aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Unit.cpp
diff options
context:
space:
mode:
authorclick <none@none>2010-06-05 21:22:47 +0200
committerclick <none@none>2010-06-05 21:22:47 +0200
commit455bfb01645510c677b88c693e0092244e1901e4 (patch)
treef9a1d305217c4967fdd572b595a98e2f58a0c482 /src/server/game/Unit.cpp
parenta2d6e7ff8c95e688adc625c01387af2ca3cde3a0 (diff)
Move core/realm files to new subdirectory
--HG-- branch : trunk rename : src/framework/CMakeLists.txt => src/server/framework/CMakeLists.txt rename : src/framework/Dynamic/FactoryHolder.h => src/server/framework/Dynamic/FactoryHolder.h rename : src/framework/Dynamic/ObjectRegistry.h => src/server/framework/Dynamic/ObjectRegistry.h rename : src/framework/GameSystem/Grid.h => src/server/framework/GameSystem/Grid.h rename : src/framework/GameSystem/GridLoader.h => src/server/framework/GameSystem/GridLoader.h rename : src/framework/GameSystem/GridRefManager.h => src/server/framework/GameSystem/GridRefManager.h rename : src/framework/GameSystem/GridReference.h => src/server/framework/GameSystem/GridReference.h rename : src/framework/GameSystem/NGrid.h => src/server/framework/GameSystem/NGrid.h rename : src/framework/GameSystem/TypeContainer.h => src/server/framework/GameSystem/TypeContainer.h rename : src/framework/GameSystem/TypeContainerFunctions.h => src/server/framework/GameSystem/TypeContainerFunctions.h rename : src/framework/GameSystem/TypeContainerFunctionsPtr.h => src/server/framework/GameSystem/TypeContainerFunctionsPtr.h rename : src/framework/GameSystem/TypeContainerVisitor.h => src/server/framework/GameSystem/TypeContainerVisitor.h rename : src/framework/Network/SocketDefines.h => src/server/framework/Network/SocketDefines.h rename : src/framework/Platform/CompilerDefs.h => src/server/framework/Platform/CompilerDefs.h rename : src/framework/Platform/Define.h => src/server/framework/Platform/Define.h rename : src/framework/Policies/CreationPolicy.h => src/server/framework/Policies/CreationPolicy.h rename : src/framework/Policies/ObjectLifeTime.cpp => src/server/framework/Policies/ObjectLifeTime.cpp rename : src/framework/Policies/ObjectLifeTime.h => src/server/framework/Policies/ObjectLifeTime.h rename : src/framework/Policies/Singleton.h => src/server/framework/Policies/Singleton.h rename : src/framework/Policies/SingletonImp.h => src/server/framework/Policies/SingletonImp.h rename : src/framework/Policies/ThreadingModel.h => src/server/framework/Policies/ThreadingModel.h rename : src/framework/Utilities/ByteConverter.h => src/server/framework/Utilities/ByteConverter.h rename : src/framework/Utilities/Callback.h => src/server/framework/Utilities/Callback.h rename : src/framework/Utilities/CountedReference/Reference.h => src/server/framework/Utilities/CountedReference/Reference.h rename : src/framework/Utilities/CountedReference/ReferenceHolder.h => src/server/framework/Utilities/CountedReference/ReferenceHolder.h rename : src/framework/Utilities/CountedReference/ReferenceImpl.h => src/server/framework/Utilities/CountedReference/ReferenceImpl.h rename : src/framework/Utilities/EventProcessor.cpp => src/server/framework/Utilities/EventProcessor.cpp rename : src/framework/Utilities/EventProcessor.h => src/server/framework/Utilities/EventProcessor.h rename : src/framework/Utilities/LinkedList.h => src/server/framework/Utilities/LinkedList.h rename : src/framework/Utilities/LinkedReference/RefManager.h => src/server/framework/Utilities/LinkedReference/RefManager.h rename : src/framework/Utilities/LinkedReference/Reference.h => src/server/framework/Utilities/LinkedReference/Reference.h rename : src/framework/Utilities/TypeList.h => src/server/framework/Utilities/TypeList.h rename : src/framework/Utilities/UnorderedMap.h => src/server/framework/Utilities/UnorderedMap.h rename : src/game/AccountMgr.cpp => src/server/game/AccountMgr.cpp rename : src/game/AccountMgr.h => src/server/game/AccountMgr.h rename : src/game/AchievementMgr.cpp => src/server/game/AchievementMgr.cpp rename : src/game/AchievementMgr.h => src/server/game/AchievementMgr.h rename : src/game/AddonHandler.cpp => src/server/game/AddonHandler.cpp rename : src/game/AddonHandler.h => src/server/game/AddonHandler.h rename : src/game/AddonMgr.cpp => src/server/game/AddonMgr.cpp rename : src/game/AddonMgr.h => src/server/game/AddonMgr.h rename : src/game/ArenaTeam.cpp => src/server/game/ArenaTeam.cpp rename : src/game/ArenaTeam.h => src/server/game/ArenaTeam.h rename : src/game/ArenaTeamHandler.cpp => src/server/game/ArenaTeamHandler.cpp rename : src/game/AuctionHouseBot.cpp => src/server/game/AuctionHouseBot.cpp rename : src/game/AuctionHouseBot.h => src/server/game/AuctionHouseBot.h rename : src/game/AuctionHouseHandler.cpp => src/server/game/AuctionHouseHandler.cpp rename : src/game/AuctionHouseMgr.cpp => src/server/game/AuctionHouseMgr.cpp rename : src/game/AuctionHouseMgr.h => src/server/game/AuctionHouseMgr.h rename : src/game/Bag.cpp => src/server/game/Bag.cpp rename : src/game/Bag.h => src/server/game/Bag.h rename : src/game/BattleGround.cpp => src/server/game/BattleGround.cpp rename : src/game/BattleGround.h => src/server/game/BattleGround.h rename : src/game/BattleGroundAA.cpp => src/server/game/BattleGroundAA.cpp rename : src/game/BattleGroundAA.h => src/server/game/BattleGroundAA.h rename : src/game/BattleGroundAB.cpp => src/server/game/BattleGroundAB.cpp rename : src/game/BattleGroundAB.h => src/server/game/BattleGroundAB.h rename : src/game/BattleGroundAV.cpp => src/server/game/BattleGroundAV.cpp rename : src/game/BattleGroundAV.h => src/server/game/BattleGroundAV.h rename : src/game/BattleGroundBE.cpp => src/server/game/BattleGroundBE.cpp rename : src/game/BattleGroundBE.h => src/server/game/BattleGroundBE.h rename : src/game/BattleGroundDS.cpp => src/server/game/BattleGroundDS.cpp rename : src/game/BattleGroundDS.h => src/server/game/BattleGroundDS.h rename : src/game/BattleGroundEY.cpp => src/server/game/BattleGroundEY.cpp rename : src/game/BattleGroundEY.h => src/server/game/BattleGroundEY.h rename : src/game/BattleGroundHandler.cpp => src/server/game/BattleGroundHandler.cpp rename : src/game/BattleGroundIC.cpp => src/server/game/BattleGroundIC.cpp rename : src/game/BattleGroundIC.h => src/server/game/BattleGroundIC.h rename : src/game/BattleGroundMgr.cpp => src/server/game/BattleGroundMgr.cpp rename : src/game/BattleGroundMgr.h => src/server/game/BattleGroundMgr.h rename : src/game/BattleGroundNA.cpp => src/server/game/BattleGroundNA.cpp rename : src/game/BattleGroundNA.h => src/server/game/BattleGroundNA.h rename : src/game/BattleGroundRB.cpp => src/server/game/BattleGroundRB.cpp rename : src/game/BattleGroundRB.h => src/server/game/BattleGroundRB.h rename : src/game/BattleGroundRL.cpp => src/server/game/BattleGroundRL.cpp rename : src/game/BattleGroundRL.h => src/server/game/BattleGroundRL.h rename : src/game/BattleGroundRV.cpp => src/server/game/BattleGroundRV.cpp rename : src/game/BattleGroundRV.h => src/server/game/BattleGroundRV.h rename : src/game/BattleGroundSA.cpp => src/server/game/BattleGroundSA.cpp rename : src/game/BattleGroundSA.h => src/server/game/BattleGroundSA.h rename : src/game/BattleGroundWS.cpp => src/server/game/BattleGroundWS.cpp rename : src/game/BattleGroundWS.h => src/server/game/BattleGroundWS.h rename : src/game/CMakeLists.txt => src/server/game/CMakeLists.txt rename : src/game/Calendar.cpp => src/server/game/Calendar.cpp rename : src/game/Calendar.h => src/server/game/Calendar.h rename : src/game/CalendarHandler.cpp => src/server/game/CalendarHandler.cpp rename : src/game/Cell.h => src/server/game/Cell.h rename : src/game/CellImpl.h => src/server/game/CellImpl.h rename : src/game/Channel.cpp => src/server/game/Channel.cpp rename : src/game/Channel.h => src/server/game/Channel.h rename : src/game/ChannelHandler.cpp => src/server/game/ChannelHandler.cpp rename : src/game/ChannelMgr.cpp => src/server/game/ChannelMgr.cpp rename : src/game/ChannelMgr.h => src/server/game/ChannelMgr.h rename : src/game/CharacterHandler.cpp => src/server/game/CharacterHandler.cpp rename : src/game/Chat.cpp => src/server/game/Chat.cpp rename : src/game/Chat.h => src/server/game/Chat.h rename : src/game/ChatHandler.cpp => src/server/game/ChatHandler.cpp rename : src/game/CombatAI.cpp => src/server/game/CombatAI.cpp rename : src/game/CombatAI.h => src/server/game/CombatAI.h rename : src/game/CombatHandler.cpp => src/server/game/CombatHandler.cpp rename : src/game/ConditionMgr.cpp => src/server/game/ConditionMgr.cpp rename : src/game/ConditionMgr.h => src/server/game/ConditionMgr.h rename : src/game/ConfusedMovementGenerator.cpp => src/server/game/ConfusedMovementGenerator.cpp rename : src/game/ConfusedMovementGenerator.h => src/server/game/ConfusedMovementGenerator.h rename : src/game/Corpse.cpp => src/server/game/Corpse.cpp rename : src/game/Corpse.h => src/server/game/Corpse.h rename : src/game/Creature.cpp => src/server/game/Creature.cpp rename : src/game/Creature.h => src/server/game/Creature.h rename : src/game/CreatureAI.cpp => src/server/game/CreatureAI.cpp rename : src/game/CreatureAI.h => src/server/game/CreatureAI.h rename : src/game/CreatureAIFactory.h => src/server/game/CreatureAIFactory.h rename : src/game/CreatureAIImpl.h => src/server/game/CreatureAIImpl.h rename : src/game/CreatureAIRegistry.cpp => src/server/game/CreatureAIRegistry.cpp rename : src/game/CreatureAIRegistry.h => src/server/game/CreatureAIRegistry.h rename : src/game/CreatureAISelector.cpp => src/server/game/CreatureAISelector.cpp rename : src/game/CreatureAISelector.h => src/server/game/CreatureAISelector.h rename : src/game/CreatureEventAI.cpp => src/server/game/CreatureEventAI.cpp rename : src/game/CreatureEventAI.h => src/server/game/CreatureEventAI.h rename : src/game/CreatureEventAIMgr.cpp => src/server/game/CreatureEventAIMgr.cpp rename : src/game/CreatureEventAIMgr.h => src/server/game/CreatureEventAIMgr.h rename : src/game/CreatureGroups.cpp => src/server/game/CreatureGroups.cpp rename : src/game/CreatureGroups.h => src/server/game/CreatureGroups.h rename : src/game/DBCEnums.h => src/server/game/DBCEnums.h rename : src/game/DBCStores.cpp => src/server/game/DBCStores.cpp rename : src/game/DBCStores.h => src/server/game/DBCStores.h rename : src/game/DBCStructure.h => src/server/game/DBCStructure.h rename : src/game/DBCfmt.h => src/server/game/DBCfmt.h rename : src/game/Debugcmds.cpp => src/server/game/Debugcmds.cpp rename : src/game/DestinationHolder.cpp => src/server/game/DestinationHolder.cpp rename : src/game/DestinationHolder.h => src/server/game/DestinationHolder.h rename : src/game/DestinationHolderImp.h => src/server/game/DestinationHolderImp.h rename : src/game/DuelHandler.cpp => src/server/game/DuelHandler.cpp rename : src/game/DynamicObject.cpp => src/server/game/DynamicObject.cpp rename : src/game/DynamicObject.h => src/server/game/DynamicObject.h rename : src/game/FleeingMovementGenerator.cpp => src/server/game/FleeingMovementGenerator.cpp rename : src/game/FleeingMovementGenerator.h => src/server/game/FleeingMovementGenerator.h rename : src/game/FollowerRefManager.h => src/server/game/FollowerRefManager.h rename : src/game/FollowerReference.cpp => src/server/game/FollowerReference.cpp rename : src/game/FollowerReference.h => src/server/game/FollowerReference.h rename : src/game/Formulas.h => src/server/game/Formulas.h rename : src/game/GameEventMgr.cpp => src/server/game/GameEventMgr.cpp rename : src/game/GameEventMgr.h => src/server/game/GameEventMgr.h rename : src/game/GameObject.cpp => src/server/game/GameObject.cpp rename : src/game/GameObject.h => src/server/game/GameObject.h rename : src/game/GlobalEvents.cpp => src/server/game/GlobalEvents.cpp rename : src/game/GlobalEvents.h => src/server/game/GlobalEvents.h rename : src/game/GossipDef.cpp => src/server/game/GossipDef.cpp rename : src/game/GossipDef.h => src/server/game/GossipDef.h rename : src/game/GridDefines.h => src/server/game/GridDefines.h rename : src/game/GridNotifiers.cpp => src/server/game/GridNotifiers.cpp rename : src/game/GridNotifiers.h => src/server/game/GridNotifiers.h rename : src/game/GridNotifiersImpl.h => src/server/game/GridNotifiersImpl.h rename : src/game/GridStates.cpp => src/server/game/GridStates.cpp rename : src/game/GridStates.h => src/server/game/GridStates.h rename : src/game/Group.cpp => src/server/game/Group.cpp rename : src/game/Group.h => src/server/game/Group.h rename : src/game/GroupHandler.cpp => src/server/game/GroupHandler.cpp rename : src/game/GroupRefManager.h => src/server/game/GroupRefManager.h rename : src/game/GroupReference.cpp => src/server/game/GroupReference.cpp rename : src/game/GroupReference.h => src/server/game/GroupReference.h rename : src/game/GuardAI.cpp => src/server/game/GuardAI.cpp rename : src/game/GuardAI.h => src/server/game/GuardAI.h rename : src/game/Guild.cpp => src/server/game/Guild.cpp rename : src/game/Guild.h => src/server/game/Guild.h rename : src/game/GuildHandler.cpp => src/server/game/GuildHandler.cpp rename : src/game/HomeMovementGenerator.cpp => src/server/game/HomeMovementGenerator.cpp rename : src/game/HomeMovementGenerator.h => src/server/game/HomeMovementGenerator.h rename : src/game/HostileRefManager.cpp => src/server/game/HostileRefManager.cpp rename : src/game/HostileRefManager.h => src/server/game/HostileRefManager.h rename : src/game/IdleMovementGenerator.cpp => src/server/game/IdleMovementGenerator.cpp rename : src/game/IdleMovementGenerator.h => src/server/game/IdleMovementGenerator.h rename : src/game/InstanceData.cpp => src/server/game/InstanceData.cpp rename : src/game/InstanceData.h => src/server/game/InstanceData.h rename : src/game/InstanceSaveMgr.cpp => src/server/game/InstanceSaveMgr.cpp rename : src/game/InstanceSaveMgr.h => src/server/game/InstanceSaveMgr.h rename : src/game/Item.cpp => src/server/game/Item.cpp rename : src/game/Item.h => src/server/game/Item.h rename : src/game/ItemEnchantmentMgr.cpp => src/server/game/ItemEnchantmentMgr.cpp rename : src/game/ItemEnchantmentMgr.h => src/server/game/ItemEnchantmentMgr.h rename : src/game/ItemHandler.cpp => src/server/game/ItemHandler.cpp rename : src/game/ItemPrototype.h => src/server/game/ItemPrototype.h rename : src/game/LFG.h => src/server/game/LFG.h rename : src/game/LFGHandler.cpp => src/server/game/LFGHandler.cpp rename : src/game/LFGMgr.cpp => src/server/game/LFGMgr.cpp rename : src/game/LFGMgr.h => src/server/game/LFGMgr.h rename : src/game/Language.h => src/server/game/Language.h rename : src/game/Level0.cpp => src/server/game/Level0.cpp rename : src/game/Level1.cpp => src/server/game/Level1.cpp rename : src/game/Level2.cpp => src/server/game/Level2.cpp rename : src/game/Level3.cpp => src/server/game/Level3.cpp rename : src/game/LootHandler.cpp => src/server/game/LootHandler.cpp rename : src/game/LootMgr.cpp => src/server/game/LootMgr.cpp rename : src/game/LootMgr.h => src/server/game/LootMgr.h rename : src/game/Mail.cpp => src/server/game/Mail.cpp rename : src/game/Mail.h => src/server/game/Mail.h rename : src/game/Map.cpp => src/server/game/Map.cpp rename : src/game/Map.h => src/server/game/Map.h rename : src/game/MapInstanced.cpp => src/server/game/MapInstanced.cpp rename : src/game/MapInstanced.h => src/server/game/MapInstanced.h rename : src/game/MapManager.cpp => src/server/game/MapManager.cpp rename : src/game/MapManager.h => src/server/game/MapManager.h rename : src/game/MapRefManager.h => src/server/game/MapRefManager.h rename : src/game/MapReference.h => src/server/game/MapReference.h rename : src/game/MapUpdater.cpp => src/server/game/MapUpdater.cpp rename : src/game/MapUpdater.h => src/server/game/MapUpdater.h rename : src/game/MiscHandler.cpp => src/server/game/MiscHandler.cpp rename : src/game/MotionMaster.cpp => src/server/game/MotionMaster.cpp rename : src/game/MotionMaster.h => src/server/game/MotionMaster.h rename : src/game/MovementGenerator.cpp => src/server/game/MovementGenerator.cpp rename : src/game/MovementGenerator.h => src/server/game/MovementGenerator.h rename : src/game/MovementGeneratorImpl.h => src/server/game/MovementGeneratorImpl.h rename : src/game/MovementHandler.cpp => src/server/game/MovementHandler.cpp rename : src/game/NPCHandler.cpp => src/server/game/NPCHandler.cpp rename : src/game/NPCHandler.h => src/server/game/NPCHandler.h rename : src/game/Object.cpp => src/server/game/Object.cpp rename : src/game/Object.h => src/server/game/Object.h rename : src/game/ObjectAccessor.cpp => src/server/game/ObjectAccessor.cpp rename : src/game/ObjectAccessor.h => src/server/game/ObjectAccessor.h rename : src/game/ObjectDefines.h => src/server/game/ObjectDefines.h rename : src/game/ObjectGridLoader.cpp => src/server/game/ObjectGridLoader.cpp rename : src/game/ObjectGridLoader.h => src/server/game/ObjectGridLoader.h rename : src/game/ObjectMgr.cpp => src/server/game/ObjectMgr.cpp rename : src/game/ObjectMgr.h => src/server/game/ObjectMgr.h rename : src/game/ObjectPosSelector.cpp => src/server/game/ObjectPosSelector.cpp rename : src/game/ObjectPosSelector.h => src/server/game/ObjectPosSelector.h rename : src/game/Opcodes.cpp => src/server/game/Opcodes.cpp rename : src/game/Opcodes.h => src/server/game/Opcodes.h rename : src/game/OutdoorPvP.cpp => src/server/game/OutdoorPvP.cpp rename : src/game/OutdoorPvP.h => src/server/game/OutdoorPvP.h rename : src/game/OutdoorPvPEP.cpp => src/server/game/OutdoorPvPEP.cpp rename : src/game/OutdoorPvPEP.h => src/server/game/OutdoorPvPEP.h rename : src/game/OutdoorPvPHP.cpp => src/server/game/OutdoorPvPHP.cpp rename : src/game/OutdoorPvPHP.h => src/server/game/OutdoorPvPHP.h rename : src/game/OutdoorPvPImpl.h => src/server/game/OutdoorPvPImpl.h rename : src/game/OutdoorPvPMgr.cpp => src/server/game/OutdoorPvPMgr.cpp rename : src/game/OutdoorPvPMgr.h => src/server/game/OutdoorPvPMgr.h rename : src/game/OutdoorPvPNA.cpp => src/server/game/OutdoorPvPNA.cpp rename : src/game/OutdoorPvPNA.h => src/server/game/OutdoorPvPNA.h rename : src/game/OutdoorPvPSI.cpp => src/server/game/OutdoorPvPSI.cpp rename : src/game/OutdoorPvPSI.h => src/server/game/OutdoorPvPSI.h rename : src/game/OutdoorPvPTF.cpp => src/server/game/OutdoorPvPTF.cpp rename : src/game/OutdoorPvPTF.h => src/server/game/OutdoorPvPTF.h rename : src/game/OutdoorPvPZM.cpp => src/server/game/OutdoorPvPZM.cpp rename : src/game/OutdoorPvPZM.h => src/server/game/OutdoorPvPZM.h rename : src/game/PassiveAI.cpp => src/server/game/PassiveAI.cpp rename : src/game/PassiveAI.h => src/server/game/PassiveAI.h rename : src/game/Path.h => src/server/game/Path.h rename : src/game/Pet.cpp => src/server/game/Pet.cpp rename : src/game/Pet.h => src/server/game/Pet.h rename : src/game/PetAI.cpp => src/server/game/PetAI.cpp rename : src/game/PetAI.h => src/server/game/PetAI.h rename : src/game/PetHandler.cpp => src/server/game/PetHandler.cpp rename : src/game/PetitionsHandler.cpp => src/server/game/PetitionsHandler.cpp rename : src/game/Player.cpp => src/server/game/Player.cpp rename : src/game/Player.h => src/server/game/Player.h rename : src/game/PlayerDump.cpp => src/server/game/PlayerDump.cpp rename : src/game/PlayerDump.h => src/server/game/PlayerDump.h rename : src/game/PointMovementGenerator.cpp => src/server/game/PointMovementGenerator.cpp rename : src/game/PointMovementGenerator.h => src/server/game/PointMovementGenerator.h rename : src/game/PoolHandler.cpp => src/server/game/PoolHandler.cpp rename : src/game/PoolHandler.h => src/server/game/PoolHandler.h rename : src/game/QueryHandler.cpp => src/server/game/QueryHandler.cpp rename : src/game/QuestDef.cpp => src/server/game/QuestDef.cpp rename : src/game/QuestDef.h => src/server/game/QuestDef.h rename : src/game/QuestHandler.cpp => src/server/game/QuestHandler.cpp rename : src/game/RandomMovementGenerator.cpp => src/server/game/RandomMovementGenerator.cpp rename : src/game/RandomMovementGenerator.h => src/server/game/RandomMovementGenerator.h rename : src/game/ReactorAI.cpp => src/server/game/ReactorAI.cpp rename : src/game/ReactorAI.h => src/server/game/ReactorAI.h rename : src/game/ReputationMgr.cpp => src/server/game/ReputationMgr.cpp rename : src/game/ReputationMgr.h => src/server/game/ReputationMgr.h rename : src/game/ScriptLoader.cpp => src/server/game/ScriptLoader.cpp rename : src/game/ScriptLoader.h => src/server/game/ScriptLoader.h rename : src/game/ScriptMgr.cpp => src/server/game/ScriptMgr.cpp rename : src/game/ScriptMgr.h => src/server/game/ScriptMgr.h rename : src/game/ScriptSystem.cpp => src/server/game/ScriptSystem.cpp rename : src/game/ScriptSystem.h => src/server/game/ScriptSystem.h rename : src/game/ScriptedCreature.cpp => src/server/game/ScriptedCreature.cpp rename : src/game/ScriptedCreature.h => src/server/game/ScriptedCreature.h rename : src/game/ScriptedEscortAI.cpp => src/server/game/ScriptedEscortAI.cpp rename : src/game/ScriptedEscortAI.h => src/server/game/ScriptedEscortAI.h rename : src/game/ScriptedFollowerAI.cpp => src/server/game/ScriptedFollowerAI.cpp rename : src/game/ScriptedFollowerAI.h => src/server/game/ScriptedFollowerAI.h rename : src/game/ScriptedGossip.h => src/server/game/ScriptedGossip.h rename : src/game/ScriptedGuardAI.cpp => src/server/game/ScriptedGuardAI.cpp rename : src/game/ScriptedGuardAI.h => src/server/game/ScriptedGuardAI.h rename : src/game/ScriptedInstance.h => src/server/game/ScriptedInstance.h rename : src/game/ScriptedPch.cpp => src/server/game/ScriptedPch.cpp rename : src/game/ScriptedPch.h => src/server/game/ScriptedPch.h rename : src/game/ScriptedSimpleAI.cpp => src/server/game/ScriptedSimpleAI.cpp rename : src/game/ScriptedSimpleAI.h => src/server/game/ScriptedSimpleAI.h rename : src/game/ScriptedSmartAI.cpp => src/server/game/ScriptedSmartAI.cpp rename : src/game/ScriptedSmartAI.h => src/server/game/ScriptedSmartAI.h rename : src/game/SharedDefines.h => src/server/game/SharedDefines.h rename : src/game/SkillDiscovery.cpp => src/server/game/SkillDiscovery.cpp rename : src/game/SkillDiscovery.h => src/server/game/SkillDiscovery.h rename : src/game/SkillExtraItems.cpp => src/server/game/SkillExtraItems.cpp rename : src/game/SkillExtraItems.h => src/server/game/SkillExtraItems.h rename : src/game/SkillHandler.cpp => src/server/game/SkillHandler.cpp rename : src/game/SocialMgr.cpp => src/server/game/SocialMgr.cpp rename : src/game/SocialMgr.h => src/server/game/SocialMgr.h rename : src/game/Spell.cpp => src/server/game/Spell.cpp rename : src/game/Spell.h => src/server/game/Spell.h rename : src/game/SpellAuraDefines.h => src/server/game/SpellAuraDefines.h rename : src/game/SpellAuraEffects.cpp => src/server/game/SpellAuraEffects.cpp rename : src/game/SpellAuraEffects.h => src/server/game/SpellAuraEffects.h rename : src/game/SpellAuras.cpp => src/server/game/SpellAuras.cpp rename : src/game/SpellAuras.h => src/server/game/SpellAuras.h rename : src/game/SpellEffects.cpp => src/server/game/SpellEffects.cpp rename : src/game/SpellHandler.cpp => src/server/game/SpellHandler.cpp rename : src/game/SpellMgr.cpp => src/server/game/SpellMgr.cpp rename : src/game/SpellMgr.h => src/server/game/SpellMgr.h rename : src/game/StatSystem.cpp => src/server/game/StatSystem.cpp rename : src/game/TargetedMovementGenerator.cpp => src/server/game/TargetedMovementGenerator.cpp rename : src/game/TargetedMovementGenerator.h => src/server/game/TargetedMovementGenerator.h rename : src/game/TaxiHandler.cpp => src/server/game/TaxiHandler.cpp rename : src/game/TemporarySummon.cpp => src/server/game/TemporarySummon.cpp rename : src/game/TemporarySummon.h => src/server/game/TemporarySummon.h rename : src/game/ThreatManager.cpp => src/server/game/ThreatManager.cpp rename : src/game/ThreatManager.h => src/server/game/ThreatManager.h rename : src/game/TicketHandler.cpp => src/server/game/TicketHandler.cpp rename : src/game/TimeMgr.cpp => src/server/game/TimeMgr.cpp rename : src/game/TimeMgr.h => src/server/game/TimeMgr.h rename : src/game/Tools.cpp => src/server/game/Tools.cpp rename : src/game/Tools.h => src/server/game/Tools.h rename : src/game/Totem.cpp => src/server/game/Totem.cpp rename : src/game/Totem.h => src/server/game/Totem.h rename : src/game/TotemAI.cpp => src/server/game/TotemAI.cpp rename : src/game/TotemAI.h => src/server/game/TotemAI.h rename : src/game/TradeHandler.cpp => src/server/game/TradeHandler.cpp rename : src/game/Transports.cpp => src/server/game/Transports.cpp rename : src/game/Transports.h => src/server/game/Transports.h rename : src/game/Traveller.h => src/server/game/Traveller.h rename : src/game/Unit.cpp => src/server/game/Unit.cpp rename : src/game/Unit.h => src/server/game/Unit.h rename : src/game/UnitAI.cpp => src/server/game/UnitAI.cpp rename : src/game/UnitAI.h => src/server/game/UnitAI.h rename : src/game/UnitEvents.h => src/server/game/UnitEvents.h rename : src/game/UpdateData.cpp => src/server/game/UpdateData.cpp rename : src/game/UpdateData.h => src/server/game/UpdateData.h rename : src/game/UpdateFields.h => src/server/game/UpdateFields.h rename : src/game/UpdateMask.h => src/server/game/UpdateMask.h rename : src/game/Vehicle.cpp => src/server/game/Vehicle.cpp rename : src/game/Vehicle.h => src/server/game/Vehicle.h rename : src/game/VoiceChatHandler.cpp => src/server/game/VoiceChatHandler.cpp rename : src/game/WaypointManager.cpp => src/server/game/WaypointManager.cpp rename : src/game/WaypointManager.h => src/server/game/WaypointManager.h rename : src/game/WaypointMovementGenerator.cpp => src/server/game/WaypointMovementGenerator.cpp rename : src/game/WaypointMovementGenerator.h => src/server/game/WaypointMovementGenerator.h rename : src/game/Weather.cpp => src/server/game/Weather.cpp rename : src/game/Weather.h => src/server/game/Weather.h rename : src/game/World.cpp => src/server/game/World.cpp rename : src/game/World.h => src/server/game/World.h rename : src/game/WorldLog.cpp => src/server/game/WorldLog.cpp rename : src/game/WorldLog.h => src/server/game/WorldLog.h rename : src/game/WorldSession.cpp => src/server/game/WorldSession.cpp rename : src/game/WorldSession.h => src/server/game/WorldSession.h rename : src/game/WorldSocket.cpp => src/server/game/WorldSocket.cpp rename : src/game/WorldSocket.h => src/server/game/WorldSocket.h rename : src/game/WorldSocketMgr.cpp => src/server/game/WorldSocketMgr.cpp rename : src/game/WorldSocketMgr.h => src/server/game/WorldSocketMgr.h rename : src/game/ZoneScript.h => src/server/game/ZoneScript.h rename : src/game/pchdef.cpp => src/server/game/pchdef.cpp rename : src/game/pchdef.h => src/server/game/pchdef.h rename : src/game/pchlinux.cpp => src/server/game/pchlinux.cpp rename : src/game/pchlinux.h => src/server/game/pchlinux.h rename : src/scripts/CMakeLists.txt => src/server/scripts/CMakeLists.txt rename : src/scripts/custom/custom_example.cpp => src/server/scripts/custom/custom_example.cpp rename : src/scripts/custom/custom_gossip_codebox.cpp => src/server/scripts/custom/custom_gossip_codebox.cpp rename : src/scripts/custom/npc_acherus_taxi.cpp => src/server/scripts/custom/npc_acherus_taxi.cpp rename : src/scripts/custom/npc_wyrmresttempel_taxi.cpp => src/server/scripts/custom/npc_wyrmresttempel_taxi.cpp rename : src/scripts/custom/on_events.cpp => src/server/scripts/custom/on_events.cpp rename : src/scripts/custom/test.cpp => src/server/scripts/custom/test.cpp rename : src/scripts/eastern_kingdoms/alterac_mountains.cpp => src/server/scripts/eastern_kingdoms/alterac_mountains.cpp rename : src/scripts/eastern_kingdoms/alterac_valley/alterac_valley.cpp => src/server/scripts/eastern_kingdoms/alterac_valley/alterac_valley.cpp rename : src/scripts/eastern_kingdoms/alterac_valley/boss_balinda.cpp => src/server/scripts/eastern_kingdoms/alterac_valley/boss_balinda.cpp rename : src/scripts/eastern_kingdoms/alterac_valley/boss_drekthar.cpp => src/server/scripts/eastern_kingdoms/alterac_valley/boss_drekthar.cpp rename : src/scripts/eastern_kingdoms/alterac_valley/boss_galvangar.cpp => src/server/scripts/eastern_kingdoms/alterac_valley/boss_galvangar.cpp rename : src/scripts/eastern_kingdoms/alterac_valley/boss_vanndar.cpp => src/server/scripts/eastern_kingdoms/alterac_valley/boss_vanndar.cpp rename : src/scripts/eastern_kingdoms/arathi_highlands.cpp => src/server/scripts/eastern_kingdoms/arathi_highlands.cpp rename : src/scripts/eastern_kingdoms/blackrock_depths/blackrock_depths.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/blackrock_depths.cpp rename : src/scripts/eastern_kingdoms/blackrock_depths/blackrock_depths.h => src/server/scripts/eastern_kingdoms/blackrock_depths/blackrock_depths.h rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_ambassador_flamelash.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_ambassador_flamelash.cpp rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_anubshiah.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_anubshiah.cpp rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_emperor_dagran_thaurissan.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_emperor_dagran_thaurissan.cpp rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_general_angerforge.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_general_angerforge.cpp rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_gorosh_the_dervish.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_gorosh_the_dervish.cpp rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_grizzle.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_grizzle.cpp rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_high_interrogator_gerstahn.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_high_interrogator_gerstahn.cpp rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_magmus.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_magmus.cpp rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_moira_bronzebeard.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_moira_bronzebeard.cpp rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_tomb_of_seven.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_tomb_of_seven.cpp rename : src/scripts/eastern_kingdoms/blackrock_depths/instance_blackrock_depths.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/instance_blackrock_depths.cpp rename : src/scripts/eastern_kingdoms/blackrock_spire/blackrock_spire.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/blackrock_spire.cpp rename : src/scripts/eastern_kingdoms/blackrock_spire/blackrock_spire.h => src/server/scripts/eastern_kingdoms/blackrock_spire/blackrock_spire.h rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_drakkisath.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_drakkisath.cpp rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_gyth.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_gyth.cpp rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_halycon.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_halycon.cpp rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_highlord_omokk.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_highlord_omokk.cpp rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_mother_smolderweb.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_mother_smolderweb.cpp rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_overlord_wyrmthalak.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_overlord_wyrmthalak.cpp rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_pyroguard_emberseer.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_pyroguard_emberseer.cpp rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_quartermaster_zigris.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_quartermaster_zigris.cpp rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_rend_blackhand.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_rend_blackhand.cpp rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_shadow_hunter_voshgajin.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_shadow_hunter_voshgajin.cpp rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_the_beast.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_the_beast.cpp rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_warmaster_voone.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_warmaster_voone.cpp rename : src/scripts/eastern_kingdoms/blackrock_spire/instance_blackrock_spire.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/instance_blackrock_spire.cpp rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_broodlord_lashlayer.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_broodlord_lashlayer.cpp rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_chromaggus.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_chromaggus.cpp rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_ebonroc.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_ebonroc.cpp rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_firemaw.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_firemaw.cpp rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_flamegor.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_flamegor.cpp rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_nefarian.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_nefarian.cpp rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_razorgore.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_razorgore.cpp rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_vaelastrasz.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_vaelastrasz.cpp rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_victor_nefarius.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_victor_nefarius.cpp rename : src/scripts/eastern_kingdoms/blackwing_lair/instance_blackwing_lair.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/instance_blackwing_lair.cpp rename : src/scripts/eastern_kingdoms/blasted_lands.cpp => src/server/scripts/eastern_kingdoms/blasted_lands.cpp rename : src/scripts/eastern_kingdoms/boss_kruul.cpp => src/server/scripts/eastern_kingdoms/boss_kruul.cpp rename : src/scripts/eastern_kingdoms/burning_steppes.cpp => src/server/scripts/eastern_kingdoms/burning_steppes.cpp rename : src/scripts/eastern_kingdoms/deadmines/boss_mr_smite.cpp => src/server/scripts/eastern_kingdoms/deadmines/boss_mr_smite.cpp rename : src/scripts/eastern_kingdoms/deadmines/deadmines.cpp => src/server/scripts/eastern_kingdoms/deadmines/deadmines.cpp rename : src/scripts/eastern_kingdoms/deadmines/deadmines.h => src/server/scripts/eastern_kingdoms/deadmines/deadmines.h rename : src/scripts/eastern_kingdoms/deadmines/instance_deadmines.cpp => src/server/scripts/eastern_kingdoms/deadmines/instance_deadmines.cpp rename : src/scripts/eastern_kingdoms/dun_morogh.cpp => src/server/scripts/eastern_kingdoms/dun_morogh.cpp rename : src/scripts/eastern_kingdoms/duskwood.cpp => src/server/scripts/eastern_kingdoms/duskwood.cpp rename : src/scripts/eastern_kingdoms/eastern_plaguelands.cpp => src/server/scripts/eastern_kingdoms/eastern_plaguelands.cpp rename : src/scripts/eastern_kingdoms/elwynn_forest.cpp => src/server/scripts/eastern_kingdoms/elwynn_forest.cpp rename : src/scripts/eastern_kingdoms/eversong_woods.cpp => src/server/scripts/eastern_kingdoms/eversong_woods.cpp rename : src/scripts/eastern_kingdoms/ghostlands.cpp => src/server/scripts/eastern_kingdoms/ghostlands.cpp rename : src/scripts/eastern_kingdoms/gnomeregan/gnomeregan.cpp => src/server/scripts/eastern_kingdoms/gnomeregan/gnomeregan.cpp rename : src/scripts/eastern_kingdoms/gnomeregan/gnomeregan.h => src/server/scripts/eastern_kingdoms/gnomeregan/gnomeregan.h rename : src/scripts/eastern_kingdoms/gnomeregan/instance_gnomeregan.cpp => src/server/scripts/eastern_kingdoms/gnomeregan/instance_gnomeregan.cpp rename : src/scripts/eastern_kingdoms/hinterlands.cpp => src/server/scripts/eastern_kingdoms/hinterlands.cpp rename : src/scripts/eastern_kingdoms/ironforge.cpp => src/server/scripts/eastern_kingdoms/ironforge.cpp rename : src/scripts/eastern_kingdoms/isle_of_queldanas.cpp => src/server/scripts/eastern_kingdoms/isle_of_queldanas.cpp rename : src/scripts/eastern_kingdoms/karazhan/boss_curator.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_curator.cpp rename : src/scripts/eastern_kingdoms/karazhan/boss_maiden_of_virtue.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_maiden_of_virtue.cpp rename : src/scripts/eastern_kingdoms/karazhan/boss_midnight.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_midnight.cpp rename : src/scripts/eastern_kingdoms/karazhan/boss_moroes.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_moroes.cpp rename : src/scripts/eastern_kingdoms/karazhan/boss_netherspite.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_netherspite.cpp rename : src/scripts/eastern_kingdoms/karazhan/boss_nightbane.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_nightbane.cpp rename : src/scripts/eastern_kingdoms/karazhan/boss_prince_malchezaar.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_prince_malchezaar.cpp rename : src/scripts/eastern_kingdoms/karazhan/boss_shade_of_aran.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_shade_of_aran.cpp rename : src/scripts/eastern_kingdoms/karazhan/boss_terestian_illhoof.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_terestian_illhoof.cpp rename : src/scripts/eastern_kingdoms/karazhan/bosses_opera.cpp => src/server/scripts/eastern_kingdoms/karazhan/bosses_opera.cpp rename : src/scripts/eastern_kingdoms/karazhan/instance_karazhan.cpp => src/server/scripts/eastern_kingdoms/karazhan/instance_karazhan.cpp rename : src/scripts/eastern_kingdoms/karazhan/karazhan.cpp => src/server/scripts/eastern_kingdoms/karazhan/karazhan.cpp rename : src/scripts/eastern_kingdoms/karazhan/karazhan.h => src/server/scripts/eastern_kingdoms/karazhan/karazhan.h rename : src/scripts/eastern_kingdoms/loch_modan.cpp => src/server/scripts/eastern_kingdoms/loch_modan.cpp rename : src/scripts/eastern_kingdoms/magisters_terrace/boss_felblood_kaelthas.cpp => src/server/scripts/eastern_kingdoms/magisters_terrace/boss_felblood_kaelthas.cpp rename : src/scripts/eastern_kingdoms/magisters_terrace/boss_priestess_delrissa.cpp => src/server/scripts/eastern_kingdoms/magisters_terrace/boss_priestess_delrissa.cpp rename : src/scripts/eastern_kingdoms/magisters_terrace/boss_selin_fireheart.cpp => src/server/scripts/eastern_kingdoms/magisters_terrace/boss_selin_fireheart.cpp rename : src/scripts/eastern_kingdoms/magisters_terrace/boss_vexallus.cpp => src/server/scripts/eastern_kingdoms/magisters_terrace/boss_vexallus.cpp rename : src/scripts/eastern_kingdoms/magisters_terrace/instance_magisters_terrace.cpp => src/server/scripts/eastern_kingdoms/magisters_terrace/instance_magisters_terrace.cpp rename : src/scripts/eastern_kingdoms/magisters_terrace/magisters_terrace.cpp => src/server/scripts/eastern_kingdoms/magisters_terrace/magisters_terrace.cpp rename : src/scripts/eastern_kingdoms/magisters_terrace/magisters_terrace.h => src/server/scripts/eastern_kingdoms/magisters_terrace/magisters_terrace.h rename : src/scripts/eastern_kingdoms/molten_core/boss_baron_geddon.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_baron_geddon.cpp rename : src/scripts/eastern_kingdoms/molten_core/boss_garr.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_garr.cpp rename : src/scripts/eastern_kingdoms/molten_core/boss_gehennas.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_gehennas.cpp rename : src/scripts/eastern_kingdoms/molten_core/boss_golemagg.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_golemagg.cpp rename : src/scripts/eastern_kingdoms/molten_core/boss_lucifron.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_lucifron.cpp rename : src/scripts/eastern_kingdoms/molten_core/boss_magmadar.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_magmadar.cpp rename : src/scripts/eastern_kingdoms/molten_core/boss_majordomo_executus.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_majordomo_executus.cpp rename : src/scripts/eastern_kingdoms/molten_core/boss_ragnaros.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_ragnaros.cpp rename : src/scripts/eastern_kingdoms/molten_core/boss_shazzrah.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_shazzrah.cpp rename : src/scripts/eastern_kingdoms/molten_core/boss_sulfuron_harbinger.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_sulfuron_harbinger.cpp rename : src/scripts/eastern_kingdoms/molten_core/instance_molten_core.cpp => src/server/scripts/eastern_kingdoms/molten_core/instance_molten_core.cpp rename : src/scripts/eastern_kingdoms/molten_core/molten_core.cpp => src/server/scripts/eastern_kingdoms/molten_core/molten_core.cpp rename : src/scripts/eastern_kingdoms/molten_core/molten_core.h => src/server/scripts/eastern_kingdoms/molten_core/molten_core.h rename : src/scripts/eastern_kingdoms/redridge_mountains.cpp => src/server/scripts/eastern_kingdoms/redridge_mountains.cpp rename : src/scripts/eastern_kingdoms/scarlet_enclave/chapter1.cpp => src/server/scripts/eastern_kingdoms/scarlet_enclave/chapter1.cpp rename : src/scripts/eastern_kingdoms/scarlet_enclave/chapter2.cpp => src/server/scripts/eastern_kingdoms/scarlet_enclave/chapter2.cpp rename : src/scripts/eastern_kingdoms/scarlet_enclave/chapter5.cpp => src/server/scripts/eastern_kingdoms/scarlet_enclave/chapter5.cpp rename : src/scripts/eastern_kingdoms/scarlet_enclave/the_scarlet_enclave.cpp => src/server/scripts/eastern_kingdoms/scarlet_enclave/the_scarlet_enclave.cpp rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_arcanist_doan.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_arcanist_doan.cpp rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_azshir_the_sleepless.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_azshir_the_sleepless.cpp rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_bloodmage_thalnos.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_bloodmage_thalnos.cpp rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_headless_horseman.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_headless_horseman.cpp rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_herod.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_herod.cpp rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_high_inquisitor_fairbanks.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_high_inquisitor_fairbanks.cpp rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_houndmaster_loksey.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_houndmaster_loksey.cpp rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_interrogator_vishas.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_interrogator_vishas.cpp rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_mograine_and_whitemane.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_mograine_and_whitemane.cpp rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_scorn.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_scorn.cpp rename : src/scripts/eastern_kingdoms/scarlet_monastery/instance_scarlet_monastery.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/instance_scarlet_monastery.cpp rename : src/scripts/eastern_kingdoms/scarlet_monastery/scarlet_monastery.h => src/server/scripts/eastern_kingdoms/scarlet_monastery/scarlet_monastery.h rename : src/scripts/eastern_kingdoms/scholomance/boss_darkmaster_gandling.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_darkmaster_gandling.cpp rename : src/scripts/eastern_kingdoms/scholomance/boss_death_knight_darkreaver.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_death_knight_darkreaver.cpp rename : src/scripts/eastern_kingdoms/scholomance/boss_doctor_theolen_krastinov.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_doctor_theolen_krastinov.cpp rename : src/scripts/eastern_kingdoms/scholomance/boss_illucia_barov.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_illucia_barov.cpp rename : src/scripts/eastern_kingdoms/scholomance/boss_instructor_malicia.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_instructor_malicia.cpp rename : src/scripts/eastern_kingdoms/scholomance/boss_jandice_barov.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_jandice_barov.cpp rename : src/scripts/eastern_kingdoms/scholomance/boss_kormok.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_kormok.cpp rename : src/scripts/eastern_kingdoms/scholomance/boss_lord_alexei_barov.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_lord_alexei_barov.cpp rename : src/scripts/eastern_kingdoms/scholomance/boss_lorekeeper_polkelt.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_lorekeeper_polkelt.cpp rename : src/scripts/eastern_kingdoms/scholomance/boss_ras_frostwhisper.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_ras_frostwhisper.cpp rename : src/scripts/eastern_kingdoms/scholomance/boss_the_ravenian.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_the_ravenian.cpp rename : src/scripts/eastern_kingdoms/scholomance/boss_vectus.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_vectus.cpp rename : src/scripts/eastern_kingdoms/scholomance/instance_scholomance.cpp => src/server/scripts/eastern_kingdoms/scholomance/instance_scholomance.cpp rename : src/scripts/eastern_kingdoms/scholomance/scholomance.h => src/server/scripts/eastern_kingdoms/scholomance/scholomance.h rename : src/scripts/eastern_kingdoms/searing_gorge.cpp => src/server/scripts/eastern_kingdoms/searing_gorge.cpp rename : src/scripts/eastern_kingdoms/shadowfang_keep/instance_shadowfang_keep.cpp => src/server/scripts/eastern_kingdoms/shadowfang_keep/instance_shadowfang_keep.cpp rename : src/scripts/eastern_kingdoms/shadowfang_keep/shadowfang_keep.cpp => src/server/scripts/eastern_kingdoms/shadowfang_keep/shadowfang_keep.cpp rename : src/scripts/eastern_kingdoms/shadowfang_keep/shadowfang_keep.h => src/server/scripts/eastern_kingdoms/shadowfang_keep/shadowfang_keep.h rename : src/scripts/eastern_kingdoms/silvermoon_city.cpp => src/server/scripts/eastern_kingdoms/silvermoon_city.cpp rename : src/scripts/eastern_kingdoms/silverpine_forest.cpp => src/server/scripts/eastern_kingdoms/silverpine_forest.cpp rename : src/scripts/eastern_kingdoms/stormwind_city.cpp => src/server/scripts/eastern_kingdoms/stormwind_city.cpp rename : src/scripts/eastern_kingdoms/stranglethorn_vale.cpp => src/server/scripts/eastern_kingdoms/stranglethorn_vale.cpp rename : src/scripts/eastern_kingdoms/stratholme/boss_baron_rivendare.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_baron_rivendare.cpp rename : src/scripts/eastern_kingdoms/stratholme/boss_baroness_anastari.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_baroness_anastari.cpp rename : src/scripts/eastern_kingdoms/stratholme/boss_cannon_master_willey.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_cannon_master_willey.cpp rename : src/scripts/eastern_kingdoms/stratholme/boss_dathrohan_balnazzar.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_dathrohan_balnazzar.cpp rename : src/scripts/eastern_kingdoms/stratholme/boss_magistrate_barthilas.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_magistrate_barthilas.cpp rename : src/scripts/eastern_kingdoms/stratholme/boss_maleki_the_pallid.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_maleki_the_pallid.cpp rename : src/scripts/eastern_kingdoms/stratholme/boss_nerubenkan.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_nerubenkan.cpp rename : src/scripts/eastern_kingdoms/stratholme/boss_order_of_silver_hand.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_order_of_silver_hand.cpp rename : src/scripts/eastern_kingdoms/stratholme/boss_postmaster_malown.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_postmaster_malown.cpp rename : src/scripts/eastern_kingdoms/stratholme/boss_ramstein_the_gorger.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_ramstein_the_gorger.cpp rename : src/scripts/eastern_kingdoms/stratholme/boss_timmy_the_cruel.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_timmy_the_cruel.cpp rename : src/scripts/eastern_kingdoms/stratholme/instance_stratholme.cpp => src/server/scripts/eastern_kingdoms/stratholme/instance_stratholme.cpp rename : src/scripts/eastern_kingdoms/stratholme/stratholme.cpp => src/server/scripts/eastern_kingdoms/stratholme/stratholme.cpp rename : src/scripts/eastern_kingdoms/stratholme/stratholme.h => src/server/scripts/eastern_kingdoms/stratholme/stratholme.h rename : src/scripts/eastern_kingdoms/sunken_temple/instance_sunken_temple.cpp => src/server/scripts/eastern_kingdoms/sunken_temple/instance_sunken_temple.cpp rename : src/scripts/eastern_kingdoms/sunken_temple/sunken_temple.cpp => src/server/scripts/eastern_kingdoms/sunken_temple/sunken_temple.cpp rename : src/scripts/eastern_kingdoms/sunken_temple/sunken_temple.h => src/server/scripts/eastern_kingdoms/sunken_temple/sunken_temple.h rename : src/scripts/eastern_kingdoms/sunwell_plateau/boss_brutallus.cpp => src/server/scripts/eastern_kingdoms/sunwell_plateau/boss_brutallus.cpp rename : src/scripts/eastern_kingdoms/sunwell_plateau/boss_eredar_twins.cpp => src/server/scripts/eastern_kingdoms/sunwell_plateau/boss_eredar_twins.cpp rename : src/scripts/eastern_kingdoms/sunwell_plateau/boss_felmyst.cpp => src/server/scripts/eastern_kingdoms/sunwell_plateau/boss_felmyst.cpp rename : src/scripts/eastern_kingdoms/sunwell_plateau/boss_kalecgos.cpp => src/server/scripts/eastern_kingdoms/sunwell_plateau/boss_kalecgos.cpp rename : src/scripts/eastern_kingdoms/sunwell_plateau/boss_kiljaeden.cpp => src/server/scripts/eastern_kingdoms/sunwell_plateau/boss_kiljaeden.cpp rename : src/scripts/eastern_kingdoms/sunwell_plateau/boss_muru.cpp => src/server/scripts/eastern_kingdoms/sunwell_plateau/boss_muru.cpp rename : src/scripts/eastern_kingdoms/sunwell_plateau/instance_sunwell_plateau.cpp => src/server/scripts/eastern_kingdoms/sunwell_plateau/instance_sunwell_plateau.cpp rename : src/scripts/eastern_kingdoms/sunwell_plateau/sunwell_plateau.cpp => src/server/scripts/eastern_kingdoms/sunwell_plateau/sunwell_plateau.cpp rename : src/scripts/eastern_kingdoms/sunwell_plateau/sunwell_plateau.h => src/server/scripts/eastern_kingdoms/sunwell_plateau/sunwell_plateau.h rename : src/scripts/eastern_kingdoms/tirisfal_glades.cpp => src/server/scripts/eastern_kingdoms/tirisfal_glades.cpp rename : src/scripts/eastern_kingdoms/uldaman/boss_archaedas.cpp => src/server/scripts/eastern_kingdoms/uldaman/boss_archaedas.cpp rename : src/scripts/eastern_kingdoms/uldaman/boss_ironaya.cpp => src/server/scripts/eastern_kingdoms/uldaman/boss_ironaya.cpp rename : src/scripts/eastern_kingdoms/uldaman/instance_uldaman.cpp => src/server/scripts/eastern_kingdoms/uldaman/instance_uldaman.cpp rename : src/scripts/eastern_kingdoms/uldaman/uldaman.cpp => src/server/scripts/eastern_kingdoms/uldaman/uldaman.cpp rename : src/scripts/eastern_kingdoms/undercity.cpp => src/server/scripts/eastern_kingdoms/undercity.cpp rename : src/scripts/eastern_kingdoms/western_plaguelands.cpp => src/server/scripts/eastern_kingdoms/western_plaguelands.cpp rename : src/scripts/eastern_kingdoms/westfall.cpp => src/server/scripts/eastern_kingdoms/westfall.cpp rename : src/scripts/eastern_kingdoms/wetlands.cpp => src/server/scripts/eastern_kingdoms/wetlands.cpp rename : src/scripts/eastern_kingdoms/zulaman/boss_akilzon.cpp => src/server/scripts/eastern_kingdoms/zulaman/boss_akilzon.cpp rename : src/scripts/eastern_kingdoms/zulaman/boss_halazzi.cpp => src/server/scripts/eastern_kingdoms/zulaman/boss_halazzi.cpp rename : src/scripts/eastern_kingdoms/zulaman/boss_hexlord.cpp => src/server/scripts/eastern_kingdoms/zulaman/boss_hexlord.cpp rename : src/scripts/eastern_kingdoms/zulaman/boss_janalai.cpp => src/server/scripts/eastern_kingdoms/zulaman/boss_janalai.cpp rename : src/scripts/eastern_kingdoms/zulaman/boss_nalorakk.cpp => src/server/scripts/eastern_kingdoms/zulaman/boss_nalorakk.cpp rename : src/scripts/eastern_kingdoms/zulaman/boss_zuljin.cpp => src/server/scripts/eastern_kingdoms/zulaman/boss_zuljin.cpp rename : src/scripts/eastern_kingdoms/zulaman/instance_zulaman.cpp => src/server/scripts/eastern_kingdoms/zulaman/instance_zulaman.cpp rename : src/scripts/eastern_kingdoms/zulaman/zulaman.cpp => src/server/scripts/eastern_kingdoms/zulaman/zulaman.cpp rename : src/scripts/eastern_kingdoms/zulaman/zulaman.h => src/server/scripts/eastern_kingdoms/zulaman/zulaman.h rename : src/scripts/eastern_kingdoms/zulgurub/boss_arlokk.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_arlokk.cpp rename : src/scripts/eastern_kingdoms/zulgurub/boss_gahzranka.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_gahzranka.cpp rename : src/scripts/eastern_kingdoms/zulgurub/boss_grilek.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_grilek.cpp rename : src/scripts/eastern_kingdoms/zulgurub/boss_hakkar.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_hakkar.cpp rename : src/scripts/eastern_kingdoms/zulgurub/boss_hazzarah.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_hazzarah.cpp rename : src/scripts/eastern_kingdoms/zulgurub/boss_jeklik.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_jeklik.cpp rename : src/scripts/eastern_kingdoms/zulgurub/boss_jindo.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_jindo.cpp rename : src/scripts/eastern_kingdoms/zulgurub/boss_mandokir.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_mandokir.cpp rename : src/scripts/eastern_kingdoms/zulgurub/boss_marli.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_marli.cpp rename : src/scripts/eastern_kingdoms/zulgurub/boss_renataki.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_renataki.cpp rename : src/scripts/eastern_kingdoms/zulgurub/boss_thekal.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_thekal.cpp rename : src/scripts/eastern_kingdoms/zulgurub/boss_venoxis.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_venoxis.cpp rename : src/scripts/eastern_kingdoms/zulgurub/boss_wushoolay.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_wushoolay.cpp rename : src/scripts/eastern_kingdoms/zulgurub/instance_zulgurub.cpp => src/server/scripts/eastern_kingdoms/zulgurub/instance_zulgurub.cpp rename : src/scripts/eastern_kingdoms/zulgurub/zulgurub.h => src/server/scripts/eastern_kingdoms/zulgurub/zulgurub.h rename : src/scripts/examples/example_creature.cpp => src/server/scripts/examples/example_creature.cpp rename : src/scripts/examples/example_escort.cpp => src/server/scripts/examples/example_escort.cpp rename : src/scripts/examples/example_gossip_codebox.cpp => src/server/scripts/examples/example_gossip_codebox.cpp rename : src/scripts/examples/example_misc.cpp => src/server/scripts/examples/example_misc.cpp rename : src/scripts/kalimdor/ashenvale.cpp => src/server/scripts/kalimdor/ashenvale.cpp rename : src/scripts/kalimdor/azshara.cpp => src/server/scripts/kalimdor/azshara.cpp rename : src/scripts/kalimdor/azuremyst_isle.cpp => src/server/scripts/kalimdor/azuremyst_isle.cpp rename : src/scripts/kalimdor/blackfathom_depths/blackfathom_deeps.cpp => src/server/scripts/kalimdor/blackfathom_depths/blackfathom_deeps.cpp rename : src/scripts/kalimdor/blackfathom_depths/blackfathom_deeps.h => src/server/scripts/kalimdor/blackfathom_depths/blackfathom_deeps.h rename : src/scripts/kalimdor/blackfathom_depths/boss_aku_mai.cpp => src/server/scripts/kalimdor/blackfathom_depths/boss_aku_mai.cpp rename : src/scripts/kalimdor/blackfathom_depths/boss_gelihast.cpp => src/server/scripts/kalimdor/blackfathom_depths/boss_gelihast.cpp rename : src/scripts/kalimdor/blackfathom_depths/boss_kelris.cpp => src/server/scripts/kalimdor/blackfathom_depths/boss_kelris.cpp rename : src/scripts/kalimdor/blackfathom_depths/instance_blackfathom_deeps.cpp => src/server/scripts/kalimdor/blackfathom_depths/instance_blackfathom_deeps.cpp rename : src/scripts/kalimdor/bloodmyst_isle.cpp => src/server/scripts/kalimdor/bloodmyst_isle.cpp rename : src/scripts/kalimdor/boss_azuregos.cpp => src/server/scripts/kalimdor/boss_azuregos.cpp rename : src/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_epoch.cpp => src/server/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_epoch.cpp rename : src/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_infinite.cpp => src/server/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_infinite.cpp rename : src/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_mal_ganis.cpp => src/server/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_mal_ganis.cpp rename : src/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_meathook.cpp => src/server/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_meathook.cpp rename : src/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_salramm.cpp => src/server/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_salramm.cpp rename : src/scripts/kalimdor/caverns_of_time/culling_of_stratholme/culling_of_stratholme.cpp => src/server/scripts/kalimdor/caverns_of_time/culling_of_stratholme/culling_of_stratholme.cpp rename : src/scripts/kalimdor/caverns_of_time/culling_of_stratholme/culling_of_stratholme.h => src/server/scripts/kalimdor/caverns_of_time/culling_of_stratholme/culling_of_stratholme.h rename : src/scripts/kalimdor/caverns_of_time/culling_of_stratholme/instance_culling_of_stratholme.cpp => src/server/scripts/kalimdor/caverns_of_time/culling_of_stratholme/instance_culling_of_stratholme.cpp rename : src/scripts/kalimdor/caverns_of_time/dark_portal/boss_aeonus.cpp => src/server/scripts/kalimdor/caverns_of_time/dark_portal/boss_aeonus.cpp rename : src/scripts/kalimdor/caverns_of_time/dark_portal/boss_chrono_lord_deja.cpp => src/server/scripts/kalimdor/caverns_of_time/dark_portal/boss_chrono_lord_deja.cpp rename : src/scripts/kalimdor/caverns_of_time/dark_portal/boss_temporus.cpp => src/server/scripts/kalimdor/caverns_of_time/dark_portal/boss_temporus.cpp rename : src/scripts/kalimdor/caverns_of_time/dark_portal/dark_portal.cpp => src/server/scripts/kalimdor/caverns_of_time/dark_portal/dark_portal.cpp rename : src/scripts/kalimdor/caverns_of_time/dark_portal/dark_portal.h => src/server/scripts/kalimdor/caverns_of_time/dark_portal/dark_portal.h rename : src/scripts/kalimdor/caverns_of_time/dark_portal/instance_dark_portal.cpp => src/server/scripts/kalimdor/caverns_of_time/dark_portal/instance_dark_portal.cpp rename : src/scripts/kalimdor/caverns_of_time/hyjal/boss_anetheron.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/boss_anetheron.cpp rename : src/scripts/kalimdor/caverns_of_time/hyjal/boss_archimonde.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/boss_archimonde.cpp rename : src/scripts/kalimdor/caverns_of_time/hyjal/boss_azgalor.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/boss_azgalor.cpp rename : src/scripts/kalimdor/caverns_of_time/hyjal/boss_kazrogal.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/boss_kazrogal.cpp rename : src/scripts/kalimdor/caverns_of_time/hyjal/boss_rage_winterchill.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/boss_rage_winterchill.cpp rename : src/scripts/kalimdor/caverns_of_time/hyjal/hyjal.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/hyjal.cpp rename : src/scripts/kalimdor/caverns_of_time/hyjal/hyjal.h => src/server/scripts/kalimdor/caverns_of_time/hyjal/hyjal.h rename : src/scripts/kalimdor/caverns_of_time/hyjal/hyjalAI.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/hyjalAI.cpp rename : src/scripts/kalimdor/caverns_of_time/hyjal/hyjalAI.h => src/server/scripts/kalimdor/caverns_of_time/hyjal/hyjalAI.h rename : src/scripts/kalimdor/caverns_of_time/hyjal/hyjal_trash.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/hyjal_trash.cpp rename : src/scripts/kalimdor/caverns_of_time/hyjal/hyjal_trash.h => src/server/scripts/kalimdor/caverns_of_time/hyjal/hyjal_trash.h rename : src/scripts/kalimdor/caverns_of_time/hyjal/instance_hyjal.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/instance_hyjal.cpp rename : src/scripts/kalimdor/caverns_of_time/old_hillsbrad/boss_captain_skarloc.cpp => src/server/scripts/kalimdor/caverns_of_time/old_hillsbrad/boss_captain_skarloc.cpp rename : src/scripts/kalimdor/caverns_of_time/old_hillsbrad/boss_epoch_hunter.cpp => src/server/scripts/kalimdor/caverns_of_time/old_hillsbrad/boss_epoch_hunter.cpp rename : src/scripts/kalimdor/caverns_of_time/old_hillsbrad/boss_leutenant_drake.cpp => src/server/scripts/kalimdor/caverns_of_time/old_hillsbrad/boss_leutenant_drake.cpp rename : src/scripts/kalimdor/caverns_of_time/old_hillsbrad/instance_old_hillsbrad.cpp => src/server/scripts/kalimdor/caverns_of_time/old_hillsbrad/instance_old_hillsbrad.cpp rename : src/scripts/kalimdor/caverns_of_time/old_hillsbrad/old_hillsbrad.cpp => src/server/scripts/kalimdor/caverns_of_time/old_hillsbrad/old_hillsbrad.cpp rename : src/scripts/kalimdor/caverns_of_time/old_hillsbrad/old_hillsbrad.h => src/server/scripts/kalimdor/caverns_of_time/old_hillsbrad/old_hillsbrad.h rename : src/scripts/kalimdor/darkshore.cpp => src/server/scripts/kalimdor/darkshore.cpp rename : src/scripts/kalimdor/desolace.cpp => src/server/scripts/kalimdor/desolace.cpp rename : src/scripts/kalimdor/durotar.cpp => src/server/scripts/kalimdor/durotar.cpp rename : src/scripts/kalimdor/dustwallow_marsh.cpp => src/server/scripts/kalimdor/dustwallow_marsh.cpp rename : src/scripts/kalimdor/felwood.cpp => src/server/scripts/kalimdor/felwood.cpp rename : src/scripts/kalimdor/feralas.cpp => src/server/scripts/kalimdor/feralas.cpp rename : src/scripts/kalimdor/maraudon/boss_celebras_the_cursed.cpp => src/server/scripts/kalimdor/maraudon/boss_celebras_the_cursed.cpp rename : src/scripts/kalimdor/maraudon/boss_landslide.cpp => src/server/scripts/kalimdor/maraudon/boss_landslide.cpp rename : src/scripts/kalimdor/maraudon/boss_noxxion.cpp => src/server/scripts/kalimdor/maraudon/boss_noxxion.cpp rename : src/scripts/kalimdor/maraudon/boss_princess_theradras.cpp => src/server/scripts/kalimdor/maraudon/boss_princess_theradras.cpp rename : src/scripts/kalimdor/moonglade.cpp => src/server/scripts/kalimdor/moonglade.cpp rename : src/scripts/kalimdor/mulgore.cpp => src/server/scripts/kalimdor/mulgore.cpp rename : src/scripts/kalimdor/onyxias_lair/boss_onyxia.cpp => src/server/scripts/kalimdor/onyxias_lair/boss_onyxia.cpp rename : src/scripts/kalimdor/onyxias_lair/instance_onyxias_lair.cpp => src/server/scripts/kalimdor/onyxias_lair/instance_onyxias_lair.cpp rename : src/scripts/kalimdor/onyxias_lair/onyxias_lair.h => src/server/scripts/kalimdor/onyxias_lair/onyxias_lair.h rename : src/scripts/kalimdor/orgrimmar.cpp => src/server/scripts/kalimdor/orgrimmar.cpp rename : src/scripts/kalimdor/razorfen_downs/boss_amnennar_the_coldbringer.cpp => src/server/scripts/kalimdor/razorfen_downs/boss_amnennar_the_coldbringer.cpp rename : src/scripts/kalimdor/razorfen_downs/instance_razorfen_downs.cpp => src/server/scripts/kalimdor/razorfen_downs/instance_razorfen_downs.cpp rename : src/scripts/kalimdor/razorfen_downs/razorfen_downs.cpp => src/server/scripts/kalimdor/razorfen_downs/razorfen_downs.cpp rename : src/scripts/kalimdor/razorfen_downs/razorfen_downs.h => src/server/scripts/kalimdor/razorfen_downs/razorfen_downs.h rename : src/scripts/kalimdor/razorfen_kraul/instance_razorfen_kraul.cpp => src/server/scripts/kalimdor/razorfen_kraul/instance_razorfen_kraul.cpp rename : src/scripts/kalimdor/razorfen_kraul/razorfen_kraul.cpp => src/server/scripts/kalimdor/razorfen_kraul/razorfen_kraul.cpp rename : src/scripts/kalimdor/razorfen_kraul/razorfen_kraul.h => src/server/scripts/kalimdor/razorfen_kraul/razorfen_kraul.h rename : src/scripts/kalimdor/ruins_of_ahnqiraj/boss_ayamiss.cpp => src/server/scripts/kalimdor/ruins_of_ahnqiraj/boss_ayamiss.cpp rename : src/scripts/kalimdor/ruins_of_ahnqiraj/boss_buru.cpp => src/server/scripts/kalimdor/ruins_of_ahnqiraj/boss_buru.cpp rename : src/scripts/kalimdor/ruins_of_ahnqiraj/boss_kurinnaxx.cpp => src/server/scripts/kalimdor/ruins_of_ahnqiraj/boss_kurinnaxx.cpp rename : src/scripts/kalimdor/ruins_of_ahnqiraj/boss_moam.cpp => src/server/scripts/kalimdor/ruins_of_ahnqiraj/boss_moam.cpp rename : src/scripts/kalimdor/ruins_of_ahnqiraj/boss_ossirian.cpp => src/server/scripts/kalimdor/ruins_of_ahnqiraj/boss_ossirian.cpp rename : src/scripts/kalimdor/ruins_of_ahnqiraj/boss_rajaxx.cpp => src/server/scripts/kalimdor/ruins_of_ahnqiraj/boss_rajaxx.cpp rename : src/scripts/kalimdor/ruins_of_ahnqiraj/instance_ruins_of_ahnqiraj.cpp => src/server/scripts/kalimdor/ruins_of_ahnqiraj/instance_ruins_of_ahnqiraj.cpp rename : src/scripts/kalimdor/ruins_of_ahnqiraj/ruins_of_ahnqiraj.h => src/server/scripts/kalimdor/ruins_of_ahnqiraj/ruins_of_ahnqiraj.h rename : src/scripts/kalimdor/silithus.cpp => src/server/scripts/kalimdor/silithus.cpp rename : src/scripts/kalimdor/stonetalon_mountains.cpp => src/server/scripts/kalimdor/stonetalon_mountains.cpp rename : src/scripts/kalimdor/tanaris.cpp => src/server/scripts/kalimdor/tanaris.cpp rename : src/scripts/kalimdor/teldrassil.cpp => src/server/scripts/kalimdor/teldrassil.cpp rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_bug_trio.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_bug_trio.cpp rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_cthun.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_cthun.cpp rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_fankriss.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_fankriss.cpp rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_huhuran.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_huhuran.cpp rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_ouro.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_ouro.cpp rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_sartura.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_sartura.cpp rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_skeram.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_skeram.cpp rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_twinemperors.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_twinemperors.cpp rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_viscidus.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_viscidus.cpp rename : src/scripts/kalimdor/temple_of_ahnqiraj/instance_temple_of_ahnqiraj.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/instance_temple_of_ahnqiraj.cpp rename : src/scripts/kalimdor/temple_of_ahnqiraj/mob_anubisath_sentinel.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/mob_anubisath_sentinel.cpp rename : src/scripts/kalimdor/temple_of_ahnqiraj/temple_of_ahnqiraj.h => src/server/scripts/kalimdor/temple_of_ahnqiraj/temple_of_ahnqiraj.h rename : src/scripts/kalimdor/the_barrens.cpp => src/server/scripts/kalimdor/the_barrens.cpp rename : src/scripts/kalimdor/thousand_needles.cpp => src/server/scripts/kalimdor/thousand_needles.cpp rename : src/scripts/kalimdor/thunder_bluff.cpp => src/server/scripts/kalimdor/thunder_bluff.cpp rename : src/scripts/kalimdor/ungoro_crater.cpp => src/server/scripts/kalimdor/ungoro_crater.cpp rename : src/scripts/kalimdor/wailing_caverns/instance_wailing_caverns.cpp => src/server/scripts/kalimdor/wailing_caverns/instance_wailing_caverns.cpp rename : src/scripts/kalimdor/wailing_caverns/wailing_caverns.cpp => src/server/scripts/kalimdor/wailing_caverns/wailing_caverns.cpp rename : src/scripts/kalimdor/wailing_caverns/wailing_caverns.h => src/server/scripts/kalimdor/wailing_caverns/wailing_caverns.h rename : src/scripts/kalimdor/winterspring.cpp => src/server/scripts/kalimdor/winterspring.cpp rename : src/scripts/kalimdor/zulfarrak/instance_zulfarrak.cpp => src/server/scripts/kalimdor/zulfarrak/instance_zulfarrak.cpp rename : src/scripts/kalimdor/zulfarrak/zulfarrak.cpp => src/server/scripts/kalimdor/zulfarrak/zulfarrak.cpp rename : src/scripts/northrend/azjol_nerub/ahnkahet/ahnkahet.h => src/server/scripts/northrend/azjol_nerub/ahnkahet/ahnkahet.h rename : src/scripts/northrend/azjol_nerub/ahnkahet/boss_amanitar.cpp => src/server/scripts/northrend/azjol_nerub/ahnkahet/boss_amanitar.cpp rename : src/scripts/northrend/azjol_nerub/ahnkahet/boss_elder_nadox.cpp => src/server/scripts/northrend/azjol_nerub/ahnkahet/boss_elder_nadox.cpp rename : src/scripts/northrend/azjol_nerub/ahnkahet/boss_herald_volazj.cpp => src/server/scripts/northrend/azjol_nerub/ahnkahet/boss_herald_volazj.cpp rename : src/scripts/northrend/azjol_nerub/ahnkahet/boss_jedoga_shadowseeker.cpp => src/server/scripts/northrend/azjol_nerub/ahnkahet/boss_jedoga_shadowseeker.cpp rename : src/scripts/northrend/azjol_nerub/ahnkahet/boss_prince_taldaram.cpp => src/server/scripts/northrend/azjol_nerub/ahnkahet/boss_prince_taldaram.cpp rename : src/scripts/northrend/azjol_nerub/ahnkahet/instance_ahnkahet.cpp => src/server/scripts/northrend/azjol_nerub/ahnkahet/instance_ahnkahet.cpp rename : src/scripts/northrend/azjol_nerub/azjol_nerub/azjol_nerub.h => src/server/scripts/northrend/azjol_nerub/azjol_nerub/azjol_nerub.h rename : src/scripts/northrend/azjol_nerub/azjol_nerub/boss_anubarak.cpp => src/server/scripts/northrend/azjol_nerub/azjol_nerub/boss_anubarak.cpp rename : src/scripts/northrend/azjol_nerub/azjol_nerub/boss_hadronox.cpp => src/server/scripts/northrend/azjol_nerub/azjol_nerub/boss_hadronox.cpp rename : src/scripts/northrend/azjol_nerub/azjol_nerub/boss_krikthir_the_gatewatcher.cpp => src/server/scripts/northrend/azjol_nerub/azjol_nerub/boss_krikthir_the_gatewatcher.cpp rename : src/scripts/northrend/azjol_nerub/azjol_nerub/instance_azjol_nerub.cpp => src/server/scripts/northrend/azjol_nerub/azjol_nerub/instance_azjol_nerub.cpp rename : src/scripts/northrend/borean_tundra.cpp => src/server/scripts/northrend/borean_tundra.cpp rename : src/scripts/northrend/crusaders_coliseum/trial_of_the_champion/boss_argent_challenge.cpp => src/server/scripts/northrend/crusaders_coliseum/trial_of_the_champion/boss_argent_challenge.cpp rename : src/scripts/northrend/crusaders_coliseum/trial_of_the_champion/boss_black_knight.cpp => src/server/scripts/northrend/crusaders_coliseum/trial_of_the_champion/boss_black_knight.cpp rename : src/scripts/northrend/crusaders_coliseum/trial_of_the_champion/boss_grand_champions.cpp => src/server/scripts/northrend/crusaders_coliseum/trial_of_the_champion/boss_grand_champions.cpp rename : src/scripts/northrend/crusaders_coliseum/trial_of_the_champion/instance_trial_of_the_champion.cpp => src/server/scripts/northrend/crusaders_coliseum/trial_of_the_champion/instance_trial_of_the_champion.cpp rename : src/scripts/northrend/crusaders_coliseum/trial_of_the_champion/trial_of_the_champion.cpp => src/server/scripts/northrend/crusaders_coliseum/trial_of_the_champion/trial_of_the_champion.cpp rename : src/scripts/northrend/crusaders_coliseum/trial_of_the_champion/trial_of_the_champion.h => src/server/scripts/northrend/crusaders_coliseum/trial_of_the_champion/trial_of_the_champion.h rename : src/scripts/northrend/crystalsong_forest.cpp => src/server/scripts/northrend/crystalsong_forest.cpp rename : src/scripts/northrend/dalaran.cpp => src/server/scripts/northrend/dalaran.cpp rename : src/scripts/northrend/dragonblight.cpp => src/server/scripts/northrend/dragonblight.cpp rename : src/scripts/northrend/draktharon_keep/boss_dred.cpp => src/server/scripts/northrend/draktharon_keep/boss_dred.cpp rename : src/scripts/northrend/draktharon_keep/boss_novos.cpp => src/server/scripts/northrend/draktharon_keep/boss_novos.cpp rename : src/scripts/northrend/draktharon_keep/boss_tharon_ja.cpp => src/server/scripts/northrend/draktharon_keep/boss_tharon_ja.cpp rename : src/scripts/northrend/draktharon_keep/boss_trollgore.cpp => src/server/scripts/northrend/draktharon_keep/boss_trollgore.cpp rename : src/scripts/northrend/draktharon_keep/drak_tharon_keep.h => src/server/scripts/northrend/draktharon_keep/drak_tharon_keep.h rename : src/scripts/northrend/draktharon_keep/instance_drak_tharon_keep.cpp => src/server/scripts/northrend/draktharon_keep/instance_drak_tharon_keep.cpp rename : src/scripts/northrend/frozen_halls/forge_of_souls/boss_bronjahm.cpp => src/server/scripts/northrend/frozen_halls/forge_of_souls/boss_bronjahm.cpp rename : src/scripts/northrend/frozen_halls/forge_of_souls/boss_devourer_of_souls.cpp => src/server/scripts/northrend/frozen_halls/forge_of_souls/boss_devourer_of_souls.cpp rename : src/scripts/northrend/frozen_halls/forge_of_souls/forge_of_souls.cpp => src/server/scripts/northrend/frozen_halls/forge_of_souls/forge_of_souls.cpp rename : src/scripts/northrend/frozen_halls/forge_of_souls/forge_of_souls.h => src/server/scripts/northrend/frozen_halls/forge_of_souls/forge_of_souls.h rename : src/scripts/northrend/frozen_halls/forge_of_souls/instance_forge_of_souls.cpp => src/server/scripts/northrend/frozen_halls/forge_of_souls/instance_forge_of_souls.cpp rename : src/scripts/northrend/frozen_halls/halls_of_reflection/boss_falric.cpp => src/server/scripts/northrend/frozen_halls/halls_of_reflection/boss_falric.cpp rename : src/scripts/northrend/frozen_halls/halls_of_reflection/boss_marwyn.cpp => src/server/scripts/northrend/frozen_halls/halls_of_reflection/boss_marwyn.cpp rename : src/scripts/northrend/frozen_halls/halls_of_reflection/halls_of_reflection.cpp => src/server/scripts/northrend/frozen_halls/halls_of_reflection/halls_of_reflection.cpp rename : src/scripts/northrend/frozen_halls/halls_of_reflection/halls_of_reflection.h => src/server/scripts/northrend/frozen_halls/halls_of_reflection/halls_of_reflection.h rename : src/scripts/northrend/frozen_halls/halls_of_reflection/instance_halls_of_reflection.cpp => src/server/scripts/northrend/frozen_halls/halls_of_reflection/instance_halls_of_reflection.cpp rename : src/scripts/northrend/frozen_halls/pit_of_saron/boss_forgemaster_garfrost.cpp => src/server/scripts/northrend/frozen_halls/pit_of_saron/boss_forgemaster_garfrost.cpp rename : src/scripts/northrend/frozen_halls/pit_of_saron/boss_krickandick.cpp => src/server/scripts/northrend/frozen_halls/pit_of_saron/boss_krickandick.cpp rename : src/scripts/northrend/frozen_halls/pit_of_saron/boss_scourgelord_tyrannus.cpp => src/server/scripts/northrend/frozen_halls/pit_of_saron/boss_scourgelord_tyrannus.cpp rename : src/scripts/northrend/frozen_halls/pit_of_saron/instance_pit_of_saron.cpp => src/server/scripts/northrend/frozen_halls/pit_of_saron/instance_pit_of_saron.cpp rename : src/scripts/northrend/frozen_halls/pit_of_saron/pit_of_saron.cpp => src/server/scripts/northrend/frozen_halls/pit_of_saron/pit_of_saron.cpp rename : src/scripts/northrend/frozen_halls/pit_of_saron/pit_of_saron.h => src/server/scripts/northrend/frozen_halls/pit_of_saron/pit_of_saron.h rename : src/scripts/northrend/grizzly_hills.cpp => src/server/scripts/northrend/grizzly_hills.cpp rename : src/scripts/northrend/gundrak/boss_drakkari_colossus.cpp => src/server/scripts/northrend/gundrak/boss_drakkari_colossus.cpp rename : src/scripts/northrend/gundrak/boss_eck.cpp => src/server/scripts/northrend/gundrak/boss_eck.cpp rename : src/scripts/northrend/gundrak/boss_gal_darah.cpp => src/server/scripts/northrend/gundrak/boss_gal_darah.cpp rename : src/scripts/northrend/gundrak/boss_moorabi.cpp => src/server/scripts/northrend/gundrak/boss_moorabi.cpp rename : src/scripts/northrend/gundrak/boss_slad_ran.cpp => src/server/scripts/northrend/gundrak/boss_slad_ran.cpp rename : src/scripts/northrend/gundrak/gundrak.h => src/server/scripts/northrend/gundrak/gundrak.h rename : src/scripts/northrend/gundrak/instance_gundrak.cpp => src/server/scripts/northrend/gundrak/instance_gundrak.cpp rename : src/scripts/northrend/howling_fjord.cpp => src/server/scripts/northrend/howling_fjord.cpp rename : src/scripts/northrend/icecrown.cpp => src/server/scripts/northrend/icecrown.cpp rename : src/scripts/northrend/naxxramas/boss_anubrekhan.cpp => src/server/scripts/northrend/naxxramas/boss_anubrekhan.cpp rename : src/scripts/northrend/naxxramas/boss_faerlina.cpp => src/server/scripts/northrend/naxxramas/boss_faerlina.cpp rename : src/scripts/northrend/naxxramas/boss_four_horsemen.cpp => src/server/scripts/northrend/naxxramas/boss_four_horsemen.cpp rename : src/scripts/northrend/naxxramas/boss_gluth.cpp => src/server/scripts/northrend/naxxramas/boss_gluth.cpp rename : src/scripts/northrend/naxxramas/boss_gothik.cpp => src/server/scripts/northrend/naxxramas/boss_gothik.cpp rename : src/scripts/northrend/naxxramas/boss_grobbulus.cpp => src/server/scripts/northrend/naxxramas/boss_grobbulus.cpp rename : src/scripts/northrend/naxxramas/boss_heigan.cpp => src/server/scripts/northrend/naxxramas/boss_heigan.cpp rename : src/scripts/northrend/naxxramas/boss_highlord_mograine.cpp => src/server/scripts/northrend/naxxramas/boss_highlord_mograine.cpp rename : src/scripts/northrend/naxxramas/boss_kelthuzad.cpp => src/server/scripts/northrend/naxxramas/boss_kelthuzad.cpp rename : src/scripts/northrend/naxxramas/boss_loatheb.cpp => src/server/scripts/northrend/naxxramas/boss_loatheb.cpp rename : src/scripts/northrend/naxxramas/boss_maexxna.cpp => src/server/scripts/northrend/naxxramas/boss_maexxna.cpp rename : src/scripts/northrend/naxxramas/boss_noth.cpp => src/server/scripts/northrend/naxxramas/boss_noth.cpp rename : src/scripts/northrend/naxxramas/boss_patchwerk.cpp => src/server/scripts/northrend/naxxramas/boss_patchwerk.cpp rename : src/scripts/northrend/naxxramas/boss_razuvious.cpp => src/server/scripts/northrend/naxxramas/boss_razuvious.cpp rename : src/scripts/northrend/naxxramas/boss_sapphiron.cpp => src/server/scripts/northrend/naxxramas/boss_sapphiron.cpp rename : src/scripts/northrend/naxxramas/boss_thaddius.cpp => src/server/scripts/northrend/naxxramas/boss_thaddius.cpp rename : src/scripts/northrend/naxxramas/instance_naxxramas.cpp => src/server/scripts/northrend/naxxramas/instance_naxxramas.cpp rename : src/scripts/northrend/naxxramas/naxxramas.h => src/server/scripts/northrend/naxxramas/naxxramas.h rename : src/scripts/northrend/nexus/eye_of_eternity/boss_malygos.cpp => src/server/scripts/northrend/nexus/eye_of_eternity/boss_malygos.cpp rename : src/scripts/northrend/nexus/eye_of_eternity/eye_of_eternity.h => src/server/scripts/northrend/nexus/eye_of_eternity/eye_of_eternity.h rename : src/scripts/northrend/nexus/eye_of_eternity/instance_eye_of_eternity.cpp => src/server/scripts/northrend/nexus/eye_of_eternity/instance_eye_of_eternity.cpp rename : src/scripts/northrend/nexus/nexus/boss_anomalus.cpp => src/server/scripts/northrend/nexus/nexus/boss_anomalus.cpp rename : src/scripts/northrend/nexus/nexus/boss_keristrasza.cpp => src/server/scripts/northrend/nexus/nexus/boss_keristrasza.cpp rename : src/scripts/northrend/nexus/nexus/boss_magus_telestra.cpp => src/server/scripts/northrend/nexus/nexus/boss_magus_telestra.cpp rename : src/scripts/northrend/nexus/nexus/boss_ormorok.cpp => src/server/scripts/northrend/nexus/nexus/boss_ormorok.cpp rename : src/scripts/northrend/nexus/nexus/commander_kolurg.cpp => src/server/scripts/northrend/nexus/nexus/commander_kolurg.cpp rename : src/scripts/northrend/nexus/nexus/commander_stoutbeard.cpp => src/server/scripts/northrend/nexus/nexus/commander_stoutbeard.cpp rename : src/scripts/northrend/nexus/nexus/instance_nexus.cpp => src/server/scripts/northrend/nexus/nexus/instance_nexus.cpp rename : src/scripts/northrend/nexus/nexus/nexus.h => src/server/scripts/northrend/nexus/nexus/nexus.h rename : src/scripts/northrend/nexus/oculus/boss_drakos.cpp => src/server/scripts/northrend/nexus/oculus/boss_drakos.cpp rename : src/scripts/northrend/nexus/oculus/boss_eregos.cpp => src/server/scripts/northrend/nexus/oculus/boss_eregos.cpp rename : src/scripts/northrend/nexus/oculus/boss_urom.cpp => src/server/scripts/northrend/nexus/oculus/boss_urom.cpp rename : src/scripts/northrend/nexus/oculus/boss_varos.cpp => src/server/scripts/northrend/nexus/oculus/boss_varos.cpp rename : src/scripts/northrend/nexus/oculus/instance_oculus.cpp => src/server/scripts/northrend/nexus/oculus/instance_oculus.cpp rename : src/scripts/northrend/nexus/oculus/oculus.cpp => src/server/scripts/northrend/nexus/oculus/oculus.cpp rename : src/scripts/northrend/nexus/oculus/oculus.h => src/server/scripts/northrend/nexus/oculus/oculus.h rename : src/scripts/northrend/obsidian_sanctum/boss_sartharion.cpp => src/server/scripts/northrend/obsidian_sanctum/boss_sartharion.cpp rename : src/scripts/northrend/obsidian_sanctum/instance_obsidian_sanctum.cpp => src/server/scripts/northrend/obsidian_sanctum/instance_obsidian_sanctum.cpp rename : src/scripts/northrend/obsidian_sanctum/obsidian_sanctum.h => src/server/scripts/northrend/obsidian_sanctum/obsidian_sanctum.h rename : src/scripts/northrend/sholazar_basin.cpp => src/server/scripts/northrend/sholazar_basin.cpp rename : src/scripts/northrend/storm_peaks.cpp => src/server/scripts/northrend/storm_peaks.cpp rename : src/scripts/northrend/ulduar/halls_of_lightning/boss_bjarngrim.cpp => src/server/scripts/northrend/ulduar/halls_of_lightning/boss_bjarngrim.cpp rename : src/scripts/northrend/ulduar/halls_of_lightning/boss_ionar.cpp => src/server/scripts/northrend/ulduar/halls_of_lightning/boss_ionar.cpp rename : src/scripts/northrend/ulduar/halls_of_lightning/boss_loken.cpp => src/server/scripts/northrend/ulduar/halls_of_lightning/boss_loken.cpp rename : src/scripts/northrend/ulduar/halls_of_lightning/boss_volkhan.cpp => src/server/scripts/northrend/ulduar/halls_of_lightning/boss_volkhan.cpp rename : src/scripts/northrend/ulduar/halls_of_lightning/halls_of_lightning.h => src/server/scripts/northrend/ulduar/halls_of_lightning/halls_of_lightning.h rename : src/scripts/northrend/ulduar/halls_of_lightning/instance_halls_of_lightning.cpp => src/server/scripts/northrend/ulduar/halls_of_lightning/instance_halls_of_lightning.cpp rename : src/scripts/northrend/ulduar/halls_of_stone/boss_krystallus.cpp => src/server/scripts/northrend/ulduar/halls_of_stone/boss_krystallus.cpp rename : src/scripts/northrend/ulduar/halls_of_stone/boss_maiden_of_grief.cpp => src/server/scripts/northrend/ulduar/halls_of_stone/boss_maiden_of_grief.cpp rename : src/scripts/northrend/ulduar/halls_of_stone/boss_sjonnir.cpp => src/server/scripts/northrend/ulduar/halls_of_stone/boss_sjonnir.cpp rename : src/scripts/northrend/ulduar/halls_of_stone/halls_of_stone.cpp => src/server/scripts/northrend/ulduar/halls_of_stone/halls_of_stone.cpp rename : src/scripts/northrend/ulduar/halls_of_stone/halls_of_stone.h => src/server/scripts/northrend/ulduar/halls_of_stone/halls_of_stone.h rename : src/scripts/northrend/ulduar/halls_of_stone/instance_halls_of_stone.cpp => src/server/scripts/northrend/ulduar/halls_of_stone/instance_halls_of_stone.cpp rename : src/scripts/northrend/ulduar/ulduar/boss_algalon.