDamageDone.end(); ++i) + if (((*i)->GetMiscValue() & schoolMask) != 0 && + (*i)->GetSpellProto()->EquippedItemClass == -1 && + // -1 == any item class (not wand then) + (*i)->GetSpellProto()->EquippedItemInventoryTypeMask == 0) + // 0 == any inventory type (not wand then) + DoneAdvertisedBenefit += (*i)->GetAmount(); + + if (GetTypeId() == TYPEID_PLAYER) + { + // Base value + DoneAdvertisedBenefit +=this->ToPlayer()->GetBaseSpellPowerBonus(); + + // Damage bonus from stats + AuraEffectList const& mDamageDoneOfStatPercent = GetAuraEffectsByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT); + for (AuraEffectList::const_iterator i = mDamageDoneOfStatPercent.begin(); i != mDamageDoneOfStatPercent.end(); ++i) + { + if ((*i)->GetMiscValue() & schoolMask) + { + // stat used stored in miscValueB for this aura + Stats usedStat = Stats((*i)->GetMiscValueB()); + DoneAdvertisedBenefit += int32(GetStat(usedStat) * (*i)->GetAmount() / 100.0f); + } + } + // ... and attack power + AuraEffectList const& mDamageDonebyAP = GetAuraEffectsByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER); + for (AuraEffectList::const_iterator i =mDamageDonebyAP.begin(); i != mDamageDonebyAP.end(); ++i) + if ((*i)->GetMiscValue() & schoolMask) + DoneAdvertisedBenefit += int32(GetTotalAttackPowerValue(BASE_ATTACK) * (*i)->GetAmount() / 100.0f); + + } + return DoneAdvertisedBenefit > 0 ? DoneAdvertisedBenefit : 0; +} + +int32 Unit::SpellBaseDamageBonusForVictim(SpellSchoolMask schoolMask, Unit *pVictim) +{ + uint32 creatureTypeMask = pVictim->GetCreatureTypeMask(); + + int32 TakenAdvertisedBenefit = 0; + // ..done (for creature type by mask) in taken + AuraEffectList const& mDamageDoneCreature = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE); + for (AuraEffectList::const_iterator i = mDamageDoneCreature.begin(); i != mDamageDoneCreature.end(); ++i) + if (creatureTypeMask & uint32((*i)->GetMiscValue())) + TakenAdvertisedBenefit += (*i)->GetAmount(); + + // ..taken + AuraEffectList const& mDamageTaken = pVictim->GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_TAKEN); + for (AuraEffectList::const_iterator i = mDamageTaken.begin(); i != mDamageTaken.end(); ++i) + if (((*i)->GetMiscValue() & schoolMask) != 0) + TakenAdvertisedBenefit += (*i)->GetAmount(); + + return TakenAdvertisedBenefit > 0 ? TakenAdvertisedBenefit : 0; +} + +bool Unit::isSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolMask schoolMask, WeaponAttackType attackType) const +{ + // not critting spell + if ((spellProto->AttributesEx2 & SPELL_ATTR_EX2_CANT_CRIT)) + return false; + + float crit_chance = 0.0f; + switch(spellProto->DmgClass) + { + case SPELL_DAMAGE_CLASS_NONE: // Exception for Earth Shield and Lifebloom Final Bloom + if (spellProto->Id != 379 && spellProto->Id != 33778) // We need more spells to find a general way (if there is any) + return false; + case SPELL_DAMAGE_CLASS_MAGIC: + { + if (schoolMask & SPELL_SCHOOL_MASK_NORMAL) + crit_chance = 0.0f; + // For other schools + else if (GetTypeId() == TYPEID_PLAYER) + crit_chance = GetFloatValue(PLAYER_SPELL_CRIT_PERCENTAGE1 + GetFirstSchoolInMask(schoolMask)); + else + { + crit_chance = m_baseSpellCritChance; + crit_chance += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, schoolMask); + } + // taken + if (pVictim) + { + if (!IsPositiveSpell(spellProto->Id)) + { + // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE + crit_chance += pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE, schoolMask); + // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE + crit_chance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE); + // Reduce crit chance from resilience for players and pets only. + // As of patch 3.3 pets inherit 100% of master resilience. + if (GetSpellModOwner()) + if (Player* modOwner = pVictim->GetSpellModOwner()) + crit_chance -= modOwner->GetSpellCritChanceReduction(); + } + // scripted (increase crit chance ... against ... target by x% + AuraEffectList const& mOverrideClassScript = GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); + for (AuraEffectList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i) + { + if (!((*i)->IsAffectedOnSpell(spellProto))) + continue; + int32 modChance=0; + switch((*i)->GetMiscValue()) + { + // Shatter + case 911: modChance+= 16.0f; + case 910: modChance+= 17.0f; + case 849: modChance+= 17.0f; + if (!pVictim->HasAuraState(AURA_STATE_FROZEN, spellProto, this)) + break; + crit_chance+=modChance; + break; + case 7917: // Glyph of Shadowburn + if (pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, spellProto, this)) + crit_chance+=(*i)->GetAmount(); + break; + case 7997: // Renewed Hope + case 7998: + if (pVictim->HasAura(6788)) + crit_chance+=(*i)->GetAmount(); + break; + case 21: // Test of Faith + case 6935: + case 6918: + if (pVictim->GetHealth() < pVictim->GetMaxHealth()/2) + crit_chance+=(*i)->GetAmount(); + break; + default: + break; + } + } + // Custom crit by class + switch(spellProto->SpellFamilyName) + { + case SPELLFAMILY_DRUID: + // Starfire + if (spellProto->SpellFamilyFlags[0] & 0x4 && spellProto->SpellIconID == 1485) + { + // Improved Insect Swarm + if (AuraEffect const * aurEff = GetDummyAuraEffect(SPELLFAMILY_DRUID, 1771, 0)) + if (pVictim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DRUID, 0x00000002, 0, 0)) + crit_chance+=aurEff->GetAmount(); + break; + } + break; + case SPELLFAMILY_PALADIN: + // Flash of light + if (spellProto->SpellFamilyFlags[0] & 0x40000000) + { + // Sacred Shield + AuraEffect const* aura = pVictim->GetAuraEffect(58597,1); + if (aura && aura->GetCasterGUID() == GetGUID()) + crit_chance+=aura->GetAmount(); + break; + } + // Exorcism + else if (spellProto->Category == 19) + { + if (pVictim->GetCreatureTypeMask() & CREATURE_TYPEMASK_DEMON_OR_UNDEAD) + return true; + break; + } + break; + case SPELLFAMILY_SHAMAN: + // Lava Burst + if (spellProto->SpellFamilyFlags[1] & 0x00001000) + { + if (AuraEffect const* flameShock = pVictim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_SHAMAN, 0x10000000, 0,0, GetGUID())) + return true; + break; + } + break; + } + } + break; + } + case SPELL_DAMAGE_CLASS_MELEE: + if (pVictim) + { + // Custom crit by class + switch(spellProto->SpellFamilyName) + { + case SPELLFAMILY_DRUID: + // Rend and Tear - bonus crit chance for Ferocious Bite on bleeding targets + if (spellProto->SpellFamilyFlags[0] & 0x00800000 + && spellProto->SpellIconID == 1680 + && pVictim->HasAuraState(AURA_STATE_BLEEDING)) + { + if (AuraEffect const *rendAndTear = GetDummyAuraEffect(SPELLFAMILY_DRUID, 2859, 1)) + crit_chance += rendAndTear->GetAmount(); + break; + } + break; + case SPELLFAMILY_PALADIN: + // Judgement of Command proc always crits on stunned target + if (spellProto->SpellFamilyName == SPELLFAMILY_PALADIN) + if (spellProto->SpellFamilyFlags[0] & 0x0000000000800000LL && spellProto->SpellIconID == 561) + if (pVictim->hasUnitState(UNIT_STAT_STUNNED)) + return true; + } + } + case SPELL_DAMAGE_CLASS_RANGED: + { + if (pVictim) + { + crit_chance += GetUnitCriticalChance(attackType, pVictim); + crit_chance += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, schoolMask); + } + break; + } + default: + return false; + } + // percent done + // only players use intelligence for critical chance computations + if (Player* modOwner = GetSpellModOwner()) + modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CRITICAL_CHANCE, crit_chance); + + crit_chance = crit_chance > 0.0f ? crit_chance : 0.0f; + if (roll_chance_f(crit_chance)) + return true; + return false; +} + +uint32 Unit::SpellCriticalDamageBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim) +{ + // Calculate critical bonus + int32 crit_bonus; + switch(spellProto->DmgClass) + { + case SPELL_DAMAGE_CLASS_MELEE: // for melee based spells is 100% + case SPELL_DAMAGE_CLASS_RANGED: + // TODO: write here full calculation for melee/ranged spells + crit_bonus = damage; + break; + default: + crit_bonus = damage / 2; // for spells is 50% + break; + } + + // adds additional damage to crit_bonus (from talents) + if (Player* modOwner = GetSpellModOwner()) + modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CRIT_DAMAGE_BONUS, crit_bonus); + + if (pVictim) + { + uint32 creatureTypeMask = pVictim->GetCreatureTypeMask(); + crit_bonus = int32(crit_bonus * GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, creatureTypeMask)); + } + + if (crit_bonus > 0) + damage += crit_bonus; + + return damage; +} + +uint32 Unit::SpellCriticalHealingBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim) +{ + // Calculate critical bonus + int32 crit_bonus; + switch(spellProto->DmgClass) + { + case SPELL_DAMAGE_CLASS_MELEE: // for melee based spells is 100% + case SPELL_DAMAGE_CLASS_RANGED: + // TODO: write here full calculation for melee/ranged spells + crit_bonus = damage; + break; + default: + crit_bonus = damage / 2; // for spells is 50% + break; + } + + if (pVictim) + { + uint32 creatureTypeMask = pVictim->GetCreatureTypeMask(); + crit_bonus = int32(crit_bonus * GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, creatureTypeMask)); + } + + if (crit_bonus > 0) + damage += crit_bonus; + + damage = int32(float(damage) * GetTotalAuraMultiplier(SPELL_AURA_MOD_CRITICAL_HEALING_AMOUNT)); + + return damage; +} + +uint32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint32 healamount, DamageEffectType damagetype, uint32 stack) +{ + // For totems get healing bonus from owner (statue isn't totem in fact) + if (GetTypeId() == TYPEID_UNIT && this->ToCreature()->isTotem()) + if (Unit* owner = GetOwner()) + return owner->SpellHealingBonus(pVictim, spellProto, healamount, damagetype, stack); + + // Healing Done + // Taken/Done total percent damage auras + float DoneTotalMod = 1.0f; + float TakenTotalMod = 1.0f; + int32 DoneTotal = 0; + int32 TakenTotal = 0; + + // Healing done percent + AuraEffectList const& mHealingDonePct = GetAuraEffectsByType(SPELL_AURA_MOD_HEALING_DONE_PERCENT); + for (AuraEffectList::const_iterator i = mHealingDonePct.begin(); i != mHealingDonePct.end(); ++i) + DoneTotalMod *= (100.0f + (*i)->GetAmount()) / 100.0f; + + // done scripted mod (take it from owner) + Unit *owner = GetOwner() ? GetOwner() : this; + AuraEffectList const &mOverrideClassScript= owner->GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); + for (AuraEffectList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i) + { + if (!(*i)->IsAffectedOnSpell(spellProto)) + continue; + switch((*i)->GetMiscValue()) + { + case 4415: // Increased Rejuvenation Healing + case 4953: + case 3736: // Hateful Totem of the Third Wind / Increased Lesser Healing Wave / LK Arena (4/5/6) Totem of the Third Wind / Savage Totem of the Third Wind + DoneTotal+=(*i)->GetAmount(); + break; + case 7997: // Renewed Hope + case 7998: + if (pVictim->HasAura(6788)) + DoneTotalMod *=((*i)->GetAmount() + 100.0f)/100.0f; + break; + case 21: // Test of Faith + case 6935: + case 6918: + if (pVictim->GetHealth() < pVictim->GetMaxHealth()/2) + DoneTotalMod *=((*i)->GetAmount() + 100.0f)/100.0f; + break; + case 7798: // Glyph of Regrowth + { + if (pVictim->GetAuraEffect(SPELL_AURA_PERIODIC_HEAL, SPELLFAMILY_DRUID, 0x40, 0, 0)) + DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f; + break; + } + case 8477: // Nourish Heal Boost + { + int32 stepPercent = (*i)->GetAmount(); + int32 modPercent = 0; + AuraApplicationMap const& victimAuras = pVictim->GetAppliedAuras(); + for (AuraApplicationMap::const_iterator itr = victimAuras.begin(); itr != victimAuras.end(); ++itr) + { + Aura const * aura = itr->second->GetBase(); + if (aura->GetCasterGUID() != GetGUID()) + continue; + SpellEntry const* m_spell = aura->GetSpellProto(); + if (m_spell->SpellFamilyName != SPELLFAMILY_DRUID || + !(m_spell->SpellFamilyFlags[1] & 0x00000010 || m_spell->SpellFamilyFlags[0] & 0x50)) + continue; + modPercent += stepPercent * aura->GetStackAmount(); + } + DoneTotalMod *= (modPercent+100.0f)/100.0f; + break; + } + case 7871: // Glyph of Lesser Healing Wave + { + if (pVictim->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_SHAMAN, 0 , 0x00000400, 0, GetGUID())) + DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f; + break; + } + default: + break; + } + } + + // Taken/Done fixed damage bonus auras + int32 DoneAdvertisedBenefit = SpellBaseHealingBonus(GetSpellSchoolMask(spellProto)); + int32 TakenAdvertisedBenefit = SpellBaseHealingBonusForVictim(GetSpellSchoolMask(spellProto), pVictim); + + bool scripted = false; + + for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) + { + switch (spellProto->EffectApplyAuraName[i]) + { + // These auras do not use healing coeff + case SPELL_AURA_PERIODIC_LEECH: + case SPELL_AURA_PERIODIC_HEALTH_FUNNEL: + scripted = true; + break; + } + } + + // Check for table values + SpellBonusEntry const* bonus = !scripted ? spellmgr.GetSpellBonusData(spellProto->Id) : NULL; + float coeff = 0; + float factorMod = 1.0f; + if (bonus) + { + if (damagetype == DOT) + { + coeff = bonus->dot_damage; + if (bonus->ap_dot_bonus > 0) + DoneTotal+=bonus->ap_dot_bonus * stack * GetTotalAttackPowerValue( + (IsRangedWeaponSpell(spellProto) && spellProto->DmgClass !=SPELL_DAMAGE_CLASS_MELEE)? RANGED_ATTACK : BASE_ATTACK); + } + else + { + coeff = bonus->direct_damage; + if (bonus->ap_bonus > 0) + DoneTotal+=bonus->ap_bonus * stack * GetTotalAttackPowerValue( + (IsRangedWeaponSpell(spellProto) && spellProto->DmgClass !=SPELL_DAMAGE_CLASS_MELEE)? RANGED_ATTACK : BASE_ATTACK); + } + } + else // scripted bonus + { + // Gift of the Naaru + if (spellProto->SpellFamilyFlags[2] & 0x80000000 && spellProto->SpellIconID == 329) + { + scripted = true; + int32 apBonus = std::max(GetTotalAttackPowerValue(BASE_ATTACK), GetTotalAttackPowerValue(RANGED_ATTACK)); + if (apBonus > DoneAdvertisedBenefit) + { + DoneTotal += apBonus * 0.2f; + coeff = 0.0f; + } + else + coeff = 1.0f; + } + // Earthliving - 0.45% of normal hot coeff + else if (spellProto->SpellFamilyName == SPELLFAMILY_SHAMAN && spellProto->SpellFamilyFlags[1] & 0x80000) + factorMod *= 0.45f; + // Already set to scripted? so not uses healing bonus coefficient + // No heal coeff for SPELL_DAMAGE_CLASS_NONE class spells by default + else if (scripted || spellProto->DmgClass == SPELL_DAMAGE_CLASS_NONE) + { + scripted = true; + coeff = 0.0f; + } + } + + // Default calculation + if (DoneAdvertisedBenefit || TakenAdvertisedBenefit) + { + if ((!bonus && !scripted) || coeff < 0) + { + // Damage Done from spell damage bonus + int32 CastingTime = !IsChanneledSpell(spellProto) ? GetSpellCastTime(spellProto) : GetSpellDuration(spellProto); + // Damage over Time spells bonus calculation + float DotFactor = 1.0f; + if (damagetype == DOT) + { + int32 DotDuration = GetSpellDuration(spellProto); + // 200% limit + if (DotDuration > 0) + { + if (DotDuration > 30000) DotDuration = 30000; + if (!IsChanneledSpell(spellProto)) DotFactor = DotDuration / 15000.0f; + uint32 x = 0; + for (uint8 j = 0; j < MAX_SPELL_EFFECTS; j++) + { + if (spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && ( + spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_DAMAGE || + spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH)) + { + x = j; + break; + } + } + int32 DotTicks = 6; + if (spellProto->EffectAmplitude[x] != 0) + DotTicks = DotDuration / spellProto->EffectAmplitude[x]; + if (DotTicks) + { + DoneAdvertisedBenefit = DoneAdvertisedBenefit * int32(stack) / DotTicks; + TakenAdvertisedBenefit = TakenAdvertisedBenefit * int32(stack) / DotTicks; + } + } + } + // Distribute Damage over multiple effects, reduce by AoE + CastingTime = GetCastingTimeForBonus(spellProto, damagetype, CastingTime); + // 50% for damage and healing spells for leech spells from damage bonus and 0% from healing + for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j) + { + if (spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH || + spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH) + { + CastingTime /= 2; + break; + } + } + // As wowwiki says: C = (Cast Time / 3.5) * 1.88 (for healing spells) + coeff = (CastingTime / 3500.0f) * DotFactor * 1.88f; + } + + factorMod *= CalculateLevelPenalty(spellProto)* stack; + TakenTotal += TakenAdvertisedBenefit * coeff * factorMod; + if (Player* modOwner = GetSpellModOwner()) + { + coeff *= 100.0f; + modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_SPELL_BONUS_DAMAGE, coeff); + coeff /= 100.0f; + } + DoneTotal += DoneAdvertisedBenefit * coeff * factorMod; + } + + // use float as more appropriate for negative values and percent applying + float heal = (int32(healamount) + DoneTotal) * DoneTotalMod; + // apply spellmod to Done amount + if (Player* modOwner = GetSpellModOwner()) + modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, heal); + + // Nourish cast + if (spellProto->SpellFamilyName == SPELLFAMILY_DRUID && spellProto->SpellFamilyFlags[1] & 0x2000000) + { + // Rejuvenation, Regrowth, Lifebloom, or Wild Growth + if (pVictim->GetAuraEffect(SPELL_AURA_PERIODIC_HEAL, SPELLFAMILY_DRUID, 0x50, 0x4000010, 0)) + //increase healing by 20% + TakenTotalMod *= 1.2f; + } + + // Taken mods + + // Healing Wave + if (spellProto->SpellFamilyName == SPELLFAMILY_SHAMAN && spellProto->SpellFamilyFlags[0] & 0x40) + { + // Search for Healing Way on Victim + if (AuraEffect const* HealingWay = pVictim->GetAuraEffect(29203, 0)) + TakenTotalMod *= (HealingWay->GetAmount() + 100.0f) / 100.0f; + } + + // Tenacity increase healing % taken + if (AuraEffect const* Tenacity = pVictim->GetAuraEffect(58549, 0)) + TakenTotalMod *= (Tenacity->GetAmount() + 100.0f) / 100.0f; + + + // Healing taken percent + float minval = pVictim->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HEALING_PCT); + if (minval) + TakenTotalMod *= (100.0f + minval) / 100.0f; + + float maxval = pVictim->GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HEALING_PCT); + if (maxval) + TakenTotalMod *= (100.0f + maxval) / 100.0f; + + if (damagetype == DOT) + { + // Healing over time taken percent + float minval_hot = pVictim->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HOT_PCT); + if (minval_hot) + TakenTotalMod *= (100.0f + minval_hot) / 100.0f; + + float maxval_hot = pVictim->GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HOT_PCT); + if (maxval_hot) + TakenTotalMod *= (100.0f + maxval_hot) / 100.0f; + } + + AuraEffectList const& mHealingGet= pVictim->GetAuraEffectsByType(SPELL_AURA_MOD_HEALING_RECEIVED); + for (AuraEffectList::const_iterator i = mHealingGet.begin(); i != mHealingGet.end(); ++i) + if (GetGUID() == (*i)->GetCasterGUID() && (*i)->IsAffectedOnSpell(spellProto)) + TakenTotalMod *= ((*i)->GetAmount() + 100.0f) / 100.0f; + + heal = (int32(heal) + TakenTotal) * TakenTotalMod; + + return uint32(std::max(heal, 0.0f)); +} + +int32 Unit::SpellBaseHealingBonus(SpellSchoolMask schoolMask) +{ + int32 AdvertisedBenefit = 0; + + AuraEffectList const& mHealingDone = GetAuraEffectsByType(SPELL_AURA_MOD_HEALING_DONE); + for (AuraEffectList::const_iterator i = mHealingDone.begin(); i != mHealingDone.end(); ++i) + if (((*i)->GetMiscValue() & schoolMask) != 0) + AdvertisedBenefit += (*i)->GetAmount(); + + // Healing bonus of spirit, intellect and strength + if (GetTypeId() == TYPEID_PLAYER) + { + // Base value + AdvertisedBenefit +=this->ToPlayer()->GetBaseSpellPowerBonus(); + + // Healing bonus from stats + AuraEffectList const& mHealingDoneOfStatPercent = GetAuraEffectsByType(SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT); + for (AuraEffectList::const_iterator i = mHealingDoneOfStatPercent.begin(); i != mHealingDoneOfStatPercent.end(); ++i) + { + // stat used dependent from misc value (stat index) + Stats usedStat = Stats((*i)->GetSpellProto()->EffectMiscValue[(*i)->GetEffIndex()]); + AdvertisedBenefit += int32(GetStat(usedStat) * (*i)->GetAmount() / 100.0f); + } + + // ... and attack power + AuraEffectList const& mHealingDonebyAP = GetAuraEffectsByType(SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER); + for (AuraEffectList::const_iterator i = mHealingDonebyAP.begin(); i != mHealingDonebyAP.end(); ++i) + if ((*i)->GetMiscValue() & schoolMask) + AdvertisedBenefit += int32(GetTotalAttackPowerValue(BASE_ATTACK) * (*i)->GetAmount() / 100.0f); + } + return AdvertisedBenefit; +} + +int32 Unit::SpellBaseHealingBonusForVictim(SpellSchoolMask schoolMask, Unit *pVictim) +{ + int32 AdvertisedBenefit = 0; + AuraEffectList const& mDamageTaken = pVictim->GetAuraEffectsByType(SPELL_AURA_MOD_HEALING); + for (AuraEffectList::const_iterator i = mDamageTaken.begin(); i != mDamageTaken.end(); ++i) + if (((*i)->GetMiscValue() & schoolMask) != 0) + AdvertisedBenefit += (*i)->GetAmount(); + return AdvertisedBenefit; +} + +bool Unit::IsImmunedToDamage(SpellSchoolMask shoolMask) +{ + //If m_immuneToSchool type contain this school type, IMMUNE damage. + SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL]; + for (SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr) + if (itr->type & shoolMask) + return true; + + //If m_immuneToDamage type contain magic, IMMUNE damage. + SpellImmuneList const& damageList = m_spellImmune[IMMUNITY_DAMAGE]; + for (SpellImmuneList::const_iterator itr = damageList.begin(); itr != damageList.end(); ++itr) + if (itr->type & shoolMask) + return true; + + return false; +} + +bool Unit::IsImmunedToDamage(SpellEntry const* spellInfo) +{ + if (spellInfo->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY) + return false; + + uint32 shoolMask = GetSpellSchoolMask(spellInfo); + if (spellInfo->Id != 42292 && spellInfo->Id !=59752) + { + //If m_immuneToSchool type contain this school type, IMMUNE damage. + SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL]; + for (SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr) + if (itr->type & shoolMask &&!IsDispelableBySpell(spellInfo, itr->spellId)) + return true; + } + + //If m_immuneToDamage type contain magic, IMMUNE damage. + SpellImmuneList const& damageList = m_spellImmune[IMMUNITY_DAMAGE]; + for (SpellImmuneList::const_iterator itr = damageList.begin(); itr != damageList.end(); ++itr) + if (itr->type & shoolMask) + return true; + + return false; +} + +bool Unit::IsImmunedToSpell(SpellEntry const* spellInfo) +{ + if (!spellInfo) + return false; + + // Single spell immunity. + SpellImmuneList const& idList = m_spellImmune[IMMUNITY_ID]; + for (SpellImmuneList::const_iterator itr = idList.begin(); itr != idList.end(); ++itr) + if (itr->type == spellInfo->Id) + return true; + + if (spellInfo->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY) + return false; + + if (spellInfo->Dispel) + { + SpellImmuneList const& dispelList = m_spellImmune[IMMUNITY_DISPEL]; + for (SpellImmuneList::const_iterator itr = dispelList.begin(); itr != dispelList.end(); ++itr) + if (itr->type == spellInfo->Dispel) + return true; + } + + if (spellInfo->Mechanic) + { + SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC]; + for (SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr) + if (itr->type == spellInfo->Mechanic) + return true; + } + + for (int i=0;i<3;++i) + { + // State/effect immunities applied by aura expect full spell immunity + // Ignore effects with mechanic, they are supposed to be checked separately + if (!spellInfo->EffectMechanic[i]) + if (IsImmunedToSpellEffect(spellInfo, i)) + return true; + } + + if (spellInfo->Id != 42292 && spellInfo->Id !