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authorShauren <shauren.trinity@gmail.com>2023-10-31 20:20:00 +0100
committerShauren <shauren.trinity@gmail.com>2023-10-31 20:20:00 +0100
commit9894f6b802c974bb36acd7fbb0d083455a1f0f1b (patch)
tree458f167a846d70d4b2391c805423d9342b36f89a /src/server/game/Weather/Weather.cpp
parenta0fdac0ecc119b4ba85d41f86891b3cd35f7acde (diff)
Core/Random: Changed random functions returning doubles to return floats
* They were all cast to float at use anyway * Improves roll_chance_f performance (rand32() is now called internally by uniform_real_distribution once instead of twice)
Diffstat (limited to 'src/server/game/Weather/Weather.cpp')
-rw-r--r--src/server/game/Weather/Weather.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Weather/Weather.cpp b/src/server/game/Weather/Weather.cpp
index e9b0dbb3c79..3cdce2d2bc3 100644
--- a/src/server/game/Weather/Weather.cpp
+++ b/src/server/game/Weather/Weather.cpp
@@ -174,16 +174,16 @@ bool Weather::ReGenerate()
}
else if (u < 90)
{
- m_intensity = (float)rand_norm() * 0.3333f;
+ m_intensity = rand_norm() * 0.3333f;
}
else
{
// Severe change, but how severe?
rnd = urand(0, 99);
if (rnd < 50)
- m_intensity = (float)rand_norm() * 0.3333f + 0.3334f;
+ m_intensity = rand_norm() * 0.3333f + 0.3334f;
else
- m_intensity = (float)rand_norm() * 0.3333f + 0.6667f;
+ m_intensity = rand_norm() * 0.3333f + 0.6667f;
}
// return true only in case weather changes