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_algalon.cpp rename : src/scripts/northrend/ulduar/ulduar/boss_assembly_of_iron.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_assembly_of_iron.cpp rename : src/scripts/northrend/ulduar/ulduar/boss_auriaya.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_auriaya.cpp rename : src/scripts/northrend/ulduar/ulduar/boss_flame_leviathan.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_flame_leviathan.cpp rename : src/scripts/northrend/ulduar/ulduar/boss_freya.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_freya.cpp rename : src/scripts/northrend/ulduar/ulduar/boss_general_vezax.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_general_vezax.cpp rename : src/scripts/northrend/ulduar/ulduar/boss_hodir.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_hodir.cpp rename : src/scripts/northrend/ulduar/ulduar/boss_ignis.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_ignis.cpp rename : src/scripts/northrend/ulduar/ulduar/boss_kologarn.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_kologarn.cpp rename : src/scripts/northrend/ulduar/ulduar/boss_mimiron.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_mimiron.cpp rename : src/scripts/northrend/ulduar/ulduar/boss_razorscale.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_razorscale.cpp rename : src/scripts/northrend/ulduar/ulduar/boss_thorim.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_thorim.cpp rename : src/scripts/northrend/ulduar/ulduar/boss_xt002.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_xt002.cpp rename : src/scripts/northrend/ulduar/ulduar/boss_yoggsaron.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_yoggsaron.cpp rename : src/scripts/northrend/ulduar/ulduar/instance_ulduar.cpp => src/server/scripts/northrend/ulduar/ulduar/instance_ulduar.cpp rename : src/scripts/northrend/ulduar/ulduar/ulduar.h => src/server/scripts/northrend/ulduar/ulduar/ulduar.h rename : src/scripts/northrend/ulduar/ulduar/ulduar_teleporter.cpp => src/server/scripts/northrend/ulduar/ulduar/ulduar_teleporter.cpp rename : src/scripts/northrend/utgarde_keep/utgarde_keep/boss_ingvar_the_plunderer.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_keep/boss_ingvar_the_plunderer.cpp rename : src/scripts/northrend/utgarde_keep/utgarde_keep/boss_keleseth.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_keep/boss_keleseth.cpp rename : src/scripts/northrend/utgarde_keep/utgarde_keep/boss_skarvald_dalronn.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_keep/boss_skarvald_dalronn.cpp rename : src/scripts/northrend/utgarde_keep/utgarde_keep/instance_utgarde_keep.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_keep/instance_utgarde_keep.cpp rename : src/scripts/northrend/utgarde_keep/utgarde_keep/utgarde_keep.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_keep/utgarde_keep.cpp rename : src/scripts/northrend/utgarde_keep/utgarde_keep/utgarde_keep.h => src/server/scripts/northrend/utgarde_keep/utgarde_keep/utgarde_keep.h rename : src/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_palehoof.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_palehoof.cpp rename : src/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_skadi.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_skadi.cpp rename : src/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_svala.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_svala.cpp rename : src/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_ymiron.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_ymiron.cpp rename : src/scripts/northrend/utgarde_keep/utgarde_pinnacle/instance_pinnacle.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_pinnacle/instance_pinnacle.cpp rename : src/scripts/northrend/utgarde_keep/utgarde_pinnacle/utgarde_pinnacle.h => src/server/scripts/northrend/utgarde_keep/utgarde_pinnacle/utgarde_pinnacle.h rename : src/scripts/northrend/vault_of_archavon/boss_archavon.cpp => src/server/scripts/northrend/vault_of_archavon/boss_archavon.cpp rename : src/scripts/northrend/vault_of_archavon/boss_emalon.cpp => src/server/scripts/northrend/vault_of_archavon/boss_emalon.cpp rename : src/scripts/northrend/vault_of_archavon/boss_koralon.cpp => src/server/scripts/northrend/vault_of_archavon/boss_koralon.cpp rename : src/scripts/northrend/vault_of_archavon/boss_toravon.cpp => src/server/scripts/northrend/vault_of_archavon/boss_toravon.cpp rename : src/scripts/northrend/vault_of_archavon/instance_vault_of_archavon.cpp => src/server/scripts/northrend/vault_of_archavon/instance_vault_of_archavon.cpp rename : src/scripts/northrend/vault_of_archavon/vault_of_archavon.h => src/server/scripts/northrend/vault_of_archavon/vault_of_archavon.h rename : src/scripts/northrend/violet_hold/boss_cyanigosa.cpp => src/server/scripts/northrend/violet_hold/boss_cyanigosa.cpp rename : src/scripts/northrend/violet_hold/boss_erekem.cpp => src/server/scripts/northrend/violet_hold/boss_erekem.cpp rename : src/scripts/northrend/violet_hold/boss_ichoron.cpp => src/server/scripts/northrend/violet_hold/boss_ichoron.cpp rename : src/scripts/northrend/violet_hold/boss_lavanthor.cpp => src/server/scripts/northrend/violet_hold/boss_lavanthor.cpp rename : src/scripts/northrend/violet_hold/boss_moragg.cpp => src/server/scripts/northrend/violet_hold/boss_moragg.cpp rename : src/scripts/northrend/violet_hold/boss_xevozz.cpp => src/server/scripts/northrend/violet_hold/boss_xevozz.cpp rename : src/scripts/northrend/violet_hold/boss_zuramat.cpp => src/server/scripts/northrend/violet_hold/boss_zuramat.cpp rename : src/scripts/northrend/violet_hold/instance_violet_hold.cpp => src/server/scripts/northrend/violet_hold/instance_violet_hold.cpp rename : src/scripts/northrend/violet_hold/violet_hold.cpp => src/server/scripts/northrend/violet_hold/violet_hold.cpp rename : src/scripts/northrend/violet_hold/violet_hold.h => src/server/scripts/northrend/violet_hold/violet_hold.h rename : src/scripts/northrend/zuldrak.cpp => src/server/scripts/northrend/zuldrak.cpp rename : src/scripts/outland/auchindoun/auchenai_crypts/boss_exarch_maladaar.cpp => src/server/scripts/outland/auchindoun/auchenai_crypts/boss_exarch_maladaar.cpp rename : src/scripts/outland/auchindoun/auchenai_crypts/boss_shirrak_the_dead_watcher.cpp => src/server/scripts/outland/auchindoun/auchenai_crypts/boss_shirrak_the_dead_watcher.cpp rename : src/scripts/outland/auchindoun/mana_tombs/boss_nexusprince_shaffar.cpp => src/server/scripts/outland/auchindoun/mana_tombs/boss_nexusprince_shaffar.cpp rename : src/scripts/outland/auchindoun/mana_tombs/boss_pandemonius.cpp => src/server/scripts/outland/auchindoun/mana_tombs/boss_pandemonius.cpp rename : src/scripts/outland/auchindoun/sethekk_halls/boss_darkweaver_syth.cpp => src/server/scripts/outland/auchindoun/sethekk_halls/boss_darkweaver_syth.cpp rename : src/scripts/outland/auchindoun/sethekk_halls/boss_tailonking_ikiss.cpp => src/server/scripts/outland/auchindoun/sethekk_halls/boss_tailonking_ikiss.cpp rename : src/scripts/outland/auchindoun/sethekk_halls/instance_sethekk_halls.cpp => src/server/scripts/outland/auchindoun/sethekk_halls/instance_sethekk_halls.cpp rename : src/scripts/outland/auchindoun/sethekk_halls/sethekk_halls.h => src/server/scripts/outland/auchindoun/sethekk_halls/sethekk_halls.h rename : src/scripts/outland/auchindoun/shadow_labyrinth/boss_ambassador_hellmaw.cpp => src/server/scripts/outland/auchindoun/shadow_labyrinth/boss_ambassador_hellmaw.cpp rename : src/scripts/outland/auchindoun/shadow_labyrinth/boss_blackheart_the_inciter.cpp => src/server/scripts/outland/auchindoun/shadow_labyrinth/boss_blackheart_the_inciter.cpp rename : src/scripts/outland/auchindoun/shadow_labyrinth/boss_grandmaster_vorpil.cpp => src/server/scripts/outland/auchindoun/shadow_labyrinth/boss_grandmaster_vorpil.cpp rename : src/scripts/outland/auchindoun/shadow_labyrinth/boss_murmur.cpp => src/server/scripts/outland/auchindoun/shadow_labyrinth/boss_murmur.cpp rename : src/scripts/outland/auchindoun/shadow_labyrinth/instance_shadow_labyrinth.cpp => src/server/scripts/outland/auchindoun/shadow_labyrinth/instance_shadow_labyrinth.cpp rename : src/scripts/outland/auchindoun/shadow_labyrinth/shadow_labyrinth.h => src/server/scripts/outland/auchindoun/shadow_labyrinth/shadow_labyrinth.h rename : src/scripts/outland/black_temple/black_temple.cpp => src/server/scripts/outland/black_temple/black_temple.cpp rename : src/scripts/outland/black_temple/black_temple.h => src/server/scripts/outland/black_temple/black_temple.h rename : src/scripts/outland/black_temple/boss_bloodboil.cpp => src/server/scripts/outland/black_temple/boss_bloodboil.cpp rename : src/scripts/outland/black_temple/boss_illidan.cpp => src/server/scripts/outland/black_temple/boss_illidan.cpp rename : src/scripts/outland/black_temple/boss_mother_shahraz.cpp => src/server/scripts/outland/black_temple/boss_mother_shahraz.cpp rename : src/scripts/outland/black_temple/boss_reliquary_of_souls.cpp => src/server/scripts/outland/black_temple/boss_reliquary_of_souls.cpp rename : src/scripts/outland/black_temple/boss_shade_of_akama.cpp => src/server/scripts/outland/black_temple/boss_shade_of_akama.cpp rename : src/scripts/outland/black_temple/boss_supremus.cpp => src/server/scripts/outland/black_temple/boss_supremus.cpp rename : src/scripts/outland/black_temple/boss_teron_gorefiend.cpp => src/server/scripts/outland/black_temple/boss_teron_gorefiend.cpp rename : src/scripts/outland/black_temple/boss_warlord_najentus.cpp => src/server/scripts/outland/black_temple/boss_warlord_najentus.cpp rename : src/scripts/outland/black_temple/illidari_council.cpp => src/server/scripts/outland/black_temple/illidari_council.cpp rename : src/scripts/outland/black_temple/instance_black_temple.cpp => src/server/scripts/outland/black_temple/instance_black_temple.cpp rename : src/scripts/outland/blades_edge_mountains.cpp => src/server/scripts/outland/blades_edge_mountains.cpp rename : src/scripts/outland/boss_doomlord_kazzak.cpp => src/server/scripts/outland/boss_doomlord_kazzak.cpp rename : src/scripts/outland/boss_doomwalker.cpp => src/server/scripts/outland/boss_doomwalker.cpp rename : src/scripts/outland/coilfang_resevoir/serpent_shrine/boss_fathomlord_karathress.cpp => src/server/scripts/outland/coilfang_resevoir/serpent_shrine/boss_fathomlord_karathress.cpp rename : src/scripts/outland/coilfang_resevoir/serpent_shrine/boss_hydross_the_unstable.cpp => src/server/scripts/outland/coilfang_resevoir/serpent_shrine/boss_hydross_the_unstable.cpp rename : src/scripts/outland/coilfang_resevoir/serpent_shrine/boss_lady_vashj.cpp => src/server/scripts/outland/coilfang_resevoir/serpent_shrine/boss_lady_vashj.cpp rename : src/scripts/outland/coilfang_resevoir/serpent_shrine/boss_leotheras_the_blind.cpp => src/server/scripts/outland/coilfang_resevoir/serpent_shrine/boss_leotheras_the_blind.cpp rename : src/scripts/outland/coilfang_resevoir/serpent_shrine/boss_lurker_below.cpp => src/server/scripts/outland/coilfang_resevoir/serpent_shrine/boss_lurker_below.cpp rename : src/scripts/outland/coilfang_resevoir/serpent_shrine/boss_morogrim_tidewalker.cpp => src/server/scripts/outland/coilfang_resevoir/serpent_shrine/boss_morogrim_tidewalker.cpp rename : src/scripts/outland/coilfang_resevoir/serpent_shrine/instance_serpent_shrine.cpp => src/server/scripts/outland/coilfang_resevoir/serpent_shrine/instance_serpent_shrine.cpp rename : src/scripts/outland/coilfang_resevoir/serpent_shrine/serpent_shrine.h => src/server/scripts/outland/coilfang_resevoir/serpent_shrine/serpent_shrine.h rename : src/scripts/outland/coilfang_resevoir/steam_vault/boss_hydromancer_thespia.cpp => src/server/scripts/outland/coilfang_resevoir/steam_vault/boss_hydromancer_thespia.cpp rename : src/scripts/outland/coilfang_resevoir/steam_vault/boss_mekgineer_steamrigger.cpp => src/server/scripts/outland/coilfang_resevoir/steam_vault/boss_mekgineer_steamrigger.cpp rename : src/scripts/outland/coilfang_resevoir/steam_vault/boss_warlord_kalithresh.cpp => src/server/scripts/outland/coilfang_resevoir/steam_vault/boss_warlord_kalithresh.cpp rename : src/scripts/outland/coilfang_resevoir/steam_vault/instance_steam_vault.cpp => src/server/scripts/outland/coilfang_resevoir/steam_vault/instance_steam_vault.cpp rename : src/scripts/outland/coilfang_resevoir/steam_vault/steam_vault.h => src/server/scripts/outland/coilfang_resevoir/steam_vault/steam_vault.h rename : src/scripts/outland/coilfang_resevoir/underbog/boss_hungarfen.cpp => src/server/scripts/outland/coilfang_resevoir/underbog/boss_hungarfen.cpp rename : src/scripts/outland/coilfang_resevoir/underbog/boss_the_black_stalker.cpp => src/server/scripts/outland/coilfang_resevoir/underbog/boss_the_black_stalker.cpp rename : src/scripts/outland/gruuls_lair/boss_gruul.cpp => src/server/scripts/outland/gruuls_lair/boss_gruul.cpp rename : src/scripts/outland/gruuls_lair/boss_high_king_maulgar.cpp => src/server/scripts/outland/gruuls_lair/boss_high_king_maulgar.cpp rename : src/scripts/outland/gruuls_lair/gruuls_lair.h => src/server/scripts/outland/gruuls_lair/gruuls_lair.h rename : src/scripts/outland/gruuls_lair/instance_gruuls_lair.cpp => src/server/scripts/outland/gruuls_lair/instance_gruuls_lair.cpp rename : src/scripts/outland/hellfire_citadel/blood_furnace/blood_furnace.h => src/server/scripts/outland/hellfire_citadel/blood_furnace/blood_furnace.h rename : src/scripts/outland/hellfire_citadel/blood_furnace/boss_broggok.cpp => src/server/scripts/outland/hellfire_citadel/blood_furnace/boss_broggok.cpp rename : src/scripts/outland/hellfire_citadel/blood_furnace/boss_kelidan_the_breaker.cpp => src/server/scripts/outland/hellfire_citadel/blood_furnace/boss_kelidan_the_breaker.cpp rename : src/scripts/outland/hellfire_citadel/blood_furnace/boss_the_maker.cpp => src/server/scripts/outland/hellfire_citadel/blood_furnace/boss_the_maker.cpp rename : src/scripts/outland/hellfire_citadel/blood_furnace/instance_blood_furnace.cpp => src/server/scripts/outland/hellfire_citadel/blood_furnace/instance_blood_furnace.cpp rename : src/scripts/outland/hellfire_citadel/hellfire_ramparts/boss_omor_the_unscarred.cpp => src/server/scripts/outland/hellfire_citadel/hellfire_ramparts/boss_omor_the_unscarred.cpp rename : src/scripts/outland/hellfire_citadel/hellfire_ramparts/boss_vazruden_the_herald.cpp => src/server/scripts/outland/hellfire_citadel/hellfire_ramparts/boss_vazruden_the_herald.cpp rename : src/scripts/outland/hellfire_citadel/hellfire_ramparts/boss_watchkeeper_gargolmar.cpp => src/server/scripts/outland/hellfire_citadel/hellfire_ramparts/boss_watchkeeper_gargolmar.cpp rename : src/scripts/outland/hellfire_citadel/hellfire_ramparts/hellfire_ramparts.h => src/server/scripts/outland/hellfire_citadel/hellfire_ramparts/hellfire_ramparts.h rename : src/scripts/outland/hellfire_citadel/hellfire_ramparts/instance_hellfire_ramparts.cpp => src/server/scripts/outland/hellfire_citadel/hellfire_ramparts/instance_hellfire_ramparts.cpp rename : src/scripts/outland/hellfire_citadel/magtheridons_lair/boss_magtheridon.cpp => src/server/scripts/outland/hellfire_citadel/magtheridons_lair/boss_magtheridon.cpp rename : src/scripts/outland/hellfire_citadel/magtheridons_lair/instance_magtheridons_lair.cpp => src/server/scripts/outland/hellfire_citadel/magtheridons_lair/instance_magtheridons_lair.cpp rename : src/scripts/outland/hellfire_citadel/magtheridons_lair/magtheridons_lair.h => src/server/scripts/outland/hellfire_citadel/magtheridons_lair/magtheridons_lair.h rename : src/scripts/outland/hellfire_citadel/shattered_halls/boss_nethekurse.cpp => src/server/scripts/outland/hellfire_citadel/shattered_halls/boss_nethekurse.cpp rename : src/scripts/outland/hellfire_citadel/shattered_halls/boss_warbringer_omrogg.cpp => src/server/scripts/outland/hellfire_citadel/shattered_halls/boss_warbringer_omrogg.cpp rename : src/scripts/outland/hellfire_citadel/shattered_halls/boss_warchief_kargath_bladefist.cpp => src/server/scripts/outland/hellfire_citadel/shattered_halls/boss_warchief_kargath_bladefist.cpp rename : src/scripts/outland/hellfire_citadel/shattered_halls/instance_shattered_halls.cpp => src/server/scripts/outland/hellfire_citadel/shattered_halls/instance_shattered_halls.cpp rename : src/scripts/outland/hellfire_citadel/shattered_halls/shattered_halls.h => src/server/scripts/outland/hellfire_citadel/shattered_halls/shattered_halls.h rename : src/scripts/outland/hellfire_peninsula.cpp => src/server/scripts/outland/hellfire_peninsula.cpp rename : src/scripts/outland/nagrand.cpp => src/server/scripts/outland/nagrand.cpp rename : src/scripts/outland/netherstorm.cpp => src/server/scripts/outland/netherstorm.cpp rename : src/scripts/outland/shadowmoon_valley.cpp => src/server/scripts/outland/shadowmoon_valley.cpp rename : src/scripts/outland/shattrath_city.cpp => src/server/scripts/outland/shattrath_city.cpp rename : src/scripts/outland/tempest_keep/arcatraz/arcatraz.cpp => src/server/scripts/outland/tempest_keep/arcatraz/arcatraz.cpp rename : src/scripts/outland/tempest_keep/arcatraz/arcatraz.h => src/server/scripts/outland/tempest_keep/arcatraz/arcatraz.h rename : src/scripts/outland/tempest_keep/arcatraz/boss_harbinger_skyriss.cpp => src/server/scripts/outland/tempest_keep/arcatraz/boss_harbinger_skyriss.cpp rename : src/scripts/outland/tempest_keep/arcatraz/instance_arcatraz.cpp => src/server/scripts/outland/tempest_keep/arcatraz/instance_arcatraz.cpp rename : src/scripts/outland/tempest_keep/botanica/boss_high_botanist_freywinn.cpp => src/server/scripts/outland/tempest_keep/botanica/boss_high_botanist_freywinn.cpp rename : src/scripts/outland/tempest_keep/botanica/boss_laj.cpp => src/server/scripts/outland/tempest_keep/botanica/boss_laj.cpp rename : src/scripts/outland/tempest_keep/botanica/boss_warp_splinter.cpp => src/server/scripts/outland/tempest_keep/botanica/boss_warp_splinter.cpp rename : src/scripts/outland/tempest_keep/the_eye/boss_alar.cpp => src/server/scripts/outland/tempest_keep/the_eye/boss_alar.cpp rename : src/scripts/outland/tempest_keep/the_eye/boss_astromancer.cpp => src/server/scripts/outland/tempest_keep/the_eye/boss_astromancer.cpp rename : src/scripts/outland/tempest_keep/the_eye/boss_kaelthas.cpp => src/server/scripts/outland/tempest_keep/the_eye/boss_kaelthas.cpp rename : src/scripts/outland/tempest_keep/the_eye/boss_void_reaver.cpp => src/server/scripts/outland/tempest_keep/the_eye/boss_void_reaver.cpp rename : src/scripts/outland/tempest_keep/the_eye/instance_the_eye.cpp => src/server/scripts/outland/tempest_keep/the_eye/instance_the_eye.cpp rename : src/scripts/outland/tempest_keep/the_eye/the_eye.cpp => src/server/scripts/outland/tempest_keep/the_eye/the_eye.cpp rename : src/scripts/outland/tempest_keep/the_eye/the_eye.h => src/server/scripts/outland/tempest_keep/the_eye/the_eye.h rename : src/scripts/outland/tempest_keep/the_mechanar/boss_gatewatcher_gyrokill.cpp => src/server/scripts/outland/tempest_keep/the_mechanar/boss_gatewatcher_gyrokill.cpp rename : src/scripts/outland/tempest_keep/the_mechanar/boss_gatewatcher_ironhand.cpp => src/server/scripts/outland/tempest_keep/the_mechanar/boss_gatewatcher_ironhand.cpp rename : src/scripts/outland/tempest_keep/the_mechanar/boss_nethermancer_sepethrea.cpp => src/server/scripts/outland/tempest_keep/the_mechanar/boss_nethermancer_sepethrea.cpp rename : src/scripts/outland/tempest_keep/the_mechanar/boss_pathaleon_the_calculator.cpp => src/server/scripts/outland/tempest_keep/the_mechanar/boss_pathaleon_the_calculator.cpp rename : src/scripts/outland/tempest_keep/the_mechanar/instance_mechanar.cpp => src/server/scripts/outland/tempest_keep/the_mechanar/instance_mechanar.cpp rename : src/scripts/outland/tempest_keep/the_mechanar/mechanar.h => src/server/scripts/outland/tempest_keep/the_mechanar/mechanar.h rename : src/scripts/outland/terokkar_forest.cpp => src/server/scripts/outland/terokkar_forest.cpp rename : src/scripts/outland/zangarmarsh.cpp => src/server/scripts/outland/zangarmarsh.cpp rename : src/scripts/world/areatrigger_scripts.cpp => src/server/scripts/world/areatrigger_scripts.cpp rename : src/scripts/world/boss_emeriss.cpp => src/server/scripts/world/boss_emeriss.cpp rename : src/scripts/world/boss_lethon.cpp => src/server/scripts/world/boss_lethon.cpp rename : src/scripts/world/boss_taerar.cpp => src/server/scripts/world/boss_taerar.cpp rename : src/scripts/world/boss_ysondre.cpp => src/server/scripts/world/boss_ysondre.cpp rename : src/scripts/world/go_scripts.cpp => src/server/scripts/world/go_scripts.cpp rename : src/scripts/world/guards.cpp => src/server/scripts/world/guards.cpp rename : src/scripts/world/item_scripts.cpp => src/server/scripts/world/item_scripts.cpp rename : src/scripts/world/mob_generic_creature.cpp => src/server/scripts/world/mob_generic_creature.cpp rename : src/scripts/world/npc_innkeeper.cpp => src/server/scripts/world/npc_innkeeper.cpp rename : src/scripts/world/npc_professions.cpp => src/server/scripts/world/npc_professions.cpp rename : src/scripts/world/npc_taxi.cpp => src/server/scripts/world/npc_taxi.cpp rename : src/scripts/world/npcs_special.cpp => src/server/scripts/world/npcs_special.cpp rename : src/shared/Auth/AuthCrypt.cpp => src/server/shared/Auth/AuthCrypt.cpp rename : src/shared/Auth/AuthCrypt.h => src/server/shared/Auth/AuthCrypt.h rename : src/shared/Auth/BigNumber.cpp => src/server/shared/Auth/BigNumber.cpp rename : src/shared/Auth/BigNumber.h => src/server/shared/Auth/BigNumber.h rename : src/shared/Auth/CMakeLists.txt => src/server/shared/Auth/CMakeLists.txt rename : src/shared/Auth/Hmac.cpp => src/server/shared/Auth/Hmac.cpp rename : src/shared/Auth/Hmac.h => src/server/shared/Auth/Hmac.h rename : src/shared/Auth/SARC4.cpp => src/server/shared/Auth/SARC4.cpp rename : src/shared/Auth/SARC4.h => src/server/shared/Auth/SARC4.h rename : src/shared/Auth/Sha1.cpp => src/server/shared/Auth/Sha1.cpp rename : src/shared/Auth/Sha1.h => src/server/shared/Auth/Sha1.h rename : src/shared/Auth/md5.c => src/server/shared/Auth/md5.c rename : src/shared/Auth/md5.h => src/server/shared/Auth/md5.h rename : src/shared/ByteBuffer.h => src/server/shared/ByteBuffer.h rename : src/shared/CMakeLists.txt => src/server/shared/CMakeLists.txt rename : src/shared/Common.cpp => src/server/shared/Common.cpp rename : src/shared/Common.h => src/server/shared/Common.h rename : src/shared/Config/CMakeLists.txt => src/server/shared/Config/CMakeLists.txt rename : src/shared/Config/Config.cpp => src/server/shared/Config/Config.cpp rename : src/shared/Config/Config.h => src/server/shared/Config/Config.h rename : src/shared/Config/ConfigEnv.h => src/server/shared/Config/ConfigEnv.h rename : src/shared/Config/ConfigLibrary.vcproj => src/server/shared/Config/ConfigLibrary.vcproj rename : src/shared/Config/dotconfpp/dotconfpp.cpp => src/server/shared/Config/dotconfpp/dotconfpp.cpp rename : src/shared/Config/dotconfpp/dotconfpp.h => src/server/shared/Config/dotconfpp/dotconfpp.h rename : src/shared/Config/dotconfpp/mempool.cpp => src/server/shared/Config/dotconfpp/mempool.cpp rename : src/shared/Config/dotconfpp/mempool.h => src/server/shared/Config/dotconfpp/mempool.h rename : src/shared/Database/CMakeLists.txt => src/server/shared/Database/CMakeLists.txt rename : src/shared/Database/DBCFileLoader.cpp => src/server/shared/Database/DBCFileLoader.cpp rename : src/shared/Database/DBCFileLoader.h => src/server/shared/Database/DBCFileLoader.h rename : src/shared/Database/DBCStore.h => src/server/shared/Database/DBCStore.h rename : src/shared/Database/Database.cpp => src/server/shared/Database/Database.cpp rename : src/shared/Database/Database.h => src/server/shared/Database/Database.h rename : src/shared/Database/DatabaseEnv.h => src/server/shared/Database/DatabaseEnv.h rename : src/shared/Database/DatabaseImpl.h => src/server/shared/Database/DatabaseImpl.h rename : src/shared/Database/Field.cpp => src/server/shared/Database/Field.cpp rename : src/shared/Database/Field.h => src/server/shared/Database/Field.h rename : src/shared/Database/QueryResult.cpp => src/server/shared/Database/QueryResult.cpp rename : src/shared/Database/QueryResult.h => src/server/shared/Database/QueryResult.h rename : src/shared/Database/SQLStorage.cpp => src/server/shared/Database/SQLStorage.cpp rename : src/shared/Database/SQLStorage.h => src/server/shared/Database/SQLStorage.h rename : src/shared/Database/SQLStorageImpl.h => src/server/shared/Database/SQLStorageImpl.h rename : src/shared/Database/SqlDelayThread.cpp => src/server/shared/Database/SqlDelayThread.cpp rename : src/shared/Database/SqlDelayThread.h => src/server/shared/Database/SqlDelayThread.h rename : src/shared/Database/SqlOperations.cpp => src/server/shared/Database/SqlOperations.cpp rename : src/shared/Database/SqlOperations.h => src/server/shared/Database/SqlOperations.h rename : src/shared/DelayExecutor.cpp => src/server/shared/DelayExecutor.cpp rename : src/shared/DelayExecutor.h => src/server/shared/DelayExecutor.h rename : src/shared/Errors.h => src/server/shared/Errors.h rename : src/shared/LockedQueue.h => src/server/shared/LockedQueue.h rename : src/shared/Log.cpp => src/server/shared/Log.cpp rename : src/shared/Log.h => src/server/shared/Log.h rename : src/shared/MemoryLeaks.cpp => src/server/shared/MemoryLeaks.cpp rename : src/shared/MemoryLeaks.h => src/server/shared/MemoryLeaks.h rename : src/shared/PacketLog.cpp => src/server/shared/PacketLog.cpp rename : src/shared/PacketLog.h => src/server/shared/PacketLog.h rename : src/shared/ProgressBar.cpp => src/server/shared/ProgressBar.cpp rename : src/shared/ProgressBar.h => src/server/shared/ProgressBar.h rename : src/shared/ServiceWin32.cpp => src/server/shared/ServiceWin32.cpp rename : src/shared/ServiceWin32.h => src/server/shared/ServiceWin32.h rename : src/shared/SignalHandler.h => src/server/shared/SignalHandler.h rename : src/shared/SystemConfig.h => src/server/shared/SystemConfig.h rename : src/shared/Threading.cpp => src/server/shared/Threading.cpp rename : src/shared/Threading.h => src/server/shared/Threading.h rename : src/shared/Timer.h => src/server/shared/Timer.h rename : src/shared/Util.cpp => src/server/shared/Util.cpp rename : src/shared/Util.h => src/server/shared/Util.h rename : src/shared/WheatyExceptionReport.cpp => src/server/shared/WheatyExceptionReport.cpp rename : src/shared/WheatyExceptionReport.h => src/server/shared/WheatyExceptionReport.h rename : src/shared/WorldPacket.h => src/server/shared/WorldPacket.h rename : src/shared/vmap/BIH.cpp => src/server/shared/vmap/BIH.cpp rename : src/shared/vmap/BIH.h => src/server/shared/vmap/BIH.h rename : src/shared/vmap/CMakeLists.txt => src/server/shared/vmap/CMakeLists.txt rename : src/shared/vmap/IVMapManager.h => src/server/shared/vmap/IVMapManager.h rename : src/shared/vmap/MapTree.cpp => src/server/shared/vmap/MapTree.cpp rename : src/shared/vmap/MapTree.h => src/server/shared/vmap/MapTree.h rename : src/shared/vmap/ModelInstance.cpp => src/server/shared/vmap/ModelInstance.cpp rename : src/shared/vmap/ModelInstance.h => src/server/shared/vmap/ModelInstance.h rename : src/shared/vmap/TileAssembler.cpp => src/server/shared/vmap/TileAssembler.cpp rename : src/shared/vmap/TileAssembler.h => src/server/shared/vmap/TileAssembler.h rename : src/shared/vmap/VMapDefinitions.h => src/server/shared/vmap/VMapDefinitions.h rename : src/shared/vmap/VMapFactory.cpp => src/server/shared/vmap/VMapFactory.cpp rename : src/shared/vmap/VMapFactory.h => src/server/shared/vmap/VMapFactory.h rename : src/shared/vmap/VMapManager2.cpp => src/server/shared/vmap/VMapManager2.cpp rename : src/shared/vmap/VMapManager2.h => src/server/shared/vmap/VMapManager2.h rename : src/shared/vmap/VMapTools.h => src/server/shared/vmap/VMapTools.h rename : src/shared/vmap/WorldModel.cpp => src/server/shared/vmap/WorldModel.cpp rename : src/shared/vmap/WorldModel.h => src/server/shared/vmap/WorldModel.h rename : src/trinitycore/CMakeLists.txt => src/server/trinitycore/CMakeLists.txt rename : src/trinitycore/CliRunnable.cpp => src/server/trinitycore/CliRunnable.cpp rename : src/trinitycore/CliRunnable.h => src/server/trinitycore/CliRunnable.h rename : src/trinitycore/Main.cpp => src/server/trinitycore/Main.cpp rename : src/trinitycore/Master.cpp => src/server/trinitycore/Master.cpp rename : src/trinitycore/Master.h => src/server/trinitycore/Master.h rename : src/trinitycore/RASocket.cpp => src/server/trinitycore/RASocket.cpp rename : src/trinitycore/RASocket.h => src/server/trinitycore/RASocket.h rename : src/trinitycore/TrinityCore.ico => src/server/trinitycore/TrinityCore.ico rename : src/trinitycore/TrinityCore.rc => src/server/trinitycore/TrinityCore.rc rename : src/trinitycore/WorldRunnable.cpp => src/server/trinitycore/WorldRunnable.cpp rename : src/trinitycore/WorldRunnable.h => src/server/trinitycore/WorldRunnable.h rename : src/trinitycore/resource.h => src/server/trinitycore/resource.h rename : src/trinitycore/trinitycore.conf.dist => src/server/trinitycore/trinitycore.conf.dist rename : src/trinityrealm/AuthCodes.cpp => src/server/trinityrealm/AuthCodes.cpp rename : src/trinityrealm/AuthCodes.h => src/server/trinityrealm/AuthCodes.h rename : src/trinityrealm/AuthSocket.cpp => src/server/trinityrealm/AuthSocket.cpp rename : src/trinityrealm/AuthSocket.h => src/server/trinityrealm/AuthSocket.h rename : src/trinityrealm/CMakeLists.txt => src/server/trinityrealm/CMakeLists.txt rename : src/trinityrealm/Main.cpp => src/server/trinityrealm/Main.cpp rename : src/trinityrealm/RealmAcceptor.h => src/server/trinityrealm/RealmAcceptor.h rename : src/trinityrealm/RealmList.cpp => src/server/trinityrealm/RealmList.cpp rename : src/trinityrealm/RealmList.h => src/server/trinityrealm/RealmList.h rename : src/trinityrealm/RealmSocket.cpp => src/server/trinityrealm/RealmSocket.cpp rename : src/trinityrealm/RealmSocket.h => src/server/trinityrealm/RealmSocket.h rename : src/trinityrealm/TrinityRealm.ico => src/server/trinityrealm/TrinityRealm.ico rename : src/trinityrealm/TrinityRealm.rc => src/server/trinityrealm/TrinityRealm.rc rename : src/trinityrealm/resource.h => src/server/trinityrealm/resource.h rename : src/trinityrealm/trinityrealm.conf.dist => src/server/trinityrealm/trinityrealm.conf.dist
Diffstat (limited to 'src/server/game/Unit.cpp')
-rw-r--r--src/server/game/Unit.cpp16510
1 files changed, 16510 insertions, 0 deletions
diff --git a/src/server/game/Unit.cpp b/src/server/game/Unit.cpp
new file mode 100644
index 00000000000..720e177075f
--- /dev/null
+++ b/src/server/game/Unit.cpp
@@ -0,0 +1,16510 @@
+/*
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
+ *
+ * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "Common.h"
+#include "CreatureAIImpl.h"
+#include "Log.h"
+#include "Opcodes.h"
+#include "WorldPacket.h"
+#include "WorldSession.h"
+#include "World.h"
+#include "ObjectMgr.h"
+#include "SpellMgr.h"
+#include "Unit.h"
+#include "QuestDef.h"
+#include "Player.h"
+#include "Creature.h"
+#include "Spell.h"
+#include "Group.h"
+#include "SpellAuras.h"
+#include "SpellAuraEffects.h"
+#include "MapManager.h"
+#include "ObjectAccessor.h"
+#include "CreatureAI.h"
+#include "Formulas.h"
+#include "Pet.h"
+#include "Util.h"
+#include "Totem.h"
+#include "BattleGround.h"
+#include "OutdoorPvP.h"
+#include "InstanceSaveMgr.h"
+#include "GridNotifiersImpl.h"
+#include "CellImpl.h"
+#include "Path.h"
+#include "CreatureGroups.h"
+#include "PetAI.h"
+#include "PassiveAI.h"
+#include "Traveller.h"
+#include "TemporarySummon.h"
+#include "Vehicle.h"
+#include "Transports.h"
+
+#include <math.h>
+
+float baseMoveSpeed[MAX_MOVE_TYPE] =
+{
+ 2.5f, // MOVE_WALK
+ 7.0f, // MOVE_RUN
+ 2.5f, // MOVE_RUN_BACK
+ 4.722222f, // MOVE_SWIM
+ 4.5f, // MOVE_SWIM_BACK
+ 3.141594f, // MOVE_TURN_RATE
+ 7.0f, // MOVE_FLIGHT
+ 4.5f, // MOVE_FLIGHT_BACK
+ 3.14f // MOVE_PITCH_RATE
+};
+float playerBaseMoveSpeed[MAX_MOVE_TYPE] = {
+ 2.5f, // MOVE_WALK
+ 7.0f, // MOVE_RUN
+ 2.5f, // MOVE_RUN_BACK
+ 4.722222f, // MOVE_SWIM
+ 4.5f, // MOVE_SWIM_BACK
+ 3.141594f, // MOVE_TURN_RATE
+ 7.0f, // MOVE_FLIGHT
+ 4.5f, // MOVE_FLIGHT_BACK
+ 3.14f // MOVE_PITCH_RATE
+};
+
+// Used for prepare can/can`t triggr aura
+static bool InitTriggerAuraData();
+// Define can trigger auras
+static bool isTriggerAura[TOTAL_AURAS];
+// Define can`t trigger auras (need for disable second trigger)
+static bool isNonTriggerAura[TOTAL_AURAS];
+// Prepare lists
+static bool procPrepared = InitTriggerAuraData();
+
+Unit::Unit()
+: WorldObject(), i_motionMaster(this), m_ThreatManager(this), m_HostileRefManager(this)
+, IsAIEnabled(false), NeedChangeAI(false)
+, i_AI(NULL), i_disabledAI(NULL), m_removedAurasCount(0), m_vehicle(NULL), m_transport(NULL)
+, m_ControlledByPlayer(false), m_procDeep(0), m_unitTypeMask(UNIT_MASK_NONE), m_vehicleKit(NULL)
+, m_movedPlayer(NULL)
+{
+ m_objectType |= TYPEMASK_UNIT;
+ m_objectTypeId = TYPEID_UNIT;
+
+ m_updateFlag = (UPDATEFLAG_HIGHGUID | UPDATEFLAG_LIVING | UPDATEFLAG_HAS_POSITION);
+
+ m_attackTimer[BASE_ATTACK] = 0;
+ m_attackTimer[OFF_ATTACK] = 0;
+ m_attackTimer[RANGED_ATTACK] = 0;
+ m_modAttackSpeedPct[BASE_ATTACK] = 1.0f;
+ m_modAttackSpeedPct[OFF_ATTACK] = 1.0f;
+ m_modAttackSpeedPct[RANGED_ATTACK] = 1.0f;
+
+ m_extraAttacks = 0;
+ m_canDualWield = false;
+
+ m_state = 0;
+ m_form = FORM_NONE;
+ m_deathState = ALIVE;
+
+ for (uint8 i = 0; i < CURRENT_MAX_SPELL; ++i)
+ m_currentSpells[i] = NULL;
+
+ m_addDmgOnce = 0;
+
+ for (uint8 i = 0; i < MAX_SUMMON_SLOT; ++i)
+ m_SummonSlot[i] = 0;
+
+ m_ObjectSlot[0] = m_ObjectSlot[1] = m_ObjectSlot[2] = m_ObjectSlot[3] = 0;
+
+ m_auraUpdateIterator = m_ownedAuras.end();
+ m_Visibility = VISIBILITY_ON;
+
+ m_interruptMask = 0;
+ m_detectInvisibilityMask = 0;
+ m_invisibilityMask = 0;
+ m_transform = 0;
+ m_ShapeShiftFormSpellId = 0;
+ m_canModifyStats = false;
+
+ for (uint8 i = 0; i < MAX_SPELL_IMMUNITY; ++i)
+ m_spellImmune[i].clear();
+ for (uint8 i = 0; i < UNIT_MOD_END; ++i)
+ {
+ m_auraModifiersGroup[i][BASE_VALUE] = 0.0f;
+ m_auraModifiersGroup[i][BASE_PCT] = 1.0f;
+ m_auraModifiersGroup[i][TOTAL_VALUE] = 0.0f;
+ m_auraModifiersGroup[i][TOTAL_PCT] = 1.0f;
+ }
+ // implement 50% base damage from offhand
+ m_auraModifiersGroup[UNIT_MOD_DAMAGE_OFFHAND][TOTAL_PCT] = 0.5f;
+
+ for (uint8 i = 0; i < MAX_ATTACK; ++i)
+ {
+ m_weaponDamage[i][MINDAMAGE] = BASE_MINDAMAGE;
+ m_weaponDamage[i][MAXDAMAGE] = BASE_MAXDAMAGE;
+ }
+ for (uint8 i = 0; i < MAX_STATS; ++i)
+ m_createStats[i] = 0.0f;
+
+ m_attacking = NULL;
+ m_modMeleeHitChance = 0.0f;
+ m_modRangedHitChance = 0.0f;
+ m_modSpellHitChance = 0.0f;
+ m_baseSpellCritChance = 5;
+
+ m_CombatTimer = 0;
+ m_lastManaUse = 0;
+
+ //m_victimThreat = 0.0f;
+ for (uint8 i = 0; i < MAX_SPELL_SCHOOL; ++i)
+ m_threatModifier[i] = 1.0f;
+ m_isSorted = true;
+ for (uint8 i = 0; i < MAX_MOVE_TYPE; ++i)
+ m_speed_rate[i] = 1.0f;
+
+ m_charmInfo = NULL;
+ //m_unit_movement_flags = 0;
+ m_reducedThreatPercent = 0;
+ m_misdirectionTargetGUID = 0;
+
+ // remove aurastates allowing special moves
+ for (uint8 i = 0; i < MAX_REACTIVE; ++i)
+ m_reactiveTimer[i] = 0;
+
+ m_cleanupDone = false;
+}
+
+Unit::~Unit()
+{
+ // set current spells as deletable
+ for (uint8 i = 0; i < CURRENT_MAX_SPELL; ++i)
+ {
+ if (m_currentSpells[i])
+ {
+ m_currentSpells[i]->SetReferencedFromCurrent(false);
+ m_currentSpells[i] = NULL;
+ }
+ }
+
+ RemoveAllGameObjects();
+ RemoveAllDynObjects();
+ _DeleteRemovedAuras();
+
+ if (m_charmInfo)
+ delete m_charmInfo;
+ if (m_vehicleKit)
+ delete m_vehicleKit;
+
+ assert(!m_attacking);
+ assert(m_attackers.empty());
+ assert(m_sharedVision.empty());
+ assert(m_Controlled.empty());
+ assert(m_appliedAuras.empty());
+ assert(m_ownedAuras.empty());
+ assert(m_removedAuras.empty());
+}
+
+void Unit::Update(uint32 p_time)
+{
+ /*if (p_time > m_AurasCheck)
+ {
+ m_AurasCheck = 2000;
+ _UpdateAura();
+ } else
+ m_AurasCheck -= p_time;*/
+
+ // WARNING! Order of execution here is important, do not change.
+ // Spells must be processed with event system BEFORE they go to _UpdateSpells.
+ // Or else we may have some SPELL_STATE_FINISHED spells stalled in pointers, that is bad.
+ m_Events.Update(p_time);
+
+ if (!IsInWorld())
+ return;
+
+ _UpdateSpells(p_time);
+
+ // If this is set during update SetCantProc(false) call is missing somewhere in the code
+ // Having this would prevent spells from being proced, so let's crash
+ assert(!m_procDeep);
+
+ if (CanHaveThreatList() && getThreatManager().isNeedUpdateToClient(p_time))
+ SendThreatListUpdate();
+
+ // update combat timer only for players and pets (only pets with PetAI)
+ if (isInCombat() && (GetTypeId() == TYPEID_PLAYER || (ToCreature()->isPet() && IsControlledByPlayer())))
+ {
+ // Check UNIT_STAT_MELEE_ATTACKING or UNIT_STAT_CHASE (without UNIT_STAT_FOLLOW in this case) so pets can reach far away
+ // targets without stopping half way there and running off.
+ // These flags are reset after target dies or another command is given.
+ if (m_HostileRefManager.isEmpty())
+ {
+ // m_CombatTimer set at aura start and it will be freeze until aura removing
+ if (m_CombatTimer <= p_time)
+ ClearInCombat();
+ else
+ m_CombatTimer -= p_time;
+ }
+ }
+
+ //not implemented before 3.0.2
+ //if (!hasUnitState(UNIT_STAT_CASTING))
+ {
+ if (uint32 base_att = getAttackTimer(BASE_ATTACK))
+ setAttackTimer(BASE_ATTACK, (p_time >= base_att ? 0 : base_att - p_time));
+ if (uint32 ranged_att = getAttackTimer(RANGED_ATTACK))
+ setAttackTimer(RANGED_ATTACK, (p_time >= ranged_att ? 0 : ranged_att - p_time));
+ if (uint32 off_att = getAttackTimer(OFF_ATTACK))
+ setAttackTimer(OFF_ATTACK, (p_time >= off_att ? 0 : off_att - p_time));
+ }
+
+ // update abilities available only for fraction of time
+ UpdateReactives(p_time);
+
+ ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, GetHealth() < GetMaxHealth()*0.20f);
+ ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, GetHealth() < GetMaxHealth()*0.35f);
+ ModifyAuraState(AURA_STATE_HEALTH_ABOVE_75_PERCENT, GetHealth() > GetMaxHealth()*0.75f);
+
+ i_motionMaster.UpdateMotion(p_time);
+}
+
+bool Unit::haveOffhandWeapon() const
+{
+ if (GetTypeId() == TYPEID_PLAYER)
+ return this->ToPlayer()->GetWeaponForAttack(OFF_ATTACK,true);
+ else
+ return m_canDualWield;
+}
+
+void Unit::SendMonsterMoveWithSpeedToCurrentDestination(Player* player)
+{
+ float x, y, z;
+ if (GetMotionMaster()->GetDestination(x, y, z))
+ SendMonsterMoveWithSpeed(x, y, z, 0, player);
+}
+
+
+void Unit::SendMonsterMoveWithSpeed(float x, float y, float z, uint32 transitTime, Player* player)
+{
+ if (!transitTime)
+ {
+ if (GetTypeId() == TYPEID_PLAYER)
+ {
+ Traveller<Player> traveller(*(Player*)this);
+ transitTime = traveller.GetTotalTrevelTimeTo(x,y,z);
+ }
+ else
+ {
+ Traveller<Creature> traveller(*this->ToCreature());
+ transitTime = traveller.GetTotalTrevelTimeTo(x,y,z);
+ }
+ }
+ //float orientation = (float)atan2((double)dy, (double)dx);
+ SendMonsterMove(x, y, z, transitTime, player);
+}
+
+void Unit::SendMonsterStop(bool on_death)
+{
+ WorldPacket data(SMSG_MONSTER_MOVE, (17 + GetPackGUID().size()));
+ data.append(GetPackGUID());
+ data << uint8(0); // new in 3.1
+ data << GetPositionX() << GetPositionY() << GetPositionZ();
+ data << getMSTime();
+
+ if (on_death == true)
+ {
+ data << uint8(0);
+ data << uint32((GetUnitMovementFlags() & MOVEMENTFLAG_LEVITATING) ? MOVEFLAG_FLY : MOVEFLAG_WALK);
+ data << uint32(0); // Time in between points
+ data << uint32(1); // 1 single waypoint
+ data << GetPositionX() << GetPositionY() << GetPositionZ();
+ }
+ else
+ data << uint8(1);
+
+ SendMessageToSet(&data, true);
+
+ clearUnitState(UNIT_STAT_MOVE);
+}
+
+void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 Time, Player* player)
+{
+ WorldPacket data(SMSG_MONSTER_MOVE, 1+12+4+1+4+4+4+12+GetPackGUID().size());
+ data.append(GetPackGUID());
+
+ data << uint8(0); // new in 3.1
+ data << GetPositionX() << GetPositionY() << GetPositionZ();
+ data << getMSTime();
+
+ data << uint8(0);
+ data << uint32((GetUnitMovementFlags() & MOVEMENTFLAG_LEVITATING) ? MOVEFLAG_FLY : MOVEFLAG_WALK);
+ data << Time; // Time in between points
+ data << uint32(1); // 1 single waypoint
+ data << NewPosX << NewPosY << NewPosZ; // the single waypoint Point B
+
+ if (player)
+ player->GetSession()->SendPacket(&data);
+ else
+ SendMessageToSet(&data, true);
+
+ addUnitState(UNIT_STAT_MOVE);
+}
+
+void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 MoveFlags, uint32 time, float speedZ, Player *player)
+{
+ WorldPacket data(SMSG_MONSTER_MOVE, 12+4+1+4+4+4+12+GetPackGUID().size());
+ data.append(GetPackGUID());
+
+ data << uint8(0); // new in 3.1
+ data << GetPositionX() << GetPositionY() << GetPositionZ();
+ data << getMSTime();
+
+ data << uint8(0);
+ data << MoveFlags;
+
+ if (MoveFlags & MOVEFLAG_JUMP)
+ {
+ data << time;
+ data << speedZ;
+ data << (uint32)0; // walk time after jump
+ }
+ else
+ data << time;
+
+ data << uint32(1); // 1 single waypoint
+ data << NewPosX << NewPosY << NewPosZ; // the single waypoint Point B
+
+ if (player)
+ player->GetSession()->SendPacket(&data);
+ else
+ SendMessageToSet(&data, true);
+}
+
+/*void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint8 type, uint32 MovementFlags, uint32 Time, Player* player)
+{
+ float moveTime = Time;
+
+ WorldPacket data(SMSG_MONSTER_MOVE, (41 + GetPackGUID().size()));
+ data.append(GetPackGUID());
+ data << uint8(0); // new in 3.1
+ data << GetPositionX() << GetPositionY() << GetPositionZ();
+ data << uint32(getMSTime());
+
+ data << uint8(type); // unknown
+ switch(type)
+ {
+ case 0: // normal packet
+ break;
+ case 1: // stop packet (raw pos?)
+ SendMessageToSet(&data, true);
+ return;
+ case 2: // facing spot, not used currently
+ data << float(0);
+ data << float(0);
+ data << float(0);
+ break;
+ case 3: // not used currently
+ data << uint64(0); // probably target guid (facing target?)
+ break;
+ case 4: // not used currently
+ data << float(0); // facing angle
+ break;
+ }
+
+ data << uint32(MovementFlags);
+
+ //enable me if things goes wrong or looks ugly, it is however an old hack
+ //if (MovementFlags & MONSTER_MOVE_WALK)
+ //moveTime *= 1.05f;
+
+ data << uint32(moveTime); // Time in between points
+ data << uint32(1); // 1 single waypoint
+ data << NewPosX << NewPosY << NewPosZ; // the single waypoint Point B
+
+ if (player)
+ player->GetSession()->SendPacket(&data);
+ else
+ SendMessageToSet(&data, true);
+}*/
+
+void Unit::SendMonsterMoveByPath(Path const& path, uint32 start, uint32 end)
+{
+ uint32 traveltime = uint32(path.GetTotalLength(start, end) * 32);
+
+ uint32 pathSize = end - start;
+
+ WorldPacket data(SMSG_MONSTER_MOVE, (GetPackGUID().size()+1+4+4+4+4+1+4+4+4+pathSize*4*3));
+ data.append(GetPackGUID());
+ data << uint8(0);
+ data << GetPositionX();
+ data << GetPositionY();
+ data << GetPositionZ();
+ data << uint32(getMSTime());
+ data << uint8(0);
+ data << uint32(((GetUnitMovementFlags() & MOVEMENTFLAG_LEVITATING) || isInFlight())? (MOVEFLAG_FLY|MOVEFLAG_WALK) : MOVEFLAG_WALK);
+ data << uint32(traveltime);
+ data << uint32(pathSize);
+ data.append((char*)path.GetNodes(start), pathSize * 4 * 3);
+ SendMessageToSet(&data, true);
+//MONSTER_MOVE_SPLINE_FLY
+ addUnitState(UNIT_STAT_MOVE);
+}
+
+void Unit::SendMonsterMoveTransport(Unit *vehicleOwner)
+{
+ WorldPacket data(SMSG_MONSTER_MOVE_TRANSPORT, GetPackGUID().size()+vehicleOwner->GetPackGUID().size());
+ data.append(GetPackGUID());
+ data.append(vehicleOwner->GetPackGUID());
+ data << int8(GetTransSeat());
+ data << uint8(0);
+ data << GetPositionX() - vehicleOwner->GetPositionX();
+ data << GetPositionY() - vehicleOwner->GetPositionY();
+ data << GetPositionZ() - vehicleOwner->GetPositionZ();
+ data << uint32(getMSTime());
+ data << uint8(4);
+ data << GetTransOffsetO();
+ data << uint32(MOVEFLAG_ENTER_TRANSPORT);
+ data << uint32(0);// move time
+ data << uint32(0);//GetTransOffsetX();
+ data << uint32(0);//GetTransOffsetY();
+ data << uint32(0);//GetTransOffsetZ();
+ SendMessageToSet(&data, true);
+}
+
+void Unit::resetAttackTimer(WeaponAttackType type)
+{
+ m_attackTimer[type] = uint32(GetAttackTime(type) * m_modAttackSpeedPct[type]);
+}
+
+bool Unit::IsWithinCombatRange(const Unit *obj, float dist2compare) const
+{
+ if (!obj || !IsInMap(obj)) return false;
+
+ float dx = GetPositionX() - obj->GetPositionX();
+ float dy = GetPositionY() - obj->GetPositionY();
+ float dz = GetPositionZ() - obj->GetPositionZ();
+ float distsq = dx*dx + dy*dy + dz*dz;
+
+ float sizefactor = GetCombatReach() + obj->GetCombatReach();
+ float maxdist = dist2compare + sizefactor;
+
+ return distsq < maxdist * maxdist;
+}
+
+bool Unit::IsWithinMeleeRange(const Unit *obj, float dist) const
+{
+ if (!obj || !IsInMap(obj)) return false;
+
+ float dx = GetPositionX() - obj->GetPositionX();
+ float dy = GetPositionY() - obj->GetPositionY();
+ float dz = GetPositionZ() - obj->GetPositionZ();
+ float distsq = dx*dx + dy*dy + dz*dz;
+
+ float sizefactor = GetMeleeReach() + obj->GetMeleeReach();
+ float maxdist = dist + sizefactor;
+
+ return distsq < maxdist * maxdist;
+}
+
+void Unit::GetRandomContactPoint(const Unit* obj, float &x, float &y, float &z, float distance2dMin, float distance2dMax) const
+{
+ float combat_reach = GetCombatReach();
+ if (combat_reach < 0.1) // sometimes bugged for players
+ {
+ //sLog.outError("Unit %u (Type: %u) has invalid combat_reach %f",GetGUIDLow(),GetTypeId(),combat_reach);
+ //if (GetTypeId() == TYPEID_UNIT)
+ // sLog.outError("Creature entry %u has invalid combat_reach", this->ToCreature()->GetEntry());
+ combat_reach = DEFAULT_COMBAT_REACH;
+ }
+ uint32 attacker_number = getAttackers().size();
+ if (attacker_number > 0)
+ --attacker_number;
+ GetNearPoint(obj,x,y,z,obj->GetCombatReach(), distance2dMin+(distance2dMax-distance2dMin)*rand_norm()
+ , GetAngle(obj) + (attacker_number ? (M_PI/2 - M_PI * rand_norm()) * float(attacker_number) / combat_reach * 0.3 : 0));
+}
+
+void Unit::UpdateInterruptMask()
+{
+ m_interruptMask = 0;
+ for (AuraApplicationList::const_iterator i = m_interruptableAuras.begin(); i != m_interruptableAuras.end(); ++i)
+ m_interruptMask |= (*i)->GetBase()->GetSpellProto()->AuraInterruptFlags;
+
+ if (Spell* spell = m_currentSpells[CURRENT_CHANNELED_SPELL])
+ if (spell->getState() == SPELL_STATE_CASTING)
+ m_interruptMask |= spell->m_spellInfo->ChannelInterruptFlags;
+}
+
+bool Unit::HasAuraTypeWithFamilyFlags(AuraType auraType, uint32 familyName, uint32 familyFlags) const
+{
+ if (!HasAuraType(auraType))
+ return false;
+ AuraEffectList const &auras = GetAuraEffectsByType(auraType);
+ for (AuraEffectList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
+ if (SpellEntry const *iterSpellProto = (*itr)->GetSpellProto())
+ if (iterSpellProto->SpellFamilyName == familyName && iterSpellProto->SpellFamilyFlags[0] & familyFlags)
+ return true;
+ return false;
+}
+
+void Unit::DealDamageMods(Unit *pVictim, uint32 &damage, uint32* absorb)
+{
+ if (!pVictim->isAlive() || pVictim->hasUnitState(UNIT_STAT_UNATTACKABLE) || pVictim->GetTypeId() == TYPEID_UNIT && pVictim->ToCreature()->IsInEvadeMode())
+ {
+ if (absorb)
+ *absorb += damage;
+ damage = 0;
+ return;
+ }
+
+ //You don't lose health from damage taken from another player while in a sanctuary
+ //You still see it in the combat log though
+ if (pVictim != this && IsControlledByPlayer() && pVictim->IsControlledByPlayer())
+ {
+ const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId());
+ if (area && area->IsSanctuary()) //sanctuary
+ {
+ if (absorb)
+ *absorb += damage;
+ damage = 0;
+ }
+ }
+
+ uint32 originalDamage = damage;
+
+ if (absorb && originalDamage > damage)
+ *absorb += (originalDamage - damage);
+}
+
+uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDamage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask, SpellEntry const *spellProto, bool durabilityLoss)
+{
+ // if attacker is a player and spell is not empty/fail
+ if (GetTypeId() == TYPEID_PLAYER && spellProto)
+ {
+ // on divine storm dealed damage - heal
+ if (spellProto->SpellFamilyName == SPELLFAMILY_PALADIN && spellProto->SpellFamilyFlags[1] & 0x20000)
+ {
+ Unit *pRaidGrpMember = GetNextRandomRaidMemberOrPet(30.0f);
+
+ int32 divineDmg = damage * (25 + (HasAura(63220) ? 15 : 0)) / 100; //25%, if has Glyph of Divine Storm -> 40%
+
+ if (!pRaidGrpMember)
+ pRaidGrpMember = this;
+
+ CastCustomSpell(pRaidGrpMember, 54172, &divineDmg, 0, 0, true);
+ }
+ }
+
+ if (pVictim->GetTypeId() == TYPEID_UNIT && pVictim->ToCreature()->IsAIEnabled)
+ pVictim->ToCreature()->AI()->DamageTaken(this, damage);
+
+ if (damagetype != NODAMAGE)
+ {
+ // interrupting auras with AURA_INTERRUPT_FLAG_DAMAGE before checking !damage (absorbed damage breaks that type of auras)
+ pVictim->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TAKE_DAMAGE, spellProto ? spellProto->Id : 0);
+ }
+
+
+ // Rage from Damage made (only from direct weapon damage)
+ if (cleanDamage && damagetype == DIRECT_DAMAGE && this != pVictim && getPowerType() == POWER_RAGE)
+ {
+ uint32 weaponSpeedHitFactor;
+ uint32 rage_damage = damage + cleanDamage->absorbed_damage;
+
+ switch(cleanDamage->attackType)
+ {
+ case BASE_ATTACK:
+ {
+ if (cleanDamage->hitOutCome == MELEE_HIT_CRIT)
+ weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 7);
+ else
+ weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 3.5f);
+
+ RewardRage(rage_damage, weaponSpeedHitFactor, true);
+
+ break;
+ }
+ case OFF_ATTACK:
+ {
+ if (cleanDamage->hitOutCome == MELEE_HIT_CRIT)
+ weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 3.5f);
+ else
+ weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 1.75f);
+
+ RewardRage(rage_damage, weaponSpeedHitFactor, true);
+
+ break;
+ }
+ case RANGED_ATTACK:
+ break;
+ }
+ }
+
+ if (!damage)
+ {
+ // Rage from absorbed damage
+ if (cleanDamage && cleanDamage->absorbed_damage && pVictim->getPowerType() == POWER_RAGE)
+ pVictim->RewardRage(cleanDamage->absorbed_damage, 0, false);
+
+ return 0;
+ }
+
+ // no xp,health if type 8 /critters/
+ if (pVictim->GetTypeId() != TYPEID_PLAYER && pVictim->GetCreatureType() == CREATURE_TYPE_CRITTER)
+ {
+ // allow loot only if has loot_id in creature_template
+ if (damage >= pVictim->GetHealth())
+ {
+ pVictim->setDeathState(JUST_DIED);
+
+ CreatureInfo const* cInfo = pVictim->ToCreature()->GetCreatureInfo();
+ if (cInfo && cInfo->lootid)
+ pVictim->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
+
+ // some critters required for quests (need normal entry instead possible heroic in any cases)
+ if (GetTypeId() == TYPEID_PLAYER)
+ if (CreatureInfo const* normalInfo = objmgr.GetCreatureTemplate(pVictim->GetEntry()))
+ this->ToPlayer()->KilledMonster(normalInfo,pVictim->GetGUID());
+ }
+ else
+ pVictim->ModifyHealth(- (int32)damage);
+
+ return damage;
+ }
+
+ DEBUG_LOG("DealDamageStart");
+
+ uint32 health = pVictim->GetHealth();
+ sLog.outDetail("deal dmg:%d to health:%d ",damage,health);
+
+ // duel ends when player has 1 or less hp
+ bool duel_hasEnded = false;
+ if (pVictim->GetTypeId() == TYPEID_PLAYER && pVictim->ToPlayer()->duel && damage >= (health-1))
+ {
+ // prevent kill only if killed in duel and killed by opponent or opponent controlled creature
+ if (pVictim->ToPlayer()->duel->opponent == this || pVictim->ToPlayer()->duel->opponent->GetGUID() == GetOwnerGUID())
+ damage = health-1;
+
+ duel_hasEnded = true;
+ }
+
+ if (GetTypeId() == TYPEID_PLAYER && this != pVictim)
+ {
+ Player *killer = this->ToPlayer();
+
+ // in bg, count dmg if victim is also a player
+ if (pVictim->GetTypeId() == TYPEID_PLAYER)
+ {
+ if (BattleGround *bg = killer->GetBattleGround())
+ {
+ // FIXME: kept by compatibility. don't know in BG if the restriction apply.
+ bg->UpdatePlayerScore(killer, SCORE_DAMAGE_DONE, damage);
+ }
+ }
+
+ killer->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE, damage, 0, pVictim);
+ killer->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT, damage);
+ }
+
+ if (pVictim->GetTypeId() == TYPEID_PLAYER)
+ pVictim->ToPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED, damage);
+ else if (!pVictim->IsControlledByPlayer())
+ {
+ //!pVictim->HasFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_OTHER_TAGGER)
+ if (!pVictim->ToCreature()->hasLootRecipient())
+ pVictim->ToCreature()->SetLootRecipient(this);
+
+ if (IsControlledByPlayer())
+ pVictim->ToCreature()->LowerPlayerDamageReq(health < damage ? health : damage);
+ }
+
+ if (health <= damage)
+ {
+ DEBUG_LOG("DealDamage: victim just died");
+
+ if (pVictim->GetTypeId() == TYPEID_PLAYER)
+ pVictim->ToPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED, health);
+
+ Kill(pVictim, durabilityLoss);
+
+ //Hook for OnPVPKill Event
+ if (pVictim->GetTypeId() == TYPEID_PLAYER && this->GetTypeId() == TYPEID_PLAYER)
+ {
+ Player *killer = this->ToPlayer();
+ Player *killed = pVictim->ToPlayer();
+ killer->GetSession()->HandleOnPVPKill(killed);
+ }
+ if (pVictim->GetTypeId() == TYPEID_UNIT && this->GetTypeId() == TYPEID_PLAYER)
+ {
+ Player *killer = this->ToPlayer();
+ Creature *pCreature = (pVictim->ToCreature());
+ killer->GetSession()->HandleOnCreatureKill(pCreature);
+ }
+ }
+ else // if (health <= damage)
+ {
+ DEBUG_LOG("DealDamageAlive");
+
+ if (pVictim->GetTypeId() == TYPEID_PLAYER)
+ pVictim->ToPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED, damage);
+
+ pVictim->ModifyHealth(- (int32)damage);
+
+ if (damagetype == DIRECT_DAMAGE || damagetype == SPELL_DIRECT_DAMAGE)
+ {
+ //TODO: This is from procflag, I do not know which spell needs this
+ //Maim?
+ //if (!spellProto || !(spellProto->AuraInterruptFlags&AURA_INTERRUPT_FLAG_DIRECT_DAMAGE))
+ pVictim->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_DIRECT_DAMAGE, spellProto ? spellProto->Id : 0);
+ }
+ if (pVictim->GetTypeId() != TYPEID_PLAYER)
+ {
+ if (spellProto && IsDamageToThreatSpell(spellProto))
+ pVictim->AddThreat(this, damage*2, damageSchoolMask, spellProto);
+ else
+ pVictim->AddThreat(this, damage, damageSchoolMask, spellProto);
+ }
+ else // victim is a player
+ {
+ // random durability for items (HIT TAKEN)
+ if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_DAMAGE)))
+ {
+ EquipmentSlots slot = EquipmentSlots(urand(0,EQUIPMENT_SLOT_END-1));
+ pVictim->ToPlayer()->DurabilityPointLossForEquipSlot(slot);
+ }
+ }
+
+ // Rage from damage received
+ if (this != pVictim && pVictim->getPowerType() == POWER_RAGE)
+ {
+ uint32 rage_damage = damage + (cleanDamage ? cleanDamage->absorbed_damage : 0);
+ pVictim->RewardRage(rage_damage, 0, false);
+ }
+
+ if (GetTypeId() == TYPEID_PLAYER)
+ {
+ // random durability for items (HIT DONE)
+ if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_DAMAGE)))
+ {
+ EquipmentSlots slot = EquipmentSlots(urand(0,EQUIPMENT_SLOT_END-1));
+ this->ToPlayer()->DurabilityPointLossForEquipSlot(slot);
+ }
+ }
+
+ if (damagetype != NODAMAGE && damage)// && pVictim->GetTypeId() == TYPEID_PLAYER)
+ {
+ if (pVictim != this && pVictim->GetTypeId() == TYPEID_PLAYER) // does not support creature push_back
+ {
+ if (damagetype != DOT)
+ {
+ if (Spell* spell = pVictim->m_currentSpells[CURRENT_GENERIC_SPELL])
+ {
+ if (spell->getState() == SPELL_STATE_PREPARING)
+ {
+ uint32 interruptFlags = spell->m_spellInfo->InterruptFlags;
+ if (interruptFlags & SPELL_INTERRUPT_FLAG_ABORT_ON_DMG)
+ pVictim->InterruptNonMeleeSpells(false);
+ else if (interruptFlags & SPELL_INTERRUPT_FLAG_PUSH_BACK)
+ spell->Delayed();
+ }
+ }
+ }
+
+ if (Spell* spell = pVictim->m_currentSpells[CURRENT_CHANNELED_SPELL])
+ {
+ if (spell->getState() == SPELL_STATE_CASTING)
+ {
+ uint32 channelInterruptFlags = spell->m_spellInfo->ChannelInterruptFlags;
+ if (channelInterruptFlags & CHANNEL_FLAG_DELAY)
+ spell->DelayedChannel();
+ }
+ }
+ }
+ }
+
+ // last damage from duel opponent
+ if (duel_hasEnded)
+ {
+ assert(pVictim->GetTypeId() == TYPEID_PLAYER);
+ Player *he = (Player*)pVictim;
+
+ assert(he->duel);
+
+ he->SetHealth(1);
+
+ he->duel->opponent->CombatStopWithPets(true);
+ he->CombatStopWithPets(true);
+
+ he->CastSpell(he, 7267, true); // beg
+ he->DuelComplete(DUEL_WON);
+ }
+ }
+
+ DEBUG_LOG("DealDamageEnd returned %d damage", damage);
+
+ return damage;
+}
+
+void Unit::CastStop(uint32 except_spellid)
+{
+ for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++)
+ if (m_currentSpells[i] && m_currentSpells[i]->m_spellInfo->Id != except_spellid)
+ InterruptSpell(CurrentSpellTypes(i),false);
+}
+
+void Unit::CastSpell(Unit* Victim, uint32 spellId, bool triggered, Item *castItem, AuraEffect const * triggeredByAura, uint64 originalCaster)
+{
+ SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
+
+ if (!spellInfo)
+ {
+ sLog.outError("CastSpell: unknown spell id %i by caster: %s %u)", spellId,(GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
+ return;
+ }
+
+ CastSpell(Victim,spellInfo,triggered,castItem,triggeredByAura, originalCaster);
+}
+
+void Unit::CastSpell(Unit* Victim,SpellEntry const *spellInfo, bool triggered, Item *castItem, AuraEffect const * triggeredByAura, uint64 originalCaster)
+{
+ if (!spellInfo)
+ {
+ sLog.outError("CastSpell: unknown spell by caster: %s %u)", (GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
+ return;
+ }
+
+ if (!originalCaster && GetTypeId() == TYPEID_UNIT && this->ToCreature()->isTotem() && IsControlledByPlayer())
+ if (Unit * owner = GetOwner())
+ originalCaster=owner->GetGUID();
+
+ SpellCastTargets targets;
+ targets.setUnitTarget(Victim);
+
+ if (castItem)
+ DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
+
+ if (!originalCaster && triggeredByAura)
+ originalCaster = triggeredByAura->GetCasterGUID();
+
+ Spell *spell = new Spell(this, spellInfo, triggered, originalCaster);
+
+ spell->m_CastItem = castItem;
+ spell->prepare(&targets, triggeredByAura);
+}
+
+void Unit::CastCustomSpell(Unit* target, uint32 spellId, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem, AuraEffect const * triggeredByAura, uint64 originalCaster)
+{
+ CustomSpellValues values;
+ if (bp0)
+ values.AddSpellMod(SPELLVALUE_BASE_POINT0, *bp0);
+ if (bp1)
+ values.AddSpellMod(SPELLVALUE_BASE_POINT1, *bp1);
+ if (bp2)
+ values.AddSpellMod(SPELLVALUE_BASE_POINT2, *bp2);
+ CastCustomSpell(spellId, values, target, triggered, castItem, triggeredByAura, originalCaster);
+}
+
+void Unit::CastCustomSpell(uint32 spellId, SpellValueMod mod, int32 value, Unit* target, bool triggered, Item *castItem, AuraEffect const * triggeredByAura, uint64 originalCaster)
+{
+ CustomSpellValues values;
+ values.AddSpellMod(mod, value);
+ CastCustomSpell(spellId, values, target, triggered, castItem, triggeredByAura, originalCaster);
+}
+
+void Unit::CastCustomSpell(uint32 spellId, CustomSpellValues const &value, Unit* Victim, bool triggered, Item *castItem, AuraEffect const * triggeredByAura, uint64 originalCaster)
+{
+ SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
+ if (!spellInfo)
+ {
+ sLog.outError("CastSpell: unknown spell id %i by caster: %s %u)", spellId,(GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
+ return;
+ }
+
+ SpellCastTargets targets;
+ targets.setUnitTarget(Victim);
+
+ if (!originalCaster && triggeredByAura)
+ originalCaster = triggeredByAura->GetCasterGUID();
+
+ Spell *spell = new Spell(this, spellInfo, triggered, originalCaster);
+
+ if (castItem)
+ {
+ DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
+ spell->m_CastItem = castItem;
+ }
+
+ for (CustomSpellValues::const_iterator itr = value.begin(); itr != value.end(); ++itr)
+ spell->SetSpellValue(itr->first, itr->second);
+
+ spell->prepare(&targets, triggeredByAura);
+}
+
+// used for scripting
+void Unit::CastSpell(float x, float y, float z, uint32 spellId, bool triggered, Item *castItem, AuraEffect const * triggeredByAura, uint64 originalCaster, Unit* OriginalVictim)
+{
+ SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
+
+ if (!spellInfo)
+ {
+ sLog.outError("CastSpell(x,y,z): unknown spell id %i by caster: %s %u)", spellId,(GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
+ return;
+ }
+
+ if (castItem)
+ DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
+
+ if (!originalCaster && triggeredByAura)
+ originalCaster = triggeredByAura->GetCasterGUID();
+
+ Spell *spell = new Spell(this, spellInfo, triggered, originalCaster);
+
+ SpellCastTargets targets;
+ targets.setDst(x, y, z, GetOrientation());
+ if (OriginalVictim)
+ targets.setUnitTarget(OriginalVictim);
+ spell->m_CastItem = castItem;
+ spell->prepare(&targets, triggeredByAura);
+}
+
+// used for scripting
+void Unit::CastSpell(GameObject *go, uint32 spellId, bool triggered, Item *castItem, AuraEffect* triggeredByAura, uint64 originalCaster)
+{
+ if (!go)
+ return;
+
+ SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
+
+ if (!spellInfo)
+ {
+ sLog.outError("CastSpell(x,y,z): unknown spell id %i by caster: %s %u)", spellId,(GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
+ return;
+ }
+
+ if (!(spellInfo->Targets & (TARGET_FLAG_OBJECT | TARGET_FLAG_OBJECT_UNK)))
+ {
+ sLog.outError("CastSpell: spell id %i by caster: %s %u) is not gameobject spell", spellId,(GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
+ return;
+ }
+
+ if (castItem)
+ DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
+
+ if (!originalCaster && triggeredByAura)
+ originalCaster = triggeredByAura->GetCasterGUID();
+
+ Spell *spell = new Spell(this, spellInfo, triggered, originalCaster);
+
+ SpellCastTargets targets;
+ targets.setGOTarget(go);
+ spell->m_CastItem = castItem;
+ spell->prepare(&targets, triggeredByAura);
+}
+
+// Obsolete func need remove, here only for comotability vs another patches
+uint32 Unit::SpellNonMeleeDamageLog(Unit *pVictim, uint32 spellID, uint32 damage)
+{
+ SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellID);
+ SpellNonMeleeDamage damageInfo(this, pVictim, spellInfo->Id, spellInfo->SchoolMask);
+ damage = SpellDamageBonus(pVictim, spellInfo, damage, SPELL_DIRECT_DAMAGE);
+ CalculateSpellDamageTaken(&damageInfo, damage, spellInfo);
+ DealDamageMods(damageInfo.target,damageInfo.damage,&damageInfo.absorb);
+ SendSpellNonMeleeDamageLog(&damageInfo);
+ DealSpellDamage(&damageInfo, true);
+ return damageInfo.damage;
+}
+
+void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage *damageInfo, int32 damage, SpellEntry const *spellInfo, WeaponAttackType attackType, bool crit)
+{
+ if (damage < 0)
+ return;
+
+ if (spellInfo->AttributesEx4 & SPELL_ATTR_EX4_FIXED_DAMAGE)
+ {
+ damageInfo->damage = damage;
+ return;
+ }
+
+ Unit *pVictim = damageInfo->target;
+ if (!pVictim || !pVictim->isAlive())
+ return;
+
+ SpellSchoolMask damageSchoolMask = SpellSchoolMask(damageInfo->schoolMask);
+ uint32 crTypeMask = pVictim->GetCreatureTypeMask();
+
+ if (damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL)
+ damage = CalcArmorReducedDamage(pVictim, damage, spellInfo, attackType);
+
+ bool blocked = false;
+ // Per-school calc
+ switch (spellInfo->DmgClass)
+ {
+ // Melee and Ranged Spells
+ case SPELL_DAMAGE_CLASS_RANGED:
+ case SPELL_DAMAGE_CLASS_MELEE:
+ {
+ // Physical Damage
+ if (damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL)
+ {
+ // Get blocked status
+ blocked = isSpellBlocked(pVictim, spellInfo, attackType);
+ }
+
+ if (crit)
+ {
+ damageInfo->HitInfo |= SPELL_HIT_TYPE_CRIT;
+
+ // Calculate crit bonus
+ uint32 crit_bonus = damage;
+ // Apply crit_damage bonus for melee spells
+ if (Player* modOwner = GetSpellModOwner())
+ modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_CRIT_DAMAGE_BONUS, crit_bonus);
+ damage += crit_bonus;
+
+ // Apply SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE or SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
+ int32 critPctDamageMod = 0;
+ if (attackType == RANGED_ATTACK)
+ critPctDamageMod += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE);
+ else
+ {
+ critPctDamageMod += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE);
+ critPctDamageMod += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE);
+ }
+ // Increase crit damage from SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
+ critPctDamageMod += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, crTypeMask);
+
+ if (critPctDamageMod != 0)
+ damage = int32(damage * float((100.0f + critPctDamageMod)/100.0f));
+ }
+
+ // Spell weapon based damage CAN BE crit & blocked at same time
+ if (blocked)
+ {
+ damageInfo->blocked = uint32(pVictim->GetShieldBlockValue());
+ //double blocked amount if block is critical
+ if (pVictim->isBlockCritical())
+ damageInfo->blocked+=damageInfo->blocked;
+ if (damage < damageInfo->blocked)
+ damageInfo->blocked = damage;
+ damage -= damageInfo->blocked;
+ }
+
+ // Reduce damage from resilience for players and pets only.
+ // As of patch 3.3 pets inherit 100% of master resilience.
+ if (GetSpellModOwner())
+ if (Player* modOwner = pVictim->GetSpellModOwner())
+ {
+ if (crit)
+ {
+ if (attackType != RANGED_ATTACK)
+ damage -= modOwner->GetMeleeCritDamageReduction(damage);
+ else
+ damage -= modOwner->GetRangedCritDamageReduction(damage);
+ }
+ if (attackType != RANGED_ATTACK)
+ damage -= modOwner->GetMeleeDamageReduction(damage);
+ else
+ damage -= modOwner->GetRangedDamageReduction(damage);
+ }
+ }
+ break;
+ // Magical Attacks
+ case SPELL_DAMAGE_CLASS_NONE:
+ case SPELL_DAMAGE_CLASS_MAGIC:
+ {
+ // If crit add critical bonus
+ if (crit)
+ {
+ damageInfo->HitInfo |= SPELL_HIT_TYPE_CRIT;
+ damage = SpellCriticalDamageBonus(spellInfo, damage, pVictim);
+ }
+
+ // Reduce damage from resilience for players and pets only.
+ // As of patch 3.3 pets inherit 100% of master resilience.
+ if (GetSpellModOwner())
+ if (Player* modOwner = pVictim->GetSpellModOwner())
+ {
+ if (crit)
+ damage -= modOwner->GetSpellCritDamageReduction(damage);
+ damage -= modOwner->GetSpellDamageReduction(damage);
+ }
+ }
+ break;
+ }
+
+ // Calculate absorb resist
+ if (damage > 0)
+ {
+ switch (spellInfo->SpellIconID)
+ {
+ // Chaos Bolt - "Chaos Bolt cannot be resisted, and pierces through all absorption effects."
+ case 3178:
+ break;
+ default:
+ CalcAbsorbResist(pVictim, damageSchoolMask, SPELL_DIRECT_DAMAGE, damage, &damageInfo->absorb, &damageInfo->resist, spellInfo);
+ damage -= damageInfo->absorb + damageInfo->resist;
+ break;
+ }
+ }
+ else
+ damage = 0;
+ damageInfo->damage = damage;
+}
+
+void Unit::DealSpellDamage(SpellNonMeleeDamage *damageInfo, bool durabilityLoss)
+{
+ if (damageInfo == 0)
+ return;
+
+ Unit *pVictim = damageInfo->target;
+
+ if (!pVictim)
+ return;
+
+ if (!pVictim->isAlive() || pVictim->hasUnitState(UNIT_STAT_UNATTACKABLE) || pVictim->GetTypeId() == TYPEID_UNIT && pVictim->ToCreature()->IsInEvadeMode())
+ return;
+
+ SpellEntry const *spellProto = sSpellStore.LookupEntry(damageInfo->SpellID);
+ if (spellProto == NULL)
+ {
+ sLog.outDebug("Unit::DealSpellDamage have wrong damageInfo->SpellID: %u", damageInfo->SpellID);
+ return;
+ }
+
+ //You don't lose health from damage taken from another player while in a sanctuary
+ //You still see it in the combat log though
+ if (pVictim != this && IsControlledByPlayer() && pVictim->IsControlledByPlayer())
+ {
+ const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId());
+ if (area && area->IsSanctuary()) // sanctuary
+ return;
+ }
+
+ // Call default DealDamage
+ CleanDamage cleanDamage(damageInfo->cleanDamage, damageInfo->absorb, BASE_ATTACK, MELEE_HIT_NORMAL);
+ DealDamage(pVictim, damageInfo->damage, &cleanDamage, SPELL_DIRECT_DAMAGE, SpellSchoolMask(damageInfo->schoolMask), spellProto, durabilityLoss);
+}
+
+//TODO for melee need create structure as in
+void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *damageInfo, WeaponAttackType attackType)
+{
+ damageInfo->attacker = this;
+ damageInfo->target = pVictim;
+ damageInfo->damageSchoolMask = GetMeleeDamageSchoolMask();
+ damageInfo->attackType = attackType;
+ damageInfo->damage = 0;
+ damageInfo->cleanDamage = 0;
+ damageInfo->absorb = 0;
+ damageInfo->resist = 0;
+ damageInfo->blocked_amount = 0;
+
+ damageInfo->TargetState = 0;
+ damageInfo->HitInfo = 0;
+ damageInfo->procAttacker = PROC_FLAG_NONE;
+ damageInfo->procVictim = PROC_FLAG_NONE;
+ damageInfo->procEx = PROC_EX_NONE;
+ damageInfo->hitOutCome = MELEE_HIT_EVADE;
+
+ if (!pVictim)
+ return;
+ if (!isAlive() || !pVictim->isAlive())
+ return;
+
+ // Select HitInfo/procAttacker/procVictim flag based on attack type
+ switch (attackType)
+ {
+ case BASE_ATTACK:
+ damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_MELEE_HIT;
+ damageInfo->procVictim = PROC_FLAG_TAKEN_MELEE_HIT;
+ damageInfo->HitInfo = HITINFO_NORMALSWING2;
+ break;
+ case OFF_ATTACK:
+ damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_MELEE_HIT | PROC_FLAG_SUCCESSFUL_OFFHAND_HIT;
+ damageInfo->procVictim = PROC_FLAG_TAKEN_MELEE_HIT;//|PROC_FLAG_TAKEN_OFFHAND_HIT // not used
+ damageInfo->HitInfo = HITINFO_LEFTSWING;
+ break;
+ default:
+ return;
+ }
+
+ // Physical Immune check
+ if (damageInfo->target->IsImmunedToDamage(SpellSchoolMask(damageInfo->damageSchoolMask)))
+ {
+ damageInfo->HitInfo |= HITINFO_NORMALSWING;
+ damageInfo->TargetState = VICTIMSTATE_IS_IMMUNE;
+
+ damageInfo->procEx |= PROC_EX_IMMUNE;
+ damageInfo->damage = 0;
+ damageInfo->cleanDamage = 0;
+ return;
+ }
+ damage += CalculateDamage(damageInfo->attackType, false, true);
+ // Add melee damage bonus
+ MeleeDamageBonus(damageInfo->target, &damage, damageInfo->attackType);
+
+ // Calculate armor reduction
+ if (damageInfo->damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL)
+ {
+ damageInfo->damage = CalcArmorReducedDamage(damageInfo->target, damage, NULL , damageInfo->attackType);
+ damageInfo->cleanDamage += damage - damageInfo->damage;
+ }
+ else
+ damageInfo->damage = damage;
+
+ damageInfo->hitOutCome = RollMeleeOutcomeAgainst(damageInfo->target, damageInfo->attackType);
+
+ switch (damageInfo->hitOutCome)
+ {
+ case MELEE_HIT_EVADE:
+ {
+ damageInfo->HitInfo |= HITINFO_MISS|HITINFO_SWINGNOHITSOUND;
+ damageInfo->TargetState = VICTIMSTATE_EVADES;
+
+ damageInfo->procEx|=PROC_EX_EVADE;
+ damageInfo->damage = 0;
+ damageInfo->cleanDamage = 0;
+ return;
+ }
+ case MELEE_HIT_MISS:
+ {
+ damageInfo->HitInfo |= HITINFO_MISS;
+ damageInfo->TargetState = VICTIMSTATE_NORMAL;
+
+ damageInfo->procEx |= PROC_EX_MISS;
+ damageInfo->damage = 0;
+ damageInfo->cleanDamage = 0;
+ break;
+ }
+ case MELEE_HIT_NORMAL:
+ damageInfo->TargetState = VICTIMSTATE_NORMAL;
+ damageInfo->procEx|=PROC_EX_NORMAL_HIT;
+ break;
+ case MELEE_HIT_CRIT:
+ {
+ damageInfo->HitInfo |= HITINFO_CRITICALHIT;
+ damageInfo->TargetState = VICTIMSTATE_NORMAL;
+
+ damageInfo->procEx |= PROC_EX_CRITICAL_HIT;
+ // Crit bonus calc
+ damageInfo->damage += damageInfo->damage;
+ int32 mod = 0;
+ // Apply SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE or SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
+ if (damageInfo->attackType == RANGED_ATTACK)
+ mod += damageInfo->target->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE);
+ else
+ {
+ mod += damageInfo->target->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE);
+ mod += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE);
+ }
+
+ uint32 crTypeMask = damageInfo->target->GetCreatureTypeMask();
+
+ // Increase crit damage from SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
+ mod += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, crTypeMask);
+ if (mod != 0)
+ damageInfo->damage = int32((damageInfo->damage) * float((100.0f + mod)/100.0f));
+
+ // Reduce damage from resilience for players and pets only.
+ // As of patch 3.3 pets inherit 100% of master resilience.
+ if (GetSpellModOwner())
+ if (Player* modOwner = pVictim->GetSpellModOwner())
+ {
+ uint32 resilienceReduction;
+ if (attackType != RANGED_ATTACK)
+ resilienceReduction = modOwner->GetMeleeCritDamageReduction(damageInfo->damage);
+ else
+ resilienceReduction = modOwner->GetRangedCritDamageReduction(damageInfo->damage);
+
+ damageInfo->damage -= resilienceReduction;
+ damageInfo->cleanDamage += resilienceReduction;
+ }
+ break;
+ }
+ case MELEE_HIT_PARRY:
+ damageInfo->TargetState = VICTIMSTATE_PARRY;
+ damageInfo->procEx |= PROC_EX_PARRY;
+ damageInfo->cleanDamage += damageInfo->damage;
+ damageInfo->damage = 0;
+ break;
+
+ case MELEE_HIT_DODGE:
+ damageInfo->TargetState = VICTIMSTATE_DODGE;
+ damageInfo->procEx |= PROC_EX_DODGE;
+ damageInfo->cleanDamage += damageInfo->damage;
+ damageInfo->damage = 0;
+ break;
+ case MELEE_HIT_BLOCK:
+ {
+ damageInfo->TargetState = VICTIMSTATE_NORMAL;
+ damageInfo->HitInfo |= HITINFO_BLOCK;
+ damageInfo->procEx |= PROC_EX_BLOCK;
+ damageInfo->blocked_amount = damageInfo->target->GetShieldBlockValue();
+ //double blocked amount if block is critical
+ if (damageInfo->target->isBlockCritical())
+ damageInfo->blocked_amount+=damageInfo->blocked_amount;
+ if (damageInfo->blocked_amount >= damageInfo->damage)
+ {
+ damageInfo->TargetState = VICTIMSTATE_BLOCKS;
+ damageInfo->blocked_amount = damageInfo->damage;
+ damageInfo->procEx |= PROC_EX_FULL_BLOCK;
+ }
+ else
+ damageInfo->procEx |= PROC_EX_NORMAL_HIT;
+ damageInfo->damage -= damageInfo->blocked_amount;
+ damageInfo->cleanDamage += damageInfo->blocked_amount;
+ break;
+ }
+ case MELEE_HIT_GLANCING:
+ {
+ damageInfo->HitInfo |= HITINFO_GLANCING;
+ damageInfo->TargetState = VICTIMSTATE_NORMAL;
+ damageInfo->procEx |= PROC_EX_NORMAL_HIT;
+ int32 leveldif = int32(pVictim->getLevel()) - int32(getLevel());
+ if (leveldif > 3) leveldif = 3;
+ float reducePercent = 1 - leveldif * 0.1f;
+ damageInfo->cleanDamage += damageInfo->damage-uint32(reducePercent * damageInfo->damage);
+ damageInfo->damage = uint32(reducePercent * damageInfo->damage);
+ break;
+ }
+ case MELEE_HIT_CRUSHING:
+ {
+ damageInfo->HitInfo |= HITINFO_CRUSHING;
+ damageInfo->TargetState = VICTIMSTATE_NORMAL;
+ damageInfo->procEx |= PROC_EX_NORMAL_HIT;
+ // 150% normal damage
+ damageInfo->damage += (damageInfo->damage / 2);
+ break;
+ }
+ default:
+ break;
+ }
+
+ // Reduce damage from resilience for players and pets only.
+ // As of patch 3.3 pets inherit 100% of master resilience.
+ if (GetSpellModOwner())
+ if (Player* modOwner = pVictim->GetSpellModOwner())
+ {
+ uint32 resilienceReduction;
+ if (attackType != RANGED_ATTACK)
+ resilienceReduction = modOwner->GetMeleeDamageReduction(damageInfo->damage);
+ else
+ resilienceReduction = modOwner->GetRangedDamageReduction(damageInfo->damage);
+
+ damageInfo->damage -= resilienceReduction;
+ damageInfo->cleanDamage += resilienceReduction;
+ }
+
+ // Calculate absorb resist
+ if (int32(damageInfo->damage) > 0)
+ {
+ damageInfo->procVictim |= PROC_FLAG_TAKEN_ANY_DAMAGE;
+ // Calculate absorb & resists
+ CalcAbsorbResist(damageInfo->target, SpellSchoolMask(damageInfo->damageSchoolMask), DIRECT_DAMAGE, damageInfo->damage, &damageInfo->absorb, &damageInfo->resist);
+ damageInfo->damage -= damageInfo->absorb + damageInfo->resist;
+ if (damageInfo->absorb)
+ {
+ damageInfo->HitInfo |= HITINFO_ABSORB;
+ damageInfo->procEx |= PROC_EX_ABSORB;
+ }
+ if (damageInfo->resist)
+ damageInfo->HitInfo |= HITINFO_RESIST;
+ }
+ else // Impossible get negative result but....
+ damageInfo->damage = 0;
+}
+
+void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss)
+{
+ if (!damageInfo)
+ return;
+ Unit *pVictim = damageInfo->target;
+
+ if (!pVictim)
+ return;
+
+ if (!pVictim->isAlive() || pVictim->hasUnitState(UNIT_STAT_UNATTACKABLE) || pVictim->GetTypeId() == TYPEID_UNIT && pVictim->ToCreature()->IsInEvadeMode())
+ return;
+
+ //You don't lose health from damage taken from another player while in a sanctuary
+ //You still see it in the combat log though
+ if (pVictim != this && IsControlledByPlayer() && pVictim->IsControlledByPlayer())
+ {
+ const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId());
+ if (area && area->IsSanctuary()) // sanctuary
+ return;
+ }
+
+ // Hmmmm dont like this emotes client must by self do all animations
+ if (damageInfo->HitInfo&HITINFO_CRITICALHIT)
+ pVictim->HandleEmoteCommand(EMOTE_ONESHOT_WOUNDCRITICAL);
+ if (damageInfo->blocked_amount && damageInfo->TargetState != VICTIMSTATE_BLOCKS)
+ pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYSHIELD);
+
+ if (damageInfo->TargetState == VICTIMSTATE_PARRY)
+ {
+ // Get attack timers
+ float offtime = float(pVictim->getAttackTimer(OFF_ATTACK));
+ float basetime = float(pVictim->getAttackTimer(BASE_ATTACK));
+ // Reduce attack time
+ if (pVictim->haveOffhandWeapon() && offtime < basetime)
+ {
+ float percent20 = pVictim->GetAttackTime(OFF_ATTACK) * 0.20f;
+ float percent60 = 3.0f * percent20;
+ if (offtime > percent20 && offtime <= percent60)
+ pVictim->setAttackTimer(OFF_ATTACK, uint32(percent20));
+ else if (offtime > percent60)
+ {
+ offtime -= 2.0f * percent20;
+ pVictim->setAttackTimer(OFF_ATTACK, uint32(offtime));
+ }
+ }
+ else
+ {
+ float percent20 = pVictim->GetAttackTime(BASE_ATTACK) * 0.20;
+ float percent60 = 3.0f * percent20;
+ if (basetime > percent20 && basetime <= percent60)
+ pVictim->setAttackTimer(BASE_ATTACK, uint32(percent20));
+ else if (basetime > percent60)
+ {
+ basetime -= 2.0f * percent20;
+ pVictim->setAttackTimer(BASE_ATTACK, uint32(basetime));
+ }
+ }
+ }
+
+ // Call default DealDamage
+ CleanDamage cleanDamage(damageInfo->cleanDamage,damageInfo->absorb,damageInfo->attackType,damageInfo->hitOutCome);
+ DealDamage(pVictim, damageInfo->damage, &cleanDamage, DIRECT_DAMAGE, SpellSchoolMask(damageInfo->damageSchoolMask), NULL, durabilityLoss);
+
+ // If this is a creature and it attacks from behind it has a probability to daze it's victim
+ if ((damageInfo->hitOutCome == MELEE_HIT_CRIT || damageInfo->hitOutCome == MELEE_HIT_CRUSHING || damageInfo->hitOutCome == MELEE_HIT_NORMAL || damageInfo->hitOutCome == MELEE_HIT_GLANCING) &&
+ GetTypeId() != TYPEID_PLAYER && !this->ToCreature()->IsControlledByPlayer() && !pVictim->HasInArc(M_PI, this)
+ && (pVictim->GetTypeId() == TYPEID_PLAYER || !pVictim->ToCreature()->isWorldBoss()))
+ {
+ // -probability is between 0% and 40%
+ // 20% base chance
+ float Probability = 20.0f;
+
+ //there is a newbie protection, at level 10 just 7% base chance; assuming linear function
+ if (pVictim->getLevel() < 30)
+ Probability = 0.65f*pVictim->getLevel()+0.5f;
+
+ uint32 VictimDefense=pVictim->GetDefenseSkillValue();
+ uint32 AttackerMeleeSkill=GetUnitMeleeSkill();
+
+ Probability *= AttackerMeleeSkill/(float)VictimDefense;
+
+ if (Probability > 40.0f)
+ Probability = 40.0f;
+
+ if (roll_chance_f(Probability))
+ CastSpell(pVictim, 1604, true);
+ }
+
+ if (GetTypeId() == TYPEID_PLAYER)
+ ToPlayer()->CastItemCombatSpell(pVictim, damageInfo->attackType, damageInfo->procVictim, damageInfo->procEx);
+
+ // Do effect if any damage done to target
+ if (damageInfo->damage)
+ {
+ // victim's damage shield
+ std::set<AuraEffect*> alreadyDone;
+ uint32 removedAuras = pVictim->m_removedAurasCount;
+ AuraEffectList const& vDamageShields = pVictim->GetAuraEffectsByType(SPELL_AURA_DAMAGE_SHIELD);
+ for (AuraEffectList::const_iterator i = vDamageShields.begin(), next = vDamageShields.begin(); i != vDamageShields.end(); i = next)
+ {
+ ++next;
+ if (alreadyDone.find(*i) == alreadyDone.end())
+ {
+ alreadyDone.insert(*i);
+ uint32 damage=(*i)->GetAmount();
+ SpellEntry const *i_spellProto = (*i)->GetSpellProto();
+ //Calculate absorb resist ??? no data in opcode for this possibly unable to absorb or resist?