=59752) + { + SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL]; + for (SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr) + if ((itr->type & GetSpellSchoolMask(spellInfo)) + && !(IsPositiveSpell(itr->spellId) && IsPositiveSpell(spellInfo->Id)) + && !IsDispelableBySpell(spellInfo, itr->spellId)) + return true; + } + + return false; +} + +bool Unit::IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) const +{ + if (!spellInfo) + return false; + //If m_immuneToEffect type contain this effect type, IMMUNE effect. + uint32 effect = spellInfo->Effect[index]; + SpellImmuneList const& effectList = m_spellImmune[IMMUNITY_EFFECT]; + for (SpellImmuneList::const_iterator itr = effectList.begin(); itr != effectList.end(); ++itr) + if (itr->type == effect) + return true; + + if (uint32 mechanic = spellInfo->EffectMechanic[index]) + { + SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC]; + for (SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr) + if (itr->type == spellInfo->EffectMechanic[index]) + return true; + } + + if (uint32 aura = spellInfo->EffectApplyAuraName[index]) + { + SpellImmuneList const& list = m_spellImmune[IMMUNITY_STATE]; + for (SpellImmuneList::const_iterator itr = list.begin(); itr != list.end(); ++itr) + if (itr->type == aura) + return true; + // Check for immune to application of harmful magical effects + AuraEffectList const& immuneAuraApply = GetAuraEffectsByType(SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL); + for (AuraEffectList::const_iterator iter = immuneAuraApply.begin(); iter != immuneAuraApply.end(); ++iter) + if (spellInfo->Dispel == DISPEL_MAGIC && // Magic debuff + ((*iter)->GetMiscValue() & GetSpellSchoolMask(spellInfo)) && // Check school + !IsPositiveEffect(spellInfo->Id, index)) // Harmful + return true; + } + + return false; +} + +bool Unit::IsDamageToThreatSpell(SpellEntry const * spellInfo) const +{ + if (!spellInfo) + return false; + + switch(spellInfo->SpellFamilyName) + { + case SPELLFAMILY_WARLOCK: + if (spellInfo->SpellFamilyFlags[0] == 0x100) // Searing Pain + return true; + break; + case SPELLFAMILY_SHAMAN: + if (spellInfo->SpellFamilyFlags[0] == SPELLFAMILYFLAG_SHAMAN_FROST_SHOCK) + return true; + break; + case SPELLFAMILY_DEATHKNIGHT: + if (spellInfo->SpellFamilyFlags[1] == 0x20000000) // Rune Strike + return true; + break; + } + + return false; +} + +void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage, WeaponAttackType attType, SpellEntry const *spellProto) +{ + if (!pVictim) + return; + + if (*pdamage == 0) + return; + + uint32 creatureTypeMask = pVictim->GetCreatureTypeMask(); + + // Taken/Done fixed damage bonus auras + int32 DoneFlatBenefit = 0; + int32 TakenFlatBenefit = 0; + + // ..done (for creature type by mask) in taken + AuraEffectList const& mDamageDoneCreature = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE); + for (AuraEffectList::const_iterator i = mDamageDoneCreature.begin(); i != mDamageDoneCreature.end(); ++i) + if (creatureTypeMask & uint32((*i)->GetMiscValue())) + DoneFlatBenefit += (*i)->GetAmount(); + + // ..done + // SPELL_AURA_MOD_DAMAGE_DONE included in weapon damage + + // ..done (base at attack power for marked target and base at attack power for creature type) + int32 APbonus = 0; + + if (attType == RANGED_ATTACK && pVictim->GetTypeId() == TYPEID_UNIT) + { + APbonus += pVictim->GetTotalAuraModifier(SPELL_AURA_RANGED_AP_ATTACKER_CREATURES_BONUS); + + // ..done (base at attack power and creature type) + AuraEffectList const& mCreatureAttackPower = GetAuraEffectsByType(SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS); + for (AuraEffectList::const_iterator i = mCreatureAttackPower.begin(); i != mCreatureAttackPower.end(); ++i) + if (creatureTypeMask & uint32((*i)->GetMiscValue())) + APbonus += (*i)->GetAmount(); + } + else if (attType == RANGED_ATTACK) + { + APbonus += pVictim->GetTotalAuraModifier(SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS); + + // ..done (base at attack power and creature type) + AuraEffectList const& mCreatureAttackPower = GetAuraEffectsByType(SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS); + for (AuraEffectList::const_iterator i = mCreatureAttackPower.begin(); i != mCreatureAttackPower.end(); ++i) + if (creatureTypeMask & uint32((*i)->GetMiscValue())) + APbonus += (*i)->GetAmount(); + } + else + { + APbonus += pVictim->GetTotalAuraModifier(SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS); + + // ..done (base at attack power and creature type) + AuraEffectList const& mCreatureAttackPower = GetAuraEffectsByType(SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS); + for (AuraEffectList::const_iterator i = mCreatureAttackPower.begin(); i != mCreatureAttackPower.end(); ++i) + if (creatureTypeMask & uint32((*i)->GetMiscValue())) + APbonus += (*i)->GetAmount(); + } + + if (APbonus != 0) // Can be negative + { + bool normalized = false; + if (spellProto) + for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) + if (spellProto->Effect[i] == SPELL_EFFECT_NORMALIZED_WEAPON_DMG) + { + normalized = true; + break; + } + DoneFlatBenefit += int32(APbonus/14.0f * GetAPMultiplier(attType,normalized)); + } + + // ..taken + AuraEffectList const& mDamageTaken = pVictim->GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_TAKEN); + for (AuraEffectList::const_iterator i = mDamageTaken.begin(); i != mDamageTaken.end(); ++i) + if ((*i)->GetMiscValue() & GetMeleeDamageSchoolMask()) + TakenFlatBenefit += (*i)->GetAmount(); + + if (attType != RANGED_ATTACK) + TakenFlatBenefit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN); + else + TakenFlatBenefit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN); + + // Done/Taken total percent damage auras + float DoneTotalMod = 1.0f; + float TakenTotalMod = 1.0f; + + // ..done + // SPELL_AURA_MOD_DAMAGE_PERCENT_DONE included in weapon damage + // SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT included in weapon damage + + // SPELL_AURA_MOD_DAMAGE_PERCENT_DONE for non-physical spells like Scourge Strike, Frost Strike, this is NOT included in weapon damage + if (spellProto) + if (GetSpellSchoolMask(spellProto) != SPELL_SCHOOL_MASK_NORMAL) + { + AuraEffectList const &mModDamagePercentDone = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE); + for (AuraEffectList::const_iterator i = mModDamagePercentDone.begin(); i != mModDamagePercentDone.end(); ++i) + if (((*i)->GetMiscValue() & GetSpellSchoolMask(spellProto)) && !((*i)->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL)) + DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f; + } + + AuraEffectList const &mDamageDoneVersus = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS); + for (AuraEffectList::const_iterator i = mDamageDoneVersus.begin(); i != mDamageDoneVersus.end(); ++i) + if (creatureTypeMask & uint32((*i)->GetMiscValue())) + DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f; + + // done scripted mod (take it from owner) + Unit *owner = GetOwner() ? GetOwner() : this; + AuraEffectList const &mOverrideClassScript= owner->GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); + for (AuraEffectList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i) + { + if (!(*i)->IsAffectedOnSpell(spellProto)) + continue; + switch ((*i)->GetMiscValue()) + { + // Tundra Stalker + // Merciless Combat + case 7277: + { + // Merciless Combat + if ((*i)->GetSpellProto()->SpellIconID == 2656) + { + if ((pVictim->GetMaxHealth() * 35 / 100) >= pVictim->GetHealth()) + DoneTotalMod *= (100.0f+(*i)->GetAmount())/100.0f; + } + // Tundra Stalker + else + { + // Frost Fever (target debuff) + if (pVictim->HasAura(55095)) + DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f; + } + break; + } + // Rage of Rivendare + case 7293: + { + if (pVictim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DEATHKNIGHT, 0,0x02000000,0)) + if (SpellChainNode const *chain = spellmgr.GetSpellChainNode((*i)->GetId())) + DoneTotalMod *= (chain->rank * 2.0f + 100.0f)/100.0f; + break; + } + } + } + + // Custom scripted damage + if (spellProto) + switch(spellProto->SpellFamilyName) + { + case SPELLFAMILY_DEATHKNIGHT: + // Glacier Rot + if (spellProto->SpellFamilyFlags[0] & 0x2 || spellProto->SpellFamilyFlags[1] & 0x6) + if (AuraEffect * aurEff = GetDummyAuraEffect(SPELLFAMILY_DEATHKNIGHT, 196, 0)) + if (pVictim->GetDiseasesByCaster(owner->GetGUID()) > 0) + DoneTotalMod *= (100.0f + aurEff->GetAmount()) / 100.0f; + break; + } + + // ..taken + AuraEffectList const& mModDamagePercentTaken = pVictim->GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN); + for (AuraEffectList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i) + if ((*i)->GetMiscValue() & GetMeleeDamageSchoolMask()) + TakenTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f; + + // .. taken pct (special attacks) + if (spellProto) + { + // Mod damage from spell mechanic + uint32 mechanicMask = GetAllSpellMechanicMask(spellProto); + + // Shred, Maul - "Effects which increase Bleed damage also increase Shred damage" + if (spellProto->SpellFamilyName == SPELLFAMILY_DRUID && spellProto->SpellFamilyFlags[0] & 0x00008800) + mechanicMask |= (1<<MECHANIC_BLEED); + + if (mechanicMask) + { + AuraEffectList const& mDamageDoneMechanic = pVictim->GetAuraEffectsByType(SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT); + for (AuraEffectList::const_iterator i = mDamageDoneMechanic.begin(); i != mDamageDoneMechanic.end(); ++i) + if (mechanicMask & uint32(1<<((*i)->GetMiscValue()))) + TakenTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f; + } + } + + // .. taken pct: dummy auras + AuraEffectList const& mDummyAuras = pVictim->GetAuraEffectsByType(SPELL_AURA_DUMMY); + for (AuraEffectList::const_iterator i = mDummyAuras.begin(); i != mDummyAuras.end(); ++i) + { + switch((*i)->GetSpellProto()->SpellIconID) + { + //Cheat Death + case 2109: + if ((*i)->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL) + { + if (pVictim->GetTypeId() != TYPEID_PLAYER) + continue; + float mod = pVictim->ToPlayer()->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE)*(-8.0f); + if (mod < (*i)->GetAmount()) + mod = (*i)->GetAmount(); + TakenTotalMod *= (mod+100.0f)/100.0f; + } + break; + // Blessing of Sanctuary + // Greater Blessing of Sanctuary + case 19: + case 1804: + { + if ((*i)->GetSpellProto()->SpellFamilyName != SPELLFAMILY_PALADIN) + continue; + + if ((*i)->GetMiscValue() & (spellProto ? GetSpellSchoolMask(spellProto) : 0)) + TakenTotalMod *= ((*i)->GetAmount() + 100.0f) / 100.0f; + break; + } + // Ebon Plague + case 1933: + if ((*i)->GetMiscValue() & (spellProto ? GetSpellSchoolMask(spellProto) : 0)) + TakenTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f; + break; + } + } + + // .. taken pct: class scripts + AuraEffectList const& mclassScritAuras = GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); + for (AuraEffectList::const_iterator i = mclassScritAuras.begin(); i != mclassScritAuras.end(); ++i) + { + switch((*i)->GetMiscValue()) + { + case 6427: case 6428: // Dirty Deeds + if (pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, spellProto, this)) + { + AuraEffect* eff0 = (*i)->GetBase()->GetEffect(0); + if (!eff0 || (*i)->GetEffIndex() != 1) + { + sLog.outError("Spell structure of DD (%u) changed.",(*i)->GetId()); + continue; + } + + // effect 0 have expected value but in negative state + TakenTotalMod *= (-eff0->GetAmount()+100.0f)/100.0f; + } + break; + } + } + + if (attType != RANGED_ATTACK) + { + AuraEffectList const& mModMeleeDamageTakenPercent = pVictim->GetAuraEffectsByType(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT); + for (AuraEffectList::const_iterator i = mModMeleeDamageTakenPercent.begin(); i != mModMeleeDamageTakenPercent.end(); ++i) + TakenTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f; + } + else + { + AuraEffectList const& mModRangedDamageTakenPercent = pVictim->GetAuraEffectsByType(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT); + for (AuraEffectList::const_iterator i = mModRangedDamageTakenPercent.begin(); i != mModRangedDamageTakenPercent.end(); ++i) + TakenTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f; + } + + float tmpDamage = float(int32(*pdamage) + DoneFlatBenefit) * DoneTotalMod; + + // apply spellmod to Done damage + if (spellProto) + if (Player* modOwner = GetSpellModOwner()) + modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_DAMAGE, tmpDamage); + + tmpDamage = (tmpDamage + TakenFlatBenefit)*TakenTotalMod; + + // bonus result can be negative + *pdamage = uint32(std::max(tmpDamage, 0.0f)); +} + +void Unit::ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply) +{ + if (apply) + { + for (SpellImmuneList::iterator itr = m_spellImmune[op].begin(), next; itr != m_spellImmune[op].end(); itr = next) + { + next = itr; ++next; + if (itr->type == type) + { + m_spellImmune[op].erase(itr); + next = m_spellImmune[op].begin(); + } + } + SpellImmune Immune; + Immune.spellId = spellId; + Immune.type = type; + m_spellImmune[op].push_back(Immune); + } + else + { + for (SpellImmuneList::iterator itr = m_spellImmune[op].begin(); itr != m_spellImmune[op].end(); ++itr) + { + if (itr->spellId == spellId) + { + m_spellImmune[op].erase(itr); + break; + } + } + } + +} + +void Unit::ApplySpellDispelImmunity(const SpellEntry * spellProto, DispelType type, bool apply) +{ + ApplySpellImmune(spellProto->Id,IMMUNITY_DISPEL, type, apply); + + if (apply && spellProto->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY) + { + // Create dispel mask by dispel type + uint32 dispelMask = GetDispellMask(type); + // Dispel all existing auras vs current dispel type + AuraApplicationMap& auras = GetAppliedAuras(); + for (AuraApplicationMap::iterator itr = auras.begin(); itr != auras.end();) + { + SpellEntry const* spell = itr->second->GetBase()->GetSpellProto(); + if ((1<<spell->Dispel) & dispelMask) + { + // Dispel aura + RemoveAura(itr); + } + else + ++itr; + } + } +} + +float Unit::GetWeaponProcChance() const +{ + // normalized proc chance for weapon attack speed + // (odd formula...) + if (isAttackReady(BASE_ATTACK)) + return (GetAttackTime(BASE_ATTACK) * 1.8f / 1000.0f); + else if (haveOffhandWeapon() && isAttackReady(OFF_ATTACK)) + return (GetAttackTime(OFF_ATTACK) * 1.6f / 1000.0f); + return 0; +} + +float Unit::GetPPMProcChance(uint32 WeaponSpeed, float PPM, const SpellEntry * spellProto) const +{ + // proc per minute chance calculation + if (PPM <= 0) return 0.0f; + // Apply chance modifer aura + if (spellProto) + if (Player* modOwner = GetSpellModOwner()) + modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_PROC_PER_MINUTE,PPM); + + return uint32((WeaponSpeed * PPM) / 600.0f); // result is chance in percents (probability = Speed_in_sec * (PPM / 60)) +} + +void Unit::Mount(uint32 mount, uint32 VehicleId) +{ + RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_MOUNT); + + if (mount) + SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, mount); + + SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNT); + + // unsummon pet + if (GetTypeId() == TYPEID_PLAYER) + { + Pet* pet = this->ToPlayer()->GetPet(); + if (pet) + { + BattleGround *bg = ToPlayer()->GetBattleGround(); + // don't unsummon pet in arena but SetFlag UNIT_FLAG_STUNNED to disable pet's interface + if (bg && bg->isArena()) + pet->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED); + else + this->ToPlayer()->UnsummonPetTemporaryIfAny(); + } + + if (VehicleId !=0) + { + if (VehicleEntry const *ve = sVehicleStore.LookupEntry(VehicleId)) + { + + if (CreateVehicleKit(VehicleId)) + { + GetVehicleKit()->Reset(); + + // Send others that we now have a vehicle + WorldPacket data(SMSG_PLAYER_VEHICLE_DATA, GetPackGUID().size()+4); + data.appendPackGUID(GetGUID()); + data << uint32(VehicleId); + SendMessageToSet(&data,true); + + data.Initialize(SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA, 0); + this->ToPlayer()->GetSession()->SendPacket(&data); + } + } + } + } + +} + +void Unit::Unmount() +{ + if (!IsMounted()) + return; + + RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_MOUNTED); + + SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, 0); + RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNT); + + // only resummon old pet if the player is already added to a map + // this prevents adding a pet to a not created map which would otherwise cause a crash + // (it could probably happen when logging in after a previous crash) + if (GetTypeId() == TYPEID_PLAYER) + { + if (Pet *pPet = this->ToPlayer()->GetPet()) + { + if (pPet && pPet->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED) && !pPet->hasUnitState(UNIT_STAT_STUNNED)) + pPet->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED); + } + else + this->ToPlayer()->ResummonPetTemporaryUnSummonedIfAny(); + } + if (GetTypeId() == TYPEID_PLAYER && GetVehicleKit()) + { + // Send other players that we are no longer a vehicle + WorldPacket data(SMSG_PLAYER_VEHICLE_DATA, 8+4); + data.appendPackGUID(GetGUID()); + data << uint32(0); + this->ToPlayer()->SendMessageToSet(&data, true); + // Remove vehicle class from player + RemoveVehicleKit(); + } +} + +void Unit::SetInCombatWith(Unit* enemy) +{ + Unit* eOwner = enemy->GetCharmerOrOwnerOrSelf(); + if (eOwner->IsPvP()) + { + SetInCombatState(true,enemy); + return; + } + + //check for duel + if (eOwner->GetTypeId() == TYPEID_PLAYER && eOwner->ToPlayer()->duel) + { + Unit const* myOwner = GetCharmerOrOwnerOrSelf(); + if (((Player const*)eOwner)->duel->opponent == myOwner) + { + SetInCombatState(true,enemy); + return; + } + } + SetInCombatState(false,enemy); +} + +void Unit::CombatStart(Unit* target, bool initialAggro) +{ + if (initialAggro) + { + if (!target->IsStandState()/* && !target->hasUnitState(UNIT_STAT_STUNNED)*/) + target->SetStandState(UNIT_STAND_STATE_STAND); + + if (!target->isInCombat() && target->GetTypeId() != TYPEID_PLAYER + && !target->ToCreature()->HasReactState(REACT_PASSIVE) && target->ToCreature()->IsAIEnabled) + { + target->ToCreature()->AI()->AttackStart(this); + } + + SetInCombatWith(target); + target->SetInCombatWith(this); + } + Unit *who = target->GetCharmerOrOwnerOrSelf(); + if (who->GetTypeId() == TYPEID_PLAYER) + SetContestedPvP(who->ToPlayer()); + + Player *me = GetCharmerOrOwnerPlayerOrPlayerItself(); + if (me && who->IsPvP() + && (who->GetTypeId() != TYPEID_PLAYER + || !me->duel || me->duel->opponent != who)) + { + me->UpdatePvP(true); + me->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT); + } +} + +void Unit::SetInCombatState(bool PvP, Unit* enemy) +{ + // only alive units can be in combat + if (!isAlive()) + return; + + if (PvP) + m_CombatTimer = 5000; + + if (isInCombat() || hasUnitState(UNIT_STAT_EVADE)) + return; + + SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT); + + if (GetTypeId() != TYPEID_PLAYER) + { + // Set home position at place of engaging combat for escorted creatures + if ((IsAIEnabled && this->ToCreature()->AI()->IsEscorted()) || + GetMotionMaster()->GetCurrentMovementGeneratorType() == WAYPOINT_MOTION_TYPE || + GetMotionMaster()->GetCurrentMovementGeneratorType() == POINT_MOTION_TYPE) + this->ToCreature()->SetHomePosition(GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation()); + + if (enemy) + { + if (IsAIEnabled) + { + this->ToCreature()->AI()->EnterCombat(enemy); + RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);//always remove Out of Combat Non Attackable flag if we enter combat and AI is enabled + } + if (this->ToCreature()->GetFormation()) + this->ToCreature()->GetFormation()->MemberAttackStart(this->ToCreature(), enemy); + } + + if (isPet()) + { + UpdateSpeed(MOVE_RUN, true); + UpdateSpeed(MOVE_SWIM, true); + UpdateSpeed(MOVE_FLIGHT, true); + } + } + + for (Unit::ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr) + { + (*itr)->SetInCombatState(PvP, enemy); + (*itr)->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT); + } +} + +void Unit::ClearInCombat() +{ + m_CombatTimer = 0; + RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT); + + // Player's state will be cleared in Player::UpdateContestedPvP + if (GetTypeId() != TYPEID_PLAYER) + { + Creature* creature = this->ToCreature(); + if (creature->GetCreatureInfo() && creature->GetCreatureInfo()->unit_flags & UNIT_FLAG_OOC_NOT_ATTACKABLE) + SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);//re-apply Out of Combat Non Attackable flag if we leave combat, can be overriden in scripts in EnterEvadeMode() + + clearUnitState(UNIT_STAT_ATTACK_PLAYER); + if (HasFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_TAPPED)) + SetUInt32Value(UNIT_DYNAMIC_FLAGS, ((Creature*)this)->GetCreatureInfo()->dynamicflags); + } + else + this->ToPlayer()->UpdatePotionCooldown(); + + if (GetTypeId() != TYPEID_PLAYER && ((Creature*)this)->isPet()) + { + if (Unit *owner = GetOwner()) + for (uint8 i = 0; i < MAX_MOVE_TYPE; ++i) + if (owner->GetSpeedRate(UnitMoveType(i)) > GetSpeedRate(UnitMoveType(i))) + SetSpeed(UnitMoveType(i), owner->GetSpeedRate(UnitMoveType(i)), true); + } + else if (!isCharmed()) + return; + + RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT); +} + +//TODO: remove this function +bool Unit::isTargetableForAttack() const +{ + return isAttackableByAOE() && !hasUnitState(UNIT_STAT_DIED); +} + +bool Unit::canAttack(Unit const* target, bool force) const +{ + assert(target); + + if (force) + { + if (IsFriendlyTo(target)) + return false; + if (GetTypeId()!