aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Weather/WeatherMgr.cpp
diff options
context:
space:
mode:
authorNayd <dnpd.dd@gmail.com>2015-01-28 13:58:40 +0000
committerNayd <dnpd.dd@gmail.com>2015-01-28 13:58:40 +0000
commit6f7d048765f102110cbf9ad4653c078fbadaa105 (patch)
tree4f08717381063ac099f3c12fe6c2101e78d11109 /src/server/game/Weather/WeatherMgr.cpp
parent0f0fcf198ef2a7ee720df0621bd98e44ea68167e (diff)
Core/Packets: Update and enable SMSG_WEATHER
Diffstat (limited to 'src/server/game/Weather/WeatherMgr.cpp')
-rw-r--r--src/server/game/Weather/WeatherMgr.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Weather/WeatherMgr.cpp b/src/server/game/Weather/WeatherMgr.cpp
index 8f599b8514b..883e622bf50 100644
--- a/src/server/game/Weather/WeatherMgr.cpp
+++ b/src/server/game/Weather/WeatherMgr.cpp
@@ -28,6 +28,7 @@
#include "WorldPacket.h"
#include "Opcodes.h"
#include "WorldSession.h"
+#include "MiscPackets.h"
namespace WeatherMgr
{
@@ -144,9 +145,8 @@ void LoadWeatherData()
void SendFineWeatherUpdateToPlayer(Player* player)
{
- WorldPacket data(SMSG_WEATHER, (4+4+4));
- data << (uint32)WEATHER_STATE_FINE << (float)0.0f << uint8(0);
- player->GetSession()->SendPacket(&data);
+ WorldPackets::Misc::Weather weather(WEATHER_STATE_FINE);
+ player->GetSession()->SendPacket(weather.Write());
}
void Update(uint32 diff)