+ //uint32 absorb;
+ //uint32 resist;
+ //CalcAbsorbResist(pVictim, SpellSchools(spellProto->School), SPELL_DIRECT_DAMAGE, damage, &absorb, &resist);
+ //damage-=absorb + resist;
+
+ pVictim->DealDamageMods(this,damage,NULL);
+
+ WorldPacket data(SMSG_SPELLDAMAGESHIELD,(8+8+4+4+4+4));
+ data << uint64(pVictim->GetGUID());
+ data << uint64(GetGUID());
+ data << uint32(i_spellProto->Id);
+ data << uint32(damage); // Damage
+ data << uint32(0); // Overkill
+ data << uint32(i_spellProto->SchoolMask);
+ pVictim->SendMessageToSet(&data, true);
+
+ pVictim->DealDamage(this, damage, 0, SPELL_DIRECT_DAMAGE, GetSpellSchoolMask(i_spellProto), i_spellProto, true);
+
+ if (pVictim->m_removedAurasCount > removedAuras)
+ {
+ removedAuras = pVictim->m_removedAurasCount;
+ next = vDamageShields.begin();
+ }
+ }
+ }
+ }
+}
+
+void Unit::HandleEmoteCommand(uint32 anim_id)
+{
+ WorldPacket data(SMSG_EMOTE, 4 + 8);
+ data << uint32(anim_id);
+ data << uint64(GetGUID());
+ SendMessageToSet(&data, true);
+}
+
+uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage, SpellEntry const *spellInfo, WeaponAttackType /*attackType*/)
+{
+ uint32 newdamage = 0;
+ float armor = pVictim->GetArmor();
+
+ // Ignore enemy armor by SPELL_AURA_MOD_TARGET_RESISTANCE aura
+ armor += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, SPELL_SCHOOL_MASK_NORMAL);
+
+ if (spellInfo)
+ if (Player *modOwner = GetSpellModOwner())
+ modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_IGNORE_ARMOR, armor);
+
+ AuraEffectList const& ResIgnoreAurasAb = GetAuraEffectsByType(SPELL_AURA_MOD_ABILITY_IGNORE_TARGET_RESIST);
+ for (AuraEffectList::const_iterator j = ResIgnoreAurasAb.begin(); j != ResIgnoreAurasAb.end(); ++j)
+ {
+ if ((*j)->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL
+ && (*j)->IsAffectedOnSpell(spellInfo))
+ armor= int32(float(armor) * (float(100-(*j)->GetAmount())/100.0f));
+ }
+
+ AuraEffectList const& ResIgnoreAuras = GetAuraEffectsByType(SPELL_AURA_MOD_IGNORE_TARGET_RESIST);
+ for (AuraEffectList::const_iterator j = ResIgnoreAuras.begin(); j != ResIgnoreAuras.end(); ++j)
+ {
+ if ((*j)->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL)
+ armor= int32(float(armor) * (float(100-(*j)->GetAmount())/100.0f));
+ }
+
+ if (GetTypeId() == TYPEID_PLAYER)
+ {
+ AuraEffectList const& ResIgnoreAuras = GetAuraEffectsByType(SPELL_AURA_MOD_ARMOR_PENETRATION_PCT);
+ for (AuraEffectList::const_iterator itr = ResIgnoreAuras.begin(); itr != ResIgnoreAuras.end(); ++itr)
+ {
+ // item neutral spell
+ if ((*itr)->GetSpellProto()->EquippedItemClass == -1)
+ {
+ armor = int32(float(armor) * (float(100-(*itr)->GetAmount())/100.0f));
+ continue;
+ }
+
+ // item dependent spell - check curent weapons
+ for (int i = 0; i < MAX_ATTACK; ++i)
+ {
+ Item *weapon = ToPlayer()->GetWeaponForAttack(WeaponAttackType(i));
+
+ if (weapon && weapon->IsFitToSpellRequirements((*itr)->GetSpellProto()))
+ {
+ armor= int32(float(armor) * (float(100-(*itr)->GetAmount())/100.0f));
+ break;
+ }
+ }
+ }
+ }
+
+ // Apply Player CR_ARMOR_PENETRATION rating
+ if (GetTypeId() == TYPEID_PLAYER)
+ {
+ float maxArmorPen=0;
+ if (getLevel()<60)
+ maxArmorPen=400+85*pVictim->getLevel();
+ else
+ maxArmorPen=400+85*pVictim->getLevel()+4.5*85*(pVictim->getLevel()-59);
+ // Cap armor penetration to this number
+ maxArmorPen = std::min(((armor+maxArmorPen)/3),armor);
+ // Figure out how much armor do we ignore
+ float armorPen = maxArmorPen*this->ToPlayer()->GetRatingBonusValue(CR_ARMOR_PENETRATION) / 100.0f;
+ // Got the value, apply it
+ armor -= armorPen;
+ }
+ // Ignore enemy armor by SPELL_AURA_MOD_TARGET_ARMOR_PCT
+ //armor *= 1.0f - GetTotalAuraModifier(SPELL_AURA_MOD_ARMOR_PENETRATION_PCT) / 100.0f;
+
+ if (armor < 0.0f)
+ armor = 0.0f;
+
+ float levelModifier = getLevel();
+ if (levelModifier > 59)
+ levelModifier = levelModifier + (4.5f * (levelModifier-59));
+
+ float tmpvalue = 0.1f * armor / (8.5f * levelModifier + 40);
+ tmpvalue = tmpvalue/(1.0f + tmpvalue);
+
+ if (tmpvalue < 0.0f)
+ tmpvalue = 0.0f;
+ if (tmpvalue > 0.75f)
+ tmpvalue = 0.75f;
+
+ newdamage = uint32(damage - (damage * tmpvalue));
+
+ return (newdamage > 1) ? newdamage : 1;
+}
+
+void Unit::CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEffectType damagetype, const uint32 damage, uint32 *absorb, uint32 *resist, SpellEntry const *spellInfo)
+{
+ if (!pVictim || !pVictim->isAlive() || !damage)
+ return;
+
+ // Magic damage, check for resists
+ if ((schoolMask & SPELL_SCHOOL_MASK_NORMAL) == 0)
+ {
+ float baseVictimResistance = (float) pVictim->GetResistance(GetFirstSchoolInMask(schoolMask));
+ float ignoredResistance = (float) GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, schoolMask);
+ float victimResistance = baseVictimResistance + ignoredResistance;
+
+ uint32 BOSS_LEVEL = 83;
+ float BOSS_RESISTANCE_CONSTANT = 510.0;
+ uint32 level = getLevel();
+ float resistanceConstant = 0.0f;
+
+ if (level == BOSS_LEVEL)
+ {
+ resistanceConstant = BOSS_RESISTANCE_CONSTANT;
+ }
+ else
+ {
+ resistanceConstant = level * 5.0f;
+ }
+
+ float averageResist = victimResistance / (victimResistance + resistanceConstant);
+ float discreteResistProbability[11];
+ for (int i = 0; i < 11; i++)
+ {
+ discreteResistProbability[i] = 0.5f - 2.5f * fabs(0.1f * i - averageResist);
+ if (discreteResistProbability[i] < 0.0f)
+ {
+ discreteResistProbability[i] = 0.0f;
+ }
+ }
+
+ if (averageResist <= 0.1f)
+ {
+ discreteResistProbability[0] = 1.0f - 7.5f * averageResist;
+ discreteResistProbability[1] = 5.0f * averageResist;
+ discreteResistProbability[2] = 2.5f * averageResist;
+ }
+
+ float r = rand_norm();
+ int i = 0;
+ float probabilitySum = discreteResistProbability[0];
+ while (r >= probabilitySum && i < 10)
+ {
+ i++;
+ probabilitySum += discreteResistProbability[i];
+ }
+ uint32 damageResisted = damage * i / 10;
+
+ *resist += damageResisted;
+
+ AuraEffectList const &ResIgnoreAurasAb = GetAuraEffectsByType(SPELL_AURA_MOD_ABILITY_IGNORE_TARGET_RESIST);
+ for (AuraEffectList::const_iterator j = ResIgnoreAurasAb.begin(); j != ResIgnoreAurasAb.end(); ++j)
+ {
+ if ((*j)->GetMiscValue() & schoolMask
+ && (*j)->IsAffectedOnSpell(spellInfo))
+ *resist= int32(float(*resist) * (float(100-(*j)->GetAmount())/100.0f));
+ }
+
+ AuraEffectList const &ResIgnoreAuras = GetAuraEffectsByType(SPELL_AURA_MOD_IGNORE_TARGET_RESIST);
+ for (AuraEffectList::const_iterator j = ResIgnoreAuras.begin(); j != ResIgnoreAuras.end(); ++j)
+ {
+ if ((*j)->GetMiscValue() & schoolMask)
+ *resist= int32(float(*resist) * (float(100-(*j)->GetAmount())/100.0f));
+ }
+ }
+ else
+ *resist = 0;
+
+ int32 RemainingDamage = damage - *resist;
+ int32 TotalAbsorb = RemainingDamage;
+ // Get unit state (need for some absorb check)
+ uint32 unitflag = pVictim->GetUInt32Value(UNIT_FIELD_FLAGS);
+ // Death Prevention Aura
+ SpellEntry const* preventDeathSpell = NULL;
+ int32 preventDeathAmount = 0;
+ // Need remove expired auras after
+ bool existExpired = false;
+ TriggeredSpellInfoVct triggeredSpells;
+
+ // Incanter's Absorption, for converting to spell power
+ int32 incanterAbsorption = 0;
+
+ // absorb without mana cost
+ AuraEffectList const& vSchoolAbsorb = pVictim->GetAuraEffectsByType(SPELL_AURA_SCHOOL_ABSORB);
+ for (AuraEffectList::const_iterator i = vSchoolAbsorb.begin(); i != vSchoolAbsorb.end() && RemainingDamage > 0; ++i)
+ {
+ if (!((*i)->GetMiscValue() & schoolMask))
+ continue;
+
+ SpellEntry const* spellProto = (*i)->GetSpellProto();
+
+ // Max Amount can be absorbed by this aura
+ int32 currentAbsorb = (*i)->GetAmount();
+
+ // Found empty aura (impossible but..)
+ if (currentAbsorb <= 0)
+ {
+ existExpired = true;
+ continue;
+ }
+ // Handle custom absorb auras
+ // TODO: try find better way
+ switch (spellProto->SpellFamilyName)
+ {
+ case SPELLFAMILY_GENERIC:
+ {
+ // Astral Shift
+ if (spellProto->SpellIconID == 3066)
+ {
+ //reduces all damage taken while stun, fear or silence
+ if (unitflag & (UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING|UNIT_FLAG_SILENCED))
+ RemainingDamage -= RemainingDamage * currentAbsorb / 100;
+ continue;
+ }
+ // Nerves of Steel
+ if (spellProto->SpellIconID == 2115)
+ {
+ // while affected by Stun and Fear
+ if (unitflag&(UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING))
+ RemainingDamage -= RemainingDamage * currentAbsorb / 100;
+ continue;
+ }
+ // Spell Deflection
+ if (spellProto->SpellIconID == 3006)
+ {
+ // You have a chance equal to your Parry chance
+ if (damagetype == DIRECT_DAMAGE && // Only for direct damage
+ roll_chance_f(pVictim->GetUnitParryChance())) // Roll chance
+ RemainingDamage -= RemainingDamage * currentAbsorb / 100;
+ continue;
+ }
+ // Reflective Shield (Lady Malande boss)
+ if (spellProto->Id == 41475)
+ {
+ triggeredSpells.push_back(TriggeredSpellInfo(33619, pVictim, this,
+ std::min(RemainingDamage, currentAbsorb) / 2, *i));
+ break;
+ }
+ if (spellProto->Id == 39228 || // Argussian Compass
+ spellProto->Id == 60218) // Essence of Gossamer
+ {
+ // Max absorb stored in 1 dummy effect
+ if (spellProto->EffectBasePoints[1] < currentAbsorb)
+ currentAbsorb = spellProto->EffectBasePoints[1];
+ break;
+ }
+ break;
+ }
+ case SPELLFAMILY_DRUID:
+ {
+ // Primal Tenacity
+ if (spellProto->SpellIconID == 2253)
+ {
+ //reduces all damage taken while Stunned
+ if (unitflag & UNIT_FLAG_STUNNED)
+ RemainingDamage -= RemainingDamage * currentAbsorb / 100;
+ continue;
+ }
+ // Savage Defense (amount store original percent of attack power applied)
+ if (spellProto->SpellIconID == 50) // only spell with this aura fit
+ {
+ RemainingDamage -= int32(currentAbsorb * pVictim->GetTotalAttackPowerValue(BASE_ATTACK) / 100);
+ continue;
+ }
+ // Moonkin Form passive
+ if (spellProto->Id == 69366)
+ {
+ //reduces all damage taken while Stunned
+ if (unitflag & UNIT_FLAG_STUNNED)
+ RemainingDamage -= RemainingDamage * currentAbsorb / 100;
+ continue;
+ }
+ break;
+ }
+ case SPELLFAMILY_ROGUE:
+ {
+ // Cheat Death (make less prio with Guardian Spirit case)
+ if (spellProto->SpellIconID == 2109)
+ {
+ if (!preventDeathSpell &&
+ pVictim->GetTypeId() == TYPEID_PLAYER && // Only players
+ !pVictim->ToPlayer()->HasSpellCooldown(31231) && // Only if no cooldown
+ roll_chance_i((*i)->GetAmount())) // Only if roll
+ {
+ preventDeathSpell = (*i)->GetSpellProto();
+ }
+ continue;
+ }
+ break;
+ }
+ case SPELLFAMILY_PRIEST:
+ {
+ // Guardian Spirit
+ if (spellProto->SpellIconID == 2873)
+ {
+ preventDeathSpell = (*i)->GetSpellProto();
+ preventDeathAmount = (*i)->GetAmount();
+ continue;
+ }
+
+ // Power Word: Shield
+ if (spellProto->SpellFamilyFlags.IsEqual(0x1, 0, 0x400))
+ {
+ if (pVictim == this)
+ break;
+ Unit* caster = (*i)->GetCaster();
+ if (!caster)
+ break;
+ // Reflective Shield
+ if (AuraEffect const * aurEff = caster->GetDummyAuraEffect(SPELLFAMILY_PRIEST, 566, 0))
+ {
+ switch(aurEff->GetMiscValue())
+ {
+ case 5065: // Rank 1
+ case 5064: // Rank 2
+ triggeredSpells.push_back(TriggeredSpellInfo(33619, pVictim, this,
+ std::min(RemainingDamage, currentAbsorb) * aurEff->GetAmount() / 100, *i));
+ break;
+ default:
+ sLog.outError("Unit::CalcAbsorbResist: unknown Reflective Shield spell %d", aurEff->GetId());
+ break;
+ }
+ }
+ }
+ break;
+ }
+ case SPELLFAMILY_PALADIN:
+ {
+ // Ardent Defender
+ if (spellProto->SpellIconID == 2135 && pVictim->GetTypeId() == TYPEID_PLAYER)
+ {
+ int32 remainingHealth = pVictim->GetHealth() - RemainingDamage;
+ uint32 allowedHealth = pVictim->GetMaxHealth() * 0.35f;
+ // If damage kills us
+ if (remainingHealth <= 0 && !pVictim->ToPlayer()->HasSpellCooldown(66235))
+ {
+ // Cast healing spell, completely avoid damage
+ RemainingDamage = 0;
+
+ uint32 defenseSkillValue = pVictim->GetDefenseSkillValue();
+ // Max heal when defense skill denies critical hits from raid bosses
+ // Formula: max defense at level + 140 (raiting from gear)
+ uint32 reqDefForMaxHeal = pVictim->getLevel() * 5 + 140;
+ float pctFromDefense = (defenseSkillValue >= reqDefForMaxHeal)
+ ? 1.0f
+ : float(defenseSkillValue) / float(reqDefForMaxHeal);
+
+ int32 healAmount = pVictim->GetMaxHealth() * (*i)->GetAmount() / 100.0f * pctFromDefense;
+ pVictim->CastCustomSpell(pVictim, 66235, &healAmount, NULL, NULL, true);
+ pVictim->ToPlayer()->AddSpellCooldown(66235,0,time(NULL) + 120);
+ }
+ else if (remainingHealth < allowedHealth)
+ {
+ // Reduce damage that brings us under 35% (or full damage if we are already under 35%) by x%
+ uint32 damageToReduce = (pVictim->GetHealth() < allowedHealth)
+ ? RemainingDamage
+ : allowedHealth - remainingHealth;
+ RemainingDamage -= damageToReduce * currentAbsorb / 100;
+ }
+ continue;
+
+ }
+ break;
+ }
+ case SPELLFAMILY_SHAMAN:
+ {
+ // Astral Shift
+ if (spellProto->SpellIconID == 3066)
+ {
+ //reduces all damage taken while stun, fear or silence
+ if (unitflag & (UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING|UNIT_FLAG_SILENCED))
+ RemainingDamage -= RemainingDamage * currentAbsorb / 100;
+ continue;
+ }
+ break;
+ }
+ case SPELLFAMILY_DEATHKNIGHT:
+ {
+ switch (spellProto->Id)
+ {
+ case 51271: // Unbreakable Armor
+ if (Unit *caster = (*i)->GetCaster())
+ {
+ uint32 absorbed = uint32(currentAbsorb * caster->GetArmor() * 0.01f);
+
+ // Glyph of Unbreakable Armor
+ if (AuraEffect *aurEff = caster->GetAuraEffect(58635, 0))
+ absorbed += uint32(absorbed * aurEff->GetAmount() / 100);
+
+ RemainingDamage -= absorbed;
+ }
+ continue;
+ case 48707: // Anti-Magic Shell (on self)
+ {
+ // damage absorbed by Anti-Magic Shell energizes the DK with additional runic power.
+ // This, if I'm not mistaken, shows that we get back ~2% of the absorbed damage as runic power.
+ int32 absorbed = RemainingDamage * currentAbsorb / 100;
+ RemainingDamage -= absorbed;
+ triggeredSpells.push_back(TriggeredSpellInfo(49088, pVictim, pVictim, absorbed * 2 / 10, *i));
+ continue;
+ }
+ case 50462: // Anti-Magic Shell (on single party/raid member)
+ RemainingDamage -= RemainingDamage * currentAbsorb / 100;
+ continue;
+ case 50461: // Anti-Magic Zone
+ if (Unit *caster = (*i)->GetCaster())
+ {
+ int32 absorbed = RemainingDamage * currentAbsorb / 100;
+ int32 canabsorb = caster->GetHealth();
+ if (canabsorb < absorbed)
+ absorbed = canabsorb;
+
+ RemainingDamage -= absorbed;
+ }
+ continue;
+ default:
+ break;
+ }
+ break;
+ }
+ default:
+ break;
+ }
+
+ // currentAbsorb - damage can be absorbed by shield
+ // If need absorb less damage
+ if (RemainingDamage < currentAbsorb)
+ currentAbsorb = RemainingDamage;
+
+ RemainingDamage -= currentAbsorb;
+
+ // Fire Ward or Frost Ward or Ice Barrier (or Mana Shield)
+ // for Incanter's Absorption converting to spell power
+ if (spellProto->SpellFamilyName == SPELLFAMILY_MAGE && spellProto->SpellFamilyFlags[2] & 0x000008)
+ incanterAbsorption += currentAbsorb;
+
+ // Reduce shield amount
+ (*i)->SetAmount((*i)->GetAmount() -currentAbsorb);
+ // Need remove it later
+ if ((*i)->GetAmount() <= 0)
+ existExpired = true;
+ }
+
+ for (TriggeredSpellInfoVct::const_iterator itr = triggeredSpells.begin(); itr != triggeredSpells.end(); ++itr)
+ {
+ if (itr->spell)
+ itr->source->CastCustomSpell(itr->spell, SPELLVALUE_BASE_POINT0, itr->amount, itr->target, true, NULL, itr->auraEff);
+ else if (itr->amount > 0)
+ {
+ uint32 damage = uint32(itr->amount);
+ itr->source->DealDamageMods(itr->target, damage, NULL);
+ itr->source->DealDamage(itr->target, damage, NULL, damagetype, schoolMask, 0, false);
+ }
+ }
+
+ // Remove all expired absorb auras
+ if (existExpired)
+ {
+ for (AuraEffectList::const_iterator i = vSchoolAbsorb.begin(); i != vSchoolAbsorb.end();)
+ {
+ AuraEffect * auraEff =(*i);
+ ++i;
+ if (auraEff->GetAmount() <= 0)
+ {
+ uint32 removedAuras = pVictim->m_removedAurasCount;
+ auraEff->GetBase()->Remove(AURA_REMOVE_BY_ENEMY_SPELL);
+ if (removedAuras+1<pVictim->m_removedAurasCount)
+ i=vSchoolAbsorb.begin();
+ }
+ }
+ }
+
+ // absorb by mana cost
+ AuraEffectList const& vManaShield = pVictim->GetAuraEffectsByType(SPELL_AURA_MANA_SHIELD);
+ for (AuraEffectList::const_iterator i = vManaShield.begin(), next; i != vManaShield.end() && RemainingDamage > 0; i = next)
+ {
+ next = i; ++next;
+
+ // check damage school mask
+ if (((*i)->GetMiscValue() & schoolMask) == 0)
+ continue;
+
+ int32 currentAbsorb;
+ if (RemainingDamage >= (*i)->GetAmount())
+ currentAbsorb = (*i)->GetAmount();
+ else
+ currentAbsorb = RemainingDamage;
+
+ if (float manaMultiplier = (*i)->GetSpellProto()->EffectMultipleValue[(*i)->GetEffIndex()])
+ {
+ if (Player *modOwner = pVictim->GetSpellModOwner())
+ modOwner->ApplySpellMod((*i)->GetId(), SPELLMOD_MULTIPLE_VALUE, manaMultiplier);
+
+ int32 maxAbsorb = int32(pVictim->GetPower(POWER_MANA) / manaMultiplier);
+ if (currentAbsorb > maxAbsorb)
+ currentAbsorb = maxAbsorb;
+
+ int32 manaReduction = int32(currentAbsorb * manaMultiplier);
+ pVictim->ApplyPowerMod(POWER_MANA, manaReduction, false);
+ }
+
+ // Mana Shield (or Fire Ward or Frost Ward or Ice Barrier)
+ // for Incanter's Absorption converting to spell power
+ if ((*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_MAGE && (*i)->GetSpellProto()->SpellFamilyFlags[2] & 0x000008)
+ incanterAbsorption += currentAbsorb;
+
+ (*i)->SetAmount((*i)->GetAmount()-currentAbsorb);
+ if ((*i)->GetAmount() <= 0)
+ {
+ (*i)->GetBase()->Remove(AURA_REMOVE_BY_ENEMY_SPELL);
+ next = vManaShield.begin();
+ }
+
+ RemainingDamage -= currentAbsorb;
+ }
+
+ // only split damage if not damaging yourself
+ if (pVictim != this)
+ {
+ AuraEffectList const& vSplitDamageFlat = pVictim->GetAuraEffectsByType(SPELL_AURA_SPLIT_DAMAGE_FLAT);
+ for (AuraEffectList::const_iterator i = vSplitDamageFlat.begin(), next; i != vSplitDamageFlat.end() && RemainingDamage >= 0; i = next)
+ {
+ next = i; ++next;
+
+ // check damage school mask
+ if (((*i)->GetMiscValue() & schoolMask) == 0)
+ continue;
+
+ // Damage can be splitted only if aura has an alive caster
+ Unit *caster = (*i)->GetCaster();
+ if (!caster || caster == pVictim || !caster->IsInWorld() || !caster->isAlive())
+ continue;
+
+ int32 currentAbsorb;
+ if (RemainingDamage >= (*i)->GetAmount())
+ currentAbsorb = (*i)->GetAmount();
+ else
+ currentAbsorb = RemainingDamage;
+
+ RemainingDamage -= currentAbsorb;
+
+ uint32 splitted = currentAbsorb;
+ uint32 splitted_absorb = 0;
+ DealDamageMods(caster,splitted,&splitted_absorb);
+
+ SendSpellNonMeleeDamageLog(caster, (*i)->GetSpellProto()->Id, splitted, schoolMask, splitted_absorb, 0, false, 0, false);
+
+ CleanDamage cleanDamage = CleanDamage(splitted, 0, BASE_ATTACK, MELEE_HIT_NORMAL);
+ DealDamage(caster, splitted, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*i)->GetSpellProto(), false);
+ }
+
+ AuraEffectList const& vSplitDamagePct = pVictim->GetAuraEffectsByType(SPELL_AURA_SPLIT_DAMAGE_PCT);
+ for (AuraEffectList::const_iterator i = vSplitDamagePct.begin(), next; i != vSplitDamagePct.end() && RemainingDamage >= 0; i = next)
+ {
+ next = i; ++next;
+
+ // check damage school mask
+ if (((*i)->GetMiscValue() & schoolMask) == 0)
+ continue;
+
+ // Damage can be splitted only if aura has an alive caster
+ Unit *caster = (*i)->GetCaster();
+ if (!caster || caster == pVictim || !caster->IsInWorld() || !caster->isAlive())
+ continue;
+
+ uint32 splitted = uint32(RemainingDamage * (*i)->GetAmount() / 100.0f);
+
+ RemainingDamage -= int32(splitted);
+
+ uint32 split_absorb = 0;
+ DealDamageMods(caster,splitted,&split_absorb);
+
+ SendSpellNonMeleeDamageLog(caster, (*i)->GetSpellProto()->Id, splitted, schoolMask, split_absorb, 0, false, 0, false);
+
+ CleanDamage cleanDamage = CleanDamage(splitted, 0, BASE_ATTACK, MELEE_HIT_NORMAL);
+ DealDamage(caster, splitted, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*i)->GetSpellProto(), false);
+ }
+ }
+
+ TotalAbsorb = (TotalAbsorb - RemainingDamage > 0) ? TotalAbsorb - RemainingDamage : 0;
+ // TODO: School should be checked for absorbing auras or for attacks?
+ int32 auraAbsorbMod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_TARGET_ABSORB_SCHOOL);
+ AuraEffectList const& AbsIgnoreAurasAb = GetAuraEffectsByType(SPELL_AURA_MOD_TARGET_ABILITY_ABSORB_SCHOOL);
+ for (AuraEffectList::const_iterator i = AbsIgnoreAurasAb.begin(); i != AbsIgnoreAurasAb.end(); ++i)
+ {
+ if ((*i)->GetAmount() > auraAbsorbMod
+ && (*i)->IsAffectedOnSpell(spellInfo))
+ auraAbsorbMod = (*i)->GetAmount();
+ }
+
+ // Ignore absorb - add reduced amount again to damage
+ RemainingDamage += auraAbsorbMod * TotalAbsorb / 100;
+
+ // Apply death prevention spells effects
+ if (preventDeathSpell && RemainingDamage >= pVictim->GetHealth())
+ {
+ switch(preventDeathSpell->SpellFamilyName)
+ {
+ case SPELLFAMILY_ROGUE:
+ {
+ // Cheat Death
+ if (preventDeathSpell->SpellIconID == 2109)
+ {
+ pVictim->CastSpell(pVictim,31231,true);
+ pVictim->ToPlayer()->AddSpellCooldown(31231,0,time(NULL)+60);
+ // with health > 10% lost health until health == 10%, in other case no losses
+ uint32 health10 = pVictim->GetMaxHealth()/10;
+ RemainingDamage = pVictim->GetHealth() > health10 ? pVictim->GetHealth() - health10 : 0;
+ }
+ break;
+ }
+ case SPELLFAMILY_PRIEST:
+ {
+ // Guardian Spirit
+ if (preventDeathSpell->SpellIconID == 2873)
+ {
+ int32 healAmount = pVictim->GetMaxHealth() * preventDeathAmount / 100;
+ pVictim->CastCustomSpell(pVictim, 48153, &healAmount, NULL, NULL, true);
+ pVictim->RemoveAurasDueToSpell(preventDeathSpell->Id);
+ RemainingDamage = 0;
+ }
+ break;
+ }
+ }
+ }
+
+ *absorb = RemainingDamage > 0 ? (damage - RemainingDamage - *resist) : (damage - *resist);
+
+ // Incanter's Absorption, if have affective absorbing
+ if (incanterAbsorption)
+ {
+ // Incanter's Absorption
+ // TODO: move this code to procflag
+ if (AuraEffect const * aurEff = pVictim->GetDummyAuraEffect(SPELLFAMILY_GENERIC, 2941, 0))
+ {
+ // Get total damage bonus from auras
+ int32 current_dmg = 0;
+ std::pair<AuraApplicationMap::const_iterator, AuraApplicationMap::const_iterator> range = pVictim->GetAppliedAuras().equal_range(44413);
+ for (AuraApplicationMap::const_iterator iter = range.first; iter != range.second; ++iter)
+ if (AuraEffect const * bonusEff = iter->second->GetBase()->GetEffect(0))
+ current_dmg += bonusEff->GetAmount();
+
+ int32 new_dmg = (int32)*absorb * aurEff->GetAmount() / 100;
+ if (new_dmg > 0)
+ pVictim->CastCustomSpell(pVictim, 44413, &new_dmg, NULL, NULL, true);
+ }
+ }
+}
+
+void Unit::AttackerStateUpdate (Unit *pVictim, WeaponAttackType attType, bool /*extra*/)
+{
+ if (hasUnitState(UNIT_STAT_CANNOT_AUTOATTACK) || HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED))
+ return;
+
+ if (!pVictim->isAlive())
+ return;
+
+ CombatStart(pVictim);
+ RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_MELEE_ATTACK);
+
+ uint32 hitInfo;
+ if (attType == BASE_ATTACK)
+ hitInfo = HITINFO_NORMALSWING2;
+ else if (attType == OFF_ATTACK)
+ hitInfo = HITINFO_LEFTSWING;
+ else
+ return; // ignore ranged case
+
+ // melee attack spell casted at main hand attack only
+ if (attType == BASE_ATTACK && m_currentSpells[CURRENT_MELEE_SPELL])
+ {
+ m_currentSpells[CURRENT_MELEE_SPELL]->cast();
+ return;
+ }
+
+ // attack can be redirected to another target
+ pVictim = SelectMagnetTarget(pVictim);
+
+ CalcDamageInfo damageInfo;
+ CalculateMeleeDamage(pVictim, 0, &damageInfo, attType);
+ // Send log damage message to client
+ DealDamageMods(pVictim, damageInfo.damage, &damageInfo.absorb);
+ SendAttackStateUpdate(&damageInfo);
+
+ ProcDamageAndSpell(damageInfo.target, damageInfo.procAttacker, damageInfo.procVictim, damageInfo.procEx, damageInfo.damage, damageInfo.attackType);
+ DealMeleeDamage(&damageInfo,true);
+
+ if (GetTypeId() == TYPEID_PLAYER)
+ DEBUG_LOG("AttackerStateUpdate: (Player) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
+ GetGUIDLow(), pVictim->GetGUIDLow(), pVictim->GetTypeId(), damageInfo.damage, damageInfo.absorb, damageInfo.blocked_amount, damageInfo.resist);
+ else
+ DEBUG_LOG("AttackerStateUpdate: (NPC) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
+ GetGUIDLow(), pVictim->GetGUIDLow(), pVictim->GetTypeId(), damageInfo.damage, damageInfo.absorb, damageInfo.blocked_amount, damageInfo.resist);
+
+ // if damage pVictim call AI reaction
+ //if (pVictim->GetTypeId() == TYPEID_UNIT && pVictim->ToCreature()->AI())
+ // pVictim->ToCreature()->AI()->AttackedBy(this);
+
+}
+
+MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(const Unit *pVictim, WeaponAttackType attType) const
+{
+ // This is only wrapper
+
+ // Miss chance based on melee
+ //float miss_chance = MeleeMissChanceCalc(pVictim, attType);
+ float miss_chance = MeleeSpellMissChance(pVictim, attType, int32(GetWeaponSkillValue(attType,pVictim)) - int32(pVictim->GetDefenseSkillValue(this)), 0);
+
+ // Critical hit chance
+ float crit_chance = GetUnitCriticalChance(attType, pVictim);
+
+ // stunned target cannot dodge and this is check in GetUnitDodgeChance() (returned 0 in this case)
+ float dodge_chance = pVictim->GetUnitDodgeChance();
+ float block_chance = pVictim->GetUnitBlockChance();
+ float parry_chance = pVictim->GetUnitParryChance();
+
+ // Useful if want to specify crit & miss chances for melee, else it could be removed
+ DEBUG_LOG("MELEE OUTCOME: miss %f crit %f dodge %f parry %f block %f", miss_chance,crit_chance,dodge_chance,parry_chance,block_chance);
+
+ return RollMeleeOutcomeAgainst(pVictim, attType, int32(crit_chance*100), int32(miss_chance*100), int32(dodge_chance*100),int32(parry_chance*100),int32(block_chance*100));
+}
+
+MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttackType attType, int32 crit_chance, int32 miss_chance, int32 dodge_chance, int32 parry_chance, int32 block_chance) const
+{
+ if (pVictim->GetTypeId() == TYPEID_UNIT && pVictim->ToCreature()->IsInEvadeMode())
+ return MELEE_HIT_EVADE;
+
+ int32 attackerMaxSkillValueForLevel = GetMaxSkillValueForLevel(pVictim);
+ int32 victimMaxSkillValueForLevel = pVictim->GetMaxSkillValueForLevel(this);
+
+ int32 attackerWeaponSkill = GetWeaponSkillValue(attType,pVictim);
+ int32 victimDefenseSkill = pVictim->GetDefenseSkillValue(this);
+
+ // bonus from skills is 0.04%
+ int32 skillBonus = 4 * (attackerWeaponSkill - victimMaxSkillValueForLevel);
+ int32 sum = 0, tmp = 0;
+ int32 roll = urand (0, 10000);
+
+ DEBUG_LOG ("RollMeleeOutcomeAgainst: skill bonus of %d for attacker", skillBonus);
+ DEBUG_LOG ("RollMeleeOutcomeAgainst: rolled %d, miss %d, dodge %d, parry %d, block %d, crit %d",
+ roll, miss_chance, dodge_chance, parry_chance, block_chance, crit_chance);
+
+ tmp = miss_chance;
+
+ if (tmp > 0 && roll < (sum += tmp))
+ {
+ DEBUG_LOG ("RollMeleeOutcomeAgainst: MISS");
+ return MELEE_HIT_MISS;
+ }
+
+ // always crit against a sitting target (except 0 crit chance)
+ if (pVictim->GetTypeId() == TYPEID_PLAYER && crit_chance > 0 && !pVictim->IsStandState())
+ {
+ DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT (sitting victim)");
+ return MELEE_HIT_CRIT;
+ }
+
+ // Dodge chance
+
+ // only players can't dodge if attacker is behind
+ if (pVictim->GetTypeId() == TYPEID_PLAYER && !pVictim->HasInArc(M_PI,this) && !pVictim->HasAuraType(SPELL_AURA_IGNORE_HIT_DIRECTION))
+ {
+ DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind and victim was a player.");
+ }
+ else
+ {
+ // Reduce dodge chance by attacker expertise rating
+ if (GetTypeId() == TYPEID_PLAYER)
+ dodge_chance -= int32(this->ToPlayer()->GetExpertiseDodgeOrParryReduction(attType)*100);
+ else
+ dodge_chance -= GetTotalAuraModifier(SPELL_AURA_MOD_EXPERTISE)*25;
+
+ // Modify dodge chance by attacker SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
+ dodge_chance+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE)*100;
+ dodge_chance = int32 (float (dodge_chance) * GetTotalAuraMultiplier(SPELL_AURA_MOD_ENEMY_DODGE));
+
+ tmp = dodge_chance;
+ if ((tmp > 0) // check if unit _can_ dodge
+ && ((tmp -= skillBonus) > 0)
+ && roll < (sum += tmp))
+ {
+ DEBUG_LOG ("RollMeleeOutcomeAgainst: DODGE <%d, %d)", sum-tmp, sum);
+ return MELEE_HIT_DODGE;
+ }
+ }
+
+ // parry & block chances
+
+ // check if attack comes from behind, nobody can parry or block if attacker is behind
+ if (!pVictim->HasInArc(M_PI,this) && !pVictim->HasAuraType(SPELL_AURA_IGNORE_HIT_DIRECTION))
+ {
+ DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind.");
+ }
+ else
+ {
+ // Reduce parry chance by attacker expertise rating
+ if (GetTypeId() == TYPEID_PLAYER)
+ parry_chance -= int32(this->ToPlayer()->GetExpertiseDodgeOrParryReduction(attType)*100);
+ else
+ parry_chance -= GetTotalAuraModifier(SPELL_AURA_MOD_EXPERTISE)*25;
+
+ if (pVictim->GetTypeId() == TYPEID_PLAYER || !(pVictim->ToCreature()->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_PARRY))
+ {
+ int32 tmp2 = int32(parry_chance);
+ if (tmp2 > 0 // check if unit _can_ parry
+ && (tmp2 -= skillBonus) > 0
+ && roll < (sum += tmp2))
+ {
+ DEBUG_LOG ("RollMeleeOutcomeAgainst: PARRY <%d, %d)", sum-tmp2, sum);
+ return MELEE_HIT_PARRY;
+ }
+ }
+
+ if (pVictim->GetTypeId() == TYPEID_PLAYER || !(pVictim->ToCreature()->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_BLOCK))
+ {
+ tmp = block_chance;
+ if (tmp > 0 // check if unit _can_ block
+ && (tmp -= skillBonus) > 0
+ && roll < (sum += tmp))
+ {
+ DEBUG_LOG ("RollMeleeOutcomeAgainst: BLOCK <%d, %d)", sum-tmp, sum);
+ return MELEE_HIT_BLOCK;
+ }
+ }
+ }
+
+ // Critical chance
+ tmp = crit_chance;
+
+ if (tmp > 0 && roll < (sum += tmp))
+ {
+ DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT <%d, %d)", sum-tmp, sum);
+ if (GetTypeId() == TYPEID_UNIT && (this->ToCreature()->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_CRIT))
+ DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT DISABLED)");
+ else
+ return MELEE_HIT_CRIT;
+ }
+
+ // Max 40% chance to score a glancing blow against mobs that are higher level (can do only players and pets and not with ranged weapon)
+ if (attType != RANGED_ATTACK &&
+ (GetTypeId() == TYPEID_PLAYER || this->ToCreature()->isPet()) &&
+ pVictim->GetTypeId() != TYPEID_PLAYER && !pVictim->ToCreature()->isPet() &&
+ getLevel() < pVictim->getLevelForTarget(this))
+ {
+ // cap possible value (with bonuses > max skill)
+ int32 skill = attackerWeaponSkill;
+ int32 maxskill = attackerMaxSkillValueForLevel;
+ skill = (skill > maxskill) ? maxskill : skill;
+
+ tmp = (10 + (victimDefenseSkill - skill)) * 100;
+ tmp = tmp > 4000 ? 4000 : tmp;
+ if (roll < (sum += tmp))
+ {
+ DEBUG_LOG ("RollMeleeOutcomeAgainst: GLANCING <%d, %d)", sum-4000, sum);
+ return MELEE_HIT_GLANCING;
+ }
+ }
+
+ // mobs can score crushing blows if they're 4 or more levels above victim
+ if (getLevelForTarget(pVictim) >= pVictim->getLevelForTarget(this) + 4 &&
+ // can be from by creature (if can) or from controlled player that considered as creature
+ !IsControlledByPlayer() &&
+ !(GetTypeId() == TYPEID_UNIT && this->ToCreature()->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_CRUSH))
+ {
+ // when their weapon skill is 15 or more above victim's defense skill
+ tmp = victimDefenseSkill;
+ int32 tmpmax = victimMaxSkillValueForLevel;
+ // having defense above your maximum (from items, talents etc.) has no effect
+ tmp = tmp > tmpmax ? tmpmax : tmp;
+ // tmp = mob's level * 5 - player's current defense skill
+ tmp = attackerMaxSkillValueForLevel - tmp;
+ if (tmp >= 15)
+ {
+ // add 2% chance per lacking skill point, min. is 15%
+ tmp = tmp * 200 - 1500;
+ if (roll < (sum += tmp))
+ {
+ DEBUG_LOG ("RollMeleeOutcomeAgainst: CRUSHING <%d, %d)", sum-tmp, sum);
+ return MELEE_HIT_CRUSHING;
+ }
+ }
+ }
+
+ DEBUG_LOG ("RollMeleeOutcomeAgainst: NORMAL");
+ return MELEE_HIT_NORMAL;
+}
+
+uint32 Unit::CalculateDamage(WeaponAttackType attType, bool normalized, bool addTotalPct)
+{
+ float min_damage, max_damage;
+
+ if (GetTypeId() == TYPEID_PLAYER && (normalized || !addTotalPct))
+ this->ToPlayer()->CalculateMinMaxDamage(attType,normalized,addTotalPct,min_damage, max_damage);
+ else
+ {
+ switch (attType)
+ {
+ case RANGED_ATTACK:
+ min_damage = GetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE);
+ max_damage = GetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE);
+ break;
+ case BASE_ATTACK:
+ min_damage = GetFloatValue(UNIT_FIELD_MINDAMAGE);
+ max_damage = GetFloatValue(UNIT_FIELD_MAXDAMAGE);
+ break;
+ case OFF_ATTACK:
+ min_damage = GetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE);
+ max_damage = GetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE);
+ break;
+ // Just for good manner
+ default:
+ min_damage = 0.0f;
+ max_damage = 0.0f;
+ break;
+ }
+ }
+
+ if (min_damage > max_damage)
+ {
+ std::swap(min_damage,max_damage);
+ }
+
+ if (max_damage == 0.0f)
+ max_damage = 5.0f;
+
+ return urand((uint32)min_damage, (uint32)max_damage);
+}
+
+float Unit::CalculateLevelPenalty(SpellEntry const* spellProto) const
+{
+ if (spellProto->spellLevel <= 0 || spellProto->spellLevel >= spellProto->maxLevel)
+ return 1.0f;
+
+ float LvlPenalty = 0.0f;
+
+ if (spellProto->spellLevel < 20)
+ LvlPenalty = 20.0f - spellProto->spellLevel * 3.75f;
+ float LvlFactor = (float(spellProto->spellLevel) + 6.0f) / float(getLevel());
+ if (LvlFactor > 1.0f)
+ LvlFactor = 1.0f;
+
+ return (100.0f - LvlPenalty) * LvlFactor / 100.0f;
+}
+
+void Unit::SendMeleeAttackStart(Unit* pVictim)
+{
+ WorldPacket data(SMSG_ATTACKSTART, 8 + 8);
+ data << uint64(GetGUID());
+ data << uint64(pVictim->GetGUID());
+
+ SendMessageToSet(&data, true);
+ DEBUG_LOG("WORLD: Sent SMSG_ATTACKSTART");
+}
+
+void Unit::SendMeleeAttackStop(Unit* victim)
+{
+ if (!victim)
+ return;
+
+ WorldPacket data(SMSG_ATTACKSTOP, (4+16)); // we guess size
+ data.append(GetPackGUID());
+ data.append(victim->GetPackGUID()); // can be 0x00...
+ data << uint32(0); // can be 0x1
+ SendMessageToSet(&data, true);
+ sLog.outDetail("%s %u stopped attacking %s %u", (GetTypeId() == TYPEID_PLAYER ? "player" : "creature"), GetGUIDLow(), (victim->GetTypeId() == TYPEID_PLAYER ? "player" : "creature"),victim->GetGUIDLow());
+
+ /*if (victim->GetTypeId() == TYPEID_UNIT)
+ victim->ToCreature()->AI().EnterEvadeMode(this);*/
+}
+
+bool Unit::isSpellBlocked(Unit *pVictim, SpellEntry const * /*spellProto*/, WeaponAttackType attackType)
+{
+ if (pVictim->HasInArc(M_PI,this) || pVictim->HasAuraType(SPELL_AURA_IGNORE_HIT_DIRECTION))
+ {
+ /* Currently not exist spells with ignore block
+ // Ignore combat result aura (parry/dodge check on prepare)
+ AuraList const& ignore = GetAuraEffectsByType(SPELL_AURA_IGNORE_COMBAT_RESULT);
+ for (AuraList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
+ {
+ if (!(*i)->IsAffectedOnSpell(spellProto))
+ continue;
+ if ((*i)->GetMiscValue() == )
+ return false;
+ }
+ */
+
+ // Check creatures flags_extra for disable block
+ if (pVictim->GetTypeId() == TYPEID_UNIT &&
+ pVictim->ToCreature()->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_BLOCK)
+ return false;
+
+ float blockChance = pVictim->GetUnitBlockChance();
+ blockChance += (int32(GetWeaponSkillValue(attackType)) - int32(pVictim->GetMaxSkillValueForLevel()))*0.04f;
+ if (roll_chance_f(blockChance))
+ return true;
+ }
+ return false;
+}
+
+bool Unit::isBlockCritical()
+{
+ if (roll_chance_i(GetTotalAuraModifier(SPELL_AURA_MOD_BLOCK_CRIT_CHANCE)))
+ return true;
+ return false;
+}
+
+// Melee based spells can be miss, parry or dodge on this step
+// Crit or block - determined on damage calculation phase! (and can be both in some time)
+/*float Unit::MeleeSpellMissChance(Unit *pVictim, WeaponAttackType attType, int32 skillDiff, SpellEntry const *spell)
+{
+ // Calculate hit chance (more correct for chance mod)
+ int32 HitChance;
+
+ // PvP - PvE melee chances
+ int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 5 : 7;
+ int32 leveldif = pVictim->getLevelForTarget(this) - getLevelForTarget(pVictim);
+ if (leveldif < 3)
+ HitChance = 95 - leveldif;
+ else
+ HitChance = 93 - (leveldif - 2) * lchance;
+
+ // Hit chance depends from victim auras
+ if (attType == RANGED_ATTACK)
+ HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE);
+ else
+ HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE);
+
+ // Spellmod from SPELLMOD_RESIST_MISS_CHANCE
+ if (Player *modOwner = GetSpellModOwner())
+ modOwner->ApplySpellMod(spell->Id, SPELLMOD_RESIST_MISS_CHANCE, HitChance);
+
+ // Miss = 100 - hit
+ float miss_chance= 100.0f - HitChance;
+
+ // Bonuses from attacker aura and ratings
+ if (attType == RANGED_ATTACK)
+ miss_chance -= m_modRangedHitChance;
+ else
+ miss_chance -= m_modMeleeHitChance;
+
+ // bonus from skills is 0.04%
+ miss_chance -= skillDiff * 0.04f;
+
+ // Limit miss chance from 0 to 60%
+ if (miss_chance < 0.0f)
+ return 0.0f;
+ if (miss_chance > 60.0f)
+ return 60.0f;
+ return miss_chance;
+}*/
+
+int32 Unit::GetMechanicResistChance(const SpellEntry *spell)
+{
+ if (!spell)
+ return 0;
+ int32 resist_mech = 0;
+ for (uint8 eff = 0; eff < MAX_SPELL_EFFECTS; ++eff)
+ {
+ if (spell->Effect[eff] == 0)
+ break;
+ int32 effect_mech = GetEffectMechanic(spell, eff);
+ if (effect_mech)
+ {
+ int32 temp = GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE, effect_mech);
+ if (resist_mech < temp)
+ resist_mech = temp;
+ }
+ }
+ return resist_mech;
+}
+
+// Melee based spells hit result calculations
+SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell)
+{
+ WeaponAttackType attType = BASE_ATTACK;
+
+ // Check damage class instead of attack type to correctly handle judgements
+ // - they are meele, but can't be dodged/parried/deflected because of ranged dmg class
+ if (spell->DmgClass == SPELL_DAMAGE_CLASS_RANGED)
+ attType = RANGED_ATTACK;
+
+ int32 attackerWeaponSkill;
+ // skill value for these spells (for example judgements) is 5* level
+ if (spell->DmgClass == SPELL_DAMAGE_CLASS_RANGED && !IsRangedWeaponSpell(spell))
+ attackerWeaponSkill = getLevel() * 5;
+ // bonus from skills is 0.04% per skill Diff
+ else
+ attackerWeaponSkill = int32(GetWeaponSkillValue(attType,pVictim));
+
+ int32 skillDiff = attackerWeaponSkill - int32(pVictim->GetMaxSkillValueForLevel(this));
+ int32 fullSkillDiff = attackerWeaponSkill - int32(pVictim->GetDefenseSkillValue(this));
+
+ uint32 roll = urand (0, 10000);
+
+ uint32 missChance = uint32(MeleeSpellMissChance(pVictim, attType, fullSkillDiff, spell->Id)*100.0f);
+ // Roll miss
+ uint32 tmp = missChance;
+ if (roll < tmp)
+ return SPELL_MISS_MISS;
+
+ // Chance resist mechanic (select max value from every mechanic spell effect)
+ int32 resist_mech = 0;
+ // Get effects mechanic and chance
+ for (uint8 eff = 0; eff < MAX_SPELL_EFFECTS; ++eff)
+ {
+ int32 effect_mech = GetEffectMechanic(spell, eff);
+ if (effect_mech)
+ {
+ int32 temp = pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE, effect_mech);
+ if (resist_mech < temp*100)
+ resist_mech = temp*100;
+ }
+ }
+ // Roll chance
+ tmp += resist_mech;
+ if (roll < tmp)
+ return SPELL_MISS_RESIST;
+
+ bool canDodge = true;
+ bool canParry = true;
+ bool canBlock = spell->AttributesEx3 & SPELL_ATTR_EX3_BLOCKABLE_SPELL;
+
+ // Same spells cannot be parry/dodge
+ if (spell->Attributes & SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK)
+ return SPELL_MISS_NONE;
+
+ // Chance resist mechanic
+ int32 resist_chance = pVictim->GetMechanicResistChance(spell)*100;
+ tmp += resist_chance;
+ if (roll < tmp)
+ return SPELL_MISS_RESIST;
+
+ // Ranged attacks can only miss, resist and deflect
+ if (attType == RANGED_ATTACK)
+ {
+ // only if in front
+ if (pVictim->HasInArc(M_PI,this) || pVictim->HasAuraType(SPELL_AURA_IGNORE_HIT_DIRECTION))
+ {
+ int32 deflect_chance = pVictim->GetTotalAuraModifier(SPELL_AURA_DEFLECT_SPELLS)*100;
+ tmp+=deflect_chance;
+ if (roll < tmp)
+ return SPELL_MISS_DEFLECT;
+ }
+ return SPELL_MISS_NONE;
+ }
+
+ // Check for attack from behind
+ if (!pVictim->HasInArc(M_PI,this) && !pVictim->HasAuraType(SPELL_AURA_IGNORE_HIT_DIRECTION))
+ {
+ // Can`t dodge from behind in PvP (but its possible in PvE)
+ if (pVictim->GetTypeId() == TYPEID_PLAYER)
+ canDodge = false;
+ // Can`t parry or block
+ canParry = false;
+ canBlock = false;
+ }
+ // Check creatures flags_extra for disable parry
+ if (pVictim->GetTypeId() == TYPEID_UNIT)
+ {
+ uint32 flagEx = pVictim->ToCreature()->GetCreatureInfo()->flags_extra;
+ if (flagEx & CREATURE_FLAG_EXTRA_NO_PARRY)
+ canParry = false;
+ // Check creatures flags_extra for disable block
+ if (flagEx & CREATURE_FLAG_EXTRA_NO_BLOCK)
+ canBlock = false;
+ }
+ // Ignore combat result aura
+ AuraEffectList const &ignore = GetAuraEffectsByType(SPELL_AURA_IGNORE_COMBAT_RESULT);
+ for (AuraEffectList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
+ {
+ if (!(*i)->IsAffectedOnSpell(spell))
+ continue;
+ switch ((*i)->GetMiscValue())
+ {
+ case MELEE_HIT_DODGE: canDodge = false; break;
+ case MELEE_HIT_BLOCK: canBlock = false; break;
+ case MELEE_HIT_PARRY: canParry = false; break;
+ default:
+ DEBUG_LOG("Spell %u SPELL_AURA_IGNORE_COMBAT_RESULT have unhandled state %d", (*i)->GetId(), (*i)->GetMiscValue());
+ break;
+ }
+ }
+
+ if (canDodge)
+ {
+ // Roll dodge
+ int32 dodgeChance = int32(pVictim->GetUnitDodgeChance()*100.0f) - skillDiff * 4;
+ // Reduce enemy dodge chance by SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
+ dodgeChance += GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE)*100;
+ dodgeChance = int32(float(dodgeChance) * GetTotalAuraMultiplier(SPELL_AURA_MOD_ENEMY_DODGE));
+ // Reduce dodge chance by attacker expertise rating
+ if (GetTypeId() == TYPEID_PLAYER)
+ dodgeChance -= int32(this->ToPlayer()->GetExpertiseDodgeOrParryReduction(attType) * 100.0f);
+ else
+ dodgeChance -= GetTotalAuraModifier(SPELL_AURA_MOD_EXPERTISE)*25;
+ if (dodgeChance < 0)
+ dodgeChance = 0;
+
+ if (roll < (tmp += dodgeChance))
+ return SPELL_MISS_DODGE;
+ }
+
+ if (canParry)
+ {
+ // Roll parry
+ int32 parryChance = int32(pVictim->GetUnitParryChance()*100.0f) - skillDiff * 4;
+ // Reduce parry chance by attacker expertise rating
+ if (GetTypeId() == TYPEID_PLAYER)
+ parryChance -= int32(this->ToPlayer()->GetExpertiseDodgeOrParryReduction(attType) * 100.0f);
+ else
+ parryChance -= GetTotalAuraModifier(SPELL_AURA_MOD_EXPERTISE)*25;
+ if (parryChance < 0)
+ parryChance = 0;
+
+ tmp += parryChance;
+ if (roll < tmp)
+ return SPELL_MISS_PARRY;
+ }
+
+ if (canBlock)
+ {
+ int32 blockChance = int32(pVictim->GetUnitBlockChance()*100.0f) - skillDiff * 4;
+ if (blockChance < 0)
+ blockChance = 0;
+ tmp += blockChance;
+
+ if (roll < tmp)
+ return SPELL_MISS_BLOCK;
+ }
+
+ return SPELL_MISS_NONE;
+}
+
+// TODO need use unit spell resistances in calculations
+SpellMissInfo Unit::MagicSpellHitResult(Unit *pVictim, SpellEntry const *spell)
+{
+ // Can`t miss on dead target (on skinning for example)
+ if (!pVictim->isAlive() && pVictim->GetTypeId() != TYPEID_PLAYER)
+ return SPELL_MISS_NONE;
+
+ SpellSchoolMask schoolMask = GetSpellSchoolMask(spell);
+ // PvP - PvE spell misschances per leveldif > 2
+ int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 7 : 11;
+ int32 leveldif = int32(pVictim->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim));
+
+ // Base hit chance from attacker and victim levels
+ int32 modHitChance;
+ if (leveldif < 3)
+ modHitChance = 96 - leveldif;
+ else
+ modHitChance = 94 - (leveldif - 2) * lchance;
+
+ // Spellmod from SPELLMOD_RESIST_MISS_CHANCE
+ if (Player *modOwner = GetSpellModOwner())
+ modOwner->ApplySpellMod(spell->Id, SPELLMOD_RESIST_MISS_CHANCE, modHitChance);
+ // Increase from attacker SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT auras
+ modHitChance+=GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT, schoolMask);
+ // Chance hit from victim SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE auras
+ modHitChance+= pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE, schoolMask);
+ // Reduce spell hit chance for Area of effect spells from victim SPELL_AURA_MOD_AOE_AVOIDANCE aura
+ if (IsAreaOfEffectSpell(spell))
+ modHitChance-=pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_AOE_AVOIDANCE);
+
+ int32 HitChance = modHitChance * 100;
+ // Increase hit chance from attacker SPELL_AURA_MOD_SPELL_HIT_CHANCE and attacker ratings
+ HitChance += int32(m_modSpellHitChance*100.0f);
+
+ // Decrease hit chance from victim rating bonus
+ if (pVictim->GetTypeId() == TYPEID_PLAYER)
+ HitChance -= int32(pVictim->ToPlayer()->GetRatingBonusValue(CR_HIT_TAKEN_SPELL)*100.0f);
+
+ if (HitChance < 100)
+ HitChance = 100;
+ else if (HitChance > 10000)
+ HitChance = 10000;
+
+ int32 tmp = 10000 - HitChance;
+
+ uint32 rand = urand(0,10000);
+
+ if (rand < tmp)
+ return SPELL_MISS_MISS;
+
+ // Chance resist mechanic (select max value from every mechanic spell effect)
+ int32 resist_chance = pVictim->GetMechanicResistChance(spell);
+ tmp += resist_chance;
+
+ // Chance resist debuff
+ tmp -= pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DEBUFF_RESISTANCE, int32(spell->Dispel));
+
+ // Roll chance
+ if (rand < tmp)
+ return SPELL_MISS_RESIST;
+
+ // cast by caster in front of victim
+ if (pVictim->HasInArc(M_PI,this) || pVictim->HasAuraType(SPELL_AURA_IGNORE_HIT_DIRECTION))
+ {
+ int32 deflect_chance = pVictim->GetTotalAuraModifier(SPELL_AURA_DEFLECT_SPELLS)*100;
+ tmp+=deflect_chance;
+ if (rand < tmp)
+ return SPELL_MISS_DEFLECT;
+ }
+
+ return SPELL_MISS_NONE;
+}
+
+// Calculate spell hit result can be:
+// Every spell can: Evade/Immune/Reflect/Sucesful hit
+// For melee based spells:
+// Miss
+// Dodge
+// Parry
+// For spells
+// Resist
+SpellMissInfo Unit::SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool CanReflect)
+{
+ // Return evade for units in evade mode
+ if (pVictim->GetTypeId() == TYPEID_UNIT && pVictim->ToCreature()->IsInEvadeMode() && this != pVictim)
+ return SPELL_MISS_EVADE;
+
+ // Check for immune
+ if (pVictim->IsImmunedToSpell(spell))
+ return SPELL_MISS_IMMUNE;
+
+ // All positive spells can`t miss
+ // TODO: client not show miss log for this spells - so need find info for this in dbc and use it!
+ if (IsPositiveSpell(spell->Id)
+ &&(!IsHostileTo(pVictim))) //prevent from affecting enemy by "positive" spell
+ return SPELL_MISS_NONE;
+ // Check for immune
+ if (pVictim->IsImmunedToDamage(spell))
+ return SPELL_MISS_IMMUNE;
+
+ if (this == pVictim)
+ return SPELL_MISS_NONE;
+
+ // Try victim reflect spell
+ if (CanReflect)
+ {
+ int32 reflectchance = pVictim->GetTotalAuraModifier(SPELL_AURA_REFLECT_SPELLS);
+ Unit::AuraEffectList const& mReflectSpellsSchool = pVictim->GetAuraEffectsByType(SPELL_AURA_REFLECT_SPELLS_SCHOOL);
+ for (Unit::AuraEffectList::const_iterator i = mReflectSpellsSchool.begin(); i != mReflectSpellsSchool.end(); ++i)
+ if ((*i)->GetMiscValue() & GetSpellSchoolMask(spell))
+ reflectchance += (*i)->GetAmount();
+ if (reflectchance > 0 && roll_chance_i(reflectchance))
+ {
+ // Start triggers for remove charges if need (trigger only for victim, and mark as active spell)
+ ProcDamageAndSpell(pVictim, PROC_FLAG_NONE, PROC_FLAG_TAKEN_NEGATIVE_MAGIC_SPELL, PROC_EX_REFLECT, 1, BASE_ATTACK, spell);
+ return SPELL_MISS_REFLECT;
+ }
+ }
+
+ switch (spell->DmgClass)
+ {
+ case SPELL_DAMAGE_CLASS_RANGED:
+ case SPELL_DAMAGE_CLASS_MELEE:
+ return MeleeSpellHitResult(pVictim, spell);
+ case SPELL_DAMAGE_CLASS_NONE:
+ return SPELL_MISS_NONE;
+ case SPELL_DAMAGE_CLASS_MAGIC:
+ return MagicSpellHitResult(pVictim, spell);
+ }
+ return SPELL_MISS_NONE;
+}
+
+/*float Unit::MeleeMissChanceCalc(const Unit *pVictim, WeaponAttackType attType) const
+{
+ if (!pVictim)
+ return 0.0f;
+
+ // Base misschance 5%
+ float misschance = 5.0f;
+
+ // DualWield - Melee spells and physical dmg spells - 5% , white damage 24%
+ if (haveOffhandWeapon() && attType != RANGED_ATTACK)
+ {
+ bool isNormal = false;
+ for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++)
+ {
+ if (m_currentSpells[i] && (GetSpellSchoolMask(m_currentSpells[i]->m_spellInfo) & SPELL_SCHOOL_MASK_NORMAL))
+ {
+ isNormal = true;
+ break;
+ }
+ }
+ if (isNormal || m_currentSpells[CURRENT_MELEE_SPELL])
+ misschance = 5.0f;
+ else
+ misschance = 24.0f;
+ }
+
+ // PvP : PvE melee misschances per leveldif > 2
+ int32 chance = pVictim->GetTypeId() == TYPEID_PLAYER ? 5 : 7;
+
+ int32 leveldif = int32(pVictim->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim));
+ if (leveldif < 0)
+ leveldif = 0;
+
+ // Hit chance from attacker based on ratings and auras
+ float m_modHitChance;
+ if (attType == RANGED_ATTACK)
+ m_modHitChance = m_modRangedHitChance;
+ else
+ m_modHitChance = m_modMeleeHitChance;
+
+ if (leveldif < 3)
+ misschance += (leveldif - m_modHitChance);
+ else
+ misschance += ((leveldif - 2) * chance - m_modHitChance);
+
+ // Hit chance for victim based on ratings
+ if (pVictim->GetTypeId() == TYPEID_PLAYER)
+ {
+ if (attType == RANGED_ATTACK)
+ misschance += pVictim->ToPlayer()->GetRatingBonusValue(CR_HIT_TAKEN_RANGED);
+ else
+ misschance += pVictim->ToPlayer()->GetRatingBonusValue(CR_HIT_TAKEN_MELEE);
+ }
+
+ // Modify miss chance by victim auras
+ if (attType == RANGED_ATTACK)
+ misschance -= pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE);
+ else
+ misschance -= pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE);
+
+ // Modify miss chance from skill difference (bonus from skills is 0.04%)
+ int32 skillBonus = int32(GetWeaponSkillValue(attType,pVictim)) - int32(pVictim->GetDefenseSkillValue(this));
+ misschance -= skillBonus * 0.04f;
+
+ // Limit miss chance from 0 to 60%
+ if (misschance < 0.0f)
+ return 0.0f;
+ if (misschance > 60.0f)
+ return 60.0f;
+
+ return misschance;
+}*/
+
+uint32 Unit::GetDefenseSkillValue(Unit const* target) const
+{
+ if (GetTypeId() == TYPEID_PLAYER)
+ {
+ // in PvP use full skill instead current skill value
+ uint32 value = (target && target->GetTypeId() == TYPEID_PLAYER)
+ ? this->ToPlayer()->GetMaxSkillValue(SKILL_DEFENSE)
+ : this->ToPlayer()->GetSkillValue(SKILL_DEFENSE);
+ value += uint32(this->ToPlayer()->GetRatingBonusValue(CR_DEFENSE_SKILL));
+ return value;
+ }
+ else
+ return GetUnitMeleeSkill(target);
+}
+
+float Unit::GetUnitDodgeChance() const
+{
+ if (hasUnitState(UNIT_STAT_STUNNED))
+ return 0.0f;
+ if (GetTypeId() == TYPEID_PLAYER)
+ return GetFloatValue(PLAYER_DODGE_PERCENTAGE);
+ else
+ {
+ if (((Creature const*)this)->isTotem())
+ return 0.0f;
+ else
+ {
+ float dodge = 5.0f;
+ dodge += GetTotalAuraModifier(SPELL_AURA_MOD_DODGE_PERCENT);
+ return dodge > 0.0f ? dodge : 0.0f;
+ }
+ }
+}
+
+float Unit::GetUnitParryChance() const
+{
+ if (IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED))
+ return 0.0f;
+
+ float chance = 0.0f;
+
+ if (GetTypeId() == TYPEID_PLAYER)
+ {
+ Player const* player = (Player const*)this;
+ if (player->CanParry())
+ {
+ Item *tmpitem = player->GetWeaponForAttack(BASE_ATTACK,true);
+ if (!tmpitem)
+ tmpitem = player->GetWeaponForAttack(OFF_ATTACK,true);
+
+ if (tmpitem)
+ chance = GetFloatValue(PLAYER_PARRY_PERCENTAGE);
+ }
+ }
+ else if (GetTypeId() == TYPEID_UNIT)
+ {
+ if (GetCreatureType() == CREATURE_TYPE_HUMANOID)
+ {
+ chance = 5.0f;
+ chance += GetTotalAuraModifier(SPELL_AURA_MOD_PARRY_PERCENT);
+ }
+ }
+
+ return chance > 0.0f ? chance : 0.0f;
+}
+
+float Unit::GetUnitBlockChance() const
+{
+ if (IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED))
+ return 0.0f;
+
+ if (GetTypeId() == TYPEID_PLAYER)
+ {
+ Player const* player = (Player const*)this;
+ if (player->CanBlock())
+ {
+ Item *tmpitem = player->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
+ if (tmpitem && !tmpitem->IsBroken() && tmpitem->GetProto()->Block)
+ return GetFloatValue(PLAYER_BLOCK_PERCENTAGE);
+ }
+ // is player but has no block ability or no not broken shield equipped
+ return 0.0f;
+ }
+ else
+ {
+ if (((Creature const*)this)->isTotem())
+ return 0.0f;
+ else
+ {
+ float block = 5.0f;
+ block += GetTotalAuraModifier(SPELL_AURA_MOD_BLOCK_PERCENT);
+ return block > 0.0f ? block : 0.0f;
+ }
+ }
+}
+
+float Unit::GetUnitCriticalChance(WeaponAttackType attackType, const Unit *pVictim) const
+{
+ float crit;
+
+ if (GetTypeId() == TYPEID_PLAYER)
+ {
+ switch(attackType)
+ {
+ case BASE_ATTACK:
+ crit = GetFloatValue(PLAYER_CRIT_PERCENTAGE);
+ break;
+ case OFF_ATTACK:
+ crit = GetFloatValue(PLAYER_OFFHAND_CRIT_PERCENTAGE);
+ break;
+ case RANGED_ATTACK:
+ crit = GetFloatValue(PLAYER_RANGED_CRIT_PERCENTAGE);
+ break;
+ // Just for good manner
+ default:
+ crit = 0.0f;
+ break;
+ }
+ }
+ else
+ {
+ crit = 5.0f;
+ crit += GetTotalAuraModifier(SPELL_AURA_MOD_WEAPON_CRIT_PERCENT);
+ crit += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_PCT);
+ }
+
+ // flat aura mods
+ if (attackType == RANGED_ATTACK)
+ crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE);
+ else
+ crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE);
+
+ crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE);
+
+ // reduce crit chance from Rating for players
+ if (attackType != RANGED_ATTACK)
+ {
+ // Reduce crit chance from resilience for players and pets only.
+ // As of patch 3.3 pets inherit 100% of master resilience.
+ if (GetSpellModOwner())
+ if (Player* modOwner = pVictim->GetSpellModOwner())
+ crit -= modOwner->GetMeleeCritChanceReduction();
+ // Glyph of barkskin
+ if (pVictim->HasAura(63057) && pVictim->HasAura(22812))
+ crit -= 25.0f;
+ }
+ else if (GetSpellModOwner())
+ if (Player* modOwner = pVictim->GetSpellModOwner())
+ crit -= modOwner->GetRangedCritChanceReduction();
+
+ // Apply crit chance from defence skill
+ crit += (int32(GetMaxSkillValueForLevel(pVictim)) - int32(pVictim->GetDefenseSkillValue(this))) * 0.04f;
+
+ if (crit < 0.0f)
+ crit = 0.0f;
+ return crit;
+}
+
+uint32 Unit::GetWeaponSkillValue (WeaponAttackType attType, Unit const* target) const
+{
+ uint32 value = 0;
+ if (GetTypeId() == TYPEID_PLAYER)
+ {
+ Item* item = this->ToPlayer()->GetWeaponForAttack(attType,true);
+
+ // feral or unarmed skill only for base attack
+ if (attType != BASE_ATTACK && !item)
+ return 0;
+
+ if (IsInFeralForm())
+ return GetMaxSkillValueForLevel(); // always maximized SKILL_FERAL_COMBAT in fact
+
+ // weapon skill or (unarmed for base attack and fist weapons)
+ uint32 skill = item && item->GetSkill() != SKILL_FIST_WEAPONS ? item->GetSkill() : SKILL_UNARMED;
+
+ // in PvP use full skill instead current skill value
+ value = (target && target->IsControlledByPlayer())
+ ? this->ToPlayer()->GetMaxSkillValue(skill)
+ : this->ToPlayer()->GetSkillValue(skill);
+ // Modify value from ratings
+ value += uint32(this->ToPlayer()->GetRatingBonusValue(CR_WEAPON_SKILL));
+ switch (attType)
+ {
+ case BASE_ATTACK: value += uint32(this->ToPlayer()->GetRatingBonusValue(CR_WEAPON_SKILL_MAINHAND)); break;
+ case OFF_ATTACK: value += uint32(this->ToPlayer()->GetRatingBonusValue(CR_WEAPON_SKILL_OFFHAND)); break;
+ case RANGED_ATTACK: value += uint32(this->ToPlayer()->GetRatingBonusValue(CR_WEAPON_SKILL_RANGED)); break;
+ }
+ }
+ else
+ value = GetUnitMeleeSkill(target);
+ return value;
+}
+
+void Unit::_DeleteRemovedAuras()
+{
+ while (!m_removedAuras.empty())
+ {
+ delete m_removedAuras.front();
+ m_removedAuras.pop_front();
+ }
+}
+
+void Unit::_UpdateSpells(uint32 time)
+{
+ if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL])
+ _UpdateAutoRepeatSpell();
+
+ // remove finished spells from current pointers
+ for (uint32 i = 0; i < CURRENT_MAX_SPELL; ++i)
+ {
+ if (m_currentSpells[i] && m_currentSpells[i]->getState() == SPELL_STATE_FINISHED)
+ {
+ m_currentSpells[i]->SetReferencedFromCurrent(false);
+ m_currentSpells[i] = NULL; // remove pointer
+ }
+ }
+
+ // m_auraUpdateIterator can be updated in indirect called code at aura remove to skip next planned to update but removed auras
+ for (m_auraUpdateIterator = m_ownedAuras.begin(); m_auraUpdateIterator != m_ownedAuras.end();)
+ {
+ Aura * i_aura = m_auraUpdateIterator->second;
+ ++m_auraUpdateIterator; // need shift to next for allow update if need into aura update
+ i_aura->UpdateOwner(time, this);
+ }
+
+ // remove expired auras - do that after updates(used in scripts?)
+ for (AuraMap::iterator i = m_ownedAuras.begin(); i != m_ownedAuras.end();)
+ {
+ if (i->second->IsExpired())
+ RemoveOwnedAura(i, AURA_REMOVE_BY_EXPIRE);
+ else
+ ++i;
+ }
+
+ for (VisibleAuraMap::iterator itr = m_visibleAuras.begin(); itr != m_visibleAuras.end(); ++itr)
+ if (itr->second->IsNeedClientUpdate())
+ itr->second->ClientUpdate();
+
+ _DeleteRemovedAuras();
+
+ if (!m_gameObj.empty())
+ {
+ GameObjectList::iterator itr;
+ for (itr = m_gameObj.begin(); itr != m_gameObj.end();)
+ {
+ if (!(*itr)->isSpawned())
+ {
+ (*itr)->SetOwnerGUID(0);
+ (*itr)->SetRespawnTime(0);
+ (*itr)->Delete();
+ m_gameObj.erase(itr++);
+ }
+ else
+ ++itr;
+ }
+ }
+}
+
+void Unit::_UpdateAutoRepeatSpell()
+{
+ //check "realtime" interrupts
+ if ((GetTypeId() == TYPEID_PLAYER && ((Player*)this)->isMoving()) || IsNonMeleeSpellCasted(false,false,true,m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id == 75))
+ {
+ // cancel wand shoot
+ if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != 75)
+ InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
+ m_AutoRepeatFirstCast = true;
+ return;
+ }
+
+ //apply delay
+ if (m_AutoRepeatFirstCast && getAttackTimer(RANGED_ATTACK) < 500)
+ setAttackTimer(RANGED_ATTACK,500);
+ m_AutoRepeatFirstCast = false;
+
+ //castroutine
+ if (isAttackReady(RANGED_ATTACK))
+ {
+ // Check if able to cast
+ if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->CheckCast(true) != SPELL_CAST_OK)
+ {
+ InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
+ return;
+ }
+
+ // we want to shoot
+ Spell* spell = new Spell(this, m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo, true, 0);
+ spell->prepare(&(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_targets));
+
+ // all went good, reset attack
+ resetAttackTimer(RANGED_ATTACK);
+ }
+}
+
+void Unit::SetCurrentCastedSpell(Spell * pSpell)
+{
+ assert(pSpell); // NULL may be never passed here, use InterruptSpell or InterruptNonMeleeSpells
+
+ CurrentSpellTypes CSpellType = pSpell->GetCurrentContainer();
+
+ if (pSpell == m_currentSpells[CSpellType]) return; // avoid breaking self
+
+ // break same type spell if it is not delayed
+ InterruptSpell(CSpellType,false);
+
+ // special breakage effects:
+ switch (CSpellType)
+ {
+ case CURRENT_GENERIC_SPELL:
+ {
+ // generic spells always break channeled not delayed spells
+ InterruptSpell(CURRENT_CHANNELED_SPELL,false);
+
+ // autorepeat breaking
+ if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL])
+ {
+ // break autorepeat if not Auto Shot
+ if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != 75)
+ InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
+ m_AutoRepeatFirstCast = true;
+ }
+ addUnitState(UNIT_STAT_CASTING);
+ } break;
+
+ case CURRENT_CHANNELED_SPELL:
+ {
+ // channel spells always break generic non-delayed and any channeled spells
+ InterruptSpell(CURRENT_GENERIC_SPELL,false);
+ InterruptSpell(CURRENT_CHANNELED_SPELL);
+
+ // it also does break autorepeat if not Auto Shot
+ if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL] &&
+ m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != 75)
+ InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
+ addUnitState(UNIT_STAT_CASTING);
+ } break;
+
+ case CURRENT_AUTOREPEAT_SPELL:
+ {
+ // only Auto Shoot does not break anything
+ if (pSpell->m_spellInfo->Id != 75)
+ {
+ // generic autorepeats break generic non-delayed and channeled non-delayed spells
+ InterruptSpell(CURRENT_GENERIC_SPELL,false);
+ InterruptSpell(CURRENT_CHANNELED_SPELL,false);
+ }
+ // special action: set first cast flag
+ m_AutoRepeatFirstCast = true;
+ } break;
+
+ default:
+ {
+ // other spell types don't break anything now
+ } break;
+ }
+
+ // current spell (if it is still here) may be safely deleted now
+ if (m_currentSpells[CSpellType])
+ m_currentSpells[CSpellType]->SetReferencedFromCurrent(false);
+
+ // set new current spell
+ m_currentSpells[CSpellType] = pSpell;
+ pSpell->SetReferencedFromCurrent(true);
+
+ pSpell->m_selfContainer = &(m_currentSpells[pSpell->GetCurrentContainer()]);
+}
+
+void Unit::InterruptSpell(CurrentSpellTypes spellType, bool withDelayed, bool withInstant)
+{
+ assert(spellType < CURRENT_MAX_SPELL);
+
+ //sLog.outDebug("Interrupt spell for unit %u.", GetEntry());
+ Spell *spell = m_currentSpells[spellType];
+ if (spell
+ && (withDelayed || spell->getState() != SPELL_STATE_DELAYED)
+ && (withInstant || spell->GetCastTime() > 0))
+ {
+ // for example, do not let self-stun aura interrupt itself
+ if (!spell->IsInterruptable())
+ return;
+
+ m_currentSpells[spellType] = NULL;
+
+ // send autorepeat cancel message for autorepeat spells
+ if (spellType == CURRENT_AUTOREPEAT_SPELL)
+ {
+ if (GetTypeId() == TYPEID_PLAYER)
+ this->ToPlayer()->SendAutoRepeatCancel(this);
+ }
+
+ if (spell->getState() != SPELL_STATE_FINISHED)
+ spell->cancel();
+ spell->SetReferencedFromCurrent(false);
+ }
+}
+
+void Unit::FinishSpell(CurrentSpellTypes spellType, bool ok /*= true*/)
+{
+ Spell* spell = m_currentSpells[spellType];
+ if (!spell)
+ return;
+
+ if (spellType == CURRENT_CHANNELED_SPELL)
+ spell->SendChannelUpdate(0);
+
+ spell->finish(ok);
+}
+
+bool Unit::IsNonMeleeSpellCasted(bool withDelayed, bool skipChanneled, bool skipAutorepeat, bool isAutoshoot) const
+{
+ // We don't do loop here to explicitly show that melee spell is excluded.
+ // Maybe later some special spells will be excluded too.
+
+ // generic spells are casted when they are not finished and not delayed
+ if (m_currentSpells[CURRENT_GENERIC_SPELL] &&
+ (m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_FINISHED) &&
+ (withDelayed || m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_DELAYED))
+ {
+ if (!isAutoshoot || !(m_currentSpells[CURRENT_GENERIC_SPELL]->m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_NOT_RESET_AUTOSHOT))
+ return(true);
+ }
+ // channeled spells may be delayed, but they are still considered casted
+ else if (!skipChanneled && m_currentSpells[CURRENT_CHANNELED_SPELL] &&
+ (m_currentSpells[CURRENT_CHANNELED_SPELL]->getState() != SPELL_STATE_FINISHED))
+ {
+ if (!isAutoshoot || !(m_currentSpells[CURRENT_CHANNELED_SPELL]->m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_NOT_RESET_AUTOSHOT))
+ return(true);
+ }
+ // autorepeat spells may be finished or delayed, but they are still considered casted
+ else if (!skipAutorepeat && m_currentSpells[CURRENT_AUTOREPEAT_SPELL])
+ return(true);
+
+ return(false);
+}
+
+void Unit::InterruptNonMeleeSpells(bool withDelayed, uint32 spell_id, bool withInstant)
+{
+ // generic spells are interrupted if they are not finished or delayed
+ if (m_currentSpells[CURRENT_GENERIC_SPELL] && (!spell_id || m_currentSpells[CURRENT_GENERIC_SPELL]->m_spellInfo->Id == spell_id))
+ InterruptSpell(CURRENT_GENERIC_SPELL,withDelayed,withInstant);
+
+ // autorepeat spells are interrupted if they are not finished or delayed
+ if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL] && (!spell_id || m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id == spell_id))
+ InterruptSpell(CURRENT_AUTOREPEAT_SPELL,withDelayed,withInstant);
+
+ // channeled spells are interrupted if they are not finished, even if they are delayed
+ if (m_currentSpells[CURRENT_CHANNELED_SPELL] && (!spell_id || m_currentSpells[CURRENT_CHANNELED_SPELL]->m_spellInfo->Id == spell_id))
+ InterruptSpell(CURRENT_CHANNELED_SPELL,true,true);
+}
+
+Spell* Unit::FindCurrentSpellBySpellId(uint32 spell_id) const
+{
+ for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++)
+ if (m_currentSpells[i] && m_currentSpells[i]->m_spellInfo->Id == spell_id)
+ return m_currentSpells[i];
+ return NULL;
+}
+
+int32 Unit::GetCurrentSpellCastTime(uint32 spell_id) const
+{
+ if (Spell const * spell = FindCurrentSpellBySpellId(spell_id))
+ return spell->GetCastTime();
+ return 0;
+}
+
+bool Unit::isInFrontInMap(Unit const* target, float distance, float arc) const
+{
+ return IsWithinDistInMap(target, distance) && HasInArc(arc, target);
+}
+
+bool Unit::isInBackInMap(Unit const* target, float distance, float arc) const
+{
+ return IsWithinDistInMap(target, distance) && !HasInArc(2 * M_PI - arc, target);
+}
+
+void Unit::SetFacingToObject(WorldObject* pObject)
+{
+ // update orientation at server
+ SetOrientation(GetAngle(pObject));
+
+ // and client
+ WorldPacket data;
+ BuildHeartBeatMsg(&data);
+ SendMessageToSet(&data, false);
+}
+
+bool Unit::isInAccessiblePlaceFor(Creature const* c) const
+{
+ if (IsInWater())
+ return c->canSwim();
+ else
+ return c->canWalk() || c->canFly();
+}
+
+bool Unit::IsInWater() const
+{
+ return GetBaseMap()->IsInWater(GetPositionX(),GetPositionY(), GetPositionZ());
+}
+
+bool Unit::IsUnderWater() const
+{
+ return GetBaseMap()->IsUnderWater(GetPositionX(),GetPositionY(),GetPositionZ());
+}
+
+void Unit::DeMorph()
+{
+ SetDisplayId(GetNativeDisplayId());
+}
+
+void Unit::_AddAura(UnitAura * aura, Unit * caster)
+{
+ assert(!m_cleanupDone);
+ m_ownedAuras.insert(AuraMap::value_type(aura->GetId(), aura));
+
+ // passive and Incanter's Absorption and auras with different type can stack with themselves any number of times
+ if (!aura->IsPassive() && aura->GetId() != 44413)
+ {
+ // find current aura from spell and change it's stackamount
+ if (Aura * foundAura = GetOwnedAura(aura->GetId(), aura->GetCasterGUID(), 0, aura))
+ {
+ if (aura->GetSpellProto()->StackAmount)
+ aura->ModStackAmount(foundAura->GetStackAmount());
+
+ // Use the new one to replace the old one
+ // This is the only place where AURA_REMOVE_BY_STACK should be used
+ RemoveOwnedAura(foundAura, AURA_REMOVE_BY_STACK);
+ }
+ }
+ _RemoveNoStackAurasDueToAura(aura);
+
+ if (aura->IsRemoved())
+ return;
+
+ aura->SetIsSingleTarget(caster && IsSingleTargetSpell(aura->GetSpellProto()));
+ if (aura->IsSingleTarget())
+ {
+ // register single target aura
+ caster->GetSingleCastAuras().push_back(aura);
+ // remove other single target auras
+ for (;;)
+ {
+ bool restart = false;
+ Unit::AuraList& scAuras = caster->GetSingleCastAuras();
+ for (Unit::AuraList::iterator itr = scAuras.begin(); itr != scAuras.end(); ++itr)
+ {
+ if ((*itr) != aura &&
+ IsSingleTargetSpells((*itr)->GetSpellProto(), aura->GetSpellProto()))
+ {
+ (*itr)->Remove();
+ restart = true;
+ break;
+ }
+ }
+
+ if (!restart)
+ break;
+ }
+ }
+}
+
+// creates aura application instance and registers it in lists
+// aura application effects are handled separately to prevent aura list corruption
+AuraApplication * Unit::_CreateAuraApplication(Aura * aura, uint8 effMask)
+{
+ // can't apply aura on unit which is going to be deleted - to not create a memory leak
+ assert(!m_cleanupDone);
+ // aura musn't be removed
+ assert(!aura->IsRemoved());
+
+ SpellEntry const* aurSpellInfo = aura->GetSpellProto();
+ uint32 aurId = aurSpellInfo->Id;
+
+ // ghost spell check, allow apply any auras at player loading in ghost mode (will be cleanup after load)
+ if (!isAlive() && !IsDeathPersistentSpell(aurSpellInfo) &&
+ (GetTypeId() != TYPEID_PLAYER || !this->ToPlayer()->GetSession()->PlayerLoading()))
+ return NULL;
+
+ Unit * caster = aura->GetCaster();
+
+ AuraApplication * aurApp = new AuraApplication(this, caster, aura, effMask);
+ m_appliedAuras.insert(AuraApplicationMap::value_type(aurId, aurApp));
+
+ if (aurSpellInfo->AuraInterruptFlags)
+ {
+ m_interruptableAuras.push_back(aurApp);
+ AddInterruptMask(aurSpellInfo->AuraInterruptFlags);
+ }
+
+ if (AuraState aState = GetSpellAuraState(aura->GetSpellProto()))
+ m_auraStateAuras.insert(AuraStateAurasMap::value_type(aState, aurApp));
+
+ aura->_ApplyForTarget(this, caster, aurApp);
+ return aurApp;
+}
+
+void Unit::_ApplyAuraEffect(Aura * aura, uint8 effIndex)
+{
+ assert(aura);
+ assert(aura->HasEffect(effIndex));
+ AuraApplication * aurApp = aura->GetApplicationOfTarget(GetGUID());
+ assert(aurApp);
+ if (!aurApp->GetEffectMask())
+ _ApplyAura(aurApp, 1<<effIndex);
+ else
+ aurApp->_HandleEffect(effIndex, true);
+}
+
+// handles effects of aura application
+// should be done after registering aura in lists
+void Unit::_ApplyAura(AuraApplication * aurApp, uint8 effMask)
+{
+ Aura * aura = aurApp->GetBase();
+
+ _RemoveNoStackAurasDueToAura(aura);
+
+ if (aurApp->GetRemoveMode())
+ return;
+
+ // Update target aura state flag
+ if (AuraState aState = GetSpellAuraState(aura->GetSpellProto()))
+ ModifyAuraState(aState, true);
+
+ if (aurApp->GetRemoveMode())
+ return;
+
+ // Sitdown on apply aura req seated
+ if (aura->GetSpellProto()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED && !IsSitState())
+ SetStandState(UNIT_STAND_STATE_SIT);
+
+ Unit * caster = aura->GetCaster();
+
+ if (aurApp->GetRemoveMode())
+ return;
+
+ aura->HandleAuraSpecificMods(aurApp, caster, true);
+
+ // apply effects of the aura
+ for (uint8 i = 0 ; i < MAX_SPELL_EFFECTS; ++i)
+ {
+ if (effMask & 1<<i && (!aurApp->GetRemoveMode()))
+ aurApp->_HandleEffect(i, true);
+ }
+}
+
+// removes aura application from lists and unapplies effects
+void Unit::_UnapplyAura(AuraApplicationMap::iterator &i, AuraRemoveMode removeMode)
+{
+ AuraApplication * aurApp = i->second;
+ assert(aurApp);
+ assert(!aurApp->GetRemoveMode());
+ assert(aurApp->GetTarget() == this);
+ aurApp->SetRemoveMode(removeMode);
+ Aura * aura = aurApp->GetBase();
+ sLog.outDebug("Aura %u now is remove mode %d", aura->GetId(), removeMode);
+
+ // dead loop is killing the server probably
+ assert(m_removedAurasCount < 0xFFFFFFFF);
+
+ ++m_removedAurasCount;
+
+ Unit * caster = aura->GetCaster();
+
+ // Remove all pointers from lists here to prevent possible pointer invalidation on spellcast/auraapply/auraremove
+ m_appliedAuras.erase(i);
+
+ if (aura->GetSpellProto()->AuraInterruptFlags)
+ {
+ m_interruptableAuras.remove(aurApp);
+ UpdateInterruptMask();
+ }
+
+ bool auraStateFound = false;
+ AuraState auraState = GetSpellAuraState(aura->GetSpellProto());
+ if (auraState)
+ {
+ bool canBreak = false;
+ // Get mask of all aurastates from remaining auras
+ for (AuraStateAurasMap::iterator itr = m_auraStateAuras.lower_bound(auraState); itr != m_auraStateAuras.upper_bound(auraState) && !(auraStateFound && canBreak);)
+ {
+ if (itr->second == aurApp)
+ {
+ m_auraStateAuras.erase(itr);
+ itr = m_auraStateAuras.lower_bound(auraState);
+ canBreak = true;
+ continue;
+ }
+ auraStateFound = true;
+ ++itr;
+ }
+ }
+
+ aurApp->_Remove();
+ aura->_UnapplyForTarget(this, caster, aurApp);
+
+ // remove effects of the spell - needs to be done after removing aura from lists
+ for (uint8 itr = 0 ; itr < MAX_SPELL_EFFECTS; ++itr)
+ {
+ if (aurApp->HasEffect(itr))
+ aurApp->_HandleEffect(itr, false);
+ }
+
+ // all effect mustn't be applied
+ assert(!aurApp->GetEffectMask());
+
+ // Remove totem at next update if totem looses its aura
+ if (aurApp->GetRemoveMode() == AURA_REMOVE_BY_EXPIRE && GetTypeId() == TYPEID_UNIT && this->ToCreature()->isTotem()&& this->ToTotem()->GetSummonerGUID() == aura->GetCasterGUID())
+ {
+ if (this->ToTotem()->GetSpell() == aura->GetId() && this->ToTotem()->GetTotemType() == TOTEM_PASSIVE)
+ this->ToTotem()->setDeathState(JUST_DIED);
+ }
+
+ // Remove aurastates only if were not found
+ if (!auraStateFound)
+ ModifyAuraState(auraState, false);
+
+ aura->HandleAuraSpecificMods(aurApp, caster, false);
+
+ // only way correctly remove all auras from list
+ //if (removedAuras != m_removedAurasCount) new aura may be added
+ i = m_appliedAuras.begin();
+}
+
+void Unit::_UnapplyAura(AuraApplication * aurApp, AuraRemoveMode removeMode)
+{
+ // aura can be removed from unit only if it's applied on it, shouldn't happen
+ assert(aurApp->GetBase()->GetApplicationOfTarget(GetGUID()) == aurApp);
+ uint32 spellId = aurApp->GetBase()->GetId();
+ for (AuraApplicationMap::iterator iter = m_appliedAuras.lower_bound(spellId); iter != m_appliedAuras.upper_bound(spellId);)
+ {
+ if (iter->second == aurApp)
+ {
+ _UnapplyAura(iter, removeMode);
+ return;
+ }
+ else
+ ++iter;
+ }
+ assert(false);
+}
+
+void Unit::_RemoveNoStackAuraApplicationsDueToAura(Aura * aura)
+{
+ // dynobj auras can stack infinite number of times
+ if (aura->GetType() == DYNOBJ_AURA_TYPE)
+ return;
+
+ SpellEntry const* spellProto = aura->GetSpellProto();
+
+ uint32 spellId = spellProto->Id;
+
+ // passive spell special case (only non stackable with ranks)
+ if (IsPassiveSpell(spellId) && IsPassiveSpellStackableWithRanks(spellProto))
+ return;
+
+ bool remove = false;
+ for (AuraApplicationMap::iterator i = m_appliedAuras.begin(); i != m_appliedAuras.end(); ++i)
+ {
+ if (remove)
+ {
+ remove = false;
+ i = m_appliedAuras.begin();
+ }
+
+ if (!_IsNoStackAuraDueToAura(aura, i->second->GetBase()))
+ continue;
+
+ RemoveAura(i, AURA_REMOVE_BY_DEFAULT);
+ if (i == m_appliedAuras.end())
+ break;
+ remove = true;
+ }
+}
+
+void Unit::_RemoveNoStackAurasDueToAura(Aura * aura)
+{
+ SpellEntry const* spellProto = aura->GetSpellProto();
+
+ uint32 spellId = spellProto->Id;
+
+ // passive spell special case (only non stackable with ranks)
+ if (IsPassiveSpell(spellId) && IsPassiveSpellStackableWithRanks(spellProto))
+ return;
+
+ bool remove = false;
+ for (AuraMap::iterator i = m_ownedAuras.begin(); i != m_ownedAuras.end(); ++i)
+ {
+ if (remove)
+ {
+ remove = false;
+ i = m_ownedAuras.begin();
+ }
+
+ if (!_IsNoStackAuraDueToAura(aura, i->second))
+ continue;
+
+ RemoveOwnedAura(i, AURA_REMOVE_BY_DEFAULT);
+ if (i == m_ownedAuras.end())
+ break;
+ remove = true;
+ }
+}
+
+bool Unit::_IsNoStackAuraDueToAura(Aura * appliedAura, Aura * existingAura) const
+{
+ SpellEntry const* spellProto = appliedAura->GetSpellProto();
+ // Do not check already applied aura
+ if (existingAura == appliedAura)
+ return false;
+
+ // Do not check dynobj auras for stacking
+ if (existingAura->GetType() != UNIT_AURA_TYPE)
+ return false;
+
+ SpellEntry const* i_spellProto = existingAura->GetSpellProto();
+ uint32 i_spellId = i_spellProto->Id;
+ bool sameCaster = appliedAura->GetCasterGUID() == existingAura->GetCasterGUID();
+
+ if (IsPassiveSpell(i_spellId))
+ {
+ // passive non-stackable spells not stackable only for same caster
+ if (!sameCaster)
+ return false;
+
+ // passive non-stackable spells not stackable only with another rank of same spell
+ if (!spellmgr.IsRankSpellDueToSpell(spellProto, i_spellId))
+ return false;
+ }
+
+ bool is_triggered_by_spell = false;
+ // prevent triggering aura of removing aura that triggered it
+ // prevent triggered aura of removing aura that triggering it (triggered effect early some aura of parent spell
+ for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
+ {
+ if (i_spellProto->EffectTriggerSpell[j] == spellProto->Id
+ || spellProto->EffectTriggerSpell[j] == i_spellProto->Id) // I do not know what is this for
+ {
+ is_triggered_by_spell = true;
+ break;
+ }
+ }
+
+ if (is_triggered_by_spell)
+ return false;
+
+ if (spellmgr.CanAurasStack(spellProto, i_spellProto, sameCaster))
+ return false;
+ return true;
+}
+
+void Unit::_HandleAuraEffect(AuraEffect * aurEff, bool apply)
+{
+ if (apply)
+ m_modAuras[aurEff->GetAuraType()].push_back(aurEff);
+ else
+ m_modAuras[aurEff->GetAuraType()].remove(aurEff);
+}
+
+// All aura base removes should go threw this function!