=TYPEID_PLAYER) + if (!IsHostileTo(target)) + return false; + } + else if (!IsHostileTo(target)) + return false; + + //if (m_Vehicle && m_Vehicle == target->m_Vehicle) + // return true; + + if (!target->isAttackableByAOE() || target->hasUnitState(UNIT_STAT_DIED)) + return false; + + // shaman totem quests: spell 8898, shaman can detect elementals but elementals cannot see shaman + if (m_invisibilityMask || target->m_invisibilityMask) + if (!canDetectInvisibilityOf(target) && !target->canDetectInvisibilityOf(this)) + return false; + + if (target->GetVisibility() == VISIBILITY_GROUP_STEALTH && !canDetectStealthOf(target, GetDistance(target))) + return false; + + if (m_vehicle) + if (IsOnVehicle(target) || m_vehicle->GetBase()->IsOnVehicle(target)) + return false; + + return true; +} + +bool Unit::isAttackableByAOE() const +{ + if (!isAlive()) + return false; + + if (HasFlag(UNIT_FIELD_FLAGS, + UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE)) + return false; + + if (GetTypeId() == TYPEID_PLAYER && ToPlayer()->isGameMaster()) + return false; + + return !hasUnitState(UNIT_STAT_UNATTACKABLE); +} + +int32 Unit::ModifyHealth(int32 dVal) +{ + int32 gain = 0; + + if (dVal == 0) + return 0; + + int32 curHealth = (int32)GetHealth(); + + int32 val = dVal + curHealth; + if (val <= 0) + { + SetHealth(0); + return -curHealth; + } + + int32 maxHealth = (int32)GetMaxHealth(); + + if (val < maxHealth) + { + SetHealth(val); + gain = val - curHealth; + } + else if (curHealth != maxHealth) + { + SetHealth(maxHealth); + gain = maxHealth - curHealth; + } + + return gain; +} + +int32 Unit::GetHealthGain(int32 dVal) +{ + int32 gain = 0; + + if (dVal == 0) + return 0; + + int32 curHealth = (int32)GetHealth(); + + int32 val = dVal + curHealth; + if (val <= 0) + { + return -curHealth; + } + + int32 maxHealth = (int32)GetMaxHealth(); + + if (val < maxHealth) + gain = dVal; + else if (curHealth != maxHealth) + gain = maxHealth - curHealth; + + return gain; +} + +int32 Unit::ModifyPower(Powers power, int32 dVal) +{ + int32 gain = 0; + + if (dVal == 0) + return 0; + + int32 curPower = (int32)GetPower(power); + + int32 val = dVal + curPower; + if (val <= 0) + { + SetPower(power,0); + return -curPower; + } + + int32 maxPower = (int32)GetMaxPower(power); + + if (val < maxPower) + { + SetPower(power,val); + gain = val - curPower; + } + else if (curPower != maxPower) + { + SetPower(power,maxPower); + gain = maxPower - curPower; + } + + return gain; +} + +bool Unit::isVisibleForOrDetect(Unit const* u, bool detect, bool inVisibleList, bool is3dDistance) const +{ + if (!u || !IsInMap(u)) + return false; + + return u->canSeeOrDetect(this, detect, inVisibleList, is3dDistance); +} + +bool Unit::canSeeOrDetect(Unit const* /*u*/, bool /*detect*/, bool /*inVisibleList*/, bool /*is3dDistance*/) const +{ + return true; +} + +bool Unit::canDetectInvisibilityOf(Unit const* u) const +{ + if (m_invisibilityMask & u->m_invisibilityMask) // same group + return true; + AuraEffectList const& auras = u->GetAuraEffectsByType(SPELL_AURA_MOD_STALKED); // Hunter mark + for (AuraEffectList::const_iterator iter = auras.begin(); iter != auras.end(); ++iter) + if ((*iter)->GetCasterGUID() == GetGUID()) + return true; + + if (uint32 mask = (m_detectInvisibilityMask & u->m_invisibilityMask)) + { + for (uint8 i = 0; i < 10; ++i) + { + if (((1 << i) & mask) == 0) + continue; + + // find invisibility level + uint32 invLevel = 0; + Unit::AuraEffectList const& iAuras = u->GetAuraEffectsByType(SPELL_AURA_MOD_INVISIBILITY); + for (Unit::AuraEffectList::const_iterator itr = iAuras.begin(); itr != iAuras.end(); ++itr) + if (uint8((*itr)->GetMiscValue()) == i && invLevel < (*itr)->GetAmount()) + invLevel = (*itr)->GetAmount(); + + // find invisibility detect level + uint32 detectLevel = 0; + if (i == 6 && GetTypeId() == TYPEID_PLAYER) // special drunk detection case + { + detectLevel = this->ToPlayer()->GetDrunkValue(); + } + else + { + Unit::AuraEffectList const& dAuras = GetAuraEffectsByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION); + for (Unit::AuraEffectList::const_iterator itr = dAuras.begin(); itr != dAuras.end(); ++itr) + if (uint8((*itr)->GetMiscValue()) == i && detectLevel < (*itr)->GetAmount()) + detectLevel = (*itr)->GetAmount(); + } + + if (invLevel <= detectLevel) + return true; + } + } + + return false; +} + +bool Unit::canDetectStealthOf(Unit const* target, float distance) const +{ + if (hasUnitState(UNIT_STAT_STUNNED)) + return false; + if (distance < 0.24f) //collision + return true; + if (!HasInArc(M_PI, target)) //behind + return false; + if (HasAuraType(SPELL_AURA_DETECT_STEALTH)) + return true; + + AuraEffectList const &auras = target->GetAuraEffectsByType(SPELL_AURA_MOD_STALKED); // Hunter mark + for (AuraEffectList::const_iterator iter = auras.begin(); iter != auras.end(); ++iter) + if ((*iter)->GetCasterGUID() == GetGUID()) + return true; + + //Visible distance based on stealth value (stealth rank 4 300MOD, 10.5 - 3 = 7.5) + float visibleDistance = 7.5f; + //Visible distance is modified by -Level Diff (every level diff = 1.0f in visible distance) + visibleDistance += float(getLevelForTarget(target)) - target->GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH)/5.0f; + //-Stealth Mod(positive like Master of Deception) and Stealth Detection(negative like paranoia) + //based on wowwiki every 5 mod we have 1 more level diff in calculation + visibleDistance += (float)(GetTotalAuraModifier(SPELL_AURA_MOD_DETECT) - target->GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH_LEVEL)) / 5.0f; + visibleDistance = visibleDistance > MAX_PLAYER_STEALTH_DETECT_RANGE ? MAX_PLAYER_STEALTH_DETECT_RANGE : visibleDistance; + + return distance < visibleDistance; +} + +void Unit::SetVisibility(UnitVisibility x) +{ + m_Visibility = x; + + if (m_Visibility == VISIBILITY_GROUP_STEALTH) + DestroyForNearbyPlayers(); + + UpdateObjectVisibility(); +} + +void Unit::UpdateSpeed(UnitMoveType mtype, bool forced) +{ + int32 main_speed_mod = 0; + float stack_bonus = 1.0f; + float non_stack_bonus = 1.0f; + + switch(mtype) + { + // Only apply debuffs + case MOVE_FLIGHT_BACK: + case MOVE_RUN_BACK: + case MOVE_SWIM_BACK: + break; + case MOVE_WALK: + return; + case MOVE_RUN: + { + if (IsMounted()) // Use on mount auras + { + main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED); + stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS); + non_stack_bonus = (100.0f + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK))/100.0f; + } + else + { + main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SPEED); + stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_SPEED_ALWAYS); + non_stack_bonus = (100.0f + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_SPEED_NOT_STACK))/100.0f; + } + break; + } + case MOVE_SWIM: + { + main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SWIM_SPEED); + break; + } + case MOVE_FLIGHT: + { + if (GetTypeId() == TYPEID_UNIT && IsControlledByPlayer()) // not sure if good for pet + { + main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_VEHICLE_FLIGHT_SPEED); + stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_VEHICLE_SPEED_ALWAYS); + + // for some spells this mod is applied on vehicle owner + uint32 owner_speed_mod = 0; + + if (Unit * owner = GetCharmer()) + owner_speed_mod = owner->GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_VEHICLE_FLIGHT_SPEED); + + main_speed_mod = main_speed_mod>owner_speed_mod ? main_speed_mod : owner_speed_mod; + } + else if (IsMounted()) + { + main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED); + stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_MOUNTED_FLIGHT_SPEED_ALWAYS); + } + else // Use not mount (shapeshift for example) auras (should stack) + main_speed_mod = GetTotalAuraModifier(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED) + GetTotalAuraModifier(SPELL_AURA_MOD_INCREASE_VEHICLE_FLIGHT_SPEED); + + non_stack_bonus = (100.0 + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK))/100.0f; + + // Update speed for vehicle if available + if (GetTypeId() == TYPEID_PLAYER && GetVehicle()) + GetVehicleBase()->UpdateSpeed(MOVE_FLIGHT, true); + break; + } + default: + sLog.outError("Unit::UpdateSpeed: Unsupported move type (%d)", mtype); + return; + } + + float bonus = non_stack_bonus > stack_bonus ? non_stack_bonus : stack_bonus; + + // now we ready for speed calculation + float speed = main_speed_mod ? bonus*(100.0f + main_speed_mod)/100.0f : bonus; + + switch(mtype) + { + case MOVE_RUN: + case MOVE_SWIM: + case MOVE_FLIGHT: + { + // Set creature speed rate from CreatureInfo + if (GetTypeId() == TYPEID_UNIT) + speed *= this->ToCreature()->GetCreatureInfo()->speed_walk; + + // Normalize speed by 191 aura SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED if need + // TODO: possible affect only on MOVE_RUN + if (int32 normalization = GetMaxPositiveAuraModifier(SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED)) + { + // Use speed from aura + float max_speed = normalization / (IsControlledByPlayer() ? playerBaseMoveSpeed[mtype] : baseMoveSpeed[mtype]); + if (speed > max_speed) + speed = max_speed; + } + break; + } + default: + break; + } + + // for creature case, we check explicit if mob searched for assistance + if (GetTypeId() == TYPEID_UNIT) + { + if (this->ToCreature()->HasSearchedAssistance()) + speed *= 0.66f; // best guessed value, so this will be 33% reduction. Based off initial speed, mob can then "run", "walk fast" or "walk". + } + + // Apply strongest slow aura mod to speed + int32 slow = GetMaxNegativeAuraModifier(SPELL_AURA_MOD_DECREASE_SPEED); + if (slow) + { + speed *=(100.0f + slow)/100.0f; + float min_speed = (float)GetMaxPositiveAuraModifier(SPELL_AURA_MOD_MINIMUM_SPEED) / 100.0f; + if (speed < min_speed) + speed = min_speed; + } + SetSpeed(mtype, speed, forced); +} + +float Unit::GetSpeed(UnitMoveType mtype) const +{ + return m_speed_rate[mtype]*(IsControlledByPlayer() ? playerBaseMoveSpeed[mtype] : baseMoveSpeed[mtype]); +} + +void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced) +{ + if (rate < 0) + rate = 0.0f; + + // Update speed only on change + if (m_speed_rate[mtype] == rate) + return; + + m_speed_rate[mtype] = rate; + + propagateSpeedChange(); + + WorldPacket data; + if (!forced) + { + switch(mtype) + { + case MOVE_WALK: + data.Initialize(MSG_MOVE_SET_WALK_SPEED, 8+4+2+4+4+4+4+4+4+4); + break; + case MOVE_RUN: + data.Initialize(MSG_MOVE_SET_RUN_SPEED, 8+4+2+4+4+4+4+4+4+4); + break; + case MOVE_RUN_BACK: + data.Initialize(MSG_MOVE_SET_RUN_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4); + break; + case MOVE_SWIM: + data.Initialize(MSG_MOVE_SET_SWIM_SPEED, 8+4+2+4+4+4+4+4+4+4); + break; + case MOVE_SWIM_BACK: + data.Initialize(MSG_MOVE_SET_SWIM_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4); + break; + case MOVE_TURN_RATE: + data.Initialize(MSG_MOVE_SET_TURN_RATE, 8+4+2+4+4+4+4+4+4+4); + break; + case MOVE_FLIGHT: + data.Initialize(MSG_MOVE_SET_FLIGHT_SPEED, 8+4+2+4+4+4+4+4+4+4); + break; + case MOVE_FLIGHT_BACK: + data.Initialize(MSG_MOVE_SET_FLIGHT_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4); + break; + case MOVE_PITCH_RATE: + data.Initialize(MSG_MOVE_SET_PITCH_RATE, 8+4+2+4+4+4+4+4+4+4); + break; + default: + sLog.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype); + return; + } + + data.append(GetPackGUID()); + data << uint32(0); // movement flags + data << uint16(0); // unk flags + data << uint32(getMSTime()); + data << float(GetPositionX()); + data << float(GetPositionY()); + data << float(GetPositionZ()); + data << float(GetOrientation()); + data << uint32(0); // fall time + data << float(GetSpeed(mtype)); + SendMessageToSet(&data, true); + } + else + { + if (GetTypeId() == TYPEID_PLAYER) + { + // register forced speed changes for WorldSession::HandleForceSpeedChangeAck + // and do it only for real sent packets and use run for run/mounted as client expected + ++this->ToPlayer()->m_forced_speed_changes[mtype]; + + if (!isInCombat()) + if (Pet* pet = this->ToPlayer()->GetPet()) + pet->SetSpeed(mtype, m_speed_rate[mtype], forced); + } + + switch(mtype) + { + case MOVE_WALK: + data.Initialize(SMSG_FORCE_WALK_SPEED_CHANGE, 16); + break; + case MOVE_RUN: + data.Initialize(SMSG_FORCE_RUN_SPEED_CHANGE, 17); + break; + case MOVE_RUN_BACK: + data.Initialize(SMSG_FORCE_RUN_BACK_SPEED_CHANGE, 16); + break; + case MOVE_SWIM: + data.Initialize(SMSG_FORCE_SWIM_SPEED_CHANGE, 16); + break; + case MOVE_SWIM_BACK: + data.Initialize(SMSG_FORCE_SWIM_BACK_SPEED_CHANGE, 16); + break; + case MOVE_TURN_RATE: + data.Initialize(SMSG_FORCE_TURN_RATE_CHANGE, 16); + break; + case MOVE_FLIGHT: + data.Initialize(SMSG_FORCE_FLIGHT_SPEED_CHANGE, 16); + break; + case MOVE_FLIGHT_BACK: + data.Initialize(SMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE, 16); + break; + case MOVE_PITCH_RATE: + data.Initialize(SMSG_FORCE_PITCH_RATE_CHANGE, 16); + break; + default: + sLog.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype); + return; + } + data.append(GetPackGUID()); + data << (uint32)0; // moveEvent, NUM_PMOVE_EVTS = 0x39 + if (mtype == MOVE_RUN) + data << uint8(0); // new 2.1.0 + data << float(GetSpeed(mtype)); + SendMessageToSet(&data, true); + } +} + +void Unit::SetHover(bool on) +{ + if (on) + CastSpell(this, 11010, true); + else + RemoveAurasDueToSpell(11010); +} + +void Unit::setDeathState(DeathState s) +{ + // death state needs to be updated before RemoveAllAurasOnDeath() calls HandleChannelDeathItem(..) so that + // it can be used to check creation of death items (such as soul shards). + DeathState oldDeathState = m_deathState; + m_deathState = s; + + if (s != ALIVE && s != JUST_ALIVED) + { + CombatStop(); + DeleteThreatList(); + getHostileRefManager().deleteReferences(); + ClearComboPointHolders(); // any combo points pointed to unit lost at it death + + if (IsNonMeleeSpellCasted(false)) + InterruptNonMeleeSpells(false); + + UnsummonAllTotems(); + RemoveAllControlled(); + RemoveAllAurasOnDeath(); + ExitVehicle(); + } + + if (s == JUST_DIED) + { + ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, false); + ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, false); + // remove aurastates allowing special moves + ClearAllReactives(); + ClearDiminishings(); + GetMotionMaster()->Clear(false); + GetMotionMaster()->MoveIdle(); + if (m_vehicleKit) + m_vehicleKit->Die(); + SendMonsterStop(true); + //without this when removing IncreaseMaxHealth aura player may stuck with 1 hp + //do not why since in IncreaseMaxHealth currenthealth is checked + SetHealth(0); + SetPower(getPowerType(),0); + } + else if (s == JUST_ALIVED) + RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); // clear skinnable for creature and player (at battleground) + + if (oldDeathState != ALIVE && s == ALIVE) + { + //_ApplyAllAuraMods(); + // Reset display id on resurection - needed by corpse explosion to cleanup after display change + SetDisplayId(GetNativeDisplayId()); + } +} + +/*######################################## +######## ######## +######## AGGRO SYSTEM ######## +######## ######## +########################################*/ +bool Unit::CanHaveThreatList() const +{ + // only creatures can have threat list + if (GetTypeId() != TYPEID_UNIT) + return false; + + // only alive units can have threat list + if (!isAlive()) + return false; + + // totems can not have threat list + if (this->ToCreature()->isTotem()) + return false; + + // vehicles can not have threat list + //if (this->ToCreature()->IsVehicle()) + // return false; + + // summons can not have a threat list, unless they are controlled by a creature + if (HasUnitTypeMask(UNIT_MASK_MINION | UNIT_MASK_GUARDIAN | UNIT_MASK_CONTROLABLE_GUARDIAN) && IS_PLAYER_GUID(((Pet*)this)->GetOwnerGUID())) + return false; + + return true; +} + +//====================================================================== + +float Unit::ApplyTotalThreatModifier(float fThreat, SpellSchoolMask schoolMask) +{ + if (!HasAuraType(SPELL_AURA_MOD_THREAT) || fThreat < 0) + return fThreat; + + SpellSchools school = GetFirstSchoolInMask(schoolMask); + + return fThreat * m_threatModifier[school]; +} + +//====================================================================== + +void Unit::AddThreat(Unit* pVictim, float fThreat, SpellSchoolMask schoolMask, SpellEntry const *threatSpell) +{ + // Only mobs can manage threat lists + if (CanHaveThreatList()) + m_ThreatManager.addThreat(pVictim, fThreat, schoolMask, threatSpell); +} + +//====================================================================== + +void Unit::DeleteThreatList() +{ + if (CanHaveThreatList() && !m_ThreatManager.isThreatListEmpty()) + SendClearThreatListOpcode(); + m_ThreatManager.clearReferences(); +} + +//====================================================================== + +void Unit::TauntApply(Unit* taunter) +{ + assert(GetTypeId() == TYPEID_UNIT); + + if (!taunter || (taunter->GetTypeId() == TYPEID_PLAYER && taunter->ToPlayer()->isGameMaster())) + return; + + if (!CanHaveThreatList()) + return; + + if (this->ToCreature()->HasReactState(REACT_PASSIVE)) + return; + + Unit *target = getVictim(); + if (target && target == taunter) + return; + + SetInFront(taunter); + if (this->ToCreature()->IsAIEnabled) + this->ToCreature()->AI()->AttackStart(taunter); + + //m_ThreatManager.tauntApply(taunter); +} + +//====================================================================== + +void Unit::TauntFadeOut(Unit *taunter) +{ + assert(GetTypeId() == TYPEID_UNIT); + + if (!taunter || (taunter->GetTypeId() == TYPEID_PLAYER && taunter->ToPlayer()->isGameMaster())) + return; + + if (!CanHaveThreatList()) + return; + + if (this->ToCreature()->HasReactState(REACT_PASSIVE)) + return; + + Unit *target = getVictim(); + if (!target || target != taunter) + return; + + if (m_ThreatManager.isThreatListEmpty()) + { + if (this->ToCreature()->IsAIEnabled) + this->ToCreature()->AI()->EnterEvadeMode(); + return; + } + + //m_ThreatManager.tauntFadeOut(taunter); + target = m_ThreatManager.getHostilTarget(); + + if (target && target != taunter) + { + SetInFront(target); + if (this->ToCreature()->IsAIEnabled) + this->ToCreature()->AI()->AttackStart(target); + } +} + +//====================================================================== + +Unit* Creature::SelectVictim() +{ + //function provides main threat functionality + //next-victim-selection algorithm and evade mode are called + //threat list sorting etc. + + Unit* target = NULL; + // First checking if we have some taunt on us + const AuraEffectList& tauntAuras = GetAuraEffectsByType(SPELL_AURA_MOD_TAUNT); + if (!tauntAuras.empty()) + { + Unit* caster = tauntAuras.back()->GetCaster(); + + // The last taunt aura caster is alive an we are happy to attack him + if (caster && caster->isAlive()) + return getVictim(); + else if (tauntAuras.size() > 1) + { + // We do not have last taunt aura caster but we have more taunt auras, + // so find first available target + + // Auras are pushed_back, last caster will be on the end + AuraEffectList::const_iterator aura = --tauntAuras.end(); + do + { + --aura; + caster = (*aura)->GetCaster(); + if (caster && caster->IsInMap(this) && canAttack(caster) && caster->isInAccessiblePlaceFor(this->ToCreature())) + { + target = caster; + break; + } + } while (aura != tauntAuras.begin()); + } + else + target = getVictim(); + } + + if (CanHaveThreatList()) + { + if (!target && !m_ThreatManager.isThreatListEmpty()) + // No taunt aura or taunt aura caster is dead standard target selection + target = m_ThreatManager.getHostilTarget(); + } + else if (!HasReactState(REACT_PASSIVE)) + { + // We have player pet probably + target = getAttackerForHelper(); + if (!target && isSummon()) + { + if (Unit * owner = this->ToTempSummon()->GetOwner()) + { + if (owner->isInCombat()) + target = owner->getAttackerForHelper(); + if (!target) + { + for (ControlList::const_iterator itr = owner->m_Controlled.begin(); itr != owner->m_Controlled.end(); ++itr) + { + if ((*itr)->isInCombat()) + { + target = (*itr)->getAttackerForHelper(); + if (target) break; + } + } + } + } + } + } + else + return NULL; + + if (target && _IsTargetAcceptable(target)) + { + SetInFront(target); + return target; + } + + // last case when creature don't must go to evade mode: + // it in combat but attacker not make any damage and not enter to aggro radius to have record in threat list + // for example at owner command to pet attack some far away creature + // Note: creature not have targeted movement generator but have attacker in this case + for (AttackerSet::const_iterator itr = m_attackers.begin(); itr != m_attackers.end(); ++itr) + { + if ((*itr) && !canCreatureAttack(*itr) && (*itr)->GetTypeId() != TYPEID_PLAYER + && !(*itr)->ToCreature()->HasUnitTypeMask(UNIT_MASK_CONTROLABLE_GUARDIAN)) + return NULL; + } + + // TODO: a vehicle may eat some mob, so mob should not evade + if (GetVehicle()) + return NULL; + + // search nearby enemy before enter evade mode + if (HasReactState(REACT_AGGRESSIVE)) + { + target = SelectNearestTargetInAttackDistance(); + if (target && _IsTargetAcceptable(target)) + return target; + } + + if (m_invisibilityMask) + { + Unit::AuraEffectList const& iAuras = GetAuraEffectsByType(SPELL_AURA_MOD_INVISIBILITY); + for (Unit::AuraEffectList::const_iterator itr = iAuras.begin(); itr != iAuras.end(); ++itr) + if ((*itr)->GetBase()->IsPermanent()) + { + AI()->EnterEvadeMode(); + break; + } + return NULL; + } + + // enter in evade mode in other case + AI()->EnterEvadeMode(); + + return NULL; +} + +//====================================================================== +//====================================================================== +//====================================================================== + +int32 Unit::ApplyEffectModifiers(SpellEntry const* spellProto, uint8 effect_index, int32 value) +{ + if (Player* modOwner = GetSpellModOwner()) + { + modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_ALL_EFFECTS, value); + switch (effect_index) + { + case 0: + modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT1, value); + break; + case 1: + modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT2, value); + break; + case 2: + modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT3, value); + break; + } + } + return value; +} + +int32 Unit::CalculateSpellDamage(Unit const* /*target*/, SpellEntry const* spellProto, uint8 effect_index, int32 const* effBasePoints) +{ + int32 level = int32(getLevel()); + if (level > int32(spellProto->maxLevel) && spellProto->maxLevel > 0) + level = int32(spellProto->maxLevel); + else if (level < int32(spellProto->baseLevel)) + level = int32(spellProto->baseLevel); + level -= int32(spellProto->spellLevel); + + float basePointsPerLevel = spellProto->EffectRealPointsPerLevel[effect_index]; + int32 basePoints = effBasePoints ? *effBasePoints - 1 : spellProto->EffectBasePoints[effect_index]; + basePoints += int32(level * basePointsPerLevel); + int32 randomPoints = int32(spellProto->EffectDieSides[effect_index]); + + switch(randomPoints) + { + case 0: // not used + case 1: basePoints += 1; break; // range 1..1 + default: + // range can have positive (1..rand) and negative (rand..1) values, so order its for irand + int32 randvalue = (randomPoints >= 1) + ? irand(1, randomPoints) + : irand(randomPoints, 1); + + basePoints += randvalue; + break; + } + + int32 value = basePoints; + + // random damage + //if (comboDamage != 0 && unitPlayer /*&& target && (target->GetGUID() == unitPlayer->GetComboTarget())*/) + if (m_movedPlayer) + if (uint8 comboPoints = m_movedPlayer->GetComboPoints()) + if (float comboDamage = spellProto->EffectPointsPerComboPoint[effect_index]) + value += int32(comboDamage * comboPoints); + + value = ApplyEffectModifiers(spellProto, effect_index, value); + + if (!basePointsPerLevel && (spellProto->Attributes & SPELL_ATTR_LEVEL_DAMAGE_CALCULATION && spellProto->spellLevel) && + spellProto->Effect[effect_index] != SPELL_EFFECT_WEAPON_PERCENT_DAMAGE && + spellProto->Effect[effect_index] != SPELL_EFFECT_KNOCK_BACK && + spellProto->EffectApplyAuraName[effect_index] != SPELL_AURA_MOD_SPEED_ALWAYS && + spellProto->EffectApplyAuraName[effect_index] != SPELL_AURA_MOD_SPEED_NOT_STACK && + spellProto->EffectApplyAuraName[effect_index] != SPELL_AURA_MOD_INCREASE_SPEED && + spellProto->EffectApplyAuraName[effect_index] != SPELL_AURA_MOD_DECREASE_SPEED) + //there are many more: slow speed, -healing pct + value = int32(value*0.25f*exp(getLevel()*(70-spellProto->spellLevel)/1000.0f)); + //value = int32(value * (int32)getLevel() / (int32)(spellProto->spellLevel ? spellProto->spellLevel : 1)); + + return value; +} + +int32 Unit::CalcSpellDuration(SpellEntry const* spellProto) +{ + uint8 comboPoints = m_movedPlayer ? m_movedPlayer->GetComboPoints() : 0; + + int32 minduration = GetSpellDuration(spellProto); + int32 maxduration = GetSpellMaxDuration(spellProto); + + int32 duration; + + if (comboPoints && minduration != -1 && minduration != maxduration) + duration = minduration + int32((maxduration - minduration) * comboPoints / 5); + else + duration = minduration; + + return duration; +} + +int32 Unit::ModSpellDuration(SpellEntry const* spellProto, Unit const* target, int32 duration, bool positive) +{ + //don't mod permament auras duration + if (duration < 0) + return duration; + + //cut duration only of negative effects + if (!positive) + { + int32 mechanic = GetAllSpellMechanicMask(spellProto); + + int32 durationMod; + int32 durationMod_always = 0; + int32 durationMod_not_stack = 0; + + for (uint8 i = 1; i <= MECHANIC_ENRAGED; ++i) + { + if (!