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authorGiacomo Pozzoni <giacomopoz@gmail.com>2021-01-30 18:53:59 +0100
committerShauren <shauren.trinity@gmail.com>2022-03-06 18:54:04 +0100
commit1ec33095e606824e6d4f9da96cf8eab46f1e4a12 (patch)
tree36a2739e096f2ef42c6aed1547b2c1c0365226e8 /src/server/game/Warden/WardenCheckMgr.h
parent8992d314dc69669d3711a98e8ac91b0ff73e2f04 (diff)
Core/Warden: Send Lua checks only when ingame (#25977)
(cherry picked from commit 3e6b3f88b0169600e9e09281723d82476e08fae7)
Diffstat (limited to 'src/server/game/Warden/WardenCheckMgr.h')
-rw-r--r--src/server/game/Warden/WardenCheckMgr.h11
1 files changed, 11 insertions, 0 deletions
diff --git a/src/server/game/Warden/WardenCheckMgr.h b/src/server/game/Warden/WardenCheckMgr.h
index 51e96312f97..eea0e2839d7 100644
--- a/src/server/game/Warden/WardenCheckMgr.h
+++ b/src/server/game/Warden/WardenCheckMgr.h
@@ -84,6 +84,17 @@ constexpr WorldIntConfigs GetWardenCategoryCountConfig(WardenCheckCategory categ
}
}
+constexpr bool IsWardenCategoryInWorldOnly(WardenCheckCategory category)
+{
+ switch (category)
+ {
+ case INJECT_CHECK_CATEGORY: return false;
+ case LUA_CHECK_CATEGORY: return true;
+ case MODDED_CHECK_CATEGORY: return false;
+ default: return false;
+ }
+}
+
struct WardenCheck
{
uint16 CheckId = 0;