+void Unit::RemoveOwnedAura(AuraMap::iterator &i, AuraRemoveMode removeMode)
+{
+ Aura * aura = i->second;
+ assert(!aura->IsRemoved());
+
+ // if unit currently update aura list then make safe update iterator shift to next
+ if (m_auraUpdateIterator == i)
+ ++m_auraUpdateIterator;
+
+ m_ownedAuras.erase(i);
+ m_removedAuras.push_back(aura);
+
+ // Unregister single target aura
+ if (aura->IsSingleTarget())
+ aura->UnregisterSingleTarget();
+
+ aura->_Remove(removeMode);
+
+ i = m_ownedAuras.begin();
+}
+
+void Unit::RemoveOwnedAura(uint32 spellId, uint64 caster, uint8 reqEffMask, AuraRemoveMode removeMode)
+{
+ for (AuraMap::iterator itr = m_ownedAuras.lower_bound(spellId); itr != m_ownedAuras.upper_bound(spellId);)
+ if (((itr->second->GetEffectMask() & reqEffMask) == reqEffMask) && (!caster || itr->second->GetCasterGUID() == caster))
+ {
+ RemoveOwnedAura(itr, removeMode);
+ itr = m_ownedAuras.lower_bound(spellId);
+ }
+ else
+ ++itr;
+}
+
+void Unit::RemoveOwnedAura(Aura * aura, AuraRemoveMode removeMode)
+{
+ if (aura->IsRemoved())
+ return;
+
+ assert(aura->GetOwner() == this);
+
+ uint32 spellId = aura->GetId();
+ for (AuraMap::iterator itr = m_ownedAuras.lower_bound(spellId); itr != m_ownedAuras.upper_bound(spellId); ++itr)
+ if (itr->second == aura)
+ {
+ RemoveOwnedAura(itr, removeMode);
+ return;
+ }
+ assert(false);
+}
+
+Aura * Unit::GetOwnedAura(uint32 spellId, uint64 caster, uint8 reqEffMask, Aura * except) const
+{
+ for (AuraMap::const_iterator itr = m_ownedAuras.lower_bound(spellId); itr != m_ownedAuras.upper_bound(spellId); ++itr)
+ if (((itr->second->GetEffectMask() & reqEffMask) == reqEffMask) && (!caster || itr->second->GetCasterGUID() == caster) && (!except || except != itr->second))
+ return itr->second;
+ return NULL;
+}
+
+void Unit::RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode)
+{
+ AuraApplication * aurApp = i->second;
+ // Do not remove aura which is already being removed
+ if (aurApp->GetRemoveMode())
+ return;
+ Aura * aura = aurApp->GetBase();
+ _UnapplyAura(i, mode);
+ // Remove aura - for Area and Target auras
+ if (aura->GetOwner() == this)
+ aura->Remove(mode);
+}
+
+void Unit::RemoveAura(uint32 spellId, uint64 caster, uint8 reqEffMask, AuraRemoveMode removeMode)
+{
+ for (AuraApplicationMap::iterator iter = m_appliedAuras.lower_bound(spellId); iter != m_appliedAuras.upper_bound(spellId);)
+ {
+ Aura const * aura = iter->second->GetBase();
+ if (((aura->GetEffectMask() & reqEffMask) == reqEffMask)
+ && (!caster || aura->GetCasterGUID() == caster))
+ {
+ RemoveAura(iter, removeMode);
+ return;
+ }
+ else
+ ++iter;
+ }
+}
+
+void Unit::RemoveAura(AuraApplication * aurApp, AuraRemoveMode mode)
+{
+ assert(aurApp->GetBase()->GetApplicationOfTarget(GetGUID()) == aurApp);
+ // no need to remove
+ if (aurApp->GetRemoveMode() || aurApp->GetBase()->IsRemoved())
+ return;
+ uint32 spellId = aurApp->GetBase()->GetId();
+ for (AuraApplicationMap::iterator iter = m_appliedAuras.lower_bound(spellId); iter != m_appliedAuras.upper_bound(spellId);)
+ {
+ if (aurApp == iter->second)
+ {
+ RemoveAura(iter, mode);
+ return;
+ }
+ else
+ ++iter;
+ }
+}
+
+void Unit::RemoveAura(Aura * aura, AuraRemoveMode mode)
+{
+ if (aura->IsRemoved())
+ return;
+ if (AuraApplication * aurApp = aura->GetApplicationOfTarget(GetGUID()))
+ RemoveAura(aurApp, mode);
+ else
+ assert(false);
+}
+
+void Unit::RemoveAurasDueToSpell(uint32 spellId, uint64 caster, uint8 reqEffMask, AuraRemoveMode removeMode)
+{
+ for (AuraApplicationMap::iterator iter = m_appliedAuras.lower_bound(spellId); iter != m_appliedAuras.upper_bound(spellId);)
+ {
+ Aura const * aura = iter->second->GetBase();
+ if (((aura->GetEffectMask() & reqEffMask) == reqEffMask)
+ && (!caster || aura->GetCasterGUID() == caster))
+ {
+ RemoveAura(iter, removeMode);
+ iter = m_appliedAuras.lower_bound(spellId);
+ }
+ else
+ ++iter;
+ }
+}
+
+void Unit::RemoveAuraFromStack(uint32 spellId, uint64 caster, AuraRemoveMode removeMode)
+{
+ for (AuraMap::iterator iter = m_ownedAuras.lower_bound(spellId); iter != m_ownedAuras.upper_bound(spellId);)
+ {
+ Aura const * aura = iter->second;
+ if ((aura->GetType() == UNIT_AURA_TYPE)
+ && (!caster || aura->GetCasterGUID() == caster))
+ {
+ RemoveAuraFromStack(iter, removeMode);
+ return;
+ }
+ else
+ ++iter;
+ }
+}
+
+inline void Unit::RemoveAuraFromStack(AuraMap::iterator &iter, AuraRemoveMode removeMode)
+{
+ if (iter->second->ModStackAmount(-1))
+ RemoveOwnedAura(iter, removeMode);
+}
+
+void Unit::RemoveAurasDueToSpellByDispel(uint32 spellId, uint64 casterGUID, Unit *dispeller)
+{
+ for (AuraMap::iterator iter = m_ownedAuras.lower_bound(spellId); iter != m_ownedAuras.upper_bound(spellId);)
+ {
+ Aura * aura = iter->second;
+ if (aura->GetCasterGUID() == casterGUID)
+ {
+ if (aura->GetSpellProto()->AttributesEx7 & SPELL_ATTR_EX7_DISPEL_CHARGES)
+ aura->DropCharge();
+ else
+ RemoveAuraFromStack(iter, AURA_REMOVE_BY_ENEMY_SPELL);
+
+ // Unstable Affliction (crash if before removeaura?)
+ if (aura->GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARLOCK && (aura->GetSpellProto()->SpellFamilyFlags[1] & 0x0100))
+ {
+ if (AuraEffect const * aurEff = aura->GetEffect(0))
+ {
+ int32 damage = aurEff->GetAmount()*9;
+ // backfire damage and silence
+ dispeller->CastCustomSpell(dispeller, 31117, &damage, NULL, NULL, true, NULL, NULL, aura->GetCasterGUID());
+ }
+ }
+ // Flame Shock
+ if (aura->GetSpellProto()->SpellFamilyName == SPELLFAMILY_SHAMAN && (aura->GetSpellProto()->SpellFamilyFlags[0] & 0x10000000))
+ {
+ Unit * caster = aura->GetCaster();
+ if (caster)
+ {
+ uint32 triggeredSpellId = 0;
+ // Lava Flows
+ if (AuraEffect const * aurEff = caster->GetDummyAuraEffect(SPELLFAMILY_SHAMAN, 3087, 0))
+ {
+ switch(aurEff->GetId())
+ {
+ case 51482: // Rank 3
+ triggeredSpellId = 65264;
+ break;
+ case 51481: // Rank 2
+ triggeredSpellId = 65263;
+ break;
+ case 51480: // Rank 1
+ triggeredSpellId = 64694;
+ break;
+ default:
+ sLog.outError("Aura::HandleAuraSpecificMods: Unknown rank of Lava Flows (%d) found", aurEff->GetId());
+ }
+ }
+ if (triggeredSpellId)
+ caster->CastSpell(caster, triggeredSpellId, true);
+ }
+ }
+ return;
+ }
+ else
+ ++iter;
+ }
+}
+
+void Unit::RemoveAurasDueToSpellBySteal(uint32 spellId, uint64 casterGUID, Unit *stealer)
+{
+ for (AuraMap::iterator iter = m_ownedAuras.lower_bound(spellId); iter != m_ownedAuras.upper_bound(spellId);)
+ {
+ Aura * aura = iter->second;
+ if (aura->GetCasterGUID() == casterGUID)
+ {
+ int32 damage[MAX_SPELL_EFFECTS];
+ int32 baseDamage[MAX_SPELL_EFFECTS];
+ uint8 effMask = 0;
+ uint8 recalculateMask = 0;
+ for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
+ {
+ if (aura->GetEffect(i))
+ {
+ baseDamage[i] = aura->GetEffect(i)->GetBaseAmount();
+ damage[i] = aura->GetEffect(i)->GetAmount();
+ effMask |= (1<<i);
+ if (aura->GetEffect(i)->CanBeRecalculated())
+ recalculateMask |= (1<<i);
+ }
+ else
+ {
+ baseDamage[i] = NULL;
+ damage[i] = NULL;
+ }
+ }
+
+ bool stealCharge = aura->GetSpellProto()->AttributesEx7 & SPELL_ATTR_EX7_DISPEL_CHARGES;
+
+ if (stealCharge)
+ aura->DropCharge();
+ else
+ RemoveAuraFromStack(iter, AURA_REMOVE_BY_ENEMY_SPELL);
+
+
+ if (Aura * newAura = stealCharge ? stealer->GetAura(aura->GetId(), aura->GetCasterGUID()) : NULL)
+ {
+ uint8 newCharges = newAura->GetCharges() + 1;
+ uint8 maxCharges = newAura->GetSpellProto()->procCharges;
+ // We must be able to steal as much charges as original caster can have
+ if (Unit * caster = newAura->GetCaster())
+ if (Player* modOwner = caster->GetSpellModOwner())
+ modOwner->ApplySpellMod(aura->GetId(), SPELLMOD_CHARGES, maxCharges);
+ newAura->SetCharges(maxCharges < newCharges ? maxCharges : newCharges);
+ }
+ else
+ {
+ int32 dur = 2*MINUTE*IN_MILISECONDS < aura->GetDuration() ? 2*MINUTE*IN_MILISECONDS : aura->GetDuration();
+
+ newAura = Aura::TryCreate(aura->GetSpellProto(), effMask, stealer, NULL, &baseDamage[0], NULL, aura->GetCasterGUID());
+ if (!newAura)
+ return;
+ newAura->SetLoadedState(dur, dur, stealCharge ? 1 : aura->GetCharges(), aura->GetStackAmount(), recalculateMask, &damage[0]);
+ // strange but intended behaviour: Stolen single target auras won't be treated as single targeted
+ if (newAura->IsSingleTarget())
+ newAura->UnregisterSingleTarget();
+ newAura->ApplyForTargets();
+ }
+ return;
+ }
+ else
+ ++iter;
+ }
+}
+
+void Unit::RemoveAurasDueToItemSpell(Item* castItem,uint32 spellId)
+{
+ for (AuraApplicationMap::iterator iter = m_appliedAuras.lower_bound(spellId); iter != m_appliedAuras.upper_bound(spellId);)
+ {
+ if (!castItem || iter->second->GetBase()->GetCastItemGUID() == castItem->GetGUID())
+ {
+ RemoveAura(iter);
+ iter = m_appliedAuras.upper_bound(spellId); // overwrite by more appropriate
+ }
+ else
+ ++iter;
+ }
+}
+
+void Unit::RemoveAurasByType(AuraType auraType, uint64 casterGUID, Aura * except, bool negative, bool positive)
+{
+ for (AuraEffectList::iterator iter = m_modAuras[auraType].begin(); iter != m_modAuras[auraType].end();)
+ {
+ Aura * aura = (*iter)->GetBase();
+ AuraApplication * aurApp = aura ->GetApplicationOfTarget(GetGUID());
+
+ ++iter;
+ if (aura != except && (!casterGUID || aura->GetCasterGUID() == casterGUID)
+ && ((negative && !aurApp->IsPositive()) || (positive && aurApp->IsPositive())))
+ {
+ uint32 removedAuras = m_removedAurasCount;
+ RemoveAura(aurApp);
+ if (m_removedAurasCount > removedAuras + 1)
+ iter = m_modAuras[auraType].begin();
+ }
+ }
+}
+
+void Unit::RemoveAurasWithAttribute(uint32 flags)
+{
+ for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();)
+ {
+ SpellEntry const *spell = iter->second->GetBase()->GetSpellProto();
+ if (spell->Attributes & flags)
+ RemoveAura(iter);
+ else
+ ++iter;
+ }
+}
+
+void Unit::RemoveNotOwnSingleTargetAuras(uint32 newPhase)
+{
+ // single target auras from other casters
+ for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();)
+ {
+ AuraApplication const * aurApp = iter->second;
+ Aura const * aura = aurApp->GetBase();
+
+ if (aura->GetCasterGUID() !=GetGUID() && IsSingleTargetSpell(aura->GetSpellProto()))
+ {
+ if (!newPhase)
+ RemoveAura(iter);
+ else
+ {
+ Unit* caster = aura->GetCaster();
+ if (!caster || !caster->InSamePhase(newPhase))
+ RemoveAura(iter);
+ else
+ ++iter;
+ }
+ }
+ else
+ ++iter;
+ }
+
+ // single target auras at other targets
+ AuraList& scAuras = GetSingleCastAuras();
+ for (AuraList::iterator iter = scAuras.begin(); iter != scAuras.end();)
+ {
+ Aura * aura = *iter;
+ ++iter;
+ if (aura->GetUnitOwner() != this && !aura->GetUnitOwner()->InSamePhase(newPhase))
+ {
+ uint32 removedAuras = m_removedAurasCount;
+ aura->Remove();
+ if (m_removedAurasCount > removedAuras + 1)
+ iter = scAuras.begin();
+ }
+ }
+}
+
+
+void Unit::RemoveAurasWithInterruptFlags(uint32 flag, uint32 except)
+{
+ if (!(m_interruptMask & flag))
+ return;
+
+ // interrupt auras
+ for (AuraApplicationList::iterator iter = m_interruptableAuras.begin(); iter != m_interruptableAuras.end();)
+ {
+ Aura * aura = (*iter)->GetBase();
+ ++iter;
+ if ((aura->GetSpellProto()->AuraInterruptFlags & flag) && (!except || aura->GetId() != except))
+ {
+ uint32 removedAuras = m_removedAurasCount;
+ RemoveAura(aura);
+ if (m_removedAurasCount > removedAuras + 1)
+ iter = m_interruptableAuras.begin();
+ }
+ }
+
+ // interrupt channeled spell
+ if (Spell* spell = m_currentSpells[CURRENT_CHANNELED_SPELL])
+ if (spell->getState() == SPELL_STATE_CASTING
+ && (spell->m_spellInfo->ChannelInterruptFlags & flag)
+ && spell->m_spellInfo->Id != except)
+ InterruptNonMeleeSpells(false);
+
+ UpdateInterruptMask();
+}
+
+void Unit::RemoveAurasWithFamily(SpellFamilyNames family, uint32 familyFlag1, uint32 familyFlag2, uint32 familyFlag3, uint64 casterGUID)
+{
+ for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();)
+ {
+ Aura const * aura = iter->second->GetBase();
+ if (!casterGUID || aura->GetCasterGUID() == casterGUID)
+ {
+ SpellEntry const *spell = aura->GetSpellProto();
+ if (spell->SpellFamilyName == uint32(family) && spell->SpellFamilyFlags.HasFlag(familyFlag1, familyFlag2, familyFlag3))
+ {
+ RemoveAura(iter);
+ continue;
+ }
+ }
+ ++iter;
+ }
+}
+
+void Unit::RemoveMovementImpairingAuras()
+{
+ RemoveAurasWithMechanic((1<<MECHANIC_SNARE)|(1<<MECHANIC_ROOT));
+}
+
+void Unit::RemoveAurasWithMechanic(uint32 mechanic_mask, AuraRemoveMode removemode, uint32 except)
+{
+ for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();)
+ {
+ Aura const * aura = iter->second->GetBase();
+ if (!except || aura->GetId() != except)
+ {
+ if (GetAllSpellMechanicMask(aura->GetSpellProto()) & mechanic_mask)
+ {
+ RemoveAura(iter, removemode);
+ continue;
+ }
+ }
+ ++iter;
+ }
+}
+
+void Unit::RemoveAreaAurasDueToLeaveWorld()
+{
+ bool cleanRun;
+ do
+ {
+ cleanRun = true;
+ // make sure that all area auras not applied on self are removed - prevent access to deleted pointer later
+ for (AuraMap::iterator iter = m_ownedAuras.begin(); iter != m_ownedAuras.end();)
+ {
+ Aura * aura = iter->second;
+ ++iter;
+ Aura::ApplicationMap const & appMap = aura->GetApplicationMap();
+ for (Aura::ApplicationMap::const_iterator itr = appMap.begin(); itr!= appMap.end();)
+ {
+ AuraApplication * aurApp = itr->second;
+ ++itr;
+ Unit * target = aurApp->GetTarget();
+ if (target == this)
+ continue;
+ target->RemoveAura(aurApp);
+ cleanRun = false;
+ // things linked on aura remove may apply new area aura - so start from the beginning
+ iter = m_ownedAuras.begin();
+ }
+ }
+
+ // remove area auras owned by others
+ for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();)
+ {
+ if (iter->second->GetBase()->GetOwner() != this)
+ {
+ RemoveAura(iter);
+ cleanRun = false;
+ }
+ else
+ ++iter;
+ }
+ }
+ while (!cleanRun);
+}
+
+void Unit::RemoveAllAuras()
+{
+ while (!m_appliedAuras.empty() || !m_ownedAuras.empty())
+ {
+ AuraApplicationMap::iterator aurAppIter = m_appliedAuras.begin();
+ while (!m_appliedAuras.empty())
+ _UnapplyAura(aurAppIter, AURA_REMOVE_BY_DEFAULT);
+
+ AuraMap::iterator aurIter = m_ownedAuras.begin();
+ while (!m_ownedAuras.empty())
+ RemoveOwnedAura(aurIter);
+ }
+}
+
+void Unit::RemoveArenaAuras(bool onleave)
+{
+ // in join, remove positive buffs, on end, remove negative
+ // used to remove positive visible auras in arenas
+ for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();)
+ {
+ AuraApplication const * aurApp = iter->second;
+ Aura const * aura = aurApp->GetBase();
+ if (!(aura->GetSpellProto()->AttributesEx4 & (1<<21)) // don't remove stances, shadowform, pally/hunter auras
+ && !aura->IsPassive() // don't remove passive auras
+ && (!(aura->GetSpellProto()->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY) || !(aura->GetSpellProto()->Attributes & SPELL_ATTR_UNK8)) // not unaffected by invulnerability auras or not having that unknown flag (that seemed the most probable)
+ && (aurApp->IsPositive() ^ onleave)) // remove positive buffs on enter, negative buffs on leave
+ RemoveAura(iter);
+ else
+ ++iter;
+ }
+}
+
+void Unit::RemoveAllAurasOnDeath()
+{
+ // used just after dieing to remove all visible auras
+ // and disable the mods for the passive ones
+ for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();)
+ {
+ Aura const * aura = iter->second->GetBase();
+ if (!aura->IsPassive() && !aura->IsDeathPersistent())
+ _UnapplyAura(iter, AURA_REMOVE_BY_DEATH);
+ else
+ ++iter;
+ }
+
+ for (AuraMap::iterator iter = m_ownedAuras.begin(); iter != m_ownedAuras.end();)
+ {
+ Aura * aura = iter->second;
+ if (!aura->IsPassive() && !aura->IsDeathPersistent())
+ RemoveOwnedAura(iter, AURA_REMOVE_BY_DEATH);
+ else
+ ++iter;
+ }
+}
+
+void Unit::DelayOwnedAuras(uint32 spellId, uint64 caster, int32 delaytime)
+{
+ for (AuraMap::iterator iter = m_ownedAuras.lower_bound(spellId); iter != m_ownedAuras.upper_bound(spellId);++iter)
+ {
+ Aura * aura = iter->second;
+ if (!caster || aura->GetCasterGUID() == caster)
+ {
+ if (aura->GetDuration() < delaytime)
+ aura->SetDuration(0);
+ else
+ aura->SetDuration(aura->GetDuration() - delaytime);
+
+ // update for out of range group members (on 1 slot use)
+ aura->SetNeedClientUpdateForTargets();
+ sLog.outDebug("Aura %u partially interrupted on unit %u, new duration: %u ms",aura->GetId() , GetGUIDLow(), aura->GetDuration());
+ }
+ }
+}
+
+void Unit::_RemoveAllAuraStatMods()
+{
+ for (AuraApplicationMap::iterator i = m_appliedAuras.begin(); i != m_appliedAuras.end(); ++i)
+ (*i).second->GetBase()->HandleAllEffects(i->second, AURA_EFFECT_HANDLE_STAT, false);
+}
+
+void Unit::_ApplyAllAuraStatMods()
+{
+ for (AuraApplicationMap::iterator i = m_appliedAuras.begin(); i != m_appliedAuras.end(); ++i)
+ (*i).second->GetBase()->HandleAllEffects(i->second, AURA_EFFECT_HANDLE_STAT, true);
+}
+
+AuraEffect * Unit::GetAuraEffect(uint32 spellId, uint8 effIndex, uint64 caster) const
+{
+ for (AuraApplicationMap::const_iterator itr = m_appliedAuras.lower_bound(spellId); itr != m_appliedAuras.upper_bound(spellId); ++itr)
+ if (itr->second->HasEffect(effIndex) && (!caster || itr->second->GetBase()->GetCasterGUID() == caster))
+ return itr->second->GetBase()->GetEffect(effIndex);
+ return NULL;
+}
+
+AuraEffect * Unit::GetAuraEffectOfRankedSpell(uint32 spellId, uint8 effIndex, uint64 caster) const
+{
+ uint32 rankSpell = spellmgr.GetFirstSpellInChain(spellId);
+ while (true)
+ {
+ if (AuraEffect * aurEff = GetAuraEffect(rankSpell, effIndex, caster))
+ return aurEff;
+ SpellChainNode const * chainNode = spellmgr.GetSpellChainNode(rankSpell);
+ if (!chainNode)
+ break;
+ else
+ rankSpell = chainNode->next;
+ }
+ return NULL;
+}
+
+AuraEffect* Unit::GetAuraEffect(AuraType type, SpellFamilyNames name, uint32 iconId, uint8 effIndex) const
+{
+ AuraEffectList const& auras = GetAuraEffectsByType(type);
+ for (Unit::AuraEffectList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
+ {
+ if (effIndex != (*itr)->GetEffIndex())
+ continue;
+ SpellEntry const * spell = (*itr)->GetSpellProto();
+ if (spell->SpellIconID == iconId && spell->SpellFamilyName == uint32(name) && !spell->SpellFamilyFlags)
+ return *itr;
+ }
+ return NULL;
+}
+
+AuraEffect* Unit::GetAuraEffect(AuraType type, SpellFamilyNames family, uint32 familyFlag1, uint32 familyFlag2, uint32 familyFlag3, uint64 casterGUID)
+{
+ AuraEffectList const& auras = GetAuraEffectsByType(type);
+ for (AuraEffectList::const_iterator i = auras.begin(); i != auras.end(); ++i)
+ {
+ SpellEntry const *spell = (*i)->GetSpellProto();
+ if (spell->SpellFamilyName == uint32(family) && spell->SpellFamilyFlags.HasFlag(familyFlag1, familyFlag2, familyFlag3))
+ {
+ if (casterGUID && (*i)->GetCasterGUID() != casterGUID)
+ continue;
+ return (*i);
+ }
+ }
+ return NULL;
+}
+
+AuraApplication * Unit::GetAuraApplication(uint32 spellId, uint64 casterGUID, uint8 reqEffMask, AuraApplication * except) const
+{
+ for (AuraApplicationMap::const_iterator itr = m_appliedAuras.lower_bound(spellId); itr != m_appliedAuras.upper_bound(spellId); ++itr)
+ {
+ Aura const * aura = itr->second->GetBase();
+ if (((aura->GetEffectMask() & reqEffMask) == reqEffMask) && (!casterGUID || aura->GetCasterGUID() == casterGUID) && (!except || except != itr->second))
+ return itr->second;
+ }
+ return NULL;
+}
+
+Aura * Unit::GetAura(uint32 spellId, uint64 casterGUID, uint8 reqEffMask) const
+{
+ AuraApplication * aurApp = GetAuraApplication(spellId, casterGUID, reqEffMask);
+ return aurApp ? aurApp->GetBase():NULL;
+}
+
+AuraApplication * Unit::GetAuraApplicationOfRankedSpel(uint32 spellId, uint64 casterGUID, uint8 reqEffMask, AuraApplication * except) const
+{
+ uint32 rankSpell = spellmgr.GetFirstSpellInChain(spellId);
+ while (true)
+ {
+ if (AuraApplication * aurApp = GetAuraApplication(rankSpell, casterGUID, reqEffMask, except))
+ return aurApp;
+ SpellChainNode const * chainNode = spellmgr.GetSpellChainNode(rankSpell);
+ if (!chainNode)
+ break;
+ else
+ rankSpell = chainNode->next;
+ }
+ return NULL;
+}
+
+Aura * Unit::GetAuraOfRankedSpell(uint32 spellId, uint64 casterGUID, uint8 reqEffMask) const
+{
+ AuraApplication * aurApp = GetAuraApplicationOfRankedSpel(spellId, casterGUID, reqEffMask);
+ return aurApp ? aurApp->GetBase() : NULL;
+}
+
+bool Unit::HasAuraEffect(uint32 spellId, uint8 effIndex, uint64 caster) const
+{
+ for (AuraApplicationMap::const_iterator itr = m_appliedAuras.lower_bound(spellId); itr != m_appliedAuras.upper_bound(spellId); ++itr)
+ if (itr->second->HasEffect(effIndex) && (!caster || itr->second->GetBase()->GetCasterGUID() == caster))
+ return true;
+ return false;
+}
+
+bool Unit::HasAura(uint32 spellId, uint64 caster, uint8 reqEffMask) const
+{
+ if (GetAuraApplication(spellId, caster, reqEffMask))
+ return true;
+ return false;
+}
+
+bool Unit::HasAuraType(AuraType auraType) const
+{
+ return (!m_modAuras[auraType].empty());
+}
+
+bool Unit::HasAuraTypeWithMiscvalue(AuraType auratype, int32 miscvalue) const
+{
+ AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
+ for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
+ if (miscvalue == (*i)->GetMiscValue())
+ return true;
+ return false;
+}
+
+bool Unit::HasAuraTypeWithValue(AuraType auratype, int32 value) const
+{
+ AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
+ for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
+ if (value == (*i)->GetAmount())
+ return true;
+ return false;
+}
+
+bool Unit::HasNegativeAuraWithInterruptFlag(uint32 flag)
+{
+ if (!(m_interruptMask & flag))
+ return false;
+ for (AuraApplicationList::iterator iter = m_interruptableAuras.begin(); iter != m_interruptableAuras.end(); ++iter)
+ {
+ if (!(*iter)->IsPositive() && (*iter)->GetBase()->GetSpellProto()->AuraInterruptFlags & flag)
+ return true;
+ }
+ return false;
+}
+
+AuraEffect * Unit::IsScriptOverriden(SpellEntry const * spell, int32 script) const
+{
+ AuraEffectList const& auras = GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
+ for (AuraEffectList::const_iterator i = auras.begin(); i != auras.end(); ++i)
+ {
+ if ((*i)->GetMiscValue() == script)
+ if ((*i)->IsAffectedOnSpell(spell))
+ return (*i);
+ }
+ return NULL;
+}
+
+uint32 Unit::GetDiseasesByCaster(uint64 casterGUID, bool remove)
+{
+ static const AuraType diseaseAuraTypes[] =
+ {
+ SPELL_AURA_PERIODIC_DAMAGE, // Frost Fever and Blood Plague
+ SPELL_AURA_LINKED, // Crypt Fever and Ebon Plague
+ SPELL_AURA_NONE
+ };
+
+ uint32 diseases=0;
+ for (AuraType const* itr = &diseaseAuraTypes[0]; itr && itr[0] != SPELL_AURA_NONE; ++itr)
+ {
+ for (AuraEffectList::iterator i = m_modAuras[*itr].begin(); i != m_modAuras[*itr].end();)
+ {
+ // Get auras with disease dispel type by caster
+ if ((*i)->GetSpellProto()->Dispel == DISPEL_DISEASE
+ && (*i)->GetCasterGUID() == casterGUID)
+ {
+ ++diseases;
+
+ if (remove)
+ {
+ RemoveAura((*i)->GetId(), (*i)->GetCasterGUID());
+ i = m_modAuras[*itr].begin();
+ continue;
+ }
+ }
+ ++i;
+ }
+ }
+ return diseases;
+}
+
+uint32 Unit::GetDoTsByCaster(uint64 casterGUID) const
+{
+ static const AuraType diseaseAuraTypes[] =
+ {
+ SPELL_AURA_PERIODIC_DAMAGE,
+ SPELL_AURA_PERIODIC_DAMAGE_PERCENT,
+ SPELL_AURA_NONE
+ };
+
+ uint32 dots=0;
+ for (AuraType const* itr = &diseaseAuraTypes[0]; itr && itr[0] != SPELL_AURA_NONE; ++itr)
+ {
+ Unit::AuraEffectList const& auras = GetAuraEffectsByType(*itr);
+ for (AuraEffectList::const_iterator i = auras.begin(); i != auras.end(); ++i)
+ {
+ // Get auras by caster
+ if ((*i)->GetCasterGUID() == casterGUID)
+ ++dots;
+ }
+ }
+ return dots;
+}
+
+int32 Unit::GetTotalAuraModifier(AuraType auratype) const
+{
+ int32 modifier = 0;
+
+ AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
+ for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
+ modifier += (*i)->GetAmount();
+
+ return modifier;
+}
+
+float Unit::GetTotalAuraMultiplier(AuraType auratype) const
+{
+ float multiplier = 1.0f;
+
+ AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
+ for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
+ multiplier *= (100.0f + (*i)->GetAmount())/100.0f;
+
+ return multiplier;
+}
+
+int32 Unit::GetMaxPositiveAuraModifier(AuraType auratype)
+{
+ int32 modifier = 0;
+
+ AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
+ for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
+ {
+ if ((*i)->GetAmount() > modifier)
+ modifier = (*i)->GetAmount();
+ }
+
+ return modifier;
+}
+
+int32 Unit::GetMaxNegativeAuraModifier(AuraType auratype) const
+{
+ int32 modifier = 0;
+
+ AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
+ for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
+ if ((*i)->GetAmount() < modifier)
+ modifier = (*i)->GetAmount();
+
+ return modifier;
+}
+
+int32 Unit::GetTotalAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
+{
+ int32 modifier = 0;
+
+ AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
+ for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
+ {
+ if ((*i)->GetMiscValue()& misc_mask)
+ modifier += (*i)->GetAmount();
+ }
+ return modifier;
+}
+
+float Unit::GetTotalAuraMultiplierByMiscMask(AuraType auratype, uint32 misc_mask) const
+{
+ float multiplier = 1.0f;
+
+ AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
+ for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
+ {
+ if ((*i)->GetMiscValue()& misc_mask)
+ multiplier *= (100.0f + (*i)->GetAmount())/100.0f;
+ }
+ return multiplier;
+}
+
+int32 Unit::GetMaxPositiveAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
+{
+ int32 modifier = 0;
+
+ AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
+ for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
+ {
+ if ((*i)->GetMiscValue()& misc_mask && (*i)->GetAmount() > modifier)
+ modifier = (*i)->GetAmount();
+ }
+
+ return modifier;
+}
+
+int32 Unit::GetMaxNegativeAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
+{
+ int32 modifier = 0;
+
+ AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
+ for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
+ {
+ if ((*i)->GetMiscValue()& misc_mask && (*i)->GetAmount() < modifier)
+ modifier = (*i)->GetAmount();
+ }
+
+ return modifier;
+}
+
+int32 Unit::GetTotalAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
+{
+ int32 modifier = 0;
+
+ AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
+ for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
+ {
+ if ((*i)->GetMiscValue() == misc_value)
+ modifier += (*i)->GetAmount();
+ }
+ return modifier;
+}
+
+float Unit::GetTotalAuraMultiplierByMiscValue(AuraType auratype, int32 misc_value) const
+{
+ float multiplier = 1.0f;
+
+ AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
+ for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
+ {
+ if ((*i)->GetMiscValue() == misc_value)
+ multiplier *= (100.0f + (*i)->GetAmount())/100.0f;
+ }
+ return multiplier;
+}
+
+int32 Unit::GetMaxPositiveAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
+{
+ int32 modifier = 0;
+
+ AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
+ for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
+ {
+ if ((*i)->GetMiscValue() == misc_value && (*i)->GetAmount() > modifier)
+ modifier = (*i)->GetAmount();
+ }
+
+ return modifier;
+}
+
+int32 Unit::GetMaxNegativeAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
+{
+ int32 modifier = 0;
+
+ AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
+ for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
+ {
+ if ((*i)->GetMiscValue() == misc_value && (*i)->GetAmount() < modifier)
+ modifier = (*i)->GetAmount();
+ }
+
+ return modifier;
+}
+
+void Unit::AddDynObject(DynamicObject* dynObj)
+{
+ m_dynObjGUIDs.push_back(dynObj->GetGUID());
+}
+
+void Unit::RemoveDynObject(uint32 spellid)
+{
+ if (m_dynObjGUIDs.empty())
+ return;
+ for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
+ {
+ DynamicObject* dynObj = GetMap()->GetDynamicObject(*i);
+ if (!dynObj) // may happen if a dynobj is removed when grid unload
+ {
+ i = m_dynObjGUIDs.erase(i);
+ }
+ else if (spellid == 0 || dynObj->GetSpellId() == spellid)
+ {
+ dynObj->Delete();
+ i = m_dynObjGUIDs.erase(i);
+ }
+ else
+ ++i;
+ }
+}
+
+void Unit::RemoveAllDynObjects()
+{
+ while (!m_dynObjGUIDs.empty())
+ {
+ DynamicObject* dynObj = GetMap()->GetDynamicObject(*m_dynObjGUIDs.begin());
+ if (dynObj)
+ dynObj->Delete();
+ m_dynObjGUIDs.erase(m_dynObjGUIDs.begin());
+ }
+}
+
+DynamicObject * Unit::GetDynObject(uint32 spellId)
+{
+ for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
+ {
+ DynamicObject* dynObj = GetMap()->GetDynamicObject(*i);
+ if (!dynObj)
+ {
+ i = m_dynObjGUIDs.erase(i);
+ continue;
+ }
+
+ if (dynObj->GetSpellId() == spellId)
+ return dynObj;
+ ++i;
+ }
+ return NULL;
+}
+
+GameObject* Unit::GetGameObject(uint32 spellId) const
+{
+ for (GameObjectList::const_iterator i = m_gameObj.begin(); i != m_gameObj.end(); ++i)
+ if ((*i)->GetSpellId() == spellId)
+ return *i;
+
+ return NULL;
+}
+
+void Unit::AddGameObject(GameObject* gameObj)
+{
+ if (!gameObj || !gameObj->GetOwnerGUID() == 0) return;
+ m_gameObj.push_back(gameObj);
+ gameObj->SetOwnerGUID(GetGUID());
+
+ if (GetTypeId() == TYPEID_PLAYER && gameObj->GetSpellId())
+ {
+ SpellEntry const* createBySpell = sSpellStore.LookupEntry(gameObj->GetSpellId());
+ // Need disable spell use for owner
+ if (createBySpell && createBySpell->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
+ // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
+ this->ToPlayer()->AddSpellAndCategoryCooldowns(createBySpell,0,NULL,true);
+ }
+}
+
+void Unit::RemoveGameObject(GameObject* gameObj, bool del)
+{
+ if (!gameObj || !gameObj->GetOwnerGUID() == GetGUID()) return;
+
+ gameObj->SetOwnerGUID(0);
+
+ for (uint32 i = 0; i < 4; ++i)
+ {
+ if (m_ObjectSlot[i] == gameObj->GetGUID())
+ {
+ m_ObjectSlot[i] = 0;
+ break;
+ }
+ }
+
+ // GO created by some spell
+ if (uint32 spellid = gameObj->GetSpellId())
+ {
+ RemoveAurasDueToSpell(spellid);
+
+ if (GetTypeId() == TYPEID_PLAYER)
+ {
+ SpellEntry const* createBySpell = sSpellStore.LookupEntry(spellid);
+ // Need activate spell use for owner
+ if (createBySpell && createBySpell->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
+ // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
+ this->ToPlayer()->SendCooldownEvent(createBySpell);
+ }
+ }
+
+ m_gameObj.remove(gameObj);
+
+ if (del)
+ {
+ gameObj->SetRespawnTime(0);
+ gameObj->Delete();
+ }
+}
+
+void Unit::RemoveGameObject(uint32 spellid, bool del)
+{
+ if (m_gameObj.empty())
+ return;
+ GameObjectList::iterator i, next;
+ for (i = m_gameObj.begin(); i != m_gameObj.end(); i = next)
+ {
+ next = i;
+ if (spellid == 0 || (*i)->GetSpellId() == spellid)
+ {
+ (*i)->SetOwnerGUID(0);
+ if (del)
+ {
+ (*i)->SetRespawnTime(0);
+ (*i)->Delete();
+ }
+
+ next = m_gameObj.erase(i);
+ }
+ else
+ ++next;
+ }
+}
+
+void Unit::RemoveAllGameObjects()
+{
+ // remove references to unit
+ for (GameObjectList::iterator i = m_gameObj.begin(); i != m_gameObj.end();)
+ {
+ (*i)->SetOwnerGUID(0);
+ (*i)->SetRespawnTime(0);
+ (*i)->Delete();
+ i = m_gameObj.erase(i);
+ }
+}
+
+void Unit::SendSpellNonMeleeDamageLog(SpellNonMeleeDamage *log)
+{
+ WorldPacket data(SMSG_SPELLNONMELEEDAMAGELOG, (16+4+4+4+1+4+4+1+1+4+4+1)); // we guess size
+ data.append(log->target->GetPackGUID());
+ data.append(log->attacker->GetPackGUID());
+ data << uint32(log->SpellID);
+ data << uint32(log->damage); // damage amount
+ int32 overkill = log->damage - log->target->GetHealth();
+ data << uint32(overkill > 0 ? overkill : 0);
+ //data << uint32(log->overkill); // overkill
+ data << uint8 (log->schoolMask); // damage school
+ data << uint32(log->absorb); // AbsorbedDamage
+ data << uint32(log->resist); // resist
+ data << uint8 (log->physicalLog); // if 1, then client show spell name (example: %s's ranged shot hit %s for %u school or %s suffers %u school damage from %s's spell_name
+ data << uint8 (log->unused); // unused
+ data << uint32(log->blocked); // blocked
+ data << uint32(log->HitInfo);
+ data << uint8 (0); // flag to use extend data
+ SendMessageToSet(&data, true);
+}
+
+void Unit::SendSpellNonMeleeDamageLog(Unit *target, uint32 SpellID, uint32 Damage, SpellSchoolMask damageSchoolMask, uint32 AbsorbedDamage, uint32 Resist, bool PhysicalDamage, uint32 Blocked, bool CriticalHit)
+{
+ SpellNonMeleeDamage log(this, target, SpellID, damageSchoolMask);
+ log.damage = Damage - AbsorbedDamage - Resist - Blocked;
+ log.absorb = AbsorbedDamage;
+ log.resist = Resist;
+ log.physicalLog = PhysicalDamage;
+ log.blocked = Blocked;
+ log.HitInfo = SPELL_HIT_TYPE_UNK1 | SPELL_HIT_TYPE_UNK3 | SPELL_HIT_TYPE_UNK6;
+ if (CriticalHit)
+ log.HitInfo |= SPELL_HIT_TYPE_CRIT;
+ SendSpellNonMeleeDamageLog(&log);
+}
+
+void Unit::ProcDamageAndSpell(Unit *pVictim, uint32 procAttacker, uint32 procVictim, uint32 procExtra, uint32 amount, WeaponAttackType attType, SpellEntry const *procSpell, SpellEntry const * procAura)
+{
+ // Not much to do if no flags are set.
+ if (procAttacker)
+ ProcDamageAndSpellFor(false, pVictim,procAttacker, procExtra,attType, procSpell, amount, procAura);
+ // Now go on with a victim's events'n'auras
+ // Not much to do if no flags are set or there is no victim
+ if (pVictim && pVictim->isAlive() && procVictim)
+ pVictim->ProcDamageAndSpellFor(true, this, procVictim, procExtra, attType, procSpell, amount, procAura);
+}
+
+void Unit::SendPeriodicAuraLog(SpellPeriodicAuraLogInfo *pInfo)
+{
+ AuraEffect const * aura = pInfo->auraEff;
+
+ WorldPacket data(SMSG_PERIODICAURALOG, 30);
+ data.append(GetPackGUID());
+ data.appendPackGUID(aura->GetCasterGUID());
+ data << uint32(aura->GetId()); // spellId
+ data << uint32(1); // count
+ data << uint32(aura->GetAuraType()); // auraId
+ switch(aura->GetAuraType())
+ {
+ case SPELL_AURA_PERIODIC_DAMAGE:
+ case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
+ data << uint32(pInfo->damage); // damage
+ data << uint32(pInfo->overDamage); // overkill?
+ data << uint32(GetSpellSchoolMask(aura->GetSpellProto()));
+ data << uint32(pInfo->absorb); // absorb
+ data << uint32(pInfo->resist); // resist
+ data << uint8(pInfo->critical); // new 3.1.2 critical tick
+ break;
+ case SPELL_AURA_PERIODIC_HEAL:
+ case SPELL_AURA_OBS_MOD_HEALTH:
+ data << uint32(pInfo->damage); // damage
+ data << uint32(pInfo->overDamage); // overheal
+ data << uint32(0); // absorb
+ data << uint8(pInfo->critical); // new 3.1.2 critical tick
+ break;
+ case SPELL_AURA_OBS_MOD_POWER:
+ case SPELL_AURA_PERIODIC_ENERGIZE:
+ data << uint32(aura->GetMiscValue()); // power type
+ data << uint32(pInfo->damage); // damage
+ break;
+ case SPELL_AURA_PERIODIC_MANA_LEECH:
+ data << uint32(aura->GetMiscValue()); // power type
+ data << uint32(pInfo->damage); // amount
+ data << float(pInfo->multiplier); // gain multiplier
+ break;
+ default:
+ sLog.outError("Unit::SendPeriodicAuraLog: unknown aura %u", uint32(aura->GetAuraType()));
+ return;
+ }
+
+ SendMessageToSet(&data, true);
+}
+
+void Unit::SendSpellMiss(Unit *target, uint32 spellID, SpellMissInfo missInfo)
+{
+ WorldPacket data(SMSG_SPELLLOGMISS, (4+8+1+4+8+1));
+ data << uint32(spellID);
+ data << uint64(GetGUID());
+ data << uint8(0); // can be 0 or 1
+ data << uint32(1); // target count
+ // for (i = 0; i < target count; ++i)
+ data << uint64(target->GetGUID()); // target GUID
+ data << uint8(missInfo);
+ // end loop
+ SendMessageToSet(&data, true);
+}
+
+void Unit::SendAttackStateUpdate(CalcDamageInfo *damageInfo)
+{
+ sLog.outDebug("WORLD: Sending SMSG_ATTACKERSTATEUPDATE");
+
+ uint32 count = 1;
+ size_t maxsize = 4+5+5+4+4+1+4+4+4+4+4+1+4+4+4+4+4*12;
+ WorldPacket data(SMSG_ATTACKERSTATEUPDATE, maxsize); // we guess size
+ data << uint32(damageInfo->HitInfo);
+ data.append(damageInfo->attacker->GetPackGUID());
+ data.append(damageInfo->target->GetPackGUID());
+ data << uint32(damageInfo->damage); // Full damage
+ int32 overkill = damageInfo->damage - damageInfo->target->GetHealth();
+ data << uint32(overkill < 0 ? 0 : overkill); // Overkill
+ data << uint8(count); // Sub damage count
+
+ for (uint32 i = 0; i < count; ++i)
+ {
+ data << uint32(damageInfo->damageSchoolMask); // School of sub damage
+ data << float(damageInfo->damage); // sub damage
+ data << uint32(damageInfo->damage); // Sub Damage
+ }
+
+ if (damageInfo->HitInfo & (HITINFO_ABSORB | HITINFO_ABSORB2))
+ {
+ for (uint32 i = 0; i < count; ++i)
+ data << uint32(damageInfo->absorb); // Absorb
+ }
+
+ if (damageInfo->HitInfo & (HITINFO_RESIST | HITINFO_RESIST2))
+ {
+ for (uint32 i = 0; i < count; ++i)
+ data << uint32(damageInfo->resist); // Resist
+ }
+
+ data << uint8(damageInfo->TargetState);
+ data << uint32(0);
+ data << uint32(0);
+
+ if (damageInfo->HitInfo & HITINFO_BLOCK)
+ data << uint32(damageInfo->blocked_amount);
+
+ if (damageInfo->HitInfo & HITINFO_UNK3)
+ data << uint32(0);
+
+ if (damageInfo->HitInfo & HITINFO_UNK1)
+ {
+ data << uint32(0);
+ data << float(0);
+ data << float(0);
+ data << float(0);
+ data << float(0);
+ data << float(0);
+ data << float(0);
+ data << float(0);
+ data << float(0);
+ data << float(0); // Found in a loop with 1 iteration
+ data << float(0); // ditto ^
+ data << uint32(0);
+ }
+
+ SendMessageToSet(&data, true);
+}
+
+void Unit::SendAttackStateUpdate(uint32 HitInfo, Unit *target, uint8 /*SwingType*/, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount)
+{
+ CalcDamageInfo dmgInfo;
+ dmgInfo.HitInfo = HitInfo;
+ dmgInfo.attacker = this;
+ dmgInfo.target = target;
+ dmgInfo.damage = Damage - AbsorbDamage - Resist - BlockedAmount;
+ dmgInfo.damageSchoolMask = damageSchoolMask;
+ dmgInfo.absorb = AbsorbDamage;
+ dmgInfo.resist = Resist;
+ dmgInfo.TargetState = TargetState;
+ dmgInfo.blocked_amount = BlockedAmount;
+ SendAttackStateUpdate(&dmgInfo);
+}
+
+bool Unit::HandleHasteAuraProc(Unit *pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellEntry const * /*procSpell*/, uint32 /*procFlag*/, uint32 /*procEx*/, uint32 cooldown)
+{
+ SpellEntry const *hasteSpell = triggeredByAura->GetSpellProto();
+
+ Item* castItem = triggeredByAura->GetBase()->GetCastItemGUID() && GetTypeId() == TYPEID_PLAYER
+ ? this->ToPlayer()->GetItemByGuid(triggeredByAura->GetBase()->GetCastItemGUID()) : NULL;
+
+ uint32 triggered_spell_id = 0;
+ Unit* target = pVictim;
+ int32 basepoints0 = 0;
+
+ switch(hasteSpell->SpellFamilyName)
+ {
+ case SPELLFAMILY_ROGUE:
+ {
+ switch(hasteSpell->Id)
+ {
+ // Blade Flurry
+ case 13877:
+ case 33735:
+ {
+ target = SelectNearbyTarget();
+ if (!target || target == pVictim)
+ return false;
+ basepoints0 = damage;
+ triggered_spell_id = 22482;
+ break;
+ }
+ }
+ break;
+ }
+ }
+
+ // processed charge only counting case
+ if (!triggered_spell_id)
+ return true;
+
+ SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
+
+ if (!triggerEntry)
+ {
+ sLog.outError("Unit::HandleHasteAuraProc: Spell %u have not existed triggered spell %u",hasteSpell->Id,triggered_spell_id);
+ return false;
+ }
+
+ // default case
+ if ((!target && !spellmgr.IsSrcTargetSpell(triggerEntry)) || (target && target != this && !target->isAlive()))
+ return false;
+
+ if (cooldown && GetTypeId() == TYPEID_PLAYER && this->ToPlayer()->HasSpellCooldown(triggered_spell_id))
+ return false;
+
+ if (basepoints0)
+ CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
+ else
+ CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
+
+ if (cooldown && GetTypeId() == TYPEID_PLAYER)
+ this->ToPlayer()->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
+
+ return true;
+}
+
+bool Unit::HandleSpellCritChanceAuraProc(Unit *pVictim, uint32 /*damage*/, AuraEffect* triggeredByAura, SpellEntry const * /*procSpell*/, uint32 /*procFlag*/, uint32 /*procEx*/, uint32 cooldown)
+{
+ SpellEntry const *triggeredByAuraSpell = triggeredByAura->GetSpellProto();
+
+ Item* castItem = triggeredByAura->GetBase()->GetCastItemGUID() && GetTypeId() == TYPEID_PLAYER
+ ? this->ToPlayer()->GetItemByGuid(triggeredByAura->GetBase()->GetCastItemGUID()) : NULL;
+
+ uint32 triggered_spell_id = 0;
+ Unit* target = pVictim;
+ int32 basepoints0 = 0;
+
+ switch(triggeredByAuraSpell->SpellFamilyName)
+ {
+ case SPELLFAMILY_MAGE:
+ {
+ switch(triggeredByAuraSpell->Id)
+ {
+ // Focus Magic
+ case 54646:
+ {
+ Unit* caster = triggeredByAura->GetCaster();
+ if (!caster)
+ return false;
+
+ triggered_spell_id = 54648;
+ target = caster;
+ break;
+ }
+ }
+ }
+ }
+
+ // processed charge only counting case
+ if (!triggered_spell_id)
+ return true;
+
+ SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
+
+ if (!triggerEntry)
+ {
+ sLog.outError("Unit::HandleHasteAuraProc: Spell %u have not existed triggered spell %u",triggeredByAuraSpell->Id,triggered_spell_id);
+ return false;
+ }
+
+ // default case
+ if (!target || target != this && !target->isAlive())
+ return false;
+
+ if (cooldown && GetTypeId() == TYPEID_PLAYER && this->ToPlayer()->HasSpellCooldown(triggered_spell_id))
+ return false;
+
+ if (basepoints0)
+ CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
+ else
+ CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
+
+ if (cooldown && GetTypeId() == TYPEID_PLAYER)
+ this->ToPlayer()->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
+
+ return true;
+}
+
+bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellEntry const * procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown)
+{
+ SpellEntry const *dummySpell = triggeredByAura->GetSpellProto();
+ uint32 effIndex = triggeredByAura->GetEffIndex();
+ int32 triggerAmount = triggeredByAura->GetAmount();
+
+ Item* castItem = triggeredByAura->GetBase()->GetCastItemGUID() && GetTypeId() == TYPEID_PLAYER
+ ? this->ToPlayer()->GetItemByGuid(triggeredByAura->GetBase()->GetCastItemGUID()) : NULL;
+
+ uint32 triggered_spell_id = 0;
+ uint32 cooldown_spell_id = 0; // for random trigger, will be one of the triggered spell to avoid repeatable triggers
+ // otherwise, it's the triggered_spell_id by default
+ Unit* target = pVictim;
+ int32 basepoints0 = 0;
+ uint64 originalCaster = 0;
+
+ switch(dummySpell->SpellFamilyName)
+ {
+ case SPELLFAMILY_GENERIC:
+ {
+ switch (dummySpell->Id)
+ {
+ // Bloodworms Health Leech
+ case 50453:
+ {
+ if (Unit *owner = this->GetOwner())
+ {
+ basepoints0 = int32(damage*1.50);
+ target = owner;
+ triggered_spell_id = 50454;
+ break;
+ }
+ return false;
+ }
+ // Eye for an Eye
+ case 9799:
+ case 25988:
+ {
+ // return damage % to attacker but < 50% own total health
+ basepoints0 = int32((triggerAmount* damage) /100);
+
+ if (basepoints0 > GetMaxHealth()/2)
+ basepoints0 = GetMaxHealth()/2;
+
+ sLog.outDebug("DEBUG LINE: Data about Eye for an Eye ID %u, damage taken %u, unit max health %u, damage done %u", dummySpell->Id, damage, GetMaxHealth(),basepoints0);
+
+ triggered_spell_id = 25997;
+
+ break;
+ }
+ // Sweeping Strikes
+ case 18765:
+ case 35429:
+ {
+ target = SelectNearbyTarget();
+ if (!target)
+ return false;
+
+ triggered_spell_id = 26654;
+ break;
+ }
+ // Unstable Power
+ case 24658:
+ {
+ if (!procSpell || procSpell->Id == 24659)
+ return false;
+ // Need remove one 24659 aura
+ RemoveAuraFromStack(24659);
+ return true;
+ }
+ // Restless Strength
+ case 24661:
+ {
+ // Need remove one 24662 aura
+ RemoveAuraFromStack(24662);
+ return true;
+ }
+ // Adaptive Warding (Frostfire Regalia set)
+ case 28764:
+ {
+ if (!procSpell)
+ return false;
+
+ // find Mage Armor
+ if (!GetAuraEffect(SPELL_AURA_MOD_MANA_REGEN_INTERRUPT, SPELLFAMILY_MAGE, 0x10000000, 0, 0))
+ return false;
+
+ switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
+ {
+ case SPELL_SCHOOL_NORMAL:
+ case SPELL_SCHOOL_HOLY:
+ return false; // ignored
+ case SPELL_SCHOOL_FIRE: triggered_spell_id = 28765; break;
+ case SPELL_SCHOOL_NATURE: triggered_spell_id = 28768; break;
+ case SPELL_SCHOOL_FROST: triggered_spell_id = 28766; break;
+ case SPELL_SCHOOL_SHADOW: triggered_spell_id = 28769; break;
+ case SPELL_SCHOOL_ARCANE: triggered_spell_id = 28770; break;
+ default:
+ return false;
+ }
+
+ target = this;
+ break;
+ }
+ // Obsidian Armor (Justice Bearer`s Pauldrons shoulder)
+ case 27539:
+ {
+ if (!procSpell)
+ return false;
+
+ switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
+ {
+ case SPELL_SCHOOL_NORMAL:
+ return false; // ignore
+ case SPELL_SCHOOL_HOLY: triggered_spell_id = 27536; break;
+ case SPELL_SCHOOL_FIRE: triggered_spell_id = 27533; break;
+ case SPELL_SCHOOL_NATURE: triggered_spell_id = 27538; break;
+ case SPELL_SCHOOL_FROST: triggered_spell_id = 27534; break;
+ case SPELL_SCHOOL_SHADOW: triggered_spell_id = 27535; break;
+ case SPELL_SCHOOL_ARCANE: triggered_spell_id = 27540; break;
+ default:
+ return false;
+ }
+
+ target = this;
+ break;
+ }
+ // Mana Leech (Passive) (Priest Pet Aura)
+ case 28305:
+ {
+ // Cast on owner
+ target = GetOwner();
+ if (!target)
+ return false;
+
+ triggered_spell_id = 34650;
+ break;
+ }
+ // Spirit Walk
+ case 58875:
+ {
+ // Cast on owner
+ target = GetOwner();
+ if (!target)
+ return false;
+
+ triggered_spell_id = 58876;
+ break;
+ }
+ // Mark of Malice
+ case 33493:
+ {
+ // Cast finish spell at last charge
+ if (triggeredByAura->GetBase()->GetCharges() > 1)
+ return false;
+
+ target = this;
+ triggered_spell_id = 33494;
+ break;
+ }
+ // Twisted Reflection (boss spell)
+ case 21063:
+ triggered_spell_id = 21064;
+ break;
+ // Vampiric Aura (boss spell)
+ case 38196:
+ {
+ basepoints0 = 3 * damage; // 300%
+ if (basepoints0 < 0)
+ return false;
+
+ triggered_spell_id = 31285;
+ target = this;
+ break;
+ }
+ // Aura of Madness (Darkmoon Card: Madness trinket)
+ //=====================================================
+ // 39511 Sociopath: +35 strength (Paladin, Rogue, Druid, Warrior)
+ // 40997 Delusional: +70 attack power (Rogue, Hunter, Paladin, Warrior, Druid)
+ // 40998 Kleptomania: +35 agility (Warrior, Rogue, Paladin, Hunter, Druid)
+ // 40999 Megalomania: +41 damage/healing (Druid, Shaman, Priest, Warlock, Mage, Paladin)
+ // 41002 Paranoia: +35 spell/melee/ranged crit strike rating (All classes)
+ // 41005 Manic: +35 haste (spell, melee and ranged) (All classes)
+ // 41009 Narcissism: +35 intellect (Druid, Shaman, Priest, Warlock, Mage, Paladin, Hunter)
+ // 41011 Martyr Complex: +35 stamina (All classes)
+ // 41406 Dementia: Every 5 seconds either gives you +5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
+ // 41409 Dementia: Every 5 seconds either gives you -5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
+ case 39446:
+ {
+ if (GetTypeId() != TYPEID_PLAYER || !this->isAlive())
+ return false;
+
+ // Select class defined buff
+ switch (getClass())
+ {
+ case CLASS_PALADIN: // 39511,40997,40998,40999,41002,41005,41009,41011,41409
+ case CLASS_DRUID: // 39511,40997,40998,40999,41002,41005,41009,41011,41409
+ triggered_spell_id = RAND(39511,40997,40998,40999,41002,41005,41009,41011,41409);
+ cooldown_spell_id = 39511;
+ break;
+ case CLASS_ROGUE: // 39511,40997,40998,41002,41005,41011
+ case CLASS_WARRIOR: // 39511,40997,40998,41002,41005,41011
+ triggered_spell_id = RAND(39511,40997,40998,41002,41005,41011);
+ cooldown_spell_id = 39511;
+ break;
+ case CLASS_PRIEST: // 40999,41002,41005,41009,41011,41406,41409
+ case CLASS_SHAMAN: // 40999,41002,41005,41009,41011,41406,41409
+ case CLASS_MAGE: // 40999,41002,41005,41009,41011,41406,41409
+ case CLASS_WARLOCK: // 40999,41002,41005,41009,41011,41406,41409
+ triggered_spell_id = RAND(40999,41002,41005,41009,41011,41406,41409);
+ cooldown_spell_id = 40999;
+ break;
+ case CLASS_HUNTER: // 40997,40999,41002,41005,41009,41011,41406,41409
+ triggered_spell_id = RAND(40997,40999,41002,41005,41009,41011,41406,41409);
+ cooldown_spell_id = 40997;
+ break;
+ default:
+ return false;
+ }
+
+ target = this;
+ if (roll_chance_i(10))
+ this->ToPlayer()->Say("This is Madness!", LANG_UNIVERSAL);
+ break;
+ }
+ /*
+ // Sunwell Exalted Caster Neck (??? neck)
+ // cast ??? Light's Wrath if Exalted by Aldor
+ // cast ??? Arcane Bolt if Exalted by Scryers*/
+ case 46569:
+ return false; // old unused version
+ // Sunwell Exalted Caster Neck (Shattered Sun Pendant of Acumen neck)
+ // cast 45479 Light's Wrath if Exalted by Aldor
+ // cast 45429 Arcane Bolt if Exalted by Scryers
+ case 45481:
+ {
+ if (GetTypeId() != TYPEID_PLAYER)
+ return false;
+
+ // Get Aldor reputation rank
+ if (ToPlayer()->GetReputationRank(932) == REP_EXALTED)
+ {
+ target = this;
+ triggered_spell_id = 45479;
+ break;
+ }
+ // Get Scryers reputation rank
+ if (ToPlayer()->GetReputationRank(934) == REP_EXALTED)
+ {
+ // triggered at positive/self casts also, current attack target used then
+ if (IsFriendlyTo(target))
+ {
+ target = getVictim();
+ if (!target)
+ {
+ uint64 selected_guid = ToPlayer()->GetSelection();
+ target = ObjectAccessor::GetUnit(*this,selected_guid);
+ if (!target)
+ return false;
+ }
+ if (IsFriendlyTo(target))
+ return false;
+ }
+
+ triggered_spell_id = 45429;
+ break;
+ }
+ return false;
+ }
+ // Sunwell Exalted Melee Neck (Shattered Sun Pendant of Might neck)
+ // cast 45480 Light's Strength if Exalted by Aldor
+ // cast 45428 Arcane Strike if Exalted by Scryers
+ case 45482:
+ {
+ if (GetTypeId() != TYPEID_PLAYER)
+ return false;
+
+ // Get Aldor reputation rank
+ if (ToPlayer()->GetReputationRank(932) == REP_EXALTED)
+ {
+ target = this;
+ triggered_spell_id = 45480;
+ break;
+ }
+ // Get Scryers reputation rank
+ if (ToPlayer()->GetReputationRank(934) == REP_EXALTED)
+ {
+ triggered_spell_id = 45428;
+ break;
+ }
+ return false;
+ }
+ // Sunwell Exalted Tank Neck (Shattered Sun Pendant of Resolve neck)
+ // cast 45431 Arcane Insight if Exalted by Aldor
+ // cast 45432 Light's Ward if Exalted by Scryers
+ case 45483:
+ {
+ if (GetTypeId() != TYPEID_PLAYER)
+ return false;
+
+ // Get Aldor reputation rank
+ if (ToPlayer()->GetReputationRank(932) == REP_EXALTED)
+ {
+ target = this;
+ triggered_spell_id = 45432;
+ break;
+ }
+ // Get Scryers reputation rank
+ if (ToPlayer()->GetReputationRank(934) == REP_EXALTED)
+ {
+ target = this;
+ triggered_spell_id = 45431;
+ break;
+ }
+ return false;
+ }
+ // Sunwell Exalted Healer Neck (Shattered Sun Pendant of Restoration neck)
+ // cast 45478 Light's Salvation if Exalted by Aldor
+ // cast 45430 Arcane Surge if Exalted by Scryers
+ case 45484:
+ {
+ if (GetTypeId() != TYPEID_PLAYER)
+ return false;
+
+ // Get Aldor reputation rank
+ if (ToPlayer()->GetReputationRank(932) == REP_EXALTED)
+ {
+ target = this;
+ triggered_spell_id = 45478;
+ break;
+ }
+ // Get Scryers reputation rank
+ if (ToPlayer()->GetReputationRank(934) == REP_EXALTED)
+ {
+ triggered_spell_id = 45430;
+ break;
+ }
+ return false;
+ }
+ // Living Seed
+ case 48504:
+ {
+ triggered_spell_id = 48503;
+ basepoints0 = triggerAmount;
+ target = this;
+ break;
+ }
+ // Kill command
+ case 58914:
+ {
+ // Remove aura stack from pet
+ RemoveAuraFromStack(58914);
+ Unit* owner = GetOwner();
+ if (!owner)
+ return true;
+ // reduce the owner's aura stack
+ owner->RemoveAuraFromStack(34027);
+ return true;
+ }
+ // Vampiric Touch (generic, used by some boss)
+ case 52723:
+ case 60501:
+ {
+ triggered_spell_id = 52724;
+ basepoints0 = damage / 2;
+ target = this;
+ break;
+ }
+ // Shadowfiend Death (Gain mana if pet dies with Glyph of Shadowfiend)
+ case 57989:
+ {
+ Unit *owner = GetOwner();
+ if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
+ return false;
+ // Glyph of Shadowfiend (need cast as self cast for owner, no hidden cooldown)
+ owner->CastSpell(owner,58227,true,castItem,triggeredByAura);
+ return true;
+ }
+ // Divine purpose
+ case 31871:
+ case 31872:
+ {
+ // Roll chane
+ if (!pVictim || !pVictim->isAlive() || !roll_chance_i(triggerAmount))
+ return false;
+
+ // Remove any stun effect on target
+ pVictim->RemoveAurasWithMechanic(1<<MECHANIC_STUN, AURA_REMOVE_BY_ENEMY_SPELL);
+ return true;
+ }
+ // Glyph of Life Tap
+ case 63320:
+ {
+ triggered_spell_id = 63321; // Life Tap
+ break;
+ }
+ case 71519: // Deathbringer's Will Normal
+ {
+ if (GetTypeId() != TYPEID_PLAYER)
+ return false;
+
+ std::vector<uint32> RandomSpells;
+ switch (getClass())
+ {
+ case CLASS_WARRIOR:
+ case CLASS_PALADIN:
+ case CLASS_DEATH_KNIGHT:
+ RandomSpells.push_back(71484);
+ RandomSpells.push_back(71491);
+ RandomSpells.push_back(71492);
+ break;
+ case CLASS_SHAMAN:
+ case CLASS_ROGUE:
+ RandomSpells.push_back(71486);
+ RandomSpells.push_back(71485);
+ RandomSpells.push_back(71492);
+ break;
+ case CLASS_DRUID:
+ RandomSpells.push_back(71484);
+ RandomSpells.push_back(71485);
+ RandomSpells.push_back(71486);
+ break;
+ case CLASS_HUNTER:
+ RandomSpells.push_back(71486);
+ RandomSpells.push_back(71491);
+ RandomSpells.push_back(71485);
+ break;
+ default:
+ return false;
+ }
+ if (RandomSpells.empty()) //shouldn't happen
+ return false;
+
+ uint8 rand_spell = irand(0,(RandomSpells.size() - 1));
+ CastSpell(target,RandomSpells[rand_spell],true,castItem,triggeredByAura, originalCaster);
+ for (std::vector<uint32>::iterator itr = RandomSpells.begin(); itr != RandomSpells.end(); ++itr)
+ {
+ if (!ToPlayer()->HasSpellCooldown(*itr))
+ ToPlayer()->AddSpellCooldown(*itr,0,time(NULL) + cooldown);
+ }
+ break;
+ }
+ case 71562: // Deathbringer's Will Heroic
+ {
+ if (GetTypeId() != TYPEID_PLAYER)
+ return false;
+
+ std::vector<uint32> RandomSpells;
+ switch (getClass())
+ {
+ case CLASS_WARRIOR:
+ case CLASS_PALADIN:
+ case CLASS_DEATH_KNIGHT:
+ RandomSpells.push_back(71561);
+ RandomSpells.push_back(71559);
+ RandomSpells.push_back(71560);
+ break;
+ case CLASS_SHAMAN:
+ case CLASS_ROGUE:
+ RandomSpells.push_back(71558);
+ RandomSpells.push_back(71556);
+ RandomSpells.push_back(71560);
+ break;
+ case CLASS_DRUID:
+ RandomSpells.push_back(71561);
+ RandomSpells.push_back(71556);
+ RandomSpells.push_back(71558);
+ break;
+ case CLASS_HUNTER:
+ RandomSpells.push_back(71558);
+ RandomSpells.push_back(71559);
+ RandomSpells.push_back(71556);
+ break;
+ default:
+ return false;
+ }
+ if (RandomSpells.empty()) //shouldn't happen
+ return false;
+
+ uint8 rand_spell = irand(0,(RandomSpells.size() - 1));
+ CastSpell(target,RandomSpells[rand_spell],true,castItem,triggeredByAura, originalCaster);
+ for (std::vector<uint32>::iterator itr = RandomSpells.begin(); itr != RandomSpells.end(); ++itr)
+ {
+ if (!ToPlayer()->HasSpellCooldown(*itr))
+ ToPlayer()->AddSpellCooldown(*itr,0,time(NULL) + cooldown);
+ }
+ break;
+ }
+ }
+ break;
+ }
+ case SPELLFAMILY_MAGE:
+ {
+ // Magic Absorption
+ if (dummySpell->SpellIconID == 459) // only this spell have SpellIconID == 459 and dummy aura
+ {
+ if (getPowerType() != POWER_MANA)
+ return false;
+
+ // mana reward
+ basepoints0 = (triggerAmount * GetMaxPower(POWER_MANA) / 100);
+ target = this;
+ triggered_spell_id = 29442;
+ break;
+ }
+ // Master of Elements
+ if (dummySpell->SpellIconID == 1920)
+ {
+ if (!procSpell)
+ return false;
+
+ // mana cost save
+ int32 cost = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100;
+ basepoints0 = cost * triggerAmount/100;
+ if (basepoints0 <= 0)
+ return false;
+
+ target = this;
+ triggered_spell_id = 29077;
+ break;
+ }
+ // Arcane Potency
+ if (dummySpell->SpellIconID == 2120)
+ {
+ if (!procSpell)
+ return false;
+
+ target = this;
+ switch (dummySpell->Id)
+ {
+ case 31571: triggered_spell_id = 57529; break;
+ case 31572: triggered_spell_id = 57531; break;
+ default:
+ sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u",dummySpell->Id);
+ return false;
+ }
+ break;
+ }
+
+ // Hot Streak
+ if (dummySpell->SpellIconID == 2999)
+ {
+ if (effIndex != 0)
+ return false;
+ AuraEffect *counter = triggeredByAura->GetBase()->GetEffect(1);
+ if (!counter)
+ return true;
+
+ // Count spell criticals in a row in second aura
+ if (procEx & PROC_EX_CRITICAL_HIT)
+ {
+ counter->SetAmount(counter->GetAmount()*2);
+ if (counter->GetAmount() < 100) // not enough
+ return true;
+ // Crititcal counted -> roll chance
+ if (roll_chance_i(triggerAmount))
+ CastSpell(this, 48108, true, castItem, triggeredByAura);
+ }
+ counter->SetAmount(25);
+ return true;
+ }
+ // Burnout
+ if (dummySpell->SpellIconID == 2998)
+ {
+ if (!procSpell)
+ return false;
+
+ int32 cost = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100;
+ basepoints0 = cost * triggerAmount/100;
+ if (basepoints0 <= 0)
+ return false;
+ triggered_spell_id = 44450;
+ target = this;
+ break;
+ }
+ // Incanter's Regalia set (add trigger chance to Mana Shield)
+ if (dummySpell->SpellFamilyFlags[0] & 0x8000)
+ {
+ if (GetTypeId() != TYPEID_PLAYER)
+ return false;
+
+ target = this;
+ triggered_spell_id = 37436;
+ break;
+ }
+ switch(dummySpell->Id)
+ {
+ // Glyph of Polymorph
+ case 56375:
+ target->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE, 0, target->GetAura(32409)); // SW:D shall not be removed.
+ target->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE_PERCENT);
+ return true;
+ // Glyph of Icy Veins
+ case 56374:
+ {
+ RemoveAurasByType(SPELL_AURA_MOD_HASTE, 0, 0, true, false);
+ RemoveAurasByType(SPELL_AURA_MOD_DECREASE_SPEED);
+ return true;
+ }
+ // Ignite
+ case 11119:
+ case 11120:
+ case 12846:
+ case 12847:
+ case 12848:
+ {
+ switch (dummySpell->Id)
+ {
+ case 11119: basepoints0 = int32(0.04f*damage); break;
+ case 11120: basepoints0 = int32(0.08f*damage); break;
+ case 12846: basepoints0 = int32(0.12f*damage); break;
+ case 12847: basepoints0 = int32(0.16f*damage); break;
+ case 12848: basepoints0 = int32(0.20f*damage); break;
+ default:
+ sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (IG)",dummySpell->Id);
+ return false;
+ }
+
+ AuraEffectList const& DoTAuras = target->GetAuraEffectsByType(SPELL_AURA_PERIODIC_DAMAGE);
+ for (Unit::AuraEffectList::const_iterator i = DoTAuras.begin(); i != DoTAuras.end(); ++i)
+ {
+ if ((*i)->GetCasterGUID() != GetGUID() || (*i)->GetId() != 12654 || (*i)->GetEffIndex() != 0)
+ continue;
+ basepoints0 += ((*i)->GetAmount() * ((*i)->GetTotalTicks() - ((*i)->GetTickNumber()))) / 2;
+ break;
+ }
+
+ triggered_spell_id = 12654;
+ break;
+ }
+ // Glyph of Ice Block
+ case 56372:
+ {
+ if (GetTypeId() != TYPEID_PLAYER)
+ return false;
+
+ SpellCooldowns const SpellCDs = this->ToPlayer()->GetSpellCooldowns();
+ // remove cooldowns on all ranks of Frost Nova
+ for (SpellCooldowns::const_iterator itr = SpellCDs.begin(); itr != SpellCDs.end(); itr++)
+ {
+ SpellEntry const* SpellCDs_entry = sSpellStore.LookupEntry(itr->first);
+ // Frost Nova
+ if (SpellCDs_entry && SpellCDs_entry->SpellFamilyName == SPELLFAMILY_MAGE
+ && SpellCDs_entry->SpellFamilyFlags[0] & 0x00000040)
+ this->ToPlayer()->RemoveSpellCooldown(SpellCDs_entry->Id, true);
+ }
+ break;
+ }
+ }
+ break;
+ }
+ case SPELLFAMILY_WARRIOR:
+ {
+ switch(dummySpell->Id)
+ {
+ // Sweeping Strikes
+ case 12328:
+ {
+ target = SelectNearbyTarget();
+ if (!target)
+ return false;
+
+ triggered_spell_id = 26654;
+ break;
+ }
+ // Improved Spell Reflection
+ case 59088:
+ case 59089:
+ {
+ triggered_spell_id = 59725;
+ target = this;
+ break;
+ }
+ }
+
+ // Retaliation
+ if (dummySpell->SpellFamilyFlags[1] & 0x8)
+ {
+ // check attack comes not from behind
+ if (!HasInArc(M_PI, pVictim))
+ return false;
+
+ triggered_spell_id = 22858;
+ break;
+ }
+ // Second Wind
+ if (dummySpell->SpellIconID == 1697)
+ {
+ // only for spells and hit/crit (trigger start always) and not start from self casted spells (5530 Mace Stun Effect for example)
+ if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) || this == pVictim)
+ return false;
+ // Need stun or root mechanic
+ if (!(GetAllSpellMechanicMask(procSpell) & ((1<<MECHANIC_ROOT)|(1<<MECHANIC_STUN))))
+ return false;
+
+ switch (dummySpell->Id)
+ {
+ case 29838: triggered_spell_id=29842; break;
+ case 29834: triggered_spell_id=29841; break;
+ case 42770: triggered_spell_id=42771; break;
+ default:
+ sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (SW)",dummySpell->Id);
+ return false;
+ }
+
+ target = this;
+ break;
+ }
+ // Damage Shield
+ if (dummySpell->SpellIconID == 3214)
+ {
+ triggered_spell_id = 59653;
+ // % of amount blocked
+ basepoints0 = GetShieldBlockValue() * triggerAmount / 100;
+ break;
+ }
+ // Glyph of Blocking
+ if (dummySpell->Id == 58375)
+ {
+ triggered_spell_id = 58374;
+ break;
+ }
+ // Glyph of Sunder Armor
+ if (dummySpell->Id == 58387)
+ {
+ if (!pVictim || !pVictim->isAlive() || !procSpell)
+ return false;
+
+ target = SelectNearbyTarget();
+ if (!target || target == pVictim)
+ return false;
+
+ CastSpell(target, 58567, true);
+ return true;
+ }
+ break;
+ }
+ case SPELLFAMILY_WARLOCK:
+ {
+ // Seed of Corruption
+ if (dummySpell->SpellFamilyFlags[1] & 0x00000010)
+ {
+ if (procSpell && procSpell->Id == 27285)
+ return false;
+ // if damage is more than need or target die from damage deal finish spell
+ if (triggeredByAura->GetAmount() <= damage || GetHealth() <= damage)
+ {
+ // remember guid before aura delete
+ uint64 casterGuid = triggeredByAura->GetCasterGUID();
+
+ // Remove aura (before cast for prevent infinite loop handlers)
+ RemoveAurasDueToSpell(triggeredByAura->GetId());
+
+ // Cast finish spell (triggeredByAura already not exist!)
+ if (Unit* caster = GetUnit(*this, casterGuid))
+ caster->CastSpell(this, 27285, true, castItem);
+ return true; // no hidden cooldown
+ }
+
+ // Damage counting
+ triggeredByAura->SetAmount(triggeredByAura->GetAmount() - damage);
+ return true;
+ }
+ // Seed of Corruption (Mobs cast) - no die req
+ if (dummySpell->SpellFamilyFlags.IsEqual(0,0,0) && dummySpell->SpellIconID == 1932)
+ {
+ // if damage is more than need deal finish spell
+ if (triggeredByAura->GetAmount() <= damage)
+ {
+ // remember guid before aura delete
+ uint64 casterGuid = triggeredByAura->GetCasterGUID();
+
+ // Remove aura (before cast for prevent infinite loop handlers)
+ RemoveAurasDueToSpell(triggeredByAura->GetId());
+
+ // Cast finish spell (triggeredByAura already not exist!)
+ if (Unit* caster = GetUnit(*this, casterGuid))
+ caster->CastSpell(this, 32865, true, castItem);
+ return true; // no hidden cooldown
+ }
+ // Damage counting
+ triggeredByAura->SetAmount(triggeredByAura->GetAmount() - damage);
+ return true;
+ }
+ // Fel Synergy
+ if (dummySpell->SpellIconID == 3222)
+ {
+ target = GetGuardianPet();
+ if (!target)
+ return false;
+ basepoints0 = damage * triggerAmount / 100;
+ triggered_spell_id = 54181;
+ break;
+ }
+ switch (dummySpell->Id)
+ {
+ // Siphon Life
+ case 63108:
+ {
+ // Glyph of Siphon Life
+ if (HasAura(56216))
+ triggerAmount += triggerAmount / 4;
+ triggered_spell_id = 63106;
+ target = this;
+ basepoints0 = int32(damage*triggerAmount/100);
+ break;
+ }
+ // Glyph of Shadowflame
+ case 63310:
+ {
+ triggered_spell_id = 63311;
+ break;
+ }
+ // Nightfall
+ case 18094:
+ case 18095:
+ // Glyph of corruption
+ case 56218:
+ {
+ target = this;
+ triggered_spell_id = 17941;
+ break;
+ }
+ //Soul Leech
+ case 30293:
+ case 30295:
+ case 30296:
+ {
+ // Improved Soul Leech
+ AuraEffectList const& SoulLeechAuras = GetAuraEffectsByType(SPELL_AURA_DUMMY);
+ for (Unit::AuraEffectList::const_iterator i = SoulLeechAuras.begin(); i != SoulLeechAuras.end(); ++i)
+ {
+ if ((*i)->GetId() == 54117 || (*i)->GetId() == 54118)
+ {
+ if ((*i)->GetEffIndex() != 0)
+ continue;
+ basepoints0 = int32((*i)->GetAmount());
+ target = GetGuardianPet();
+ if (target)
+ {
+ // regen mana for pet
+ CastCustomSpell(target,54607,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
+ }
+ // regen mana for caster
+ CastCustomSpell(this,59117,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
+ // Get second aura of spell for replenishment effect on party
+ if (AuraEffect const * aurEff = (*i)->GetBase()->GetEffect(1))
+ {
+ // Replenishment - roll chance
+ if (roll_chance_i(aurEff->GetAmount()))
+ {
+ CastSpell(this,57669,true, castItem, triggeredByAura);
+ }
+ }
+ break;
+ }
+ }
+ // health
+ basepoints0 = int32(damage*triggerAmount/100);
+ target = this;
+ triggered_spell_id = 30294;
+ break;
+ }
+ // Shadowflame (Voidheart Raiment set bonus)
+ case 37377:
+ {
+ triggered_spell_id = 37379;
+ break;
+ }
+ // Pet Healing (Corruptor Raiment or Rift Stalker Armor)
+ case 37381:
+ {
+ target = GetGuardianPet();
+ if (!target)
+ return false;
+
+ // heal amount
+ basepoints0 = damage * triggerAmount/100;
+ triggered_spell_id = 37382;
+ break;
+ }
+ // Shadowflame Hellfire (Voidheart Raiment set bonus)
+ case 39437:
+ {
+ triggered_spell_id = 37378;
+ break;
+ }
+ }
+ break;
+ }
+ case SPELLFAMILY_PRIEST:
+ {
+ // Vampiric Touch
+ if (dummySpell->SpellFamilyFlags[1] & 0x00000400)
+ {
+ if (!pVictim || !pVictim->isAlive())
+ return false;
+
+ if (effIndex != 0)
+ return false;
+
+ // pVictim is caster of aura
+ if (triggeredByAura->GetCasterGUID() != pVictim->GetGUID())
+ return false;
+
+ // Energize 0.25% of max. mana
+ pVictim->CastSpell(pVictim,57669,true,castItem,triggeredByAura);
+ return true; // no hidden cooldown
+ }
+ // Divine Aegis
+ if (dummySpell->SpellIconID == 2820)
+ {
+ // Multiple effects stack, so let's try to find this aura.
+ int32 bonus = 0;
+ if (AuraEffect *aurEff = target->GetAuraEffect(47753, 0))
+ bonus = aurEff->GetAmount();
+
+ basepoints0 = damage * triggerAmount/100 + bonus;
+ if (basepoints0 > target->getLevel() * 125)
+ basepoints0 = target->getLevel() * 125;
+
+ triggered_spell_id = 47753;
+ break;
+ }
+ // Body and Soul
+ if (dummySpell->SpellIconID == 2218)
+ {
+ // Proc only from Abolish desease on self cast
+ if (procSpell->Id != 552 || pVictim != this || !roll_chance_i(triggerAmount))
+ return false;
+ triggered_spell_id = 64136;
+ target = this;
+ break;
+ }
+ switch(dummySpell->Id)
+ {
+ // Vampiric Embrace
+ case 15286:
+ {
+ if (!pVictim || !pVictim->isAlive())
+ return false;
+
+ // heal amount
+ int32 team = triggerAmount*damage/500;
+ int32 self = triggerAmount*damage/100 - team;
+ CastCustomSpell(this,15290,&team,&self,NULL,true,castItem,triggeredByAura);
+ return true; // no hidden cooldown
+ }
+ // Priest Tier 6 Trinket (Ashtongue Talisman of Acumen)
+ case 40438:
+ {
+ // Shadow Word: Pain
+ if (procSpell->SpellFamilyFlags[0] & 0x8000)
+ triggered_spell_id = 40441;
+ // Renew
+ else if (procSpell->SpellFamilyFlags[0] & 0x40)
+ triggered_spell_id = 40440;
+ else
+ return false;
+
+ target = this;
+ break;
+ }
+ // Glyph of Prayer of Healing
+ case 55680:
+ {
+ triggered_spell_id = 56161;
+
+ SpellEntry const* GoPoH = sSpellStore.LookupEntry(triggered_spell_id);
+ if (!GoPoH)
+ return false;
+
+ int EffIndex = 0;
+ for (uint8 i = 0; i < MAX_SPELL_EFFECTS; i++)
+ {
+ if (GoPoH->Effect[i] == SPELL_EFFECT_APPLY_AURA)
+ {
+ EffIndex = i;
+ break;
+ }
+ }
+ int32 tickcount = GetSpellMaxDuration(GoPoH) / GoPoH->EffectAmplitude[EffIndex];
+ if (!tickcount)
+ return false;
+
+ basepoints0 = damage * triggerAmount / tickcount / 100;
+ break;
+ }
+ // Improved Shadowform
+ case 47570:
+ case 47569:
+ {
+ if (!roll_chance_i(triggerAmount))
+ return false;
+
+ RemoveMovementImpairingAuras();
+ break;
+ }
+ // Glyph of Dispel Magic
+ case 55677:
+ {
+ // Dispel Magic shares spellfamilyflag with abolish disease
+ if (procSpell->SpellIconID != 74)
+ return false;
+ if (!target || !target->IsFriendlyTo(this))
+ return false;
+
+ basepoints0 = int32(target->GetMaxHealth() * triggerAmount / 100);
+ triggered_spell_id = 56131;
+ break;
+ }
+ // Oracle Healing Bonus ("Garments of the Oracle" set)
+ case 26169:
+ {
+ // heal amount
+ basepoints0 = int32(damage * 10/100);
+ target = this;
+ triggered_spell_id = 26170;
+ break;
+ }
+ // Frozen Shadoweave (Shadow's Embrace set) warning! its not only priest set
+ case 39372:
+ {
+ if (!procSpell || (GetSpellSchoolMask(procSpell) & (SPELL_SCHOOL_MASK_FROST | SPELL_SCHOOL_MASK_SHADOW)) == 0)
+ return false;
+
+ // heal amount
+ basepoints0 = damage * triggerAmount/100;
+ target = this;
+ triggered_spell_id = 39373;
+ break;
+ }
+ // Greater Heal (Vestments of Faith (Priest Tier 3) - 4 pieces bonus)
+ case 28809:
+ {
+ triggered_spell_id = 28810;
+ break;
+ }
+ }
+ break;
+ }
+ case SPELLFAMILY_DRUID:
+ {
+ switch(dummySpell->Id)
+ {
+ // Glyph of Innervate
+ case 54832:
+ {
+ if (procSpell->SpellIconID != 62)
+ return false;
+
+ int32 mana_perc = triggeredByAura->GetSpellProto()->EffectBasePoints[triggeredByAura->GetEffIndex()]+1;
+ basepoints0 = uint32((GetPower(POWER_MANA) * mana_perc / 100) / 10);
+ triggered_spell_id = 54833;
+ target = this;
+ break;
+ }
+ // Glyph of Starfire
+ case 54845:
+ {
+ triggered_spell_id = 54846;
+ break;
+ }
+ // Glyph of Shred
+ case 54815:
+ {
+ // try to find spell Rip on the target
+ if (AuraEffect const *AurEff = target->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DRUID, 0x00800000, 0x0, 0x0, GetGUID()))
+ {
+ // Rip's max duration, note: spells which modifies Rip's duration also counted like Glyph of Rip
+ uint32 CountMin = AurEff->GetBase()->GetMaxDuration();
+
+ // just Rip's max duration without other spells
+ uint32 CountMax = GetSpellMaxDuration(AurEff->GetSpellProto());
+
+ // add possible auras' and Glyph of Shred's max duration
+ CountMax += 3 * triggerAmount * 1000; // Glyph of Shred -> +6 seconds
+ CountMax += HasAura(54818) ? 4 * 1000 : 0; // Glyph of Rip -> +4 seconds
+ CountMax += HasAura(60141) ? 4 * 1000 : 0; // Rip Duration/Lacerate Damage -> +4 seconds
+
+ // if min < max -> that means caster didn't cast 3 shred yet
+ // so set Rip's duration and max duration
+ if (CountMin < CountMax)
+ {
+ AurEff->GetBase()->SetDuration(AurEff->GetBase()->GetDuration() + triggerAmount * 1000);
+ AurEff->GetBase()->SetMaxDuration(CountMin + triggerAmount * 1000);
+ return true;
+ }
+ }
+ // if not found Rip
+ return false;
+ }
+ // Glyph of Rake
+ case 54821:
+ {
+ if (procSpell->SpellVisual[0] == 750 && procSpell->EffectApplyAuraName[1] == 3)
+ {
+ if (target->GetTypeId() == TYPEID_UNIT)
+ {
+ triggered_spell_id = 54820;
+ break;
+ }
+ }
+ return false;
+ }
+ // Leader of the Pack
+ case 24932:
+ {
+ if (triggerAmount <= 0)
+ return false;
+ basepoints0 = triggerAmount * GetMaxHealth() / 100;
+ target = this;
+ triggered_spell_id = 34299;
+ if (triggeredByAura->GetCasterGUID() != GetGUID())
+ break;
+ int32 basepoints1 = triggerAmount * 2;
+ // Improved Leader of the Pack
+ // Check cooldown of heal spell cooldown
+ if (GetTypeId() == TYPEID_PLAYER && !ToPlayer()->HasSpellCooldown(34299))
+ CastCustomSpell(this,60889,&basepoints1,0,0,true,0,triggeredByAura);
+ break;
+ }
+ // Healing Touch (Dreamwalker Raiment set)
+ case 28719:
+ {
+ // mana back
+ basepoints0 = int32(procSpell->manaCost * 30 / 100);
+ target = this;
+ triggered_spell_id = 28742;
+ break;
+ }
+ // Glyph of Rejuvenation
+ case 54754:
+ {
+ if (!pVictim || pVictim->GetHealth() >= triggerAmount * pVictim->GetMaxHealth()/100)
+ return false;
+ basepoints0 = int32(triggerAmount * damage / 100);
+ triggered_spell_id = 54755;
+ break;
+ }
+ // Healing Touch Refund (Idol of Longevity trinket)
+ case 28847:
+ {
+ target = this;
+ triggered_spell_id = 28848;
+ break;
+ }
+ // Mana Restore (Malorne Raiment set / Malorne Regalia set)
+ case 37288:
+ case 37295:
+ {
+ target = this;
+ triggered_spell_id = 37238;
+ break;
+ }
+ // Druid Tier 6 Trinket
+ case 40442:
+ {
+ float chance;
+
+ // Starfire
+ if (procSpell->SpellFamilyFlags[0] & 0x4)
+ {
+ triggered_spell_id = 40445;
+ chance = 25.0f;
+ }
+ // Rejuvenation
+ else if (procSpell->SpellFamilyFlags[0] & 0x10)
+ {
+ triggered_spell_id = 40446;
+ chance = 25.0f;
+ }
+ // Mangle (Bear) and Mangle (Cat)
+ else if (procSpell->SpellFamilyFlags[1] & 0x00000440)
+ {
+ triggered_spell_id = 40452;
+ chance = 40.0f;
+ }
+ else
+ return false;
+
+ if (!roll_chance_f(chance))
+ return false;
+
+ target = this;
+ break;
+ }
+ // Maim Interrupt
+ case 44835:
+ {
+ // Deadly Interrupt Effect
+ triggered_spell_id = 32747;
+ break;
+ }
+ }
+ // Eclipse
+ if (dummySpell->SpellIconID == 2856 && GetTypeId() == TYPEID_PLAYER)
+ {
+ if (!procSpell || effIndex != 0)
+ return false;
+
+ bool isWrathSpell = (procSpell->SpellFamilyFlags[0] & 1);
+
+ if (!roll_chance_f(dummySpell->procChance * (isWrathSpell ? 0.6f : 1.0f)))
+ return false;
+
+ target = this;
+ if (target->HasAura(isWrathSpell ? 48517 : 48518))
+ return false;
+
+ triggered_spell_id = isWrathSpell ? 48518 : 48517;
+ break;
+ }
+ // Living Seed
+ else if (dummySpell->SpellIconID == 2860)
+ {
+ triggered_spell_id = 48504;
+ basepoints0 = triggerAmount * damage / 100;
+ break;
+ }
+ // King of the Jungle
+ else if (dummySpell->SpellIconID == 2850)
+ {
+ // Effect 0 - mod damage while having Enrage
+ if (effIndex == 0)
+ {
+ if (!(procSpell->SpellFamilyFlags[0] & 0x00080000))
+ return false;
+ triggered_spell_id = 51185;
+ basepoints0 = triggerAmount;
+ target = this;
+ break;
+ }
+ // Effect 1 - Tiger's Fury restore energy
+ else if (effIndex == 1)
+ {
+ if (!(procSpell->SpellFamilyFlags[2] & 0x00000800))
+ return false;
+ triggered_spell_id = 51178;
+ basepoints0 = triggerAmount;
+ target = this;
+ break;
+ }
+ }
+ break;
+ }
+ case SPELLFAMILY_ROGUE:
+ {
+ switch(dummySpell->Id)
+ {
+ // Glyph of Backstab
+ case 56800:
+ {
+ triggered_spell_id = 63975;
+ break;
+ }
+ // Deadly Throw Interrupt
+ case 32748:
+ {
+ // Prevent cast Deadly Throw Interrupt on self from last effect (apply dummy) of Deadly Throw
+ if (this == pVictim)
+ return false;
+
+ triggered_spell_id = 32747;
+ break;
+ }
+ }
+ // Cut to the Chase
+ if (dummySpell->SpellIconID == 2909)
+ {
+ // "refresh your Slice and Dice duration to its 5 combo point maximum"
+ // lookup Slice and Dice
+ if (AuraEffect const* aur = GetAuraEffect(SPELL_AURA_MOD_HASTE, SPELLFAMILY_ROGUE,0x40000, 0, 0))
+ {
+ aur->GetBase()->SetDuration(GetSpellMaxDuration(aur->GetSpellProto()), true);
+ return true;
+ }
+ return false;
+ }
+ // Deadly Brew
+ else if (dummySpell->SpellIconID == 2963)
+ {
+ triggered_spell_id = 3409;
+ break;
+ }
+ // Quick Recovery
+ else if (dummySpell->SpellIconID == 2116)
+ {
+ if (!procSpell)
+ return false;
+
+ // energy cost save
+ basepoints0 = procSpell->manaCost * triggerAmount/100;
+ if (basepoints0 <= 0)
+ return false;
+
+ target = this;
+ triggered_spell_id = 31663;
+ break;
+ }
+ break;
+ }
+ case SPELLFAMILY_HUNTER:
+ {
+ // Thrill of the Hunt
+ if (dummySpell->SpellIconID == 2236)
+ {
+ if (!procSpell)
+ return false;
+
+ // mana cost save
+ int32 mana = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100;
+ basepoints0 = mana * 40/100;
+ if (basepoints0 <= 0)
+ return false;
+
+ target = this;
+ triggered_spell_id = 34720;
+ break;
+ }
+ // Hunting Party
+ if (dummySpell->SpellIconID == 3406)
+ {
+ triggered_spell_id = 57669;
+ target = this;
+ break;
+ }
+ // Improved Mend Pet
+ if (dummySpell->SpellIconID == 267)
+ {
+ int32 chance = triggeredByAura->GetSpellProto()->EffectBasePoints[triggeredByAura->GetEffIndex()];
+ if (!roll_chance_i(chance))
+ return false;
+
+ triggered_spell_id = 24406;
+ break;
+ }
+ // Lock and Load
+ if (dummySpell->SpellIconID == 3579)
+ {
+ // Proc only from periodic (from trap activation proc another aura of this spell)
+ if (!(procFlag & PROC_FLAG_ON_DO_PERIODIC) || !roll_chance_i(triggerAmount))
+ return false;
+ triggered_spell_id = 56453;
+ target = this;
+ break;
+ }
+ // Rapid Recuperation
+ if (dummySpell->SpellIconID == 3560)
+ {
+ // This effect only from Rapid Killing (mana regen)
+ if (!(procSpell->SpellFamilyFlags[1] & 0x01000000))
+ return false;
+ triggered_spell_id = 56654;
+
+ target = this;
+
+ switch(dummySpell->Id)
+ {
+ case 53228: // Rank 1
+ triggered_spell_id = 56654;
+ break;
+ case 53232: // Rank 2
+ triggered_spell_id = 58882;
+ break;
+ }
+ break;
+ }
+ // Glyph of Mend Pet
+ if(dummySpell->Id == 57870)
+ {
+ pVictim->CastSpell(pVictim, 57894, true, NULL, NULL, GetGUID());
+ return true;
+ }
+ break;
+ }
+ case SPELLFAMILY_PALADIN:
+ {
+ // Seal of Righteousness - melee proc dummy (addition ${$MWS*(0.022*$AP+0.044*$SPH)} damage)
+ if (dummySpell->SpellFamilyFlags[0]&0x8000000)
+ {
+ if (effIndex != 0)
+ return false;
+ triggered_spell_id = 25742;
+ float ap = GetTotalAttackPowerValue(BASE_ATTACK);
+ int32 holy = SpellBaseDamageBonus(SPELL_SCHOOL_MASK_HOLY) +
+ SpellBaseDamageBonusForVictim(SPELL_SCHOOL_MASK_HOLY, pVictim);
+ basepoints0 = (int32)GetAttackTime(BASE_ATTACK) * int32(ap*0.022f + 0.044f * holy) / 1000;
+ break;
+ }
+ // Light's Beacon - Beacon of Light
+ if (dummySpell->Id == 53651)
+ {
+ // Get target of beacon of light
+ if (Unit * beaconTarget = triggeredByAura->GetBase()->GetCaster())
+ {
+ // do not proc when target of beacon of light is healed
+ if (beaconTarget == this)
+ return false;
+ // check if it was heal by paladin which casted this beacon of light
+ if (Aura const * aura = beaconTarget->GetAura(53563, pVictim->GetGUID()))
+ {
+ if (beaconTarget->IsWithinLOSInMap(pVictim))
+ {
+ basepoints0 = damage;
+ triggered_spell_id = 53654;
+ target = beaconTarget;
+ break;
+ }
+ }
+ }
+ return false;
+ }
+ // Judgements of the Wise
+ if (dummySpell->SpellIconID == 3017)
+ {
+ target = this;
+ triggered_spell_id = 31930;
+ // replenishment
+ CastSpell(this,57669,true, castItem, triggeredByAura);
+ break;
+ }
+ // Sanctified Wrath
+ if (dummySpell->SpellIconID == 3029)
+ {
+ triggered_spell_id = 57318;
+ target = this;
+ basepoints0 = triggerAmount;
+ CastCustomSpell(target,triggered_spell_id,&basepoints0,&basepoints0,NULL,true,castItem,triggeredByAura);
+ return true;
+ }
+ // Sacred Shield
+ if (dummySpell->SpellFamilyFlags[1]&0x00080000)
+ {
+ if (procFlag & PROC_FLAG_TAKEN_POSITIVE_MAGIC_SPELL)
+ {
+ if (procSpell->SpellFamilyName == SPELLFAMILY_PALADIN
+ && (procSpell->SpellFamilyFlags[0] & 0x40000000))
+ {
+ basepoints0 = int32(float(damage)/12.0f);
+ CastCustomSpell(this,66922,&basepoints0,NULL,NULL,true,0,triggeredByAura, pVictim->GetGUID());
+ return true;
+ }
+ else
+ return false;
+ }
+ else
+ triggered_spell_id = 58597;
+ target = this;
+ break;
+ }
+ // Righteous Vengeance
+ if (dummySpell->SpellIconID == 3025)
+ {
+ // 4 damage tick
+ basepoints0 = triggerAmount*damage/400;
+ triggered_spell_id = 61840;
+ break;
+ }
+ // Sheath of Light
+ if (dummySpell->SpellIconID == 3030)
+ {
+ // 4 healing tick
+ basepoints0 = triggerAmount*damage/400;
+ triggered_spell_id = 54203;
+ break;
+ }
+ switch (dummySpell->Id)
+ {
+ // Heart of the Crusader
+ case 20335: // rank 1
+ triggered_spell_id = 21183;
+ break;
+ case 20336: // rank 2
+ triggered_spell_id = 54498;
+ break;
+ case 20337: // rank 3
+ triggered_spell_id = 54499;
+ break;
+ // Judgement of Light
+ case 20185:
+ {
+ if (pVictim->getPowerType() == POWER_MANA)
+ {
+ // 2% of base mana
+ basepoints0 = int32(pVictim->GetMaxHealth() * 2 / 100);
+ pVictim->CastCustomSpell(pVictim, 20267, &basepoints0, 0, 0, true, 0, triggeredByAura);
+ }
+ return true;
+ }
+ // Judgement of Wisdom
+ case 20186:
+ {
+ if (pVictim && pVictim->isAlive() && pVictim->getPowerType() == POWER_MANA)
+ {
+ // 2% of base mana
+ basepoints0 = int32(pVictim->GetCreateMana() * 2 / 100);
+ pVictim->CastCustomSpell(pVictim, 20268, &basepoints0, NULL, NULL, true, 0, triggeredByAura);
+ }
+ return true;
+ }
+ // Holy Power (Redemption Armor set)
+ case 28789:
+ {
+ if (!pVictim)
+ return false;
+
+ // Set class defined buff
+ switch (pVictim->getClass())
+ {
+ case CLASS_PALADIN:
+ case CLASS_PRIEST:
+ case CLASS_SHAMAN:
+ case CLASS_DRUID:
+ triggered_spell_id = 28795; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d.