(mechanic & 1<<i)) + continue; + // Find total mod value (negative bonus) + int32 new_durationMod_always = target->GetTotalAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD, i); + // Find max mod (negative bonus) + int32 new_durationMod_not_stack = target->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK, i); + // Check if mods applied before were weaker + if (new_durationMod_always < durationMod_always) + durationMod_always = new_durationMod_always; + if (new_durationMod_not_stack < durationMod_not_stack) + durationMod_not_stack = new_durationMod_not_stack; + } + + // Select strongest negative mod + if (durationMod_always > durationMod_not_stack) + durationMod = durationMod_not_stack; + else + durationMod = durationMod_always; + + if (durationMod != 0) + duration = int32(float(duration) * float(100.0f+durationMod) / 100.0f); + + // there are only negative mods currently + durationMod_always = target->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL, spellProto->Dispel); + durationMod_not_stack = target->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL_NOT_STACK, spellProto->Dispel); + + durationMod = 0; + if (durationMod_always > durationMod_not_stack) + durationMod += durationMod_not_stack; + else + durationMod += durationMod_always; + + if (durationMod != 0) + duration = int32(float(duration) * float(100.0f+durationMod) / 100.0f); + } + //else positive mods here, there are no currently + //when there will be, change GetTotalAuraModifierByMiscValue to GetTotalPositiveAuraModifierByMiscValue + + // Glyphs which increase duration of selfcasted buffs + if (target == this) + { + switch (spellProto->SpellFamilyName) + { + case SPELLFAMILY_DRUID: + if (spellProto->SpellFamilyFlags[0] & 0x100) + { + // Glyph of Thorns + if (AuraEffect * aurEff = GetAuraEffect(57862, 0)) + duration += aurEff->GetAmount() * MINUTE * IN_MILISECONDS; + } + break; + case SPELLFAMILY_PALADIN: + if (spellProto->SpellFamilyFlags[0] & 0x00000002) + { + // Glyph of Blessing of Might + if (AuraEffect * aurEff = GetAuraEffect(57958, 0)) + duration += aurEff->GetAmount() * MINUTE * IN_MILISECONDS; + } + else if (spellProto->SpellFamilyFlags[0] & 0x00010000) + { + // Glyph of Blessing of Wisdom + if (AuraEffect * aurEff = GetAuraEffect(57979, 0)) + duration += aurEff->GetAmount() * MINUTE * IN_MILISECONDS; + } + break; + } + } + return duration > 0 ? duration : 0; +} + +void Unit::ModSpellCastTime(SpellEntry const* spellProto, int32 & castTime, Spell * spell) +{ + if (!spellProto || castTime < 0) + return; + //called from caster + if (Player* modOwner = GetSpellModOwner()) + modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CASTING_TIME, castTime, spell); + + if (!(spellProto->Attributes & (SPELL_ATTR_UNK4|SPELL_ATTR_TRADESPELL)) && spellProto->SpellFamilyName) + castTime = int32(float(castTime) * GetFloatValue(UNIT_MOD_CAST_SPEED)); + else + { + if (spellProto->Attributes & SPELL_ATTR_REQ_AMMO && !(spellProto->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG)) + castTime = int32(float(castTime) * m_modAttackSpeedPct[RANGED_ATTACK]); + } +} + +DiminishingLevels Unit::GetDiminishing(DiminishingGroup group) +{ + for (Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i) + { + if (i->DRGroup != group) + continue; + + if (!i->hitCount) + return DIMINISHING_LEVEL_1; + + if (!i->hitTime) + return DIMINISHING_LEVEL_1; + + // If last spell was casted more than 15 seconds ago - reset the count. + if (i->stack == 0 && getMSTimeDiff(i->hitTime,getMSTime()) > 15000) + { + i->hitCount = DIMINISHING_LEVEL_1; + return DIMINISHING_LEVEL_1; + } + // or else increase the count. + else + return DiminishingLevels(i->hitCount); + } + return DIMINISHING_LEVEL_1; +} + +void Unit::IncrDiminishing(DiminishingGroup group) +{ + // Checking for existing in the table + for (Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i) + { + if (i->DRGroup != group) + continue; + if (i->hitCount < GetDiminishingReturnsMaxLevel(group)) + i->hitCount += 1; + return; + } + m_Diminishing.push_back(DiminishingReturn(group,getMSTime(),DIMINISHING_LEVEL_2)); +} + +void Unit::ApplyDiminishingToDuration(DiminishingGroup group, int32 &duration,Unit* caster,DiminishingLevels Level, int32 limitduration) +{ + if (duration == -1 || group == DIMINISHING_NONE || caster->IsFriendlyTo(this)) + return; + + // test pet/charm masters instead pets/charmeds + Unit const* targetOwner = GetCharmerOrOwner(); + Unit const* casterOwner = caster->GetCharmerOrOwner(); + + // Duration of crowd control abilities on pvp target is limited by 10 sec. (2.2.0) + if (limitduration > 0 && duration > limitduration) + { + Unit const* target = targetOwner ? targetOwner : this; + Unit const* source = casterOwner ? casterOwner : caster; + + if ((target->GetTypeId() == TYPEID_PLAYER + || ((Creature*)target)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_ALL_DIMINISH) + && source->GetTypeId() == TYPEID_PLAYER) + duration = limitduration; + } + + float mod = 1.0f; + + if (group == DIMINISHING_TAUNT) + { + if (GetTypeId() == TYPEID_UNIT && (((Creature*)this)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_TAUNT_DIMINISH)) + { + DiminishingLevels diminish = Level; + switch(diminish) + { + case DIMINISHING_LEVEL_1: break; + case DIMINISHING_LEVEL_2: mod = 0.65f; break; + case DIMINISHING_LEVEL_3: mod = 0.4225f; break; + case DIMINISHING_LEVEL_4: mod = 0.274625f; break; + case DIMINISHING_LEVEL_TAUNT_IMMUNE: mod = 0.0f; break; + default: break; + } + } + } + // Some diminishings applies to mobs too (for example, Stun) + else if ((GetDiminishingReturnsGroupType(group) == DRTYPE_PLAYER + && ((targetOwner ? (targetOwner->GetTypeId() == TYPEID_PLAYER) : (GetTypeId() == TYPEID_PLAYER)) + || (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_ALL_DIMINISH))) + || GetDiminishingReturnsGroupType(group) == DRTYPE_ALL) + { + DiminishingLevels diminish = Level; + switch(diminish) + { + case DIMINISHING_LEVEL_1: break; + case DIMINISHING_LEVEL_2: mod = 0.5f; break; + case DIMINISHING_LEVEL_3: mod = 0.25f; break; + case DIMINISHING_LEVEL_IMMUNE: mod = 0.0f; break; + default: break; + } + } + + duration = int32(duration * mod); +} + +void Unit::ApplyDiminishingAura(DiminishingGroup group, bool apply) +{ + // Checking for existing in the table + for (Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i) + { + if (i->DRGroup != group) + continue; + + if (apply) + i->stack += 1; + else if (i->stack) + { + i->stack -= 1; + // Remember time after last aura from group removed + if (i->stack == 0) + i->hitTime = getMSTime(); + } + break; + } +} + +uint32 Unit::GetSpellMaxRangeForTarget(Unit* target,const SpellRangeEntry * rangeEntry) +{ + if (!rangeEntry) + return 0; + if (rangeEntry->maxRangeHostile == rangeEntry->maxRangeFriend) + return rangeEntry->maxRangeFriend; + if (IsHostileTo(target)) + return rangeEntry->maxRangeHostile; + return rangeEntry->maxRangeFriend; +}; +uint32 Unit::GetSpellMinRangeForTarget(Unit* target,const SpellRangeEntry * rangeEntry) +{ + if (!rangeEntry) + return 0; + if (rangeEntry->minRangeHostile == rangeEntry->minRangeFriend) + return rangeEntry->minRangeFriend; + if (IsHostileTo(target)) + return rangeEntry->minRangeHostile; + return rangeEntry->minRangeFriend; +}; +uint32 Unit::GetSpellRadiusForTarget(Unit* target,const SpellRadiusEntry * radiusEntry) +{ + if (!radiusEntry) + return 0; + if (radiusEntry->radiusHostile == radiusEntry->radiusFriend) + return radiusEntry->radiusFriend; + if (IsHostileTo(target)) + return radiusEntry->radiusHostile; + return radiusEntry->radiusFriend; +}; + +Unit* Unit::GetUnit(WorldObject& object, uint64 guid) +{ + return ObjectAccessor::GetUnit(object,guid); +} + +Player* Unit::GetPlayer(uint64 guid) +{ + return ObjectAccessor::FindPlayer(guid); +} + +Creature* Unit::GetCreature(WorldObject& object, uint64 guid) +{ + return object.GetMap()->GetCreature(guid); +} + +bool Unit::isVisibleForInState(Player const* u, bool inVisibleList) const +{ + return u->canSeeOrDetect(this, false, inVisibleList, false); +} + +uint32 Unit::GetCreatureType() const +{ + if (GetTypeId() == TYPEID_PLAYER) + { + SpellShapeshiftEntry const* ssEntry = sSpellShapeshiftStore.LookupEntry(m_form); + if (ssEntry && ssEntry->creatureType > 0) + return ssEntry->creatureType; + else + return CREATURE_TYPE_HUMANOID; + } + else + return this->ToCreature()->GetCreatureInfo()->type; +} + +/*####################################### +######## ######## +######## STAT SYSTEM ######## +######## ######## +#######################################*/ + +bool Unit::HandleStatModifier(UnitMods unitMod, UnitModifierType modifierType, float amount, bool apply) +{ + if (unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END) + { + sLog.outError("ERROR in HandleStatModifier(): non existed UnitMods or wrong UnitModifierType!"); + return false; + } + + switch (modifierType) + { + case BASE_VALUE: + case TOTAL_VALUE: + m_auraModifiersGroup[unitMod][modifierType] += apply ? amount : -amount; + break; + case BASE_PCT: + case TOTAL_PCT: + m_auraModifiersGroup[unitMod][modifierType] += (apply ? amount : -amount) / 100.0f; + break; + } + + if (!CanModifyStats()) + return false; + + switch(unitMod) + { + case UNIT_MOD_STAT_STRENGTH: + case UNIT_MOD_STAT_AGILITY: + case UNIT_MOD_STAT_STAMINA: + case UNIT_MOD_STAT_INTELLECT: + case UNIT_MOD_STAT_SPIRIT: UpdateStats(GetStatByAuraGroup(unitMod)); break; + + case UNIT_MOD_ARMOR: UpdateArmor(); break; + case UNIT_MOD_HEALTH: UpdateMaxHealth(); break; + + case UNIT_MOD_MANA: + case UNIT_MOD_RAGE: + case UNIT_MOD_FOCUS: + case UNIT_MOD_ENERGY: + case UNIT_MOD_HAPPINESS: + case UNIT_MOD_RUNE: + case UNIT_MOD_RUNIC_POWER: UpdateMaxPower(GetPowerTypeByAuraGroup(unitMod)); break; + + case UNIT_MOD_RESISTANCE_HOLY: + case UNIT_MOD_RESISTANCE_FIRE: + case UNIT_MOD_RESISTANCE_NATURE: + case UNIT_MOD_RESISTANCE_FROST: + case UNIT_MOD_RESISTANCE_SHADOW: + case UNIT_MOD_RESISTANCE_ARCANE: UpdateResistances(GetSpellSchoolByAuraGroup(unitMod)); break; + + case UNIT_MOD_ATTACK_POWER: UpdateAttackPowerAndDamage(); break; + case UNIT_MOD_ATTACK_POWER_RANGED: UpdateAttackPowerAndDamage(true); break; + + case UNIT_MOD_DAMAGE_MAINHAND: UpdateDamagePhysical(BASE_ATTACK); break; + case UNIT_MOD_DAMAGE_OFFHAND: UpdateDamagePhysical(OFF_ATTACK); break; + case UNIT_MOD_DAMAGE_RANGED: UpdateDamagePhysical(RANGED_ATTACK); break; + + default: + break; + } + + return true; +} + +float Unit::GetModifierValue(UnitMods unitMod, UnitModifierType modifierType) const +{ + if (unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END) + { + sLog.outError("trial to access non existed modifier value from UnitMods!"); + return 0.0f; + } + + if (modifierType == TOTAL_PCT && m_auraModifiersGroup[unitMod][modifierType] <= 0.0f) + return 0.0f; + + return m_auraModifiersGroup[unitMod][modifierType]; +} + +float Unit::GetTotalStatValue(Stats stat) const +{ + UnitMods unitMod = UnitMods(UNIT_MOD_STAT_START + stat); + + if (m_auraModifiersGroup[unitMod][TOTAL_PCT] <= 0.0f) + return 0.0f; + + // value = ((base_value * base_pct) + total_value) * total_pct + float value = m_auraModifiersGroup[unitMod][BASE_VALUE] + GetCreateStat(stat); + value *= m_auraModifiersGroup[unitMod][BASE_PCT]; + value += m_auraModifiersGroup[unitMod][TOTAL_VALUE]; + value *= m_auraModifiersGroup[unitMod][TOTAL_PCT]; + + return value; +} + +float Unit::GetTotalAuraModValue(UnitMods unitMod) const +{ + if (unitMod >= UNIT_MOD_END) + { + sLog.outError("trial to access non existed UnitMods in GetTotalAuraModValue()!"); + return 0.0f; + } + + if (m_auraModifiersGroup[unitMod][TOTAL_PCT] <= 0.0f) + return 0.0f; + + float value = m_auraModifiersGroup[unitMod][BASE_VALUE]; + value *= m_auraModifiersGroup[unitMod][BASE_PCT]; + value += m_auraModifiersGroup[unitMod][TOTAL_VALUE]; + value *= m_auraModifiersGroup[unitMod][TOTAL_PCT]; + + return value; +} + +SpellSchools Unit::GetSpellSchoolByAuraGroup(UnitMods unitMod) const +{ + SpellSchools school = SPELL_SCHOOL_NORMAL; + + switch(unitMod) + { + case UNIT_MOD_RESISTANCE_HOLY: school = SPELL_SCHOOL_HOLY; break; + case UNIT_MOD_RESISTANCE_FIRE: school = SPELL_SCHOOL_FIRE; break; + case UNIT_MOD_RESISTANCE_NATURE: school = SPELL_SCHOOL_NATURE; break; + case UNIT_MOD_RESISTANCE_FROST: school = SPELL_SCHOOL_FROST; break; + case UNIT_MOD_RESISTANCE_SHADOW: school = SPELL_SCHOOL_SHADOW; break; + case UNIT_MOD_RESISTANCE_ARCANE: school = SPELL_SCHOOL_ARCANE; break; + + default: + break; + } + + return school; +} + +Stats Unit::GetStatByAuraGroup(UnitMods unitMod) const +{ + Stats stat = STAT_STRENGTH; + + switch(unitMod) + { + case UNIT_MOD_STAT_STRENGTH: stat = STAT_STRENGTH; break; + case UNIT_MOD_STAT_AGILITY: stat = STAT_AGILITY; break; + case UNIT_MOD_STAT_STAMINA: stat = STAT_STAMINA; break; + case UNIT_MOD_STAT_INTELLECT: stat = STAT_INTELLECT; break; + case UNIT_MOD_STAT_SPIRIT: stat = STAT_SPIRIT; break; + + default: + break; + } + + return stat; +} + +Powers Unit::GetPowerTypeByAuraGroup(UnitMods unitMod) const +{ + switch (unitMod) + { + case UNIT_MOD_RAGE: return POWER_RAGE; + case UNIT_MOD_FOCUS: return POWER_FOCUS; + case UNIT_MOD_ENERGY: return POWER_ENERGY; + case UNIT_MOD_HAPPINESS: return POWER_HAPPINESS; + case UNIT_MOD_RUNE: return POWER_RUNE; + case UNIT_MOD_RUNIC_POWER: return POWER_RUNIC_POWER; + default: + case UNIT_MOD_MANA: return POWER_MANA; + } +} + +float Unit::GetTotalAttackPowerValue(WeaponAttackType attType) const +{ + if (attType == RANGED_ATTACK) + { + int32 ap = GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER) + GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER_MODS); + if (ap < 0) + return 0.0f; + return ap * (1.0f + GetFloatValue(UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER)); + } + else + { + int32 ap = GetInt32Value(UNIT_FIELD_ATTACK_POWER) + GetInt32Value(UNIT_FIELD_ATTACK_POWER_MODS); + if (ap < 0) + return 0.0f; + return ap * (1.0f + GetFloatValue(UNIT_FIELD_ATTACK_POWER_MULTIPLIER)); + } +} + +float Unit::GetWeaponDamageRange(WeaponAttackType attType ,WeaponDamageRange type) const +{ + if (attType == OFF_ATTACK && !haveOffhandWeapon()) + return 0.0f; + + return m_weaponDamage[attType][type]; +} + +void Unit::SetLevel(uint8 lvl) +{ + SetUInt32Value(UNIT_FIELD_LEVEL, lvl); + + // group update + if (GetTypeId() == TYPEID_PLAYER && this->ToPlayer()->GetGroup()) + this->ToPlayer()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_LEVEL); +} + +void Unit::SetHealth(uint32 val) +{ + if (getDeathState() == JUST_DIED) + val = 0; + else if (GetTypeId() == TYPEID_PLAYER && (getDeathState() == DEAD || getDeathState() == DEAD_FALLING)) + val = 1; + else + { + uint32 maxHealth = GetMaxHealth(); + if (maxHealth < val) + val = maxHealth; + } + + SetUInt32Value(UNIT_FIELD_HEALTH, val); + + // group update + if (GetTypeId() == TYPEID_PLAYER) + { + if (this->ToPlayer()->GetGroup()) + this->ToPlayer()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_HP); + } + else if (this->ToCreature()->isPet()) + { + Pet *pet = ((Pet*)this); + if (pet->isControlled()) + { + Unit *owner = GetOwner(); + if (owner && (owner->GetTypeId() == TYPEID_PLAYER) && owner->ToPlayer()->GetGroup()) + owner->ToPlayer()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_HP); + } + } +} + +void Unit::SetMaxHealth(uint32 val) +{ + if (!val) + val = 1; + + uint32 health = GetHealth(); + SetUInt32Value(UNIT_FIELD_MAXHEALTH, val); + + // group update + if (GetTypeId() == TYPEID_PLAYER) + { + if (this->ToPlayer()->GetGroup()) + this->ToPlayer()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_HP); + } + else if (this->ToCreature()->isPet()) + { + Pet *pet = ((Pet*)this); + if (pet->isControlled()) + { + Unit *owner = GetOwner(); + if (owner && (owner->GetTypeId() == TYPEID_PLAYER) && owner->ToPlayer()->GetGroup()) + owner->ToPlayer()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_HP); + } + } + + if (val < health) + SetHealth(val); +} + +void Unit::SetPower(Powers power, uint32 val) +{ + if (GetPower(power) == val) + return; + + uint32 maxPower = GetMaxPower(power); + if (maxPower < val) + val = maxPower; + + SetStatInt32Value(UNIT_FIELD_POWER1 + power, val); + + WorldPacket data(SMSG_POWER_UPDATE); + data.append(GetPackGUID()); + data << uint8(power); + data << uint32(val); + SendMessageToSet(&data, GetTypeId() == TYPEID_PLAYER ? true : false); + + // group update + if (GetTypeId() == TYPEID_PLAYER) + { + if (this->ToPlayer()->GetGroup()) + this->ToPlayer()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER); + } + else if (this->ToCreature()->isPet()) + { + Pet *pet = ((Pet*)this); + if (pet->isControlled()) + { + Unit *owner = GetOwner(); + if (owner && (owner->GetTypeId() == TYPEID_PLAYER) && owner->ToPlayer()->GetGroup()) + owner->ToPlayer()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER); + } + + // Update the pet's character sheet with happiness damage bonus + if (pet->getPetType() == HUNTER_PET && power == POWER_HAPPINESS) + pet->UpdateDamagePhysical(BASE_ATTACK); + } +} + +void Unit::SetMaxPower(Powers power, uint32 val) +{ + uint32 cur_power = GetPower(power); + SetStatInt32Value(UNIT_FIELD_MAXPOWER1 + power, val); + + // group update + if (GetTypeId() == TYPEID_PLAYER) + { + if (this->ToPlayer()->GetGroup()) + this->ToPlayer()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER); + } + else if (this->ToCreature()->isPet()) + { + Pet *pet = ((Pet*)this); + if (pet->isControlled()) + { + Unit *owner = GetOwner(); + if (owner && (owner->GetTypeId() == TYPEID_PLAYER) && owner->ToPlayer()->GetGroup()) + owner->ToPlayer()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER); + } + } + + if (val < cur_power) + SetPower(power, val); +} + +void Unit::ApplyPowerMod(Powers power, uint32 val, bool apply) +{ + ApplyModUInt32Value(UNIT_FIELD_POWER1+power, val, apply); + + // group update + if (GetTypeId() == TYPEID_PLAYER) + { + if (this->ToPlayer()->GetGroup()) + this->ToPlayer()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER); + } + else if (this->ToCreature()->isPet()) + { + Pet *pet = ((Pet*)this); + if (pet->isControlled()) + { + Unit *owner = GetOwner(); + if (owner && (owner->GetTypeId() == TYPEID_PLAYER) && owner->ToPlayer()->GetGroup()) + owner->ToPlayer()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER); + } + } +} + +void Unit::ApplyMaxPowerMod(Powers power, uint32 val, bool apply) +{ + ApplyModUInt32Value(UNIT_FIELD_MAXPOWER1+power, val, apply); + + // group update + if (GetTypeId() == TYPEID_PLAYER) + { + if (this->ToPlayer()->GetGroup()) + this->ToPlayer()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER); + } + else if (this->ToCreature()->isPet()) + { + Pet *pet = ((Pet*)this); + if (pet->isControlled()) + { + Unit *owner = GetOwner(); + if (owner && (owner->GetTypeId() == TYPEID_PLAYER) && owner->ToPlayer()->GetGroup()) + owner->ToPlayer()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER); + } + } +} + +uint32 Unit::GetCreatePowers(Powers power) const +{ + // POWER_FOCUS and POWER_HAPPINESS only have hunter pet + switch (power) + { + case POWER_MANA: return GetCreateMana(); + case POWER_RAGE: return 1000; + case POWER_FOCUS: return (GetTypeId() == TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType() != HUNTER_PET ? 0 : 100); + case POWER_ENERGY: return 100; + case POWER_HAPPINESS: return (GetTypeId() == TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType() != HUNTER_PET ? 