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authorSpp <spp@jorge.gr>2011-09-28 11:55:01 +0200
committerSpp <spp@jorge.gr>2011-09-28 11:55:25 +0200
commit71228f90bb281f07901859272b4868b7d63a6eea (patch)
tree47aa9612718eb5cc05a66ba6711aa19973eaf3a5 /src/server/game/Weather/Weather.cpp
parentd0ce7d236794235e43d72f106f743b1d8a984cc1 (diff)
Core/Weather: Move static function to WeatherMgr.
Diffstat (limited to 'src/server/game/Weather/Weather.cpp')
-rwxr-xr-xsrc/server/game/Weather/Weather.cpp8
1 files changed, 0 insertions, 8 deletions
diff --git a/src/server/game/Weather/Weather.cpp b/src/server/game/Weather/Weather.cpp
index 7ccfd583cfd..0e98ebc7b17 100755
--- a/src/server/game/Weather/Weather.cpp
+++ b/src/server/game/Weather/Weather.cpp
@@ -197,14 +197,6 @@ void Weather::SendWeatherUpdateToPlayer(Player* player)
player->GetSession()->SendPacket(&data);
}
-void Weather::SendFineWeatherUpdateToPlayer(Player* player)
-{
- WorldPacket data(SMSG_WEATHER, (4+4+4));
-
- data << (uint32)WEATHER_STATE_FINE << (float)0.0f << uint8(0);
- player->GetSession()->SendPacket(&data);
-}
-
/// Send the new weather to all players in the zone
bool Weather::UpdateWeather()
{