+ break;
+ case CLASS_MAGE:
+ case CLASS_WARLOCK:
+ triggered_spell_id = 28793; // Increases the friendly target's spell damage and healing by up to $s1 for $d.
+ break;
+ case CLASS_HUNTER:
+ case CLASS_ROGUE:
+ triggered_spell_id = 28791; // Increases the friendly target's attack power by $s1 for $d.
+ break;
+ case CLASS_WARRIOR:
+ triggered_spell_id = 28790; // Increases the friendly target's armor
+ break;
+ default:
+ return false;
+ }
+ break;
+ }
+ case 25899: // Greater Blessing of Sanctuary
+ case 20911: // Blessing of Sanctuary
+ {
+ target = this;
+ switch (target->getPowerType())
+ {
+ case POWER_MANA:
+ triggered_spell_id = 57319;
+ break;
+ default:
+ return false;
+ }
+ break;
+ }
+ // Seal of Vengeance (damage calc on apply aura)
+ case 31801:
+ {
+ if (effIndex != 0) // effect 1,2 used by seal unleashing code
+ return false;
+
+ // At melee attack or Hammer of the Righteous spell damage considered as melee attack
+ if ((procFlag & PROC_FLAG_SUCCESSFUL_MELEE_HIT) || (procSpell && procSpell->Id == 53595))
+ triggered_spell_id = 31803;
+ // On target with 5 stacks of Holy Vengeance direct damage is done
+ if (Aura * aur = pVictim->GetAura(triggered_spell_id, GetGUID()))
+ {
+ if (aur->GetStackAmount() == 5)
+ {
+ aur->RefreshDuration();
+ CastSpell(pVictim, 42463, true);
+ return true;
+ }
+ }
+
+ // Only Autoattack can stack debuff
+ if (procFlag & PROC_FLAG_SUCCESSFUL_MELEE_SPELL_HIT)
+ return false;
+ break;
+ }
+ // Seal of Corruption
+ case 53736:
+ {
+ if (effIndex != 0) // effect 1,2 used by seal unleashing code
+ return false;
+
+ // At melee attack or Hammer of the Righteous spell damage considered as melee attack
+ if ((procFlag & PROC_FLAG_SUCCESSFUL_MELEE_HIT) || (procSpell && procSpell->Id == 53595))
+ triggered_spell_id = 53742;
+ // On target with 5 stacks of Blood Corruption direct damage is done
+ if (Aura * aur = pVictim->GetAura(triggered_spell_id, GetGUID()))
+ {
+ if (aur->GetStackAmount() == 5)
+ {
+ aur->RefreshDuration();
+ CastSpell(pVictim, 53739, true);
+ return true;
+ }
+ }
+
+ // Only Autoattack can stack debuff
+ if (procFlag & PROC_FLAG_SUCCESSFUL_MELEE_SPELL_HIT)
+ return false;
+ break;
+ }
+ // Spiritual Attunement
+ case 31785:
+ case 33776:
+ {
+ // if healed by another unit (pVictim)
+ if (this == pVictim)
+ return false;
+
+ // heal amount
+ basepoints0 = triggerAmount*(std::min(damage,GetMaxHealth() - GetHealth()))/100;
+ target = this;
+
+ if (basepoints0)
+ triggered_spell_id = 31786;
+ break;
+ }
+ // Paladin Tier 6 Trinket (Ashtongue Talisman of Zeal)
+ case 40470:
+ {
+ if (!procSpell)
+ return false;
+
+ float chance;
+
+ // Flash of light/Holy light
+ if (procSpell->SpellFamilyFlags[0] & 0xC0000000)
+ {
+ triggered_spell_id = 40471;
+ chance = 15.0f;
+ }
+ // Judgement (any)
+ else if (GetSpellSpecific(procSpell) == SPELL_SPECIFIC_JUDGEMENT)
+ {
+ triggered_spell_id = 40472;
+ chance = 50.0f;
+ }
+ else
+ return false;
+
+ if (!roll_chance_f(chance))
+ return false;
+
+ break;
+ }
+ // Glyph of Divinity
+ case 54939:
+ {
+ // Lookup base amount mana restore
+ for (uint8 i=0; i<MAX_SPELL_EFFECTS; i++)
+ if (procSpell->Effect[i] == SPELL_EFFECT_ENERGIZE)
+ {
+ int32 mana = procSpell->EffectBasePoints[i];
+ CastCustomSpell(this, 54986, 0, &mana, 0, true, castItem, triggeredByAura);
+ break;
+ }
+ return true;
+ }
+ // Glyph of Flash of Light
+ case 54936:
+ {
+ triggered_spell_id = 54957;
+ basepoints0 = triggerAmount*damage/100;
+ break;
+ }
+ // Glyph of Holy Light
+ case 54937:
+ {
+ triggered_spell_id = 54968;
+ basepoints0 = triggerAmount*damage/100;
+ break;
+ }
+ }
+ break;
+ }
+ case SPELLFAMILY_SHAMAN:
+ {
+ switch(dummySpell->Id)
+ {
+ // Earthen Power (Rank 1, 2)
+ case 51523:
+ case 51524:
+ {
+ // Totem itself must be a caster of this spell
+ Unit* caster = NULL;
+ for (ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr) {
+ if ((*itr)->GetEntry() != 2630)
+ continue;
+
+ caster = (*itr);
+ break;
+ }
+
+ if (!caster)
+ return false;
+
+ caster->CastSpell(caster, 59566, true, castItem, triggeredByAura, originalCaster);
+ return true;
+ }
+ // Tidal Force
+ case 55198:
+ {
+ // Remove aura stack from caster
+ RemoveAuraFromStack(55166);
+ // drop charges
+ return false;
+ }
+ // Totemic Power (The Earthshatterer set)
+ case 28823:
+ {
+ if (!pVictim)
+ return false;
+
+ // Set class defined buff
+ switch (pVictim->getClass())
+ {
+ case CLASS_PALADIN:
+ case CLASS_PRIEST:
+ case CLASS_SHAMAN:
+ case CLASS_DRUID:
+ triggered_spell_id = 28824; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d.
+ break;
+ case CLASS_MAGE:
+ case CLASS_WARLOCK:
+ triggered_spell_id = 28825; // Increases the friendly target's spell damage and healing by up to $s1 for $d.
+ break;
+ case CLASS_HUNTER:
+ case CLASS_ROGUE:
+ triggered_spell_id = 28826; // Increases the friendly target's attack power by $s1 for $d.
+ break;
+ case CLASS_WARRIOR:
+ triggered_spell_id = 28827; // Increases the friendly target's armor
+ break;
+ default:
+ return false;
+ }
+ break;
+ }
+ // Lesser Healing Wave (Totem of Flowing Water Relic)
+ case 28849:
+ {
+ target = this;
+ triggered_spell_id = 28850;
+ break;
+ }
+ // Windfury Weapon (Passive) 1-5 Ranks
+ case 33757:
+ {
+ if (GetTypeId() != TYPEID_PLAYER || !castItem || !castItem->IsEquipped() || !pVictim || !pVictim->isAlive())
+ return false;
+
+ // custom cooldown processing case
+ if (cooldown && ToPlayer()->HasSpellCooldown(dummySpell->Id))
+ return false;
+
+ if (triggeredByAura->GetBase() && castItem->GetGUID() != triggeredByAura->GetBase()->GetCastItemGUID())
+ return false;
+
+ WeaponAttackType attType = WeaponAttackType(this->ToPlayer()->GetAttackBySlot(castItem->GetSlot()));
+ if ((attType != BASE_ATTACK && attType != OFF_ATTACK) || !isAttackReady(attType))
+ return false;
+
+ // Now compute real proc chance...
+ uint32 chance = 20;
+ this->ToPlayer()->ApplySpellMod(dummySpell->Id,SPELLMOD_CHANCE_OF_SUCCESS,chance);
+
+ Item* addWeapon = this->ToPlayer()->GetWeaponForAttack(attType == BASE_ATTACK ? OFF_ATTACK : BASE_ATTACK, true);
+ uint32 enchant_id_add = addWeapon ? addWeapon->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT)) : 0;
+ SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id_add);
+ if (pEnchant && pEnchant->spellid[0] == dummySpell->Id)
+ chance += 14;
+
+ if (!roll_chance_i(chance))
+ return false;
+
+ // Now amount of extra power stored in 1 effect of Enchant spell
+ // Get it by item enchant id
+ uint32 spellId;
+ switch (castItem->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT)))
+ {
+ case 283: spellId = 8232; break; // 1 Rank
+ case 284: spellId = 8235; break; // 2 Rank
+ case 525: spellId = 10486; break; // 3 Rank
+ case 1669:spellId = 16362; break; // 4 Rank
+ case 2636:spellId = 25505; break; // 5 Rank
+ case 3785:spellId = 58801; break; // 6 Rank
+ case 3786:spellId = 58803; break; // 7 Rank
+ case 3787:spellId = 58804; break; // 8 Rank
+ default:
+ {
+ sLog.outError("Unit::HandleDummyAuraProc: non handled item enchantment (rank?) %u for spell id: %u (Windfury)",
+ castItem->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT)),dummySpell->Id);
+ return false;
+ }
+ }
+
+ SpellEntry const* windfurySpellEntry = sSpellStore.LookupEntry(spellId);
+ if (!windfurySpellEntry)
+ {
+ sLog.outError("Unit::HandleDummyAuraProc: non existed spell id: %u (Windfury)",spellId);
+ return false;
+ }
+
+ int32 extra_attack_power = CalculateSpellDamage(pVictim, windfurySpellEntry, 1);
+
+ // Value gained from additional AP
+ basepoints0 = int32(extra_attack_power/14.0f * GetAttackTime(BASE_ATTACK)/1000);
+ triggered_spell_id = 25504;
+
+ // apply cooldown before cast to prevent processing itself
+ if (cooldown)
+ ToPlayer()->AddSpellCooldown(dummySpell->Id,0,time(NULL) + cooldown);
+
+ // Attack Twice
+ for (uint32 i = 0; i<2; ++i)
+ CastCustomSpell(pVictim,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
+
+ return true;
+ }
+ // Shaman Tier 6 Trinket
+ case 40463:
+ {
+ if (!procSpell)
+ return false;
+
+ float chance;
+ if (procSpell->SpellFamilyFlags[0] & 0x1)
+ {
+ triggered_spell_id = 40465; // Lightning Bolt
+ chance = 15.0f;
+ }
+ else if (procSpell->SpellFamilyFlags[0] & 0x80)
+ {
+ triggered_spell_id = 40465; // Lesser Healing Wave
+ chance = 10.0f;
+ }
+ else if (procSpell->SpellFamilyFlags[1] & 0x00000010)
+ {
+ triggered_spell_id = 40466; // Stormstrike
+ chance = 50.0f;
+ }
+ else
+ return false;
+
+ if (!roll_chance_f(chance))
+ return false;
+
+ target = this;
+ break;
+ }
+ // Glyph of Healing Wave
+ case 55440:
+ {
+ // Not proc from self heals
+ if (this == pVictim)
+ return false;
+ basepoints0 = triggerAmount * damage / 100;
+ target = this;
+ triggered_spell_id = 55533;
+ break;
+ }
+ // Spirit Hunt
+ case 58877:
+ {
+ // Cast on owner
+ target = GetOwner();
+ if (!target)
+ return false;
+ basepoints0 = triggerAmount * damage / 100;
+ triggered_spell_id = 58879;
+ break;
+ }
+ // Shaman T8 Elemental 4P Bonus
+ case 64928:
+ {
+ basepoints0 = int32(triggerAmount * damage / 100);
+ triggered_spell_id = 64930; // Electrified
+ break;
+ }
+ }
+ // Frozen Power
+ if (dummySpell->SpellIconID == 3780)
+ {
+ if (this->GetDistance(target) < 15.0f)
+ return false;
+ float chance = triggerAmount;
+ if (!roll_chance_f(chance))
+ return false;
+
+ triggered_spell_id = 63685;
+ break;
+ }
+ // Storm, Earth and Fire
+ if (dummySpell->SpellIconID == 3063)
+ {
+ // Earthbind Totem summon only
+ if (procSpell->Id != 2484)
+ return false;
+
+ float chance = triggerAmount;
+ if (!roll_chance_f(chance))
+ return false;
+
+ triggered_spell_id = 64695;
+ break;
+ }
+ // Ancestral Awakening
+ if (dummySpell->SpellIconID == 3065)
+ {
+ triggered_spell_id = 52759;
+ basepoints0 = triggerAmount * damage / 100;
+ target = this;
+ break;
+ }
+ // Earth Shield
+ if (dummySpell->SpellFamilyFlags[1] & 0x00000400)
+ {
+ // 3.0.8: Now correctly uses the Shaman's own spell critical strike chance to determine the chance of a critical heal.
+ originalCaster = triggeredByAura->GetCasterGUID();
+ target = this;
+ basepoints0 = triggerAmount;
+
+ // Glyph of Earth Shield
+ if (AuraEffect* aur = GetAuraEffect(63279,0))
+ {
+ int32 aur_mod = aur->GetAmount();
+ basepoints0 = int32(basepoints0 * (aur_mod + 100.0f) / 100.0f);
+ }
+ triggered_spell_id = 379;
+ break;
+ }
+ // Flametongue Weapon (Passive)
+ if (dummySpell->SpellFamilyFlags[0] & 0x200000)
+ {
+ if (GetTypeId() != TYPEID_PLAYER || !pVictim || !pVictim->isAlive() || !castItem || !castItem->IsEquipped())
+ return false;
+
+ // firehit = dummySpell->EffectBasePoints[0] / ((4*19.25) * 1.3);
+ float fire_onhit = dummySpell->EffectBasePoints[0] / 100.0;
+
+ float add_spellpower = SpellBaseDamageBonus(SPELL_SCHOOL_MASK_FIRE)
+ + SpellBaseDamageBonusForVictim(SPELL_SCHOOL_MASK_FIRE, pVictim);
+
+ // 1.3speed = 5%, 2.6speed = 10%, 4.0 speed = 15%, so, 1.0speed = 3.84%
+ add_spellpower= add_spellpower / 100.0 * 3.84;
+
+ // Enchant on Off-Hand and ready?
+ if (castItem->GetSlot() == EQUIPMENT_SLOT_OFFHAND && isAttackReady(OFF_ATTACK))
+ {
+ float BaseWeaponSpeed = GetAttackTime(OFF_ATTACK)/1000.0;
+
+ // Value1: add the tooltip damage by swingspeed + Value2: add spelldmg by swingspeed
+ basepoints0 = int32((fire_onhit * BaseWeaponSpeed) + (add_spellpower * BaseWeaponSpeed));
+ triggered_spell_id = 10444;
+ }
+
+ // Enchant on Main-Hand and ready?
+ else if (castItem->GetSlot() == EQUIPMENT_SLOT_MAINHAND && isAttackReady(BASE_ATTACK))
+ {
+ float BaseWeaponSpeed = GetAttackTime(BASE_ATTACK)/1000.0;
+
+ // Value1: add the tooltip damage by swingspeed + Value2: add spelldmg by swingspeed
+ basepoints0 = int32((fire_onhit * BaseWeaponSpeed) + (add_spellpower * BaseWeaponSpeed));
+ triggered_spell_id = 10444;
+ }
+
+ // If not ready, we should return, shouldn't we?!
+ else
+ return false;
+
+ CastCustomSpell(pVictim,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
+ return true;
+ }
+ // Improved Water Shield
+ if (dummySpell->SpellIconID == 2287)
+ {
+ // Default chance for Healing Wave and Riptide
+ float chance = triggeredByAura->GetAmount();
+
+ if (procSpell->SpellFamilyFlags[0] & 0x80)
+ // Lesser Healing Wave - 0.6 of default
+ chance *= 0.6f;
+ else if (procSpell->SpellFamilyFlags[0] & 0x100)
+ // Chain heal - 0.3 of default
+ chance *= 0.3f;
+
+ if (!roll_chance_f(chance))
+ return false;
+
+ // Water Shield
+ if (AuraEffect const * aurEff = GetAuraEffect(SPELL_AURA_PROC_TRIGGER_SPELL, SPELLFAMILY_SHAMAN, 0, 0x00000020, 0))
+ {
+ uint32 spell = aurEff->GetSpellProto()->EffectTriggerSpell[aurEff->GetEffIndex()];
+ CastSpell(this, spell, true, castItem, triggeredByAura);
+ return true;
+ }
+ return false;
+ }
+ // Lightning Overload
+ if (dummySpell->SpellIconID == 2018) // only this spell have SpellFamily Shaman SpellIconID == 2018 and dummy aura
+ {
+ if (!procSpell || GetTypeId() != TYPEID_PLAYER || !pVictim)
+ return false;
+
+ // custom cooldown processing case
+ if (cooldown && GetTypeId() == TYPEID_PLAYER && ToPlayer()->HasSpellCooldown(dummySpell->Id))
+ return false;
+
+ uint32 spellId = 0;
+ // Every Lightning Bolt and Chain Lightning spell have duplicate vs half damage and zero cost
+ switch (procSpell->Id)
+ {
+ // Lightning Bolt
+ case 403: spellId = 45284; break; // Rank 1
+ case 529: spellId = 45286; break; // Rank 2
+ case 548: spellId = 45287; break; // Rank 3
+ case 915: spellId = 45288; break; // Rank 4
+ case 943: spellId = 45289; break; // Rank 5
+ case 6041: spellId = 45290; break; // Rank 6
+ case 10391: spellId = 45291; break; // Rank 7
+ case 10392: spellId = 45292; break; // Rank 8
+ case 15207: spellId = 45293; break; // Rank 9
+ case 15208: spellId = 45294; break; // Rank 10
+ case 25448: spellId = 45295; break; // Rank 11
+ case 25449: spellId = 45296; break; // Rank 12
+ case 49237: spellId = 49239; break; // Rank 13
+ case 49238: spellId = 49240; break; // Rank 14
+ // Chain Lightning
+ case 421: spellId = 45297; break; // Rank 1
+ case 930: spellId = 45298; break; // Rank 2
+ case 2860: spellId = 45299; break; // Rank 3
+ case 10605: spellId = 45300; break; // Rank 4
+ case 25439: spellId = 45301; break; // Rank 5
+ case 25442: spellId = 45302; break; // Rank 6
+ case 49270: spellId = 49268; break; // Rank 7
+ case 49271: spellId = 49269; break; // Rank 8
+ default:
+ sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (LO)", procSpell->Id);
+ return false;
+ }
+ // No thread generated mod
+ // TODO: exist special flag in spell attributes for this, need found and use!
+ SpellModifier *mod = new SpellModifier;
+ mod->op = SPELLMOD_THREAT;
+ mod->value = -100;
+ mod->type = SPELLMOD_PCT;
+ mod->spellId = dummySpell->Id;
+ mod->mask[0] = 0x02;
+ mod->mask[2] = 0x00;
+ this->ToPlayer()->AddSpellMod(mod, true);
+
+ // Remove cooldown (Chain Lightning - have Category Recovery time)
+ if (procSpell->SpellFamilyFlags[0] & 0x2)
+ ToPlayer()->RemoveSpellCooldown(spellId);
+
+ CastSpell(pVictim, spellId, true, castItem, triggeredByAura);
+
+ this->ToPlayer()->AddSpellMod(mod, false);
+
+ if (cooldown && GetTypeId() == TYPEID_PLAYER)
+ ToPlayer()->AddSpellCooldown(dummySpell->Id,0,time(NULL) + cooldown);
+
+ return true;
+ }
+ // Static Shock
+ if (dummySpell->SpellIconID == 3059)
+ {
+ // Lightning Shield
+ if (AuraEffect const * aurEff = GetAuraEffect(SPELL_AURA_PROC_TRIGGER_SPELL, SPELLFAMILY_SHAMAN, 0x400, 0, 0))
+ {
+ uint32 spell = spellmgr.GetSpellWithRank(26364, spellmgr.GetSpellRank(aurEff->GetId()));
+
+ // custom cooldown processing case
+ if (GetTypeId() == TYPEID_PLAYER && ToPlayer()->HasSpellCooldown(spell))
+ ToPlayer()->RemoveSpellCooldown(spell);
+
+ CastSpell(target, spell, true, castItem, triggeredByAura);
+ aurEff->GetBase()->DropCharge();
+ return true;
+ }
+ return false;
+ }
+ break;
+ }
+ case SPELLFAMILY_DEATHKNIGHT:
+ {
+ // Blood-Caked Strike - Blood-Caked Blade
+ if (dummySpell->SpellIconID == 138)
+ {
+ if (!target || !target->isAlive())
+ return false;
+
+ triggered_spell_id = dummySpell->EffectTriggerSpell[effIndex];
+ break;
+ }
+ // Improved Blood Presence
+ if (dummySpell->SpellIconID == 2636)
+ {
+ if (GetTypeId() != TYPEID_PLAYER)
+ return false;
+ basepoints0 = triggerAmount * damage / 100;
+ break;
+ }
+ // Butchery
+ if (dummySpell->SpellIconID == 2664)
+ {
+ basepoints0 = triggerAmount;
+ triggered_spell_id = 50163;
+ target = this;
+ break;
+ }
+ // Dancing Rune Weapon
+ if (dummySpell->Id == 49028)
+ {
+ // 1 dummy aura for dismiss rune blade
+ if (effIndex != 1)
+ return false;
+
+ Unit* pPet = NULL;
+ for (ControlList::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr) //Find Rune Weapon
+ if ((*itr)->GetEntry() == 27893)
+ {
+ pPet = (*itr);
+ break;
+ }
+
+ if (pPet && pPet->getVictim() && damage && procSpell)
+ {
+ uint32 procDmg = damage / 2;
+ pPet->SendSpellNonMeleeDamageLog(pPet->getVictim(),procSpell->Id,procDmg,GetSpellSchoolMask(procSpell),0,0,false,0,false);
+ pPet->DealDamage(pPet->getVictim(),procDmg,NULL,SPELL_DIRECT_DAMAGE,GetSpellSchoolMask(procSpell),procSpell,true);
+ break;
+ }
+ else
+ return false;
+ }
+ // Mark of Blood
+ if (dummySpell->Id == 49005)
+ {
+ // TODO: need more info (cooldowns/PPM)
+ triggered_spell_id = 61607;
+ break;
+ }
+ // Unholy Blight
+ if (dummySpell->Id == 49194)
+ {
+ basepoints0 = triggerAmount * damage / 100;
+ // Glyph of Unholy Blight
+ if (AuraEffect *glyph=GetAuraEffect(63332,0))
+ basepoints0 += basepoints0 * glyph->GetAmount() / 100;
+ // Find replaced aura to use it's remaining amount
+ AuraEffectList const& DoTAuras = target->GetAuraEffectsByType(SPELL_AURA_PERIODIC_DAMAGE);
+ for (Unit::AuraEffectList::const_iterator i = DoTAuras.begin(); i != DoTAuras.end(); ++i)
+ {
+ if ((*i)->GetCasterGUID() != GetGUID() || (*i)->GetId() != 50536)
+ continue;
+ basepoints0 += ((*i)->GetAmount() * ((*i)->GetTotalTicks() - ((*i)->GetTickNumber()))) / (*i)->GetTotalTicks();
+ break;
+ }
+
+ triggered_spell_id = 50536;
+ break;
+ }
+ // Vendetta
+ if (dummySpell->SpellFamilyFlags[0] & 0x10000)
+ {
+ basepoints0 = triggerAmount * GetMaxHealth() / 100;
+ triggered_spell_id = 50181;
+ target = this;
+ break;
+ }
+ // Necrosis
+ if (dummySpell->SpellIconID == 2709)
+ {
+ basepoints0 = triggerAmount * damage / 100;
+ triggered_spell_id = 51460;
+ break;
+ }
+ // Threat of Thassarian
+ if (dummySpell->SpellIconID == 2023)
+ {
+ // Must Dual Wield
+ if (!procSpell || !haveOffhandWeapon())
+ return false;
+ // Chance as basepoints for dummy aura
+ if (!roll_chance_i(triggerAmount))
+ return false;
+
+ switch (procSpell->Id)
+ {
+ // Obliterate
+ case 49020: triggered_spell_id = 66198; break; // Rank 1
+ case 51423: triggered_spell_id = 66972; break; // Rank 2
+ case 51424: triggered_spell_id = 66973; break; // Rank 3
+ case 51425: triggered_spell_id = 66974; break; // Rank 4
+
+ // Frost Strike
+ case 49143: triggered_spell_id = 66196; break; // Rank 1
+ case 51416: triggered_spell_id = 66958; break; // Rank 2
+ case 51417: triggered_spell_id = 66959; break; // Rank 3
+ case 51418: triggered_spell_id = 66960; break; // Rank 4
+ case 51419: triggered_spell_id = 66961; break; // Rank 5
+ case 55268: triggered_spell_id = 66962; break; // Rank 6
+
+ // Plague Strike
+ case 45462: triggered_spell_id = 66216; break; // Rank 1
+ case 49917: triggered_spell_id = 66988; break; // Rank 2
+ case 49918: triggered_spell_id = 66989; break; // Rank 3
+ case 49919: triggered_spell_id = 66990; break; // Rank 4
+ case 49920: triggered_spell_id = 66991; break; // Rank 5
+ case 49921: triggered_spell_id = 66992; break; // Rank 6
+
+ // Death Strike
+ case 49998: triggered_spell_id = 66188; break; // Rank 1
+ case 49999: triggered_spell_id = 66950; break; // Rank 2
+ case 45463: triggered_spell_id = 66951; break; // Rank 3
+ case 49923: triggered_spell_id = 66952; break; // Rank 4
+ case 49924: triggered_spell_id = 66953; break; // Rank 5
+
+ // Rune Strike
+ case 56815: triggered_spell_id = 66217; break; // Rank 1
+
+ // Blood Strike
+ case 45902: triggered_spell_id = 66215; break; // Rank 1
+ case 49926: triggered_spell_id = 66975; break; // Rank 2
+ case 49927: triggered_spell_id = 66976; break; // Rank 3
+ case 49928: triggered_spell_id = 66977; break; // Rank 4
+ case 49929: triggered_spell_id = 66978; break; // Rank 5
+ case 49930: triggered_spell_id = 66979; break; // Rank 6
+ default:
+ return false;
+ }
+ break;
+ }
+ // Runic Power Back on Snare/Root
+ if (dummySpell->Id == 61257)
+ {
+ // only for spells and hit/crit (trigger start always) and not start from self casted spells
+ if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) || this == pVictim)
+ return false;
+ // Need snare or root mechanic
+ if (!(GetAllSpellMechanicMask(procSpell) & ((1<<MECHANIC_ROOT)|(1<<MECHANIC_SNARE))))
+ return false;
+ triggered_spell_id = 61258;
+ target = this;
+ break;
+ }
+ // Wandering Plague
+ if (dummySpell->SpellIconID == 1614)
+ {
+ if (!roll_chance_f(GetUnitCriticalChance(BASE_ATTACK, pVictim)))
+ return false;
+ basepoints0 = triggerAmount * damage / 100;
+ triggered_spell_id = 50526;
+ break;
+ }
+ // Sudden Doom
+ if (dummySpell->SpellIconID == 1939 && GetTypeId() == TYPEID_PLAYER)
+ {
+ SpellChainNode const* chain = NULL;
+ // get highest rank of the Death Coil spell
+ const PlayerSpellMap& sp_list = this->ToPlayer()->GetSpellMap();
+ for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
+ {
+ // check if shown in spell book
+ if (!itr->second->active || itr->second->disabled || itr->second->state == PLAYERSPELL_REMOVED)
+ continue;
+
+ SpellEntry const *spellProto = sSpellStore.LookupEntry(itr->first);
+ if (!spellProto)
+ continue;
+
+ if (spellProto->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT
+ && spellProto->SpellFamilyFlags[0] & 0x2000)
+ {
+ SpellChainNode const* newChain = spellmgr.GetSpellChainNode(itr->first);
+
+ // No chain entry or entry lower than found entry
+ if (!chain || !newChain || (chain->rank < newChain->rank))
+ {
+ triggered_spell_id = itr->first;
+ chain = newChain;
+ }
+ else
+ continue;
+ // Found spell is last in chain - do not need to look more
+ // Optimisation for most common case
+ if (chain && chain->last == itr->first)
+ break;
+ }
+ }
+ }
+ break;
+ }
+ case SPELLFAMILY_POTION:
+ {
+ // alchemist's stone
+ if (dummySpell->Id == 17619)
+ {
+ if (procSpell->SpellFamilyName == SPELLFAMILY_POTION)
+ {
+ for (uint8 i=0; i<MAX_SPELL_EFFECTS; i++)
+ {
+ if (procSpell->Effect[i] == SPELL_EFFECT_HEAL)
+ {
+ triggered_spell_id = 21399;
+ }
+ else if (procSpell->Effect[i] == SPELL_EFFECT_ENERGIZE)
+ {
+ triggered_spell_id = 21400;
+ }
+ else
+ continue;
+
+ basepoints0 = CalculateSpellDamage(this, procSpell,i) * 0.4f;
+ CastCustomSpell(this,triggered_spell_id,&basepoints0,NULL,NULL,true,NULL,triggeredByAura);
+ }
+ return true;
+ }
+ }
+ break;
+ }
+ case SPELLFAMILY_PET:
+ {
+ // improved cower
+ if (dummySpell->SpellIconID == 958 && procSpell->SpellIconID == 958)
+ {
+ triggered_spell_id = dummySpell->Id == 53180 ? 54200 : 54201;
+ target = this;
+ break;
+ }
+ // guard dog
+ if (dummySpell->SpellIconID == 201 && procSpell->SpellIconID == 201)
+ {
+ triggered_spell_id = 54445;
+ target = this;
+ pVictim->AddThreat(this,procSpell->EffectBasePoints[0]*triggerAmount/100.0f);
+ break;
+ }
+ break;
+ }
+ default:
+ break;
+ }
+
+ // if not handled by custom case, get triggered spell from dummySpell proto
+ if (!triggered_spell_id)
+ triggered_spell_id = dummySpell->EffectTriggerSpell[triggeredByAura->GetEffIndex()];
+
+ // processed charge only counting case
+ if (!triggered_spell_id)
+ return true;
+
+ SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
+ if (!triggerEntry)
+ {
+ sLog.outError("Unit::HandleDummyAuraProc: Spell %u have not existed triggered spell %u",dummySpell->Id,triggered_spell_id);
+ return false;
+ }
+
+ // default case
+ if ((!target && !spellmgr.IsSrcTargetSpell(triggerEntry)) || (target && target != this && !target->isAlive()))
+ return false;
+
+ if (cooldown_spell_id == 0)
+ cooldown_spell_id = triggered_spell_id;
+
+ if (cooldown && GetTypeId() == TYPEID_PLAYER && ToPlayer()->HasSpellCooldown(cooldown_spell_id))
+ return false;
+
+ if (basepoints0)
+ CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura, originalCaster);
+ else
+ CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura, originalCaster);
+
+ if (cooldown && GetTypeId() == TYPEID_PLAYER)
+ ToPlayer()->AddSpellCooldown(cooldown_spell_id,0,time(NULL) + cooldown);
+
+ return true;
+}
+bool Unit::HandleObsModEnergyAuraProc(Unit *pVictim, uint32 /*damage*/, AuraEffect* triggeredByAura, SpellEntry const * /*procSpell*/, uint32 /*procFlag*/, uint32 /*procEx*/, uint32 cooldown)
+{
+ SpellEntry const *dummySpell = triggeredByAura->GetSpellProto ();
+ //uint32 effIndex = triggeredByAura->GetEffIndex();
+ //int32 triggerAmount = triggeredByAura->GetAmount();
+
+ Item* castItem = triggeredByAura->GetBase()->GetCastItemGUID() && GetTypeId() == TYPEID_PLAYER
+ ? this->ToPlayer()->GetItemByGuid(triggeredByAura->GetBase()->GetCastItemGUID()) : NULL;
+
+ uint32 triggered_spell_id = 0;
+ Unit* target = pVictim;
+ int32 basepoints0 = 0;
+
+ switch(dummySpell->SpellFamilyName)
+ {
+ case SPELLFAMILY_HUNTER:
+ {
+ // Aspect of the Viper
+ if (dummySpell->SpellFamilyFlags[1] & 0x40000)
+ {
+ uint32 maxmana = GetMaxPower(POWER_MANA);
+ basepoints0 = maxmana* GetAttackTime(RANGED_ATTACK)/1000.0f/100.0f;
+ target = this;
+ triggered_spell_id = 34075;
+ break;
+ }
+ break;
+ }
+ }
+ // processed charge only counting case
+ if (!triggered_spell_id)
+ return true;
+
+ SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
+
+ // Try handle unknown trigger spells
+ if (!triggerEntry)
+ {
+ sLog.outError("Unit::HandleObsModEnergyAuraProc: Spell %u have not existed triggered spell %u",dummySpell->Id,triggered_spell_id);
+ return false;
+ }
+
+ // default case
+ if ((!target && !spellmgr.IsSrcTargetSpell(triggerEntry)) || (target && target != this && !target->isAlive()))
+ return false;
+
+ if (cooldown && GetTypeId() == TYPEID_PLAYER && this->ToPlayer()->HasSpellCooldown(triggered_spell_id))
+ return false;
+ if (basepoints0)
+ CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
+ else
+ CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
+
+ if (cooldown && GetTypeId() == TYPEID_PLAYER)
+ this->ToPlayer()->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
+ return true;
+}
+bool Unit::HandleModDamagePctTakenAuraProc(Unit *pVictim, uint32 /*damage*/, AuraEffect* triggeredByAura, SpellEntry const * /*procSpell*/, uint32 /*procFlag*/, uint32 /*procEx*/, uint32 cooldown)
+{
+ SpellEntry const *dummySpell = triggeredByAura->GetSpellProto ();
+ //uint32 effIndex = triggeredByAura->GetEffIndex();
+ //int32 triggerAmount = triggeredByAura->GetAmount();
+
+ Item* castItem = triggeredByAura->GetBase()->GetCastItemGUID() && GetTypeId() == TYPEID_PLAYER
+ ? this->ToPlayer()->GetItemByGuid(triggeredByAura->GetBase()->GetCastItemGUID()) : NULL;
+
+ uint32 triggered_spell_id = 0;
+ Unit* target = pVictim;
+ int32 basepoints0 = 0;
+
+ switch(dummySpell->SpellFamilyName)
+ {
+ case SPELLFAMILY_PALADIN:
+ {
+ // Blessing of Sanctuary
+ if (dummySpell->SpellFamilyFlags[0] & 0x10000000)
+ {
+ switch (getPowerType())
+ {
+ case POWER_MANA: triggered_spell_id = 57319; break;
+ default:
+ return false;
+ }
+ }
+ break;
+ }
+ }
+ // processed charge only counting case
+ if (!triggered_spell_id)
+ return true;
+
+ SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
+
+ if (!triggerEntry)
+ {
+ sLog.outError("Unit::HandleModDamagePctTakenAuraProc: Spell %u have not existed triggered spell %u",dummySpell->Id,triggered_spell_id);
+ return false;
+ }
+
+ // default case
+ if ((!target && !spellmgr.IsSrcTargetSpell(triggerEntry)) || (target && target != this && !target->isAlive()))
+ return false;
+
+ if (cooldown && GetTypeId() == TYPEID_PLAYER && this->ToPlayer()->HasSpellCooldown(triggered_spell_id))
+ return false;
+
+ if (basepoints0)
+ CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
+ else
+ CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
+
+ if (cooldown && GetTypeId() == TYPEID_PLAYER)
+ this->ToPlayer()->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
+
+ return true;
+}
+
+// Used in case when access to whole aura is needed
+// All procs should be handled like this...
+bool Unit::HandleAuraProc(Unit * /*pVictim*/, uint32 damage, Aura * triggeredByAura, SpellEntry const * procSpell, uint32 /*procFlag*/, uint32 procEx, uint32 /*cooldown*/, bool * handled)
+{
+ SpellEntry const *dummySpell = triggeredByAura->GetSpellProto();
+
+ switch(dummySpell->SpellFamilyName)
+ {
+ case SPELLFAMILY_MAGE:
+ {
+ // Combustion
+ switch (dummySpell->Id)
+ {
+ case 11129:
+ {
+ *handled = true;
+ Unit *caster = triggeredByAura->GetCaster();
+ if (!caster || !damage)
+ return false;
+
+ //last charge and crit
+ if (triggeredByAura->GetCharges() <= 1 && (procEx & PROC_EX_CRITICAL_HIT))
+ {
+ RemoveAurasDueToSpell(28682); //-> remove Combustion auras
+ return true; // charge counting (will removed)
+ }
+
+ this->CastSpell(this, 28682, true);
+ return false; // ordinary chrages will be removed during crit chance computations.
+ }
+ // Empowered Fire
+ case 31656:
+ case 31657:
+ case 31658:
+ {
+ *handled = true;
+
+ SpellEntry const *spInfo = sSpellStore.LookupEntry(67545);
+ if (!spInfo)
+ return false;
+
+ int32 bp0 = this->GetCreateMana() * spInfo->CalculateSimpleValue(0) / 100;
+ this->CastCustomSpell(this, 67545, &bp0, NULL, NULL, true, NULL, triggeredByAura->GetEffect(0), this->GetGUID());
+ return true;
+ }
+ }
+ break;
+ }
+ case SPELLFAMILY_DEATHKNIGHT:
+ {
+ // Blood of the North
+ // Reaping
+ // Death Rune Mastery
+ if (dummySpell->SpellIconID == 3041 || dummySpell->SpellIconID == 22 || dummySpell->SpellIconID == 2622)
+ {
+ *handled = true;
+ // Convert recently used Blood Rune to Death Rune
+ if (GetTypeId() == TYPEID_PLAYER)
+ {
+ if (this->ToPlayer()->getClass() != CLASS_DEATH_KNIGHT)
+ return false;
+ RuneType rune = this->ToPlayer()->GetLastUsedRune();
+ // can't proc from death rune use
+ if (rune == RUNE_DEATH)
+ return false;
+ AuraEffect * aurEff = triggeredByAura->GetEffect(0);
+ if (!aurEff)
+ return false;
+ // Reset amplitude - set death rune remove timer to 30s
+ aurEff->ResetPeriodic(true);
+ uint32 runesLeft;
+
+ if (dummySpell->SpellIconID == 2622)
+ runesLeft = 2;
+ else
+ runesLeft = 1;
+
+ for (uint8 i=0; i < MAX_RUNES && runesLeft; ++i)
+ {
+ if (dummySpell->SpellIconID == 2622)
+ {
+ if (((Player*)this)->GetCurrentRune(i) == RUNE_DEATH ||
+ ((Player*)this)->GetBaseRune(i) == RUNE_BLOOD)
+ continue;
+ }
+ else
+ {
+ if (((Player*)this)->GetCurrentRune(i) == RUNE_DEATH ||
+ ((Player*)this)->GetBaseRune(i) != RUNE_BLOOD)
+ continue;
+ }
+ if (((Player*)this)->GetRuneCooldown(i) != ((Player*)this)->GetRuneBaseCooldown(i))
+ continue;
+
+ --runesLeft;
+ // Mark aura as used
+ ((Player*)this)->AddRuneByAuraEffect(i, RUNE_DEATH, aurEff);
+ }
+ return true;
+ }
+ return false;
+ }
+
+ switch(dummySpell->Id)
+ {
+ // Hungering Cold aura drop
+ case 51209:
+ *handled = true;
+ // Drop only in not disease case
+ if (procSpell && procSpell->Dispel == DISPEL_DISEASE)
+ return false;
+ return true;
+ }
+ break;
+ }
+ }
+ return false;
+}
+
+bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellEntry const *procSpell, uint32 procFlags, uint32 procEx, uint32 cooldown)
+{
+ // Get triggered aura spell info
+ SpellEntry const* auraSpellInfo = triggeredByAura->GetSpellProto();
+
+ // Basepoints of trigger aura
+ int32 triggerAmount = triggeredByAura->GetAmount();
+
+ // Set trigger spell id, target, custom basepoints
+ uint32 trigger_spell_id = auraSpellInfo->EffectTriggerSpell[triggeredByAura->GetEffIndex()];
+
+ Unit* target = NULL;
+ int32 basepoints0 = 0;
+
+ if (triggeredByAura->GetAuraType() == SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE)
+ basepoints0 = triggerAmount;
+
+ Item* castItem = triggeredByAura->GetBase()->GetCastItemGUID() && GetTypeId() == TYPEID_PLAYER
+ ? this->ToPlayer()->GetItemByGuid(triggeredByAura->GetBase()->GetCastItemGUID()) : NULL;
+
+ // Try handle unknown trigger spells
+ if (sSpellStore.LookupEntry(trigger_spell_id) == NULL)
+ {
+ switch (auraSpellInfo->SpellFamilyName)
+ {
+ case SPELLFAMILY_GENERIC:
+ switch (auraSpellInfo->Id)
+ {
+ case 23780: // Aegis of Preservation (Aegis of Preservation trinket)
+ trigger_spell_id = 23781;
+ break;
+ case 33896: // Desperate Defense (Stonescythe Whelp, Stonescythe Alpha, Stonescythe Ambusher)
+ trigger_spell_id = 33898;
+ break;
+ case 43820: // Charm of the Witch Doctor (Amani Charm of the Witch Doctor trinket)
+ // Pct value stored in dummy
+ basepoints0 = pVictim->GetCreateHealth() * auraSpellInfo->EffectBasePoints[1] / 100;
+ target = pVictim;
+ break;
+ case 57345: // Darkmoon Card: Greatness
+ {
+ float stat = 0.0f;
+ // strength
+ if (GetStat(STAT_STRENGTH) > stat) { trigger_spell_id = 60229;stat = GetStat(STAT_STRENGTH); }
+ // agility
+ if (GetStat(STAT_AGILITY) > stat) { trigger_spell_id = 60233;stat = GetStat(STAT_AGILITY); }
+ // intellect
+ if (GetStat(STAT_INTELLECT)> stat) { trigger_spell_id = 60234;stat = GetStat(STAT_INTELLECT);}
+ // spirit
+ if (GetStat(STAT_SPIRIT) > stat) { trigger_spell_id = 60235; }
+ break;
+ }
+ case 67702: // Death's Choice, Item - Coliseum 25 Normal Melee Trinket
+ {
+ float stat = 0.0f;
+ // strength
+ if (GetStat(STAT_STRENGTH) > stat) { trigger_spell_id = 67708;stat = GetStat(STAT_STRENGTH); }
+ // agility
+ if (GetStat(STAT_AGILITY) > stat) { trigger_spell_id = 67703; }
+ break;
+ }
+ case 67771: // Death's Choice (heroic), Item - Coliseum 25 Heroic Melee Trinket
+ {
+ float stat = 0.0f;
+ // strength
+ if (GetStat(STAT_STRENGTH) > stat) { trigger_spell_id = 67773;stat = GetStat(STAT_STRENGTH); }
+ // agility
+ if (GetStat(STAT_AGILITY) > stat) { trigger_spell_id = 67772; }
+ break;
+ }
+ // Mana Drain Trigger
+ case 27522:
+ case 40336:
+ {
+ // On successful melee or ranged attack gain $29471s1 mana and if possible drain $27526s1 mana from the target.
+ if (this && this->isAlive())
+ CastSpell(this, 29471, true, castItem, triggeredByAura);
+ if (pVictim && pVictim->isAlive())
+ CastSpell(pVictim, 27526, true, castItem, triggeredByAura);
+ return true;
+ }
+ }
+ break;
+ case SPELLFAMILY_MAGE:
+ if (auraSpellInfo->SpellIconID == 2127) // Blazing Speed
+ {
+ switch (auraSpellInfo->Id)
+ {
+ case 31641: // Rank 1
+ case 31642: // Rank 2
+ trigger_spell_id = 31643;
+ break;
+ default:
+ sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Blazing Speed",auraSpellInfo->Id);
+ return false;
+ }
+ }
+ break;
+ case SPELLFAMILY_WARRIOR:
+ if (auraSpellInfo->Id == 50421) // Scent of Blood
+ trigger_spell_id = 50422;
+ break;
+ case SPELLFAMILY_WARLOCK:
+ {
+ // Drain Soul
+ if (auraSpellInfo->SpellFamilyFlags[0] & 0x4000)
+ {
+ // Improved Drain Soul
+ Unit::AuraEffectList const& mAddFlatModifier = GetAuraEffectsByType(SPELL_AURA_DUMMY);
+ for (Unit::AuraEffectList::const_iterator i = mAddFlatModifier.begin(); i != mAddFlatModifier.end(); ++i)
+ {
+ if ((*i)->GetMiscValue() == SPELLMOD_CHANCE_OF_SUCCESS && (*i)->GetSpellProto()->SpellIconID == 113)
+ {
+ int32 value2 = CalculateSpellDamage(this, (*i)->GetSpellProto(),2);
+ basepoints0 = value2 * GetMaxPower(POWER_MANA) / 100;
+ // Drain Soul
+ CastCustomSpell(this, 18371, &basepoints0, NULL, NULL, true, castItem, triggeredByAura);
+ break;
+ }
+ }
+ // Not remove charge (aura removed on death in any cases)
+ // Need for correct work Drain Soul SPELL_AURA_CHANNEL_DEATH_ITEM aura
+ return false;
+ }
+ // Nether Protection
+ else if (auraSpellInfo->SpellIconID == 1985)
+ {
+ if (!procSpell)
+ return false;
+ switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
+ {
+ case SPELL_SCHOOL_NORMAL:
+ return false; // ignore
+ case SPELL_SCHOOL_HOLY: trigger_spell_id = 54370; break;
+ case SPELL_SCHOOL_FIRE: trigger_spell_id = 54371; break;
+ case SPELL_SCHOOL_NATURE: trigger_spell_id = 54375; break;
+ case SPELL_SCHOOL_FROST: trigger_spell_id = 54372; break;
+ case SPELL_SCHOOL_SHADOW: trigger_spell_id = 54374; break;
+ case SPELL_SCHOOL_ARCANE: trigger_spell_id = 54373; break;
+ default:
+ return false;
+ }
+ }
+ break;
+ }
+ case SPELLFAMILY_PRIEST:
+ {
+ // Greater Heal Refund
+ if (auraSpellInfo->Id == 37594)
+ trigger_spell_id = 37595;
+ // Blessed Recovery
+ else if (auraSpellInfo->SpellIconID == 1875)
+ {
+ switch (auraSpellInfo->Id)
+ {
+ case 27811: trigger_spell_id = 27813; break;
+ case 27815: trigger_spell_id = 27817; break;
+ case 27816: trigger_spell_id = 27818; break;
+ default:
+ sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in BR", auraSpellInfo->Id);
+ return false;
+ }
+ basepoints0 = damage * triggerAmount / 100 / 3;
+ target = this;
+ }
+ break;
+ }
+ case SPELLFAMILY_DRUID:
+ {
+ // Druid Forms Trinket
+ if (auraSpellInfo->Id == 37336)
+ {
+ switch(m_form)
+ {
+ case FORM_NONE: trigger_spell_id = 37344;break;
+ case FORM_CAT: trigger_spell_id = 37341;break;
+ case FORM_BEAR:
+ case FORM_DIREBEAR: trigger_spell_id = 37340;break;
+ case FORM_TREE: trigger_spell_id = 37342;break;
+ case FORM_MOONKIN: trigger_spell_id = 37343;break;
+ default:
+ return false;
+ }
+ }
+ // Druid T9 Feral Relic (Lacerate, Swipe, Mangle, and Shred)
+ else if (auraSpellInfo->Id == 67353)
+ {
+ switch(m_form)
+ {
+ case FORM_CAT: trigger_spell_id = 67355; break;
+ case FORM_BEAR:
+ case FORM_DIREBEAR: trigger_spell_id = 67354; break;
+ default:
+ return false;
+ }
+ }
+ break;
+ }
+ case SPELLFAMILY_HUNTER:
+ {
+ if (auraSpellInfo->SpellIconID == 3247) // Piercing Shots
+ {
+ switch (auraSpellInfo->Id)
+ {
+ case 53234: // Rank 1
+ case 53237: // Rank 2
+ case 53238: // Rank 3
+ trigger_spell_id = 63468;
+ break;
+ default:
+ sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Piercing Shots",auraSpellInfo->Id);
+ return false;
+ }
+ SpellEntry const *TriggerPS = sSpellStore.LookupEntry(trigger_spell_id);
+ if (!TriggerPS)
+ return false;
+ basepoints0 = int32(damage * triggerAmount / 100 / (GetSpellMaxDuration(TriggerPS) / TriggerPS->EffectAmplitude[0]));
+ target = pVictim;
+ }
+ break;
+ }
+ case SPELLFAMILY_PALADIN:
+ {
+ switch (auraSpellInfo->Id)
+ {
+ // Healing Discount
+ case 37705:
+ {
+ trigger_spell_id = 37706;
+ target = this;
+ break;
+ }
+ // Soul Preserver
+ case 60510:
+ {
+ trigger_spell_id = 60515;
+ target = this;
+ break;
+ }
+ // Lightning Capacitor
+ case 37657:
+ {
+ if (!pVictim || !pVictim->isAlive())
+ return false;
+ // stacking
+ CastSpell(this, 37658, true, NULL, triggeredByAura);
+
+ Aura * dummy = GetAura(37658);
+ // release at 3 aura in stack (cont contain in basepoint of trigger aura)
+ if (!dummy || dummy->GetStackAmount() < triggerAmount)
+ return false;
+
+ RemoveAurasDueToSpell(37658);
+ trigger_spell_id = 37661;
+ target = pVictim;
+ break;
+ }
+ // Thunder Capacitor
+ case 54841:
+ {
+ if (!pVictim || !pVictim->isAlive())
+ return false;
+ // stacking
+ CastSpell(this, 54842, true, NULL, triggeredByAura);
+
+ // counting
+ Aura * dummy = GetAura(54842);
+ // release at 3 aura in stack (cont contain in basepoint of trigger aura)
+ if (!dummy || dummy->GetStackAmount() < triggerAmount)
+ return false;
+
+ RemoveAurasDueToSpell(54842);
+ trigger_spell_id = 54843;
+ target = pVictim;
+ break;
+ }
+ default:
+ // Illumination
+ if (auraSpellInfo->SpellIconID == 241)
+ {
+ if (!procSpell)
+ return false;
+ // procspell is triggered spell but we need mana cost of original casted spell
+ uint32 originalSpellId = procSpell->Id;
+ // Holy Shock heal
+ if (procSpell->SpellFamilyFlags[1] & 0x00010000)
+ {
+ switch(procSpell->Id)
+ {
+ case 25914: originalSpellId = 20473; break;
+ case 25913: originalSpellId = 20929; break;
+ case 25903: originalSpellId = 20930; break;
+ case 27175: originalSpellId = 27174; break;
+ case 33074: originalSpellId = 33072; break;
+ case 48820: originalSpellId = 48824; break;
+ case 48821: originalSpellId = 48825; break;
+ default:
+ sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in HShock",procSpell->Id);
+ return false;
+ }
+ }
+ SpellEntry const *originalSpell = sSpellStore.LookupEntry(originalSpellId);
+ if (!originalSpell)
+ {
+ sLog.outError("Unit::HandleProcTriggerSpell: Spell %u unknown but selected as original in Illu",originalSpellId);
+ return false;
+ }
+ // percent stored in effect 1 (class scripts) base points
+ int32 cost = originalSpell->manaCost + originalSpell->ManaCostPercentage * GetCreateMana() / 100;
+ basepoints0 = cost*auraSpellInfo->CalculateSimpleValue(1)/100;
+ trigger_spell_id = 20272;
+ target = this;
+ }
+ break;
+ }
+ break;
+ }
+ case SPELLFAMILY_SHAMAN:
+ {
+ switch (auraSpellInfo->Id)
+ {
+ // Lightning Shield (The Ten Storms set)
+ case 23551:
+ {
+ trigger_spell_id = 23552;
+ target = pVictim;
+ break;
+ }
+ // Damage from Lightning Shield (The Ten Storms set)
+ case 23552:
+ {
+ trigger_spell_id = 27635;
+ break;
+ }
+ // Mana Surge (The Earthfury set)
+ case 23572:
+ {
+ if (!procSpell)
+ return false;
+ basepoints0 = procSpell->manaCost * 35 / 100;
+ trigger_spell_id = 23571;
+ target = this;
+ break;
+ }
+ default:
+ {
+ // Lightning Shield (overwrite non existing triggered spell call in spell.dbc
+ if (auraSpellInfo->SpellFamilyFlags[0] & 0x400)
+ {
+ trigger_spell_id = spellmgr.GetSpellWithRank(26364, spellmgr.GetSpellRank(auraSpellInfo->Id));
+ }
+ // Nature's Guardian
+ else if (auraSpellInfo->SpellIconID == 2013)
+ {
+ // Check health condition - should drop to less 30% (damage deal after this!)
+ if (!(10*(int32(GetHealth() - damage)) < 3 * GetMaxHealth()))
+ return false;
+
+ if (pVictim && pVictim->isAlive())
+ pVictim->getThreatManager().modifyThreatPercent(this,-10);
+
+ basepoints0 = triggerAmount * GetMaxHealth() / 100;
+ trigger_spell_id = 31616;
+ target = this;
+ }
+ }
+ }
+ break;
+ }
+ case SPELLFAMILY_DEATHKNIGHT:
+ {
+ // Acclimation
+ if (auraSpellInfo->SpellIconID == 1930)
+ {
+ if (!procSpell)
+ return false;
+ switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
+ {
+ case SPELL_SCHOOL_NORMAL:
+ return false; // ignore
+ case SPELL_SCHOOL_HOLY: trigger_spell_id = 50490; break;
+ case SPELL_SCHOOL_FIRE: trigger_spell_id = 50362; break;
+ case SPELL_SCHOOL_NATURE: trigger_spell_id = 50488; break;
+ case SPELL_SCHOOL_FROST: trigger_spell_id = 50485; break;
+ case SPELL_SCHOOL_SHADOW: trigger_spell_id = 50489; break;
+ case SPELL_SCHOOL_ARCANE: trigger_spell_id = 50486; break;
+ default:
+ return false;
+ }
+ }
+ // Blood Presence (Improved)
+ else if (auraSpellInfo->Id == 63611)
+ {
+ if (GetTypeId() != TYPEID_PLAYER)
+ return false;
+
+ trigger_spell_id = 50475;
+ basepoints0 = damage * triggerAmount / 100;
+ }
+ break;
+ }
+ default:
+ break;
+ }
+ }
+
+ // All ok. Check current trigger spell
+ SpellEntry const* triggerEntry = sSpellStore.LookupEntry(trigger_spell_id);
+ if (triggerEntry == NULL)
+ {
+ // Not cast unknown spell
+ // sLog.outError("Unit::HandleProcTriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",auraSpellInfo->Id,triggeredByAura->GetEffIndex());
+ return false;
+ }
+
+ // not allow proc extra attack spell at extra attack
+ if (m_extraAttacks && IsSpellHaveEffect(triggerEntry, SPELL_EFFECT_ADD_EXTRA_ATTACKS))
+ return false;
+
+ // Custom requirements (not listed in procEx) Warning! damage dealing after this
+ // Custom triggered spells
+ switch (auraSpellInfo->Id)
+ {
+ // Persistent Shield (Scarab Brooch trinket)
+ // This spell originally trigger 13567 - Dummy Trigger (vs dummy efect)
+ case 26467:
+ {
+ basepoints0 = damage * 15 / 100;
+ target = pVictim;
+ trigger_spell_id = 26470;
+ break;
+ }
+ // Unyielding Knights (item exploit 29108\29109)
+ case 38164:
+ {
+ if (!pVictim || pVictim->GetEntry() != 19457) // Proc only if your target is Grillok
+ return false;
+ break;
+ }
+ // Deflection
+ case 52420:
+ {
+ if (GetHealth()*100 / GetMaxHealth() >= 35)
+ return false;
+ break;
+ }
+
+ // Cheat Death
+ case 28845:
+ {
+ // When your health drops below 20%
+ if (GetHealth() - damage > GetMaxHealth() / 5 || GetHealth() < GetMaxHealth() / 5)
+ return false;
+ break;
+ }
+ // Deadly Swiftness (Rank 1)
+ case 31255:
+ {
+ // whenever you deal damage to a target who is below 20% health.
+ if (!pVictim || !pVictim->isAlive() || (pVictim->GetHealth() > pVictim->GetMaxHealth() / 5))
+ return false;
+
+ target = this;
+ trigger_spell_id = 22588;
+ }
+ // Greater Heal Refund (Avatar Raiment set)
+ case 37594:
+ {
+ if (!pVictim || !pVictim->isAlive())
+ return false;
+
+ // Not give if target already have full health
+ if (pVictim->GetHealth() == pVictim->GetMaxHealth())
+ return false;
+ // If your Greater Heal brings the target to full health, you gain $37595s1 mana.
+ if (pVictim->GetHealth() + damage < pVictim->GetMaxHealth())
+ return false;
+ break;
+ }
+ // Bonus Healing (Crystal Spire of Karabor mace)
+ case 40971:
+ {
+ // If your target is below $s1% health
+ if (!pVictim || !pVictim->isAlive() || (pVictim->GetHealth() > pVictim->GetMaxHealth() * triggerAmount / 100))
+ return false;
+ break;
+ }
+ // Evasive Maneuvers (Commendation of Kael`thas trinket)
+ case 45057:
+ {
+ // reduce you below $s1% health
+ if (GetHealth() - damage > GetMaxHealth() * triggerAmount / 100)
+ return false;
+ break;
+ }
+ // Rapid Recuperation
+ case 53228:
+ case 53232:
+ {
+ // This effect only from Rapid Fire (ability cast)
+ if (!(procSpell->SpellFamilyFlags[0] & 0x20))
+ return false;
+ break;
+ }
+ // Blessing of Ancient Kings (Val'anyr, Hammer of Ancient Kings)
+ case 64411:
+ {
+ basepoints0 = damage * 15 / 100;
+ target = pVictim;
+ trigger_spell_id = 64413;
+ break;
+ }
+ // Decimation
+ case 63156:
+ case 63158:
+ // Can proc only if target has hp below 35%
+ if (!pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, procSpell, this))
+ return false;
+ break;
+ }
+
+ // Blade Barrier
+ if (auraSpellInfo->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT && auraSpellInfo->SpellIconID == 85)
+ {
+ Player * plr = this->ToPlayer();
+ if (this->GetTypeId() != TYPEID_PLAYER || !plr || plr->getClass() != CLASS_DEATH_KNIGHT)
+ return false;
+
+ if (!plr->IsBaseRuneSlotsOnCooldown(RUNE_BLOOD))
+ return false;
+ }
+
+ // Rime
+ else if (auraSpellInfo->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT && auraSpellInfo->SpellIconID == 56)
+ {
+ if (GetTypeId() != TYPEID_PLAYER)
+ return false;
+
+ // Howling Blast
+ this->ToPlayer()->RemoveSpellCategoryCooldown(1248, true);
+ }
+
+ // Custom basepoints/target for exist spell
+ // dummy basepoints or other customs
+ switch(trigger_spell_id)
+ {
+ // Auras which should proc on area aura source (caster in this case):
+ // Turn the Tables
+ case 52914:
+ case 52915:
+ case 52910:
+ // Honor Among Thieves
+ case 52916:
+ {
+ target = triggeredByAura->GetBase()->GetCaster();
+ if (!target)
+ return false;
+
+ if (cooldown && target->GetTypeId() == TYPEID_PLAYER && target->ToPlayer()->HasSpellCooldown(trigger_spell_id))
+ return false;
+
+ target->CastSpell(target,trigger_spell_id,true,castItem,triggeredByAura);
+
+ if (cooldown && GetTypeId() == TYPEID_PLAYER)
+ this->ToPlayer()->AddSpellCooldown(trigger_spell_id,0,time(NULL) + cooldown);
+ return true;
+ }
+ // Cast positive spell on enemy target
+ case 7099: // Curse of Mending
+ case 39647: // Curse of Mending
+ case 29494: // Temptation
+ case 20233: // Improved Lay on Hands (cast on target)
+ {
+ target = pVictim;
+ break;
+ }
+ // Combo points add triggers (need add combopoint only for main target, and after possible combopoints reset)
+ case 15250: // Rogue Setup
+ {
+ if (!pVictim || pVictim != getVictim()) // applied only for main target
+ return false;
+ break; // continue normal case
+ }
+ // Finish movies that add combo
+ case 14189: // Seal Fate (Netherblade set)
+ case 14157: // Ruthlessness
+ {
+ if (!pVictim || pVictim == this)
+ return false;
+ // Need add combopoint AFTER finish movie (or they dropped in finish phase)
+ break;
+ }
+ // Bloodthirst (($m/100)% of max health)
+ case 23880:
+ {
+ basepoints0 = int32(GetMaxHealth() * triggerAmount / 100);
+ break;
+ }
+ // Shamanistic Rage triggered spell
+ case 30824:
+ {
+ basepoints0 = int32(GetTotalAttackPowerValue(BASE_ATTACK) * triggerAmount / 100);
+ break;
+ }
+ // Enlightenment (trigger only from mana cost spells)
+ case 35095:
+ {
+ if (!procSpell || procSpell->powerType != POWER_MANA || procSpell->manaCost == 0 && procSpell->ManaCostPercentage == 0 && procSpell->manaCostPerlevel == 0)
+ return false;
+ break;
+ }
+ // Demonic Pact
+ case 48090:
+ {
+ // Get talent aura from owner
+ if (isPet())
+ if (Unit * owner = GetOwner())
+ {
+ if (AuraEffect * aurEff = owner->GetDummyAuraEffect(SPELLFAMILY_WARLOCK, 3220, 0))
+ {
+ basepoints0 = int32((aurEff->GetAmount() * owner->SpellBaseDamageBonus(SpellSchoolMask(SPELL_SCHOOL_MASK_MAGIC)) + 100.0f) / 100.0f);
+ CastCustomSpell(this,trigger_spell_id,&basepoints0,&basepoints0,NULL,true,castItem,triggeredByAura);
+ return true;
+ }
+ }
+ break;
+ }
+ // Sword and Board
+ case 50227:
+ {
+ // Remove cooldown on Shield Slam
+ if (GetTypeId() == TYPEID_PLAYER)
+ this->ToPlayer()->RemoveSpellCategoryCooldown(1209, true);
+ break;
+ }
+ // Maelstrom Weapon
+ case 53817:
+ {
+ // have rank dependent proc chance, ignore too often cases
+ // PPM = 2.5 * (rank of talent),
+ uint32 rank = spellmgr.GetSpellRank(auraSpellInfo->Id);
+ // 5 rank -> 100% 4 rank -> 80% and etc from full rate
+ if (!roll_chance_i(20*rank))
+ return false;
+ break;
+ }
+ // Astral Shift
+ case 52179:
+ {
+ if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) || this == pVictim)
+ return false;
+
+ // Need stun, fear or silence mechanic
+ if (!(GetAllSpellMechanicMask(procSpell) & ((1<<MECHANIC_SILENCE)|(1<<MECHANIC_STUN)|(1<<MECHANIC_FEAR))))
+ return false;
+ break;
+ }
+ // Burning Determination
+ case 54748:
+ {
+ if (!procSpell)
+ return false;
+ // Need Interrupt or Silenced mechanic
+ if (!(GetAllSpellMechanicMask(procSpell) & ((1<<MECHANIC_INTERRUPT)|(1<<MECHANIC_SILENCE))))
+ return false;
+ break;
+ }
+ // Lock and Load
+ case 56453:
+ {
+ // Proc only from Frost/Freezing trap activation or from Freezing Arrow (the periodic dmg proc handled elsewhere)
+ if (!(procFlags & PROC_FLAG_ON_TRAP_ACTIVATION) || !procSpell || !(procSpell->SchoolMask & SPELL_SCHOOL_MASK_FROST) || !roll_chance_i(triggerAmount))
+ return false;
+ break;
+ }
+ // Glyph of Death's Embrace
+ case 58679:
+ {
+ // Proc only from healing part of Death Coil. Check is essential as all Death Coil spells have 0x2000 mask in SpellFamilyFlags
+ if (!procSpell || !(procSpell->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT && procSpell->SpellFamilyFlags[0] == 0x80002000))
+ return false;
+ break;
+ }
+ // Glyph of Death Grip
+ case 58628:
+ {
+ // remove cooldown of Death Grip
+ if (GetTypeId() == TYPEID_PLAYER)
+ this->ToPlayer()->RemoveCategoryCooldown(82);
+ return true;
+ }
+ // Savage Defense
+ case 62606:
+ {
+ basepoints0 = int32(GetTotalAttackPowerValue(BASE_ATTACK) * triggerAmount / 100.0f);
+ break;
+ }
+ // Body and Soul
+ case 64128:
+ case 65081:
+ {
+ // Proc only from PW:S cast
+ if (!(procSpell->SpellFamilyFlags[0] & 0x00000001))
+ return false;
+ break;
+ }
+ }
+
+ if (cooldown && GetTypeId() == TYPEID_PLAYER && ToPlayer()->HasSpellCooldown(trigger_spell_id))
+ return false;
+
+ // try detect target manually if not set
+ if (target == NULL)
+ target = !(procFlags & (PROC_FLAG_SUCCESSFUL_POSITIVE_MAGIC_SPELL | PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL_HIT)) && IsPositiveSpell(trigger_spell_id) ? this : pVictim;
+
+ // default case
+ if ((!target && !spellmgr.IsSrcTargetSpell(triggerEntry)) || (target && target != this && !target->isAlive()))
+ return false;
+
+ if (basepoints0)
+ CastCustomSpell(target,trigger_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
+ else
+ CastSpell(target,trigger_spell_id,true,castItem,triggeredByAura);
+
+ if (cooldown && GetTypeId() == TYPEID_PLAYER)
+ ToPlayer()->AddSpellCooldown(trigger_spell_id,0,time(NULL) + cooldown);
+
+ return true;
+}
+
+bool Unit::HandleOverrideClassScriptAuraProc(Unit *pVictim, uint32 /*damage*/, AuraEffect *triggeredByAura, SpellEntry const *procSpell, uint32 cooldown)
+{
+ int32 scriptId = triggeredByAura->GetMiscValue();
+
+ if (!pVictim || !pVictim->isAlive())
+ return false;
+
+ Item* castItem = triggeredByAura->GetBase()->GetCastItemGUID() && GetTypeId() == TYPEID_PLAYER
+ ? this->ToPlayer()->GetItemByGuid(triggeredByAura->GetBase()->GetCastItemGUID()) : NULL;
+
+ uint32 triggered_spell_id = 0;
+
+ switch(scriptId)
+ {
+ case 836: // Improved Blizzard (Rank 1)
+ {
+ if (!procSpell || procSpell->SpellVisual[0] != 9487)
+ return false;
+ triggered_spell_id = 12484;
+ break;
+ }
+ case 988: // Improved Blizzard (Rank 2)
+ {
+ if (!procSpell || procSpell->SpellVisual[0] != 9487)
+ return false;
+ triggered_spell_id = 12485;
+ break;
+ }
+ case 989: // Improved Blizzard (Rank 3)
+ {
+ if (!procSpell || procSpell->SpellVisual[0] != 9487)
+ return false;
+ triggered_spell_id = 12486;
+ break;
+ }
+ case 4533: // Dreamwalker Raiment 2 pieces bonus
+ {
+ // Chance 50%
+ if (!roll_chance_i(50))
+ return false;
+
+ switch (pVictim->getPowerType())
+ {
+ case POWER_MANA: triggered_spell_id = 28722; break;
+ case POWER_RAGE: triggered_spell_id = 28723; break;
+ case POWER_ENERGY: triggered_spell_id = 28724; break;
+ default:
+ return false;
+ }
+ break;
+ }
+ case 4537: // Dreamwalker Raiment 6 pieces bonus
+ triggered_spell_id = 28750; // Blessing of the Claw
+ break;
+ case 5497: // Improved Mana Gems
+ triggered_spell_id = 37445; // Mana Surge
+ break;
+ case 7010: // Revitalize - can proc on full hp target
+ case 7011:
+ case 7012:
+ {
+ if (!roll_chance_i(triggeredByAura->GetAmount()))
+ return false;
+ switch(pVictim->getPowerType())
+ {
+ case POWER_MANA: triggered_spell_id = 48542; break;
+ case POWER_RAGE: triggered_spell_id = 48541; break;
+ case POWER_ENERGY: triggered_spell_id = 48540; break;
+ case POWER_RUNIC_POWER: triggered_spell_id = 48543; break;
+ }
+ break;
+ }
+ }
+
+ // not processed
+ if (!triggered_spell_id)
+ return false;
+
+ // standard non-dummy case
+ SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
+
+ if (!triggerEntry)
+ {
+ sLog.outError("Unit::HandleOverrideClassScriptAuraProc: Spell %u triggering for class script id %u",triggered_spell_id,scriptId);
+ return false;
+ }
+
+ if (cooldown && GetTypeId() == TYPEID_PLAYER && this->ToPlayer()->HasSpellCooldown(triggered_spell_id))
+ return false;
+
+ CastSpell(pVictim, triggered_spell_id, true, castItem, triggeredByAura);
+
+ if (cooldown && GetTypeId() == TYPEID_PLAYER)
+ this->ToPlayer()->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
+
+ return true;
+}
+
+void Unit::setPowerType(Powers new_powertype)
+{
+ SetByteValue(UNIT_FIELD_BYTES_0, 3, new_powertype);
+
+ if (GetTypeId() == TYPEID_PLAYER)
+ {
+ if (this->ToPlayer()->GetGroup())
+ this->ToPlayer()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_POWER_TYPE);
+ }
+ else if (this->ToCreature()->isPet())
+ {
+ Pet *pet = ((Pet*)this);
+ if (pet->isControlled())
+ {
+ Unit *owner = GetOwner();
+ if (owner && (owner->GetTypeId() == TYPEID_PLAYER) && owner->ToPlayer()->GetGroup())
+ owner->ToPlayer()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_POWER_TYPE);
+ }
+ }
+
+ switch(new_powertype)
+ {
+ default:
+ case POWER_MANA:
+ break;
+ case POWER_RAGE:
+ SetMaxPower(POWER_RAGE, GetCreatePowers(POWER_RAGE));
+ SetPower(POWER_RAGE, 0);
+ break;
+ case POWER_FOCUS:
+ SetMaxPower(POWER_FOCUS, GetCreatePowers(POWER_FOCUS));
+ SetPower(POWER_FOCUS, GetCreatePowers(POWER_FOCUS));
+ break;
+ case POWER_ENERGY:
+ SetMaxPower(POWER_ENERGY, GetCreatePowers(POWER_ENERGY));
+ break;
+ case POWER_HAPPINESS:
+ SetMaxPower(POWER_HAPPINESS, GetCreatePowers(POWER_HAPPINESS));
+ SetPower(POWER_HAPPINESS, GetCreatePowers(POWER_HAPPINESS));
+ break;
+ }
+}
+
+FactionTemplateEntry const* Unit::getFactionTemplateEntry() const
+{
+ FactionTemplateEntry const* entry = sFactionTemplateStore.LookupEntry(getFaction());
+ if (!entry)
+ {
+ static uint64 guid = 0; // prevent repeating spam same faction problem
+
+ if (GetGUID() != guid)
+ {
+ if (const Player *player = ToPlayer())
+ sLog.outError("Player %s has invalid faction (faction template id) #%u", player->GetName(), getFaction());
+ else if (const Creature *creature = ToCreature())
+ sLog.outError("Creature (template id: %u) has invalid faction (faction template id) #%u", creature->GetCreatureInfo()->Entry, getFaction());
+ else
+ sLog.outError("Unit (name=%s, type=%u) has invalid faction (faction template id) #%u", GetName(), uint32(GetTypeId()), getFaction());
+
+ guid = GetGUID();
+ }
+ }
+ return entry;
+}
+
+bool Unit::IsHostileTo(Unit const* unit) const
+{
+ if (!unit)
+ return false;
+ // always non-hostile to self
+ if (unit == this)
+ return false;
+
+ // always non-hostile to GM in GM mode
+ if (unit->GetTypeId() == TYPEID_PLAYER && ((Player const*)unit)->isGameMaster())
+ return false;
+
+ // always hostile to enemy
+ if (getVictim() == unit || unit->getVictim() == this)
+ return true;
+
+ // test pet/charm masters instead pers/charmeds
+ Unit const* testerOwner = GetCharmerOrOwner();
+ Unit const* targetOwner = unit->GetCharmerOrOwner();
+
+ // always hostile to owner's enemy
+ if (testerOwner && (testerOwner->getVictim() == unit || unit->getVictim() == testerOwner))
+ return true;
+
+ // always hostile to enemy owner
+ if (targetOwner && (getVictim() == targetOwner || targetOwner->getVictim() == this))
+ return true;
+
+ // always hostile to owner of owner's enemy
+ if (testerOwner && targetOwner && (testerOwner->getVictim() == targetOwner || targetOwner->getVictim() == testerOwner))
+ return true;
+
+ Unit const* tester = testerOwner ? testerOwner : this;
+ Unit const* target = targetOwner ? targetOwner : unit;
+
+ // always non-hostile to target with common owner, or to owner/pet
+ if (tester == target)
+ return false;
+
+ // special cases (Duel, etc)
+ if (tester->GetTypeId() == TYPEID_PLAYER && target->GetTypeId() == TYPEID_PLAYER)
+ {
+ Player const* pTester = (Player const*)tester;
+ Player const* pTarget = (Player const*)target;
+
+ // Duel
+ if (pTester->duel && pTester->duel->opponent == pTarget && pTester->duel->startTime != 0)
+ return true;
+
+ // Group
+ if (pTester->GetGroup() && pTester->GetGroup() == pTarget->GetGroup())
+ return false;
+
+ // Sanctuary
+ if (pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY) && pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY))
+ return false;
+
+ // PvP FFA state
+ if (pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP) && pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP))
+ return true;
+
+ //= PvP states
+ // Green/Blue (can't attack)
+ if (!pTester->HasAuraType(SPELL_AURA_MOD_FACTION) && !pTarget->HasAuraType(SPELL_AURA_MOD_FACTION))
+ {
+ if (pTester->GetTeam() == pTarget->GetTeam())
+ return false;
+
+ // Red (can attack) if true, Blue/Yellow (can't attack) in another case
+ return pTester->IsPvP() && pTarget->IsPvP();
+ }
+ }
+
+ // faction base cases
+ FactionTemplateEntry const*tester_faction = tester->getFactionTemplateEntry();
+ FactionTemplateEntry const*target_faction = target->getFactionTemplateEntry();
+ if (!tester_faction || !target_faction)
+ return false;
+
+ if (target->isAttackingPlayer() && tester->IsContestedGuard())
+ return true;
+
+ // PvC forced reaction and reputation case
+ if (tester->GetTypeId() == TYPEID_PLAYER && !tester->HasAuraType(SPELL_AURA_MOD_FACTION))
+ {
+ // forced reaction
+ if (target_faction->faction)
+ {
+ if (ReputationRank const* force =tester->ToPlayer()->GetReputationMgr().GetForcedRankIfAny(target_faction))
+ return *force <= REP_HOSTILE;
+
+ // if faction have reputation then hostile state for tester at 100% dependent from at_war state
+ if (FactionEntry const* raw_target_faction = sFactionStore.LookupEntry(target_faction->faction))
+ if (FactionState const* factionState = tester->ToPlayer()->GetReputationMgr().GetState(raw_target_faction))
+ return (factionState->Flags & FACTION_FLAG_AT_WAR);
+ }
+ }
+ // CvP forced reaction and reputation case
+ else if (target->GetTypeId() == TYPEID_PLAYER && !target->HasAuraType(SPELL_AURA_MOD_FACTION))
+ {
+ // forced reaction
+ if (tester_faction->faction)
+ {
+ if (ReputationRank const* force = target->ToPlayer()->GetReputationMgr().GetForcedRankIfAny(tester_faction))
+ return *force <= REP_HOSTILE;
+
+ // apply reputation state
+ FactionEntry const* raw_tester_faction = sFactionStore.LookupEntry(tester_faction->faction);
+ if (raw_tester_faction && raw_tester_faction->reputationListID >=0)
+ return ((Player const*)target)->GetReputationMgr().GetRank(raw_tester_faction) <= REP_HOSTILE;
+ }
+ }
+
+ // common faction based case (CvC,PvC,CvP)
+ return tester_faction->IsHostileTo(*target_faction);
+}
+
+bool Unit::IsFriendlyTo(Unit const* unit) const
+{
+ // always friendly to self
+ if (unit == this)
+ return true;
+
+ // always friendly to GM in GM mode
+ if (unit->GetTypeId() == TYPEID_PLAYER && ((Player const*)unit)->isGameMaster())
+ return true;
+
+ // always non-friendly to enemy
+ if (getVictim() == unit || unit->getVictim() == this)
+ return false;
+
+ // test pet/charm masters instead pers/charmeds
+ Unit const* testerOwner = GetCharmerOrOwner();
+ Unit const* targetOwner = unit->GetCharmerOrOwner();
+
+ // always non-friendly to owner's enemy
+ if (testerOwner && (testerOwner->getVictim() == unit || unit->getVictim() == testerOwner))
+ return false;
+
+ // always non-friendly to enemy owner
+ if (targetOwner && (getVictim() == targetOwner || targetOwner->getVictim() == this))
+ return false;
+
+ // always non-friendly to owner of owner's enemy
+ if (testerOwner && targetOwner && (testerOwner->getVictim() == targetOwner || targetOwner->getVictim() == testerOwner))
+ return false;
+
+ Unit const* tester = testerOwner ? testerOwner : this;
+ Unit const* target = targetOwner ? targetOwner : unit;
+
+ // always friendly to target with common owner, or to owner/pet
+ if (tester == target)
+ return true;
+
+ // special cases (Duel)
+ if (tester->GetTypeId() == TYPEID_PLAYER && target->GetTypeId() == TYPEID_PLAYER)
+ {
+ Player const* pTester = (Player const*)tester;
+ Player const* pTarget = (Player const*)target;
+
+ // Duel
+ if (pTester->duel && pTester->duel->opponent == target && pTester->duel->startTime != 0)
+ return false;
+
+ // Group
+ if (pTester->GetGroup() && pTester->GetGroup() == pTarget->GetGroup())
+ return true;
+
+ // Sanctuary
+ if (pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY) && pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY))
+ return true;
+
+ // PvP FFA state
+ if (pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP) && pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP))
+ return false;
+
+ //= PvP states
+ // Green/Blue (non-attackable)
+ if (!pTester->HasAuraType(SPELL_AURA_MOD_FACTION) && !pTarget->HasAuraType(SPELL_AURA_MOD_FACTION))
+ {
+ if (pTester->GetTeam() == pTarget->GetTeam())
+ return true;
+
+ // Blue (friendly/non-attackable) if not PVP, or Yellow/Red in another case (attackable)
+ return !pTarget->IsPvP();
+ }
+ }
+
+ // faction base cases
+ FactionTemplateEntry const *tester_faction = tester->getFactionTemplateEntry();
+ FactionTemplateEntry const *target_faction = target->getFactionTemplateEntry();
+ if (!tester_faction || !target_faction)
+ return false;
+
+ if (target->isAttackingPlayer() && tester->IsContestedGuard())
+ return false;
+
+ // PvC forced reaction and reputation case
+ if (tester->GetTypeId() == TYPEID_PLAYER && !tester->HasAuraType(SPELL_AURA_MOD_FACTION))
+ {
+ // forced reaction
+ if (target_faction->faction)
+ {
+ if (ReputationRank const *force =tester->ToPlayer()->GetReputationMgr().GetForcedRankIfAny(target_faction))
+ return *force >= REP_FRIENDLY;
+
+ // if faction have reputation then friendly state for tester at 100% dependent from at_war state
+ if (FactionEntry const *raw_target_faction = sFactionStore.LookupEntry(target_faction->faction))
+ if (FactionState const *factionState = tester->ToPlayer()->GetReputationMgr().GetState(raw_target_faction))
+ return !(factionState->Flags & FACTION_FLAG_AT_WAR);
+ }
+ }
+ // CvP forced reaction and reputation case
+ else if (target->GetTypeId() == TYPEID_PLAYER && !target->HasAuraType(SPELL_AURA_MOD_FACTION))
+ {
+ // forced reaction
+ if (tester_faction->faction)
+ {
+ if (ReputationRank const *force =target->ToPlayer()->GetReputationMgr().GetForcedRankIfAny(tester_faction))
+ return *force >= REP_FRIENDLY;
+
+ // apply reputation state
+ if (FactionEntry const *raw_tester_faction = sFactionStore.LookupEntry(tester_faction->faction))
+ if (raw_tester_faction->reputationListID >= 0)
+ return ((Player const*)target)->GetReputationMgr().GetRank(raw_tester_faction) >= REP_FRIENDLY;
+ }
+ }
+
+ // common faction based case (CvC,PvC,CvP)
+ return tester_faction->IsFriendlyTo(*target_faction);
+}
+
+bool Unit::IsHostileToPlayers() const
+{
+ FactionTemplateEntry const *my_faction = getFactionTemplateEntry();
+ if (!my_faction || !my_faction->faction)
+ return false;
+
+ FactionEntry const *raw_faction = sFactionStore.LookupEntry(my_faction->faction);
+ if (raw_faction && raw_faction->reputationListID >= 0)
+ return false;
+
+ return my_faction->IsHostileToPlayers();
+}
+
+bool Unit::IsNeutralToAll() const
+{
+ FactionTemplateEntry const *my_faction = getFactionTemplateEntry();
+ if (!my_faction || !my_faction->faction)
+ return true;
+
+ FactionEntry const *raw_faction = sFactionStore.LookupEntry(my_faction->faction);
+ if (raw_faction && raw_faction->reputationListID >= 0)
+ return false;
+
+ return my_faction->IsNeutralToAll();
+}
+
+bool Unit::Attack(Unit *victim, bool meleeAttack)
+{
+ if (!victim || victim == this)
+ return false;
+
+ // dead units can neither attack nor be attacked
+ if (!isAlive() || !victim->IsInWorld() || !victim->isAlive())
+ return false;
+
+ // player cannot attack in mount state
+ if (GetTypeId() == TYPEID_PLAYER && IsMounted())
+ return false;
+
+ // nobody can attack GM in GM-mode
+ if (victim->GetTypeId() == TYPEID_PLAYER)
+ {
+ if (victim->ToPlayer()->isGameMaster())
+ return false;
+ }
+ else
+ {
+ if (victim->ToCreature()->IsInEvadeMode())
+ return false;
+ }
+
+ // remove SPELL_AURA_MOD_UNATTACKABLE at attack (in case non-interruptible spells stun aura applied also that not let attack)
+ if (HasAuraType(SPELL_AURA_MOD_UNATTACKABLE))
+ RemoveAurasByType(SPELL_AURA_MOD_UNATTACKABLE);
+
+ if (m_attacking)
+ {
+ if (m_attacking == victim)
+ {
+ // switch to melee attack from ranged/magic
+ if (meleeAttack)
+ {
+ if (!hasUnitState(UNIT_STAT_MELEE_ATTACKING))
+ {
+ addUnitState(UNIT_STAT_MELEE_ATTACKING);
+ SendMeleeAttackStart(victim);
+ return true;
+ }
+ }
+ else if (hasUnitState(UNIT_STAT_MELEE_ATTACKING))
+ {
+ clearUnitState(UNIT_STAT_MELEE_ATTACKING);
+ SendMeleeAttackStop(victim);
+ return true;
+ }
+ return false;
+ }
+
+ //switch target
+ InterruptSpell(CURRENT_MELEE_SPELL);
+ if (!meleeAttack)
+ clearUnitState(UNIT_STAT_MELEE_ATTACKING);
+ }
+
+ if (m_attacking)
+ m_attacking->_removeAttacker(this);
+
+ m_attacking = victim;
+ m_attacking->_addAttacker(this);
+
+ // Set our target
+ SetUInt64Value(UNIT_FIELD_TARGET, victim->GetGUID());
+
+ if (meleeAttack)
+ addUnitState(UNIT_STAT_MELEE_ATTACKING);
+
+ // set position before any AI calls/assistance
+ //if (GetTypeId() == TYPEID_UNIT)
+ // this->ToCreature()->SetCombatStartPosition(GetPositionX(), GetPositionY(), GetPositionZ());
+
+ if (GetTypeId() == TYPEID_UNIT)
+ {
+ // should not let player enter combat by right clicking target
+ SetInCombatWith(victim);
+ if (victim->GetTypeId() == TYPEID_PLAYER)
+ victim->SetInCombatWith(this);
+ AddThreat(victim, 0.0f);
+
+ this->ToCreature()->SendAIReaction(AI_REACTION_HOSTILE);
+ this->ToCreature()->CallAssistance();
+ }
+
+ // delay offhand weapon attack to next attack time
+ if (haveOffhandWeapon())
+ resetAttackTimer(OFF_ATTACK);
+
+ if (meleeAttack)
+ SendMeleeAttackStart(victim);
+
+ return true;
+}
+
+bool Unit::AttackStop()
+{
+ if (!m_attacking)
+ return false;
+
+ Unit* victim = m_attacking;
+
+ m_attacking->_removeAttacker(this);
+ m_attacking = NULL;
+
+ // Clear our target
+ SetUInt64Value(UNIT_FIELD_TARGET, 0);
+
+ clearUnitState(UNIT_STAT_MELEE_ATTACKING);
+
+ InterruptSpell(CURRENT_MELEE_SPELL);
+
+ // reset only at real combat stop
+ if (GetTypeId() == TYPEID_UNIT)
+ {
+ this->ToCreature()->SetNoCallAssistance(false);
+
+ if (this->ToCreature()->HasSearchedAssistance())
+ {
+ this->ToCreature()->SetNoSearchAssistance(false);
+ UpdateSpeed(MOVE_RUN, false);
+ }
+ }
+
+ SendMeleeAttackStop(victim);
+
+ return true;
+}
+
+void Unit::CombatStop(bool includingCast)
+{
+ if (includingCast && IsNonMeleeSpellCasted(false))
+ InterruptNonMeleeSpells(false);
+
+ AttackStop();
+ RemoveAllAttackers();
+ if (GetTypeId() == TYPEID_PLAYER)
+ this->ToPlayer()->SendAttackSwingCancelAttack(); // melee and ranged forced attack cancel
+ ClearInCombat();
+}
+
+void Unit::CombatStopWithPets(bool includingCast)
+{
+ CombatStop(includingCast);
+
+ for (ControlList::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
+ (*itr)->CombatStop(includingCast);
+}
+
+bool Unit::isAttackingPlayer() const
+{
+ if (hasUnitState(UNIT_STAT_ATTACK_PLAYER))
+ return true;
+
+ for (ControlList::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
+ if ((*itr)->isAttackingPlayer())
+ return true;
+
+ for (uint8 i = 0; i < MAX_SUMMON_SLOT; ++i)
+ if (m_SummonSlot[i])
+ if (Creature *summon = GetMap()->GetCreature(m_SummonSlot[i]))
+ if (summon->isAttackingPlayer())
+ return true;
+
+ return false;
+}
+
+void Unit::RemoveAllAttackers()
+{
+ while (!m_attackers.empty())
+ {
+ AttackerSet::iterator iter = m_attackers.begin();
+ if (!(*iter)->AttackStop())
+ {
+ sLog.outError("WORLD: Unit has an attacker that isn't attacking it!");
+ m_attackers.erase(iter);
+ }
+ }
+}
+
+void Unit::ModifyAuraState(AuraState flag, bool apply)
+{
+ if (apply)
+ {
+ if (!HasFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1)))
+ {
+ SetFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1));
+ if (GetTypeId() == TYPEID_PLAYER)
+ {
+ PlayerSpellMap const& sp_list = this->ToPlayer()->GetSpellMap();
+ for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
+ {
+ if (itr->second->state == PLAYERSPELL_REMOVED || itr->second->disabled) continue;
+ SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
+ if (!spellInfo || !IsPassiveSpell(itr->first)) continue;
+ if (spellInfo->CasterAuraState == uint32(flag))
+ CastSpell(this, itr->first, true, NULL);
+ }
+ }
+ else if (this->ToCreature()->isPet())
+ {
+ Pet *pet = ((Pet*)this);
+ for (PetSpellMap::const_iterator itr = pet->m_spells.begin(); itr != pet->m_spells.end(); ++itr)
+ {
+ if (itr->second.state == PETSPELL_REMOVED) continue;
+ SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
+ if (!spellInfo || !IsPassiveSpell(itr->first)) continue;
+ if (spellInfo->CasterAuraState == uint32(flag))
+ CastSpell(this, itr->first, true, NULL);
+ }
+ }
+ }
+ }
+ else
+ {
+ if (HasFlag(UNIT_FIELD_AURASTATE,1<<(flag-1)))
+ {
+ RemoveFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1));
+
+ if (flag != AURA_STATE_ENRAGE) // enrage aura state triggering continues auras
+ {
+ Unit::AuraApplicationMap& tAuras = GetAppliedAuras();
+ for (Unit::AuraApplicationMap::iterator itr = tAuras.begin(); itr != tAuras.end();)
+ {
+ SpellEntry const* spellProto = (*itr).second->GetBase()->GetSpellProto();
+ if (spellProto->CasterAuraState == uint32(flag))
+ RemoveAura(itr);
+ else
+ ++itr;
+ }
+ }
+ }
+ }
+}
+
+uint32 Unit::BuildAuraStateUpdateForTarget(Unit * target) const
+{
+ uint32 auraStates = GetUInt32Value(UNIT_FIELD_AURASTATE) &~(PER_CASTER_AURA_STATE_MASK);
+ for (AuraStateAurasMap::const_iterator itr = m_auraStateAuras.begin(); itr != m_auraStateAuras.end(); ++itr)
+ if ((1<<(itr->first-1)) & PER_CASTER_AURA_STATE_MASK)
+ if (itr->second->GetBase()->GetCasterGUID() == target->GetGUID())
+ auraStates |= (1<<(itr->first-1));
+
+ return auraStates;
+}
+
+bool Unit::HasAuraState(AuraState flag, SpellEntry const *spellProto, Unit const * Caster) const
+{
+ if (Caster)
+ {
+ if (spellProto)
+ {
+ AuraEffectList const& stateAuras = Caster->GetAuraEffectsByType(SPELL_AURA_ABILITY_IGNORE_AURASTATE);
+ for (AuraEffectList::const_iterator j = stateAuras.begin(); j != stateAuras.end(); ++j)
+ if ((*j)->IsAffectedOnSpell(spellProto))
+ return true;
+ }
+ // Check per caster aura state
+ // If aura with aurastate by caster not found return false
+ if ((1<<(flag-1)) & PER_CASTER_AURA_STATE_MASK)
+ {
+ for (AuraStateAurasMap::const_iterator itr = m_auraStateAuras.lower_bound(flag); itr != m_auraStateAuras.upper_bound(flag); ++itr)
+ if (itr->second->GetBase()->GetCasterGUID() == Caster->GetGUID())
+ return true;
+ return false;
+ }
+ }
+
+ return HasFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1));
+}
+
+Unit *Unit::GetOwner(bool inWorld) const
+{
+ if (uint64 ownerid = GetOwnerGUID())
+ {
+ if (inWorld)
+ return ObjectAccessor::GetUnit(*this, ownerid);
+ return ObjectAccessor::GetUnitInOrOutOfWorld(*this, ownerid);
+ }
+ return NULL;
+}
+
+Unit *Unit::GetCharmer() const
+{
+ if (uint64 charmerid = GetCharmerGUID())
+ return ObjectAccessor::GetUnit(*this, charmerid);
+ return NULL;
+}
+
+Player* Unit::GetCharmerOrOwnerPlayerOrPlayerItself() const
+{
+ uint64 guid = GetCharmerOrOwnerGUID();
+ if (IS_PLAYER_GUID(guid))
+ return ObjectAccessor::GetPlayer(*this, guid);
+
+ return GetTypeId() == TYPEID_PLAYER ? (Player*)this : NULL;
+}
+
+Minion *Unit::GetFirstMinion() const
+{
+ if (uint64 pet_guid = GetMinionGUID())
+ {
+ if (Creature* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, pet_guid))
+ if (pet->HasUnitTypeMask(UNIT_MASK_MINION))
+ return (Minion*)pet;
+
+ sLog.outError("Unit::GetFirstMinion: Minion %u not exist.",GUID_LOPART(pet_guid));
+ const_cast<Unit*>(this)->SetMinionGUID(0);
+ }
+
+ return NULL;
+}
+
+Guardian* Unit::GetGuardianPet() const
+{
+ if (uint64 pet_guid = GetPetGUID())
+ {
+ if (Creature* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, pet_guid))
+ if (pet->HasUnitTypeMask(UNIT_MASK_GUARDIAN))
+ return (Guardian*)pet;
+
+ sLog.outCrash("Unit::GetGuardianPet: Guardian " I64FMT " not exist.", pet_guid);
+ const_cast<Unit*>(this)->SetPetGUID(0);
+ }
+
+ return NULL;
+}
+
+Unit* Unit::GetCharm() const
+{
+ if (uint64 charm_guid = GetCharmGUID())
+ {
+ if (Unit* pet = ObjectAccessor::GetUnit(*this, charm_guid))
+ return pet;
+
+ sLog.outError("Unit::GetCharm: Charmed creature %u not exist.",GUID_LOPART(charm_guid));
+ const_cast<Unit*>(this)->SetUInt64Value(UNIT_FIELD_CHARM, 0);
+ }
+
+ return NULL;
+}
+
+void Unit::SetMinion(Minion *minion, bool apply)
+{
+ sLog.outDebug("SetMinion %u for %u, apply %u", minion->GetEntry(), GetEntry(), apply);
+
+ if (apply)
+ {
+ if (!minion->AddUInt64Value(UNIT_FIELD_SUMMONEDBY, GetGUID()))
+ {
+ sLog.outCrash("SetMinion: Minion %u is not the minion of owner %u", minion->GetEntry(), GetEntry());
+ return;
+ }
+
+ m_Controlled.insert(minion);
+
+ if (GetTypeId() == TYPEID_PLAYER)
+ {
+ minion->m_ControlledByPlayer = true;
+ minion->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
+ }
+
+ // Can only have one pet. If a new one is summoned, dismiss the old one.