0 : 1050000); + case POWER_RUNIC_POWER: return 1000; + case POWER_RUNE: return 0; + case POWER_HEALTH: return 0; + } + + return 0; +} + +void Unit::AddToWorld() +{ + if (!IsInWorld()) + { + WorldObject::AddToWorld(); + } +} + +void Unit::RemoveFromWorld() +{ + // cleanup + assert(GetGUID()); + + if (IsInWorld()) + { + if (IsVehicle()) + GetVehicleKit()->Uninstall(); + + RemoveCharmAuras(); + RemoveBindSightAuras(); + RemoveNotOwnSingleTargetAuras(); + + RemoveAllGameObjects(); + RemoveAllDynObjects(); + + ExitVehicle(); + UnsummonAllTotems(); + RemoveAllControlled(); + + RemoveAreaAurasDueToLeaveWorld(); + + if (GetCharmerGUID()) + { + sLog.outCrash("Unit %u has charmer guid when removed from world", GetEntry()); + assert(false); + } + + if (Unit *owner = GetOwner()) + { + if (owner->m_Controlled.find(this) != owner->m_Controlled.end()) + { + sLog.outCrash("Unit %u is in controlled list of %u when removed from world", GetEntry(), owner->GetEntry()); + assert(false); + } + } + + WorldObject::RemoveFromWorld(); + } +} + +void Unit::CleanupsBeforeDelete(bool finalCleanup) +{ + if (IsInWorld()) + RemoveFromWorld(); + + assert(GetGUID()); + + //A unit may be in removelist and not in world, but it is still in grid + //and may have some references during delete + RemoveAllAuras(); + + if (finalCleanup) + m_cleanupDone = true; + + InterruptNonMeleeSpells(true); + m_Events.KillAllEvents(false); // non-delatable (currently casted spells) will not deleted now but it will deleted at call in Map::RemoveAllObjectsInRemoveList + CombatStop(); + ClearComboPointHolders(); + DeleteThreatList(); + getHostileRefManager().setOnlineOfflineState(false); + GetMotionMaster()->Clear(false); // remove different non-standard movement generators. +} + +void Unit::UpdateCharmAI() +{ + if (GetTypeId() == TYPEID_PLAYER) + return; + + if (i_disabledAI) // disabled AI must be primary AI + { + if (!isCharmed()) + { + if (i_AI) + delete i_AI; + i_AI = i_disabledAI; + i_disabledAI = NULL; + } + } + else + { + if (isCharmed()) + { + i_disabledAI = i_AI; + if (isPossessed() || IsVehicle()) + i_AI = new PossessedAI(this->ToCreature()); + else + i_AI = new PetAI(this->ToCreature()); + } + } +} + +CharmInfo* Unit::InitCharmInfo() +{ + if (!m_charmInfo) + m_charmInfo = new CharmInfo(this); + + return m_charmInfo; +} + +void Unit::DeleteCharmInfo() +{ + if (!m_charmInfo) + return; + + delete m_charmInfo; + m_charmInfo = NULL; +} + +CharmInfo::CharmInfo(Unit* unit) +: m_unit(unit), m_CommandState(COMMAND_FOLLOW), m_petnumber(0), m_barInit(false) +{ + for (uint8 i = 0; i < MAX_SPELL_CHARM; ++i) + m_charmspells[i].SetActionAndType(0,ACT_DISABLED); + + if (m_unit->GetTypeId() == TYPEID_UNIT) + { + m_oldReactState = m_unit->ToCreature()->GetReactState(); + m_unit->ToCreature()->SetReactState(REACT_PASSIVE); + } + +} + +CharmInfo::~CharmInfo() +{ + if (m_unit->GetTypeId() == TYPEID_UNIT) + { + m_unit->ToCreature()->SetReactState(m_oldReactState); + } +} + +void CharmInfo::InitPetActionBar() +{ + // the first 3 SpellOrActions are attack, follow and stay + for (uint32 i = 0; i < ACTION_BAR_INDEX_PET_SPELL_START - ACTION_BAR_INDEX_START; ++i) + SetActionBar(ACTION_BAR_INDEX_START + i,COMMAND_ATTACK - i,ACT_COMMAND); + + // middle 4 SpellOrActions are spells/special attacks/abilities + for (uint32 i = 0; i < ACTION_BAR_INDEX_PET_SPELL_END-ACTION_BAR_INDEX_PET_SPELL_START; ++i) + SetActionBar(ACTION_BAR_INDEX_PET_SPELL_START + i,0,ACT_PASSIVE); + + // last 3 SpellOrActions are reactions + for (uint32 i = 0; i < ACTION_BAR_INDEX_END - ACTION_BAR_INDEX_PET_SPELL_END; ++i) + SetActionBar(ACTION_BAR_INDEX_PET_SPELL_END + i,COMMAND_ATTACK - i,ACT_REACTION); +} + +void CharmInfo::InitEmptyActionBar(bool withAttack) +{ + if (withAttack) + SetActionBar(ACTION_BAR_INDEX_START,COMMAND_ATTACK,ACT_COMMAND); + else + SetActionBar(ACTION_BAR_INDEX_START,0,ACT_PASSIVE); + for (uint32 x = ACTION_BAR_INDEX_START+1; x < ACTION_BAR_INDEX_END; ++x) + SetActionBar(x,0,ACT_PASSIVE); +} + +void CharmInfo::InitPossessCreateSpells() +{ + InitEmptyActionBar(); + if (m_unit->GetTypeId() == TYPEID_UNIT) + { + for (uint32 i = 0; i < CREATURE_MAX_SPELLS; ++i) + { + uint32 spellId = m_unit->ToCreature()->m_spells[i]; + SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId); + if (spellInfo && spellInfo->Attributes & SPELL_ATTR_CASTABLE_WHILE_DEAD) + spellId = 0; + if (IsPassiveSpell(spellId)) + m_unit->CastSpell(m_unit, spellId, true); + else + AddSpellToActionBar(m_unit->ToCreature()->m_spells[i], ACT_PASSIVE); + } + } +} + +void CharmInfo::InitCharmCreateSpells() +{ + if (m_unit->GetTypeId() == TYPEID_PLAYER) //charmed players don't have spells + { + InitEmptyActionBar(); + return; + } + + InitPetActionBar(); + + for (uint32 x = 0; x < MAX_SPELL_CHARM; ++x) + { + uint32 spellId = m_unit->ToCreature()->m_spells[x]; + SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId); + if (spellInfo && spellInfo->Attributes & SPELL_ATTR_CASTABLE_WHILE_DEAD) + spellId = 0; + + if (!spellId) + { + m_charmspells[x].SetActionAndType(spellId,ACT_DISABLED); + continue; + } + + if (IsPassiveSpell(spellId)) + { + m_unit->CastSpell(m_unit, spellId, true); + m_charmspells[x].SetActionAndType(spellId,ACT_PASSIVE); + } + else + { + m_charmspells[x].SetActionAndType(spellId,ACT_DISABLED); + + ActiveStates newstate = ACT_PASSIVE; + if (spellInfo) + { + if (!IsAutocastableSpell(spellId)) + newstate = ACT_PASSIVE; + else + { + bool autocast = false; + for (uint32 i = 0; i < MAX_SPELL_EFFECTS && !autocast; ++i) + if (SpellTargetType[spellInfo->EffectImplicitTargetA[i]] == TARGET_TYPE_UNIT_TARGET) + autocast = true; + + if (autocast) + { + newstate = ACT_ENABLED; + ToggleCreatureAutocast(spellId, true); + } + else + newstate = ACT_DISABLED; + } + } + + AddSpellToActionBar(spellId, newstate); + } + } +} + +bool CharmInfo::AddSpellToActionBar(uint32 spell_id, ActiveStates newstate) +{ + uint32 first_id = spellmgr.GetFirstSpellInChain(spell_id); + + // new spell rank can be already listed + for (uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i) + { + if (uint32 action = PetActionBar[i].GetAction()) + { + if (PetActionBar[i].IsActionBarForSpell() && spellmgr.GetFirstSpellInChain(action) == first_id) + { + PetActionBar[i].SetAction(spell_id); + return true; + } + } + } + + // or use empty slot in other case + for (uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i) + { + if (!PetActionBar[i].GetAction() && PetActionBar[i].IsActionBarForSpell()) + { + SetActionBar(i,spell_id,newstate == ACT_DECIDE ? IsAutocastableSpell(spell_id) ? ACT_DISABLED : ACT_PASSIVE : newstate); + return true; + } + } + return false; +} + +bool CharmInfo::RemoveSpellFromActionBar(uint32 spell_id) +{ + uint32 first_id = spellmgr.GetFirstSpellInChain(spell_id); + + for (uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i) + { + if (uint32 action = PetActionBar[i].GetAction()) + { + if (PetActionBar[i].IsActionBarForSpell() && spellmgr.GetFirstSpellInChain(action) == first_id) + { + SetActionBar(i,0,ACT_PASSIVE); + return true; + } + } + } + + return false; +} + +void CharmInfo::ToggleCreatureAutocast(uint32 spellid, bool apply) +{ + if (IsPassiveSpell(spellid)) + return; + + for (uint32 x = 0; x < MAX_SPELL_CHARM; ++x) + if (spellid == m_charmspells[x].GetAction()) + m_charmspells[x].SetType(apply ? ACT_ENABLED : ACT_DISABLED); +} + +void CharmInfo::SetPetNumber(uint32 petnumber, bool statwindow) +{ + m_petnumber = petnumber; + if (statwindow) + m_unit->SetUInt32Value(UNIT_FIELD_PETNUMBER, m_petnumber); + else + m_unit->SetUInt32Value(UNIT_FIELD_PETNUMBER, 0); +} + +void CharmInfo::LoadPetActionBar(const std::string& data) +{ + InitPetActionBar(); + + Tokens tokens = StrSplit(data, " "); + + if (tokens.size() != (ACTION_BAR_INDEX_END-ACTION_BAR_INDEX_START)*2) + return; // non critical, will reset to default + + uint8 index; + Tokens::iterator iter; + for (iter = tokens.begin(), index = ACTION_BAR_INDEX_START; index < ACTION_BAR_INDEX_END; ++iter, ++index) + { + // use unsigned cast to avoid sign negative format use at long-> ActiveStates (int) conversion + uint8 type = atol((*iter).c_str()); + ++iter; + uint32 action = atol((*iter).c_str()); + + PetActionBar[index].SetActionAndType(action,ActiveStates(type)); + + // check correctness + if (PetActionBar[index].IsActionBarForSpell()) + { + if (!sSpellStore.LookupEntry(PetActionBar[index].GetAction())) + SetActionBar(index,0,ACT_PASSIVE); + else if (!IsAutocastableSpell(PetActionBar[index].GetAction())) + SetActionBar(index,PetActionBar[index].GetAction(),ACT_PASSIVE); + } + } +} + +void CharmInfo::BuildActionBar(WorldPacket* data) +{ + for (uint32 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i) + *data << uint32(PetActionBar[i].packedData); +} + +void CharmInfo::SetSpellAutocast(uint32 spell_id, bool state) +{ + for (uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i) + { + if (spell_id == PetActionBar[i].GetAction() && PetActionBar[i].IsActionBarForSpell()) + { + PetActionBar[i].SetType(state ? ACT_ENABLED : ACT_DISABLED); + break; + } + } +} + +bool Unit::isFrozen() const +{ + return HasAuraState(AURA_STATE_FROZEN); +} + +struct ProcTriggeredData +{ + ProcTriggeredData(Aura* _aura) + : aura(_aura) + { + effMask = 0; + spellProcEvent = NULL; + } + SpellProcEventEntry const *spellProcEvent; + Aura * aura; + uint32 effMask; +}; + +typedef std::list< ProcTriggeredData > ProcTriggeredList; + +// List of auras that CAN be trigger but may not exist in spell_proc_event +// in most case need for drop charges +// in some types of aura need do additional check +// for example SPELL_AURA_MECHANIC_IMMUNITY - need check for mechanic +bool InitTriggerAuraData() +{ + for (uint16 i = 0; i < TOTAL_AURAS; ++i) + { + isTriggerAura[i]=false; + isNonTriggerAura[i] = false; + } + isTriggerAura[SPELL_AURA_DUMMY] = true; + isTriggerAura[SPELL_AURA_MOD_CONFUSE] = true; + isTriggerAura[SPELL_AURA_MOD_THREAT] = true; + isTriggerAura[SPELL_AURA_MOD_STUN] = true; // Aura not have charges but need remove him on trigger + isTriggerAura[SPELL_AURA_MOD_DAMAGE_DONE] = true; + isTriggerAura[SPELL_AURA_MOD_DAMAGE_TAKEN] = true; + isTriggerAura[SPELL_AURA_MOD_RESISTANCE] = true; + isTriggerAura[SPELL_AURA_MOD_STEALTH] = true; + isTriggerAura[SPELL_AURA_MOD_FEAR] = true; // Aura not have charges but need remove him on trigger + isTriggerAura[SPELL_AURA_MOD_ROOT] = true; + isTriggerAura[SPELL_AURA_TRANSFORM] = true; + isTriggerAura[SPELL_AURA_REFLECT_SPELLS] = true; + isTriggerAura[SPELL_AURA_DAMAGE_IMMUNITY] = true; + isTriggerAura[SPELL_AURA_PROC_TRIGGER_SPELL] = true; + isTriggerAura[SPELL_AURA_PROC_TRIGGER_DAMAGE] = true; + isTriggerAura[SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK] = true; + isTriggerAura[SPELL_AURA_SCHOOL_ABSORB] = true; // Savage Defense untested + isTriggerAura[SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT] = true; + isTriggerAura[SPELL_AURA_MOD_POWER_COST_SCHOOL] = true; + isTriggerAura[SPELL_AURA_REFLECT_SPELLS_SCHOOL] = true; + isTriggerAura[SPELL_AURA_MECHANIC_IMMUNITY] = true; + isTriggerAura[SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN] = true; + isTriggerAura[SPELL_AURA_SPELL_MAGNET] = true; + isTriggerAura[SPELL_AURA_MOD_ATTACK_POWER] = true; + isTriggerAura[SPELL_AURA_ADD_CASTER_HIT_TRIGGER] = true; + isTriggerAura[SPELL_AURA_OVERRIDE_CLASS_SCRIPTS] = true; + isTriggerAura[SPELL_AURA_MOD_MECHANIC_RESISTANCE] = true; + isTriggerAura[SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS] = true; + isTriggerAura[SPELL_AURA_MOD_HASTE] = true; + isTriggerAura[SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE]=true; + isTriggerAura[SPELL_AURA_RAID_PROC_FROM_CHARGE] = true; + isTriggerAura[SPELL_AURA_RAID_PROC_FROM_CHARGE_WITH_VALUE] = true; + isTriggerAura[SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE] = true; + isTriggerAura[SPELL_AURA_MOD_DAMAGE_FROM_CASTER] = true; + isTriggerAura[SPELL_AURA_MOD_SPELL_CRIT_CHANCE] = true; + + isNonTriggerAura[SPELL_AURA_MOD_POWER_REGEN]=true; + isNonTriggerAura[SPELL_AURA_REDUCE_PUSHBACK]=true; + isTriggerAura[SPELL_AURA_RANGED_AP_ATTACKER_CREATURES_BONUS] = true; + + return true; +} + +uint32 createProcExtendMask(SpellNonMeleeDamage *damageInfo, SpellMissInfo missCondition) +{ + uint32 procEx = PROC_EX_NONE; + // Check victim state + if (missCondition != SPELL_MISS_NONE) + switch (missCondition) + { + case SPELL_MISS_MISS: procEx|=PROC_EX_MISS; break; + case SPELL_MISS_RESIST: procEx|=PROC_EX_RESIST; break; + case SPELL_MISS_DODGE: procEx|=PROC_EX_DODGE; break; + case SPELL_MISS_PARRY: procEx|=PROC_EX_PARRY; break; + case SPELL_MISS_BLOCK: procEx|=PROC_EX_BLOCK; break; + case SPELL_MISS_EVADE: procEx|=PROC_EX_EVADE; break; + case SPELL_MISS_IMMUNE: procEx|=PROC_EX_IMMUNE; break; + case SPELL_MISS_IMMUNE2: procEx|=PROC_EX_IMMUNE; break; + case SPELL_MISS_DEFLECT: procEx|=PROC_EX_DEFLECT;break; + case SPELL_MISS_ABSORB: procEx|=PROC_EX_ABSORB; break; + case SPELL_MISS_REFLECT: procEx|=PROC_EX_REFLECT;break; + default: + break; + } + else + { + // On block + if (damageInfo->blocked) + procEx|=PROC_EX_BLOCK; + // On absorb + if (damageInfo->absorb) + procEx|=PROC_EX_ABSORB; + // On crit + if (damageInfo->HitInfo & SPELL_HIT_TYPE_CRIT) + procEx|=PROC_EX_CRITICAL_HIT; + else + procEx|=PROC_EX_NORMAL_HIT; + } + return procEx; +} + +void Unit::ProcDamageAndSpellFor(bool isVictim, Unit * pTarget, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, SpellEntry const * procSpell, uint32 damage, SpellEntry const * procAura) +{ + // Player is loaded now - do not allow passive spell casts to proc + if (GetTypeId() == TYPEID_PLAYER && this->ToPlayer()->GetSession()->PlayerLoading()) + return; + // For melee/ranged based attack need update skills and set some Aura states if victim present + if (procFlag & MELEE_BASED_TRIGGER_MASK && pTarget) + { + // Update skills here for players + if (GetTypeId() == TYPEID_PLAYER) + { + // On melee based hit/miss/resist need update skill (for victim and attacker) + if (procExtra&(PROC_EX_NORMAL_HIT|PROC_EX_MISS|PROC_EX_RESIST)) + { + if (pTarget->GetTypeId() != TYPEID_PLAYER && pTarget->GetCreatureType() != CREATURE_TYPE_CRITTER) + this->ToPlayer()->UpdateCombatSkills(pTarget, attType, isVictim); + } + // Update defence if player is victim and parry/dodge/block + else if (isVictim && procExtra&(PROC_EX_DODGE|PROC_EX_PARRY|PROC_EX_BLOCK)) + this->ToPlayer()->UpdateCombatSkills(pTarget, attType, MELEE_HIT_DODGE); + } + // If exist crit/parry/dodge/block need update aura state (for victim and attacker) + if (procExtra & (PROC_EX_CRITICAL_HIT|PROC_EX_PARRY|PROC_EX_DODGE|PROC_EX_BLOCK)) + { + // for victim + if (isVictim) + { + // if victim and dodge attack + if (procExtra&PROC_EX_DODGE) + { + //Update AURA_STATE on dodge + if (getClass() != CLASS_ROGUE) // skip Rogue Riposte + { + ModifyAuraState(AURA_STATE_DEFENSE, true); + StartReactiveTimer(REACTIVE_DEFENSE); + } + } + // if victim and parry attack + if (procExtra & PROC_EX_PARRY) + { + // For Hunters only Counterattack (skip Mongoose bite) + if (getClass() == CLASS_HUNTER) + { + ModifyAuraState(AURA_STATE_HUNTER_PARRY, true); + StartReactiveTimer(REACTIVE_HUNTER_PARRY); + } + else + { + ModifyAuraState(AURA_STATE_DEFENSE, true); + StartReactiveTimer(REACTIVE_DEFENSE); + } + } + // if and victim block attack + if (procExtra & PROC_EX_BLOCK) + { + ModifyAuraState(AURA_STATE_DEFENSE,true); + StartReactiveTimer(REACTIVE_DEFENSE); + } + } + else //For attacker + { + // Overpower on victim dodge + if (procExtra&PROC_EX_DODGE && GetTypeId() == TYPEID_PLAYER && getClass() == CLASS_WARRIOR) + { + this->ToPlayer()->AddComboPoints(pTarget, 1); + StartReactiveTimer(REACTIVE_OVERPOWER); + } + } + } + } + + ProcTriggeredList procTriggered; + // Fill procTriggered list + for (AuraApplicationMap::const_iterator itr = GetAppliedAuras().begin(); itr!= GetAppliedAuras().end(); ++itr) + { + // Do not allow auras to proc from effect triggered by itself + if (procAura && procAura->Id == itr->first) + continue; + ProcTriggeredData triggerData(itr->second->GetBase()); + // Defensive procs are active on absorbs (so absorption effects are not a hindrance) + bool active = (damage > 0) || ((procExtra & PROC_EX_ABSORB) && isVictim); + if (!IsTriggeredAtSpellProcEvent(pTarget, triggerData.aura, procSpell, procFlag, procExtra, attType, isVictim, active, triggerData.spellProcEvent)) + continue; + + for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) + { + if (itr->second->HasEffect(i)) + { + AuraEffect * aurEff = itr->second->GetBase()->GetEffect(i); + // Skip this auras + if (isNonTriggerAura[aurEff->GetAuraType()]) + continue; + // If not trigger by default and spellProcEvent == NULL - skip + if (!isTriggerAura[aurEff->GetAuraType()] && triggerData.spellProcEvent == NULL) + continue; + uint32 triggered_spell_id = aurEff->GetSpellProto()->EffectTriggerSpell[i]; + // check for positive auras that proc with charge drop + bool positive = (!triggered_spell_id && IsPositiveSpell(aurEff->GetId()) && aurEff->GetBase()->GetCharges()) || + // check for positive auras that triggers unknown spells (Blessing Recovery, etc...) + (!sSpellStore.LookupEntry(triggered_spell_id) && IsPositiveSpell(aurEff->GetId())) || + // final check for positive triggered spell + IsPositiveSpell(triggered_spell_id); + if (!damage && (procExtra & PROC_EX_ABSORB) && isVictim && positive) + continue; + triggerData.effMask |= 1<<i; + } + } + if (triggerData.effMask) + procTriggered.push_front(triggerData); + } + + // Nothing found + if (procTriggered.empty()) + return; + + if (procExtra & (PROC_EX_INTERNAL_TRIGGERED | PROC_EX_INTERNAL_CANT_PROC)) + SetCantProc(true); + + // Handle effects proceed this time + for (ProcTriggeredList::const_iterator i = procTriggered.begin(); i != procTriggered.end(); ++i) + { + // look for aura in auras list, it may be removed while proc event processing + if (i->aura->IsRemoved()) + continue; + + bool useCharges= i->aura->GetCharges()>0; + bool takeCharges = false; + SpellEntry const *spellInfo = i->aura->GetSpellProto(); + uint32 Id = i->aura->GetId(); + + // For players set spell cooldown if need + uint32 cooldown = 0; + if (GetTypeId() == TYPEID_PLAYER && i->spellProcEvent && i->spellProcEvent->cooldown) + cooldown = i->spellProcEvent->cooldown; + + if (spellInfo->AttributesEx3 & SPELL_ATTR_EX3_DISABLE_PROC) + SetCantProc(true); + + // This bool is needed till separate aura effect procs are still here + bool handled = false; + if (HandleAuraProc(pTarget, damage, i->aura, procSpell, procFlag, procExtra, cooldown, &handled)) + { + sLog.outDebug("ProcDamageAndSpell: casting spell %u (triggered with value by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), Id); + takeCharges = true; + } + + if (!handled) + for (uint8 effIndex = 0; effIndex<MAX_SPELL_EFFECTS; ++effIndex) + { + if (!(i->effMask & (1<<effIndex))) + continue; + + AuraEffect *triggeredByAura = i->aura->GetEffect(effIndex); + assert(triggeredByAura); + + switch(triggeredByAura->GetAuraType()) + { + case SPELL_AURA_PROC_TRIGGER_SPELL: + { + sLog.outDebug("ProcDamageAndSpell: casting spell %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); + // Don`t drop charge or add cooldown for not started trigger + if (HandleProcTriggerSpell(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown)) + takeCharges = true; + break; + } + case SPELL_AURA_PROC_TRIGGER_DAMAGE: + { + sLog.outDebug("ProcDamageAndSpell: doing %u damage from spell id %u (triggered by %s aura of spell %u)", triggeredByAura->GetAmount() , spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); + SpellNonMeleeDamage damageInfo(this, pTarget, spellInfo->Id, spellInfo->SchoolMask); + uint32 damage = SpellDamageBonus(pTarget, spellInfo, triggeredByAura->GetAmount(), SPELL_DIRECT_DAMAGE); + CalculateSpellDamageTaken(&damageInfo, damage, spellInfo); + DealDamageMods(damageInfo.target,damageInfo.damage,&damageInfo.absorb); + SendSpellNonMeleeDamageLog(&damageInfo); + DealSpellDamage(&damageInfo, true); + takeCharges = true; + break; + } + case SPELL_AURA_MANA_SHIELD: + case SPELL_AURA_DUMMY: + { + sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s dummy aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); + if (HandleDummyAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown)) + takeCharges = true; + break; + } + case SPELL_AURA_OBS_MOD_POWER: + sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); + if (HandleObsModEnergyAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown)) + takeCharges = true; + break; + case SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN: + sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); + if (HandleModDamagePctTakenAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown)) + takeCharges = true; + break; + case SPELL_AURA_MOD_HASTE: + { + sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s haste aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); + if (HandleHasteAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown)) + takeCharges = true; + break; + } + case SPELL_AURA_OVERRIDE_CLASS_SCRIPTS: + { + sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); + if (HandleOverrideClassScriptAuraProc(pTarget, damage, triggeredByAura, procSpell, cooldown)) + takeCharges = true; + break; + } + case SPELL_AURA_RAID_PROC_FROM_CHARGE_WITH_VALUE: + { + sLog.outDebug("ProcDamageAndSpell: casting mending (triggered by %s dummy aura of spell %u)", + (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId()); + + HandleAuraRaidProcFromChargeWithValue(triggeredByAura); + takeCharges = true; + break; + } + case SPELL_AURA_RAID_PROC_FROM_CHARGE: + { + sLog.outDebug("ProcDamageAndSpell: casting mending (triggered by %s dummy aura of spell %u)", + (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId()); + + HandleAuraRaidProcFromCharge(triggeredByAura); + takeCharges = true; + break; + } + case SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE: + { + sLog.outDebug("ProcDamageAndSpell: casting spell %u (triggered with value by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); + + if (HandleProcTriggerSpell(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown)) + takeCharges = true; + break; + } + case SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK: + // Skip melee hits or instant cast spells + if (procSpell && GetSpellCastTime(procSpell) != 0) + takeCharges = true; + break; + case SPELL_AURA_REFLECT_SPELLS_SCHOOL: + // Skip Melee hits and spells ws wrong school + if (procSpell && (triggeredByAura->GetMiscValue() & procSpell->SchoolMask)) // School check + takeCharges = true; + break; + case SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT: + case SPELL_AURA_MOD_POWER_COST_SCHOOL: + // Skip melee hits and spells ws wrong school or zero cost + if (procSpell && + (procSpell->manaCost != 0 || procSpell->ManaCostPercentage != 0) && // Cost check + (triggeredByAura->GetMiscValue() & procSpell->SchoolMask) == 0) // School check + takeCharges = true; + break; + case SPELL_AURA_MECHANIC_IMMUNITY: + // Compare mechanic + if (procSpell && procSpell->Mechanic == uint32(triggeredByAura->GetMiscValue())) + takeCharges = true; + break; + case SPELL_AURA_MOD_MECHANIC_RESISTANCE: + // Compare mechanic + if (procSpell && procSpell->Mechanic == uint32(triggeredByAura->GetMiscValue())) + takeCharges = true; + break; + case SPELL_AURA_MOD_DAMAGE_FROM_CASTER: + // Compare casters + if (triggeredByAura->GetCasterGUID() == pTarget->GetGUID()) + takeCharges = true; + break; + case SPELL_AURA_MOD_SPELL_CRIT_CHANCE: + sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s spell crit chance aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); + if (procSpell && HandleSpellCritChanceAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown)) + takeCharges = true; + break; + // CC Auras which use their amount amount to drop + // Are there any more auras which need this? + case SPELL_AURA_MOD_CONFUSE: + case SPELL_AURA_MOD_FEAR: + case SPELL_AURA_MOD_STUN: + case SPELL_AURA_MOD_ROOT: + case SPELL_AURA_TRANSFORM: + { + // chargeable mods are breaking on hit + if (useCharges) + takeCharges = true; + else + { + int32 damageLeft = triggeredByAura->GetAmount(); + // No damage left + if (damageLeft < damage) + i->aura->Remove(); + else + triggeredByAura->SetAmount(damageLeft - damage); + } + } + break; + //case SPELL_AURA_ADD_FLAT_MODIFIER: + //case SPELL_AURA_ADD_PCT_MODIFIER: + // HandleSpellModAuraProc + //break; + default: + // nothing do, just charges counter + takeCharges = true; + break; + } + } + // Remove charge (aura can be removed by triggers) + if (useCharges && takeCharges) + i->aura->DropCharge(); + + if (spellInfo->AttributesEx3 & SPELL_ATTR_EX3_DISABLE_PROC) + SetCantProc(false); + } + + // Cleanup proc requirements + if (procExtra & (PROC_EX_INTERNAL_TRIGGERED | PROC_EX_INTERNAL_CANT_PROC)) + SetCantProc(false); +} + +SpellSchoolMask Unit::GetMeleeDamageSchoolMask() const +{ + return SPELL_SCHOOL_MASK_NORMAL; +} + +Player* Unit::GetSpellModOwner() const +{ + if (GetTypeId() == TYPEID_PLAYER) + return (Player*)this; + if (this->ToCreature()->isPet() || this->ToCreature()->isTotem()) + { + Unit* owner = GetOwner(); + if (owner && owner->GetTypeId() == TYPEID_PLAYER) + return (Player*)owner; + } + return NULL; +} + +///----------Pet responses methods----------------- +void Unit::SendPetCastFail(uint32 spellid, SpellCastResult msg) +{ + if (msg == SPELL_CAST_OK) + return; + + Unit *owner = GetCharmerOrOwner(); + if (!owner || owner->GetTypeId() != TYPEID_PLAYER) + return; + + WorldPacket data(SMSG_PET_CAST_FAILED, 1 + 4 + 1); + data << uint8(0); // cast count? + data << uint32(spellid); + data << uint8(msg); + // uint32 for some reason + // uint32 for some reason + owner->ToPlayer()->GetSession()->SendPacket(&data); +} + +void