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authorleak <leak@bitmx.net>2014-07-01 00:54:09 +0200
committerleak <leak@bitmx.net>2014-07-01 00:54:09 +0200
commit029bad6698df6ac9556fe308342e616f4a7a8cc7 (patch)
tree01142dad7e748aba7799b9c296ccc4cf11db886f /src/server/game/Weather/WeatherMgr.cpp
parentd39a013b6b979a5158bf86c37a197cb902b2c2f9 (diff)
Replaced all remaining ACE based Singletons
Replaced ACE base AutoPtr class with shared_ptr Note: worldserver currently broken due to MapUpdater threading failure (ACE ofc, what else could it be)
Diffstat (limited to 'src/server/game/Weather/WeatherMgr.cpp')
-rw-r--r--src/server/game/Weather/WeatherMgr.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Weather/WeatherMgr.cpp b/src/server/game/Weather/WeatherMgr.cpp
index 5cf5cde75fd..5274dcd358d 100644
--- a/src/server/game/Weather/WeatherMgr.cpp
+++ b/src/server/game/Weather/WeatherMgr.cpp
@@ -34,7 +34,7 @@ namespace WeatherMgr
namespace
{
- typedef std::unordered_map<uint32, Trinity::AutoPtr<Weather, ACE_Null_Mutex> > WeatherMap;
+ typedef std::unordered_map<uint32, std::shared_ptr<Weather> > WeatherMap;
typedef std::unordered_map<uint32, WeatherData> WeatherZoneMap;
WeatherMap m_weathers;