+ if (minion->IsGuardianPet())
+ {
+ if (Guardian* oldPet = GetGuardianPet())
+ {
+ if (oldPet != minion && (oldPet->isPet() || minion->isPet() || oldPet->GetEntry() != minion->GetEntry()))
+ {
+ // remove existing minion pet
+ if (oldPet->isPet())
+ ((Pet*)oldPet)->Remove(PET_SAVE_AS_CURRENT);
+ else
+ oldPet->UnSummon();
+ SetPetGUID(minion->GetGUID());
+ SetMinionGUID(0);
+ }
+ }
+ else
+ {
+ SetPetGUID(minion->GetGUID());
+ SetMinionGUID(0);
+ }
+ }
+
+ if (minion->HasUnitTypeMask(UNIT_MASK_CONTROLABLE_GUARDIAN))
+ {
+ if (AddUInt64Value(UNIT_FIELD_SUMMON, minion->GetGUID()))
+ {
+ }
+ }
+
+ if (minion->m_Properties && minion->m_Properties->Type == SUMMON_TYPE_MINIPET)
+ {
+ SetCritterGUID(minion->GetGUID());
+ }
+
+ // PvP, FFAPvP
+ minion->SetByteValue(UNIT_FIELD_BYTES_2, 1, GetByteValue(UNIT_FIELD_BYTES_2, 1));
+
+ // FIXME: hack, speed must be set only at follow
+ if (GetTypeId() == TYPEID_PLAYER && minion->isPet())
+ for (uint8 i = 0; i < MAX_MOVE_TYPE; ++i)
+ minion->SetSpeed(UnitMoveType(i), m_speed_rate[i], true);
+
+ // Ghoul pets have energy instead of mana (is anywhere better place for this code?)
+ if (minion->IsPetGhoul())
+ minion->setPowerType(POWER_ENERGY);
+
+ if (GetTypeId() == TYPEID_PLAYER)
+ {
+ // Send infinity cooldown - client does that automatically but after relog cooldown needs to be set again
+ SpellEntry const *spellInfo = sSpellStore.LookupEntry(minion->GetUInt32Value(UNIT_CREATED_BY_SPELL));
+ if (spellInfo && (spellInfo->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE))
+ this->ToPlayer()->AddSpellAndCategoryCooldowns(spellInfo, 0, NULL ,true);
+ }
+ }
+ else
+ {
+ if (minion->GetOwnerGUID() != GetGUID())
+ {
+ sLog.outCrash("SetMinion: Minion %u is not the minion of owner %u", minion->GetEntry(), GetEntry());
+ return;
+ }
+
+ m_Controlled.erase(minion);
+
+ if (minion->m_Properties && minion->m_Properties->Type == SUMMON_TYPE_MINIPET)
+ {
+ if (GetCritterGUID() == minion->GetGUID())
+ SetCritterGUID(0);
+ }
+
+ if (minion->IsGuardianPet())
+ {
+ if (GetPetGUID() == minion->GetGUID())
+ SetPetGUID(0);
+ }
+ else if (minion->isTotem())
+ {
+ // All summoned by totem minions must disappear when it is removed.
+ if (const SpellEntry* spInfo = sSpellStore.LookupEntry(minion->ToTotem()->GetSpell()))
+ for (int i = 0; i < MAX_SPELL_EFFECTS; ++i)
+ {
+ if (spInfo->Effect[i] != SPELL_EFFECT_SUMMON)
+ continue;
+
+ this->RemoveAllMinionsByEntry(spInfo->EffectMiscValue[i]);
+ }
+ }
+
+ if (GetTypeId() == TYPEID_PLAYER)
+ {
+ SpellEntry const *spellInfo = sSpellStore.LookupEntry(minion->GetUInt32Value(UNIT_CREATED_BY_SPELL));
+ // Remove infinity cooldown
+ if (spellInfo && (spellInfo->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE))
+ this->ToPlayer()->SendCooldownEvent(spellInfo);
+ }
+
+ //if (minion->HasUnitTypeMask(UNIT_MASK_GUARDIAN))
+ {
+ if (RemoveUInt64Value(UNIT_FIELD_SUMMON, minion->GetGUID()))
+ {
+ //Check if there is another minion
+ for (ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
+ {
+ // do not use this check, creature do not have charm guid
+ //if (GetCharmGUID() == (*itr)->GetGUID())
+ if (GetGUID() == (*itr)->GetCharmerGUID())
+ continue;
+
+ //assert((*itr)->GetOwnerGUID() == GetGUID());
+ if ((*itr)->GetOwnerGUID() != GetGUID())
+ {
+ OutDebugInfo();
+ (*itr)->OutDebugInfo();
+ assert(false);
+ }
+ assert((*itr)->GetTypeId() == TYPEID_UNIT);
+
+ if (!(*itr)->HasUnitTypeMask(UNIT_MASK_CONTROLABLE_GUARDIAN))
+ continue;
+
+ if (AddUInt64Value(UNIT_FIELD_SUMMON, (*itr)->GetGUID()))
+ {
+ //show another pet bar if there is no charm bar
+ if (GetTypeId() == TYPEID_PLAYER && !GetCharmGUID())
+ {
+ if ((*itr)->isPet())
+ this->ToPlayer()->PetSpellInitialize();
+ else
+ this->ToPlayer()->CharmSpellInitialize();
+ }
+ }
+ break;
+ }
+ }
+ }
+ }
+}
+
+void Unit::GetAllMinionsByEntry(std::list<Creature*>& Minions, uint32 entry)
+{
+ for (Unit::ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end();)
+ {
+ Unit *unit = *itr;
+ ++itr;
+ if (unit->GetEntry() == entry && unit->GetTypeId() == TYPEID_UNIT
+ && unit->ToCreature()->isSummon()) // minion, actually
+ Minions.push_back(unit->ToCreature());
+ }
+}
+
+void Unit::RemoveAllMinionsByEntry(uint32 entry)
+{
+ for (Unit::ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end();)
+ {
+ Unit *unit = *itr;
+ ++itr;
+ if (unit->GetEntry() == entry && unit->GetTypeId() == TYPEID_UNIT
+ && unit->ToCreature()->isSummon()) // minion, actually
+ unit->ToTempSummon()->UnSummon();
+ // i think this is safe because i have never heard that a despawned minion will trigger a same minion
+ }
+}
+
+void Unit::SetCharm(Unit* charm, bool apply)
+{
+ if (apply)
+ {
+ if (GetTypeId() == TYPEID_PLAYER)
+ {
+ if (!AddUInt64Value(UNIT_FIELD_CHARM, charm->GetGUID()))
+ sLog.outCrash("Player %s is trying to charm unit %u, but it already has a charmed unit %u", GetName(), charm->GetEntry(), GetCharmGUID());
+
+ charm->m_ControlledByPlayer = true;
+ // TODO: maybe we can use this flag to check if controlled by player
+ charm->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
+ }
+ else
+ charm->m_ControlledByPlayer = false;
+
+ // PvP, FFAPvP
+ charm->SetByteValue(UNIT_FIELD_BYTES_2, 1, GetByteValue(UNIT_FIELD_BYTES_2, 1));
+
+ if (!charm->AddUInt64Value(UNIT_FIELD_CHARMEDBY, GetGUID()))
+ sLog.outCrash("Unit %u is being charmed, but it already has a charmer %u", charm->GetEntry(), charm->GetCharmerGUID());
+
+ if (charm->HasUnitMovementFlag(MOVEMENTFLAG_WALK_MODE))
+ {
+ charm->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ charm->SendMovementFlagUpdate();
+ }
+
+ m_Controlled.insert(charm);
+ }
+ else
+ {
+ if (GetTypeId() == TYPEID_PLAYER)
+ {
+ if (!RemoveUInt64Value(UNIT_FIELD_CHARM, charm->GetGUID()))
+ sLog.outCrash("Player %s is trying to uncharm unit %u, but it has another charmed unit %u", GetName(), charm->GetEntry(), GetCharmGUID());
+ }
+
+ if (!charm->RemoveUInt64Value(UNIT_FIELD_CHARMEDBY, GetGUID()))
+ sLog.outCrash("Unit %u is being uncharmed, but it has another charmer %u", charm->GetEntry(), charm->GetCharmerGUID());
+
+ if (charm->GetTypeId() == TYPEID_PLAYER)
+ {
+ charm->m_ControlledByPlayer = true;
+ charm->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
+ charm->ToPlayer()->UpdatePvPState();
+ }
+ else if (Player *player = charm->GetCharmerOrOwnerPlayerOrPlayerItself())
+ {
+ charm->m_ControlledByPlayer = true;
+ charm->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
+ charm->SetByteValue(UNIT_FIELD_BYTES_2, 1, player->GetByteValue(UNIT_FIELD_BYTES_2, 1));
+ }
+ else
+ {
+ charm->m_ControlledByPlayer = false;
+ charm->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
+ charm->SetByteValue(UNIT_FIELD_BYTES_2, 1, 0);
+ }
+
+ if (charm->GetTypeId() == TYPEID_PLAYER
+ || !charm->ToCreature()->HasUnitTypeMask(UNIT_MASK_MINION)
+ || charm->GetOwnerGUID() != GetGUID())
+ m_Controlled.erase(charm);
+ }
+}
+
+int32 Unit::DealHeal(Unit *pVictim, uint32 addhealth, SpellEntry const *spellProto, bool critical)
+{
+ int32 gain = pVictim->ModifyHealth(int32(addhealth));
+
+ Unit* unit = this;
+
+ if (GetTypeId() == TYPEID_UNIT && this->ToCreature()->isTotem())
+ unit = GetOwner();
+
+ if (unit->GetTypeId() == TYPEID_PLAYER)
+ {
+ // overheal = addhealth - gain
+ unit->SendHealSpellLog(pVictim, spellProto->Id, addhealth, addhealth - gain, critical);
+
+ if (BattleGround *bg = unit->ToPlayer()->GetBattleGround())
+ bg->UpdatePlayerScore((Player*)unit, SCORE_HEALING_DONE, gain);
+
+ // use the actual gain, as the overheal shall not be counted, skip gain 0 (it ignored anyway in to criteria)
+ if (gain)
+ unit->ToPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE, gain, 0, pVictim);
+
+ unit->ToPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED, addhealth);
+ }
+
+ if (pVictim->GetTypeId() == TYPEID_PLAYER)
+ {
+ pVictim->ToPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED, gain);
+ pVictim->ToPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED, addhealth);
+ }
+
+ return gain;
+}
+
+Unit* Unit::SelectMagnetTarget(Unit *victim, SpellEntry const *spellInfo)
+{
+ if (!victim)
+ return NULL;
+
+ // Magic case
+ if (spellInfo && (spellInfo->DmgClass == SPELL_DAMAGE_CLASS_NONE || spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC))
+ {
+ //I am not sure if this should be redirected.
+ if (spellInfo->DmgClass == SPELL_DAMAGE_CLASS_NONE)
+ return victim;
+
+ Unit::AuraEffectList const& magnetAuras = victim->GetAuraEffectsByType(SPELL_AURA_SPELL_MAGNET);
+ for (Unit::AuraEffectList::const_iterator itr = magnetAuras.begin(); itr != magnetAuras.end(); ++itr)
+ if (Unit* magnet = (*itr)->GetBase()->GetUnitOwner())
+ if (magnet->isAlive())
+ {
+ (*itr)->GetBase()->DropCharge();
+ return magnet;
+ }
+ }
+ // Melee && ranged case
+ else
+ {
+ AuraEffectList const& hitTriggerAuras = victim->GetAuraEffectsByType(SPELL_AURA_ADD_CASTER_HIT_TRIGGER);
+ for (AuraEffectList::const_iterator i = hitTriggerAuras.begin(); i != hitTriggerAuras.end(); ++i)
+ if (Unit* magnet = (*i)->GetBase()->GetCaster())
+ if (magnet->isAlive() && magnet->IsWithinLOSInMap(this))
+ if (roll_chance_i((*i)->GetAmount()))
+ {
+ (*i)->GetBase()->DropCharge();
+ return magnet;
+ }
+ }
+
+ return victim;
+}
+
+Unit* Unit::GetFirstControlled() const
+{
+ //Sequence: charmed, pet, other guardians
+ Unit *unit = GetCharm();
+ if (!unit)
+ if (uint64 guid = GetUInt64Value(UNIT_FIELD_SUMMON))
+ unit = ObjectAccessor::GetUnit(*this, guid);
+
+ return unit;
+}
+
+void Unit::RemoveAllControlled()
+{
+ //possessed pet and vehicle
+ if (GetTypeId() == TYPEID_PLAYER)
+ this->ToPlayer()->StopCastingCharm();
+
+ while (!m_Controlled.empty())
+ {
+ Unit *target = *m_Controlled.begin();
+ m_Controlled.erase(m_Controlled.begin());
+ if (target->GetCharmerGUID() == GetGUID())
+ target->RemoveCharmAuras();
+ else if (target->GetOwnerGUID() == GetGUID() && target->isSummon())
+ target->ToTempSummon()->UnSummon();
+ else
+ sLog.outError("Unit %u is trying to release unit %u which is neither charmed nor owned by it", GetEntry(), target->GetEntry());
+ }
+ if (GetPetGUID())
+ sLog.outCrash("Unit %u is not able to release its pet " I64FMT, GetEntry(), GetPetGUID());
+ if (GetMinionGUID())
+ sLog.outCrash("Unit %u is not able to release its minion " I64FMT, GetEntry(), GetMinionGUID());
+ if (GetCharmGUID())
+ sLog.outCrash("Unit %u is not able to release its charm " I64FMT, GetEntry(), GetCharmGUID());
+}
+
+Unit* Unit::GetNextRandomRaidMemberOrPet(float radius)
+{
+ Player* player = NULL;
+ if (GetTypeId() == TYPEID_PLAYER)
+ player = (Player*)this;
+ // Should we enable this also for charmed units?
+ else if (GetTypeId() == TYPEID_UNIT && this->ToCreature()->isPet())
+ player = (Player*)GetOwner();
+
+ if (!player)
+ return NULL;
+ Group *pGroup = player->GetGroup();
+ //When there is no group check pet presence
+ if (!pGroup)
+ {
+ // We are pet now, return owner
+ if (player != this)
+ return IsWithinDistInMap(player, radius) ? player : NULL;
+ Unit * pet = GetGuardianPet();
+ //No pet, no group, nothing to return
+ if (!pet)
+ return NULL;
+ // We are owner now, return pet
+ return IsWithinDistInMap(pet, radius) ? pet : NULL;
+ }
+
+ std::vector<Unit*> nearMembers;
+ //reserve place for players and pets because resizing vector every unit push is unefficient (vector is reallocated then)
+ nearMembers.reserve(pGroup->GetMembersCount()*2);
+
+ for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
+ if (Player *Target = itr->getSource())
+ {
+ // IsHostileTo check duel and controlled by enemy
+ if (Target !=this && Target->isAlive() && IsWithinDistInMap(Target, radius) && !IsHostileTo(Target))
+ nearMembers.push_back(Target);
+
+ // Push player's pet to vector
+ if (Unit *pet = Target->GetGuardianPet())
+ if (pet != this && pet->isAlive() && IsWithinDistInMap(pet, radius) && !IsHostileTo(pet))
+ nearMembers.push_back(pet);
+ }
+
+ if (nearMembers.empty())
+ return NULL;
+
+ uint32 randTarget = urand(0,nearMembers.size()-1);
+ return nearMembers[randTarget];
+}
+
+/*
+Player * Unit::GetMoverSource() const
+{
+ if (GetTypeId() == TYPEID_PLAYER && this->ToPlayer()->m_mover == this)
+ return (Player*)this;
+ if (Unit *charmer = GetCharmer())
+ if (charmer->GetTypeId() == TYPEID_PLAYER && charmer->ToPlayer()->m_mover == this)
+ return (Player*)charmer;
+ return NULL;
+}
+*/
+
+//only called in Player::SetSeer
+void Unit::AddPlayerToVision(Player* plr)
+{
+ if (m_sharedVision.empty())
+ {
+ setActive(true);
+ SetWorldObject(true);
+ }
+ m_sharedVision.push_back(plr);
+}
+
+//only called in Player::SetSeer
+void Unit::RemovePlayerFromVision(Player* plr)
+{
+ m_sharedVision.remove(plr);
+ if (m_sharedVision.empty())
+ {
+ setActive(false);
+ SetWorldObject(false);
+ }
+}
+
+void Unit::RemoveBindSightAuras()
+{
+ RemoveAurasByType(SPELL_AURA_BIND_SIGHT);
+}
+
+void Unit::RemoveCharmAuras()
+{
+ RemoveAurasByType(SPELL_AURA_MOD_CHARM);
+ RemoveAurasByType(SPELL_AURA_MOD_POSSESS_PET);
+ RemoveAurasByType(SPELL_AURA_MOD_POSSESS);
+ RemoveAurasByType(SPELL_AURA_AOE_CHARM);
+}
+
+void Unit::UnsummonAllTotems()
+{
+ for (uint8 i = 0; i < MAX_SUMMON_SLOT; ++i)
+ {
+ if (!m_SummonSlot[i])
+ continue;
+
+ if (Creature *OldTotem = GetMap()->GetCreature(m_SummonSlot[i]))
+ if (OldTotem->isSummon())
+ OldTotem->ToTempSummon()->UnSummon();
+ }
+}
+
+void Unit::SendHealSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, uint32 OverHeal, bool critical)
+{
+ // we guess size
+ WorldPacket data(SMSG_SPELLHEALLOG, (8+8+4+4+4+4+1));
+ data.append(pVictim->GetPackGUID());
+ data.append(GetPackGUID());
+ data << uint32(SpellID);
+ data << uint32(Damage);
+ data << uint32(OverHeal);
+ data << uint32(0); // Absorb amount
+ data << uint8(critical ? 1 : 0);
+ SendMessageToSet(&data, true);
+}
+
+void Unit::SendEnergizeSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, Powers powertype)
+{
+ WorldPacket data(SMSG_SPELLENERGIZELOG, (8+8+4+4+4+1));
+ data.append(pVictim->GetPackGUID());
+ data.append(GetPackGUID());
+ data << uint32(SpellID);
+ data << uint32(powertype);
+ data << uint32(Damage);
+ SendMessageToSet(&data, true);
+}
+
+void Unit::EnergizeBySpell(Unit *pVictim, uint32 SpellID, uint32 Damage, Powers powertype)
+{
+ SendEnergizeSpellLog(pVictim, SpellID, Damage, powertype);
+ // needs to be called after sending spell log
+ pVictim->ModifyPower(powertype, Damage);
+}
+
+uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint32 pdamage, DamageEffectType damagetype, uint32 stack)
+{
+ if (!spellProto || !pVictim || damagetype == DIRECT_DAMAGE)
+ return pdamage;
+
+ // For totems get damage bonus from owner
+ if (GetTypeId() == TYPEID_UNIT && this->ToCreature()->isTotem())
+ if (Unit *owner = GetOwner())
+ return owner->SpellDamageBonus(pVictim, spellProto, pdamage, damagetype);
+
+ // Taken/Done total percent damage auras
+ float DoneTotalMod = 1.0f;
+ float ApCoeffMod = 1.0f;
+ int32 DoneTotal = 0;
+ int32 TakenTotal = 0;
+
+ // ..done
+ // Pet damage
+ if (GetTypeId() == TYPEID_UNIT && !this->ToCreature()->isPet())
+ DoneTotalMod *= this->ToCreature()->GetSpellDamageMod(this->ToCreature()->GetCreatureInfo()->rank);
+
+ AuraEffectList const &mModDamagePercentDone = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE);
+ for (AuraEffectList::const_iterator i = mModDamagePercentDone.begin(); i != mModDamagePercentDone.end(); ++i)
+ if (((*i)->GetMiscValue() & GetSpellSchoolMask(spellProto)) &&
+ (*i)->GetSpellProto()->EquippedItemClass == -1 && // -1 == any item class (not wand)
+ (*i)->GetSpellProto()->EquippedItemInventoryTypeMask == 0) // 0 == any inventory type (not wand)
+ DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
+
+ uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
+ // Add flat bonus from spell damage versus
+ DoneTotal += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS, creatureTypeMask);
+ AuraEffectList const &mDamageDoneVersus = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS);
+ for (AuraEffectList::const_iterator i = mDamageDoneVersus.begin(); i != mDamageDoneVersus.end(); ++i)
+ if (creatureTypeMask & uint32((*i)->GetMiscValue()))
+ DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
+
+ // done scripted mod (take it from owner)
+ Unit *owner = GetOwner() ? GetOwner() : this;
+ AuraEffectList const &mOverrideClassScript= owner->GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
+ for (AuraEffectList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
+ {
+ if (!(*i)->IsAffectedOnSpell(spellProto))
+ continue;
+ switch ((*i)->GetMiscValue())
+ {
+ case 4920: // Molten Fury
+ case 4919:
+ case 6917: // Death's Embrace
+ case 6926:
+ case 6928:
+ {
+ if (pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, spellProto, this))
+ DoneTotalMod *= (100.0f+(*i)->GetAmount())/100.0f;
+ break;
+ }
+ // Soul Siphon
+ case 4992:
+ case 4993:
+ {
+ // effect 1 m_amount
+ int32 maxPercent = (*i)->GetAmount();
+ // effect 0 m_amount
+ int32 stepPercent = CalculateSpellDamage(this, (*i)->GetSpellProto(), 0);
+ // count affliction effects and calc additional damage in percentage
+ int32 modPercent = 0;
+ AuraApplicationMap const &victimAuras = pVictim->GetAppliedAuras();
+ for (AuraApplicationMap::const_iterator itr = victimAuras.begin(); itr != victimAuras.end(); ++itr)
+ {
+ Aura const * aura = itr->second->GetBase();
+ SpellEntry const *m_spell = aura->GetSpellProto();
+ if (m_spell->SpellFamilyName != SPELLFAMILY_WARLOCK || !(m_spell->SpellFamilyFlags[1] & 0x0004071B || m_spell->SpellFamilyFlags[0] & 0x8044C402))
+ continue;
+ modPercent += stepPercent * aura->GetStackAmount();
+ if (modPercent >= maxPercent)
+ {
+ modPercent = maxPercent;
+ break;
+ }
+ }
+ DoneTotalMod *= (modPercent+100.0f)/100.0f;
+ break;
+ }
+ case 6916: // Death's Embrace
+ case 6925:
+ case 6927:
+ if (HasAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, spellProto, this))
+ DoneTotalMod *= (100.0f+(*i)->GetAmount())/100.0f;
+ break;
+ case 5481: // Starfire Bonus
+ {
+ if (pVictim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DRUID, 0x200002, 0, 0))
+ DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
+ break;
+ }
+ case 4418: // Increased Shock Damage
+ case 4554: // Increased Lightning Damage
+ case 4555: // Improved Moonfire
+ case 5142: // Increased Lightning Damage
+ case 5147: // Improved Consecration / Libram of Resurgence
+ case 5148: // Idol of the Shooting Star
+ case 6008: // Increased Lightning Damage / Totem of Hex
+ {
+ DoneTotal += (*i)->GetAmount();
+ break;
+ }
+ // Tundra Stalker
+ // Merciless Combat
+ case 7277:
+ {
+ // Merciless Combat
+ if ((*i)->GetSpellProto()->SpellIconID == 2656)
+ {
+ if ((pVictim->GetMaxHealth() * 35 / 100) >= pVictim->GetHealth())
+ DoneTotalMod *= (100.0f+(*i)->GetAmount())/100.0f;
+ }
+ // Tundra Stalker
+ else
+ {
+ // Frost Fever (target debuff)
+ if (pVictim->HasAura(55095))
+ DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
+ break;
+ }
+ break;
+ }
+ // Rage of Rivendare
+ case 7293:
+ {
+ if (pVictim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DEATHKNIGHT, 0,0x02000000,0))
+ {
+ if (SpellChainNode const *chain = spellmgr.GetSpellChainNode((*i)->GetId()))
+ DoneTotalMod *= (chain->rank * 2.0f + 100.0f)/100.0f;
+ }
+ break;
+ }
+ // Twisted Faith
+ case 7377:
+ {
+ if (pVictim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, 0x8000, 0,0, GetGUID()))
+ DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
+ break;
+ }
+ // Marked for Death
+ case 7598:
+ case 7599:
+ case 7600:
+ case 7601:
+ case 7602:
+ {
+ if (pVictim->GetAuraEffect(SPELL_AURA_MOD_STALKED, SPELLFAMILY_HUNTER, 0x400, 0, 0))
+ DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
+ break;
+ }
+ }
+ }
+
+ // Custom scripted damage
+ switch(spellProto->SpellFamilyName)
+ {
+ case SPELLFAMILY_MAGE:
+ // Ice Lance
+ if (spellProto->SpellIconID == 186)
+ {
+ if (pVictim->HasAuraState(AURA_STATE_FROZEN, spellProto, this))
+ {
+ // Glyph of Ice Lance
+ if (owner->HasAura(56377) && pVictim->getLevel() > owner->getLevel())
+ DoneTotalMod *= 4.0f;
+ else
+ DoneTotalMod *= 3.0f;
+ }
+ }
+
+ // Torment the weak
+ if (spellProto->SpellFamilyFlags[0]&0x20200021 || spellProto->SpellFamilyFlags[1]& 0x9000)
+ if (pVictim->HasAuraType(SPELL_AURA_MOD_DECREASE_SPEED))
+ {
+ AuraEffectList const& mDumyAuras = GetAuraEffectsByType(SPELL_AURA_DUMMY);
+ for (AuraEffectList::const_iterator i = mDumyAuras.begin(); i != mDumyAuras.end(); ++i)
+ if ((*i)->GetSpellProto()->SpellIconID == 3263)
+ {
+ DoneTotalMod *= float((*i)->GetAmount() + 100.f) / 100.f;
+ break;
+ }
+ }
+ break;
+ case SPELLFAMILY_PRIEST:
+ if (spellProto->SpellFamilyFlags[0] & 0x800000)
+ {
+ // Glyph of Shadow Word: Pain
+ if (AuraEffect * aurEff = GetAuraEffect(55687, 0))
+ // Increase Mind Flay damage if Shadow Word: Pain present on target
+ if (pVictim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, 0x8000, 0,0, GetGUID()))
+ DoneTotalMod *= (aurEff->GetAmount() + 100.0f) / 100.f;
+
+ // Twisted Faith - Mind Flay part
+ if (AuraEffect * aurEff = GetAuraEffect(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS, SPELLFAMILY_PRIEST, 2848, 1))
+ // Increase Mind Flay damage if Shadow Word: Pain present on target
+ if (pVictim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, 0x8000, 0,0, GetGUID()))
+ DoneTotalMod *= (aurEff->GetAmount() + 100.0f) / 100.f;
+ }
+ break;
+ case SPELLFAMILY_PALADIN:
+ // Judgement of Vengeance/Judgement of Corruption
+ if ((spellProto->SpellFamilyFlags[1] & 0x400000) && spellProto->SpellIconID == 2292)
+ {
+ // Get stack of Holy Vengeance/Blood Corruption on the target added by caster
+ uint32 stacks = 0;
+ Unit::AuraEffectList const& auras = pVictim->GetAuraEffectsByType(SPELL_AURA_PERIODIC_DAMAGE);
+ for (Unit::AuraEffectList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
+ if (((*itr)->GetId() == 31803 || (*itr)->GetId() == 53742) && (*itr)->GetCasterGUID() == GetGUID())
+ {
+ stacks = (*itr)->GetBase()->GetStackAmount();
+ break;
+ }
+ // + 10% for each application of Holy Vengeance/Blood Corruption on the target
+ if (stacks)
+ DoneTotalMod *= (10.0f + float(stacks)) / 10.0f;
+ }
+ break;
+ case SPELLFAMILY_WARLOCK:
+ //Fire and Brimstone
+ if (spellProto->SpellFamilyFlags[1] & 0x00020040)
+ if (pVictim->HasAuraState(AURA_STATE_CONFLAGRATE))
+ {
+ AuraEffectList const& mDumyAuras = GetAuraEffectsByType(SPELL_AURA_DUMMY);
+ for (AuraEffectList::const_iterator i = mDumyAuras.begin(); i != mDumyAuras.end(); ++i)
+ if ((*i)->GetSpellProto()->SpellIconID == 3173)
+ {
+ DoneTotalMod *= float((*i)->GetAmount() + 100.f) / 100.f;
+ break;
+ }
+ }
+ // Drain Soul - increased damage for targets under 25 % HP
+ if (spellProto->SpellFamilyFlags[0] & 0x00004000)
+ if (HasAura(200000))
+ DoneTotalMod *= 4;
+ break;
+ case SPELLFAMILY_DEATHKNIGHT:
+ // Improved Icy Touch
+ if (spellProto->SpellFamilyFlags[0] & 0x2)
+ if (AuraEffect * aurEff = GetDummyAuraEffect(SPELLFAMILY_DEATHKNIGHT, 2721, 0))
+ DoneTotalMod *= (100.0f + aurEff->GetAmount()) / 100.0f;
+
+ // Glacier Rot
+ if (spellProto->SpellFamilyFlags[0] & 0x2 || spellProto->SpellFamilyFlags[1] & 0x6)
+ if (AuraEffect * aurEff = GetDummyAuraEffect(SPELLFAMILY_DEATHKNIGHT, 196, 0))
+ if (pVictim->GetDiseasesByCaster(owner->GetGUID()) > 0)
+ DoneTotalMod *= (100.0f + aurEff->GetAmount()) / 100.0f;
+
+ // Impurity (dummy effect)
+ if (GetTypeId() == TYPEID_PLAYER)
+ {
+ PlayerSpellMap playerSpells = this->ToPlayer()->GetSpellMap();
+ for (PlayerSpellMap::const_iterator itr = playerSpells.begin(); itr != playerSpells.end(); ++itr)
+ {
+ if (itr->second->state == PLAYERSPELL_REMOVED || itr->second->disabled)
+ continue;
+ switch (itr->first)
+ {
+ case 49220:
+ case 49633:
+ case 49635:
+ case 49636:
+ case 49638:
+ {
+ if (const SpellEntry *proto=sSpellStore.LookupEntry(itr->first))
+ ApCoeffMod *= (100.0f + proto->CalculateSimpleValue(0)) / 100.0f;
+ }
+ break;
+ }
+ }
+ }
+ break;
+ }
+
+ // ..taken
+ int32 maxPositiveMod = 0; // max of the positive amount aura (that increase the damage taken)
+ int32 sumNegativeMod = 0; // sum the negative amount aura (that reduce the damage taken)
+ AuraEffectList const& mModDamagePercentTaken = pVictim->GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
+ for (AuraEffectList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i)
+ if ((*i)->GetMiscValue() & GetSpellSchoolMask(spellProto))
+ {
+ if ((*i)->GetAmount() > 0)
+ {
+ if ((*i)->GetAmount() > maxPositiveMod)
+ maxPositiveMod = (*i)->GetAmount();
+ }
+ else
+ sumNegativeMod += (*i)->GetAmount();
+ }
+
+ // .. taken pct: dummy auras
+ AuraEffectList const& mDummyAuras = pVictim->GetAuraEffectsByType(SPELL_AURA_DUMMY);
+ for (AuraEffectList::const_iterator i = mDummyAuras.begin(); i != mDummyAuras.end(); ++i)
+ {
+ switch((*i)->GetSpellProto()->SpellIconID)
+ {
+ // Cheat Death
+ case 2109:
+ if ((*i)->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL)
+ {
+ if (pVictim->GetTypeId() != TYPEID_PLAYER)
+ continue;
+ float mod = pVictim->ToPlayer()->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE)*(-8.0f);
+ if (mod < (*i)->GetAmount())
+ mod = (*i)->GetAmount();
+ sumNegativeMod += mod;
+ }
+ break;
+ // Ebon Plague
+ case 1933:
+ if ((*i)->GetMiscValue() & (spellProto ? GetSpellSchoolMask(spellProto) : 0))
+ {
+ if ((*i)->GetAmount() > maxPositiveMod)
+ maxPositiveMod = (*i)->GetAmount();
+ }
+ break;
+ }
+ }
+
+ // From caster spells
+ AuraEffectList const& mOwnerTaken = pVictim->GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_FROM_CASTER);
+ for (AuraEffectList::const_iterator i = mOwnerTaken.begin(); i != mOwnerTaken.end(); ++i)
+ if ((*i)->GetCasterGUID() == GetGUID() && (*i)->IsAffectedOnSpell(spellProto))
+ sumNegativeMod += (*i)->GetAmount();
+
+ // Mod damage from spell mechanic
+ if (uint32 mechanicMask = GetAllSpellMechanicMask(spellProto))
+ {
+ AuraEffectList const& mDamageDoneMechanic = pVictim->GetAuraEffectsByType(SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT);
+ for (AuraEffectList::const_iterator i = mDamageDoneMechanic.begin(); i != mDamageDoneMechanic.end(); ++i)
+ if (mechanicMask & uint32(1<<((*i)->GetMiscValue())))
+ sumNegativeMod += (*i)->GetAmount();
+ }
+
+ float TakenTotalMod = (sumNegativeMod+maxPositiveMod+100.0f)/100.0f;
+
+ // Taken/Done fixed damage bonus auras
+ int32 DoneAdvertisedBenefit = SpellBaseDamageBonus(GetSpellSchoolMask(spellProto));
+ int32 TakenAdvertisedBenefit = SpellBaseDamageBonusForVictim(GetSpellSchoolMask(spellProto), pVictim);
+ // Pets just add their bonus damage to their spell damage
+ // note that their spell damage is just gain of their own auras
+ if (HasUnitTypeMask(UNIT_MASK_GUARDIAN))
+ DoneAdvertisedBenefit += ((Guardian*)this)->GetBonusDamage();
+
+ // Check for table values
+ float coeff = 0;
+ SpellBonusEntry const *bonus = spellmgr.GetSpellBonusData(spellProto->Id);
+ if (bonus)
+ {
+ if (damagetype == DOT)
+ {
+ coeff = bonus->dot_damage;
+ if (bonus->ap_dot_bonus > 0)
+ DoneTotal += bonus->ap_dot_bonus * stack * ApCoeffMod * GetTotalAttackPowerValue(
+ (IsRangedWeaponSpell(spellProto) && spellProto->DmgClass !=SPELL_DAMAGE_CLASS_MELEE) ? RANGED_ATTACK : BASE_ATTACK);
+ }
+ else
+ {
+ coeff = bonus->direct_damage;
+ if (bonus->ap_bonus > 0)
+ DoneTotal += bonus->ap_bonus * stack * ApCoeffMod * GetTotalAttackPowerValue(
+ (IsRangedWeaponSpell(spellProto) && spellProto->DmgClass !=SPELL_DAMAGE_CLASS_MELEE)? RANGED_ATTACK : BASE_ATTACK);
+ }
+ }
+ // Default calculation
+ if (DoneAdvertisedBenefit || TakenAdvertisedBenefit)
+ {
+ if (!bonus || coeff < 0)
+ {
+ // Damage Done from spell damage bonus
+ int32 CastingTime = IsChanneledSpell(spellProto) ? GetSpellDuration(spellProto) : GetSpellCastTime(spellProto);
+ // Damage over Time spells bonus calculation
+ float DotFactor = 1.0f;
+ if (damagetype == DOT)
+ {
+ int32 DotDuration = GetSpellDuration(spellProto);
+ // 200% limit
+ if (DotDuration > 0)
+ {
+ if (DotDuration > 30000)
+ DotDuration = 30000;
+ if (!IsChanneledSpell(spellProto))
+ DotFactor = DotDuration / 15000.0f;
+ uint8 x = 0;
+ for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
+ {
+ if (spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && (
+ spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_DAMAGE ||
+ spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH))
+ {
+ x = j;
+ break;
+ }
+ }
+ int32 DotTicks = 6;
+ if (spellProto->EffectAmplitude[x] != 0)
+ DotTicks = DotDuration / spellProto->EffectAmplitude[x];
+ if (DotTicks)
+ {
+ DoneAdvertisedBenefit /= DotTicks;
+ TakenAdvertisedBenefit /= DotTicks;
+ }
+ }
+ }
+ // Distribute Damage over multiple effects, reduce by AoE
+ CastingTime = GetCastingTimeForBonus(spellProto, damagetype, CastingTime);
+
+ // 50% for damage and healing spells for leech spells from damage bonus and 0% from healing
+ for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
+ {
+ if (spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH ||
+ spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH)
+ {
+ CastingTime /= 2;
+ break;
+ }
+ }
+ if (spellProto->SchoolMask != SPELL_SCHOOL_MASK_NORMAL)
+ coeff = (CastingTime / 3500.0f) * DotFactor;
+ else
+ coeff = DotFactor;
+ }
+
+ float coeff2 = CalculateLevelPenalty(spellProto) * stack;
+ if (spellProto->SpellFamilyName) //TODO: fix this
+ TakenTotal+= TakenAdvertisedBenefit * coeff * coeff2;
+ if (Player* modOwner = GetSpellModOwner())
+ {
+ coeff *= 100.0f;
+ modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_SPELL_BONUS_DAMAGE, coeff);
+ coeff /= 100.0f;
+ }
+ DoneTotal += DoneAdvertisedBenefit * coeff * coeff2;
+ }
+
+ // Some spells don't benefit from done mods
+ if (spellProto->AttributesEx3 & SPELL_ATTR_EX3_NO_DONE_BONUS)
+ {
+ DoneTotal = 0;
+ DoneTotalMod = 1.0f;
+ }
+
+ float tmpDamage = (int32(pdamage) + DoneTotal) * DoneTotalMod;
+ // apply spellmod to Done damage (flat and pct)
+ if (Player* modOwner = GetSpellModOwner())
+ modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, tmpDamage);
+
+ tmpDamage = (tmpDamage + TakenTotal) * TakenTotalMod;
+
+ return uint32(std::max(tmpDamage, 0.0f));
+}
+
+int32 Unit::SpellBaseDamageBonus(SpellSchoolMask schoolMask)
+{
+ int32 DoneAdvertisedBenefit = 0;
+
+ // ..done
+ AuraEffectList const& mDamageDone = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_DONE);
+ for (AuraEffectList::const_iterator i = mDamageDone.begin(); i != mDamageDone.end(); ++i)
+ if (((*i)->GetMiscValue() & schoolMask) != 0 &&
+ (*i)->GetSpellProto()->EquippedItemClass == -1 &&
+ // -1 == any item class (not wand then)
+ (*i)->GetSpellProto()->EquippedItemInventoryTypeMask == 0)
+ // 0 == any inventory type (not wand then)
+ DoneAdvertisedBenefit += (*i)->GetAmount();
+
+ if (GetTypeId() == TYPEID_PLAYER)
+ {
+ // Base value
+ DoneAdvertisedBenefit +=this->ToPlayer()->GetBaseSpellPowerBonus();
+
+ // Damage bonus from stats
+ AuraEffectList const& mDamageDoneOfStatPercent = GetAuraEffectsByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT);
+ for (AuraEffectList::const_iterator i = mDamageDoneOfStatPercent.begin(); i != mDamageDoneOfStatPercent.end(); ++i)
+ {
+ if ((*i)->GetMiscValue() & schoolMask)
+ {
+ // stat used stored in miscValueB for this aura
+ Stats usedStat = Stats((*i)->GetMiscValueB());
+ DoneAdvertisedBenefit += int32(GetStat(usedStat) * (*i)->GetAmount() / 100.0f);
+ }
+ }
+ // ... and attack power
+ AuraEffectList const& mDamageDonebyAP = GetAuraEffectsByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER);
+ for (AuraEffectList::const_iterator i =mDamageDonebyAP.begin(); i != mDamageDonebyAP.end(); ++i)
+ if ((*i)->GetMiscValue() & schoolMask)
+ DoneAdvertisedBenefit += int32(GetTotalAttackPowerValue(BASE_ATTACK) * (*i)->GetAmount() / 100.0f);
+
+ }
+ return DoneAdvertisedBenefit > 0 ? DoneAdvertisedBenefit : 0;
+}
+
+int32 Unit::SpellBaseDamageBonusForVictim(SpellSchoolMask schoolMask, Unit *pVictim)
+{
+ uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
+
+ int32 TakenAdvertisedBenefit = 0;
+ // ..done (for creature type by mask) in taken
+ AuraEffectList const& mDamageDoneCreature = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE);
+ for (AuraEffectList::const_iterator i = mDamageDoneCreature.begin(); i != mDamageDoneCreature.end(); ++i)
+ if (creatureTypeMask & uint32((*i)->GetMiscValue()))
+ TakenAdvertisedBenefit += (*i)->GetAmount();
+
+ // ..taken
+ AuraEffectList const& mDamageTaken = pVictim->GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_TAKEN);
+ for (AuraEffectList::const_iterator i = mDamageTaken.begin(); i != mDamageTaken.end(); ++i)
+ if (((*i)->GetMiscValue() & schoolMask) != 0)
+ TakenAdvertisedBenefit += (*i)->GetAmount();
+
+ return TakenAdvertisedBenefit > 0 ? TakenAdvertisedBenefit : 0;
+}
+
+bool Unit::isSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolMask schoolMask, WeaponAttackType attackType) const
+{
+ // not critting spell
+ if ((spellProto->AttributesEx2 & SPELL_ATTR_EX2_CANT_CRIT))
+ return false;
+
+ float crit_chance = 0.0f;
+ switch(spellProto->DmgClass)
+ {
+ case SPELL_DAMAGE_CLASS_NONE: // Exception for Earth Shield and Lifebloom Final Bloom
+ if (spellProto->Id != 379 && spellProto->Id != 33778) // We need more spells to find a general way (if there is any)
+ return false;
+ case SPELL_DAMAGE_CLASS_MAGIC:
+ {
+ if (schoolMask & SPELL_SCHOOL_MASK_NORMAL)
+ crit_chance = 0.0f;
+ // For other schools
+ else if (GetTypeId() == TYPEID_PLAYER)
+ crit_chance = GetFloatValue(PLAYER_SPELL_CRIT_PERCENTAGE1 + GetFirstSchoolInMask(schoolMask));
+ else
+ {
+ crit_chance = m_baseSpellCritChance;
+ crit_chance += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, schoolMask);
+ }
+ // taken
+ if (pVictim)
+ {
+ if (!IsPositiveSpell(spellProto->Id))
+ {
+ // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE
+ crit_chance += pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE, schoolMask);
+ // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE
+ crit_chance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE);
+ // Reduce crit chance from resilience for players and pets only.
+ // As of patch 3.3 pets inherit 100% of master resilience.
+ if (GetSpellModOwner())
+ if (Player* modOwner = pVictim->GetSpellModOwner())
+ crit_chance -= modOwner->GetSpellCritChanceReduction();
+ }
+ // scripted (increase crit chance ... against ... target by x%
+ AuraEffectList const& mOverrideClassScript = GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
+ for (AuraEffectList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
+ {
+ if (!((*i)->IsAffectedOnSpell(spellProto)))
+ continue;
+ int32 modChance=0;
+ switch((*i)->GetMiscValue())
+ {
+ // Shatter
+ case 911: modChance+= 16.0f;
+ case 910: modChance+= 17.0f;
+ case 849: modChance+= 17.0f;
+ if (!pVictim->HasAuraState(AURA_STATE_FROZEN, spellProto, this))
+ break;
+ crit_chance+=modChance;
+ break;
+ case 7917: // Glyph of Shadowburn
+ if (pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, spellProto, this))
+ crit_chance+=(*i)->GetAmount();
+ break;
+ case 7997: // Renewed Hope
+ case 7998:
+ if (pVictim->HasAura(6788))
+ crit_chance+=(*i)->GetAmount();
+ break;
+ case 21: // Test of Faith
+ case 6935:
+ case 6918:
+ if (pVictim->GetHealth() < pVictim->GetMaxHealth()/2)
+ crit_chance+=(*i)->GetAmount();
+ break;
+ default:
+ break;
+ }
+ }
+ // Custom crit by class
+ switch(spellProto->SpellFamilyName)
+ {
+ case SPELLFAMILY_DRUID:
+ // Starfire
+ if (spellProto->SpellFamilyFlags[0] & 0x4 && spellProto->SpellIconID == 1485)
+ {
+ // Improved Insect Swarm
+ if (AuraEffect const * aurEff = GetDummyAuraEffect(SPELLFAMILY_DRUID, 1771, 0))
+ if (pVictim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DRUID, 0x00000002, 0, 0))
+ crit_chance+=aurEff->GetAmount();
+ break;
+ }
+ break;
+ case SPELLFAMILY_PALADIN:
+ // Flash of light
+ if (spellProto->SpellFamilyFlags[0] & 0x40000000)
+ {
+ // Sacred Shield
+ AuraEffect const* aura = pVictim->GetAuraEffect(58597,1);
+ if (aura && aura->GetCasterGUID() == GetGUID())
+ crit_chance+=aura->GetAmount();
+ break;
+ }
+ // Exorcism
+ else if (spellProto->Category == 19)
+ {
+ if (pVictim->GetCreatureTypeMask() & CREATURE_TYPEMASK_DEMON_OR_UNDEAD)
+ return true;
+ break;
+ }
+ break;
+ case SPELLFAMILY_SHAMAN:
+ // Lava Burst
+ if (spellProto->SpellFamilyFlags[1] & 0x00001000)
+ {
+ if (AuraEffect const* flameShock = pVictim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_SHAMAN, 0x10000000, 0,0, GetGUID()))
+ return true;
+ break;
+ }
+ break;
+ }
+ }
+ break;
+ }
+ case SPELL_DAMAGE_CLASS_MELEE:
+ if (pVictim)
+ {
+ // Custom crit by class
+ switch(spellProto->SpellFamilyName)
+ {
+ case SPELLFAMILY_DRUID:
+ // Rend and Tear - bonus crit chance for Ferocious Bite on bleeding targets
+ if (spellProto->SpellFamilyFlags[0] & 0x00800000
+ && spellProto->SpellIconID == 1680
+ && pVictim->HasAuraState(AURA_STATE_BLEEDING))
+ {
+ if (AuraEffect const *rendAndTear = GetDummyAuraEffect(SPELLFAMILY_DRUID, 2859, 1))
+ crit_chance += rendAndTear->GetAmount();
+ break;
+ }
+ break;
+ case SPELLFAMILY_PALADIN:
+ // Judgement of Command proc always crits on stunned target
+ if (spellProto->SpellFamilyName == SPELLFAMILY_PALADIN)
+ if (spellProto->SpellFamilyFlags[0] & 0x0000000000800000LL && spellProto->SpellIconID == 561)
+ if (pVictim->hasUnitState(UNIT_STAT_STUNNED))
+ return true;
+ }
+ }
+ case SPELL_DAMAGE_CLASS_RANGED:
+ {
+ if (pVictim)
+ {
+ crit_chance += GetUnitCriticalChance(attackType, pVictim);
+ crit_chance += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, schoolMask);
+ }
+ break;
+ }
+ default:
+ return false;
+ }
+ // percent done
+ // only players use intelligence for critical chance computations
+ if (Player* modOwner = GetSpellModOwner())
+ modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CRITICAL_CHANCE, crit_chance);
+
+ crit_chance = crit_chance > 0.0f ? crit_chance : 0.0f;
+ if (roll_chance_f(crit_chance))
+ return true;
+ return false;
+}
+
+uint32 Unit::SpellCriticalDamageBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim)
+{
+ // Calculate critical bonus
+ int32 crit_bonus;
+ switch(spellProto->DmgClass)
+ {
+ case SPELL_DAMAGE_CLASS_MELEE: // for melee based spells is 100%
+ case SPELL_DAMAGE_CLASS_RANGED:
+ // TODO: write here full calculation for melee/ranged spells
+ crit_bonus = damage;
+ break;
+ default:
+ crit_bonus = damage / 2; // for spells is 50%
+ break;
+ }
+
+ // adds additional damage to crit_bonus (from talents)
+ if (Player* modOwner = GetSpellModOwner())
+ modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CRIT_DAMAGE_BONUS, crit_bonus);
+
+ if (pVictim)
+ {
+ uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
+ crit_bonus = int32(crit_bonus * GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, creatureTypeMask));
+ }
+
+ if (crit_bonus > 0)
+ damage += crit_bonus;
+
+ return damage;
+}
+
+uint32 Unit::SpellCriticalHealingBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim)
+{
+ // Calculate critical bonus
+ int32 crit_bonus;
+ switch(spellProto->DmgClass)
+ {
+ case SPELL_DAMAGE_CLASS_MELEE: // for melee based spells is 100%
+ case SPELL_DAMAGE_CLASS_RANGED:
+ // TODO: write here full calculation for melee/ranged spells
+ crit_bonus = damage;
+ break;
+ default:
+ crit_bonus = damage / 2; // for spells is 50%
+ break;
+ }
+
+ if (pVictim)
+ {
+ uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
+ crit_bonus = int32(crit_bonus * GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, creatureTypeMask));
+ }
+
+ if (crit_bonus > 0)
+ damage += crit_bonus;
+
+ damage = int32(float(damage) * GetTotalAuraMultiplier(SPELL_AURA_MOD_CRITICAL_HEALING_AMOUNT));
+
+ return damage;
+}
+
+uint32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint32 healamount, DamageEffectType damagetype, uint32 stack)
+{
+ // For totems get healing bonus from owner (statue isn't totem in fact)
+ if (GetTypeId() == TYPEID_UNIT && this->ToCreature()->isTotem())
+ if (Unit* owner = GetOwner())
+ return owner->SpellHealingBonus(pVictim, spellProto, healamount, damagetype, stack);
+
+ // Healing Done
+ // Taken/Done total percent damage auras
+ float DoneTotalMod = 1.0f;
+ float TakenTotalMod = 1.0f;
+ int32 DoneTotal = 0;
+ int32 TakenTotal = 0;
+
+ // Healing done percent
+ AuraEffectList const& mHealingDonePct = GetAuraEffectsByType(SPELL_AURA_MOD_HEALING_DONE_PERCENT);
+ for (AuraEffectList::const_iterator i = mHealingDonePct.begin(); i != mHealingDonePct.end(); ++i)
+ DoneTotalMod *= (100.0f + (*i)->GetAmount()) / 100.0f;
+
+ // done scripted mod (take it from owner)
+ Unit *owner = GetOwner() ? GetOwner() : this;
+ AuraEffectList const &mOverrideClassScript= owner->GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
+ for (AuraEffectList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
+ {
+ if (!(*i)->IsAffectedOnSpell(spellProto))
+ continue;
+ switch((*i)->GetMiscValue())
+ {
+ case 4415: // Increased Rejuvenation Healing
+ case 4953:
+ case 3736: // Hateful Totem of the Third Wind / Increased Lesser Healing Wave / LK Arena (4/5/6) Totem of the Third Wind / Savage Totem of the Third Wind
+ DoneTotal+=(*i)->GetAmount();
+ break;
+ case 7997: // Renewed Hope
+ case 7998:
+ if (pVictim->HasAura(6788))
+ DoneTotalMod *=((*i)->GetAmount() + 100.0f)/100.0f;
+ break;
+ case 21: // Test of Faith
+ case 6935:
+ case 6918:
+ if (pVictim->GetHealth() < pVictim->GetMaxHealth()/2)
+ DoneTotalMod *=((*i)->GetAmount() + 100.0f)/100.0f;
+ break;
+ case 7798: // Glyph of Regrowth
+ {
+ if (pVictim->GetAuraEffect(SPELL_AURA_PERIODIC_HEAL, SPELLFAMILY_DRUID, 0x40, 0, 0))
+ DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
+ break;
+ }
+ case 8477: // Nourish Heal Boost
+ {
+ int32 stepPercent = (*i)->GetAmount();
+ int32 modPercent = 0;
+ AuraApplicationMap const& victimAuras = pVictim->GetAppliedAuras();
+ for (AuraApplicationMap::const_iterator itr = victimAuras.begin(); itr != victimAuras.end(); ++itr)
+ {
+ Aura const * aura = itr->second->GetBase();
+ if (aura->GetCasterGUID() != GetGUID())
+ continue;
+ SpellEntry const* m_spell = aura->GetSpellProto();
+ if (m_spell->SpellFamilyName != SPELLFAMILY_DRUID ||
+ !(m_spell->SpellFamilyFlags[1] & 0x00000010 || m_spell->SpellFamilyFlags[0] & 0x50))
+ continue;
+ modPercent += stepPercent * aura->GetStackAmount();
+ }
+ DoneTotalMod *= (modPercent+100.0f)/100.0f;
+ break;
+ }
+ case 7871: // Glyph of Lesser Healing Wave
+ {
+ if (pVictim->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_SHAMAN, 0 , 0x00000400, 0, GetGUID()))
+ DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
+ break;
+ }
+ default:
+ break;
+ }
+ }
+
+ // Taken/Done fixed damage bonus auras
+ int32 DoneAdvertisedBenefit = SpellBaseHealingBonus(GetSpellSchoolMask(spellProto));
+ int32 TakenAdvertisedBenefit = SpellBaseHealingBonusForVictim(GetSpellSchoolMask(spellProto), pVictim);
+
+ bool scripted = false;
+
+ for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
+ {
+ switch (spellProto->EffectApplyAuraName[i])
+ {
+ // These auras do not use healing coeff
+ case SPELL_AURA_PERIODIC_LEECH:
+ case SPELL_AURA_PERIODIC_HEALTH_FUNNEL:
+ scripted = true;
+ break;
+ }
+ }
+
+ // Check for table values
+ SpellBonusEntry const* bonus = !scripted ? spellmgr.GetSpellBonusData(spellProto->Id) : NULL;
+ float coeff = 0;
+ float factorMod = 1.0f;
+ if (bonus)
+ {
+ if (damagetype == DOT)
+ {
+ coeff = bonus->dot_damage;
+ if (bonus->ap_dot_bonus > 0)
+ DoneTotal+=bonus->ap_dot_bonus * stack * GetTotalAttackPowerValue(
+ (IsRangedWeaponSpell(spellProto) && spellProto->DmgClass !=SPELL_DAMAGE_CLASS_MELEE)? RANGED_ATTACK : BASE_ATTACK);
+ }
+ else
+ {
+ coeff = bonus->direct_damage;
+ if (bonus->ap_bonus > 0)
+ DoneTotal+=bonus->ap_bonus * stack * GetTotalAttackPowerValue(
+ (IsRangedWeaponSpell(spellProto) && spellProto->DmgClass !=SPELL_DAMAGE_CLASS_MELEE)? RANGED_ATTACK : BASE_ATTACK);
+ }
+ }
+ else // scripted bonus
+ {
+ // Gift of the Naaru
+ if (spellProto->SpellFamilyFlags[2] & 0x80000000 && spellProto->SpellIconID == 329)
+ {
+ scripted = true;
+ int32 apBonus = std::max(GetTotalAttackPowerValue(BASE_ATTACK), GetTotalAttackPowerValue(RANGED_ATTACK));
+ if (apBonus > DoneAdvertisedBenefit)
+ {
+ DoneTotal += apBonus * 0.2f;
+ coeff = 0.0f;
+ }
+ else
+ coeff = 1.0f;
+ }
+ // Earthliving - 0.45% of normal hot coeff
+ else if (spellProto->SpellFamilyName == SPELLFAMILY_SHAMAN && spellProto->SpellFamilyFlags[1] & 0x80000)
+ factorMod *= 0.45f;
+ // Already set to scripted? so not uses healing bonus coefficient
+ // No heal coeff for SPELL_DAMAGE_CLASS_NONE class spells by default
+ else if (scripted || spellProto->DmgClass == SPELL_DAMAGE_CLASS_NONE)
+ {
+ scripted = true;
+ coeff = 0.0f;
+ }
+ }
+
+ // Default calculation
+ if (DoneAdvertisedBenefit || TakenAdvertisedBenefit)
+ {
+ if ((!bonus && !scripted) || coeff < 0)
+ {
+ // Damage Done from spell damage bonus
+ int32 CastingTime = !IsChanneledSpell(spellProto) ? GetSpellCastTime(spellProto) : GetSpellDuration(spellProto);
+ // Damage over Time spells bonus calculation
+ float DotFactor = 1.0f;
+ if (damagetype == DOT)
+ {
+ int32 DotDuration = GetSpellDuration(spellProto);
+ // 200% limit
+ if (DotDuration > 0)
+ {
+ if (DotDuration > 30000) DotDuration = 30000;
+ if (!IsChanneledSpell(spellProto)) DotFactor = DotDuration / 15000.0f;
+ uint32 x = 0;
+ for (uint8 j = 0; j < MAX_SPELL_EFFECTS; j++)
+ {
+ if (spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && (
+ spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_DAMAGE ||
+ spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH))
+ {
+ x = j;
+ break;
+ }
+ }
+ int32 DotTicks = 6;
+ if (spellProto->EffectAmplitude[x] != 0)
+ DotTicks = DotDuration / spellProto->EffectAmplitude[x];
+ if (DotTicks)
+ {
+ DoneAdvertisedBenefit = DoneAdvertisedBenefit * int32(stack) / DotTicks;
+ TakenAdvertisedBenefit = TakenAdvertisedBenefit * int32(stack) / DotTicks;
+ }
+ }
+ }
+ // Distribute Damage over multiple effects, reduce by AoE
+ CastingTime = GetCastingTimeForBonus(spellProto, damagetype, CastingTime);
+ // 50% for damage and healing spells for leech spells from damage bonus and 0% from healing
+ for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
+ {
+ if (spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH ||
+ spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH)
+ {
+ CastingTime /= 2;
+ break;
+ }
+ }
+ // As wowwiki says: C = (Cast Time / 3.5) * 1.88 (for healing spells)
+ coeff = (CastingTime / 3500.0f) * DotFactor * 1.88f;
+ }
+
+ factorMod *= CalculateLevelPenalty(spellProto)* stack;
+ TakenTotal += TakenAdvertisedBenefit * coeff * factorMod;
+ if (Player* modOwner = GetSpellModOwner())
+ {
+ coeff *= 100.0f;
+ modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_SPELL_BONUS_DAMAGE, coeff);
+ coeff /= 100.0f;
+ }
+ DoneTotal += DoneAdvertisedBenefit * coeff * factorMod;
+ }
+
+ // use float as more appropriate for negative values and percent applying
+ float heal = (int32(healamount) + DoneTotal) * DoneTotalMod;
+ // apply spellmod to Done amount
+ if (Player* modOwner = GetSpellModOwner())
+ modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, heal);
+
+ // Nourish cast
+ if (spellProto->SpellFamilyName == SPELLFAMILY_DRUID && spellProto->SpellFamilyFlags[1] & 0x2000000)
+ {
+ // Rejuvenation, Regrowth, Lifebloom, or Wild Growth
+ if (pVictim->GetAuraEffect(SPELL_AURA_PERIODIC_HEAL, SPELLFAMILY_DRUID, 0x50, 0x4000010, 0))
+ //increase healing by 20%
+ TakenTotalMod *= 1.2f;
+ }
+
+ // Taken mods
+
+ // Healing Wave
+ if (spellProto->SpellFamilyName == SPELLFAMILY_SHAMAN && spellProto->SpellFamilyFlags[0] & 0x40)
+ {
+ // Search for Healing Way on Victim
+ if (AuraEffect const* HealingWay = pVictim->GetAuraEffect(29203, 0))
+ TakenTotalMod *= (HealingWay->GetAmount() + 100.0f) / 100.0f;
+ }
+
+ // Tenacity increase healing % taken
+ if (AuraEffect const* Tenacity = pVictim->GetAuraEffect(58549, 0))
+ TakenTotalMod *= (Tenacity->GetAmount() + 100.0f) / 100.0f;
+
+
+ // Healing taken percent
+ float minval = pVictim->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HEALING_PCT);
+ if (minval)
+ TakenTotalMod *= (100.0f + minval) / 100.0f;
+
+ float maxval = pVictim->GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HEALING_PCT);
+ if (maxval)
+ TakenTotalMod *= (100.0f + maxval) / 100.0f;
+
+ if (damagetype == DOT)
+ {
+ // Healing over time taken percent
+ float minval_hot = pVictim->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HOT_PCT);
+ if (minval_hot)
+ TakenTotalMod *= (100.0f + minval_hot) / 100.0f;
+
+ float maxval_hot = pVictim->GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HOT_PCT);
+ if (maxval_hot)
+ TakenTotalMod *= (100.0f + maxval_hot) / 100.0f;
+ }
+
+ AuraEffectList const& mHealingGet= pVictim->GetAuraEffectsByType(SPELL_AURA_MOD_HEALING_RECEIVED);
+ for (AuraEffectList::const_iterator i = mHealingGet.begin(); i != mHealingGet.end(); ++i)
+ if (GetGUID() == (*i)->GetCasterGUID() && (*i)->IsAffectedOnSpell(spellProto))
+ TakenTotalMod *= ((*i)->GetAmount() + 100.0f) / 100.0f;
+
+ heal = (int32(heal) + TakenTotal) * TakenTotalMod;
+
+ return uint32(std::max(heal, 0.0f));
+}
+
+int32 Unit::SpellBaseHealingBonus(SpellSchoolMask schoolMask)
+{
+ int32 AdvertisedBenefit = 0;
+
+ AuraEffectList const& mHealingDone = GetAuraEffectsByType(SPELL_AURA_MOD_HEALING_DONE);
+ for (AuraEffectList::const_iterator i = mHealingDone.begin(); i != mHealingDone.end(); ++i)
+ if (((*i)->GetMiscValue() & schoolMask) != 0)
+ AdvertisedBenefit += (*i)->GetAmount();
+
+ // Healing bonus of spirit, intellect and strength
+ if (GetTypeId() == TYPEID_PLAYER)
+ {
+ // Base value
+ AdvertisedBenefit +=this->ToPlayer()->GetBaseSpellPowerBonus();
+
+ // Healing bonus from stats
+ AuraEffectList const& mHealingDoneOfStatPercent = GetAuraEffectsByType(SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT);
+ for (AuraEffectList::const_iterator i = mHealingDoneOfStatPercent.begin(); i != mHealingDoneOfStatPercent.end(); ++i)
+ {
+ // stat used dependent from misc value (stat index)
+ Stats usedStat = Stats((*i)->GetSpellProto()->EffectMiscValue[(*i)->GetEffIndex()]);
+ AdvertisedBenefit += int32(GetStat(usedStat) * (*i)->GetAmount() / 100.0f);
+ }
+
+ // ... and attack power
+ AuraEffectList const& mHealingDonebyAP = GetAuraEffectsByType(SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER);
+ for (AuraEffectList::const_iterator i = mHealingDonebyAP.begin(); i != mHealingDonebyAP.end(); ++i)
+ if ((*i)->GetMiscValue() & schoolMask)
+ AdvertisedBenefit += int32(GetTotalAttackPowerValue(BASE_ATTACK) * (*i)->GetAmount() / 100.0f);
+ }
+ return AdvertisedBenefit;
+}
+
+int32 Unit::SpellBaseHealingBonusForVictim(SpellSchoolMask schoolMask, Unit *pVictim)
+{
+ int32 AdvertisedBenefit = 0;
+ AuraEffectList const& mDamageTaken = pVictim->GetAuraEffectsByType(SPELL_AURA_MOD_HEALING);
+ for (AuraEffectList::const_iterator i = mDamageTaken.begin(); i != mDamageTaken.end(); ++i)
+ if (((*i)->GetMiscValue() & schoolMask) != 0)
+ AdvertisedBenefit += (*i)->GetAmount();
+ return AdvertisedBenefit;
+}
+
+bool Unit::IsImmunedToDamage(SpellSchoolMask shoolMask)
+{
+ //If m_immuneToSchool type contain this school type, IMMUNE damage.
+ SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
+ for (SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
+ if (itr->type & shoolMask)
+ return true;
+
+ //If m_immuneToDamage type contain magic, IMMUNE damage.
+ SpellImmuneList const& damageList = m_spellImmune[IMMUNITY_DAMAGE];
+ for (SpellImmuneList::const_iterator itr = damageList.begin(); itr != damageList.end(); ++itr)
+ if (itr->type & shoolMask)
+ return true;
+
+ return false;
+}
+
+bool Unit::IsImmunedToDamage(SpellEntry const* spellInfo)
+{
+ if (spellInfo->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY)
+ return false;
+
+ uint32 shoolMask = GetSpellSchoolMask(spellInfo);
+ if (spellInfo->Id != 42292 && spellInfo->Id !=59752)
+ {
+ //If m_immuneToSchool type contain this school type, IMMUNE damage.
+ SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
+ for (SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
+ if (itr->type & shoolMask &&!IsDispelableBySpell(spellInfo, itr->spellId))
+ return true;
+ }
+
+ //If m_immuneToDamage type contain magic, IMMUNE damage.
+ SpellImmuneList const& damageList = m_spellImmune[IMMUNITY_DAMAGE];
+ for (SpellImmuneList::const_iterator itr = damageList.begin(); itr != damageList.end(); ++itr)
+ if (itr->type & shoolMask)
+ return true;
+
+ return false;
+}
+
+bool Unit::IsImmunedToSpell(SpellEntry const* spellInfo)
+{
+ if (!spellInfo)
+ return false;
+
+ // Single spell immunity.
+ SpellImmuneList const& idList = m_spellImmune[IMMUNITY_ID];
+ for (SpellImmuneList::const_iterator itr = idList.begin(); itr != idList.end(); ++itr)
+ if (itr->type == spellInfo->Id)
+ return true;
+
+ if (spellInfo->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY)
+ return false;
+
+ if (spellInfo->Dispel)
+ {
+ SpellImmuneList const& dispelList = m_spellImmune[IMMUNITY_DISPEL];
+ for (SpellImmuneList::const_iterator itr = dispelList.begin(); itr != dispelList.end(); ++itr)
+ if (itr->type == spellInfo->Dispel)
+ return true;
+ }
+
+ if (spellInfo->Mechanic)
+ {
+ SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC];
+ for (SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
+ if (itr->type == spellInfo->Mechanic)
+ return true;
+ }
+
+ for (int i=0;i<3;++i)
+ {
+ // State/effect immunities applied by aura expect full spell immunity
+ // Ignore effects with mechanic, they are supposed to be checked separately
+ if (!spellInfo->EffectMechanic[i])
+ if (IsImmunedToSpellEffect(spellInfo, i))
+ return true;
+ }
+
+ if (spellInfo->Id != 42292 && spellInfo->Id !=59752)
+ {
+ SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
+ for (SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
+ if ((itr->type & GetSpellSchoolMask(spellInfo))
+ && !(IsPositiveSpell(itr->spellId) && IsPositiveSpell(spellInfo->Id))
+ && !IsDispelableBySpell(spellInfo, itr->spellId))
+ return true;
+ }
+
+ return false;
+}
+
+bool Unit::IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) const
+{
+ if (!spellInfo)
+ return false;
+ //If m_immuneToEffect type contain this effect type, IMMUNE effect.
+ uint32 effect = spellInfo->Effect[index];
+ SpellImmuneList const& effectList = m_spellImmune[IMMUNITY_EFFECT];
+ for (SpellImmuneList::const_iterator itr = effectList.begin(); itr != effectList.end(); ++itr)
+ if (itr->type == effect)
+ return true;
+
+ if (uint32 mechanic = spellInfo->EffectMechanic[index])
+ {
+ SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC];
+ for (SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
+ if (itr->type == spellInfo->EffectMechanic[index])
+ return true;
+ }
+
+ if (uint32 aura = spellInfo->EffectApplyAuraName[index])
+ {
+ SpellImmuneList const& list = m_spellImmune[IMMUNITY_STATE];
+ for (SpellImmuneList::const_iterator itr = list.begin(); itr != list.end(); ++itr)
+ if (itr->type == aura)
+ return true;
+ // Check for immune to application of harmful magical effects
+ AuraEffectList const& immuneAuraApply = GetAuraEffectsByType(SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL);
+ for (AuraEffectList::const_iterator iter = immuneAuraApply.begin(); iter != immuneAuraApply.end(); ++iter)
+ if (spellInfo->Dispel == DISPEL_MAGIC && // Magic debuff
+ ((*iter)->GetMiscValue() & GetSpellSchoolMask(spellInfo)) && // Check school
+ !IsPositiveEffect(spellInfo->Id, index)) // Harmful
+ return true;
+ }
+
+ return false;
+}
+
+bool Unit::IsDamageToThreatSpell(SpellEntry const * spellInfo) const
+{
+ if (!spellInfo)
+ return false;
+
+ switch(spellInfo->SpellFamilyName)
+ {
+ case SPELLFAMILY_WARLOCK:
+ if (spellInfo->SpellFamilyFlags[0] == 0x100) // Searing Pain
+ return true;
+ break;
+ case SPELLFAMILY_SHAMAN:
+ if (spellInfo->SpellFamilyFlags[0] == SPELLFAMILYFLAG_SHAMAN_FROST_SHOCK)
+ return true;
+ break;
+ case SPELLFAMILY_DEATHKNIGHT:
+ if (spellInfo->SpellFamilyFlags[1] == 0x20000000) // Rune Strike
+ return true;
+ break;
+ }
+
+ return false;
+}
+
+void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage, WeaponAttackType attType, SpellEntry const *spellProto)
+{
+ if (!pVictim)
+ return;
+
+ if (*pdamage == 0)
+ return;
+
+ uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
+
+ // Taken/Done fixed damage bonus auras
+ int32 DoneFlatBenefit = 0;
+ int32 TakenFlatBenefit = 0;
+
+ // ..done (for creature type by mask) in taken
+ AuraEffectList const& mDamageDoneCreature = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE);
+ for (AuraEffectList::const_iterator i = mDamageDoneCreature.begin(); i != mDamageDoneCreature.end(); ++i)
+ if (creatureTypeMask & uint32((*i)->GetMiscValue()))
+ DoneFlatBenefit += (*i)->GetAmount();
+
+ // ..done
+ // SPELL_AURA_MOD_DAMAGE_DONE included in weapon damage
+
+ // ..done (base at attack power for marked target and base at attack power for creature type)
+ int32 APbonus = 0;
+
+ if (attType == RANGED_ATTACK && pVictim->GetTypeId() == TYPEID_UNIT)
+ {
+ APbonus += pVictim->GetTotalAuraModifier(SPELL_AURA_RANGED_AP_ATTACKER_CREATURES_BONUS);
+
+ // ..done (base at attack power and creature type)
+ AuraEffectList const& mCreatureAttackPower = GetAuraEffectsByType(SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS);
+ for (AuraEffectList::const_iterator i = mCreatureAttackPower.begin(); i != mCreatureAttackPower.end(); ++i)
+ if (creatureTypeMask & uint32((*i)->GetMiscValue()))
+ APbonus += (*i)->GetAmount();
+ }
+ else if (attType == RANGED_ATTACK)
+ {
+ APbonus += pVictim->GetTotalAuraModifier(SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS);
+
+ // ..done (base at attack power and creature type)
+ AuraEffectList const& mCreatureAttackPower = GetAuraEffectsByType(SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS);
+ for (AuraEffectList::const_iterator i = mCreatureAttackPower.begin(); i != mCreatureAttackPower.end(); ++i)
+ if (creatureTypeMask & uint32((*i)->GetMiscValue()))
+ APbonus += (*i)->GetAmount();
+ }
+ else
+ {
+ APbonus += pVictim->GetTotalAuraModifier(SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS);
+
+ // ..done (base at attack power and creature type)
+ AuraEffectList const& mCreatureAttackPower = GetAuraEffectsByType(SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS);
+ for (AuraEffectList::const_iterator i = mCreatureAttackPower.begin(); i != mCreatureAttackPower.end(); ++i)
+ if (creatureTypeMask & uint32((*i)->GetMiscValue()))
+ APbonus += (*i)->GetAmount();
+ }
+
+ if (APbonus != 0) // Can be negative
+ {
+ bool normalized = false;
+ if (spellProto)
+ for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
+ if (spellProto->Effect[i] == SPELL_EFFECT_NORMALIZED_WEAPON_DMG)
+ {
+ normalized = true;
+ break;
+ }
+ DoneFlatBenefit += int32(APbonus/14.0f * GetAPMultiplier(attType,normalized));
+ }
+
+ // ..taken
+ AuraEffectList const& mDamageTaken = pVictim->GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_TAKEN);
+ for (AuraEffectList::const_iterator i = mDamageTaken.begin(); i != mDamageTaken.end(); ++i)
+ if ((*i)->GetMiscValue() & GetMeleeDamageSchoolMask())
+ TakenFlatBenefit += (*i)->GetAmount();
+
+ if (attType != RANGED_ATTACK)
+ TakenFlatBenefit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN);
+ else
+ TakenFlatBenefit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN);
+
+ // Done/Taken total percent damage auras
+ float DoneTotalMod = 1.0f;
+ float TakenTotalMod = 1.0f;
+
+ // ..done
+ // SPELL_AURA_MOD_DAMAGE_PERCENT_DONE included in weapon damage
+ // SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT included in weapon damage
+
+ // SPELL_AURA_MOD_DAMAGE_PERCENT_DONE for non-physical spells like Scourge Strike, Frost Strike, this is NOT included in weapon damage
+ if (spellProto)
+ if (GetSpellSchoolMask(spellProto) != SPELL_SCHOOL_MASK_NORMAL)
+ {
+ AuraEffectList const &mModDamagePercentDone = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE);
+ for (AuraEffectList::const_iterator i = mModDamagePercentDone.begin(); i != mModDamagePercentDone.end(); ++i)
+ if (((*i)->GetMiscValue() & GetSpellSchoolMask(spellProto)) && !((*i)->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL))
+ DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
+ }
+
+ AuraEffectList const &mDamageDoneVersus = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS);
+ for (AuraEffectList::const_iterator i = mDamageDoneVersus.begin(); i != mDamageDoneVersus.end(); ++i)
+ if (creatureTypeMask & uint32((*i)->GetMiscValue()))
+ DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
+
+ // done scripted mod (take it from owner)
+ Unit *owner = GetOwner() ? GetOwner() : this;
+ AuraEffectList const &mOverrideClassScript= owner->GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
+ for (AuraEffectList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
+ {
+ if (!(*i)->IsAffectedOnSpell(spellProto))
+ continue;
+ switch ((*i)->GetMiscValue())
+ {
+ // Tundra Stalker
+ // Merciless Combat
+ case 7277:
+ {
+ // Merciless Combat
+ if ((*i)->GetSpellProto()->SpellIconID == 2656)
+ {
+ if ((pVictim->GetMaxHealth() * 35 / 100) >= pVictim->GetHealth())
+ DoneTotalMod *= (100.0f+(*i)->GetAmount())/100.0f;
+ }
+ // Tundra Stalker
+ else
+ {
+ // Frost Fever (target debuff)
+ if (pVictim->HasAura(55095))
+ DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
+ }
+ break;
+ }
+ // Rage of Rivendare
+ case 7293:
+ {
+ if (pVictim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DEATHKNIGHT, 0,0x02000000,0))
+ if (SpellChainNode const *chain = spellmgr.GetSpellChainNode((*i)->GetId()))
+ DoneTotalMod *= (chain->rank * 2.0f + 100.0f)/100.0f;
+ break;
+ }
+ }
+ }
+
+ // Custom scripted damage
+ if (spellProto)
+ switch(spellProto->SpellFamilyName)
+ {
+ case SPELLFAMILY_DEATHKNIGHT:
+ // Glacier Rot
+ if (spellProto->SpellFamilyFlags[0] & 0x2 || spellProto->SpellFamilyFlags[1] & 0x6)
+ if (AuraEffect * aurEff = GetDummyAuraEffect(SPELLFAMILY_DEATHKNIGHT, 196, 0))
+ if (pVictim->GetDiseasesByCaster(owner->GetGUID()) > 0)
+ DoneTotalMod *= (100.0f + aurEff->GetAmount()) / 100.0f;
+ break;
+ }
+
+ // ..taken
+ AuraEffectList const& mModDamagePercentTaken = pVictim->GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
+ for (AuraEffectList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i)
+ if ((*i)->GetMiscValue() & GetMeleeDamageSchoolMask())
+ TakenTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
+
+ // .. taken pct (special attacks)
+ if (spellProto)
+ {
+ // Mod damage from spell mechanic
+ uint32 mechanicMask = GetAllSpellMechanicMask(spellProto);
+
+ // Shred, Maul - "Effects which increase Bleed damage also increase Shred damage"
+ if (spellProto->SpellFamilyName == SPELLFAMILY_DRUID && spellProto->SpellFamilyFlags[0] & 0x00008800)
+ mechanicMask |= (1<<MECHANIC_BLEED);
+
+ if (mechanicMask)
+ {
+ AuraEffectList const& mDamageDoneMechanic = pVictim->GetAuraEffectsByType(SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT);
+ for (AuraEffectList::const_iterator i = mDamageDoneMechanic.begin(); i != mDamageDoneMechanic.end(); ++i)
+ if (mechanicMask & uint32(1<<((*i)->GetMiscValue())))
+ TakenTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
+ }
+ }
+
+ // .. taken pct: dummy auras
+ AuraEffectList const& mDummyAuras = pVictim->GetAuraEffectsByType(SPELL_AURA_DUMMY);
+ for (AuraEffectList::const_iterator i = mDummyAuras.begin(); i != mDummyAuras.end(); ++i)
+ {
+ switch((*i)->GetSpellProto()->SpellIconID)
+ {
+ //Cheat Death
+ case 2109:
+ if ((*i)->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL)
+ {
+ if (pVictim->GetTypeId() != TYPEID_PLAYER)
+ continue;
+ float mod = pVictim->ToPlayer()->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE)*(-8.0f);
+ if (mod < (*i)->GetAmount())
+ mod = (*i)->GetAmount();
+ TakenTotalMod *= (mod+100.0f)/100.0f;
+ }
+ break;
+ // Blessing of Sanctuary
+ // Greater Blessing of Sanctuary
+ case 19:
+ case 1804:
+ {
+ if ((*i)->GetSpellProto()->SpellFamilyName != SPELLFAMILY_PALADIN)
+ continue;
+
+ if ((*i)->GetMiscValue() & (spellProto ? GetSpellSchoolMask(spellProto) : 0))
+ TakenTotalMod *= ((*i)->GetAmount() + 100.0f) / 100.0f;
+ break;
+ }
+ // Ebon Plague
+ case 1933:
+ if ((*i)->GetMiscValue() & (spellProto ? GetSpellSchoolMask(spellProto) : 0))
+ TakenTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
+ break;
+ }
+ }
+
+ // .. taken pct: class scripts
+ AuraEffectList const& mclassScritAuras = GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
+ for (AuraEffectList::const_iterator i = mclassScritAuras.begin(); i != mclassScritAuras.end(); ++i)
+ {
+ switch((*i)->GetMiscValue())
+ {
+ case 6427: case 6428: // Dirty Deeds
+ if (pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, spellProto, this))
+ {
+ AuraEffect* eff0 = (*i)->GetBase()->GetEffect(0);
+ if (!eff0 || (*i)->GetEffIndex() != 1)
+ {
+ sLog.outError("Spell structure of DD (%u) changed.",(*i)->GetId());
+ continue;
+ }
+
+ // effect 0 have expected value but in negative state
+ TakenTotalMod *= (-eff0->GetAmount()+100.0f)/100.0f;
+ }
+ break;
+ }
+ }
+
+ if (attType != RANGED_ATTACK)
+ {
+ AuraEffectList const& mModMeleeDamageTakenPercent = pVictim->GetAuraEffectsByType(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT);
+ for (AuraEffectList::const_iterator i = mModMeleeDamageTakenPercent.begin(); i != mModMeleeDamageTakenPercent.end(); ++i)
+ TakenTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
+ }
+ else
+ {
+ AuraEffectList const& mModRangedDamageTakenPercent = pVictim->GetAuraEffectsByType(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT);
+ for (AuraEffectList::const_iterator i = mModRangedDamageTakenPercent.begin(); i != mModRangedDamageTakenPercent.end(); ++i)
+ TakenTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
+ }
+
+ float tmpDamage = float(int32(*pdamage) + DoneFlatBenefit) * DoneTotalMod;
+
+ // apply spellmod to Done damage
+ if (spellProto)
+ if (Player* modOwner = GetSpellModOwner())
+ modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_DAMAGE, tmpDamage);
+
+ tmpDamage = (tmpDamage + TakenFlatBenefit)*TakenTotalMod;
+
+ // bonus result can be negative
+ *pdamage = uint32(std::max(tmpDamage, 0.0f));
+}
+
+void Unit::ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply)
+{
+ if (apply)
+ {
+ for (SpellImmuneList::iterator itr = m_spellImmune[op].begin(), next; itr != m_spellImmune[op].end(); itr = next)
+ {
+ next = itr; ++next;
+ if (itr->type == type)
+ {
+ m_spellImmune[op].erase(itr);
+ next = m_spellImmune[op].begin();
+ }
+ }
+ SpellImmune Immune;
+ Immune.spellId = spellId;
+ Immune.type = type;
+ m_spellImmune[op].push_back(Immune);
+ }
+ else
+ {
+ for (SpellImmuneList::iterator itr = m_spellImmune[op].begin(); itr != m_spellImmune[op].end(); ++itr)
+ {
+ if (itr->spellId == spellId)
+ {
+ m_spellImmune[op].erase(itr);
+ break;
+ }
+ }
+ }
+
+}
+
+void Unit::ApplySpellDispelImmunity(const SpellEntry * spellProto, DispelType type, bool apply)
+{
+ ApplySpellImmune(spellProto->Id,IMMUNITY_DISPEL, type, apply);
+
+ if (apply && spellProto->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
+ {
+ // Create dispel mask by dispel type
+ uint32 dispelMask = GetDispellMask(type);
+ // Dispel all existing auras vs current dispel type
+ AuraApplicationMap& auras = GetAppliedAuras();
+ for (AuraApplicationMap::iterator itr = auras.begin(); itr != auras.end();)
+ {
+ SpellEntry const* spell = itr->second->GetBase()->GetSpellProto();
+ if ((1<<spell->Dispel) & dispelMask)
+ {
+ // Dispel aura
+ RemoveAura(itr);
+ }
+ else
+ ++itr;
+ }
+ }
+}
+
+float Unit::GetWeaponProcChance() const
+{
+ // normalized proc chance for weapon attack speed
+ // (odd formula...)