Unit::SendPetActionFeedback (uint8 msg) +{ + Unit* owner = GetOwner(); + if (!owner || owner->GetTypeId() != TYPEID_PLAYER) + return; + + WorldPacket data(SMSG_PET_ACTION_FEEDBACK, 1); + data << uint8(msg); + owner->ToPlayer()->GetSession()->SendPacket(&data); +} + +void Unit::SendPetTalk (uint32 pettalk) +{ + Unit* owner = GetOwner(); + if (!owner || owner->GetTypeId() != TYPEID_PLAYER) + return; + + WorldPacket data(SMSG_PET_ACTION_SOUND, 8 + 4); + data << uint64(GetGUID()); + data << uint32(pettalk); + owner->ToPlayer()->GetSession()->SendPacket(&data); +} + +void Unit::SendPetAIReaction(uint64 guid) +{ + Unit* owner = GetOwner(); + if (!owner || owner->GetTypeId() != TYPEID_PLAYER) + return; + + WorldPacket data(SMSG_AI_REACTION, 8 + 4); + data << uint64(guid); + data << uint32(AI_REACTION_HOSTILE); + owner->ToPlayer()->GetSession()->SendPacket(&data); +} + +///----------End of Pet responses methods---------- + +void Unit::StopMoving() +{ + clearUnitState(UNIT_STAT_MOVING); + + // send explicit stop packet + // rely on vmaps here because for example stormwind is in air + //float z = MapManager::Instance().GetBaseMap(GetMapId())->GetHeight(GetPositionX(), GetPositionY(), GetPositionZ(), true); + //if (fabs(GetPositionZ() - z) < 2.0f) + // Relocate(GetPositionX(), GetPositionY(), z); + //Relocate(GetPositionX(), GetPositionY(),GetPositionZ()); + + SendMonsterStop(); + + // update position and orientation; + WorldPacket data; + BuildHeartBeatMsg(&data); + SendMessageToSet(&data,false); +} + +void Unit::SendMovementFlagUpdate() +{ + WorldPacket data; + BuildHeartBeatMsg(&data); + SendMessageToSet(&data, false); +} + +bool Unit::IsSitState() const +{ + uint8 s = getStandState(); + return + s == UNIT_STAND_STATE_SIT_CHAIR || s == UNIT_STAND_STATE_SIT_LOW_CHAIR || + s == UNIT_STAND_STATE_SIT_MEDIUM_CHAIR || s == UNIT_STAND_STATE_SIT_HIGH_CHAIR || + s == UNIT_STAND_STATE_SIT; +} + +bool Unit::IsStandState() const +{ + uint8 s = getStandState(); + return !IsSitState() && s != UNIT_STAND_STATE_SLEEP && s != UNIT_STAND_STATE_KNEEL; +} + +void Unit::SetStandState(uint8 state) +{ + SetByteValue(UNIT_FIELD_BYTES_1, 0, state); + + if (IsStandState()) + RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_SEATED); + + if (GetTypeId() == TYPEID_PLAYER) + { + WorldPacket data(SMSG_STANDSTATE_UPDATE, 1); + data << (uint8)state; + this->ToPlayer()->GetSession()->SendPacket(&data); + } +} + +bool Unit::IsPolymorphed() const +{ + uint32 transformId = getTransForm(); + if (!transformId) + return false; + + const SpellEntry *spellInfo=sSpellStore.LookupEntry(transformId); + if (!spellInfo) + return false; + + return GetSpellSpecific(spellInfo) == SPELL_SPECIFIC_MAGE_POLYMORPH; +} + +void Unit::SetDisplayId(uint32 modelId) +{ + SetUInt32Value(UNIT_FIELD_DISPLAYID, modelId); + + if (GetTypeId() == TYPEID_UNIT && this->ToCreature()->isPet()) + { + Pet *pet = ((Pet*)this); + if (!pet->isControlled()) + return; + Unit *owner = GetOwner(); + if (owner && (owner->GetTypeId() == TYPEID_PLAYER) && owner->ToPlayer()->GetGroup()) + owner->ToPlayer()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MODEL_ID); + } +} + +void Unit::ClearComboPointHolders() +{ + while (!m_ComboPointHolders.empty()) + { + uint32 lowguid = *m_ComboPointHolders.begin(); + + Player* plr = objmgr.GetPlayer(MAKE_NEW_GUID(lowguid, 0, HIGHGUID_PLAYER)); + if (plr && plr->GetComboTarget() == GetGUID()) // recheck for safe + plr->ClearComboPoints(); // remove also guid from m_ComboPointHolders; + else + m_ComboPointHolders.erase(lowguid); // or remove manually + } +} + +void Unit::ClearAllReactives() +{ + for (uint8 i=0; i < MAX_REACTIVE; ++i) + m_reactiveTimer[i] = 0; + + if (HasAuraState(AURA_STATE_DEFENSE)) + ModifyAuraState(AURA_STATE_DEFENSE, false); + if (getClass() == CLASS_HUNTER && HasAuraState(AURA_STATE_HUNTER_PARRY)) + ModifyAuraState(AURA_STATE_HUNTER_PARRY, false); + if (getClass() == CLASS_WARRIOR && GetTypeId() == TYPEID_PLAYER) + this->ToPlayer()->ClearComboPoints(); +} + +void Unit::UpdateReactives(uint32 p_time) +{ + for (uint8 i = 0; i < MAX_REACTIVE; ++i) + { + ReactiveType reactive = ReactiveType(i); + + if (!m_reactiveTimer[reactive]) + continue; + + if (m_reactiveTimer[reactive] <= p_time) + { + m_reactiveTimer[reactive] = 0; + + switch (reactive) + { + case REACTIVE_DEFENSE: + if (HasAuraState(AURA_STATE_DEFENSE)) + ModifyAuraState(AURA_STATE_DEFENSE, false); + break; + case REACTIVE_HUNTER_PARRY: + if (getClass() == CLASS_HUNTER && HasAuraState(AURA_STATE_HUNTER_PARRY)) + ModifyAuraState(AURA_STATE_HUNTER_PARRY, false); + break; + case REACTIVE_OVERPOWER: + if (getClass() == CLASS_WARRIOR && GetTypeId() == TYPEID_PLAYER) + this->ToPlayer()->ClearComboPoints(); + break; + default: + break; + } + } + else + { + m_reactiveTimer[reactive] -= p_time; + } + } +} + +Unit* Unit::SelectNearbyTarget(float dist) const +{ + std::list<Unit *> targets; + Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(this, this, dist); + Trinity::UnitListSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> searcher(this, targets, u_check); + VisitNearbyObject(dist, searcher); + + // remove current target + if (getVictim()) + targets.remove(getVictim()); + + // remove not LoS targets + for (std::list<Unit *>::iterator tIter = targets.begin(); tIter != targets.end();) + { + if (!IsWithinLOSInMap(*tIter)) + { + std::list<Unit *>::iterator tIter2 = tIter; + ++tIter; + targets.erase(tIter2); + } + else + ++tIter; + } + + // no appropriate targets + if (targets.empty()) + return NULL; + + // select random + uint32 rIdx = urand(0,targets.size()-1); + std::list<Unit *>::const_iterator tcIter = targets.begin(); + for (uint32 i = 0; i < rIdx; ++i) + ++tcIter; + + return *tcIter; +} + +void Unit::ApplyAttackTimePercentMod(WeaponAttackType att,float val, bool apply) +{ + float remainingTimePct = (float)m_attackTimer[att] / (GetAttackTime(att) * m_modAttackSpeedPct[att]); + if (val > 0) + { + ApplyPercentModFloatVar(m_modAttackSpeedPct[att], val, !apply); + ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME+att,val,!apply); + } + else + { + ApplyPercentModFloatVar(m_modAttackSpeedPct[att], -val, apply); + ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME+att,-val,apply); + } + m_attackTimer[att] = uint32(GetAttackTime(att) * m_modAttackSpeedPct[att] * remainingTimePct); +} + +void Unit::ApplyCastTimePercentMod(float val, bool apply) +{ + if (val > 0) + ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED,val,!apply); + else + ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED,-val,apply); +} + +uint32 Unit::GetCastingTimeForBonus(SpellEntry const *spellProto, DamageEffectType damagetype, uint32 CastingTime) +{ + // Not apply this to creature casted spells with casttime == 0 + if (CastingTime == 0 && GetTypeId() == TYPEID_UNIT && !this->ToCreature()->isPet()) + return 3500; + + if (CastingTime > 7000) CastingTime = 7000; + if (CastingTime < 1500) CastingTime = 1500; + + if (damagetype == DOT && !IsChanneledSpell(spellProto)) + CastingTime = 3500; + + int32 overTime = 0; + uint8 effects = 0; + bool DirectDamage = false; + bool AreaEffect = false; + + for (uint32 i=0; i<MAX_SPELL_EFFECTS; i++) + { + switch (spellProto->Effect[i]) + { + case SPELL_EFFECT_SCHOOL_DAMAGE: + case SPELL_EFFECT_POWER_DRAIN: + case SPELL_EFFECT_HEALTH_LEECH: + case SPELL_EFFECT_ENVIRONMENTAL_DAMAGE: + case SPELL_EFFECT_POWER_BURN: + case SPELL_EFFECT_HEAL: + DirectDamage = true; + break; + case SPELL_EFFECT_APPLY_AURA: + switch (spellProto->EffectApplyAuraName[i]) + { + case SPELL_AURA_PERIODIC_DAMAGE: + case SPELL_AURA_PERIODIC_HEAL: + case SPELL_AURA_PERIODIC_LEECH: + if (GetSpellDuration(spellProto)) + overTime = GetSpellDuration(spellProto); + break; + default: + // -5% per additional effect + ++effects; + break; + } + default: + break; + } + + if (IsAreaEffectTarget[spellProto->EffectImplicitTargetA[i]] || IsAreaEffectTarget[spellProto->EffectImplicitTargetB[i]]) + AreaEffect = true; + } + + // Combined Spells with Both Over Time and Direct Damage + if (overTime > 0 && CastingTime > 0 && DirectDamage) + { + // mainly for DoTs which are 3500 here otherwise + uint32 OriginalCastTime = GetSpellCastTime(spellProto); + if (OriginalCastTime > 7000) OriginalCastTime = 7000; + if (OriginalCastTime < 1500) OriginalCastTime = 1500; + // Portion to Over Time + float PtOT = (overTime / 15000.0f) / ((overTime / 15000.0f) + (OriginalCastTime / 3500.0f)); + + if (damagetype == DOT) + CastingTime = uint32(CastingTime * PtOT); + else if (PtOT < 1.0f) + CastingTime = uint32(CastingTime * (1 - PtOT)); + else + CastingTime = 0; + } + + // Area Effect Spells receive only half of bonus + if (AreaEffect) + CastingTime /= 2; + + // -5% of total per any additional effect + for (uint8 i=0; i<effects; ++i) + { + if (CastingTime > 175) + { + CastingTime -= 175; + } + else + { + CastingTime = 0; + break; + } + } + + return CastingTime; +} + +void Unit::UpdateAuraForGroup(uint8 slot) +{ + if (slot >= MAX_AURAS) // slot not found, return + return; + if (GetTypeId() == TYPEID_PLAYER) + { + Player* player = (Player*)this; + if (player->GetGroup()) + { + player->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_AURAS); + player->SetAuraUpdateMaskForRaid(slot); + } + } + else if (GetTypeId() == TYPEID_UNIT && this->ToCreature()->isPet()) + { + Pet *pet = ((Pet*)this); + if (pet->isControlled()) + { + Unit *owner = GetOwner(); + if (owner && (owner->GetTypeId() == TYPEID_PLAYER) && owner->ToPlayer()->GetGroup()) + { + owner->ToPlayer()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_AURAS); + pet->SetAuraUpdateMaskForRaid(slot); + } + } + } +} + +float Unit::GetAPMultiplier(WeaponAttackType attType, bool normalized) +{ + if (!normalized || GetTypeId() != TYPEID_PLAYER) + return float(GetAttackTime(attType))/1000.0f; + + Item *Weapon = this->ToPlayer()->GetWeaponForAttack(attType); + if (!Weapon) + return 2.4; // fist attack + + switch (Weapon->GetProto()->InventoryType) + { + case INVTYPE_2HWEAPON: + return 3.3; + case INVTYPE_RANGED: + case INVTYPE_RANGEDRIGHT: + case INVTYPE_THROWN: + return 2.8; + case INVTYPE_WEAPON: + case INVTYPE_WEAPONMAINHAND: + case INVTYPE_WEAPONOFFHAND: + default: + return Weapon->GetProto()->SubClass == ITEM_SUBCLASS_WEAPON_DAGGER ? 1.7 : 2.4; + } +} + +bool Unit::IsUnderLastManaUseEffect() const +{ + return getMSTimeDiff(m_lastManaUse,getMSTime()) < 5000; +} + +void Unit::SetContestedPvP(Player *attackedPlayer) +{ + Player* player = GetCharmerOrOwnerPlayerOrPlayerItself(); + + if (!player || attackedPlayer && (attackedPlayer == player || player->duel && player->duel->opponent == attackedPlayer)) + return; + + player->SetContestedPvPTimer(30000); + if (!player->hasUnitState(UNIT_STAT_ATTACK_PLAYER)) + { + player->addUnitState(UNIT_STAT_ATTACK_PLAYER); + player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP); + // call MoveInLineOfSight for nearby contested guards + player->SetVisibility(player->GetVisibility()); + } + if (!hasUnitState(UNIT_STAT_ATTACK_PLAYER)) + { + addUnitState(UNIT_STAT_ATTACK_PLAYER); + // call MoveInLineOfSight for nearby contested guards + SetVisibility(GetVisibility()); + } +} + +void Unit::AddPetAura(PetAura const* petSpell) +{ + if (GetTypeId() != TYPEID_PLAYER) + return; + + m_petAuras.insert(petSpell); + if (Pet* pet = this->ToPlayer()->GetPet()) + pet->CastPetAura(petSpell); +} + +void Unit::RemovePetAura(PetAura const* petSpell) +{ + if (GetTypeId() != TYPEID_PLAYER) + return; + + m_petAuras.erase(petSpell); + if (Pet* pet = this->ToPlayer()->GetPet()) + pet->RemoveAurasDueToSpell(petSpell->GetAura(pet->GetEntry())); +} + +Pet* Unit::CreateTamedPetFrom(Creature* creatureTarget,uint32 spell_id) +{ + if (GetTypeId() != TYPEID_PLAYER) + return NULL; + + Pet* pet = new Pet((Player*)this, HUNTER_PET); + + if (!pet->CreateBaseAtCreature(creatureTarget)) + { + delete pet; + return NULL; + } + + pet->SetCreatorGUID(GetGUID()); + pet->setFaction(getFaction()); + pet->SetUInt32Value(UNIT_CREATED_BY_SPELL, spell_id); + + if (GetTypeId() == TYPEID_PLAYER) + pet->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE); + + uint8 level = (creatureTarget->getLevel() < (getLevel() - 5)) ? (getLevel() - 5) : creatureTarget->getLevel(); + + if (!pet->InitStatsForLevel(level)) + { + sLog.outError("Pet::InitStatsForLevel() failed for creature (Entry: %u)!",creatureTarget->GetEntry()); + delete pet; + return NULL; + } + + pet->GetCharmInfo()->SetPetNumber(objmgr.GeneratePetNumber(), true); + // this enables pet details window (Shift+P) + pet->InitPetCreateSpells(); + //pet->InitLevelupSpellsForLevel(); + pet->SetHealth(pet->GetMaxHealth()); + + return pet; +} + +bool Unit::IsTriggeredAtSpellProcEvent(Unit *pVictim, Aura * aura, SpellEntry const* procSpell, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, bool isVictim, bool active, SpellProcEventEntry const *& spellProcEvent) +{ + SpellEntry const *spellProto = aura->GetSpellProto(); + + // Get proc Event Entry + spellProcEvent = spellmgr.GetSpellProcEvent(spellProto->Id); + + // Get EventProcFlag + uint32 EventProcFlag; + if (spellProcEvent && spellProcEvent->procFlags) // if exist get custom spellProcEvent->procFlags + EventProcFlag = spellProcEvent->procFlags; + else + EventProcFlag = spellProto->procFlags; // else get from spell proto + // Continue if no trigger exist + if (!EventProcFlag) + return false; + + // Additional checks for triggered spells (ignore trap casts) + if (procExtra & PROC_EX_INTERNAL_TRIGGERED && !(procFlag & PROC_FLAG_ON_TRAP_ACTIVATION)) + { + if (!(spellProto->AttributesEx3 & SPELL_ATTR_EX3_CAN_PROC_TRIGGERED)) + return false; + } + + // Check spellProcEvent data requirements + if (!spellmgr.IsSpellProcEventCanTriggeredBy(spellProcEvent, EventProcFlag, procSpell, procFlag, procExtra, active)) + return false; + // In most cases req get honor or XP from kill + if (EventProcFlag & PROC_FLAG_KILL && GetTypeId() == TYPEID_PLAYER) + { + bool allow = false; + + if (pVictim) + allow = ToPlayer()->isHonorOrXPTarget(pVictim); + + // Shadow Word: Death - can trigger from every kill + if (aura->GetId() == 32409) + allow = true; + if (!allow) + return false; + } + // Aura added by spell can`t trigger from self (prevent drop charges/do triggers) + // But except periodic and kill triggers (can triggered from self) + if (procSpell && procSpell->Id == spellProto->Id + && !(spellProto->procFlags&(PROC_FLAG_ON_TAKE_PERIODIC | PROC_FLAG_KILL))) + return false; + + // Check if current equipment allows aura to proc + if (!isVictim && GetTypeId() == TYPEID_PLAYER) + { + if (spellProto->EquippedItemClass == ITEM_CLASS_WEAPON) + { + Item *item = NULL; + if (attType == BASE_ATTACK) + item = this->ToPlayer()->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND); + else if (attType == OFF_ATTACK) + item = this->ToPlayer()->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND); + else + item = this->ToPlayer()->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_RANGED); + + if (this->ToPlayer()->IsInFeralForm()) + return false; + + if (!item || item->IsBroken() || item->GetProto()->Class != ITEM_CLASS_WEAPON || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask)) + return false; + } + else if (spellProto->EquippedItemClass == ITEM_CLASS_ARMOR) + { + // Check if player is wearing shield + Item *item = this->ToPlayer()->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND); + if (!item || item->IsBroken() || item->GetProto()->Class != ITEM_CLASS_ARMOR || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask)) + return false; + } + } + // Get chance from spell + float chance = float(spellProto->procChance); + // If in spellProcEvent exist custom chance, chance = spellProcEvent->customChance; + if (spellProcEvent && spellProcEvent->customChance) + chance = spellProcEvent->customChance; + // If PPM exist calculate chance from PPM + if (spellProcEvent && spellProcEvent->ppmRate != 0) + { + if (!isVictim) + { + uint32 WeaponSpeed = GetAttackTime(attType); + chance = GetPPMProcChance(WeaponSpeed, spellProcEvent->ppmRate, spellProto); + } + else + { + uint32 WeaponSpeed = pVictim->GetAttackTime(attType); + chance = pVictim->GetPPMProcChance(WeaponSpeed, spellProcEvent->ppmRate, spellProto); + } + } + // Apply chance modifer aura + if (Player* modOwner = GetSpellModOwner()) + { + modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_CHANCE_OF_SUCCESS,chance); + } + return roll_chance_f(chance); +} + +bool Unit::HandleAuraRaidProcFromChargeWithValue(AuraEffect *triggeredByAura) +{ + // aura can be deleted at casts + SpellEntry const *spellProto = triggeredByAura->GetSpellProto(); + uint32 effIdx = triggeredByAura->GetEffIndex(); + int32 heal = triggeredByAura->GetAmount(); + uint64 caster_guid = triggeredByAura->GetCasterGUID(); + + //Currently only Prayer of Mending + if (!(spellProto->SpellFamilyName == SPELLFAMILY_PRIEST && spellProto->SpellFamilyFlags[1] & 0x20)) + { + sLog.outDebug("Unit::HandleAuraRaidProcFromChargeWithValue, received not handled spell: %u", spellProto->Id); + return false; + } + + // jumps + int32 jumps = triggeredByAura->GetBase()->GetCharges()-1; + + // current aura expire + triggeredByAura->GetBase()->SetCharges(1); // will removed at next charges decrease + + // next target selection + if (jumps > 0) + { + float radius; + if (spellProto->EffectRadiusIndex[effIdx]) + radius = GetSpellRadiusForTarget(triggeredByAura->GetCaster(), sSpellRadiusStore.LookupEntry(spellProto->EffectRadiusIndex[effIdx])); + else + radius = GetSpellMaxRangeForTarget(triggeredByAura->GetCaster(), sSpellRangeStore.LookupEntry(spellProto->rangeIndex)); + + if (Unit * caster = triggeredByAura->GetCaster()) + { + if (Player * modOwner = caster->GetSpellModOwner()) + modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_RADIUS, radius, NULL); + + if (Unit *target = GetNextRandomRaidMemberOrPet(radius)) + { + CastCustomSpell(target, spellProto->Id, &heal, NULL, NULL, true, NULL, triggeredByAura, caster_guid); + if (Aura * aura = target->GetAura(spellProto->Id, caster->GetGUID())) + aura->SetCharges(jumps); + heal = caster->SpellHealingBonus(this, spellProto, heal, HEAL); + } + } + } + + // heal + CastCustomSpell(this, 33110, &heal, NULL, NULL, true, NULL, NULL, caster_guid); + return true; + +} +bool Unit::HandleAuraRaidProcFromCharge(AuraEffect* triggeredByAura) +{ + // aura can be deleted at casts + SpellEntry const* spellProto = triggeredByAura->GetSpellProto(); + + uint32 damageSpellId; + switch (spellProto->Id) + { + case 57949: //shiver + damageSpellId = 57952; + //animationSpellId = 57951; dummy effects for jump spell have unknown use (see also 41637) + break; + case 59978: //shiver + damageSpellId = 59979; + break; + case 43593: //Cold Stare + damageSpellId = 43594; + break; + default: + sLog.outError("Unit::HandleAuraRaidProcFromCharge, received not handled spell: %u", spellProto->Id); + return false; + } + + uint64 caster_guid = triggeredByAura->GetCasterGUID(); + uint32 effIdx = triggeredByAura->GetEffIndex(); + + // jumps + int32 jumps = triggeredByAura->GetBase()->GetCharges()-1; + + // current aura expire + triggeredByAura->GetBase()->SetCharges(1); // will removed at next charges decrease + + // next target selection + if (jumps > 0) + { + float radius; + if (spellProto->EffectRadiusIndex[effIdx]) + radius = GetSpellRadiusForTarget(triggeredByAura->GetCaster(), sSpellRadiusStore.LookupEntry(spellProto->EffectRadiusIndex[effIdx])); + else + radius = GetSpellMaxRangeForTarget(triggeredByAura->GetCaster() ,sSpellRangeStore.LookupEntry(spellProto->rangeIndex)); + + if (Unit * caster = triggeredByAura->GetCaster()) + { + if (Player * modOwner = caster->GetSpellModOwner()) + modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_RADIUS, radius, NULL); + + if (Unit* target= GetNextRandomRaidMemberOrPet(radius)) + { + CastSpell(target, spellProto, true,NULL,triggeredByAura,caster_guid); + if (Aura * aura = target->GetAura(spellProto->Id, caster->GetGUID())) + aura->SetCharges(jumps); + } + } + } + + CastSpell(this, damageSpellId, true,NULL,triggeredByAura,caster_guid); + + return true; +} +/*-----------------------TRINITY-----------------------------*/ + +void Unit::Kill(Unit *pVictim, bool durabilityLoss) +{ + // Prevent killing unit twice (and giving reward from kill twice) + if (!pVictim->GetHealth()) + return; + + // Inform pets (if any) when player kills target) + if (this->ToPlayer()) + { + Pet *pPet = this->ToPlayer()->GetPet(); + if (pPet && pPet->isAlive() && pPet->isControlled()) + pPet->AI()->KilledUnit(pVictim); + } + + // find player: owner of controlled `this` or `this` itself maybe + Player *player = GetCharmerOrOwnerPlayerOrPlayerItself(); + Creature *creature = pVictim->ToCreature(); + + bool bRewardIsAllowed = true; + if (creature) + { + bRewardIsAllowed = creature->IsDamageEnoughForLootingAndReward(); + if (!bRewardIsAllowed) + creature->SetLootRecipient(NULL); + } + + if (bRewardIsAllowed && creature && creature->GetLootRecipient()) + player = creature->GetLootRecipient(); + + // Reward player, his pets, and group/raid members + // call kill spell proc event (before real die and combat stop to triggering auras removed at death/combat stop) + if (bRewardIsAllowed && player && player != pVictim) + { + WorldPacket data(SMSG_PARTYKILLLOG, (8+8)); //send event PARTY_KILL + data << uint64(player->GetGUID()); //player with killing blow + data << uint64(pVictim->GetGUID()); //victim + + Player* pLooter = player; + + if (Group *group = player->GetGroup()) + { + group->BroadcastPacket(&data, group->GetMemberGroup(player->GetGUID())); + + if (creature) + { + group->UpdateLooterGuid(creature, true); + if (group->GetLooterGuid()) + { + pLooter = objmgr.GetPlayer(group->GetLooterGuid()); + if (pLooter) + { + creature->SetLootRecipient(pLooter); // update creature loot recipient to the allowed looter. + group->SendLooter(creature, pLooter); + } + else + group->SendLooter(creature, NULL); + } + else + group->SendLooter(creature, NULL); + + group->UpdateLooterGuid(creature); + } + } + else + { + player->SendDirectMessage(&data); + + if (creature) + { + WorldPacket data2(SMSG_LOOT_LIST, (8+1+1)); + data2 << uint64(creature->GetGUID()); + data2 << uint8(0); // unk1 + data2 << uint8(0); // no group looter + player->SendMessageToSet(&data2, true); + } + } + + if (creature) + { + Loot* loot = &creature->loot; + if (creature->lootForPickPocketed) + creature->lootForPickPocketed = false; + + loot->clear(); + if (uint32 lootid = creature->GetCreatureInfo()->lootid) + loot->FillLoot(lootid, LootTemplates_Creature, pLooter, false, false, creature->GetLootMode()); + + loot->generateMoneyLoot(creature->GetCreatureInfo()->mingold,creature->GetCreatureInfo()->maxgold); + } + + player->RewardPlayerAndGroupAtKill(pVictim); + } + + // Do KILL and KILLED procs. KILL proc is called only for the unit who landed the killing blow (and its owner - for pets and totems) regardless of who tapped the victim + if (isPet() || isTotem()) + { + if (Unit *owner = GetOwner()) + owner->ProcDamageAndSpell(pVictim, PROC_FLAG_KILL, PROC_FLAG_NONE, PROC_EX_NONE, 