+ if (isAttackReady(BASE_ATTACK))
+ return (GetAttackTime(BASE_ATTACK) * 1.8f / 1000.0f);
+ else if (haveOffhandWeapon() && isAttackReady(OFF_ATTACK))
+ return (GetAttackTime(OFF_ATTACK) * 1.6f / 1000.0f);
+ return 0;
+}
+
+float Unit::GetPPMProcChance(uint32 WeaponSpeed, float PPM, const SpellEntry * spellProto) const
+{
+ // proc per minute chance calculation
+ if (PPM <= 0) return 0.0f;
+ // Apply chance modifer aura
+ if (spellProto)
+ if (Player* modOwner = GetSpellModOwner())
+ modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_PROC_PER_MINUTE,PPM);
+
+ return uint32((WeaponSpeed * PPM) / 600.0f); // result is chance in percents (probability = Speed_in_sec * (PPM / 60))
+}
+
+void Unit::Mount(uint32 mount, uint32 VehicleId)
+{
+ RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_MOUNT);
+
+ if (mount)
+ SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, mount);
+
+ SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNT);
+
+ // unsummon pet
+ if (GetTypeId() == TYPEID_PLAYER)
+ {
+ Pet* pet = this->ToPlayer()->GetPet();
+ if (pet)
+ {
+ BattleGround *bg = ToPlayer()->GetBattleGround();
+ // don't unsummon pet in arena but SetFlag UNIT_FLAG_STUNNED to disable pet's interface
+ if (bg && bg->isArena())
+ pet->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
+ else
+ this->ToPlayer()->UnsummonPetTemporaryIfAny();
+ }
+
+ if (VehicleId !=0)
+ {
+ if (VehicleEntry const *ve = sVehicleStore.LookupEntry(VehicleId))
+ {
+
+ if (CreateVehicleKit(VehicleId))
+ {
+ GetVehicleKit()->Reset();
+
+ // Send others that we now have a vehicle
+ WorldPacket data(SMSG_PLAYER_VEHICLE_DATA, GetPackGUID().size()+4);
+ data.appendPackGUID(GetGUID());
+ data << uint32(VehicleId);
+ SendMessageToSet(&data,true);
+
+ data.Initialize(SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA, 0);
+ this->ToPlayer()->GetSession()->SendPacket(&data);
+ }
+ }
+ }
+ }
+
+}
+
+void Unit::Unmount()
+{
+ if (!IsMounted())
+ return;
+
+ RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_MOUNTED);
+
+ SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, 0);
+ RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNT);
+
+ // only resummon old pet if the player is already added to a map
+ // this prevents adding a pet to a not created map which would otherwise cause a crash
+ // (it could probably happen when logging in after a previous crash)
+ if (GetTypeId() == TYPEID_PLAYER)
+ {
+ if (Pet *pPet = this->ToPlayer()->GetPet())
+ {
+ if (pPet && pPet->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED) && !pPet->hasUnitState(UNIT_STAT_STUNNED))
+ pPet->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
+ }
+ else
+ this->ToPlayer()->ResummonPetTemporaryUnSummonedIfAny();
+ }
+ if (GetTypeId() == TYPEID_PLAYER && GetVehicleKit())
+ {
+ // Send other players that we are no longer a vehicle
+ WorldPacket data(SMSG_PLAYER_VEHICLE_DATA, 8+4);
+ data.appendPackGUID(GetGUID());
+ data << uint32(0);
+ this->ToPlayer()->SendMessageToSet(&data, true);
+ // Remove vehicle class from player
+ RemoveVehicleKit();
+ }
+}
+
+void Unit::SetInCombatWith(Unit* enemy)
+{
+ Unit* eOwner = enemy->GetCharmerOrOwnerOrSelf();
+ if (eOwner->IsPvP())
+ {
+ SetInCombatState(true,enemy);
+ return;
+ }
+
+ //check for duel
+ if (eOwner->GetTypeId() == TYPEID_PLAYER && eOwner->ToPlayer()->duel)
+ {
+ Unit const* myOwner = GetCharmerOrOwnerOrSelf();
+ if (((Player const*)eOwner)->duel->opponent == myOwner)
+ {
+ SetInCombatState(true,enemy);
+ return;
+ }
+ }
+ SetInCombatState(false,enemy);
+}
+
+void Unit::CombatStart(Unit* target, bool initialAggro)
+{
+ if (initialAggro)
+ {
+ if (!target->IsStandState()/* && !target->hasUnitState(UNIT_STAT_STUNNED)*/)
+ target->SetStandState(UNIT_STAND_STATE_STAND);
+
+ if (!target->isInCombat() && target->GetTypeId() != TYPEID_PLAYER
+ && !target->ToCreature()->HasReactState(REACT_PASSIVE) && target->ToCreature()->IsAIEnabled)
+ {
+ target->ToCreature()->AI()->AttackStart(this);
+ }
+
+ SetInCombatWith(target);
+ target->SetInCombatWith(this);
+ }
+ Unit *who = target->GetCharmerOrOwnerOrSelf();
+ if (who->GetTypeId() == TYPEID_PLAYER)
+ SetContestedPvP(who->ToPlayer());
+
+ Player *me = GetCharmerOrOwnerPlayerOrPlayerItself();
+ if (me && who->IsPvP()
+ && (who->GetTypeId() != TYPEID_PLAYER
+ || !me->duel || me->duel->opponent != who))
+ {
+ me->UpdatePvP(true);
+ me->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
+ }
+}
+
+void Unit::SetInCombatState(bool PvP, Unit* enemy)
+{
+ // only alive units can be in combat
+ if (!isAlive())
+ return;
+
+ if (PvP)
+ m_CombatTimer = 5000;
+
+ if (isInCombat() || hasUnitState(UNIT_STAT_EVADE))
+ return;
+
+ SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
+
+ if (GetTypeId() != TYPEID_PLAYER)
+ {
+ // Set home position at place of engaging combat for escorted creatures
+ if ((IsAIEnabled && this->ToCreature()->AI()->IsEscorted()) ||
+ GetMotionMaster()->GetCurrentMovementGeneratorType() == WAYPOINT_MOTION_TYPE ||
+ GetMotionMaster()->GetCurrentMovementGeneratorType() == POINT_MOTION_TYPE)
+ this->ToCreature()->SetHomePosition(GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
+
+ if (enemy)
+ {
+ if (IsAIEnabled)
+ {
+ this->ToCreature()->AI()->EnterCombat(enemy);
+ RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);//always remove Out of Combat Non Attackable flag if we enter combat and AI is enabled
+ }
+ if (this->ToCreature()->GetFormation())
+ this->ToCreature()->GetFormation()->MemberAttackStart(this->ToCreature(), enemy);
+ }
+
+ if (isPet())
+ {
+ UpdateSpeed(MOVE_RUN, true);
+ UpdateSpeed(MOVE_SWIM, true);
+ UpdateSpeed(MOVE_FLIGHT, true);
+ }
+ }
+
+ for (Unit::ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
+ {
+ (*itr)->SetInCombatState(PvP, enemy);
+ (*itr)->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT);
+ }
+}
+
+void Unit::ClearInCombat()
+{
+ m_CombatTimer = 0;
+ RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
+
+ // Player's state will be cleared in Player::UpdateContestedPvP
+ if (GetTypeId() != TYPEID_PLAYER)
+ {
+ Creature* creature = this->ToCreature();
+ if (creature->GetCreatureInfo() && creature->GetCreatureInfo()->unit_flags & UNIT_FLAG_OOC_NOT_ATTACKABLE)
+ SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);//re-apply Out of Combat Non Attackable flag if we leave combat, can be overriden in scripts in EnterEvadeMode()
+
+ clearUnitState(UNIT_STAT_ATTACK_PLAYER);
+ if (HasFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_TAPPED))
+ SetUInt32Value(UNIT_DYNAMIC_FLAGS, ((Creature*)this)->GetCreatureInfo()->dynamicflags);
+ }
+ else
+ this->ToPlayer()->UpdatePotionCooldown();
+
+ if (GetTypeId() != TYPEID_PLAYER && ((Creature*)this)->isPet())
+ {
+ if (Unit *owner = GetOwner())
+ for (uint8 i = 0; i < MAX_MOVE_TYPE; ++i)
+ if (owner->GetSpeedRate(UnitMoveType(i)) > GetSpeedRate(UnitMoveType(i)))
+ SetSpeed(UnitMoveType(i), owner->GetSpeedRate(UnitMoveType(i)), true);
+ }
+ else if (!isCharmed())
+ return;
+
+ RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT);
+}
+
+//TODO: remove this function
+bool Unit::isTargetableForAttack() const
+{
+ return isAttackableByAOE() && !hasUnitState(UNIT_STAT_DIED);
+}
+
+bool Unit::canAttack(Unit const* target, bool force) const
+{
+ assert(target);
+
+ if (force)
+ {
+ if (IsFriendlyTo(target))
+ return false;
+ if (GetTypeId()!=TYPEID_PLAYER)
+ if (!IsHostileTo(target))
+ return false;
+ }
+ else if (!IsHostileTo(target))
+ return false;
+
+ //if (m_Vehicle && m_Vehicle == target->m_Vehicle)
+ // return true;
+
+ if (!target->isAttackableByAOE() || target->hasUnitState(UNIT_STAT_DIED))
+ return false;
+
+ // shaman totem quests: spell 8898, shaman can detect elementals but elementals cannot see shaman
+ if (m_invisibilityMask || target->m_invisibilityMask)
+ if (!canDetectInvisibilityOf(target) && !target->canDetectInvisibilityOf(this))
+ return false;
+
+ if (target->GetVisibility() == VISIBILITY_GROUP_STEALTH && !canDetectStealthOf(target, GetDistance(target)))
+ return false;
+
+ if (m_vehicle)
+ if (IsOnVehicle(target) || m_vehicle->GetBase()->IsOnVehicle(target))
+ return false;
+
+ return true;
+}
+
+bool Unit::isAttackableByAOE() const
+{
+ if (!isAlive())
+ return false;
+
+ if (HasFlag(UNIT_FIELD_FLAGS,
+ UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE))
+ return false;
+
+ if (GetTypeId() == TYPEID_PLAYER && ToPlayer()->isGameMaster())
+ return false;
+
+ return !hasUnitState(UNIT_STAT_UNATTACKABLE);
+}
+
+int32 Unit::ModifyHealth(int32 dVal)
+{
+ int32 gain = 0;
+
+ if (dVal == 0)
+ return 0;
+
+ int32 curHealth = (int32)GetHealth();
+
+ int32 val = dVal + curHealth;
+ if (val <= 0)
+ {
+ SetHealth(0);
+ return -curHealth;
+ }
+
+ int32 maxHealth = (int32)GetMaxHealth();
+
+ if (val < maxHealth)
+ {
+ SetHealth(val);
+ gain = val - curHealth;
+ }
+ else if (curHealth != maxHealth)
+ {
+ SetHealth(maxHealth);
+ gain = maxHealth - curHealth;
+ }
+
+ return gain;
+}
+
+int32 Unit::GetHealthGain(int32 dVal)
+{
+ int32 gain = 0;
+
+ if (dVal == 0)
+ return 0;
+
+ int32 curHealth = (int32)GetHealth();
+
+ int32 val = dVal + curHealth;
+ if (val <= 0)
+ {
+ return -curHealth;
+ }
+
+ int32 maxHealth = (int32)GetMaxHealth();
+
+ if (val < maxHealth)
+ gain = dVal;
+ else if (curHealth != maxHealth)
+ gain = maxHealth - curHealth;
+
+ return gain;
+}
+
+int32 Unit::ModifyPower(Powers power, int32 dVal)
+{
+ int32 gain = 0;
+
+ if (dVal == 0)
+ return 0;
+
+ int32 curPower = (int32)GetPower(power);
+
+ int32 val = dVal + curPower;
+ if (val <= 0)
+ {
+ SetPower(power,0);
+ return -curPower;
+ }
+
+ int32 maxPower = (int32)GetMaxPower(power);
+
+ if (val < maxPower)
+ {
+ SetPower(power,val);
+ gain = val - curPower;
+ }
+ else if (curPower != maxPower)
+ {
+ SetPower(power,maxPower);
+ gain = maxPower - curPower;
+ }
+
+ return gain;
+}
+
+bool Unit::isVisibleForOrDetect(Unit const* u, bool detect, bool inVisibleList, bool is3dDistance) const
+{
+ if (!u || !IsInMap(u))
+ return false;
+
+ return u->canSeeOrDetect(this, detect, inVisibleList, is3dDistance);
+}
+
+bool Unit::canSeeOrDetect(Unit const* /*u*/, bool /*detect*/, bool /*inVisibleList*/, bool /*is3dDistance*/) const
+{
+ return true;
+}
+
+bool Unit::canDetectInvisibilityOf(Unit const* u) const
+{
+ if (m_invisibilityMask & u->m_invisibilityMask) // same group
+ return true;
+ AuraEffectList const& auras = u->GetAuraEffectsByType(SPELL_AURA_MOD_STALKED); // Hunter mark
+ for (AuraEffectList::const_iterator iter = auras.begin(); iter != auras.end(); ++iter)
+ if ((*iter)->GetCasterGUID() == GetGUID())
+ return true;
+
+ if (uint32 mask = (m_detectInvisibilityMask & u->m_invisibilityMask))
+ {
+ for (uint8 i = 0; i < 10; ++i)
+ {
+ if (((1 << i) & mask) == 0)
+ continue;
+
+ // find invisibility level
+ uint32 invLevel = 0;
+ Unit::AuraEffectList const& iAuras = u->GetAuraEffectsByType(SPELL_AURA_MOD_INVISIBILITY);
+ for (Unit::AuraEffectList::const_iterator itr = iAuras.begin(); itr != iAuras.end(); ++itr)
+ if (uint8((*itr)->GetMiscValue()) == i && invLevel < (*itr)->GetAmount())
+ invLevel = (*itr)->GetAmount();
+
+ // find invisibility detect level
+ uint32 detectLevel = 0;
+ if (i == 6 && GetTypeId() == TYPEID_PLAYER) // special drunk detection case
+ {
+ detectLevel = this->ToPlayer()->GetDrunkValue();
+ }
+ else
+ {
+ Unit::AuraEffectList const& dAuras = GetAuraEffectsByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION);
+ for (Unit::AuraEffectList::const_iterator itr = dAuras.begin(); itr != dAuras.end(); ++itr)
+ if (uint8((*itr)->GetMiscValue()) == i && detectLevel < (*itr)->GetAmount())
+ detectLevel = (*itr)->GetAmount();
+ }
+
+ if (invLevel <= detectLevel)
+ return true;
+ }
+ }
+
+ return false;
+}
+
+bool Unit::canDetectStealthOf(Unit const* target, float distance) const
+{
+ if (hasUnitState(UNIT_STAT_STUNNED))
+ return false;
+ if (distance < 0.24f) //collision
+ return true;
+ if (!HasInArc(M_PI, target)) //behind
+ return false;
+ if (HasAuraType(SPELL_AURA_DETECT_STEALTH))
+ return true;
+
+ AuraEffectList const &auras = target->GetAuraEffectsByType(SPELL_AURA_MOD_STALKED); // Hunter mark
+ for (AuraEffectList::const_iterator iter = auras.begin(); iter != auras.end(); ++iter)
+ if ((*iter)->GetCasterGUID() == GetGUID())
+ return true;
+
+ //Visible distance based on stealth value (stealth rank 4 300MOD, 10.5 - 3 = 7.5)
+ float visibleDistance = 7.5f;
+ //Visible distance is modified by -Level Diff (every level diff = 1.0f in visible distance)
+ visibleDistance += float(getLevelForTarget(target)) - target->GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH)/5.0f;
+ //-Stealth Mod(positive like Master of Deception) and Stealth Detection(negative like paranoia)
+ //based on wowwiki every 5 mod we have 1 more level diff in calculation
+ visibleDistance += (float)(GetTotalAuraModifier(SPELL_AURA_MOD_DETECT) - target->GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH_LEVEL)) / 5.0f;
+ visibleDistance = visibleDistance > MAX_PLAYER_STEALTH_DETECT_RANGE ? MAX_PLAYER_STEALTH_DETECT_RANGE : visibleDistance;
+
+ return distance < visibleDistance;
+}
+
+void Unit::SetVisibility(UnitVisibility x)
+{
+ m_Visibility = x;
+
+ if (m_Visibility == VISIBILITY_GROUP_STEALTH)
+ DestroyForNearbyPlayers();
+
+ UpdateObjectVisibility();
+}
+
+void Unit::UpdateSpeed(UnitMoveType mtype, bool forced)
+{
+ int32 main_speed_mod = 0;
+ float stack_bonus = 1.0f;
+ float non_stack_bonus = 1.0f;
+
+ switch(mtype)
+ {
+ // Only apply debuffs
+ case MOVE_FLIGHT_BACK:
+ case MOVE_RUN_BACK:
+ case MOVE_SWIM_BACK:
+ break;
+ case MOVE_WALK:
+ return;
+ case MOVE_RUN:
+ {
+ if (IsMounted()) // Use on mount auras
+ {
+ main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED);
+ stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS);
+ non_stack_bonus = (100.0f + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK))/100.0f;
+ }
+ else
+ {
+ main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SPEED);
+ stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_SPEED_ALWAYS);
+ non_stack_bonus = (100.0f + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_SPEED_NOT_STACK))/100.0f;
+ }
+ break;
+ }
+ case MOVE_SWIM:
+ {
+ main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SWIM_SPEED);
+ break;
+ }
+ case MOVE_FLIGHT:
+ {
+ if (GetTypeId() == TYPEID_UNIT && IsControlledByPlayer()) // not sure if good for pet
+ {
+ main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_VEHICLE_FLIGHT_SPEED);
+ stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_VEHICLE_SPEED_ALWAYS);
+
+ // for some spells this mod is applied on vehicle owner
+ uint32 owner_speed_mod = 0;
+
+ if (Unit * owner = GetCharmer())
+ owner_speed_mod = owner->GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_VEHICLE_FLIGHT_SPEED);
+
+ main_speed_mod = main_speed_mod>owner_speed_mod ? main_speed_mod : owner_speed_mod;
+ }
+ else if (IsMounted())
+ {
+ main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED);
+ stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_MOUNTED_FLIGHT_SPEED_ALWAYS);
+ }
+ else // Use not mount (shapeshift for example) auras (should stack)
+ main_speed_mod = GetTotalAuraModifier(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED) + GetTotalAuraModifier(SPELL_AURA_MOD_INCREASE_VEHICLE_FLIGHT_SPEED);
+
+ non_stack_bonus = (100.0 + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK))/100.0f;
+
+ // Update speed for vehicle if available
+ if (GetTypeId() == TYPEID_PLAYER && GetVehicle())
+ GetVehicleBase()->UpdateSpeed(MOVE_FLIGHT, true);
+ break;
+ }
+ default:
+ sLog.outError("Unit::UpdateSpeed: Unsupported move type (%d)", mtype);
+ return;
+ }
+
+ float bonus = non_stack_bonus > stack_bonus ? non_stack_bonus : stack_bonus;
+
+ // now we ready for speed calculation
+ float speed = main_speed_mod ? bonus*(100.0f + main_speed_mod)/100.0f : bonus;
+
+ switch(mtype)
+ {
+ case MOVE_RUN:
+ case MOVE_SWIM:
+ case MOVE_FLIGHT:
+ {
+ // Set creature speed rate from CreatureInfo
+ if (GetTypeId() == TYPEID_UNIT)
+ speed *= this->ToCreature()->GetCreatureInfo()->speed_walk;
+
+ // Normalize speed by 191 aura SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED if need
+ // TODO: possible affect only on MOVE_RUN
+ if (int32 normalization = GetMaxPositiveAuraModifier(SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED))
+ {
+ // Use speed from aura
+ float max_speed = normalization / (IsControlledByPlayer() ? playerBaseMoveSpeed[mtype] : baseMoveSpeed[mtype]);
+ if (speed > max_speed)
+ speed = max_speed;
+ }
+ break;
+ }
+ default:
+ break;
+ }
+
+ // for creature case, we check explicit if mob searched for assistance
+ if (GetTypeId() == TYPEID_UNIT)
+ {
+ if (this->ToCreature()->HasSearchedAssistance())
+ speed *= 0.66f; // best guessed value, so this will be 33% reduction. Based off initial speed, mob can then "run", "walk fast" or "walk".
+ }
+
+ // Apply strongest slow aura mod to speed
+ int32 slow = GetMaxNegativeAuraModifier(SPELL_AURA_MOD_DECREASE_SPEED);
+ if (slow)
+ {
+ speed *=(100.0f + slow)/100.0f;
+ float min_speed = (float)GetMaxPositiveAuraModifier(SPELL_AURA_MOD_MINIMUM_SPEED) / 100.0f;
+ if (speed < min_speed)
+ speed = min_speed;
+ }
+ SetSpeed(mtype, speed, forced);
+}
+
+float Unit::GetSpeed(UnitMoveType mtype) const
+{
+ return m_speed_rate[mtype]*(IsControlledByPlayer() ? playerBaseMoveSpeed[mtype] : baseMoveSpeed[mtype]);
+}
+
+void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced)
+{
+ if (rate < 0)
+ rate = 0.0f;
+
+ // Update speed only on change
+ if (m_speed_rate[mtype] == rate)
+ return;
+
+ m_speed_rate[mtype] = rate;
+
+ propagateSpeedChange();
+
+ WorldPacket data;
+ if (!forced)
+ {
+ switch(mtype)
+ {
+ case MOVE_WALK:
+ data.Initialize(MSG_MOVE_SET_WALK_SPEED, 8+4+2+4+4+4+4+4+4+4);
+ break;
+ case MOVE_RUN:
+ data.Initialize(MSG_MOVE_SET_RUN_SPEED, 8+4+2+4+4+4+4+4+4+4);
+ break;
+ case MOVE_RUN_BACK:
+ data.Initialize(MSG_MOVE_SET_RUN_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4);
+ break;
+ case MOVE_SWIM:
+ data.Initialize(MSG_MOVE_SET_SWIM_SPEED, 8+4+2+4+4+4+4+4+4+4);
+ break;
+ case MOVE_SWIM_BACK:
+ data.Initialize(MSG_MOVE_SET_SWIM_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4);
+ break;
+ case MOVE_TURN_RATE:
+ data.Initialize(MSG_MOVE_SET_TURN_RATE, 8+4+2+4+4+4+4+4+4+4);
+ break;
+ case MOVE_FLIGHT:
+ data.Initialize(MSG_MOVE_SET_FLIGHT_SPEED, 8+4+2+4+4+4+4+4+4+4);
+ break;
+ case MOVE_FLIGHT_BACK:
+ data.Initialize(MSG_MOVE_SET_FLIGHT_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4);
+ break;
+ case MOVE_PITCH_RATE:
+ data.Initialize(MSG_MOVE_SET_PITCH_RATE, 8+4+2+4+4+4+4+4+4+4);
+ break;
+ default:
+ sLog.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype);
+ return;
+ }
+
+ data.append(GetPackGUID());
+ data << uint32(0); // movement flags
+ data << uint16(0); // unk flags
+ data << uint32(getMSTime());
+ data << float(GetPositionX());
+ data << float(GetPositionY());
+ data << float(GetPositionZ());
+ data << float(GetOrientation());
+ data << uint32(0); // fall time
+ data << float(GetSpeed(mtype));
+ SendMessageToSet(&data, true);
+ }
+ else
+ {
+ if (GetTypeId() == TYPEID_PLAYER)
+ {
+ // register forced speed changes for WorldSession::HandleForceSpeedChangeAck
+ // and do it only for real sent packets and use run for run/mounted as client expected
+ ++this->ToPlayer()->m_forced_speed_changes[mtype];
+
+ if (!isInCombat())
+ if (Pet* pet = this->ToPlayer()->GetPet())
+ pet->SetSpeed(mtype, m_speed_rate[mtype], forced);
+ }
+
+ switch(mtype)
+ {
+ case MOVE_WALK:
+ data.Initialize(SMSG_FORCE_WALK_SPEED_CHANGE, 16);
+ break;
+ case MOVE_RUN:
+ data.Initialize(SMSG_FORCE_RUN_SPEED_CHANGE, 17);
+ break;
+ case MOVE_RUN_BACK:
+ data.Initialize(SMSG_FORCE_RUN_BACK_SPEED_CHANGE, 16);
+ break;
+ case MOVE_SWIM:
+ data.Initialize(SMSG_FORCE_SWIM_SPEED_CHANGE, 16);
+ break;
+ case MOVE_SWIM_BACK:
+ data.Initialize(SMSG_FORCE_SWIM_BACK_SPEED_CHANGE, 16);
+ break;
+ case MOVE_TURN_RATE:
+ data.Initialize(SMSG_FORCE_TURN_RATE_CHANGE, 16);
+ break;
+ case MOVE_FLIGHT:
+ data.Initialize(SMSG_FORCE_FLIGHT_SPEED_CHANGE, 16);
+ break;
+ case MOVE_FLIGHT_BACK:
+ data.Initialize(SMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE, 16);
+ break;
+ case MOVE_PITCH_RATE:
+ data.Initialize(SMSG_FORCE_PITCH_RATE_CHANGE, 16);
+ break;
+ default:
+ sLog.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype);
+ return;
+ }
+ data.append(GetPackGUID());
+ data << (uint32)0; // moveEvent, NUM_PMOVE_EVTS = 0x39
+ if (mtype == MOVE_RUN)
+ data << uint8(0); // new 2.1.0
+ data << float(GetSpeed(mtype));
+ SendMessageToSet(&data, true);
+ }
+}
+
+void Unit::SetHover(bool on)
+{
+ if (on)
+ CastSpell(this, 11010, true);
+ else
+ RemoveAurasDueToSpell(11010);
+}
+
+void Unit::setDeathState(DeathState s)
+{
+ // death state needs to be updated before RemoveAllAurasOnDeath() calls HandleChannelDeathItem(..) so that
+ // it can be used to check creation of death items (such as soul shards).
+ DeathState oldDeathState = m_deathState;
+ m_deathState = s;
+
+ if (s != ALIVE && s != JUST_ALIVED)
+ {
+ CombatStop();
+ DeleteThreatList();
+ getHostileRefManager().deleteReferences();
+ ClearComboPointHolders(); // any combo points pointed to unit lost at it death
+
+ if (IsNonMeleeSpellCasted(false))
+ InterruptNonMeleeSpells(false);
+
+ UnsummonAllTotems();
+ RemoveAllControlled();
+ RemoveAllAurasOnDeath();
+ ExitVehicle();
+ }
+
+ if (s == JUST_DIED)
+ {
+ ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, false);
+ ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, false);
+ // remove aurastates allowing special moves
+ ClearAllReactives();
+ ClearDiminishings();
+ GetMotionMaster()->Clear(false);
+ GetMotionMaster()->MoveIdle();
+ if (m_vehicleKit)
+ m_vehicleKit->Die();
+ SendMonsterStop(true);
+ //without this when removing IncreaseMaxHealth aura player may stuck with 1 hp
+ //do not why since in IncreaseMaxHealth currenthealth is checked
+ SetHealth(0);
+ SetPower(getPowerType(),0);
+ }
+ else if (s == JUST_ALIVED)
+ RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); // clear skinnable for creature and player (at battleground)
+
+ if (oldDeathState != ALIVE && s == ALIVE)
+ {
+ //_ApplyAllAuraMods();
+ // Reset display id on resurection - needed by corpse explosion to cleanup after display change
+ SetDisplayId(GetNativeDisplayId());
+ }
+}
+
+/*########################################
+######## ########
+######## AGGRO SYSTEM ########
+######## ########
+########################################*/
+bool Unit::CanHaveThreatList() const
+{
+ // only creatures can have threat list
+ if (GetTypeId() != TYPEID_UNIT)
+ return false;
+
+ // only alive units can have threat list
+ if (!isAlive())
+ return false;
+
+ // totems can not have threat list
+ if (this->ToCreature()->isTotem())
+ return false;
+
+ // vehicles can not have threat list
+ //if (this->ToCreature()->IsVehicle())
+ // return false;
+
+ // summons can not have a threat list, unless they are controlled by a creature
+ if (HasUnitTypeMask(UNIT_MASK_MINION | UNIT_MASK_GUARDIAN | UNIT_MASK_CONTROLABLE_GUARDIAN) && IS_PLAYER_GUID(((Pet*)this)->GetOwnerGUID()))
+ return false;
+
+ return true;
+}
+
+//======================================================================
+
+float Unit::ApplyTotalThreatModifier(float fThreat, SpellSchoolMask schoolMask)
+{
+ if (!HasAuraType(SPELL_AURA_MOD_THREAT) || fThreat < 0)
+ return fThreat;
+
+ SpellSchools school = GetFirstSchoolInMask(schoolMask);
+
+ return fThreat * m_threatModifier[school];
+}
+
+//======================================================================
+
+void Unit::AddThreat(Unit* pVictim, float fThreat, SpellSchoolMask schoolMask, SpellEntry const *threatSpell)
+{
+ // Only mobs can manage threat lists
+ if (CanHaveThreatList())
+ m_ThreatManager.addThreat(pVictim, fThreat, schoolMask, threatSpell);
+}
+
+//======================================================================
+
+void Unit::DeleteThreatList()
+{
+ if (CanHaveThreatList() && !m_ThreatManager.isThreatListEmpty())
+ SendClearThreatListOpcode();
+ m_ThreatManager.clearReferences();
+}
+
+//======================================================================
+
+void Unit::TauntApply(Unit* taunter)
+{
+ assert(GetTypeId() == TYPEID_UNIT);
+
+ if (!taunter || (taunter->GetTypeId() == TYPEID_PLAYER && taunter->ToPlayer()->isGameMaster()))
+ return;
+
+ if (!CanHaveThreatList())
+ return;
+
+ if (this->ToCreature()->HasReactState(REACT_PASSIVE))
+ return;
+
+ Unit *target = getVictim();
+ if (target && target == taunter)
+ return;
+
+ SetInFront(taunter);
+ if (this->ToCreature()->IsAIEnabled)
+ this->ToCreature()->AI()->AttackStart(taunter);
+
+ //m_ThreatManager.tauntApply(taunter);
+}
+
+//======================================================================
+
+void Unit::TauntFadeOut(Unit *taunter)
+{
+ assert(GetTypeId() == TYPEID_UNIT);
+
+ if (!taunter || (taunter->GetTypeId() == TYPEID_PLAYER && taunter->ToPlayer()->isGameMaster()))
+ return;
+
+ if (!CanHaveThreatList())
+ return;
+
+ if (this->ToCreature()->HasReactState(REACT_PASSIVE))
+ return;
+
+ Unit *target = getVictim();
+ if (!target || target != taunter)
+ return;
+
+ if (m_ThreatManager.isThreatListEmpty())
+ {
+ if (this->ToCreature()->IsAIEnabled)
+ this->ToCreature()->AI()->EnterEvadeMode();
+ return;
+ }
+
+ //m_ThreatManager.tauntFadeOut(taunter);
+ target = m_ThreatManager.getHostilTarget();
+
+ if (target && target != taunter)
+ {
+ SetInFront(target);
+ if (this->ToCreature()->IsAIEnabled)
+ this->ToCreature()->AI()->AttackStart(target);
+ }
+}
+
+//======================================================================
+
+Unit* Creature::SelectVictim()
+{
+ //function provides main threat functionality
+ //next-victim-selection algorithm and evade mode are called
+ //threat list sorting etc.
+
+ Unit* target = NULL;
+ // First checking if we have some taunt on us
+ const AuraEffectList& tauntAuras = GetAuraEffectsByType(SPELL_AURA_MOD_TAUNT);
+ if (!tauntAuras.empty())
+ {
+ Unit* caster = tauntAuras.back()->GetCaster();
+
+ // The last taunt aura caster is alive an we are happy to attack him
+ if (caster && caster->isAlive())
+ return getVictim();
+ else if (tauntAuras.size() > 1)
+ {
+ // We do not have last taunt aura caster but we have more taunt auras,
+ // so find first available target
+
+ // Auras are pushed_back, last caster will be on the end
+ AuraEffectList::const_iterator aura = --tauntAuras.end();
+ do
+ {
+ --aura;
+ caster = (*aura)->GetCaster();
+ if (caster && caster->IsInMap(this) && canAttack(caster) && caster->isInAccessiblePlaceFor(this->ToCreature()))
+ {
+ target = caster;
+ break;
+ }
+ } while (aura != tauntAuras.begin());
+ }
+ else
+ target = getVictim();
+ }
+
+ if (CanHaveThreatList())
+ {
+ if (!target && !m_ThreatManager.isThreatListEmpty())
+ // No taunt aura or taunt aura caster is dead standard target selection
+ target = m_ThreatManager.getHostilTarget();
+ }
+ else if (!HasReactState(REACT_PASSIVE))
+ {
+ // We have player pet probably
+ target = getAttackerForHelper();
+ if (!target && isSummon())
+ {
+ if (Unit * owner = this->ToTempSummon()->GetOwner())
+ {
+ if (owner->isInCombat())
+ target = owner->getAttackerForHelper();
+ if (!target)
+ {
+ for (ControlList::const_iterator itr = owner->m_Controlled.begin(); itr != owner->m_Controlled.end(); ++itr)
+ {
+ if ((*itr)->isInCombat())
+ {
+ target = (*itr)->getAttackerForHelper();
+ if (target) break;
+ }
+ }
+ }
+ }
+ }
+ }
+ else
+ return NULL;
+
+ if (target && _IsTargetAcceptable(target))
+ {
+ SetInFront(target);
+ return target;
+ }
+
+ // last case when creature don't must go to evade mode:
+ // it in combat but attacker not make any damage and not enter to aggro radius to have record in threat list
+ // for example at owner command to pet attack some far away creature
+ // Note: creature not have targeted movement generator but have attacker in this case
+ for (AttackerSet::const_iterator itr = m_attackers.begin(); itr != m_attackers.end(); ++itr)
+ {
+ if ((*itr) && !canCreatureAttack(*itr) && (*itr)->GetTypeId() != TYPEID_PLAYER
+ && !(*itr)->ToCreature()->HasUnitTypeMask(UNIT_MASK_CONTROLABLE_GUARDIAN))
+ return NULL;
+ }
+
+ // TODO: a vehicle may eat some mob, so mob should not evade
+ if (GetVehicle())
+ return NULL;
+
+ // search nearby enemy before enter evade mode
+ if (HasReactState(REACT_AGGRESSIVE))
+ {
+ target = SelectNearestTargetInAttackDistance();
+ if (target && _IsTargetAcceptable(target))
+ return target;
+ }
+
+ if (m_invisibilityMask)
+ {
+ Unit::AuraEffectList const& iAuras = GetAuraEffectsByType(SPELL_AURA_MOD_INVISIBILITY);
+ for (Unit::AuraEffectList::const_iterator itr = iAuras.begin(); itr != iAuras.end(); ++itr)
+ if ((*itr)->GetBase()->IsPermanent())
+ {
+ AI()->EnterEvadeMode();
+ break;
+ }
+ return NULL;
+ }
+
+ // enter in evade mode in other case
+ AI()->EnterEvadeMode();
+
+ return NULL;
+}
+
+//======================================================================
+//======================================================================
+//======================================================================
+
+int32 Unit::ApplyEffectModifiers(SpellEntry const* spellProto, uint8 effect_index, int32 value)
+{
+ if (Player* modOwner = GetSpellModOwner())
+ {
+ modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_ALL_EFFECTS, value);
+ switch (effect_index)
+ {
+ case 0:
+ modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT1, value);
+ break;
+ case 1:
+ modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT2, value);
+ break;
+ case 2:
+ modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT3, value);
+ break;
+ }
+ }
+ return value;
+}
+
+int32 Unit::CalculateSpellDamage(Unit const* /*target*/, SpellEntry const* spellProto, uint8 effect_index, int32 const* effBasePoints)
+{
+ int32 level = int32(getLevel());
+ if (level > int32(spellProto->maxLevel) && spellProto->maxLevel > 0)
+ level = int32(spellProto->maxLevel);
+ else if (level < int32(spellProto->baseLevel))
+ level = int32(spellProto->baseLevel);
+ level -= int32(spellProto->spellLevel);
+
+ float basePointsPerLevel = spellProto->EffectRealPointsPerLevel[effect_index];
+ int32 basePoints = effBasePoints ? *effBasePoints - 1 : spellProto->EffectBasePoints[effect_index];
+ basePoints += int32(level * basePointsPerLevel);
+ int32 randomPoints = int32(spellProto->EffectDieSides[effect_index]);
+
+ switch(randomPoints)
+ {
+ case 0: // not used
+ case 1: basePoints += 1; break; // range 1..1
+ default:
+ // range can have positive (1..rand) and negative (rand..1) values, so order its for irand
+ int32 randvalue = (randomPoints >= 1)
+ ? irand(1, randomPoints)
+ : irand(randomPoints, 1);
+
+ basePoints += randvalue;
+ break;
+ }
+
+ int32 value = basePoints;
+
+ // random damage
+ //if (comboDamage != 0 && unitPlayer /*&& target && (target->GetGUID() == unitPlayer->GetComboTarget())*/)
+ if (m_movedPlayer)
+ if (uint8 comboPoints = m_movedPlayer->GetComboPoints())
+ if (float comboDamage = spellProto->EffectPointsPerComboPoint[effect_index])
+ value += int32(comboDamage * comboPoints);
+
+ value = ApplyEffectModifiers(spellProto, effect_index, value);
+
+ if (!basePointsPerLevel && (spellProto->Attributes & SPELL_ATTR_LEVEL_DAMAGE_CALCULATION && spellProto->spellLevel) &&
+ spellProto->Effect[effect_index] != SPELL_EFFECT_WEAPON_PERCENT_DAMAGE &&
+ spellProto->Effect[effect_index] != SPELL_EFFECT_KNOCK_BACK &&
+ spellProto->EffectApplyAuraName[effect_index] != SPELL_AURA_MOD_SPEED_ALWAYS &&
+ spellProto->EffectApplyAuraName[effect_index] != SPELL_AURA_MOD_SPEED_NOT_STACK &&
+ spellProto->EffectApplyAuraName[effect_index] != SPELL_AURA_MOD_INCREASE_SPEED &&
+ spellProto->EffectApplyAuraName[effect_index] != SPELL_AURA_MOD_DECREASE_SPEED)
+ //there are many more: slow speed, -healing pct
+ value = int32(value*0.25f*exp(getLevel()*(70-spellProto->spellLevel)/1000.0f));
+ //value = int32(value * (int32)getLevel() / (int32)(spellProto->spellLevel ? spellProto->spellLevel : 1));
+
+ return value;
+}
+
+int32 Unit::CalcSpellDuration(SpellEntry const* spellProto)
+{
+ uint8 comboPoints = m_movedPlayer ? m_movedPlayer->GetComboPoints() : 0;
+
+ int32 minduration = GetSpellDuration(spellProto);
+ int32 maxduration = GetSpellMaxDuration(spellProto);
+
+ int32 duration;
+
+ if (comboPoints && minduration != -1 && minduration != maxduration)
+ duration = minduration + int32((maxduration - minduration) * comboPoints / 5);
+ else
+ duration = minduration;
+
+ return duration;
+}
+
+int32 Unit::ModSpellDuration(SpellEntry const* spellProto, Unit const* target, int32 duration, bool positive)
+{
+ //don't mod permament auras duration
+ if (duration < 0)
+ return duration;
+
+ //cut duration only of negative effects
+ if (!positive)
+ {
+ int32 mechanic = GetAllSpellMechanicMask(spellProto);
+
+ int32 durationMod;
+ int32 durationMod_always = 0;
+ int32 durationMod_not_stack = 0;
+
+ for (uint8 i = 1; i <= MECHANIC_ENRAGED; ++i)
+ {
+ if (!(mechanic & 1<<i))
+ continue;
+ // Find total mod value (negative bonus)
+ int32 new_durationMod_always = target->GetTotalAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD, i);
+ // Find max mod (negative bonus)
+ int32 new_durationMod_not_stack = target->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK, i);
+ // Check if mods applied before were weaker
+ if (new_durationMod_always < durationMod_always)
+ durationMod_always = new_durationMod_always;
+ if (new_durationMod_not_stack < durationMod_not_stack)
+ durationMod_not_stack = new_durationMod_not_stack;
+ }
+
+ // Select strongest negative mod
+ if (durationMod_always > durationMod_not_stack)
+ durationMod = durationMod_not_stack;
+ else
+ durationMod = durationMod_always;
+
+ if (durationMod != 0)
+ duration = int32(float(duration) * float(100.0f+durationMod) / 100.0f);
+
+ // there are only negative mods currently
+ durationMod_always = target->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL, spellProto->Dispel);
+ durationMod_not_stack = target->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL_NOT_STACK, spellProto->Dispel);
+
+ durationMod = 0;
+ if (durationMod_always > durationMod_not_stack)
+ durationMod += durationMod_not_stack;
+ else
+ durationMod += durationMod_always;
+
+ if (durationMod != 0)
+ duration = int32(float(duration) * float(100.0f+durationMod) / 100.0f);
+ }
+ //else positive mods here, there are no currently
+ //when there will be, change GetTotalAuraModifierByMiscValue to GetTotalPositiveAuraModifierByMiscValue
+
+ // Glyphs which increase duration of selfcasted buffs
+ if (target == this)
+ {
+ switch (spellProto->SpellFamilyName)
+ {
+ case SPELLFAMILY_DRUID:
+ if (spellProto->SpellFamilyFlags[0] & 0x100)
+ {
+ // Glyph of Thorns
+ if (AuraEffect * aurEff = GetAuraEffect(57862, 0))
+ duration += aurEff->GetAmount() * MINUTE * IN_MILISECONDS;
+ }
+ break;
+ case SPELLFAMILY_PALADIN:
+ if (spellProto->SpellFamilyFlags[0] & 0x00000002)
+ {
+ // Glyph of Blessing of Might
+ if (AuraEffect * aurEff = GetAuraEffect(57958, 0))
+ duration += aurEff->GetAmount() * MINUTE * IN_MILISECONDS;
+ }
+ else if (spellProto->SpellFamilyFlags[0] & 0x00010000)
+ {
+ // Glyph of Blessing of Wisdom
+ if (AuraEffect * aurEff = GetAuraEffect(57979, 0))
+ duration += aurEff->GetAmount() * MINUTE * IN_MILISECONDS;
+ }
+ break;
+ }
+ }
+ return duration > 0 ? duration : 0;
+}
+
+void Unit::ModSpellCastTime(SpellEntry const* spellProto, int32 & castTime, Spell * spell)
+{
+ if (!spellProto || castTime < 0)
+ return;
+ //called from caster
+ if (Player* modOwner = GetSpellModOwner())
+ modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CASTING_TIME, castTime, spell);
+
+ if (!(spellProto->Attributes & (SPELL_ATTR_UNK4|SPELL_ATTR_TRADESPELL)) && spellProto->SpellFamilyName)
+ castTime = int32(float(castTime) * GetFloatValue(UNIT_MOD_CAST_SPEED));
+ else
+ {
+ if (spellProto->Attributes & SPELL_ATTR_REQ_AMMO && !(spellProto->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG))
+ castTime = int32(float(castTime) * m_modAttackSpeedPct[RANGED_ATTACK]);
+ }
+}
+
+DiminishingLevels Unit::GetDiminishing(DiminishingGroup group)
+{
+ for (Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
+ {
+ if (i->DRGroup != group)
+ continue;
+
+ if (!i->hitCount)
+ return DIMINISHING_LEVEL_1;
+
+ if (!i->hitTime)
+ return DIMINISHING_LEVEL_1;
+
+ // If last spell was casted more than 15 seconds ago - reset the count.
+ if (i->stack == 0 && getMSTimeDiff(i->hitTime,getMSTime()) > 15000)
+ {
+ i->hitCount = DIMINISHING_LEVEL_1;
+ return DIMINISHING_LEVEL_1;
+ }
+ // or else increase the count.
+ else
+ return DiminishingLevels(i->hitCount);
+ }
+ return DIMINISHING_LEVEL_1;
+}
+
+void Unit::IncrDiminishing(DiminishingGroup group)
+{
+ // Checking for existing in the table
+ for (Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
+ {
+ if (i->DRGroup != group)
+ continue;
+ if (i->hitCount < GetDiminishingReturnsMaxLevel(group))
+ i->hitCount += 1;
+ return;
+ }
+ m_Diminishing.push_back(DiminishingReturn(group,getMSTime(),DIMINISHING_LEVEL_2));
+}
+
+void Unit::ApplyDiminishingToDuration(DiminishingGroup group, int32 &duration,Unit* caster,DiminishingLevels Level, int32 limitduration)
+{
+ if (duration == -1 || group == DIMINISHING_NONE || caster->IsFriendlyTo(this))
+ return;
+
+ // test pet/charm masters instead pets/charmeds
+ Unit const* targetOwner = GetCharmerOrOwner();
+ Unit const* casterOwner = caster->GetCharmerOrOwner();
+
+ // Duration of crowd control abilities on pvp target is limited by 10 sec. (2.2.0)
+ if (limitduration > 0 && duration > limitduration)
+ {
+ Unit const* target = targetOwner ? targetOwner : this;
+ Unit const* source = casterOwner ? casterOwner : caster;
+
+ if ((target->GetTypeId() == TYPEID_PLAYER
+ || ((Creature*)target)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_ALL_DIMINISH)
+ && source->GetTypeId() == TYPEID_PLAYER)
+ duration = limitduration;
+ }
+
+ float mod = 1.0f;
+
+ if (group == DIMINISHING_TAUNT)
+ {
+ if (GetTypeId() == TYPEID_UNIT && (((Creature*)this)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_TAUNT_DIMINISH))
+ {
+ DiminishingLevels diminish = Level;
+ switch(diminish)
+ {
+ case DIMINISHING_LEVEL_1: break;
+ case DIMINISHING_LEVEL_2: mod = 0.65f; break;
+ case DIMINISHING_LEVEL_3: mod = 0.4225f; break;
+ case DIMINISHING_LEVEL_4: mod = 0.274625f; break;
+ case DIMINISHING_LEVEL_TAUNT_IMMUNE: mod = 0.0f; break;
+ default: break;
+ }
+ }
+ }
+ // Some diminishings applies to mobs too (for example, Stun)
+ else if ((GetDiminishingReturnsGroupType(group) == DRTYPE_PLAYER
+ && ((targetOwner ? (targetOwner->GetTypeId() == TYPEID_PLAYER) : (GetTypeId() == TYPEID_PLAYER))
+ || (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_ALL_DIMINISH)))
+ || GetDiminishingReturnsGroupType(group) == DRTYPE_ALL)
+ {
+ DiminishingLevels diminish = Level;
+ switch(diminish)
+ {
+ case DIMINISHING_LEVEL_1: break;
+ case DIMINISHING_LEVEL_2: mod = 0.5f; break;
+ case DIMINISHING_LEVEL_3: mod = 0.25f; break;
+ case DIMINISHING_LEVEL_IMMUNE: mod = 0.0f; break;
+ default: break;
+ }
+ }
+
+ duration = int32(duration * mod);
+}
+
+void Unit::ApplyDiminishingAura(DiminishingGroup group, bool apply)
+{
+ // Checking for existing in the table
+ for (Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
+ {
+ if (i->DRGroup != group)
+ continue;
+
+ if (apply)
+ i->stack += 1;
+ else if (i->stack)
+ {
+ i->stack -= 1;
+ // Remember time after last aura from group removed
+ if (i->stack == 0)
+ i->hitTime = getMSTime();
+ }
+ break;
+ }
+}
+
+uint32 Unit::GetSpellMaxRangeForTarget(Unit* target,const SpellRangeEntry * rangeEntry)
+{
+ if (!rangeEntry)
+ return 0;
+ if (rangeEntry->maxRangeHostile == rangeEntry->maxRangeFriend)
+ return rangeEntry->maxRangeFriend;
+ if (IsHostileTo(target))
+ return rangeEntry->maxRangeHostile;
+ return rangeEntry->maxRangeFriend;
+};
+uint32 Unit::GetSpellMinRangeForTarget(Unit* target,const SpellRangeEntry * rangeEntry)
+{
+ if (!rangeEntry)
+ return 0;
+ if (rangeEntry->minRangeHostile == rangeEntry->minRangeFriend)
+ return rangeEntry->minRangeFriend;
+ if (IsHostileTo(target))
+ return rangeEntry->minRangeHostile;
+ return rangeEntry->minRangeFriend;
+};
+uint32 Unit::GetSpellRadiusForTarget(Unit* target,const SpellRadiusEntry * radiusEntry)
+{
+ if (!radiusEntry)
+ return 0;
+ if (radiusEntry->radiusHostile == radiusEntry->radiusFriend)
+ return radiusEntry->radiusFriend;
+ if (IsHostileTo(target))
+ return radiusEntry->radiusHostile;
+ return radiusEntry->radiusFriend;
+};
+
+Unit* Unit::GetUnit(WorldObject& object, uint64 guid)
+{
+ return ObjectAccessor::GetUnit(object,guid);
+}
+
+Player* Unit::GetPlayer(uint64 guid)
+{
+ return ObjectAccessor::FindPlayer(guid);
+}
+
+Creature* Unit::GetCreature(WorldObject& object, uint64 guid)
+{
+ return object.GetMap()->GetCreature(guid);
+}
+
+bool Unit::isVisibleForInState(Player const* u, bool inVisibleList) const
+{
+ return u->canSeeOrDetect(this, false, inVisibleList, false);
+}
+
+uint32 Unit::GetCreatureType() const
+{
+ if (GetTypeId() == TYPEID_PLAYER)
+ {
+ SpellShapeshiftEntry const* ssEntry = sSpellShapeshiftStore.LookupEntry(m_form);
+ if (ssEntry && ssEntry->creatureType > 0)
+ return ssEntry->creatureType;
+ else
+ return CREATURE_TYPE_HUMANOID;
+ }
+ else
+ return this->ToCreature()->GetCreatureInfo()->type;
+}
+
+/*#######################################
+######## ########
+######## STAT SYSTEM ########
+######## ########
+#######################################*/
+
+bool Unit::HandleStatModifier(UnitMods unitMod, UnitModifierType modifierType, float amount, bool apply)
+{
+ if (unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END)
+ {
+ sLog.outError("ERROR in HandleStatModifier(): non existed UnitMods or wrong UnitModifierType!");
+ return false;
+ }
+
+ switch (modifierType)
+ {
+ case BASE_VALUE:
+ case TOTAL_VALUE:
+ m_auraModifiersGroup[unitMod][modifierType] += apply ? amount : -amount;
+ break;
+ case BASE_PCT:
+ case TOTAL_PCT:
+ m_auraModifiersGroup[unitMod][modifierType] += (apply ? amount : -amount) / 100.0f;
+ break;
+ }
+
+ if (!CanModifyStats())
+ return false;
+
+ switch(unitMod)
+ {
+ case UNIT_MOD_STAT_STRENGTH:
+ case UNIT_MOD_STAT_AGILITY:
+ case UNIT_MOD_STAT_STAMINA:
+ case UNIT_MOD_STAT_INTELLECT:
+ case UNIT_MOD_STAT_SPIRIT: UpdateStats(GetStatByAuraGroup(unitMod)); break;
+
+ case UNIT_MOD_ARMOR: UpdateArmor(); break;
+ case UNIT_MOD_HEALTH: UpdateMaxHealth(); break;
+
+ case UNIT_MOD_MANA:
+ case UNIT_MOD_RAGE:
+ case UNIT_MOD_FOCUS:
+ case UNIT_MOD_ENERGY:
+ case UNIT_MOD_HAPPINESS:
+ case UNIT_MOD_RUNE:
+ case UNIT_MOD_RUNIC_POWER: UpdateMaxPower(GetPowerTypeByAuraGroup(unitMod)); break;
+
+ case UNIT_MOD_RESISTANCE_HOLY:
+ case UNIT_MOD_RESISTANCE_FIRE:
+ case UNIT_MOD_RESISTANCE_NATURE:
+ case UNIT_MOD_RESISTANCE_FROST:
+ case UNIT_MOD_RESISTANCE_SHADOW:
+ case UNIT_MOD_RESISTANCE_ARCANE: UpdateResistances(GetSpellSchoolByAuraGroup(unitMod)); break;
+
+ case UNIT_MOD_ATTACK_POWER: UpdateAttackPowerAndDamage(); break;
+ case UNIT_MOD_ATTACK_POWER_RANGED: UpdateAttackPowerAndDamage(true); break;
+
+ case UNIT_MOD_DAMAGE_MAINHAND: UpdateDamagePhysical(BASE_ATTACK); break;
+ case UNIT_MOD_DAMAGE_OFFHAND: UpdateDamagePhysical(OFF_ATTACK); break;
+ case UNIT_MOD_DAMAGE_RANGED: UpdateDamagePhysical(RANGED_ATTACK); break;
+
+ default:
+ break;
+ }
+
+ return true;
+}
+
+float Unit::GetModifierValue(UnitMods unitMod, UnitModifierType modifierType) const
+{
+ if (unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END)
+ {
+ sLog.outError("trial to access non existed modifier value from UnitMods!");
+ return 0.0f;
+ }
+
+ if (modifierType == TOTAL_PCT && m_auraModifiersGroup[unitMod][modifierType] <= 0.0f)
+ return 0.0f;
+
+ return m_auraModifiersGroup[unitMod][modifierType];
+}
+
+float Unit::GetTotalStatValue(Stats stat) const
+{
+ UnitMods unitMod = UnitMods(UNIT_MOD_STAT_START + stat);
+
+ if (m_auraModifiersGroup[unitMod][TOTAL_PCT] <= 0.0f)
+ return 0.0f;
+
+ // value = ((base_value * base_pct) + total_value) * total_pct
+ float value = m_auraModifiersGroup[unitMod][BASE_VALUE] + GetCreateStat(stat);
+ value *= m_auraModifiersGroup[unitMod][BASE_PCT];
+ value += m_auraModifiersGroup[unitMod][TOTAL_VALUE];
+ value *= m_auraModifiersGroup[unitMod][TOTAL_PCT];
+
+ return value;
+}
+
+float Unit::GetTotalAuraModValue(UnitMods unitMod) const
+{
+ if (unitMod >= UNIT_MOD_END)
+ {
+ sLog.outError("trial to access non existed UnitMods in GetTotalAuraModValue()!");
+ return 0.0f;
+ }
+
+ if (m_auraModifiersGroup[unitMod][TOTAL_PCT] <= 0.0f)
+ return 0.0f;
+
+ float value = m_auraModifiersGroup[unitMod][BASE_VALUE];
+ value *= m_auraModifiersGroup[unitMod][BASE_PCT];
+ value += m_auraModifiersGroup[unitMod][TOTAL_VALUE];
+ value *= m_auraModifiersGroup[unitMod][TOTAL_PCT];
+
+ return value;
+}
+
+SpellSchools Unit::GetSpellSchoolByAuraGroup(UnitMods unitMod) const
+{
+ SpellSchools school = SPELL_SCHOOL_NORMAL;
+
+ switch(unitMod)
+ {
+ case UNIT_MOD_RESISTANCE_HOLY: school = SPELL_SCHOOL_HOLY; break;
+ case UNIT_MOD_RESISTANCE_FIRE: school = SPELL_SCHOOL_FIRE; break;
+ case UNIT_MOD_RESISTANCE_NATURE: school = SPELL_SCHOOL_NATURE; break;
+ case UNIT_MOD_RESISTANCE_FROST: school = SPELL_SCHOOL_FROST; break;
+ case UNIT_MOD_RESISTANCE_SHADOW: school = SPELL_SCHOOL_SHADOW; break;
+ case UNIT_MOD_RESISTANCE_ARCANE: school = SPELL_SCHOOL_ARCANE; break;
+
+ default:
+ break;
+ }
+
+ return school;
+}
+
+Stats Unit::GetStatByAuraGroup(UnitMods unitMod) const
+{
+ Stats stat = STAT_STRENGTH;
+
+ switch(unitMod)
+ {
+ case UNIT_MOD_STAT_STRENGTH: stat = STAT_STRENGTH; break;
+ case UNIT_MOD_STAT_AGILITY: stat = STAT_AGILITY; break;
+ case UNIT_MOD_STAT_STAMINA: stat = STAT_STAMINA; break;
+ case UNIT_MOD_STAT_INTELLECT: stat = STAT_INTELLECT; break;
+ case UNIT_MOD_STAT_SPIRIT: stat = STAT_SPIRIT; break;
+
+ default:
+ break;
+ }
+
+ return stat;
+}
+
+Powers Unit::GetPowerTypeByAuraGroup(UnitMods unitMod) const
+{
+ switch (unitMod)
+ {
+ case UNIT_MOD_RAGE: return POWER_RAGE;
+ case UNIT_MOD_FOCUS: return POWER_FOCUS;
+ case UNIT_MOD_ENERGY: return POWER_ENERGY;
+ case UNIT_MOD_HAPPINESS: return POWER_HAPPINESS;
+ case UNIT_MOD_RUNE: return POWER_RUNE;
+ case UNIT_MOD_RUNIC_POWER: return POWER_RUNIC_POWER;
+ default:
+ case UNIT_MOD_MANA: return POWER_MANA;
+ }
+}
+
+float Unit::GetTotalAttackPowerValue(WeaponAttackType attType) const
+{
+ if (attType == RANGED_ATTACK)
+ {
+ int32 ap = GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER) + GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER_MODS);
+ if (ap < 0)
+ return 0.0f;
+ return ap * (1.0f + GetFloatValue(UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER));
+ }
+ else
+ {
+ int32 ap = GetInt32Value(UNIT_FIELD_ATTACK_POWER) + GetInt32Value(UNIT_FIELD_ATTACK_POWER_MODS);
+ if (ap < 0)
+ return 0.0f;
+ return ap * (1.0f + GetFloatValue(UNIT_FIELD_ATTACK_POWER_MULTIPLIER));
+ }
+}
+
+float Unit::GetWeaponDamageRange(WeaponAttackType attType ,WeaponDamageRange type) const
+{
+ if (attType == OFF_ATTACK && !haveOffhandWeapon())
+ return 0.0f;
+
+ return m_weaponDamage[attType][type];
+}
+
+void Unit::SetLevel(uint8 lvl)
+{
+ SetUInt32Value(UNIT_FIELD_LEVEL, lvl);
+
+ // group update
+ if (GetTypeId() == TYPEID_PLAYER && this->ToPlayer()->GetGroup())
+ this->ToPlayer()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_LEVEL);
+}
+
+void Unit::SetHealth(uint32 val)
+{
+ if (getDeathState() == JUST_DIED)
+ val = 0;
+ else if (GetTypeId() == TYPEID_PLAYER && (getDeathState() == DEAD || getDeathState() == DEAD_FALLING))
+ val = 1;
+ else
+ {
+ uint32 maxHealth = GetMaxHealth();
+ if (maxHealth < val)
+ val = maxHealth;
+ }
+
+ SetUInt32Value(UNIT_FIELD_HEALTH, val);
+
+ // group update
+ if (GetTypeId() == TYPEID_PLAYER)
+ {
+ if (this->ToPlayer()->GetGroup())
+ this->ToPlayer()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_HP);
+ }
+ else if (this->ToCreature()->isPet())
+ {
+ Pet *pet = ((Pet*)this);
+ if (pet->isControlled())
+ {
+ Unit *owner = GetOwner();
+ if (owner && (owner->GetTypeId() == TYPEID_PLAYER) && owner->ToPlayer()->GetGroup())
+ owner->ToPlayer()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_HP);
+ }
+ }
+}
+
+void Unit::SetMaxHealth(uint32 val)
+{
+ if (!val)
+ val = 1;
+
+ uint32 health = GetHealth();
+ SetUInt32Value(UNIT_FIELD_MAXHEALTH, val);
+
+ // group update
+ if (GetTypeId() == TYPEID_PLAYER)
+ {
+ if (this->ToPlayer()->GetGroup())
+ this->ToPlayer()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_HP);
+ }
+ else if (this->ToCreature()->isPet())
+ {
+ Pet *pet = ((Pet*)this);
+ if (pet->isControlled())
+ {
+ Unit *owner = GetOwner();
+ if (owner && (owner->GetTypeId() == TYPEID_PLAYER) && owner->ToPlayer()->GetGroup())
+ owner->ToPlayer()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_HP);
+ }
+ }
+
+ if (val < health)
+ SetHealth(val);
+}
+
+void Unit::SetPower(Powers power, uint32 val)
+{
+ if (GetPower(power) == val)
+ return;
+
+ uint32 maxPower = GetMaxPower(power);
+ if (maxPower < val)
+ val = maxPower;
+
+ SetStatInt32Value(UNIT_FIELD_POWER1 + power, val);
+
+ WorldPacket data(SMSG_POWER_UPDATE);
+ data.append(GetPackGUID());
+ data << uint8(power);
+ data << uint32(val);
+ SendMessageToSet(&data, GetTypeId() == TYPEID_PLAYER ? true : false);
+
+ // group update
+ if (GetTypeId() == TYPEID_PLAYER)
+ {
+ if (this->ToPlayer()->GetGroup())
+ this->ToPlayer()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER);
+ }
+ else if (this->ToCreature()->isPet())
+ {
+ Pet *pet = ((Pet*)this);
+ if (pet->isControlled())
+ {
+ Unit *owner = GetOwner();
+ if (owner && (owner->GetTypeId() == TYPEID_PLAYER) && owner->ToPlayer()->GetGroup())
+ owner->ToPlayer()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER);
+ }
+
+ // Update the pet's character sheet with happiness damage bonus
+ if (pet->getPetType() == HUNTER_PET && power == POWER_HAPPINESS)
+ pet->UpdateDamagePhysical(BASE_ATTACK);
+ }
+}
+
+void Unit::SetMaxPower(Powers power, uint32 val)
+{
+ uint32 cur_power = GetPower(power);
+ SetStatInt32Value(UNIT_FIELD_MAXPOWER1 + power, val);
+
+ // group update
+ if (GetTypeId() == TYPEID_PLAYER)
+ {
+ if (this->ToPlayer()->GetGroup())
+ this->ToPlayer()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER);
+ }
+ else if (this->ToCreature()->isPet())
+ {
+ Pet *pet = ((Pet*)this);
+ if (pet->isControlled())
+ {
+ Unit *owner = GetOwner();
+ if (owner && (owner->GetTypeId() == TYPEID_PLAYER) && owner->ToPlayer()->GetGroup())
+ owner->ToPlayer()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER);
+ }
+ }
+
+ if (val < cur_power)
+ SetPower(power, val);
+}
+
+void Unit::ApplyPowerMod(Powers power, uint32 val, bool apply)
+{
+ ApplyModUInt32Value(UNIT_FIELD_POWER1+power, val, apply);
+
+ // group update
+ if (GetTypeId() == TYPEID_PLAYER)
+ {
+ if (this->ToPlayer()->GetGroup())
+ this->ToPlayer()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER);
+ }
+ else if (this->ToCreature()->isPet())
+ {
+ Pet *pet = ((Pet*)this);
+ if (pet->isControlled())
+ {
+ Unit *owner = GetOwner();
+ if (owner && (owner->GetTypeId() == TYPEID_PLAYER) && owner->ToPlayer()->GetGroup())
+ owner->ToPlayer()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER);
+ }
+ }
+}
+
+void Unit::ApplyMaxPowerMod(Powers power, uint32 val, bool apply)
+{
+ ApplyModUInt32Value(UNIT_FIELD_MAXPOWER1+power, val, apply);
+
+ // group update
+ if (GetTypeId() == TYPEID_PLAYER)
+ {
+ if (this->ToPlayer()->GetGroup())
+ this->ToPlayer()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER);
+ }
+ else if (this->ToCreature()->isPet())
+ {
+ Pet *pet = ((Pet*)this);
+ if (pet->isControlled())
+ {
+ Unit *owner = GetOwner();
+ if (owner && (owner->GetTypeId() == TYPEID_PLAYER) && owner->ToPlayer()->GetGroup())
+ owner->ToPlayer()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER);
+ }
+ }
+}
+
+uint32 Unit::GetCreatePowers(Powers power) const
+{
+ // POWER_FOCUS and POWER_HAPPINESS only have hunter pet
+ switch (power)
+ {
+ case POWER_MANA: return GetCreateMana();
+ case POWER_RAGE: return 1000;
+ case POWER_FOCUS: return (GetTypeId() == TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType() != HUNTER_PET ? 0 : 100);
+ case POWER_ENERGY: return 100;
+ case POWER_HAPPINESS: return (GetTypeId() == TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType() != HUNTER_PET ? 0 : 1050000);
+ case POWER_RUNIC_POWER: return 1000;
+ case POWER_RUNE: return 0;
+ case POWER_HEALTH: return 0;
+ }
+
+ return 0;
+}
+
+void Unit::AddToWorld()
+{
+ if (!IsInWorld())
+ {
+ WorldObject::AddToWorld();
+ }
+}
+
+void Unit::RemoveFromWorld()
+{
+ // cleanup
+ assert(GetGUID());
+
+ if (IsInWorld())
+ {
+ if (IsVehicle())
+ GetVehicleKit()->Uninstall();
+
+ RemoveCharmAuras();
+ RemoveBindSightAuras();
+ RemoveNotOwnSingleTargetAuras();
+
+ RemoveAllGameObjects();
+ RemoveAllDynObjects();
+
+ ExitVehicle();
+ UnsummonAllTotems();
+ RemoveAllControlled();
+
+ RemoveAreaAurasDueToLeaveWorld();
+
+ if (GetCharmerGUID())
+ {
+ sLog.outCrash("Unit %u has charmer guid when removed from world", GetEntry());
+ assert(false);
+ }
+
+ if (Unit *owner = GetOwner())
+ {
+ if (owner->m_Controlled.find(this) != owner->m_Controlled.end())
+ {
+ sLog.outCrash("Unit %u is in controlled list of %u when removed from world", GetEntry(), owner->GetEntry());
+ assert(false);
+ }
+ }
+
+ WorldObject::RemoveFromWorld();
+ }
+}
+
+void Unit::CleanupsBeforeDelete(bool finalCleanup)
+{
+ if (IsInWorld())
+ RemoveFromWorld();
+
+ assert(GetGUID());
+
+ //A unit may be in removelist and not in world, but it is still in grid
+ //and may have some references during delete
+ RemoveAllAuras();
+
+ if (finalCleanup)
+ m_cleanupDone = true;
+
+ InterruptNonMeleeSpells(true);
+ m_Events.KillAllEvents(false); // non-delatable (currently casted spells) will not deleted now but it will deleted at call in Map::RemoveAllObjectsInRemoveList
+ CombatStop();
+ ClearComboPointHolders();
+ DeleteThreatList();
+ getHostileRefManager().setOnlineOfflineState(false);
+ GetMotionMaster()->Clear(false); // remove different non-standard movement generators.
+}
+
+void Unit::UpdateCharmAI()
+{
+ if (GetTypeId() == TYPEID_PLAYER)
+ return;
+
+ if (i_disabledAI) // disabled AI must be primary AI
+ {
+ if (!isCharmed())
+ {
+ if (i_AI)
+ delete i_AI;
+ i_AI = i_disabledAI;
+ i_disabledAI = NULL;
+ }
+ }
+ else
+ {
+ if (isCharmed())
+ {
+ i_disabledAI = i_AI;
+ if (isPossessed() || IsVehicle())
+ i_AI = new PossessedAI(this->ToCreature());
+ else
+ i_AI = new PetAI(this->ToCreature());
+ }
+ }
+}
+
+CharmInfo* Unit::InitCharmInfo()
+{
+ if (!m_charmInfo)
+ m_charmInfo = new CharmInfo(this);
+
+ return m_charmInfo;
+}
+
+void Unit::DeleteCharmInfo()
+{
+ if (!m_charmInfo)
+ return;
+
+ delete m_charmInfo;
+ m_charmInfo = NULL;
+}
+
+CharmInfo::CharmInfo(Unit* unit)
+: m_unit(unit), m_CommandState(COMMAND_FOLLOW), m_petnumber(0), m_barInit(false)
+{
+ for (uint8 i = 0; i < MAX_SPELL_CHARM; ++i)
+ m_charmspells[i].SetActionAndType(0,ACT_DISABLED);
+
+ if (m_unit->GetTypeId() == TYPEID_UNIT)
+ {
+ m_oldReactState = m_unit->ToCreature()->GetReactState();
+ m_unit->ToCreature()->SetReactState(REACT_PASSIVE);
+ }
+
+}
+
+CharmInfo::~CharmInfo()
+{
+ if (m_unit->GetTypeId() == TYPEID_UNIT)
+ {
+ m_unit->ToCreature()->SetReactState(m_oldReactState);
+ }
+}
+
+void CharmInfo::InitPetActionBar()
+{
+ // the first 3 SpellOrActions are attack, follow and stay
+ for (uint32 i = 0; i < ACTION_BAR_INDEX_PET_SPELL_START - ACTION_BAR_INDEX_START; ++i)
+ SetActionBar(ACTION_BAR_INDEX_START + i,COMMAND_ATTACK - i,ACT_COMMAND);
+
+ // middle 4 SpellOrActions are spells/special attacks/abilities
+ for (uint32 i = 0; i < ACTION_BAR_INDEX_PET_SPELL_END-ACTION_BAR_INDEX_PET_SPELL_START; ++i)
+ SetActionBar(ACTION_BAR_INDEX_PET_SPELL_START + i,0,ACT_PASSIVE);
+
+ // last 3 SpellOrActions are reactions
+ for (uint32 i = 0; i < ACTION_BAR_INDEX_END - ACTION_BAR_INDEX_PET_SPELL_END; ++i)
+ SetActionBar(ACTION_BAR_INDEX_PET_SPELL_END + i,COMMAND_ATTACK - i,ACT_REACTION);
+}
+
+void CharmInfo::InitEmptyActionBar(bool withAttack)
+{
+ if (withAttack)
+ SetActionBar(ACTION_BAR_INDEX_START,COMMAND_ATTACK,ACT_COMMAND);
+ else
+ SetActionBar(ACTION_BAR_INDEX_START,0,ACT_PASSIVE);
+ for (uint32 x = ACTION_BAR_INDEX_START+1; x < ACTION_BAR_INDEX_END; ++x)
+ SetActionBar(x,0,ACT_PASSIVE);
+}
+
+void CharmInfo::InitPossessCreateSpells()
+{
+ InitEmptyActionBar();
+ if (m_unit->GetTypeId() == TYPEID_UNIT)
+ {
+ for (uint32 i = 0; i < CREATURE_MAX_SPELLS; ++i)
+ {
+ uint32 spellId = m_unit->ToCreature()->m_spells[i];
+ SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
+ if (spellInfo && spellInfo->Attributes & SPELL_ATTR_CASTABLE_WHILE_DEAD)
+ spellId = 0;
+ if (IsPassiveSpell(spellId))
+ m_unit->CastSpell(m_unit, spellId, true);
+ else
+ AddSpellToActionBar(m_unit->ToCreature()->m_spells[i], ACT_PASSIVE);
+ }
+ }
+}
+
+void CharmInfo::InitCharmCreateSpells()
+{
+ if (m_unit->GetTypeId() == TYPEID_PLAYER) //charmed players don't have spells
+ {
+ InitEmptyActionBar();
+ return;
+ }
+
+ InitPetActionBar();
+
+ for (uint32 x = 0; x < MAX_SPELL_CHARM; ++x)
+ {
+ uint32 spellId = m_unit->ToCreature()->m_spells[x];
+ SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
+ if (spellInfo && spellInfo->Attributes & SPELL_ATTR_CASTABLE_WHILE_DEAD)
+ spellId = 0;
+
+ if (!spellId)
+ {
+ m_charmspells[x].SetActionAndType(spellId,ACT_DISABLED);
+ continue;
+ }
+
+ if (IsPassiveSpell(spellId))
+ {
+ m_unit->CastSpell(m_unit, spellId, true);
+ m_charmspells[x].SetActionAndType(spellId,ACT_PASSIVE);
+ }
+ else
+ {
+ m_charmspells[x].SetActionAndType(spellId,ACT_DISABLED);
+
+ ActiveStates newstate = ACT_PASSIVE;
+ if (spellInfo)
+ {
+ if (!IsAutocastableSpell(spellId))
+ newstate = ACT_PASSIVE;
+ else
+ {
+ bool autocast = false;
+ for (uint32 i = 0; i < MAX_SPELL_EFFECTS && !autocast; ++i)
+ if (SpellTargetType[spellInfo->EffectImplicitTargetA[i]] == TARGET_TYPE_UNIT_TARGET)
+ autocast = true;
+
+ if (autocast)
+ {
+ newstate = ACT_ENABLED;
+ ToggleCreatureAutocast(spellId, true);
+ }
+ else
+ newstate = ACT_DISABLED;
+ }
+ }
+
+ AddSpellToActionBar(spellId, newstate);
+ }
+ }
+}
+
+bool CharmInfo::AddSpellToActionBar(uint32 spell_id, ActiveStates newstate)
+{
+ uint32 first_id = spellmgr.GetFirstSpellInChain(spell_id);
+
+ // new spell rank can be already listed
+ for (uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
+ {
+ if (uint32 action = PetActionBar[i].GetAction())
+ {
+ if (PetActionBar[i].IsActionBarForSpell() && spellmgr.GetFirstSpellInChain(action) == first_id)
+ {
+ PetActionBar[i].SetAction(spell_id);
+ return true;
+ }
+ }
+ }
+
+ // or use empty slot in other case
+ for (uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
+ {
+ if (!PetActionBar[i].GetAction() && PetActionBar[i].IsActionBarForSpell())
+ {
+ SetActionBar(i,spell_id,newstate == ACT_DECIDE ? IsAutocastableSpell(spell_id) ? ACT_DISABLED : ACT_PASSIVE : newstate);
+ return true;
+ }
+ }
+ return false;
+}
+
+bool CharmInfo::RemoveSpellFromActionBar(uint32 spell_id)
+{
+ uint32 first_id = spellmgr.GetFirstSpellInChain(spell_id);
+
+ for (uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
+ {
+ if (uint32 action = PetActionBar[i].GetAction())
+ {
+ if (PetActionBar[i].IsActionBarForSpell() && spellmgr.GetFirstSpellInChain(action) == first_id)
+ {
+ SetActionBar(i,0,ACT_PASSIVE);
+ return true;
+ }
+ }
+ }
+
+ return false;
+}
+
+void CharmInfo::ToggleCreatureAutocast(uint32 spellid, bool apply)
+{
+ if (IsPassiveSpell(spellid))
+ return;
+
+ for (uint32 x = 0; x < MAX_SPELL_CHARM; ++x)
+ if (spellid == m_charmspells[x].GetAction())
+ m_charmspells[x].SetType(apply ? ACT_ENABLED : ACT_DISABLED);
+}
+
+void CharmInfo::SetPetNumber(uint32 petnumber, bool statwindow)
+{
+ m_petnumber = petnumber;
+ if (statwindow)
+ m_unit->SetUInt32Value(UNIT_FIELD_PETNUMBER, m_petnumber);
+ else
+ m_unit->SetUInt32Value(UNIT_FIELD_PETNUMBER, 0);
+}
+
+void CharmInfo::LoadPetActionBar(const std::string& data)
+{
+ InitPetActionBar();
+
+ Tokens tokens = StrSplit(data, " ");
+
+ if (tokens.size() != (ACTION_BAR_INDEX_END-ACTION_BAR_INDEX_START)*2)
+ return; // non critical, will reset to default
+
+ uint8 index;
+ Tokens::iterator iter;
+ for (iter = tokens.begin(), index = ACTION_BAR_INDEX_START; index < ACTION_BAR_INDEX_END; ++iter, ++index)
+ {
+ // use unsigned cast to avoid sign negative format use at long-> ActiveStates (int) conversion
+ uint8 type = atol((*iter).c_str());
+ ++iter;
+ uint32 action = atol((*iter).c_str());
+
+ PetActionBar[index].SetActionAndType(action,ActiveStates(type));
+
+ // check correctness
+ if (PetActionBar[index].IsActionBarForSpell())
+ {
+ if (!sSpellStore.LookupEntry(PetActionBar[index].GetAction()))
+ SetActionBar(index,0,ACT_PASSIVE);
+ else if (!IsAutocastableSpell(PetActionBar[index].GetAction()))
+ SetActionBar(index,PetActionBar[index].GetAction(),ACT_PASSIVE);
+ }
+ }
+}
+
+void CharmInfo::BuildActionBar(WorldPacket* data)
+{
+ for (uint32 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
+ *data << uint32(PetActionBar[i].packedData);
+}
+
+void CharmInfo::SetSpellAutocast(uint32 spell_id, bool state)
+{
+ for (uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
+ {
+ if (spell_id == PetActionBar[i].GetAction() && PetActionBar[i].IsActionBarForSpell())
+ {
+ PetActionBar[i].SetType(state ? ACT_ENABLED : ACT_DISABLED);
+ break;
+ }
+ }
+}
+
+bool Unit::isFrozen() const
+{
+ return HasAuraState(AURA_STATE_FROZEN);
+}
+
+struct ProcTriggeredData
+{
+ ProcTriggeredData(Aura* _aura)
+ : aura(_aura)
+ {
+ effMask = 0;
+ spellProcEvent = NULL;
+ }
+ SpellProcEventEntry const *spellProcEvent;
+ Aura * aura;
+ uint32 effMask;
+};
+
+typedef std::list< ProcTriggeredData > ProcTriggeredList;
+
+// List of auras that CAN be trigger but may not exist in spell_proc_event
+// in most case need for drop charges
+// in some types of aura need do additional check
+// for example SPELL_AURA_MECHANIC_IMMUNITY - need check for mechanic
+bool InitTriggerAuraData()
+{
+ for (uint16 i = 0; i < TOTAL_AURAS; ++i)
+ {
+ isTriggerAura[i]=false;
+ isNonTriggerAura[i] = false;
+ }
+ isTriggerAura[SPELL_AURA_DUMMY] = true;
+ isTriggerAura[SPELL_AURA_MOD_CONFUSE] = true;
+ isTriggerAura[SPELL_AURA_MOD_THREAT] = true;
+ isTriggerAura[SPELL_AURA_MOD_STUN] = true; // Aura not have charges but need remove him on trigger
+ isTriggerAura[SPELL_AURA_MOD_DAMAGE_DONE] = true;
+ isTriggerAura[SPELL_AURA_MOD_DAMAGE_TAKEN] = true;
+ isTriggerAura[SPELL_AURA_MOD_RESISTANCE] = true;
+ isTriggerAura[SPELL_AURA_MOD_STEALTH] = true;
+ isTriggerAura[SPELL_AURA_MOD_FEAR] = true; // Aura not have charges but need remove him on trigger
+ isTriggerAura[SPELL_AURA_MOD_ROOT] = true;
+ isTriggerAura[SPELL_AURA_TRANSFORM] = true;
+ isTriggerAura[SPELL_AURA_REFLECT_SPELLS] = true;
+ isTriggerAura[SPELL_AURA_DAMAGE_IMMUNITY] = true;
+ isTriggerAura[SPELL_AURA_PROC_TRIGGER_SPELL] = true;
+ isTriggerAura[SPELL_AURA_PROC_TRIGGER_DAMAGE] = true;
+ isTriggerAura[SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK] = true;
+ isTriggerAura[SPELL_AURA_SCHOOL_ABSORB] = true; // Savage Defense untested
+ isTriggerAura[SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT] = true;
+ isTriggerAura[SPELL_AURA_MOD_POWER_COST_SCHOOL] = true;
+ isTriggerAura[SPELL_AURA_REFLECT_SPELLS_SCHOOL] = true;
+ isTriggerAura[SPELL_AURA_MECHANIC_IMMUNITY] = true;
+ isTriggerAura[SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN] = true;
+ isTriggerAura[SPELL_AURA_SPELL_MAGNET] = true;
+ isTriggerAura[SPELL_AURA_MOD_ATTACK_POWER] = true;
+ isTriggerAura[SPELL_AURA_ADD_CASTER_HIT_TRIGGER] = true;
+ isTriggerAura[SPELL_AURA_OVERRIDE_CLASS_SCRIPTS] = true;
+ isTriggerAura[SPELL_AURA_MOD_MECHANIC_RESISTANCE] = true;
+ isTriggerAura[SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS] = true;
+ isTriggerAura[SPELL_AURA_MOD_HASTE] = true;
+ isTriggerAura[SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE]=true;
+ isTriggerAura[SPELL_AURA_RAID_PROC_FROM_CHARGE] = true;
+ isTriggerAura[SPELL_AURA_RAID_PROC_FROM_CHARGE_WITH_VALUE] = true;
+ isTriggerAura[SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE] = true;
+ isTriggerAura[SPELL_AURA_MOD_DAMAGE_FROM_CASTER] = true;
+ isTriggerAura[SPELL_AURA_MOD_SPELL_CRIT_CHANCE] = true;
+
+ isNonTriggerAura[SPELL_AURA_MOD_POWER_REGEN]=true;
+ isNonTriggerAura[SPELL_AURA_REDUCE_PUSHBACK]=true;
+ isTriggerAura[SPELL_AURA_RANGED_AP_ATTACKER_CREATURES_BONUS] = true;
+
+ return true;
+}
+
+uint32 createProcExtendMask(SpellNonMeleeDamage *damageInfo, SpellMissInfo missCondition)
+{
+ uint32 procEx = PROC_EX_NONE;
+ // Check victim state
+ if (missCondition != SPELL_MISS_NONE)
+ switch (missCondition)
+ {
+ case SPELL_MISS_MISS: procEx|=PROC_EX_MISS; break;
+ case SPELL_MISS_RESIST: procEx|=PROC_EX_RESIST; break;
+ case SPELL_MISS_DODGE: procEx|=PROC_EX_DODGE; break;
+ case SPELL_MISS_PARRY: procEx|=PROC_EX_PARRY; break;
+ case SPELL_MISS_BLOCK: procEx|=PROC_EX_BLOCK; break;
+ case SPELL_MISS_EVADE: procEx|=PROC_EX_EVADE; break;
+ case SPELL_MISS_IMMUNE: procEx|=PROC_EX_IMMUNE; break;
+ case SPELL_MISS_IMMUNE2: procEx|=PROC_EX_IMMUNE; break;
+ case SPELL_MISS_DEFLECT: procEx|=PROC_EX_DEFLECT;break;
+ case SPELL_MISS_ABSORB: procEx|=PROC_EX_ABSORB; break;
+ case SPELL_MISS_REFLECT: procEx|=PROC_EX_REFLECT;break;
+ default:
+ break;
+ }
+ else
+ {
+ // On block
+ if (damageInfo->blocked)
+ procEx|=PROC_EX_BLOCK;
+ // On absorb
+ if (damageInfo->absorb)
+ procEx|=PROC_EX_ABSORB;
+ // On crit
+ if (damageInfo->HitInfo & SPELL_HIT_TYPE_CRIT)
+ procEx|=PROC_EX_CRITICAL_HIT;
+ else
+ procEx|=PROC_EX_NORMAL_HIT;
+ }
+ return procEx;
+}
+
+void Unit::ProcDamageAndSpellFor(bool isVictim, Unit * pTarget, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, SpellEntry const * procSpell, uint32 damage, SpellEntry const * procAura)
+{
+ // Player is loaded now - do not allow passive spell casts to proc
+ if (GetTypeId() == TYPEID_PLAYER && this->ToPlayer()->GetSession()->PlayerLoading())
+ return;
+ // For melee/ranged based attack need update skills and set some Aura states if victim present
+ if (procFlag & MELEE_BASED_TRIGGER_MASK && pTarget)
+ {
+ // Update skills here for players
+ if (GetTypeId() == TYPEID_PLAYER)
+ {
+ // On melee based hit/miss/resist need update skill (for victim and attacker)
+ if (procExtra&(PROC_EX_NORMAL_HIT|PROC_EX_MISS|PROC_EX_RESIST))
+ {
+ if (pTarget->GetTypeId() != TYPEID_PLAYER && pTarget->GetCreatureType() != CREATURE_TYPE_CRITTER)
+ this->ToPlayer()->UpdateCombatSkills(pTarget, attType, isVictim);
+ }
+ // Update defence if player is victim and parry/dodge/block
+ else if (isVictim && procExtra&(PROC_EX_DODGE|PROC_EX_PARRY|PROC_EX_BLOCK))
+ this->ToPlayer()->UpdateCombatSkills(pTarget, attType, MELEE_HIT_DODGE);
+ }
+ // If exist crit/parry/dodge/block need update aura state (for victim and attacker)
+ if (procExtra & (PROC_EX_CRITICAL_HIT|PROC_EX_PARRY|PROC_EX_DODGE|PROC_EX_BLOCK))
+ {
+ // for victim
+ if (isVictim)
+ {
+ // if victim and dodge attack
+ if (procExtra&PROC_EX_DODGE)
+ {
+ //Update AURA_STATE on dodge
+ if (getClass() != CLASS_ROGUE) // skip Rogue Riposte
+ {
+ ModifyAuraState(AURA_STATE_DEFENSE, true);
+ StartReactiveTimer(REACTIVE_DEFENSE);
+ }
+ }
+ // if victim and parry attack
+ if (procExtra & PROC_EX_PARRY)
+ {
+ // For Hunters only Counterattack (skip Mongoose bite)
+ if (getClass() == CLASS_HUNTER)
+ {
+ ModifyAuraState(AURA_STATE_HUNTER_PARRY, true);
+ StartReactiveTimer(REACTIVE_HUNTER_PARRY);
+ }
+ else
+ {
+ ModifyAuraState(AURA_STATE_DEFENSE, true);
+ StartReactiveTimer(REACTIVE_DEFENSE);
+ }
+ }
+ // if and victim block attack
+ if (procExtra & PROC_EX_BLOCK)
+ {
+ ModifyAuraState(AURA_STATE_DEFENSE,true);
+ StartReactiveTimer(REACTIVE_DEFENSE);
+ }
+ }
+ else //For attacker
+ {
+ // Overpower on victim dodge
+ if (procExtra&PROC_EX_DODGE && GetTypeId() == TYPEID_PLAYER && getClass() == CLASS_WARRIOR)
+ {
+ this->ToPlayer()->AddComboPoints(pTarget, 1);
+ StartReactiveTimer(REACTIVE_OVERPOWER);
+ }
+ }
+ }
+ }
+
+ ProcTriggeredList procTriggered;
+ // Fill procTriggered list
+ for (AuraApplicationMap::const_iterator itr = GetAppliedAuras().begin(); itr!= GetAppliedAuras().end(); ++itr)
+ {
+ // Do not allow auras to proc from effect triggered by itself
+ if (procAura && procAura->Id == itr->first)
+ continue;
+ ProcTriggeredData triggerData(itr->second->GetBase());
+ // Defensive procs are active on absorbs (so absorption effects are not a hindrance)
+ bool active = (damage > 0) || ((procExtra & PROC_EX_ABSORB) && isVictim);
+ if (!IsTriggeredAtSpellProcEvent(pTarget, triggerData.aura, procSpell, procFlag, procExtra, attType, isVictim, active, triggerData.spellProcEvent))
+ continue;
+
+ for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
+ {
+ if (itr->second->HasEffect(i))
+ {
+ AuraEffect * aurEff = itr->second->GetBase()->GetEffect(i);
+ // Skip this auras
+ if (isNonTriggerAura[aurEff->GetAuraType()])
+ continue;
+ // If not trigger by default and spellProcEvent == NULL - skip
+ if (!isTriggerAura[aurEff->GetAuraType()] && triggerData.spellProcEvent == NULL)
+ continue;
+ uint32 triggered_spell_id = aurEff->GetSpellProto()->EffectTriggerSpell[i];
+ // check for positive auras that proc with charge drop
+ bool positive = (!triggered_spell_id && IsPositiveSpell(aurEff->GetId()) && aurEff->GetBase()->GetCharges()) ||
+ // check for positive auras that triggers unknown spells (Blessing Recovery, etc...)
+ (!sSpellStore.LookupEntry(triggered_spell_id) && IsPositiveSpell(aurEff->GetId())) ||
+ // final check for positive triggered spell
+ IsPositiveSpell(triggered_spell_id);
+ if (!damage && (procExtra & PROC_EX_ABSORB) && isVictim && positive)
+ continue;
+ triggerData.effMask |= 1<<i;
+ }
+ }
+ if (triggerData.effMask)
+ procTriggered.push_front(triggerData);
+ }
+
+ // Nothing found
+ if (procTriggered.empty())
+ return;
+
+ if (procExtra & (PROC_EX_INTERNAL_TRIGGERED | PROC_EX_INTERNAL_CANT_PROC))
+ SetCantProc(true);
+
+ // Handle effects proceed this time
+ for (ProcTriggeredList::const_iterator i = procTriggered.begin(); i != procTriggered.end(); ++i)
+ {
+ // look for aura in auras list, it may be removed while proc event processing
+ if (i->aura->IsRemoved())
+ continue;
+
+ bool useCharges= i->aura->GetCharges()>0;
+ bool takeCharges = false;
+ SpellEntry const *spellInfo = i->aura->GetSpellProto();
+ uint32 Id = i->aura->GetId();
+
+ // For players set spell cooldown if need
+ uint32 cooldown = 0;
+ if (GetTypeId() == TYPEID_PLAYER && i->spellProcEvent && i->spellProcEvent->cooldown)
+ cooldown = i->spellProcEvent->cooldown;
+
+ if (spellInfo->AttributesEx3 & SPELL_ATTR_EX3_DISABLE_PROC)
+ SetCantProc(true);
+
+ // This bool is needed till separate aura effect procs are still here
+ bool handled = false;
+ if (HandleAuraProc(pTarget, damage, i->aura, procSpell, procFlag, procExtra, cooldown, &handled))
+ {
+ sLog.outDebug("ProcDamageAndSpell: casting spell %u (triggered with value by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), Id);
+ takeCharges = true;
+ }
+
+ if (!handled)
+ for (uint8 effIndex = 0; effIndex<MAX_SPELL_EFFECTS; ++effIndex)
+ {
+ if (!(i->effMask & (1<<effIndex)))
+ continue;
+
+ AuraEffect *triggeredByAura = i->aura->GetEffect(effIndex);
+ assert(triggeredByAura);
+
+ switch(triggeredByAura->GetAuraType())
+ {
+ case SPELL_AURA_PROC_TRIGGER_SPELL:
+ {
+ sLog.outDebug("ProcDamageAndSpell: casting spell %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
+ // Don`t drop charge or add cooldown for not started trigger
+ if (HandleProcTriggerSpell(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
+ takeCharges = true;
+ break;
+ }
+ case SPELL_AURA_PROC_TRIGGER_DAMAGE:
+ {
+ sLog.outDebug("ProcDamageAndSpell: doing %u damage from spell id %u (triggered by %s aura of spell %u)", triggeredByAura->GetAmount() , spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
+ SpellNonMeleeDamage damageInfo(this, pTarget, spellInfo->Id, spellInfo->SchoolMask);
+ uint32 damage = SpellDamageBonus(pTarget, spellInfo, triggeredByAura->GetAmount(), SPELL_DIRECT_DAMAGE);
+ CalculateSpellDamageTaken(&damageInfo, damage, spellInfo);
+ DealDamageMods(damageInfo.target,damageInfo.damage,&damageInfo.absorb);
+ SendSpellNonMeleeDamageLog(&damageInfo);
+ DealSpellDamage(&damageInfo, true);
+ takeCharges = true;
+ break;
+ }
+ case SPELL_AURA_MANA_SHIELD:
+ case SPELL_AURA_DUMMY:
+ {
+ sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s dummy aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
+ if (HandleDummyAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
+ takeCharges = true;
+ break;
+ }
+ case SPELL_AURA_OBS_MOD_POWER:
+ sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
+ if (HandleObsModEnergyAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
+ takeCharges = true;
+ break;
+ case SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN:
+ sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
+ if (HandleModDamagePctTakenAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
+ takeCharges = true;
+ break;
+ case SPELL_AURA_MOD_HASTE:
+ {
+ sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s haste aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
+ if (HandleHasteAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
+ takeCharges = true;
+ break;
+ }
+ case SPELL_AURA_OVERRIDE_CLASS_SCRIPTS:
+ {
+ sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
+ if (HandleOverrideClassScriptAuraProc(pTarget, damage, triggeredByAura, procSpell, cooldown))
+ takeCharges = true;
+ break;
+ }
+ case SPELL_AURA_RAID_PROC_FROM_CHARGE_WITH_VALUE:
+ {
+ sLog.outDebug("ProcDamageAndSpell: casting mending (triggered by %s dummy aura of spell %u)",
+ (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
+
+ HandleAuraRaidProcFromChargeWithValue(triggeredByAura);
+ takeCharges = true;
+ break;
+ }
+ case SPELL_AURA_RAID_PROC_FROM_CHARGE:
+ {
+ sLog.outDebug("ProcDamageAndSpell: casting mending (triggered by %s dummy aura of spell %u)",
+ (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
+
+ HandleAuraRaidProcFromCharge(triggeredByAura);
+ takeCharges = true;
+ break;
+ }
+ case SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE:
+ {
+ sLog.outDebug("ProcDamageAndSpell: casting spell %u (triggered with value by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
+
+ if (HandleProcTriggerSpell(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
+ takeCharges = true;
+ break;
+ }
+ case SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK:
+ // Skip melee hits or instant cast spells
+ if (procSpell && GetSpellCastTime(procSpell) != 0)
+ takeCharges = true;
+ break;
+ case SPELL_AURA_REFLECT_SPELLS_SCHOOL:
+ // Skip Melee hits and spells ws wrong school
+ if (procSpell && (triggeredByAura->GetMiscValue() & procSpell->SchoolMask)) // School check
+ takeCharges = true;
+ break;
+ case SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT:
+ case SPELL_AURA_MOD_POWER_COST_SCHOOL:
+ // Skip melee hits and spells ws wrong school or zero cost
+ if (procSpell &&
+ (procSpell->manaCost != 0 || procSpell->ManaCostPercentage != 0) && // Cost check
+ (triggeredByAura->GetMiscValue() & procSpell->SchoolMask) == 0) // School check
+ takeCharges = true;
+ break;
+ case SPELL_AURA_MECHANIC_IMMUNITY:
+ // Compare mechanic
+ if (procSpell && procSpell->Mechanic == uint32(triggeredByAura->GetMiscValue()))
+ takeCharges = true;
+ break;
+ case SPELL_AURA_MOD_MECHANIC_RESISTANCE:
+ // Compare mechanic
+ if (procSpell && procSpell->Mechanic == uint32(triggeredByAura->GetMiscValue()))
+ takeCharges = true;
+ break;
+ case SPELL_AURA_MOD_DAMAGE_FROM_CASTER:
+ // Compare casters
+ if (triggeredByAura->GetCasterGUID() == pTarget->GetGUID())
+ takeCharges = true;
+ break;
+ case SPELL_AURA_MOD_SPELL_CRIT_CHANCE:
+ sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s spell crit chance aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
+ if (procSpell && HandleSpellCritChanceAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
+ takeCharges = true;
+ break;
+ // CC Auras which use their amount amount to drop
+ // Are there any more auras which need this?
+ case SPELL_AURA_MOD_CONFUSE:
+ case SPELL_AURA_MOD_FEAR:
+ case SPELL_AURA_MOD_STUN:
+ case SPELL_AURA_MOD_ROOT:
+ case SPELL_AURA_TRANSFORM:
+ {
+ // chargeable mods are breaking on hit
+ if (useCharges)
+ takeCharges = true;
+ else
+ {
+ int32 damageLeft = triggeredByAura->GetAmount();
+ // No damage left
+ if (damageLeft < damage)
+ i->aura->Remove();
+ else
+ triggeredByAura->SetAmount(damageLeft - damage);
+ }
+ }
+ break;
+ //case SPELL_AURA_ADD_FLAT_MODIFIER:
+ //case SPELL_AURA_ADD_PCT_MODIFIER:
+ // HandleSpellModAuraProc
+ //break;
+ default:
+ // nothing do, just charges counter
+ takeCharges = true;
+ break;
+ }
+ }
+ // Remove charge (aura can be removed by triggers)
+ if (useCharges && takeCharges)
+ i->aura->DropCharge();
+
+ if (spellInfo->AttributesEx3 & SPELL_ATTR_EX3_DISABLE_PROC)
+ SetCantProc(false);
+ }
+
+ // Cleanup proc requirements
+ if (procExtra & (PROC_EX_INTERNAL_TRIGGERED | PROC_EX_INTERNAL_CANT_PROC))
+ SetCantProc(false);
+}
+
+SpellSchoolMask Unit::GetMeleeDamageSchoolMask() const
+{
+ return SPELL_SCHOOL_MASK_NORMAL;
+}
+
+Player* Unit::GetSpellModOwner() const
+{
+ if (GetTypeId() == TYPEID_PLAYER)
+ return (Player*)this;
+ if (this->ToCreature()->isPet() || this->ToCreature()->isTotem())
+ {
+ Unit* owner = GetOwner();
+ if (owner && owner->GetTypeId() == TYPEID_PLAYER)
+ return (Player*)owner;
+ }
+ return NULL;
+}
+
+///----------Pet responses methods-----------------
+void Unit::SendPetCastFail(uint32 spellid, SpellCastResult msg)
+{
+ if (msg == SPELL_CAST_OK)
+ return;
+
+ Unit *owner = GetCharmerOrOwner();
+ if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ WorldPacket data(SMSG_PET_CAST_FAILED, 1 + 4 + 1);
+ data << uint8(0); // cast count?
+ data << uint32(spellid);
+ data << uint8(msg);
+ // uint32 for some reason
+ // uint32 for some reason
+ owner->ToPlayer()->GetSession()->SendPacket(&data);
+}
+
+void Unit::SendPetActionFeedback (uint8 msg)
+{
+ Unit* owner = GetOwner();
+ if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ WorldPacket data(SMSG_PET_ACTION_FEEDBACK, 1);
+ data << uint8(msg);
+ owner->ToPlayer()->GetSession()->SendPacket(&data);
+}
+
+void Unit::SendPetTalk (uint32 pettalk)
+{
+ Unit* owner = GetOwner();
+ if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ WorldPacket data(SMSG_PET_ACTION_SOUND, 8 + 4);
+ data << uint64(GetGUID());
+ data << uint32(pettalk);
+ owner->ToPlayer()->GetSession()->SendPacket(&data);
+}
+
+void Unit::SendPetAIReaction(uint64 guid)
+{
+ Unit* owner = GetOwner();
+ if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ WorldPacket data(SMSG_AI_REACTION, 8 + 4);
+ data << uint64(guid);
+ data << uint32(AI_REACTION_HOSTILE);
+ owner->ToPlayer()->GetSession()->SendPacket(&data);
+}
+
+///----------End of Pet responses methods----------
+
+void Unit::StopMoving()
+{
+ clearUnitState(UNIT_STAT_MOVING);
+
+ // send explicit stop packet
+ // rely on vmaps here because for example stormwind is in air
+ //float z = MapManager::Instance().GetBaseMap(GetMapId())->GetHeight(GetPositionX(), GetPositionY(), GetPositionZ(), true);
+ //if (fabs(GetPositionZ() - z) < 2.0f)
+ // Relocate(GetPositionX(), GetPositionY(), z);
+ //Relocate(GetPositionX(), GetPositionY(),GetPositionZ());
+
+ SendMonsterStop();
+
+ // update position and orientation;
+ WorldPacket data;
+ BuildHeartBeatMsg(&data);
+ SendMessageToSet(&data,false);
+}
+
+void Unit::SendMovementFlagUpdate()
+{
+ WorldPacket data;
+ BuildHeartBeatMsg(&data);
+ SendMessageToSet(&data, false);
+}
+
+bool Unit::IsSitState() const
+{
+ uint8 s = getStandState();
+ return
+ s == UNIT_STAND_STATE_SIT_CHAIR || s == UNIT_STAND_STATE_SIT_LOW_CHAIR ||
+ s == UNIT_STAND_STATE_SIT_MEDIUM_CHAIR || s == UNIT_STAND_STATE_SIT_HIGH_CHAIR ||
+ s == UNIT_STAND_STATE_SIT;
+}
+
+bool Unit::IsStandState() const
+{
+ uint8 s = getStandState();
+ return !IsSitState() && s != UNIT_STAND_STATE_SLEEP && s != UNIT_STAND_STATE_KNEEL;
+}
+
+void Unit::SetStandState(uint8 state)
+{
+ SetByteValue(UNIT_FIELD_BYTES_1, 0, state);
+
+ if (IsStandState())
+ RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_SEATED);
+
+ if (GetTypeId() == TYPEID_PLAYER)
+ {
+ WorldPacket data(SMSG_STANDSTATE_UPDATE, 1);
+ data << (uint8)state;
+ this->ToPlayer()->GetSession()->SendPacket(&data);
+ }
+}
+
+bool Unit::IsPolymorphed() const
+{
+ uint32 transformId = getTransForm();
+ if (!transformId)
+ return false;
+
+ const SpellEntry *spellInfo=sSpellStore.LookupEntry(transformId);
+ if (!spellInfo)
+ return false;
+
+ return GetSpellSpecific(spellInfo) == SPELL_SPECIFIC_MAGE_POLYMORPH;
+}
+
+void Unit::SetDisplayId(uint32 modelId)
+{
+ SetUInt32Value(UNIT_FIELD_DISPLAYID, modelId);
+
+ if (GetTypeId() == TYPEID_UNIT && this->ToCreature()->isPet())
+ {
+ Pet *pet = ((Pet*)this);
+ if (!pet->isControlled())
+ return;
+ Unit *owner = GetOwner();
+ if (owner && (owner->GetTypeId() == TYPEID_PLAYER) && owner->ToPlayer()->GetGroup())
+ owner->ToPlayer()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MODEL_ID);
+ }
+}
+
+void Unit::ClearComboPointHolders()
+{
+ while (!m_ComboPointHolders.empty())
+ {
+ uint32 lowguid = *m_ComboPointHolders.begin();
+
+ Player* plr = objmgr.GetPlayer(MAKE_NEW_GUID(lowguid, 0, HIGHGUID_PLAYER));
+ if (plr && plr->GetComboTarget() == GetGUID()) // recheck for safe
+ plr->ClearComboPoints(); // remove also guid from m_ComboPointHolders;
+ else
+ m_ComboPointHolders.erase(lowguid); // or remove manually
+ }
+}
+
+void Unit::ClearAllReactives()
+{
+ for (uint8 i=0; i < MAX_REACTIVE; ++i)
+ m_reactiveTimer[i] = 0;
+
+ if (HasAuraState(AURA_STATE_DEFENSE))
+ ModifyAuraState(AURA_STATE_DEFENSE, false);
+ if (getClass() == CLASS_HUNTER && HasAuraState(AURA_STATE_HUNTER_PARRY))
+ ModifyAuraState(AURA_STATE_HUNTER_PARRY, false);
+ if (getClass() == CLASS_WARRIOR && GetTypeId() == TYPEID_PLAYER)
+ this->ToPlayer()->ClearComboPoints();
+}
+
+void Unit::UpdateReactives(uint32 p_time)
+{
+ for (uint8 i = 0; i < MAX_REACTIVE; ++i)
+ {
+ ReactiveType reactive = ReactiveType(i);
+
+ if (!m_reactiveTimer[reactive])
+ continue;
+
+ if (m_reactiveTimer[reactive] <= p_time)
+ {
+ m_reactiveTimer[reactive] = 0;
+
+ switch (reactive)
+ {
+ case REACTIVE_DEFENSE:
+ if (HasAuraState(AURA_STATE_DEFENSE))
+ ModifyAuraState(AURA_STATE_DEFENSE, false);
+ break;
+ case REACTIVE_HUNTER_PARRY:
+ if (getClass() == CLASS_HUNTER && HasAuraState(AURA_STATE_HUNTER_PARRY))
+ ModifyAuraState(AURA_STATE_HUNTER_PARRY, false);
+ break;
+ case REACTIVE_OVERPOWER:
+ if (getClass() == CLASS_WARRIOR && GetTypeId() == TYPEID_PLAYER)
+ this->ToPlayer()->ClearComboPoints();
+ break;
+ default:
+ break;
+ }
+ }
+ else
+ {
+ m_reactiveTimer[reactive] -= p_time;
+ }
+ }
+}
+
+Unit* Unit::SelectNearbyTarget(float dist) const
+{
+ std::list<Unit *> targets;
+ Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(this, this, dist);
+ Trinity::UnitListSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> searcher(this, targets, u_check);
+ VisitNearbyObject(dist, searcher);
+
+ // remove current target
+ if (getVictim())
+ targets.remove(getVictim());
+
+ // remove not LoS targets
+ for (std::list<Unit *>::iterator tIter = targets.begin(); tIter != targets.end();)
+ {
+ if (!IsWithinLOSInMap(*tIter))
+ {
+ std::list<Unit *>::iterator tIter2 = tIter;
+ ++tIter;
+ targets.erase(tIter2);
+ }
+ else
+ ++tIter;
+ }
+
+ // no appropriate targets
+ if (targets.empty())
+ return NULL;
+
+ // select random
+ uint32 rIdx = urand(0,targets.size()-1);
+ std::list<Unit *>::const_iterator tcIter = targets.begin();
+ for (uint32 i = 0; i < rIdx; ++i)
+ ++tcIter;
+
+ return *tcIter;
+}
+
+void Unit::ApplyAttackTimePercentMod(WeaponAttackType att,float val, bool apply)
+{
+ float remainingTimePct = (float)m_attackTimer[att] / (GetAttackTime(att) * m_modAttackSpeedPct[att]);
+ if (val > 0)
+ {
+ ApplyPercentModFloatVar(m_modAttackSpeedPct[att], val, !apply);
+ ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME+att,val,!apply);
+ }
+ else
+ {
+ ApplyPercentModFloatVar(m_modAttackSpeedPct[att], -val, apply);
+ ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME+att,-val,apply);
+ }
+ m_attackTimer[att] = uint32(GetAttackTime(att) * m_modAttackSpeedPct[att] * remainingTimePct);
+}
+
+void Unit::ApplyCastTimePercentMod(float val, bool apply)
+{
+ if (val > 0)
+ ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED,val,!apply);
+ else
+ ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED,-val,apply);
+}
+
+uint32 Unit::GetCastingTimeForBonus(SpellEntry const *spellProto, DamageEffectType damagetype, uint32 CastingTime)
+{
+ // Not apply this to creature casted spells with casttime == 0
+ if (CastingTime == 0 && GetTypeId() == TYPEID_UNIT && !this->ToCreature()->isPet())
+ return 3500;
+
+ if (CastingTime > 7000) CastingTime = 7000;
+ if (CastingTime < 1500) CastingTime = 1500;
+
+ if (damagetype == DOT && !IsChanneledSpell(spellProto))
+ CastingTime = 3500;
+
+ int32 overTime = 0;
+ uint8 effects = 0;
+ bool DirectDamage = false;
+ bool AreaEffect = false;
+
+ for (uint32 i=0; i<MAX_SPELL_EFFECTS; i++)
+ {
+ switch (spellProto->Effect[i])
+ {
+ case SPELL_EFFECT_SCHOOL_DAMAGE:
+ case SPELL_EFFECT_POWER_DRAIN:
+ case SPELL_EFFECT_HEALTH_LEECH:
+ case SPELL_EFFECT_ENVIRONMENTAL_DAMAGE:
+ case SPELL_EFFECT_POWER_BURN:
+ case SPELL_EFFECT_HEAL:
+ DirectDamage = true;
+ break;
+ case SPELL_EFFECT_APPLY_AURA:
+ switch (spellProto->EffectApplyAuraName[i])
+ {
+ case SPELL_AURA_PERIODIC_DAMAGE:
+ case SPELL_AURA_PERIODIC_HEAL:
+ case SPELL_AURA_PERIODIC_LEECH:
+ if (GetSpellDuration(spellProto))
+ overTime = GetSpellDuration(spellProto);
+ break;
+ default:
+ // -5% per additional effect
+ ++effects;
+ break;
+ }
+ default:
+ break;
+ }
+
+ if (IsAreaEffectTarget[spellProto->EffectImplicitTargetA[i]] || IsAreaEffectTarget[spellProto->EffectImplicitTargetB[i]])
+ AreaEffect = true;
+ }
+
+ // Combined Spells with Both Over Time and Direct Damage
+ if (overTime > 0 && CastingTime > 0 && DirectDamage)
+ {
+ // mainly for DoTs which are 3500 here otherwise
+ uint32 OriginalCastTime = GetSpellCastTime(spellProto);
+ if (OriginalCastTime > 7000) OriginalCastTime = 7000;
+ if (OriginalCastTime < 1500) OriginalCastTime = 1500;
+ // Portion to Over Time
+ float PtOT = (overTime / 15000.0f) / ((overTime / 15000.0f) + (OriginalCastTime / 3500.0f));
+
+ if (damagetype == DOT)
+ CastingTime = uint32(CastingTime * PtOT);
+ else if (PtOT < 1.0f)
+ CastingTime = uint32(CastingTime * (1 - PtOT));
+ else
+ CastingTime = 0;
+ }
+
+ // Area Effect Spells receive only half of bonus
+ if (AreaEffect)
+ CastingTime /= 2;
+
+ // -5% of total per any additional effect
+ for (uint8 i=0; i<effects; ++i)
+ {
+ if (CastingTime > 175)
+ {
+ CastingTime -= 175;
+ }
+ else
+ {
+ CastingTime = 0;
+ break;
+ }
+ }
+
+ return CastingTime;
+}
+
+void Unit::UpdateAuraForGroup(uint8 slot)
+{
+ if (slot >= MAX_AURAS) // slot not found, return
+ return;
+ if (GetTypeId() == TYPEID_PLAYER)
+ {
+ Player* player = (Player*)this;
+ if (player->GetGroup())
+ {
+ player->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_AURAS);
+ player->SetAuraUpdateMaskForRaid(slot);
+ }
+ }
+ else if (GetTypeId() == TYPEID_UNIT && this->ToCreature()->isPet())
+ {
+ Pet *pet = ((Pet*)this);
+ if (pet->isControlled())
+ {
+ Unit *owner = GetOwner();
+ if (owner && (owner->GetTypeId() == TYPEID_PLAYER) && owner->ToPlayer()->GetGroup())
+ {
+ owner->ToPlayer()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_AURAS);
+ pet->SetAuraUpdateMaskForRaid(slot);
+ }
+ }
+ }
+}
+
+float Unit::GetAPMultiplier(WeaponAttackType attType, bool normalized)
+{
+ if (!normalized || GetTypeId() != TYPEID_PLAYER)
+ return float(GetAttackTime(attType))/1000.0f;
+
+ Item *Weapon = this->ToPlayer()->GetWeaponForAttack(attType);
+ if (!Weapon)
+ return 2.4; // fist attack
+
+ switch (Weapon->GetProto()->InventoryType)
+ {
+ case INVTYPE_2HWEAPON:
+ return 3.3;
+ case INVTYPE_RANGED:
+ case INVTYPE_RANGEDRIGHT:
+ case INVTYPE_THROWN:
+ return 2.8;
+ case INVTYPE_WEAPON:
+ case INVTYPE_WEAPONMAINHAND:
+ case INVTYPE_WEAPONOFFHAND:
+ default:
+ return Weapon->GetProto()->SubClass == ITEM_SUBCLASS_WEAPON_DAGGER ? 1.7 : 2.4;
+ }
+}
+
+bool Unit::IsUnderLastManaUseEffect() const
+{
+ return getMSTimeDiff(m_lastManaUse,getMSTime()) < 5000;
+}
+
+void Unit::SetContestedPvP(Player *attackedPlayer)
+{
+ Player* player = GetCharmerOrOwnerPlayerOrPlayerItself();
+
+ if (!player || attackedPlayer && (attackedPlayer == player || player->duel && player->duel->opponent == attackedPlayer))
+ return;
+
+ player->SetContestedPvPTimer(30000);
+ if (!player->hasUnitState(UNIT_STAT_ATTACK_PLAYER))
+ {
+ player->addUnitState(UNIT_STAT_ATTACK_PLAYER);
+ player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP);
+ // call MoveInLineOfSight for nearby contested guards
+ player->SetVisibility(player->GetVisibility());
+ }
+ if (!hasUnitState(UNIT_STAT_ATTACK_PLAYER))
+ {
+ addUnitState(UNIT_STAT_ATTACK_PLAYER);
+ // call MoveInLineOfSight for nearby contested guards
+ SetVisibility(GetVisibility());
+ }
+}
+
+void Unit::AddPetAura(PetAura const* petSpell)
+{
+ if (GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ m_petAuras.insert(petSpell);
+ if (Pet* pet = this->ToPlayer()->GetPet())
+ pet->CastPetAura(petSpell);
+}
+
+void Unit::RemovePetAura(PetAura const* petSpell)
+{
+ if (GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ m_petAuras.erase(petSpell);
+ if (Pet* pet = this->ToPlayer()->GetPet())
+ pet->RemoveAurasDueToSpell(petSpell->GetAura(pet->GetEntry()));
+}
+
+Pet* Unit::CreateTamedPetFrom(Creature* creatureTarget,uint32 spell_id)
+{
+ if (GetTypeId() != TYPEID_PLAYER)
+ return NULL;
+
+ Pet* pet = new Pet((Player*)this, HUNTER_PET);
+
+ if (!pet->CreateBaseAtCreature(creatureTarget))
+ {
+ delete pet;
+ return NULL;
+ }
+
+ pet->SetCreatorGUID(GetGUID());
+ pet->setFaction(getFaction());
+ pet->SetUInt32Value(UNIT_CREATED_BY_SPELL, spell_id);
+
+ if (GetTypeId() == TYPEID_PLAYER)
+ pet->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
+
+ uint8 level = (creatureTarget->getLevel() < (getLevel() - 5)) ? (getLevel() - 5) : creatureTarget->getLevel();
+
+ if (!pet->InitStatsForLevel(level))
+ {
+ sLog.outError("Pet::InitStatsForLevel() failed for creature (Entry: %u)!",creatureTarget->GetEntry());
+ delete pet;
+ return NULL;
+ }
+
+ pet->GetCharmInfo()->SetPetNumber(objmgr.GeneratePetNumber(), true);
+ // this enables pet details window (Shift+P)
+ pet->InitPetCreateSpells();
+ //pet->InitLevelupSpellsForLevel();
+ pet->SetHealth(pet->GetMaxHealth());
+
+ return pet;
+}
+
+bool Unit::IsTriggeredAtSpellProcEvent(Unit *pVictim, Aura * aura, SpellEntry const* procSpell, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, bool isVictim, bool active, SpellProcEventEntry const *& spellProcEvent)
+{
+ SpellEntry const *spellProto = aura->GetSpellProto();
+
+ // Get proc Event Entry
+ spellProcEvent = spellmgr.GetSpellProcEvent(spellProto->Id);
+
+ // Get EventProcFlag
+ uint32 EventProcFlag;
+ if (spellProcEvent && spellProcEvent->procFlags) // if exist get custom spellProcEvent->procFlags
+ EventProcFlag = spellProcEvent->procFlags;
+ else
+ EventProcFlag = spellProto->procFlags; // else get from spell proto
+ // Continue if no trigger exist
+ if (!EventProcFlag)
+ return false;
+
+ // Additional checks for triggered spells (ignore trap casts)
+ if (procExtra & PROC_EX_INTERNAL_TRIGGERED && !(procFlag & PROC_FLAG_ON_TRAP_ACTIVATION))
+ {
+ if (!(spellProto->AttributesEx3 & SPELL_ATTR_EX3_CAN_PROC_TRIGGERED))
+ return false;
+ }
+
+ // Check spellProcEvent data requirements
+ if (!spellmgr.IsSpellProcEventCanTriggeredBy(spellProcEvent, EventProcFlag, procSpell, procFlag, procExtra, active))
+ return false;
+ // In most cases req get honor or XP from kill
+ if (EventProcFlag & PROC_FLAG_KILL && GetTypeId() == TYPEID_PLAYER)
+ {
+ bool allow = false;
+
+ if (pVictim)
+ allow = ToPlayer()->isHonorOrXPTarget(pVictim);
+
+ // Shadow Word: Death - can trigger from every kill
+ if (aura->GetId() == 32409)
+ allow = true;
+ if (!allow)
+ return false;
+ }
+ // Aura added by spell can`t trigger from self (prevent drop charges/do triggers)
+ // But except periodic and kill triggers (can triggered from self)
+ if (procSpell && procSpell->Id == spellProto->Id
+ && !(spellProto->procFlags&(PROC_FLAG_ON_TAKE_PERIODIC | PROC_FLAG_KILL)))
+ return false;
+
+ // Check if current equipment allows aura to proc
+ if (!isVictim && GetTypeId() == TYPEID_PLAYER)
+ {
+ if (spellProto->EquippedItemClass == ITEM_CLASS_WEAPON)
+ {
+ Item *item = NULL;
+ if (attType == BASE_ATTACK)
+ item = this->ToPlayer()->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
+ else if (attType == OFF_ATTACK)
+ item = this->ToPlayer()->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
+ else
+ item = this->ToPlayer()->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_RANGED);
+
+ if (this->ToPlayer()->IsInFeralForm())
+ return false;
+
+ if (!item || item->IsBroken() || item->GetProto()->Class != ITEM_CLASS_WEAPON || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask))
+ return false;
+ }
+ else if (spellProto->EquippedItemClass == ITEM_CLASS_ARMOR)
+ {
+ // Check if player is wearing shield
+ Item *item = this->ToPlayer()->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
+ if (!item || item->IsBroken() || item->GetProto()->Class != ITEM_CLASS_ARMOR || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask))
+ return false;
+ }
+ }
+ // Get chance from spell
+ float chance = float(spellProto->procChance);
+ // If in spellProcEvent exist custom chance, chance = spellProcEvent->customChance;
+ if (spellProcEvent && spellProcEvent->customChance)
+ chance = spellProcEvent->customChance;
+ // If PPM exist calculate chance from PPM
+ if (spellProcEvent && spellProcEvent->ppmRate != 0)
+ {
+ if (!isVictim)
+ {
+ uint32 WeaponSpeed = GetAttackTime(attType);
+ chance = GetPPMProcChance(WeaponSpeed, spellProcEvent->ppmRate, spellProto);
+ }
+ else
+ {
+ uint32 WeaponSpeed = pVictim->GetAttackTime(attType);
+ chance = pVictim->GetPPMProcChance(WeaponSpeed, spellProcEvent->ppmRate, spellProto);
+ }
+ }
+ // Apply chance modifer aura
+ if (Player* modOwner = GetSpellModOwner())
+ {
+ modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_CHANCE_OF_SUCCESS,chance);
+ }
+ return roll_chance_f(chance);
+}
+
+bool Unit::HandleAuraRaidProcFromChargeWithValue(AuraEffect *triggeredByAura)
+{
+ // aura can be deleted at casts
+ SpellEntry const *spellProto = triggeredByAura->GetSpellProto();
+ uint32 effIdx = triggeredByAura->GetEffIndex();
+ int32 heal = triggeredByAura->GetAmount();
+ uint64 caster_guid = triggeredByAura->GetCasterGUID();
+
+ //Currently only Prayer of Mending
+ if (!(spellProto->SpellFamilyName == SPELLFAMILY_PRIEST && spellProto->SpellFamilyFlags[1] & 0x20))
+ {
+ sLog.outDebug("Unit::HandleAuraRaidProcFromChargeWithValue, received not handled spell: %u", spellProto->Id);
+ return false;
+ }
+
+ // jumps
+ int32 jumps = triggeredByAura->GetBase()->GetCharges()-1;
+
+ // current aura expire
+ triggeredByAura->GetBase()->SetCharges(1); // will removed at next charges decrease
+
+ // next target selection
+ if (jumps > 0)
+ {
+ float radius;
+ if (spellProto->EffectRadiusIndex[effIdx])
+ radius = GetSpellRadiusForTarget(triggeredByAura->GetCaster(), sSpellRadiusStore.LookupEntry(spellProto->EffectRadiusIndex[effIdx]));
+ else
+ radius = GetSpellMaxRangeForTarget(triggeredByAura->GetCaster(), sSpellRangeStore.LookupEntry(spellProto->rangeIndex));
+
+ if (Unit * caster = triggeredByAura->GetCaster())
+ {
+ if (Player * modOwner = caster->GetSpellModOwner())
+ modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_RADIUS, radius, NULL);
+
+ if (Unit *target = GetNextRandomRaidMemberOrPet(radius))
+ {
+ CastCustomSpell(target, spellProto->Id, &heal, NULL, NULL, true, NULL, triggeredByAura, caster_guid);
+ if (Aura * aura = target->GetAura(spellProto->Id, caster->GetGUID()))
+ aura->SetCharges(jumps);
+ heal = caster->SpellHealingBonus(this, spellProto, heal, HEAL);
+ }
+ }
+ }
+
+ // heal
+ CastCustomSpell(this, 33110, &heal, NULL, NULL, true, NULL, NULL, caster_guid);
+ return true;
+
+}
+bool Unit::HandleAuraRaidProcFromCharge(AuraEffect* triggeredByAura)
+{
+ // aura can be deleted at casts
+ SpellEntry const* spellProto = triggeredByAura->GetSpellProto();
+
+ uint32 damageSpellId;
+ switch (spellProto->Id)
+ {
+ case 57949: //shiver
+ damageSpellId = 57952;
+ //animationSpellId = 57951; dummy effects for jump spell have unknown use (see also 41637)
+ break;
+ case 59978: //shiver
+ damageSpellId = 59979;
+ break;
+ case 43593: //Cold Stare
+ damageSpellId = 43594;
+ break;
+ default:
+ sLog.outError("Unit::HandleAuraRaidProcFromCharge, received not handled spell: %u", spellProto->Id);
+ return false;
+ }
+
+ uint64 caster_guid = triggeredByAura->GetCasterGUID();
+ uint32 effIdx = triggeredByAura->GetEffIndex();
+
+ // jumps
+ int32 jumps = triggeredByAura->GetBase()->GetCharges()-1;
+
+ // current aura expire
+ triggeredByAura->GetBase()->SetCharges(1); // will removed at next charges decrease
+
+ // next target selection
+ if (jumps > 0)
+ {
+ float radius;
+ if (spellProto->EffectRadiusIndex[effIdx])
+ radius = GetSpellRadiusForTarget(triggeredByAura->GetCaster(), sSpellRadiusStore.LookupEntry(spellProto->EffectRadiusIndex[effIdx]));
+ else
+ radius = GetSpellMaxRangeForTarget(triggeredByAura->GetCaster() ,sSpellRangeStore.LookupEntry(spellProto->rangeIndex));
+
+ if (Unit * caster = triggeredByAura->GetCaster())
+ {
+ if (Player * modOwner = caster->GetSpellModOwner())
+ modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_RADIUS, radius, NULL);
+
+ if (Unit* target= GetNextRandomRaidMemberOrPet(radius))
+ {
+ CastSpell(target, spellProto, true,NULL,triggeredByAura,caster_guid);
+ if (Aura * aura = target->GetAura(spellProto->Id, caster->GetGUID()))
+ aura->SetCharges(jumps);
+ }
+ }
+ }
+
+ CastSpell(this, damageSpellId, true,NULL,triggeredByAura,caster_guid);
+
+ return true;
+}
+/*-----------------------TRINITY-----------------------------*/
+
+void Unit::Kill(Unit *pVictim, bool durabilityLoss)
+{
+ // Prevent killing unit twice (and giving reward from kill twice)
+ if (!pVictim->GetHealth())
+ return;
+
+ // Inform pets (if any) when player kills target)
+ if (this->ToPlayer())
+ {
+ Pet *pPet = this->ToPlayer()->GetPet();
+ if (pPet && pPet->isAlive() && pPet->isControlled())
+ pPet->AI()->KilledUnit(pVictim);
+ }
+
+ // find player: owner of controlled `this` or `this` itself maybe
+ Player *player = GetCharmerOrOwnerPlayerOrPlayerItself();
+ Creature *creature = pVictim->ToCreature();
+
+ bool bRewardIsAllowed = true;
+ if (creature)
+ {
+ bRewardIsAllowed = creature->IsDamageEnoughForLootingAndReward();
+ if (!bRewardIsAllowed)
+ creature->SetLootRecipient(NULL);
+ }
+
+ if (bRewardIsAllowed && creature && creature->GetLootRecipient())
+ player = creature->GetLootRecipient();
+
+ // Reward player, his pets, and group/raid members
+ // call kill spell proc event (before real die and combat stop to triggering auras removed at death/combat stop)
+ if (bRewardIsAllowed && player && player != pVictim)
+ {
+ WorldPacket data(SMSG_PARTYKILLLOG, (8+8)); //send event PARTY_KILL
+ data << uint64(player->GetGUID()); //player with killing blow
+ data << uint64(pVictim->GetGUID()); //victim
+
+ Player* pLooter = player;
+
+ if (Group *group = player->GetGroup())
+ {
+ group->BroadcastPacket(&data, group->GetMemberGroup(player->GetGUID()));
+
+ if (creature)
+ {
+ group->UpdateLooterGuid(creature, true);
+ if (group->GetLooterGuid())
+ {
+ pLooter = objmgr.GetPlayer(group->GetLooterGuid());
+ if (pLooter)
+ {
+ creature->SetLootRecipient(pLooter); // update creature loot recipient to the allowed looter.
+ group->SendLooter(creature, pLooter);
+ }
+ else
+ group->SendLooter(creature, NULL);
+ }
+ else
+ group->SendLooter(creature, NULL);
+
+ group->UpdateLooterGuid(creature);
+ }
+ }
+ else
+ {
+ player->SendDirectMessage(&data);
+
+ if (creature)
+ {
+ WorldPacket data2(SMSG_LOOT_LIST, (8+1+1));
+ data2 << uint64(creature->GetGUID());
+ data2 << uint8(0); // unk1
+ data2 << uint8(0); // no group looter
+ player->SendMessageToSet(&data2, true);
+ }
+ }
+
+ if (creature)
+ {
+ Loot* loot = &creature->loot;
+ if (creature->lootForPickPocketed)
+ creature->lootForPickPocketed = false;
+
+ loot->clear();
+ if (uint32 lootid = creature->GetCreatureInfo()->lootid)
+ loot->FillLoot(lootid, LootTemplates_Creature, pLooter, false, false, creature->GetLootMode());
+
+ loot->generateMoneyLoot(creature->GetCreatureInfo()->mingold,creature->GetCreatureInfo()->maxgold);
+ }
+
+ player->RewardPlayerAndGroupAtKill(pVictim);
+ }
+
+ // Do KILL and KILLED procs. KILL proc is called only for the unit who landed the killing blow (and its owner - for pets and totems) regardless of who tapped the victim
+ if (isPet() || isTotem())
+ {
+ if (Unit *owner = GetOwner())
+ owner->ProcDamageAndSpell(pVictim, PROC_FLAG_KILL, PROC_FLAG_NONE, PROC_EX_NONE, 0);
+ }
+ ProcDamageAndSpell(pVictim, PROC_FLAG_KILL, PROC_FLAG_KILLED, PROC_EX_NONE, 0);
+
+ // Proc auras on death - must be before aura/combat remove
+ pVictim->ProcDamageAndSpell(NULL, PROC_FLAG_DEATH, PROC_FLAG_NONE, PROC_EX_NONE, 0, BASE_ATTACK, 0);
+
+ // if talent known but not triggered (check priest class for speedup check)
+ bool SpiritOfRedemption = false;
+ if (pVictim->GetTypeId() == TYPEID_PLAYER && pVictim->getClass() == CLASS_PRIEST)
+ {
+ AuraEffectList const& vDummyAuras = pVictim->GetAuraEffectsByType(SPELL_AURA_DUMMY);
+ for (AuraEffectList::const_iterator itr = vDummyAuras.begin(); itr != vDummyAuras.end(); ++itr)
+ {
+ if ((*itr)->GetSpellProto()->SpellIconID == 1654)
+ {
+ // save value before aura remove
+ uint32 ressSpellId = pVictim->GetUInt32Value(PLAYER_SELF_RES_SPELL);
+ if (!ressSpellId)
+ ressSpellId = pVictim->ToPlayer()->GetResurrectionSpellId();
+ //Remove all expected to remove at death auras (most important negative case like DoT or periodic triggers)
+ pVictim->RemoveAllAurasOnDeath();
+ // restore for use at real death
+ pVictim->SetUInt32Value(PLAYER_SELF_RES_SPELL,ressSpellId);
+
+ // FORM_SPIRITOFREDEMPTION and related auras
+ pVictim->CastSpell(pVictim,27827,true,NULL,*itr);
+ SpiritOfRedemption = true;
+ break;
+ }
+ }
+ }
+
+ if (!SpiritOfRedemption)
+ {
+ DEBUG_LOG("SET JUST_DIED");
+ pVictim->setDeathState(JUST_DIED);
+ }
+
+ // 10% durability loss on death
+ // clean InHateListOf
+ if (pVictim->GetTypeId() == TYPEID_PLAYER)
+ {
+ // remember victim PvP death for corpse type and corpse reclaim delay
+ // at original death (not at SpiritOfRedemtionTalent timeout)
+ pVictim->ToPlayer()->SetPvPDeath(player != NULL);
+
+ // only if not player and not controlled by player pet. And not at BG
+ if ((durabilityLoss && !player && !pVictim->ToPlayer()->InBattleGround()) || (player && sWorld.getConfig(CONFIG_DURABILITY_LOSS_IN_PVP)))
+ {
+ DEBUG_LOG("We are dead, losing %u percent durability", sWorld.getRate(RATE_DURABILITY_LOSS_ON_DEATH));
+ pVictim->ToPlayer()->DurabilityLossAll(sWorld.getRate(RATE_DURABILITY_LOSS_ON_DEATH),false);
+ // durability lost message
+ WorldPacket data(SMSG_DURABILITY_DAMAGE_DEATH, 0);
+ pVictim->ToPlayer()->GetSession()->SendPacket(&data);
+ }
+ // Call KilledUnit for creatures
+ if (GetTypeId() == TYPEID_UNIT && this->ToCreature()->IsAIEnabled)
+ this->ToCreature()->AI()->KilledUnit(pVictim);
+
+ // last damage from non duel opponent or opponent controlled creature
+ if (pVictim->ToPlayer()->duel)
+ {
+ pVictim->ToPlayer()->duel->opponent->CombatStopWithPets(true);
+ pVictim->ToPlayer()->CombatStopWithPets(true);
+ pVictim->ToPlayer()->DuelComplete(DUEL_INTERUPTED);
+ }
+ }
+ else // creature died
+ {
+ DEBUG_LOG("DealDamageNotPlayer");
+
+ if (!creature->isPet())
+ {
+ creature->DeleteThreatList();
+ CreatureInfo const* cInfo = creature->GetCreatureInfo();
+ if (cInfo && (cInfo->lootid || cInfo->maxgold > 0))
+ creature->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
+ }
+
+ // Call KilledUnit for creatures, this needs to be called after the lootable flag is set
+ if (GetTypeId() == TYPEID_UNIT && this->ToCreature()->IsAIEnabled)
+ this->ToCreature()->AI()->KilledUnit(pVictim);
+
+ // Call creature just died function
+ if (creature->IsAIEnabled)
+ creature->AI()->JustDied(this);
+
+ // Dungeon specific stuff, only applies to players killing creatures
+ if (creature->GetInstanceId())
+ {
+ Map *m = creature->GetMap();
+ Player *creditedPlayer = GetCharmerOrOwnerPlayerOrPlayerItself();
+ // TODO: do instance binding anyway if the charmer/owner is offline
+
+ if (m->IsDungeon() && creditedPlayer)
+ {
+ if (m->IsRaidOrHeroicDungeon())
+ {
+ if (creature->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND)
+ ((InstanceMap *)m)->PermBindAllPlayers(creditedPlayer);
+ }
+ else
+ {
+ // the reset time is set but not added to the scheduler
+ // until the players leave the instance
+ time_t resettime = creature->GetRespawnTimeEx() + 2 * HOUR;
+ if (InstanceSave *save = sInstanceSaveManager.GetInstanceSave(creature->GetInstanceId()))
+ if (save->GetResetTime() < resettime) save->SetResetTime(resettime);
+ }
+ }
+ }
+ }
+
+ // outdoor pvp things, do these after setting the death state, else the player activity notify won't work... doh...
+ // handle player kill only if not suicide (spirit of redemption for example)
+ if (player && this != pVictim)
+ if (OutdoorPvP * pvp = player->GetOutdoorPvP())
+ pvp->HandleKill(player, pVictim);
+
+ //if (pVictim->GetTypeId() == TYPEID_PLAYER)
+ // if (OutdoorPvP * pvp = pVictim->ToPlayer()->GetOutdoorPvP())
+ // pvp->HandlePlayerActivityChangedpVictim->ToPlayer();
+
+ // battleground things (do this at the end, so the death state flag will be properly set to handle in the bg->handlekill)
+ if (player && player->InBattleGround())
+ {
+ if (BattleGround *bg = player->GetBattleGround())
+ {
+ if (pVictim->GetTypeId() == TYPEID_PLAYER)
+ bg->HandleKillPlayer((Player*)pVictim, player);
+ else
+ bg->HandleKillUnit(pVictim->ToCreature(), player);
+ }
+ }
+
+ // achievement stuff
+ if (pVictim->GetTypeId() == TYPEID_PLAYER)
+ {
+ if (GetTypeId() == TYPEID_UNIT)
+ pVictim->ToPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE, GetEntry());
+ else if (GetTypeId() == TYPEID_PLAYER && pVictim != this)
+ pVictim->ToPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER, 1, this->ToPlayer()->GetTeam());
+ }
+}
+
+void Unit::SetControlled(bool apply, UnitState state)
+{
+ if (apply)
+ {
+ if (hasUnitState(state))
+ return;
+
+ addUnitState(state);
+ switch(state)
+ {
+ case UNIT_STAT_STUNNED:
+ SetStunned(true);
+ CastStop();
+ break;
+ case UNIT_STAT_ROOT:
+ if (!hasUnitState(UNIT_STAT_STUNNED))
+ SetRooted(true);
+ break;
+ case UNIT_STAT_CONFUSED:
+ if (!hasUnitState(UNIT_STAT_STUNNED))
+ {
+ SetConfused(true);
+ CastStop();
+ }
+ break;
+ case UNIT_STAT_FLEEING:
+ if (!hasUnitState(UNIT_STAT_STUNNED | UNIT_STAT_CONFUSED))
+ {
+ SetFeared(true);
+ CastStop();
+ }
+ break;
+ default:
+ break;
+ }
+ }
+ else
+ {
+ switch(state)
+ {
+ case UNIT_STAT_STUNNED: if (HasAuraType(SPELL_AURA_MOD_STUN)) return;
+ else SetStunned(false); break;
+ case UNIT_STAT_ROOT: if (HasAuraType(SPELL_AURA_MOD_ROOT) || GetVehicle()) return;
+ else SetRooted(false); break;
+ case UNIT_STAT_CONFUSED:if (HasAuraType(SPELL_AURA_MOD_CONFUSE)) return;
+ else SetConfused(false); break;
+ case UNIT_STAT_FLEEING: if (HasAuraType(SPELL_AURA_MOD_FEAR)) return;
+ else SetFeared(false); break;
+ default: return;
+ }
+
+ clearUnitState(state);
+
+ if (hasUnitState(UNIT_STAT_STUNNED))
+ SetStunned(true);
+ else
+ {
+ if (hasUnitState(UNIT_STAT_ROOT))
+ SetRooted(true);
+
+ if (hasUnitState(UNIT_STAT_CONFUSED))
+ SetConfused(true);
+ else if (hasUnitState(UNIT_STAT_FLEEING))
+ SetFeared(true);
+ }
+ }
+}
+
+void Unit::SetStunned(bool apply)
+{
+ if (apply)
+ {
+ SetUInt64Value(UNIT_FIELD_TARGET, 0);
+ SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
+ CastStop();
+// AddUnitMovementFlag(MOVEMENTFLAG_ROOT);
+
+ // Creature specific
+ if (GetTypeId() != TYPEID_PLAYER)
+ this->ToCreature()->StopMoving();
+ else
+ SetStandState(UNIT_STAND_STATE_STAND);
+
+ WorldPacket data(SMSG_FORCE_MOVE_ROOT, 8);
+ data.append(GetPackGUID());
+ data << uint32(0);
+ SendMessageToSet(&data,true);
+ }
+ else
+ {
+ if (isAlive() && getVictim())
+ SetUInt64Value(UNIT_FIELD_TARGET, getVictim()->GetGUID());
+
+ // don't remove UNIT_FLAG_STUNNED for pet when owner is mounted (disabled pet's interface)
+ Unit *pOwner = GetOwner();
+ if (!pOwner || (pOwner->GetTypeId() == TYPEID_PLAYER && !pOwner->ToPlayer()->IsMounted()))
+ RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
+
+ if (!hasUnitState(UNIT_STAT_ROOT)) // prevent allow move if have also root effect
+ {
+ WorldPacket data(SMSG_FORCE_MOVE_UNROOT, 8+4);
+ data.append(GetPackGUID());
+ data << uint32(0);
+ SendMessageToSet(&data,true);
+
+// RemoveUnitMovementFlag(MOVEMENTFLAG_ROOT);
+ }
+ }
+}
+
+void Unit::SetRooted(bool apply)
+{
+ if (apply)
+ {
+// AddUnitMovementFlag(MOVEMENTFLAG_ROOT);
+
+ WorldPacket data(SMSG_FORCE_MOVE_ROOT, 10);
+ data.append(GetPackGUID());
+ data << (uint32)2;
+ SendMessageToSet(&data,true);
+
+ if (GetTypeId() != TYPEID_PLAYER)
+ ToCreature()->StopMoving();
+ }
+ else
+ {
+ if (!hasUnitState(UNIT_STAT_STUNNED)) // prevent allow move if have also stun effect
+ {
+ WorldPacket data(SMSG_FORCE_MOVE_UNROOT, 10);
+ data.append(GetPackGUID());
+ data << (uint32)2;
+ SendMessageToSet(&data,true);
+
+// RemoveUnitMovementFlag(MOVEMENTFLAG_ROOT);
+ }
+ }
+}
+
+void Unit::SetFeared(bool apply)
+{
+ if (apply)
+ {
+ SetUInt64Value(UNIT_FIELD_TARGET, 0);
+
+ Unit *caster = NULL;
+ Unit::AuraEffectList const& fearAuras = GetAuraEffectsByType(SPELL_AURA_MOD_FEAR);
+ if (!fearAuras.empty())
+ caster = ObjectAccessor::GetUnit(*this, fearAuras.front()->GetCasterGUID());
+ if (!caster)
+ caster = getAttackerForHelper();
+ GetMotionMaster()->MoveFleeing(caster, fearAuras.empty() ? sWorld.getConfig(CONFIG_CREATURE_FAMILY_FLEE_DELAY) : 0); // caster == NULL processed in MoveFleeing
+ }
+ else
+ {
+ if (isAlive())
+ {
+ if (GetMotionMaster()->GetCurrentMovementGeneratorType() == FLEEING_MOTION_TYPE)
+ GetMotionMaster()->MovementExpired();
+ if (getVictim())
+ SetUInt64Value(UNIT_FIELD_TARGET, getVictim()->GetGUID());
+ }
+ }
+
+ if (GetTypeId() == TYPEID_PLAYER)
+ this->ToPlayer()->SetClientControl(this, !apply);
+}
+
+void Unit::SetConfused(bool apply)
+{
+ if (apply)
+ {
+ SetUInt64Value(UNIT_FIELD_TARGET, 0);
+ GetMotionMaster()->MoveConfused();
+ }
+ else
+ {
+ if (isAlive())
+ {
+ if (GetMotionMaster()->GetCurrentMovementGeneratorType() == CONFUSED_MOTION_TYPE)
+ GetMotionMaster()->MovementExpired();
+ if (getVictim())
+ SetUInt64Value(UNIT_FIELD_TARGET, getVictim()->GetGUID());
+ }
+ }
+
+ if (GetTypeId() == TYPEID_PLAYER)
+ this->ToPlayer()->SetClientControl(this, !apply);
+}
+
+bool Unit::SetCharmedBy(Unit* charmer, CharmType type)
+{
+ if (!charmer)
+ return false;
+
+ assert(type != CHARM_TYPE_POSSESS || charmer->GetTypeId() == TYPEID_PLAYER);
+ assert((type == CHARM_TYPE_VEHICLE) == IsVehicle());
+
+ sLog.outDebug("SetCharmedBy: charmer %u (GUID %u), charmed %u (GUID %u), type %u.", charmer->GetEntry(), charmer->GetGUIDLow(), GetEntry(), GetGUIDLow(), uint32(type));
+
+ if (this == charmer)
+ {
+ sLog.outCrash("Unit::SetCharmedBy: Unit %u (GUID %u) is trying to charm itself!", GetEntry(), GetGUIDLow());
+ return false;
+ }
+
+ //if (hasUnitState(UNIT_STAT_UNATTACKABLE))
+ // return false;
+
+ if (GetTypeId() == TYPEID_PLAYER && this->ToPlayer()->GetTransport())
+ {
+ sLog.outCrash("Unit::SetCharmedBy: Player on transport is trying to charm %u (GUID %u)", GetEntry(), GetGUIDLow());
+ return false;
+ }
+
+ // Already charmed
+ if (GetCharmerGUID())
+ {
+ sLog.outCrash("Unit::SetCharmedBy: %u (GUID %u) has already been charmed but %u (GUID %u) is trying to charm it!", GetEntry(), GetGUIDLow(), charmer->GetEntry(), charmer->GetGUIDLow());
+ return false;
+ }
+
+ CastStop();
+ CombatStop(); //TODO: CombatStop(true) may cause crash (interrupt spells)
+ DeleteThreatList();
+
+ // Charmer stop charming
+ if (charmer->GetTypeId() == TYPEID_PLAYER)
+ {
+ charmer->ToPlayer()->StopCastingCharm();
+ charmer->ToPlayer()->StopCastingBindSight();
+ }
+
+ // Charmed stop charming
+ if (GetTypeId() == TYPEID_PLAYER)
+ {
+ this->ToPlayer()->StopCastingCharm();
+ this->ToPlayer()->StopCastingBindSight();
+ }
+
+ // StopCastingCharm may remove a possessed pet?
+ if (!IsInWorld())
+ {
+ sLog.outCrash("Unit::SetCharmedBy: %u (GUID %u) is not in world but %u (GUID %u) is trying to charm it!", GetEntry(), GetGUIDLow(), charmer->GetEntry(), charmer->GetGUIDLow());
+ return false;
+ }
+
+ // Set charmed
+ Map* pMap = GetMap();
+ if (!IsVehicle() || (IsVehicle() && pMap && !pMap->IsBattleGround()))
+ setFaction(charmer->getFaction());
+
+ charmer->SetCharm(this, true);
+
+ if (GetTypeId() == TYPEID_UNIT)
+ {
+ this->ToCreature()->AI()->OnCharmed(true);
+ GetMotionMaster()->MoveIdle();
+ }
+ else
+ {
+ if (this->ToPlayer()->isAFK())
+ this->ToPlayer()->ToggleAFK();
+ this->ToPlayer()->SetClientControl(this, 0);
+ }
+
+ // Pets already have a properly initialized CharmInfo, don't overwrite it.
+ if (type != CHARM_TYPE_VEHICLE && !GetCharmInfo())
+ {
+ CharmInfo *charmInfo = InitCharmInfo();
+ if (type == CHARM_TYPE_POSSESS)
+ charmInfo->InitPossessCreateSpells();
+ else
+ charmInfo->InitCharmCreateSpells();
+ }
+
+ if (charmer->GetTypeId() == TYPEID_PLAYER)
+ {
+ switch(type)
+ {
+ case CHARM_TYPE_VEHICLE:
+ SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
+ charmer->ToPlayer()->SetClientControl(this, 1);
+ charmer->ToPlayer()->SetViewpoint(this, true);
+ charmer->ToPlayer()->VehicleSpellInitialize();
+ break;
+ case CHARM_TYPE_POSSESS:
+ addUnitState(UNIT_STAT_POSSESSED);
+ SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
+ charmer->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
+ charmer->ToPlayer()->SetClientControl(this, 1);
+ charmer->ToPlayer()->SetViewpoint(this, true);
+ charmer->ToPlayer()->PossessSpellInitialize();
+ break;
+ case CHARM_TYPE_CHARM:
+ if (GetTypeId() == TYPEID_UNIT && charmer->getClass() == CLASS_WARLOCK)
+ {
+ CreatureInfo const *cinfo = this->ToCreature()->GetCreatureInfo();
+ if (cinfo && cinfo->type == CREATURE_TYPE_DEMON)
+ {
+ //to prevent client crash
+ SetByteValue(UNIT_FIELD_BYTES_0, 1, (uint8)CLASS_MAGE);
+
+ //just to enable stat window
+ if (GetCharmInfo())
+ GetCharmInfo()->SetPetNumber(objmgr.GeneratePetNumber(), true);
+
+ //if charmed two demons the same session, the 2nd gets the 1st one's name
+ SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, time(NULL));
+ }
+ }
+ charmer->ToPlayer()->CharmSpellInitialize();
+ break;
+ default:
+ case CHARM_TYPE_CONVERT:
+ break;
+ }
+ }
+ return true;
+}
+
+void Unit::RemoveCharmedBy(Unit *charmer)
+{
+ if (!isCharmed())
+ return;
+
+ if (!charmer)
+ charmer = GetCharmer();
+ if (charmer != GetCharmer()) // one aura overrides another?
+ {
+// sLog.outCrash("Unit::RemoveCharmedBy: this: " UI64FMTD " true charmer: " UI64FMTD " false charmer: " UI64FMTD,
+// GetGUID(), GetCharmerGUID(), charmer->GetGUID());
+// assert(false);
+ return;
+ }
+
+ CharmType type;
+ if (hasUnitState(UNIT_STAT_POSSESSED))
+ type = CHARM_TYPE_POSSESS;
+ else if (charmer->IsOnVehicle(this))
+ type = CHARM_TYPE_VEHICLE;
+ else
+ type = CHARM_TYPE_CHARM;
+
+ CastStop();
+ CombatStop(); //TODO: CombatStop(true) may cause crash (interrupt spells)
+ getHostileRefManager().deleteReferences();
+ DeleteThreatList();
+ Map* pMap = GetMap();
+ if (!IsVehicle() || (IsVehicle() && pMap && !pMap->IsBattleGround()))
+ RestoreFaction();
+ GetMotionMaster()->InitDefault();
+
+ if (type == CHARM_TYPE_POSSESS)
+ {
+ clearUnitState(UNIT_STAT_POSSESSED);
+ RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
+ }
+
+ if (GetTypeId() == TYPEID_UNIT)
+ {
+ this->ToCreature()->AI()->OnCharmed(false);
+
+ if (type != CHARM_TYPE_VEHICLE)//Vehicles' AI is never modified
+ {
+ this->ToCreature()->AIM_Initialize();
+
+ if (this->ToCreature()->AI() && charmer && charmer->isAlive())
+ this->ToCreature()->AI()->AttackStart(charmer);
+ /*if (isAlive() && this->ToCreature()->IsAIEnabled)
+ {
+ if (charmer && !IsFriendlyTo(charmer))
+ this->ToCreature()->AI()->AttackStart(charmer);
+ else
+ this->ToCreature()->AI()->EnterEvadeMode();
+ }*/
+ }
+ }
+ else
+ this->ToPlayer()->SetClientControl(this, 1);
+
+ // If charmer still exists
+ if (!charmer)
+ return;
+
+ assert(type != CHARM_TYPE_POSSESS || charmer->GetTypeId() == TYPEID_PLAYER);
+ assert(type != CHARM_TYPE_VEHICLE || GetTypeId() == TYPEID_UNIT && IsVehicle());
+
+ charmer->SetCharm(this, false);
+
+ if (charmer->GetTypeId() == TYPEID_PLAYER)
+ {
+ switch(type)
+ {
+ case CHARM_TYPE_VEHICLE:
+ charmer->ToPlayer()->SetClientControl(charmer, 1);
+ charmer->ToPlayer()->SetViewpoint(this, false);
+ break;
+ case CHARM_TYPE_POSSESS:
+ charmer->ToPlayer()->SetClientControl(charmer, 1);
+ charmer->ToPlayer()->SetViewpoint(this, false);
+ charmer->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
+ break;
+ case CHARM_TYPE_CHARM:
+ if (GetTypeId() == TYPEID_UNIT && charmer->getClass() == CLASS_WARLOCK)
+ {
+ CreatureInfo const *cinfo = this->ToCreature()->GetCreatureInfo();
+ if (cinfo && cinfo->type == CREATURE_TYPE_DEMON)
+ {
+ SetByteValue(UNIT_FIELD_BYTES_0, 1, uint8(cinfo->unit_class));
+ if (GetCharmInfo())
+ GetCharmInfo()->SetPetNumber(0, true);
+ else
+ sLog.outError("Aura::HandleModCharm: target="UI64FMTD" with typeid=%d has a charm aura but no charm info!", GetGUID(), GetTypeId());
+ }
+ }
+ break;
+ default:
+ case CHARM_TYPE_CONVERT:
+ break;
+ }
+ }
+
+ //a guardian should always have charminfo
+ if (charmer->GetTypeId() == TYPEID_PLAYER && this != charmer->GetFirstControlled())
+ charmer->ToPlayer()->SendRemoveControlBar();
+ else if (GetTypeId() == TYPEID_PLAYER || GetTypeId() == TYPEID_UNIT && !this->ToCreature()->isGuardian())
+ DeleteCharmInfo();
+}
+
+void Unit::RestoreFaction()
+{
+ if (GetTypeId() == TYPEID_PLAYER)
+ this->ToPlayer()->setFactionForRace(getRace());
+ else
+ {
+ if (HasUnitTypeMask(UNIT_MASK_MINION))
+ {
+ if (Unit* owner = GetOwner())
+ {
+ setFaction(owner->getFaction());
+ return;
+ }
+ }
+
+ if (CreatureInfo const *cinfo = this->ToCreature()->GetCreatureInfo()) // normal creature
+ {
+ FactionTemplateEntry const *faction = getFactionTemplateEntry();
+ setFaction((faction && faction->friendlyMask & 0x004) ? cinfo->faction_H : cinfo->faction_A);
+ }
+ }
+}
+
+bool Unit::CreateVehicleKit(uint32 id)
+{
+ VehicleEntry const *vehInfo = sVehicleStore.LookupEntry(id);
+ if (!vehInfo)
+ return false;
+
+ m_vehicleKit = new Vehicle(this, vehInfo);
+ m_updateFlag |= UPDATEFLAG_VEHICLE;
+ m_unitTypeMask |= UNIT_MASK_VEHICLE;
+ return true;
+}
+
+void Unit::RemoveVehicleKit()
+{
+ if (!m_vehicleKit)
+ return;
+
+ m_vehicleKit->Uninstall();
+ delete m_vehicleKit;
+
+ m_vehicleKit = NULL;
+
+ m_updateFlag &= ~UPDATEFLAG_VEHICLE;
+ m_unitTypeMask &= ~UNIT_MASK_VEHICLE;
+ RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK);
+ RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_PLAYER_VEHICLE);
+}
+
+Unit *Unit::GetVehicleBase() const
+{
+ return m_vehicle ? m_vehicle->GetBase() : NULL;
+}
+
+Creature *Unit::GetVehicleCreatureBase() const
+{
+ if (Unit *veh = GetVehicleBase())
+ if (Creature *c = veh->ToCreature())
+ return c;
+
+ return NULL;
+}
+
+bool Unit::IsInPartyWith(Unit const *unit) const
+{
+ if (this == unit)
+ return true;
+
+ const Unit *u1 = GetCharmerOrOwnerOrSelf();
+ const Unit *u2 = unit->GetCharmerOrOwnerOrSelf();
+ if (u1 == u2)
+ return true;
+
+ if (u1->GetTypeId() == TYPEID_PLAYER && u2->GetTypeId() == TYPEID_PLAYER)
+ return u1->ToPlayer()->IsInSameGroupWith(u2->ToPlayer());
+ else
+ return false;
+}
+
+bool Unit::IsInRaidWith(Unit const *unit) const
+{
+ if (this == unit)
+ return true;
+
+ const Unit *u1 = GetCharmerOrOwnerOrSelf();
+ const Unit *u2 = unit->GetCharmerOrOwnerOrSelf();
+ if (u1 == u2)
+ return true;
+
+ if (u1->GetTypeId() == TYPEID_PLAYER && u2->GetTypeId() == TYPEID_PLAYER)
+ return u1->ToPlayer()->IsInSameRaidWith(u2->ToPlayer());
+ else
+ return false;
+}
+
+void Unit::GetRaidMember(std::list<Unit*> &nearMembers, float radius)
+{
+ Player *owner = GetCharmerOrOwnerPlayerOrPlayerItself();
+ if (!owner)
+ return;
+
+ Group *pGroup = owner->GetGroup();
+ if (pGroup)
+ {
+ for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
+ {
+ Player* Target = itr->getSource();
+
+ if (Target && !IsHostileTo(Target))
+ {
+ if (Target->isAlive() && IsWithinDistInMap(Target, radius))
+ nearMembers.push_back(Target);
+
+ if (Guardian* pet = Target->GetGuardianPet())
+ if (pet->isAlive() && IsWithinDistInMap(pet, radius))
+ nearMembers.push_back(pet);
+ }
+ }
+ }
+ else
+ {
+ if (owner->isAlive() && (owner == this || IsWithinDistInMap(owner, radius)))
+ nearMembers.push_back(owner);
+ if (Guardian* pet = owner->GetGuardianPet())
+ if (pet->isAlive() && (pet == this && IsWithinDistInMap(pet, radius)))
+ nearMembers.push_back(pet);
+ }
+}
+
+void Unit::GetPartyMemberInDist(std::list<Unit*> &TagUnitMap, float radius)
+{
+ Unit *owner = GetCharmerOrOwnerOrSelf();
+ Group *pGroup = NULL;
+ if (owner->GetTypeId() == TYPEID_PLAYER)
+ pGroup = owner->ToPlayer()->GetGroup();
+
+ if (pGroup)
+ {
+ uint8 subgroup = owner->ToPlayer()->GetSubGroup();
+
+ for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
+ {
+ Player* Target = itr->getSource();
+
+ // IsHostileTo check duel and controlled by enemy
+ if (Target && Target->GetSubGroup() == subgroup && !IsHostileTo(Target))
+ {
+ if (Target->isAlive() && IsWithinDistInMap(Target, radius))
+ TagUnitMap.push_back(Target);
+
+ if (Guardian* pet = Target->GetGuardianPet())
+ if (pet->isAlive() && IsWithinDistInMap(pet, radius))
+ TagUnitMap.push_back(pet);
+ }
+ }
+ }
+ else
+ {
+ if (owner->isAlive() && (owner == this || IsWithinDistInMap(owner, radius)))
+ TagUnitMap.push_back(owner);
+ if (Guardian* pet = owner->GetGuardianPet())
+ if (pet->isAlive() && (pet == this && IsWithinDistInMap(pet, radius)))
+ TagUnitMap.push_back(pet);
+ }
+}
+
+void Unit::GetPartyMembers(std::list<Unit*> &TagUnitMap)
+{
+ Unit *owner = GetCharmerOrOwnerOrSelf();
+ Group *pGroup = NULL;
+ if (owner->GetTypeId() == TYPEID_PLAYER)
+ pGroup = owner->ToPlayer()->GetGroup();
+
+ if (pGroup)
+ {
+ uint8 subgroup = owner->ToPlayer()->GetSubGroup();
+
+ for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
+ {
+ Player* Target = itr->getSource();
+
+ // IsHostileTo check duel and controlled by enemy
+ if (Target && Target->GetSubGroup() == subgroup && !IsHostileTo(Target))
+ {
+ if (Target->isAlive() && IsInMap(Target))
+ TagUnitMap.push_back(Target);
+
+ if (Guardian* pet = Target->GetGuardianPet())
+ if (pet->isAlive() && IsInMap(Target))
+ TagUnitMap.push_back(pet);
+ }
+ }
+ }
+ else
+ {
+ if (owner->isAlive() && (owner == this || IsInMap(owner)))
+ TagUnitMap.push_back(owner);
+ if (Guardian* pet = owner->GetGuardianPet())
+ if (pet->isAlive() && (pet == this || IsInMap(pet)))
+ TagUnitMap.push_back(pet);
+ }
+}
+
+Aura * Unit::AddAura(uint32 spellId, Unit *target)
+{
+ if (!target || !target->isAlive())
+ return NULL;
+
+ SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
+ if (!spellInfo)
+ return NULL;
+
+ return AddAura(spellInfo, MAX_EFFECT_MASK, target);
+}
+
+Aura * Unit::AddAura(SpellEntry const *spellInfo, uint8 effMask, Unit *target)
+{
+ if (!spellInfo)
+ return NULL;
+
+ if (target->IsImmunedToSpell(spellInfo))
+ return NULL;
+
+ for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i)
+ {
+ if (!(effMask & (1<<i)))
+ continue;
+ if (target->IsImmunedToSpellEffect(spellInfo, i))
+ effMask &= ~(1<<i);
+ }
+
+ if (Aura * aura = Aura::TryCreate(spellInfo, effMask, target, this))
+ {
+ aura->ApplyForTargets();
+ return aura;
+ }
+ return NULL;
+}
+
+void Unit::SetAuraStack(uint32 spellId, Unit *target, uint32 stack)
+{
+ Aura *aura = target->GetAura(spellId, GetGUID());
+ if (!aura)
+ aura = AddAura(spellId, target);
+ if (aura && stack)
+ aura->SetStackAmount(stack);
+}
+
+// Melee based spells can be miss, parry or dodge on this step
+// Crit or block - determined on damage calculation phase! (and can be both in some time)
+float Unit::MeleeSpellMissChance(const Unit *pVictim, WeaponAttackType attType, int32 skillDiff, uint32 spellId) const
+{
+ // Calculate hit chance (more correct for chance mod)
+ int32 HitChance;
+
+ // PvP - PvE melee chances
+ /*int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 5 : 7;
+ int32 leveldif = pVictim->getLevelForTarget(this) - getLevelForTarget(pVictim);
+ if (leveldif < 3)
+ HitChance = 95 - leveldif;
+ else
+ HitChance = 93 - (leveldif - 2) * lchance;*/
+ if (spellId || attType == RANGED_ATTACK || !haveOffhandWeapon())
+ HitChance = 95.0f;
+ else
+ HitChance = 76.0f;
+
+ // Hit chance depends from victim auras
+ if (attType == RANGED_ATTACK)
+ HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE);
+ else
+ HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE);
+
+ // Spellmod from SPELLMOD_RESIST_MISS_CHANCE
+ if (spellId)
+ {
+ if (Player *modOwner = GetSpellModOwner())
+ modOwner->ApplySpellMod(spellId, SPELLMOD_RESIST_MISS_CHANCE, HitChance);
+ }
+
+ // Miss = 100 - hit
+ float miss_chance = 100.0f - HitChance;
+
+ // Bonuses from attacker aura and ratings
+ if (attType == RANGED_ATTACK)
+ miss_chance -= m_modRangedHitChance;
+ else
+ miss_chance -= m_modMeleeHitChance;
+
+ // bonus from skills is 0.04%
+ //miss_chance -= skillDiff * 0.04f;
+ int32 diff = -skillDiff;
+ if (pVictim->GetTypeId() == TYPEID_PLAYER)
+ miss_chance += diff > 0 ? diff * 0.04 : diff * 0.02;
+ else
+ miss_chance += diff > 10 ? 2 + (diff - 10) * 0.4 : diff * 0.1;
+
+ // Limit miss chance from 0 to 60%
+ if (miss_chance < 0.0f)
+ return 0.0f;
+ if (miss_chance > 60.0f)
+ return 60.0f;
+ return miss_chance;
+}
+
+void Unit::SetPhaseMask(uint32 newPhaseMask, bool update)
+{
+ if (newPhaseMask == GetPhaseMask())
+ return;
+
+ if (IsInWorld())
+ RemoveNotOwnSingleTargetAuras(newPhaseMask); // we can lost access to caster or target
+
+ WorldObject::SetPhaseMask(newPhaseMask,update);
+
+ if (!IsInWorld())
+ return;
+
+ for (ControlList::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
+ if ((*itr)->GetTypeId() == TYPEID_UNIT)
+ (*itr)->SetPhaseMask(newPhaseMask,true);
+
+ for (uint8 i = 0; i < MAX_SUMMON_SLOT; ++i)
+ if (m_SummonSlot[i])
+ if (Creature *summon = GetMap()->GetCreature(m_SummonSlot[i]))
+ summon->SetPhaseMask(newPhaseMask,true);
+}
+
+void Unit::UpdateObjectVisibility(bool forced)
+{
+ if (!forced)
+ AddToNotify(NOTIFY_VISIBILITY_CHANGED);
+ else
+ {
+ WorldObject::UpdateObjectVisibility(true);
+ // call MoveInLineOfSight for nearby creatures
+ Trinity::AIRelocationNotifier notifier(*this);
+ VisitNearbyObject(GetMap()->GetVisibilityDistance(), notifier);
+ }
+}
+
+void Unit::KnockbackFrom(float x, float y, float speedXY, float speedZ)
+{
+ Player *player = NULL;
+ if (GetTypeId() == TYPEID_PLAYER)
+ player = (Player*)this;
+ else
+ {
+ player = dynamic_cast<Player*>(GetCharmer());
+ if (player && player->m_mover != this)
+ player = NULL;
+ }
+
+ if (!player)
+ {
+ GetMotionMaster()->MoveKnockbackFrom(x, y, speedXY, speedZ);
+ }
+ else
+ {
+ float vcos, vsin;
+ GetSinCos(x, y, vsin, vcos);
+
+ WorldPacket data(SMSG_MOVE_KNOCK_BACK, (8+4+4+4+4+4));
+ data.append(GetPackGUID());
+ data << uint32(0); // Sequence
+ data << float(vcos); // x direction
+ data << float(vsin); // y direction
+ data << float(speedXY); // Horizontal speed
+ data << float(-speedZ); // Z Movement speed (vertical)
+
+ player->GetSession()->SendPacket(&data);
+ }
+}
+
+float Unit::GetCombatRatingReduction(CombatRating cr) const
+{
+ if (GetTypeId() == TYPEID_PLAYER)
+ return ((Player const*)this)->GetRatingBonusValue(cr);
+ else if (((Creature const*)this)->isPet())
+ {
+ // Player's pet get resilience from owner
+ if (Unit* owner = GetOwner())
+ if (owner->GetTypeId() == TYPEID_PLAYER)
+ return ((Player*)owner)->GetRatingBonusValue(cr);
+ }
+
+ return 0.0f;
+}
+
+uint32 Unit::GetCombatRatingDamageReduction(CombatRating cr, float rate, float cap, uint32 damage) const
+{
+ float percent = GetCombatRatingReduction(cr) * rate;
+ if (percent > cap)
+ percent = cap;
+ return uint32 (percent * damage / 100.0f);
+}
+
+uint32 Unit::GetModelForForm(ShapeshiftForm form)
+{
+ switch(form)
+ {
+ case FORM_CAT:
+ // Based on Hair color
+ if (getRace() == RACE_NIGHTELF)
+ {
+ uint8 hairColor = GetByteValue(PLAYER_BYTES, 3);
+ switch (hairColor)
+ {
+ case 7: // Violet
+ case 8:
+ return 29405;
+ case 3: // Light Blue
+ return 29406;
+ case 0: // Green
+ case 1: // Light Green
+ case 2: // Dark Green
+ return 29407;
+ case 4: // White
+ return 29408;
+ default: // original - Dark Blue
+ return 892;
+ }
+ }
+ // Based on Skin color
+ else if (getRace() == RACE_TAUREN)
+ {
+ uint8 skinColor = GetByteValue(PLAYER_BYTES, 0);
+ // Male
+ if (getGender() == GENDER_MALE)
+ {
+ switch(skinColor)
+ {
+ case 12: // White
+ case 13:
+ case 14:
+ case 18: // Completly White
+ return 29409;
+ case 9: // Light Brown
+ case 10:
+ case 11:
+ return 29410;
+ case 6: // Brown
+ case 7:
+ case 8:
+ return 29411;
+ case 0: // Dark
+ case 1:
+ case 2:
+ case 3: // Dark Grey
+ case 4:
+ case 5:
+ return 29412;
+ default: // original - Grey
+ return 8571;
+ }
+ }
+ // Female
+ else switch (skinColor)
+ {
+ case 10: // White
+ return 29409;
+ case 6: // Light Brown
+ case 7:
+ return 29410;
+ case 4: // Brown
+ case 5:
+ return 29411;
+ case 0: // Dark
+ case 1:
+ case 2:
+ case 3:
+ return 29412;
+ default: // original - Grey
+ return 8571;
+ }
+ }
+ else if (Player::TeamForRace(getRace()) == ALLIANCE)
+ return 892;
+ else
+ return 8571;
+ case FORM_DIREBEAR:
+ case FORM_BEAR:
+ // Based on Hair color
+ if (getRace() == RACE_NIGHTELF)
+ {
+ uint8 hairColor = GetByteValue(PLAYER_BYTES, 3);
+ switch (hairColor)
+ {
+ case 0: // Green
+ case 1: // Light Green
+ case 2: // Dark Green
+ return 29413; // 29415?
+ case 6: // Dark Blue
+ return 29414;
+ case 4: // White
+ return 29416;
+ case 3: // Light Blue
+ return 29417;
+ default: // original - Violet
+ return 2281;
+ }
+ }
+ // Based on Skin color
+ else if (getRace() == RACE_TAUREN)
+ {
+ uint8 skinColor = GetByteValue(PLAYER_BYTES, 0);
+ // Male
+ if (getGender() == GENDER_MALE)
+ {
+ switch (skinColor)
+ {
+ case 0: // Dark (Black)
+ case 1:
+ case 2:
+ return 29418;
+ case 3: // White
+ case 4:
+ case 5:
+ case 12:
+ case 13:
+ case 14:
+ return 29419;
+ case 9: // Light Brown/Grey
+ case 10:
+ case 11:
+ case 15:
+ case 16:
+ case 17:
+ return 29420;
+ case 18: // Completly White
+ return 29421;
+ default: // original - Brown
+ return 2289;
+ }
+ }
+ // Female
+ else switch (skinColor)
+ {
+ case 0: // Dark (Black)
+ case 1:
+ return 29418;
+ case 2: // White
+ case 3:
+ return 29419;
+ case 6: // Light Brown/Grey
+ case 7:
+ case 8:
+ case 9:
+ return 29420;
+ case 10: // Completly White
+ return 29421;
+ default: // original - Brown
+ return 2289;
+ }
+ }
+ else if (Player::TeamForRace(getRace()) == ALLIANCE)
+ return 2281;
+ else
+ return 2289;
+ case FORM_TRAVEL:
+ return 632;
+ case FORM_AQUA:
+ if (Player::TeamForRace(getRace()) == ALLIANCE)
+ return 2428;
+ else
+ return 2428;
+ case FORM_GHOUL:
+ return 24994;
+ case FORM_CREATUREBEAR:
+ return 902;
+ case FORM_GHOSTWOLF:
+ return 4613;
+ case FORM_FLIGHT:
+ if (Player::TeamForRace(getRace()) == ALLIANCE)
+ return 20857;
+ else
+ return 20872;
+ case FORM_MOONKIN:
+ if (Player::TeamForRace(getRace()) == ALLIANCE)
+ return 15374;
+ else
+ return 15375;
+ case FORM_FLIGHT_EPIC:
+ if (Player::TeamForRace(getRace()) == ALLIANCE)
+ return 21243;
+ else
+ return 21244;
+ case FORM_METAMORPHOSIS:
+ return 25277;
+ case FORM_MASTER_ANGLER:
+ return 15234;
+ case FORM_TREE:
+ return 864;
+ case FORM_SPIRITOFREDEMPTION:
+ return 16031;
+ }
+ return 0;
+}
+
+void Unit::JumpTo(float speedXY, float speedZ, bool forward)
+{
+ float angle = forward ? 0 : M_PI;
+ if (GetTypeId() == TYPEID_UNIT)
+ GetMotionMaster()->MoveJumpTo(angle, speedXY, speedZ);
+ else
+ {
+ float vcos = cos(angle+GetOrientation());
+ float vsin = sin(angle+GetOrientation());
+
+ WorldPacket data(SMSG_MOVE_KNOCK_BACK, (8+4+4+4+4+4));
+ data.append(GetPackGUID());
+ data << uint32(0); // Sequence
+ data << float(vcos); // x direction
+ data << float(vsin); // y direction
+ data << float(speedXY); // Horizontal speed
+ data << float(-speedZ); // Z Movement speed (vertical)
+
+ this->ToPlayer()->GetSession()->SendPacket(&data);
+ }
+}
+
+void Unit::JumpTo(WorldObject *obj, float speedZ)
+{
+ float x, y, z;
+ obj->GetContactPoint(this, x, y, z);
+ float speedXY = GetExactDist2d(x, y) * 10.0f / speedZ;
+ GetMotionMaster()->MoveJump(x, y, z, speedXY, speedZ);
+}
+
+bool Unit::CheckPlayerCondition(Player* pPlayer)
+{
+ switch(GetEntry())
+ {
+ case 35644: //Argent Warhorse
+ case 36558: //Argent Battleworg
+ if (!pPlayer->HasItemOrGemWithIdEquipped(46106,1)) //Check item Argent Lance
+ return false;
+ default:
+ return true;
+ }
+}
+
+void Unit::EnterVehicle(Vehicle *vehicle, int8 seatId)
+{
+ if (!isAlive() || GetVehicleKit() == vehicle)
+ return;
+
+ if (m_vehicle)
+ {
+ if (m_vehicle == vehicle)
+ {
+ if (seatId >= 0)
+ {
+ sLog.outDebug("EnterVehicle: %u leave vehicle %u seat %d and enter %d.", GetEntry(), m_vehicle->GetBase()->GetEntry(), GetTransSeat(), seatId);
+ ChangeSeat(seatId);
+ }
+ return;
+ }
+ else
+ {
+ sLog.outDebug("EnterVehicle: %u exit %u and enter %u.", GetEntry(), m_vehicle->GetBase()->GetEntry(), vehicle->GetBase()->GetEntry());
+ ExitVehicle();
+ }
+ }
+
+ if (GetTypeId() == TYPEID_PLAYER)
+ {
+ this->ToPlayer()->InterruptNonMeleeSpells(false);
+ this->ToPlayer()->StopCastingCharm();
+ this->ToPlayer()->StopCastingBindSight();
+ this->ToPlayer()->Unmount();
+ this->ToPlayer()->RemoveAurasByType(SPELL_AURA_MOUNTED);
+
+ // drop flag at invisible in bg
+ if (this->ToPlayer()->InBattleGround())
+ if (BattleGround *bg = this->ToPlayer()->GetBattleGround())
+ bg->EventPlayerDroppedFlag(this->ToPlayer());
+ }
+
+ assert(!m_vehicle);
+ m_vehicle = vehicle;
+ if (!m_vehicle->AddPassenger(this, seatId))
+ {
+ m_vehicle = NULL;
+ return;
+ }
+
+ SetControlled(true, UNIT_STAT_ROOT);
+ //movementInfo is set in AddPassenger
+ //packets are sent in AddPassenger
+
+ if (GetTypeId() == TYPEID_PLAYER)
+ {
+ //this->ToPlayer()->SetClientControl(vehicle, 1);
+ WorldPacket data(SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA, 0);
+ this->ToPlayer()->GetSession()->SendPacket(&data);
+ }
+}
+
+void Unit::ChangeSeat(int8 seatId, bool next)
+{
+ if (!m_vehicle)
+ return;
+
+ if (seatId < 0)
+ {
+ seatId = m_vehicle->GetNextEmptySeat(GetTransSeat(), next);
+ if (seatId < 0)
+ return;
+ }
+ else if (seatId == GetTransSeat() || !m_vehicle->HasEmptySeat(seatId))
+ return;
+
+ m_vehicle->RemovePassenger(this);
+ if (!m_vehicle->AddPassenger(this, seatId))
+ assert(false);
+}
+
+void Unit::ExitVehicle()
+{
+ if (!m_vehicle)
+ return;
+
+ Unit *vehicleBase = m_vehicle->GetBase();
+ const AuraEffectList &modAuras = vehicleBase->GetAuraEffectsByType(SPELL_AURA_CONTROL_VEHICLE);
+ for (AuraEffectList::const_iterator itr = modAuras.begin(); itr != modAuras.end(); ++itr)
+ {
+ if ((*itr)->GetBase()->GetOwner() == this)
+ {
+ vehicleBase->RemoveAura((*itr)->GetBase());
+ break; // there should be no case that a vehicle has two auras for one owner
+ }
+ }
+
+ if (!m_vehicle)
+ return;
+
+ //sLog.outError("exit vehicle");
+
+ m_vehicle->RemovePassenger(this);
+
+ // This should be done before dismiss, because there may be some aura removal
+ Vehicle *vehicle = m_vehicle;
+ m_vehicle = NULL;
+
+ SetControlled(false, UNIT_STAT_ROOT);
+
+ RemoveUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
+ m_movementInfo.t_x = 0;
+ m_movementInfo.t_y = 0;
+ m_movementInfo.t_z = 0;
+ m_movementInfo.t_o = 0;
+ m_movementInfo.t_time = 0;
+ m_movementInfo.t_seat = 0;
+
+ Relocate(vehicle->GetBase());
+
+ //Send leave vehicle, not correct
+ if (GetTypeId() == TYPEID_PLAYER)
+ {
+ //this->ToPlayer()->SetClientControl(this, 1);
+ this->ToPlayer()->SendTeleportAckPacket();
+ this->ToPlayer()->SetFallInformation(0, GetPositionZ());
+ }
+ WorldPacket data;
+ BuildHeartBeatMsg(&data);
+ SendMessageToSet(&data, false);
+
+ if (vehicle->GetBase()->HasUnitTypeMask(UNIT_MASK_MINION))
+ if (((Minion*)vehicle->GetBase())->GetOwner() == this)
+ vehicle->Dismiss();
+}
+
+void Unit::BuildMovementPacket(ByteBuffer *data) const
+{
+ switch (GetTypeId())
+ {
+ case TYPEID_UNIT:
+ if (canFly())
+ const_cast<Unit*>(this)->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
+ break;
+ case TYPEID_PLAYER:
+ // remove unknown, unused etc flags for now
+ const_cast<Unit*>(this)->RemoveUnitMovementFlag(MOVEMENTFLAG_SPLINE2);
+ if (isInFlight())
+ {
+ WPAssert(const_cast<Unit*>(this)->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE);
+ const_cast<Unit*>(this)->AddUnitMovementFlag(MOVEMENTFLAG_FORWARD | MOVEMENTFLAG_SPLINE2);
+ }
+ break;
+ }
+
+ *data << uint32(GetUnitMovementFlags()); // movement flags
+ *data << uint16(m_movementInfo.unk1); // 2.3.0
+ *data << uint32(getMSTime()); // time
+ *data << GetPositionX();
+ *data << GetPositionY();
+ *data << GetPositionZ();
+ *data << GetOrientation();
+
+ // 0x00000200
+ if (GetUnitMovementFlags() & MOVEMENTFLAG_ONTRANSPORT)
+ {
+ if (m_vehicle)
+ data->append(m_vehicle->GetBase()->GetPackGUID());
+ else if (GetTransport())
+ data->append(GetTransport()->GetPackGUID());
+ else
+ {
+ sLog.outError("Unit %u does not have transport!", GetEntry());
+ *data << (uint8)0;
+ }
+ *data << float (GetTransOffsetX());
+ *data << float (GetTransOffsetY());
+ *data << float (GetTransOffsetZ());
+ *data << float (GetTransOffsetO());
+ *data << uint32(GetTransTime());
+ *data << uint8 (GetTransSeat());
+ }
+
+ // 0x02200000
+ if ((GetUnitMovementFlags() & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING))
+ || (m_movementInfo.unk1 & 0x20))
+ *data << (float)m_movementInfo.s_pitch;
+
+ *data << (uint32)m_movementInfo.fallTime;
+
+ // 0x00001000
+ if (GetUnitMovementFlags() & MOVEMENTFLAG_JUMPING)
+ {
+ *data << (float)m_movementInfo.j_zspeed;
+ *data << (float)m_movementInfo.j_sinAngle;
+ *data << (float)m_movementInfo.j_cosAngle;
+ *data << (float)m_movementInfo.j_xyspeed;
+ }
+
+ // 0x04000000
+ if (GetUnitMovementFlags() & MOVEMENTFLAG_SPLINE)
+ *data << (float)m_movementInfo.u_unk1;
+
+ /*if (GetTypeId() == TYPEID_PLAYER)
+ {
+ sLog.outString("Send MovementInfo:");
+ OutMovementInfo();
+ }*/
+}
+
+void Unit::OutMovementInfo() const
+{
+ sLog.outString("MovementInfo for %u: Flag %u, Unk1 %u, Time %u, Pos %f %f %f %f, Fall %u", GetEntry(), m_movementInfo.flags, (uint32)m_movementInfo.unk1, m_movementInfo.time, GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation(), m_movementInfo.fallTime);
+ if (m_movementInfo.flags & MOVEMENTFLAG_ONTRANSPORT)
+ sLog.outString("Transport: GUID " UI64FMTD ", Pos %f %f %f %f, Time %u, Seat %d", m_movementInfo.t_guid, m_movementInfo.t_x, m_movementInfo.t_y, m_movementInfo.t_z, m_movementInfo.t_o, m_movementInfo.t_time, (int32)m_movementInfo.t_seat);
+ if ((m_movementInfo.flags & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING)) || (m_movementInfo.unk1 & 0x20))
+ sLog.outString("Pitch: %f", m_movementInfo.s_pitch);
+ if (m_movementInfo.flags & MOVEMENTFLAG_JUMPING)
+ sLog.outString("Jump: speedz %f, sin %f, cos %f, speedxy %f", m_movementInfo.j_zspeed, m_movementInfo.j_sinAngle, m_movementInfo.j_cosAngle, m_movementInfo.j_xyspeed);
+ if (m_movementInfo.flags & MOVEMENTFLAG_SPLINE)
+ sLog.outString("Spline: %f", m_movementInfo.u_unk1);
+}
+
+void Unit::SetFlying(bool apply)
+{
+ if (apply)
+ {
+ SetByteFlag(UNIT_FIELD_BYTES_1, 3, 0x02);
+ AddUnitMovementFlag(MOVEMENTFLAG_FLY_MODE | MOVEMENTFLAG_FLYING);
+ }
+ else
+ {
+ RemoveByteFlag(UNIT_FIELD_BYTES_1, 3, 0x02);
+ RemoveUnitMovementFlag(MOVEMENTFLAG_FLY_MODE | MOVEMENTFLAG_FLYING);
+ }
+}
+
+void Unit::NearTeleportTo(float x, float y, float z, float orientation, bool casting /*= false*/)
+{
+ if (GetTypeId() == TYPEID_PLAYER)
+ this->ToPlayer()->TeleportTo(GetMapId(), x, y, z, orientation, TELE_TO_NOT_LEAVE_TRANSPORT | TELE_TO_NOT_LEAVE_COMBAT | TELE_TO_NOT_UNSUMMON_PET | (casting ? TELE_TO_SPELL : 0));
+ else
+ {
+ // FIXME: this interrupts spell visual
+ DestroyForNearbyPlayers();
+ SetPosition(x, y, z, orientation, true);
+ }
+}
+
+bool Unit::SetPosition(float x, float y, float z, float orientation, bool teleport)
+{
+ // prevent crash when a bad coord is sent by the client
+ if (!Trinity::IsValidMapCoord(x,y))
+ {
+ sLog.outDebug("Unit::SetPosition(%f, %f, %f) .. bad coordinates!",x,y,z);
+ return false;
+ }
+
+ bool turn = (GetOrientation() != orientation);
+ bool relocated = (teleport || GetPositionX() != x || GetPositionY() != y || GetPositionZ() != z);
+
+ if (turn)
+ RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TURNING);
+
+ if (relocated)
+ {
+ RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_MOVE);
+
+ // move and update visible state if need
+ if (GetTypeId() == TYPEID_PLAYER)
+ GetMap()->PlayerRelocation((Player*)this, x, y, z, orientation);
+ else
+ GetMap()->CreatureRelocation(this->ToCreature(), x, y, z, orientation);
+ }
+ else if (turn)
+ SetOrientation(orientation);
+
+ if ((relocated || turn) && IsVehicle())
+ GetVehicleKit()->RelocatePassengers(x,y,z,orientation);
+
+ return (relocated || turn);
+}
+
+void Unit::SendThreatListUpdate()
+{
+ if (uint32 count = getThreatManager().getThreatList().size())
+ {
+ //sLog.outDebug("WORLD: Send SMSG_THREAT_UPDATE Message");
+ WorldPacket data(SMSG_THREAT_UPDATE, 8 + count * 8);
+ data.append(GetPackGUID());
+ data << uint32(count);
+ std::list<HostileReference*>& tlist = getThreatManager().getThreatList();
+ for (std::list<HostileReference*>::const_iterator itr = tlist.begin(); itr != tlist.end(); ++itr)
+ {
+ data.appendPackGUID((*itr)->getUnitGuid());
+ data << uint32((*itr)->getThreat());
+ }
+ SendMessageToSet(&data, false);
+ }
+}
+
+void Unit::SendChangeCurrentVictimOpcode(HostileReference* pHostileReference)
+{
+ if (uint32 count = getThreatManager().getThreatList().size())
+ {
+ sLog.outDebug("WORLD: Send SMSG_HIGHEST_THREAT_UPDATE Message");
+ WorldPacket data(SMSG_HIGHEST_THREAT_UPDATE, 8 + 8 + count * 8);
+ data.append(GetPackGUID());
+ data.appendPackGUID(pHostileReference->getUnitGuid());
+ data << uint32(count);
+ std::list<HostileReference*>& tlist = getThreatManager().getThreatList();
+ for (std::list<HostileReference*>::const_iterator itr = tlist.begin(); itr != tlist.end(); ++itr)
+ {
+ data.appendPackGUID((*itr)->getUnitGuid());
+ data << uint32((*itr)->getThreat());
+ }
+ SendMessageToSet(&data, false);
+ }
+}
+
+void Unit::SendClearThreatListOpcode()
+{
+ sLog.outDebug("WORLD: Send SMSG_THREAT_CLEAR Message");
+ WorldPacket data(SMSG_THREAT_CLEAR, 8);
+ data.append(GetPackGUID());
+ SendMessageToSet(&data, false);
+}
+
+void Unit::SendRemoveFromThreatListOpcode(HostileReference* pHostileReference)
+{
+ sLog.outDebug("WORLD: Send SMSG_THREAT_REMOVE Message");
+ WorldPacket data(SMSG_THREAT_REMOVE, 8 + 8);
+ data.append(GetPackGUID());
+ data.appendPackGUID(pHostileReference->getUnitGuid());
+ SendMessageToSet(&data, false);
+}
+
+void Unit::RewardRage(uint32 damage, uint32 weaponSpeedHitFactor, bool attacker)
+{
+ float addRage;
+
+ float rageconversion = ((0.0091107836 * getLevel()*getLevel())+3.225598133*getLevel())+4.2652911;
+
+ // Unknown if correct, but lineary adjust rage conversion above level 70
+ if (getLevel() > 70)
+ rageconversion += 13.27f*(getLevel()-70);
+
+ if (attacker)
+ {
+ addRage = ((damage/rageconversion*7.5 + weaponSpeedHitFactor)/2);
+
+ // talent who gave more rage on attack
+ addRage *= 1.0f + GetTotalAuraModifier(SPELL_AURA_MOD_RAGE_FROM_DAMAGE_DEALT) / 100.0f;
+ }
+ else
+ {
+ addRage = damage/rageconversion*2.5;
+
+ // Berserker Rage effect
+ if (HasAura(18499))
+ addRage *= 2.0;
+ }
+
+ addRage *= sWorld.getRate(RATE_POWER_RAGE_INCOME);
+
+ ModifyPower(POWER_RAGE, uint32(addRage*10));
+}
+
+void Unit::StopAttackFaction(uint32 faction_id)
+{
+ if (Unit* victim = getVictim())
+ {
+ if (victim->getFactionTemplateEntry()->faction == faction_id)
+ {
+ AttackStop();
+ if (IsNonMeleeSpellCasted(false))
+ InterruptNonMeleeSpells(false);
+
+ // melee and ranged forced attack cancel
+ if (GetTypeId() == TYPEID_PLAYER)
+ this->ToPlayer()->SendAttackSwingCancelAttack();
+ }
+ }
+
+ AttackerSet const& attackers = getAttackers();
+ for (AttackerSet::const_iterator itr = attackers.begin(); itr != attackers.end();)
+ {
+ if ((*itr)->getFactionTemplateEntry()->faction == faction_id)
+ {
+ (*itr)->AttackStop();
+ itr = attackers.begin();
+ }
+ else
+ ++itr;
+ }
+
+ getHostileRefManager().deleteReferencesForFaction(faction_id);
+
+ for (ControlList::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
+ (*itr)->StopAttackFaction(faction_id);
+}
+
+void Unit::OutDebugInfo() const
+{
+ sLog.outError("Unit::OutDebugInfo");
+ sLog.outString("GUID "UI64FMTD", entry %u, type %u, name %s", GetGUID(), GetEntry(), (uint32)GetTypeId(), GetName());
+ sLog.outString("OwnerGUID "UI64FMTD", MinionGUID "UI64FMTD", CharmerGUID "UI64FMTD", CharmedGUID "UI64FMTD, GetOwnerGUID(), GetMinionGUID(), GetCharmerGUID(), GetCharmGUID());
+ sLog.outString("In world %u, unit type mask %u", (uint32)(IsInWorld() ? 1 : 0), m_unitTypeMask);
+
+ sLog.outStringInLine("Summon Slot: ");
+ for (uint32 i = 0; i < MAX_SUMMON_SLOT; ++i)
+ sLog.outStringInLine(UI64FMTD", ", m_SummonSlot[i]);
+ sLog.outString();
+
+ sLog.outStringInLine("Controlled List: ");
+ for (ControlList::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
+ sLog.outStringInLine(UI64FMTD", ", (*itr)->GetGUID());
+ sLog.outString();
+
+ sLog.outStringInLine("Aura List: ");
+ for (AuraApplicationMap::const_iterator itr = m_appliedAuras.begin(); itr != m_appliedAuras.end(); ++itr)
+ sLog.outStringInLine("%u, ", itr->first);
+ sLog.outString();
+
+ if (IsVehicle())
+ {
+ sLog.outStringInLine("Passenger List: ");
+ for (SeatMap::iterator itr = GetVehicleKit()->m_Seats.begin(); itr != GetVehicleKit()->m_Seats.end(); ++itr)
+ if (Unit *passenger = itr->second.passenger)
+ sLog.outStringInLine(UI64FMTD", ", passenger->GetGUID());
+ sLog.outString();
+ }
+
+ if (GetVehicle())
+ sLog.outString("On vehicle %u.", GetVehicleBase()->GetEntry());
+}
+
+void CharmInfo::SetIsCommandAttack(bool val)
+{
+ m_isCommandAttack = val;
+}
+
+bool CharmInfo::IsCommandAttack()
+{
+ return m_isCommandAttack;
+}
+
+void CharmInfo::SaveStayPosition()
+{
+ m_unit->GetPosition(m_stayX, m_stayY, m_stayZ);
+}
+
+void CharmInfo::GetStayPosition(float &x, float &y, float &z)
+{
+ x = m_stayX;
+ y = m_stayY;
+ z = m_stayZ;
+}
+
+void CharmInfo::SetIsAtStay(bool val)
+{
+ m_isAtStay = val;
+}
+
+bool CharmInfo::IsAtStay()
+{
+ return m_isAtStay;
+}
+
+void CharmInfo::SetIsFollowing(bool val)
+{
+ m_isFollowing = val;
+}
+
+bool CharmInfo::IsFollowing()
+{
+ return m_isFollowing;
+}
+
+void CharmInfo::SetIsReturning(bool val)
+{
+ m_isReturning = val;
+}
+
+bool CharmInfo::IsReturning()
+{
+ return m_isReturning;
+}