0); + } + ProcDamageAndSpell(pVictim, PROC_FLAG_KILL, PROC_FLAG_KILLED, PROC_EX_NONE, 0); + + // Proc auras on death - must be before aura/combat remove + pVictim->ProcDamageAndSpell(NULL, PROC_FLAG_DEATH, PROC_FLAG_NONE, PROC_EX_NONE, 0, BASE_ATTACK, 0); + + // if talent known but not triggered (check priest class for speedup check) + bool SpiritOfRedemption = false; + if (pVictim->GetTypeId() == TYPEID_PLAYER && pVictim->getClass() == CLASS_PRIEST) + { + AuraEffectList const& vDummyAuras = pVictim->GetAuraEffectsByType(SPELL_AURA_DUMMY); + for (AuraEffectList::const_iterator itr = vDummyAuras.begin(); itr != vDummyAuras.end(); ++itr) + { + if ((*itr)->GetSpellProto()->SpellIconID == 1654) + { + // save value before aura remove + uint32 ressSpellId = pVictim->GetUInt32Value(PLAYER_SELF_RES_SPELL); + if (!ressSpellId) + ressSpellId = pVictim->ToPlayer()->GetResurrectionSpellId(); + //Remove all expected to remove at death auras (most important negative case like DoT or periodic triggers) + pVictim->RemoveAllAurasOnDeath(); + // restore for use at real death + pVictim->SetUInt32Value(PLAYER_SELF_RES_SPELL,ressSpellId); + + // FORM_SPIRITOFREDEMPTION and related auras + pVictim->CastSpell(pVictim,27827,true,NULL,*itr); + SpiritOfRedemption = true; + break; + } + } + } + + if (!SpiritOfRedemption) + { + DEBUG_LOG("SET JUST_DIED"); + pVictim->setDeathState(JUST_DIED); + } + + // 10% durability loss on death + // clean InHateListOf + if (pVictim->GetTypeId() == TYPEID_PLAYER) + { + // remember victim PvP death for corpse type and corpse reclaim delay + // at original death (not at SpiritOfRedemtionTalent timeout) + pVictim->ToPlayer()->SetPvPDeath(player != NULL); + + // only if not player and not controlled by player pet. And not at BG + if ((durabilityLoss && !player && !pVictim->ToPlayer()->InBattleGround()) || (player && sWorld.getConfig(CONFIG_DURABILITY_LOSS_IN_PVP))) + { + DEBUG_LOG("We are dead, losing %u percent durability", sWorld.getRate(RATE_DURABILITY_LOSS_ON_DEATH)); + pVictim->ToPlayer()->DurabilityLossAll(sWorld.getRate(RATE_DURABILITY_LOSS_ON_DEATH),false); + // durability lost message + WorldPacket data(SMSG_DURABILITY_DAMAGE_DEATH, 0); + pVictim->ToPlayer()->GetSession()->SendPacket(&data); + } + // Call KilledUnit for creatures + if (GetTypeId() == TYPEID_UNIT && this->ToCreature()->IsAIEnabled) + this->ToCreature()->AI()->KilledUnit(pVictim); + + // last damage from non duel opponent or opponent controlled creature + if (pVictim->ToPlayer()->duel) + { + pVictim->ToPlayer()->duel->opponent->CombatStopWithPets(true); + pVictim->ToPlayer()->CombatStopWithPets(true); + pVictim->ToPlayer()->DuelComplete(DUEL_INTERUPTED); + } + } + else // creature died + { + DEBUG_LOG("DealDamageNotPlayer"); + + if (!creature->isPet()) + { + creature->DeleteThreatList(); + CreatureInfo const* cInfo = creature->GetCreatureInfo(); + if (cInfo && (cInfo->lootid || cInfo->maxgold > 0)) + creature->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE); + } + + // Call KilledUnit for creatures, this needs to be called after the lootable flag is set + if (GetTypeId() == TYPEID_UNIT && this->ToCreature()->IsAIEnabled) + this->ToCreature()->AI()->KilledUnit(pVictim); + + // Call creature just died function + if (creature->IsAIEnabled) + creature->AI()->JustDied(this); + + // Dungeon specific stuff, only applies to players killing creatures + if (creature->GetInstanceId()) + { + Map *m = creature->GetMap(); + Player *creditedPlayer = GetCharmerOrOwnerPlayerOrPlayerItself(); + // TODO: do instance binding anyway if the charmer/owner is offline + + if (m->IsDungeon() && creditedPlayer) + { + if (m->IsRaidOrHeroicDungeon()) + { + if (creature->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND) + ((InstanceMap *)m)->PermBindAllPlayers(creditedPlayer); + } + else + { + // the reset time is set but not added to the scheduler + // until the players leave the instance + time_t resettime = creature->GetRespawnTimeEx() + 2 * HOUR; + if (InstanceSave *save = sInstanceSaveManager.GetInstanceSave(creature->GetInstanceId())) + if (save->GetResetTime() < resettime) save->SetResetTime(resettime); + } + } + } + } + + // outdoor pvp things, do these after setting the death state, else the player activity notify won't work... doh... + // handle player kill only if not suicide (spirit of redemption for example) + if (player && this != pVictim) + if (OutdoorPvP * pvp = player->GetOutdoorPvP()) + pvp->HandleKill(player, pVictim); + + //if (pVictim->GetTypeId() == TYPEID_PLAYER) + // if (OutdoorPvP * pvp = pVictim->ToPlayer()->GetOutdoorPvP()) + // pvp->HandlePlayerActivityChangedpVictim->ToPlayer(); + + // battleground things (do this at the end, so the death state flag will be properly set to handle in the bg->handlekill) + if (player && player->InBattleGround()) + { + if (BattleGround *bg = player->GetBattleGround()) + { + if (pVictim->GetTypeId() == TYPEID_PLAYER) + bg->HandleKillPlayer((Player*)pVictim, player); + else + bg->HandleKillUnit(pVictim->ToCreature(), player); + } + } + + // achievement stuff + if (pVictim->GetTypeId() == TYPEID_PLAYER) + { + if (GetTypeId() == TYPEID_UNIT) + pVictim->ToPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE, GetEntry()); + else if (GetTypeId() == TYPEID_PLAYER && pVictim != this) + pVictim->ToPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER, 1, this->ToPlayer()->GetTeam()); + } +} + +void Unit::SetControlled(bool apply, UnitState state) +{ + if (apply) + { + if (hasUnitState(state)) + return; + + addUnitState(state); + switch(state) + { + case UNIT_STAT_STUNNED: + SetStunned(true); + CastStop(); + break; + case UNIT_STAT_ROOT: + if (!hasUnitState(UNIT_STAT_STUNNED)) + SetRooted(true); + break; + case UNIT_STAT_CONFUSED: + if (!hasUnitState(UNIT_STAT_STUNNED)) + { + SetConfused(true); + CastStop(); + } + break; + case UNIT_STAT_FLEEING: + if (!hasUnitState(UNIT_STAT_STUNNED | UNIT_STAT_CONFUSED)) + { + SetFeared(true); + CastStop(); + } + break; + default: + break; + } + } + else + { + switch(state) + { + case UNIT_STAT_STUNNED: if (HasAuraType(SPELL_AURA_MOD_STUN)) return; + else SetStunned(false); break; + case UNIT_STAT_ROOT: if (HasAuraType(SPELL_AURA_MOD_ROOT) || GetVehicle()) return; + else SetRooted(false); break; + case UNIT_STAT_CONFUSED:if (HasAuraType(SPELL_AURA_MOD_CONFUSE)) return; + else SetConfused(false); break; + case UNIT_STAT_FLEEING: if (HasAuraType(SPELL_AURA_MOD_FEAR)) return; + else SetFeared(false); break; + default: return; + } + + clearUnitState(state); + + if (hasUnitState(UNIT_STAT_STUNNED)) + SetStunned(true); + else + { + if (hasUnitState(UNIT_STAT_ROOT)) + SetRooted(true); + + if (hasUnitState(UNIT_STAT_CONFUSED)) + SetConfused(true); + else if (hasUnitState(UNIT_STAT_FLEEING)) + SetFeared(true); + } + } +} + +void Unit::SetStunned(bool apply) +{ + if (apply) + { + SetUInt64Value(UNIT_FIELD_TARGET, 0); + SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED); + CastStop(); +// AddUnitMovementFlag(MOVEMENTFLAG_ROOT); + + // Creature specific + if (GetTypeId() != TYPEID_PLAYER) + this->ToCreature()->StopMoving(); + else + SetStandState(UNIT_STAND_STATE_STAND); + + WorldPacket data(SMSG_FORCE_MOVE_ROOT, 8); + data.append(GetPackGUID()); + data << uint32(0); + SendMessageToSet(&data,true); + } + else + { + if (isAlive() && getVictim()) + SetUInt64Value(UNIT_FIELD_TARGET, getVictim()->GetGUID()); + + // don't remove UNIT_FLAG_STUNNED for pet when owner is mounted (disabled pet's interface) + Unit *pOwner = GetOwner(); + if (!pOwner || (pOwner->GetTypeId() == TYPEID_PLAYER && !pOwner->ToPlayer()->IsMounted())) + RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED); + + if (!hasUnitState(UNIT_STAT_ROOT)) // prevent allow move if have also root effect + { + WorldPacket data(SMSG_FORCE_MOVE_UNROOT, 8+4); + data.append(GetPackGUID()); + data << uint32(0); + SendMessageToSet(&data,true); + +// RemoveUnitMovementFlag(MOVEMENTFLAG_ROOT); + } + } +} + +void Unit::SetRooted(bool apply) +{ + if (apply) + { +// AddUnitMovementFlag(MOVEMENTFLAG_ROOT); + + WorldPacket data(SMSG_FORCE_MOVE_ROOT, 10); + data.append(GetPackGUID()); + data << (uint32)2; + SendMessageToSet(&data,true); + + if (GetTypeId() != TYPEID_PLAYER) + ToCreature()->StopMoving(); + } + else + { + if (!hasUnitState(UNIT_STAT_STUNNED)) // prevent allow move if have also stun effect + { + WorldPacket data(SMSG_FORCE_MOVE_UNROOT, 10); + data.append(GetPackGUID()); + data << (uint32)2; + SendMessageToSet(&data,true); + +// RemoveUnitMovementFlag(MOVEMENTFLAG_ROOT); + } + } +} + +void Unit::SetFeared(bool apply) +{ + if (apply) + { + SetUInt64Value(UNIT_FIELD_TARGET, 0); + + Unit *caster = NULL; + Unit::AuraEffectList const& fearAuras = GetAuraEffectsByType(SPELL_AURA_MOD_FEAR); + if (!fearAuras.empty()) + caster = ObjectAccessor::GetUnit(*this, fearAuras.front()->GetCasterGUID()); + if (!caster) + caster = getAttackerForHelper(); + GetMotionMaster()->MoveFleeing(caster, fearAuras.empty() ? sWorld.getConfig(CONFIG_CREATURE_FAMILY_FLEE_DELAY) : 0); // caster == NULL processed in MoveFleeing + } + else + { + if (isAlive()) + { + if (GetMotionMaster()->GetCurrentMovementGeneratorType() == FLEEING_MOTION_TYPE) + GetMotionMaster()->MovementExpired(); + if (getVictim()) + SetUInt64Value(UNIT_FIELD_TARGET, getVictim()->GetGUID()); + } + } + + if (GetTypeId() == TYPEID_PLAYER) + this->ToPlayer()->SetClientControl(this, !apply); +} + +void Unit::SetConfused(bool apply) +{ + if (apply) + { + SetUInt64Value(UNIT_FIELD_TARGET, 0); + GetMotionMaster()->MoveConfused(); + } + else + { + if (isAlive()) + { + if (GetMotionMaster()->GetCurrentMovementGeneratorType() == CONFUSED_MOTION_TYPE) + GetMotionMaster()->MovementExpired(); + if (getVictim()) + SetUInt64Value(UNIT_FIELD_TARGET, getVictim()->GetGUID()); + } + } + + if (GetTypeId() == TYPEID_PLAYER) + this->ToPlayer()->SetClientControl(this, !apply); +} + +bool Unit::SetCharmedBy(Unit* charmer, CharmType type) +{ + if (!charmer) + return false; + + assert(type != CHARM_TYPE_POSSESS || charmer->GetTypeId() == TYPEID_PLAYER); + assert((type == CHARM_TYPE_VEHICLE) == IsVehicle()); + + sLog.outDebug("SetCharmedBy: charmer %u (GUID %u), charmed %u (GUID %u), type %u.", charmer->GetEntry(), charmer->GetGUIDLow(), GetEntry(), GetGUIDLow(), uint32(type)); + + if (this == charmer) + { + sLog.outCrash("Unit::SetCharmedBy: Unit %u (GUID %u) is trying to charm itself!", GetEntry(), GetGUIDLow()); + return false; + } + + //if (hasUnitState(UNIT_STAT_UNATTACKABLE)) + // return false; + + if (GetTypeId() == TYPEID_PLAYER && this->ToPlayer()->GetTransport()) + { + sLog.outCrash("Unit::SetCharmedBy: Player on transport is trying to charm %u (GUID %u)", GetEntry(), GetGUIDLow()); + return false; + } + + // Already charmed + if (GetCharmerGUID()) + { + sLog.outCrash("Unit::SetCharmedBy: %u (GUID %u) has already been charmed but %u (GUID %u) is trying to charm it!", GetEntry(), GetGUIDLow(), charmer->GetEntry(), charmer->GetGUIDLow()); + return false; + } + + CastStop(); + CombatStop(); //TODO: CombatStop(true) may cause crash (interrupt spells) + DeleteThreatList(); + + // Charmer stop charming + if (charmer->GetTypeId() == TYPEID_PLAYER) + { + charmer->ToPlayer()->StopCastingCharm(); + charmer->ToPlayer()->StopCastingBindSight(); + } + + // Charmed stop charming + if (GetTypeId() == TYPEID_PLAYER) + { + this->ToPlayer()->StopCastingCharm(); + this->ToPlayer()->StopCastingBindSight(); + } + + // StopCastingCharm may remove a possessed pet? + if (!IsInWorld()) + { + sLog.outCrash("Unit::SetCharmedBy: %u (GUID %u) is not in world but %u (GUID %u) is trying to charm it!", GetEntry(), GetGUIDLow(), charmer->GetEntry(), charmer->GetGUIDLow()); + return false; + } + + // Set charmed + Map* pMap = GetMap(); + if (!IsVehicle() || (IsVehicle() && pMap && !pMap->IsBattleGround())) + setFaction(charmer->getFaction()); + + charmer->SetCharm(this, true); + + if (GetTypeId() == TYPEID_UNIT) + { + this->ToCreature()->AI()->OnCharmed(true); + GetMotionMaster()->MoveIdle(); + } + else + { + if (this->ToPlayer()->isAFK()) + this->ToPlayer()->ToggleAFK(); + this->ToPlayer()->SetClientControl(this, 0); + } + + // Pets already have a properly initialized CharmInfo, don't overwrite it. + if (type != CHARM_TYPE_VEHICLE && !GetCharmInfo()) + { + CharmInfo *charmInfo = InitCharmInfo(); + if (type == CHARM_TYPE_POSSESS) + charmInfo->InitPossessCreateSpells(); + else + charmInfo->InitCharmCreateSpells(); + } + + if (charmer->GetTypeId() == TYPEID_PLAYER) + { + switch(type) + { + case CHARM_TYPE_VEHICLE: + SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED); + charmer->ToPlayer()->SetClientControl(this, 1); + charmer->ToPlayer()->SetViewpoint(this, true); + charmer->ToPlayer()->VehicleSpellInitialize(); + break; + case CHARM_TYPE_POSSESS: + addUnitState(UNIT_STAT_POSSESSED); + SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED); + charmer->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE); + charmer->ToPlayer()->SetClientControl(this, 1); + charmer->ToPlayer()->SetViewpoint(this, true); + charmer->ToPlayer()->PossessSpellInitialize(); + break; + case CHARM_TYPE_CHARM: + if (GetTypeId() == TYPEID_UNIT && charmer->getClass() == CLASS_WARLOCK) + { + CreatureInfo const *cinfo = this->ToCreature()->GetCreatureInfo(); + if (cinfo && cinfo->type == CREATURE_TYPE_DEMON) + { + //to prevent client crash + SetByteValue(UNIT_FIELD_BYTES_0, 1, (uint8)CLASS_MAGE); + + //just to enable stat window + if (GetCharmInfo()) + GetCharmInfo()->SetPetNumber(objmgr.GeneratePetNumber(), true); + + //if charmed two demons the same session, the 2nd gets the 1st one's name + SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, time(NULL)); + } + } + charmer->ToPlayer()->CharmSpellInitialize(); + break; + default: + case CHARM_TYPE_CONVERT: + break; + } + } + return true; +} + +void Unit::RemoveCharmedBy(Unit *charmer) +{ + if (!isCharmed()) + return; + + if (!charmer) + charmer = GetCharmer(); + if (charmer != GetCharmer()) // one aura overrides another? + { +// sLog.outCrash("Unit::RemoveCharmedBy: this: " UI64FMTD " true charmer: " UI64FMTD " false charmer: " UI64FMTD, +// GetGUID(), GetCharmerGUID(), charmer->GetGUID()); +// assert(false); + return; + } + + CharmType type; + if (hasUnitState(UNIT_STAT_POSSESSED)) + type = CHARM_TYPE_POSSESS; + else if (charmer->IsOnVehicle(this)) + type = CHARM_TYPE_VEHICLE; + else + type = CHARM_TYPE_CHARM; + + CastStop(); + CombatStop(); //TODO: CombatStop(true) may cause crash (interrupt spells) + getHostileRefManager().deleteReferences(); + DeleteThreatList(); + Map* pMap = GetMap(); + if (!IsVehicle() || (IsVehicle() && pMap && !pMap->IsBattleGround())) + RestoreFaction(); + GetMotionMaster()->InitDefault(); + + if (type == CHARM_TYPE_POSSESS) + { + clearUnitState(UNIT_STAT_POSSESSED); + RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED); + } + + if (GetTypeId() == TYPEID_UNIT) + { + this->ToCreature()->AI()->OnCharmed(false); + + if (type != CHARM_TYPE_VEHICLE)//Vehicles' AI is never modified + { + this->ToCreature()->AIM_Initialize(); + + if (this->ToCreature()->AI() && charmer && charmer->isAlive()) + this->ToCreature()->AI()->AttackStart(charmer); + /*if (isAlive() && this->ToCreature()->IsAIEnabled) + { + if (charmer && !IsFriendlyTo(charmer)) + this->ToCreature()->AI()->AttackStart(charmer); + else + this->ToCreature()->AI()->EnterEvadeMode(); + }*/ + } + } + else + this->ToPlayer()->SetClientControl(this, 1); + + // If charmer still exists + if (!charmer) + return; + + assert(type != CHARM_TYPE_POSSESS || charmer->GetTypeId() == TYPEID_PLAYER); + assert(type != CHARM_TYPE_VEHICLE || GetTypeId() == TYPEID_UNIT && IsVehicle()); + + charmer->SetCharm(this, false); + + if (charmer->GetTypeId() == TYPEID_PLAYER) + { + switch(type) + { + case CHARM_TYPE_VEHICLE: + charmer->ToPlayer()->SetClientControl(charmer, 1); + charmer->ToPlayer()->SetViewpoint(this, false); + break; + case CHARM_TYPE_POSSESS: + charmer->ToPlayer()->SetClientControl(charmer, 1); + charmer->ToPlayer()->SetViewpoint(this, false); + charmer->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE); + break; + case CHARM_TYPE_CHARM: + if (GetTypeId() == TYPEID_UNIT && charmer->getClass() == CLASS_WARLOCK) + { + CreatureInfo const *cinfo = this->ToCreature()->GetCreatureInfo(); + if (cinfo && cinfo->type == CREATURE_TYPE_DEMON) + { + SetByteValue(UNIT_FIELD_BYTES_0, 1, uint8(cinfo->unit_class)); + if (GetCharmInfo()) + GetCharmInfo()->SetPetNumber(0, true); + else + sLog.outError("Aura::HandleModCharm: target="UI64FMTD" with typeid=%d has a charm aura but no charm info!", GetGUID(), GetTypeId()); + } + } + break; + default: + case CHARM_TYPE_CONVERT: + break; + } + } + + //a guardian should always have charminfo + if (charmer->GetTypeId() == TYPEID_PLAYER && this != charmer->GetFirstControlled()) + charmer->ToPlayer()->SendRemoveControlBar(); + else if (GetTypeId() == TYPEID_PLAYER || GetTypeId() == TYPEID_UNIT && !this->ToCreature()->isGuardian()) + DeleteCharmInfo(); +} + +void Unit::RestoreFaction() +{ + if (GetTypeId() == TYPEID_PLAYER) + this->ToPlayer()->setFactionForRace(getRace()); + else + { + if (HasUnitTypeMask(UNIT_MASK_MINION)) + { + if (Unit* owner = GetOwner()) + { + setFaction(owner->getFaction()); + return; + } + } + + if (CreatureInfo const *cinfo = this->ToCreature()->GetCreatureInfo()) // normal creature + { + FactionTemplateEntry const *faction = getFactionTemplateEntry(); + setFaction((faction && faction->friendlyMask & 0x004) ? cinfo->faction_H : cinfo->faction_A); + } + } +} + +bool Unit::CreateVehicleKit(uint32 id) +{ + VehicleEntry const *vehInfo = sVehicleStore.LookupEntry(id); + if (!vehInfo) + return false; + + m_vehicleKit = new Vehicle(this, vehInfo); + m_updateFlag |= UPDATEFLAG_VEHICLE; + m_unitTypeMask |= UNIT_MASK_VEHICLE; + return true; +} + +void Unit::RemoveVehicleKit() +{ + if (!m_vehicleKit) + return; + + m_vehicleKit->Uninstall(); + delete m_vehicleKit; + + m_vehicleKit = NULL; + + m_updateFlag &= ~UPDATEFLAG_VEHICLE; + m_unitTypeMask &= ~UNIT_MASK_VEHICLE; + RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK); + RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_PLAYER_VEHICLE); +} + +Unit *Unit::GetVehicleBase() const +{ + return m_vehicle ? m_vehicle->GetBase() : NULL; +} + +Creature *Unit::GetVehicleCreatureBase() const +{ + if (Unit *veh = GetVehicleBase()) + if (Creature *c = veh->ToCreature()) + return c; + + return NULL; +} + +bool Unit::IsInPartyWith(Unit const *unit) const +{ + if (this == unit) + return true; + + const Unit *u1 = GetCharmerOrOwnerOrSelf(); + const Unit *u2 = unit->GetCharmerOrOwnerOrSelf(); + if (u1 == u2) + return true; + + if (u1->GetTypeId() == TYPEID_PLAYER && u2->GetTypeId() == TYPEID_PLAYER) + return u1->ToPlayer()->IsInSameGroupWith(u2->ToPlayer()); + else + return false; +} + +bool Unit::IsInRaidWith(Unit const *unit) const +{ + if (this == unit) + return true; + + const Unit *u1 = GetCharmerOrOwnerOrSelf(); + const Unit *u2 = unit->GetCharmerOrOwnerOrSelf(); + if (u1 == u2) + return true; + + if (u1->GetTypeId() == TYPEID_PLAYER && u2->GetTypeId() == TYPEID_PLAYER) + return u1->ToPlayer()->IsInSameRaidWith(u2->ToPlayer()); + else + return false; +} + +void Unit::GetRaidMember(std::list<Unit*> &nearMembers, float radius) +{ + Player *owner = GetCharmerOrOwnerPlayerOrPlayerItself(); + if (!owner) + return; + + Group *pGroup = owner->GetGroup(); + if (pGroup) + { + for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) + { + Player* Target = itr->getSource(); + + if (Target && !IsHostileTo(Target)) + { + if (Target->isAlive() && IsWithinDistInMap(Target, radius)) + nearMembers.push_back(Target); + + if (Guardian* pet = Target->GetGuardianPet()) + if (pet->isAlive() && IsWithinDistInMap(pet, radius)) + nearMembers.push_back(pet); + } + } + } + else + { + if (owner->isAlive() && (owner == this || IsWithinDistInMap(owner, radius))) + nearMembers.push_back(owner); + if (Guardian* pet = owner->GetGuardianPet()) + if (pet->isAlive() && (pet == this && IsWithinDistInMap(pet, radius))) + nearMembers.push_back(pet); + } +} + +void Unit::GetPartyMemberInDist(std::list<Unit*> &TagUnitMap, float radius) +{ + Unit *owner = GetCharmerOrOwnerOrSelf(); + Group *pGroup = NULL; + if (owner->GetTypeId() == TYPEID_PLAYER) + pGroup = owner->ToPlayer()->GetGroup(); + + if (pGroup) + { + uint8 subgroup = owner->ToPlayer()->GetSubGroup(); + + for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) + { + Player* Target = itr->getSource(); + + // IsHostileTo check duel and controlled by enemy + if (Target && Target->GetSubGroup() == subgroup && !IsHostileTo(Target)) + { + if (Target->isAlive() && IsWithinDistInMap(Target, radius)) + TagUnitMap.push_back(Target); + + if (Guardian* pet = Target->GetGuardianPet()) + if (pet->isAlive() && IsWithinDistInMap(pet, radius)) + TagUnitMap.push_back(pet); + } + } + } + else + { + if (owner->isAlive() && (owner == this || IsWithinDistInMap(owner, radius))) + TagUnitMap.push_back(owner); + if (Guardian* pet = owner->GetGuardianPet()) + if (pet->isAlive() && (pet == this && IsWithinDistInMap(pet, radius))) + TagUnitMap.push_back(pet); + } +} + +void Unit::GetPartyMembers(std::list<Unit*> &TagUnitMap) +{ + Unit *owner = GetCharmerOrOwnerOrSelf(); + Group *pGroup = NULL; + if (owner->GetTypeId() == TYPEID_PLAYER) + pGroup = owner->ToPlayer()->GetGroup(); + + if (pGroup) + { + uint8 subgroup = owner->ToPlayer()->GetSubGroup(); + + for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) + { + Player* Target = itr->getSource(); + + // IsHostileTo check duel and controlled by enemy + if (Target && Target->GetSubGroup() == subgroup && !IsHostileTo(Target)) + { + if (Target->isAlive() && IsInMap(Target)) + TagUnitMap.push_back(Target); + + if (Guardian* pet = Target->GetGuardianPet()) + if (pet->isAlive() && IsInMap(Target)) + TagUnitMap.push_back(pet); + } + } + } + else + { + if (owner->isAlive() && (owner == this || IsInMap(owner))) + TagUnitMap.push_back(owner); + if (Guardian* pet = owner->GetGuardianPet()) + if (pet->isAlive() && (pet == this || IsInMap(pet))) + TagUnitMap.push_back(pet); + } +} + +Aura * Unit::AddAura(uint32 spellId, Unit *target) +{ + if (!target || !target->isAlive()) + return NULL; + + SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId); + if (!spellInfo) + return NULL; + + return AddAura(spellInfo, MAX_EFFECT_MASK, target); +} + +Aura * Unit::AddAura(SpellEntry const *spellInfo, uint8 effMask, Unit *target) +{ + if (!spellInfo) + return NULL; + + if (target->IsImmunedToSpell(spellInfo)) + return NULL; + + for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i) + { + if (!(effMask & (1<<i))) + continue; + if (target->IsImmunedToSpellEffect(spellInfo, i)) + effMask &= ~(1<<i); + } + + if (Aura * aura = Aura::TryCreate(spellInfo, effMask, target, this)) + { + aura->ApplyForTargets(); + return aura; + } + return NULL; +} + +void Unit::SetAuraStack(uint32 spellId, Unit *target, uint32 stack) +{ + Aura *aura = target->GetAura(spellId, GetGUID()); + if (!aura) + aura = AddAura(spellId, target); + if (aura && stack) + aura->SetStackAmount(stack); +} + +// Melee based spells can be miss, parry or dodge on this step +// Crit or block - determined on damage calculation phase! (and can be both in some time) +float Unit::MeleeSpellMissChance(const Unit *pVictim, WeaponAttackType attType, int32 skillDiff, uint32 spellId) const +{ + // Calculate hit chance (more correct for chance mod) + int32 HitChance; + + // PvP - PvE melee chances + /*int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 5 : 7; + int32 leveldif = pVictim->getLevelForTarget(this) - getLevelForTarget(pVictim); + if (leveldif < 3) + HitChance = 95 - leveldif; + else + HitChance = 93 - (leveldif - 2) * lchance;*/ + if (spellId || attType == RANGED_ATTACK || !haveOffhandWeapon()) + HitChance = 95.0f; + else + HitChance = 76.0f; + + // Hit chance depends from victim auras + if (attType == RANGED_ATTACK) + HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE); + else + HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE); + + // Spellmod from SPELLMOD_RESIST_MISS_CHANCE + if (spellId) + { + if (Player *modOwner = GetSpellModOwner()) + modOwner->ApplySpellMod(spellId, SPELLMOD_RESIST_MISS_CHANCE, HitChance); + } + + // Miss = 100 - hit + float miss_chance = 100.0f - HitChance; + + // Bonuses from attacker aura and ratings + if (attType == RANGED_ATTACK) + miss_chance -= m_modRangedHitChance; + else + miss_chance -= m_modMeleeHitChance; + + // bonus from skills is 0.04% + //miss_chance -= skillDiff * 0.04f; + int32 diff = -skillDiff; + if (pVictim->GetTypeId() == TYPEID_PLAYER) + miss_chance += diff > 0 ? diff * 0.04 : diff * 0.02; + else + miss_chance += diff > 10 ? 2 + (diff - 10) * 0.4 : diff * 0.1; + + // Limit miss chance from 0 to 60% + if (miss_chance < 0.0f) + return 0.0f; + if (miss_chance > 60.0f) + return 60.0f; + return miss_chance; +} + +void Unit::SetPhaseMask(uint32 newPhaseMask, bool update) +{ + if (newPhaseMask == GetPhaseMask()) + return; + + if (IsInWorld()) + RemoveNotOwnSingleTargetAuras(newPhaseMask); // we can lost access to caster or target + + WorldObject::SetPhaseMask(newPhaseMask,update); + + if (!IsInWorld()) + return; + + for (ControlList::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr) + if ((*itr)->GetTypeId() == TYPEID_UNIT) + (*itr)->SetPhaseMask(newPhaseMask,true); + + for (uint8 i = 0; i < MAX_SUMMON_SLOT; ++i) + if (m_SummonSlot[i]) + if (Creature *summon = GetMap()->GetCreature(m_SummonSlot[i])) + summon->SetPhaseMask(newPhaseMask,true); +} + +void Unit::UpdateObjectVisibility(bool forced) +{ + if (!forced) + AddToNotify(NOTIFY_VISIBILITY_CHANGED); + else + { + WorldObject::UpdateObjectVisibility(true); + // call MoveInLineOfSight for nearby creatures + Trinity::AIRelocationNotifier notifier(*this); + VisitNearbyObject(GetMap()->GetVisibilityDistance(), notifier); + } +} + +void Unit::KnockbackFrom(float x, float y, float speedXY, float speedZ) +{ + Player *player = NULL; + if (GetTypeId() == TYPEID_PLAYER) + player = (Player*)this; + else + { + player = dynamic_cast<Player*>(GetCharmer()); + if (player && player->m_mover != this) + player = NULL; + } + + if (!player) + { + GetMotionMaster()->MoveKnockbackFrom(x, y, speedXY, speedZ); + } + else + { + float vcos, vsin; + GetSinCos(x, y, vsin, vcos); + + WorldPacket data(SMSG_MOVE_KNOCK_BACK, (8+4+4+4+4+4)); + data.append(GetPackGUID()); + data << uint32(0); // Sequence + data << float(vcos); // x direction + data << float(vsin); // y direction + data << float(speedXY); // Horizontal speed + data << float(-speedZ); // Z Movement speed (vertical) + + player->GetSession()->SendPacket(&data); + } +} + +float Unit::GetCombatRatingReduction(CombatRating cr) const +{ + if (GetTypeId() == TYPEID_PLAYER) + return ((Player const*)this)->GetRatingBonusValue(cr); + else if (((Creature const*)this)->isPet()) + { + // Player's pet get resilience from owner + if (Unit* owner = GetOwner()) + if (owner->GetTypeId() == TYPEID_PLAYER) + return ((Player*)owner)->GetRatingBonusValue(cr); + } + + return 0.0f; +} + +uint32 Unit::GetCombatRatingDamageReduction(CombatRating cr, float rate, float cap, uint32 damage) const +{ + float percent = GetCombatRatingReduction(cr) * rate; + if (percent > cap) + percent = cap; + return uint32 (percent * damage / 100.0f); +} + +uint32 Unit::GetModelForForm(ShapeshiftForm form) +{ + switch(form) + { + case FORM_CAT: + // Based on Hair color + if (getRace() == RACE_NIGHTELF) + { + uint8 hairColor = GetByteValue(PLAYER_BYTES, 3); + switch (hairColor) + { + case 7: // Violet + case 8: + return 29405; + case 3: // Light Blue + return 29406; + case 0: // Green + case 1: // Light Green + case 2: // Dark Green + return 29407; + case 4: // White + return 29408; + default: // original - Dark Blue + return 892; + } + } + // Based on Skin color + else if (getRace() == RACE_TAUREN) + { + uint8 skinColor = GetByteValue(PLAYER_BYTES, 0); + // Male + if (getGender() == GENDER_MALE) + { + switch(skinColor) + { + case 12: // White + case 13: + case 14: + case 18: // Completly White + return 29409; + case 9: // Light Brown + case 10: + case 11: + return 29410; + case 6: // Brown + case 7: + case 8: + return 29411; + case 0: // Dark + case 1: + case 2: + case 3: // Dark Grey + case 4: + case 5: + return 29412; + default: // original - Grey + return 8571; + } + } + // Female + else switch (skinColor) + { + case 10: // White + return 29409; + case 6: // Light Brown + case 7: + return 29410; + case 4: // Brown + case 5: + return 29411; + case 0: // Dark + case 1: + case 2: + case 3: + return 29412; + default: // original - Grey + return 8571; + } + } + else if (Player::TeamForRace(getRace()) == ALLIANCE) + return 892; + else + return 8571; + case FORM_DIREBEAR: + case FORM_BEAR: + // Based on Hair color + if (getRace() == RACE_NIGHTELF) + { + uint8 hairColor = GetByteValue(PLAYER_BYTES, 3); + switch (hairColor) + { + case 0: // Green + case 1: // Light Green + case 2: // Dark Green + return 29413; // 29415? + case 6: // Dark Blue + return 29414; + case 4: // White + return 29416; + case 3: // Light Blue + return 29417; + default: // original - Violet + return 2281; + } + } + // Based on Skin color + else if (getRace() == RACE_TAUREN) + { + uint8 skinColor = GetByteValue(PLAYER_BYTES, 0); + // Male + if (getGender() == GENDER_MALE) + { + switch (skinColor) + { + case 0: // Dark (Black) + case 1: + case 2: + return 29418; + case 3: // White + case 4: + case 5: + case 12: + case 13: + case 14: + return 29419; + case 9: // Light Brown/Grey + case 10: + case 11: + case 15: + case 16: + case 17: + return 29420; + case 18: // Completly White + return 29421; + default: // original - Brown + return 2289; + } + } + // Female + else switch (skinColor) + { + case 0: // Dark (Black) + case 1: + return 29418; + case 2: // White + case 3: + return 29419; + case 6: // Light Brown/Grey + case 7: + case 8: + case 9: + return 29420; + case 10: // Completly White + return 29421; + default: // original - Brown + return 2289; + } + } + else if (Player::TeamForRace(getRace()) == ALLIANCE) + return 2281; + else + return 2289; + case FORM_TRAVEL: + return 632; + case FORM_AQUA: + if (Player::TeamForRace(getRace()) == ALLIANCE) + return 2428; + else + return 2428; + case FORM_GHOUL: + return 24994; + case FORM_CREATUREBEAR: + return 902; + case FORM_GHOSTWOLF: + return 4613; + case FORM_FLIGHT: + if (Player::TeamForRace(getRace()) == ALLIANCE) + return 20857; + else + return 20872; + case FORM_MOONKIN: + if (Player::TeamForRace(getRace()) == ALLIANCE) + return 15374; + else + return 15375; + case FORM_FLIGHT_EPIC: + if (Player::TeamForRace(getRace()) == ALLIANCE) + return 21243; + else + return 21244; + case FORM_METAMORPHOSIS: + return 25277; + case FORM_MASTER_ANGLER: + return 15234; + case FORM_TREE: + return 864; + case FORM_SPIRITOFREDEMPTION: + return 16031; + } + return 0; +} + +void Unit::JumpTo(float speedXY, float speedZ, bool forward) +{ + float angle = forward ? 0 : M_PI; + if (GetTypeId() == TYPEID_UNIT) + GetMotionMaster()->MoveJumpTo(angle, speedXY, speedZ); + else + { + float vcos = cos(angle+GetOrientation()); + float vsin = sin(angle+GetOrientation()); + + WorldPacket data(SMSG_MOVE_KNOCK_BACK, (8+4+4+4+4+4)); + data.append(GetPackGUID()); + data << uint32(0); // Sequence + data << float(vcos); // x direction + data << float(vsin); // y direction + data << float(speedXY); // Horizontal speed + data << float(-speedZ); // Z Movement speed (vertical) + + this->ToPlayer()->GetSession()->SendPacket(&data); + } +} + +void Unit::JumpTo(WorldObject *obj, float speedZ) +{ + float x, y, z; + obj->GetContactPoint(this, x, y, z); + float speedXY = GetExactDist2d(x, y) * 10.0f / speedZ; + GetMotionMaster()->MoveJump(x, y, z, speedXY, speedZ); +} + +bool Unit::CheckPlayerCondition(Player* pPlayer) +{ + switch(GetEntry()) + { + case 35644: //Argent Warhorse + case 36558: //Argent Battleworg + if (!pPlayer->HasItemOrGemWithIdEquipped(46106,1)) //Check item Argent Lance + return false; + default: + return true; + } +} + +void Unit::EnterVehicle(Vehicle *vehicle, int8 seatId) +{ + if (!isAlive() || GetVehicleKit() == vehicle) + return; + + if (m_vehicle) + { + if (m_vehicle == vehicle) + { + if (seatId >= 0) + { + sLog.outDebug("EnterVehicle: %u leave vehicle %u seat %d and enter %d.", GetEntry(), m_vehicle->GetBase()->GetEntry(), GetTransSeat(), seatId); + ChangeSeat(seatId); + } + return; + } + else + { + sLog.outDebug("EnterVehicle: %u exit %u and enter %u.", GetEntry(), m_vehicle->GetBase()->GetEntry(), vehicle->GetBase()->GetEntry()); + ExitVehicle(); + } + } + + if (GetTypeId() == TYPEID_PLAYER) + { + this->ToPlayer()->InterruptNonMeleeSpells(false); + this->ToPlayer()->StopCastingCharm(); + this->ToPlayer()->StopCastingBindSight(); + this->ToPlayer()->Unmount(); + this->ToPlayer()->RemoveAurasByType(SPELL_AURA_MOUNTED); + + // drop flag at invisible in bg + if (this->ToPlayer()->InBattleGround()) + if (BattleGround *bg = this->ToPlayer()->GetBattleGround()) + bg->EventPlayerDroppedFlag(this->ToPlayer()); + } + + assert(!m_vehicle); + m_vehicle = vehicle; + if (!m_vehicle->AddPassenger(this, seatId)) + { + m_vehicle = NULL; + return; + } + + SetControlled(true, UNIT_STAT_ROOT); + //movementInfo is set in AddPassenger + //packets are sent in AddPassenger + + if (GetTypeId() == TYPEID_PLAYER) + { + //this->ToPlayer()->SetClientControl(vehicle, 1); + WorldPacket data(SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA, 0); + this->ToPlayer()->GetSession()->SendPacket(&data); + } +} + +void Unit::ChangeSeat(int8 seatId, bool next) +{ + if (!m_vehicle) + return; + + if (seatId < 0) + { + seatId = m_vehicle->GetNextEmptySeat(GetTransSeat(), next); + if (seatId < 0) + return; + } + else if (seatId == GetTransSeat() || !m_vehicle->HasEmptySeat(seatId)) + return; + + m_vehicle->RemovePassenger(this); + if (!m_vehicle->AddPassenger(this, seatId)) + assert(false); +} + +void Unit::ExitVehicle() +{ + if (!m_vehicle) + return; + + Unit *vehicleBase = m_vehicle->GetBase(); + const AuraEffectList &modAuras = vehicleBase->GetAuraEffectsByType(SPELL_AURA_CONTROL_VEHICLE); + for (AuraEffectList::const_iterator itr = modAuras.begin(); itr != modAuras.end(); ++itr) + { + if ((*itr)->GetBase()->GetOwner() == this) + { + vehicleBase->RemoveAura((*itr)->GetBase()); + break; // there should be no case that a vehicle has two auras for one owner + } + } + + if (!m_vehicle) + return; + + //sLog.outError("exit vehicle"); + + m_vehicle->RemovePassenger(this); + + // This should be done before dismiss, because there may be some aura removal + Vehicle *vehicle = m_vehicle; + m_vehicle = NULL; + + SetControlled(false, UNIT_STAT_ROOT); + + RemoveUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT); + m_movementInfo.t_x = 0; + m_movementInfo.t_y = 0; + m_movementInfo.t_z = 0; + m_movementInfo.t_o = 0; + m_movementInfo.t_time = 0; + m_movementInfo.t_seat = 0; + + Relocate(vehicle->GetBase()); + + //Send leave vehicle, not correct + if (GetTypeId() == TYPEID_PLAYER) + { + //this->ToPlayer()->SetClientControl(this, 1); + this->ToPlayer()->SendTeleportAckPacket(); + this->ToPlayer()->SetFallInformation(0, GetPositionZ()); + } + WorldPacket data; + BuildHeartBeatMsg(&data); + SendMessageToSet(&data, false); + + if (vehicle->GetBase()->HasUnitTypeMask(UNIT_MASK_MINION)) + if (((Minion*)vehicle->GetBase())->GetOwner() == this) + vehicle->Dismiss(); +} + +void Unit::BuildMovementPacket(ByteBuffer *data) const +{ + switch (GetTypeId()) + { + case TYPEID_UNIT: + if (canFly()) + const_cast<Unit*>(this)->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING); + break; + case TYPEID_PLAYER: + // remove unknown, unused etc flags for now + const_cast<Unit*>(this)->RemoveUnitMovementFlag(MOVEMENTFLAG_SPLINE2); + if (isInFlight()) + { + WPAssert(const_cast<Unit*>(this)->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE); + const_cast<Unit*>(this)->AddUnitMovementFlag(MOVEMENTFLAG_FORWARD | MOVEMENTFLAG_SPLINE2); + } + break; + } + + *data << uint32(GetUnitMovementFlags()); // movement flags + *data << uint16(m_movementInfo.unk1); // 2.3.0 + *data << uint32(getMSTime()); // time + *data << GetPositionX(); + *data << GetPositionY(); + *data << GetPositionZ(); + *data << GetOrientation(); + + // 0x00000200 + if (GetUnitMovementFlags() & MOVEMENTFLAG_ONTRANSPORT) + { + if (m_vehicle) + data->append(m_vehicle->GetBase()->GetPackGUID()); + else if (GetTransport()) + data->append(GetTransport()->GetPackGUID()); + else + { + sLog.outError("Unit %u does not have transport!", GetEntry()); + *data << (uint8)0; + } + *data << float (GetTransOffsetX()); + *data << float (GetTransOffsetY()); + *data << float (GetTransOffsetZ()); + *data << float (GetTransOffsetO()); + *data << uint32(GetTransTime()); + *data << uint8 (GetTransSeat()); + } + + // 0x02200000 + if ((GetUnitMovementFlags() & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING)) + || (m_movementInfo.unk1 & 0x20)) + *data << (float)m_movementInfo.s_pitch; + + *data << (uint32)m_movementInfo.fallTime; + + // 0x00001000 + if (GetUnitMovementFlags() & MOVEMENTFLAG_JUMPING) + { + *data << (float)m_movementInfo.j_zspeed; + *data << (float)m_movementInfo.j_sinAngle; + *data << (float)m_movementInfo.j_cosAngle; + *data << (float)m_movementInfo.j_xyspeed; + } + + // 0x04000000 + if (GetUnitMovementFlags() & MOVEMENTFLAG_SPLINE) + *data << (float)m_movementInfo.u_unk1; + + /*if (GetTypeId() == TYPEID_PLAYER) + { + sLog.outString("Send MovementInfo:"); + OutMovementInfo(); + }*/ +} + +void Unit::OutMovementInfo() const +{ + sLog.outString("MovementInfo for %u: Flag %u, Unk1 %u, Time %u, Pos %f %f %f %f, Fall %u", GetEntry(), m_movementInfo.flags, (uint32)m_movementInfo.unk1, m_movementInfo.time, GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation(), m_movementInfo.fallTime); + if (m_movementInfo.flags & MOVEMENTFLAG_ONTRANSPORT) + sLog.outString("Transport: GUID " UI64FMTD ", Pos %f %f %f %f, Time %u, Seat %d", m_movementInfo.t_guid, m_movementInfo.t_x, m_movementInfo.t_y, m_movementInfo.t_z, m_movementInfo.t_o, m_movementInfo.t_time, (int32)m_movementInfo.t_seat); + if ((m_movementInfo.flags & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING)) || (m_movementInfo.unk1 & 0x20)) + sLog.outString("Pitch: %f", m_movementInfo.s_pitch); + if (m_movementInfo.flags & MOVEMENTFLAG_JUMPING) + sLog.outString("Jump: speedz %f, sin %f, cos %f, speedxy %f", m_movementInfo.j_zspeed, m_movementInfo.j_sinAngle, m_movementInfo.j_cosAngle, m_movementInfo.j_xyspeed); + if (m_movementInfo.flags & MOVEMENTFLAG_SPLINE) + sLog.outString("Spline: %f", m_movementInfo.u_unk1); +} + +void Unit::SetFlying(bool apply) +{ + if (apply) + { + SetByteFlag(UNIT_FIELD_BYTES_1, 3, 0x02); + AddUnitMovementFlag(MOVEMENTFLAG_FLY_MODE | MOVEMENTFLAG_FLYING); + } + else + { + RemoveByteFlag(UNIT_FIELD_BYTES_1, 3, 0x02); + RemoveUnitMovementFlag(MOVEMENTFLAG_FLY_MODE | MOVEMENTFLAG_FLYING); + } +} + +void Unit::NearTeleportTo(float x, float y, float z, float orientation, bool casting /*= false*/) +{ + if (GetTypeId() == TYPEID_PLAYER) + this->ToPlayer()->TeleportTo(GetMapId(), x, y, z, orientation, TELE_TO_NOT_LEAVE_TRANSPORT | TELE_TO_NOT_LEAVE_COMBAT | TELE_TO_NOT_UNSUMMON_PET | (casting ? TELE_TO_SPELL : 0)); + else + { + // FIXME: this interrupts spell visual + DestroyForNearbyPlayers(); + SetPosition(x, y, z, orientation, true); + } +} + +bool Unit::SetPosition(float x, float y, float z, float orientation, bool teleport) +{ + // prevent crash when a bad coord is sent by the client + if (!Trinity::IsValidMapCoord(x,y)) + { + sLog.outDebug("Unit::SetPosition(%f, %f, %f) .. bad coordinates!",x,y,z); + return false; + } + + bool turn = (GetOrientation() != orientation); + bool relocated = (teleport || GetPositionX() != x || GetPositionY() != y || GetPositionZ() != z); + + if (turn) + RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TURNING); + + if (relocated) + { + RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_MOVE); + + // move and update visible state if need + if (GetTypeId() == TYPEID_PLAYER) + GetMap()->PlayerRelocation((Player*)this, x, y, z, orientation); + else + GetMap()->CreatureRelocation(this->ToCreature(), x, y, z, orientation); + } + else if (turn) + SetOrientation(orientation); + + if ((relocated || turn) && IsVehicle()) + GetVehicleKit()->RelocatePassengers(x,y,z,orientation); + + return (relocated || turn); +} + +void Unit::SendThreatListUpdate() +{ + if (uint32 count = getThreatManager().getThreatList().size()) + { + //sLog.outDebug("WORLD: Send SMSG_THREAT_UPDATE Message"); + WorldPacket data(SMSG_THREAT_UPDATE, 8 + count * 8); + data.append(GetPackGUID()); + data << uint32(count); + std::list<HostileReference*>& tlist = getThreatManager().getThreatList(); + for (std::list<HostileReference*>::const_iterator itr = tlist.begin(); itr != tlist.end(); ++itr) + { + data.appendPackGUID((*itr)->getUnitGuid()); + data << uint32((*itr)->getThreat()); + } + SendMessageToSet(&data, false); + } +} + +void Unit::SendChangeCurrentVictimOpcode(HostileReference* pHostileReference) +{ + if (uint32 count = getThreatManager().getThreatList().size()) + { + sLog.outDebug("WORLD: Send SMSG_HIGHEST_THREAT_UPDATE Message"); + WorldPacket data(SMSG_HIGHEST_THREAT_UPDATE, 8 + 8 + count * 8); + data.append(GetPackGUID()); + data.appendPackGUID(pHostileReference->getUnitGuid()); + data << uint32(count); + std::list<HostileReference*>& tlist = getThreatManager().getThreatList(); + for (std::list<HostileReference*>::const_iterator itr = tlist.begin(); itr != tlist.end(); ++itr) + { + data.appendPackGUID((*itr)->getUnitGuid()); + data << uint32((*itr)->getThreat()); + } + SendMessageToSet(&data, false); + } +} + +void Unit::SendClearThreatListOpcode() +{ + sLog.outDebug("WORLD: Send SMSG_THREAT_CLEAR Message"); + WorldPacket data(SMSG_THREAT_CLEAR, 8); + data.append(GetPackGUID()); + SendMessageToSet(&data, false); +} + +void Unit::SendRemoveFromThreatListOpcode(HostileReference* pHostileReference) +{ + sLog.outDebug("WORLD: Send SMSG_THREAT_REMOVE Message"); + WorldPacket data(SMSG_THREAT_REMOVE, 8 + 8); + data.append(GetPackGUID()); + data.appendPackGUID(pHostileReference->getUnitGuid()); + SendMessageToSet(&data, false); +} + +void Unit::RewardRage(uint32 damage, uint32 weaponSpeedHitFactor, bool attacker) +{ + float addRage; + + float rageconversion = ((0.0091107836 * getLevel()*getLevel())+3.225598133*getLevel())+4.2652911; + + // Unknown if correct, but lineary adjust rage conversion above level 70 + if (getLevel() > 70) + rageconversion += 13.27f*(getLevel()-70); + + if (attacker) + { + addRage = ((damage/rageconversion*7.5 + weaponSpeedHitFactor)/2); + + // talent who gave more rage on attack + addRage *= 1.0f + GetTotalAuraModifier(SPELL_AURA_MOD_RAGE_FROM_DAMAGE_DEALT) / 100.0f; + } + else + { + addRage = damage/rageconversion*2.5; + + // Berserker Rage effect + if (HasAura(18499)) + addRage *= 2.0; + } + + addRage *= sWorld.getRate(RATE_POWER_RAGE_INCOME); + + ModifyPower(POWER_RAGE, uint32(addRage*10)); +} + +void Unit::StopAttackFaction(uint32 faction_id) +{ + if (Unit* victim = getVictim()) + { + if (victim->getFactionTemplateEntry()->faction == faction_id) + { + AttackStop(); + if (IsNonMeleeSpellCasted(false)) + InterruptNonMeleeSpells(false); + + // melee and ranged forced attack cancel + if (GetTypeId() == TYPEID_PLAYER) + this->ToPlayer()->SendAttackSwingCancelAttack(); + } + } + + AttackerSet const& attackers = getAttackers(); + for (AttackerSet::const_iterator itr = attackers.begin(); itr != attackers.end();) + { + if ((*itr)->getFactionTemplateEntry()->faction == faction_id) + { + (*itr)->AttackStop(); + itr = attackers.begin(); + } + else + ++itr; + } + + getHostileRefManager().deleteReferencesForFaction(faction_id); + + for (ControlList::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr) + (*itr)->StopAttackFaction(faction_id); +} + +void Unit::OutDebugInfo() const +{ + sLog.outError("Unit::OutDebugInfo"); + sLog.outString("GUID "UI64FMTD", entry %u, type %u, name %s", GetGUID(), GetEntry(), (uint32)GetTypeId(), GetName()); + sLog.outString("OwnerGUID "UI64FMTD", MinionGUID "UI64FMTD", CharmerGUID "UI64FMTD", CharmedGUID "UI64FMTD, GetOwnerGUID(), GetMinionGUID(), GetCharmerGUID(), GetCharmGUID()); + sLog.outString("In world %u, unit type mask %u", (uint32)(IsInWorld() ? 1 : 0), m_unitTypeMask); + + sLog.outStringInLine("Summon Slot: "); + for (uint32 i = 0; i < MAX_SUMMON_SLOT; ++i) + sLog.outStringInLine(UI64FMTD", ", m_SummonSlot[i]); + sLog.outString(); + + sLog.outStringInLine("Controlled List: "); + for (ControlList::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr) + sLog.outStringInLine(UI64FMTD", ", (*itr)->GetGUID()); + sLog.outString(); + + sLog.outStringInLine("Aura List: "); + for (AuraApplicationMap::const_iterator itr = m_appliedAuras.begin(); itr != m_appliedAuras.end(); ++itr) + sLog.outStringInLine("%u, ", itr->first); + sLog.outString(); + + if (IsVehicle()) + { + sLog.outStringInLine("Passenger List: "); + for (SeatMap::iterator itr = GetVehicleKit()->m_Seats.begin(); itr != GetVehicleKit()->m_Seats.end(); ++itr) + if (Unit *passenger = itr->second.passenger) + sLog.outStringInLine(UI64FMTD", ", passenger->GetGUID()); + sLog.outString(); + } + + if (GetVehicle()) + sLog.outString("On vehicle %u.", GetVehicleBase()->GetEntry()); +} + +void CharmInfo::SetIsCommandAttack(bool val) +{ + m_isCommandAttack = val; +} + +bool CharmInfo::IsCommandAttack() +{ + return m_isCommandAttack; +} + +void CharmInfo::SaveStayPosition() +{ + m_unit->GetPosition(m_stayX, m_stayY, m_stayZ); +} + +void CharmInfo::GetStayPosition(float &x, float &y, float &z) +{ + x = m_stayX; + y = m_stayY; + z = m_stayZ; +} + +void CharmInfo::SetIsAtStay(bool val) +{ + m_isAtStay = val; +} + +bool CharmInfo::IsAtStay() +{ + return m_isAtStay; +} + +void CharmInfo::SetIsFollowing(bool val) +{ + m_isFollowing = val; +} + +bool CharmInfo::IsFollowing() +{ + return m_isFollowing; +} + +void CharmInfo::SetIsReturning(bool val) +{ + m_isReturning = val; +} + +bool CharmInfo::IsReturning() +{ + return m_isReturning; +} |