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authorjackpoz <giacomopoz@gmail.com>2014-05-24 22:04:03 +0200
committerjackpoz <giacomopoz@gmail.com>2014-05-24 22:34:06 +0200
commita4ba54fbdbb690377c873ea34f1d3541002872b5 (patch)
treeb23da22c6e76dc2aebeb2b7c65d2e18bd1fcbb00 /src/server/game/Weather/WeatherMgr.cpp
parentf091713086eab1ef928bc2f79eb0dc3b0bc4ce2f (diff)
Core/NetworkIO: Improve packet spam solution
Implement an improved packet Anti-DoS by counting how many times the same opcode has been sent in the last second and applying the policy specified in the configs if the amount of packets exceeds a reasonable amount. Credits to the original author who decided to share this with TrinityCore team.
Diffstat (limited to 'src/server/game/Weather/WeatherMgr.cpp')
-rw-r--r--src/server/game/Weather/WeatherMgr.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Weather/WeatherMgr.cpp b/src/server/game/Weather/WeatherMgr.cpp
index 59dc591ccd0..5cf5cde75fd 100644
--- a/src/server/game/Weather/WeatherMgr.cpp
+++ b/src/server/game/Weather/WeatherMgr.cpp
@@ -27,7 +27,7 @@
#include "AutoPtr.h"
#include "Player.h"
#include "WorldPacket.h"
-#include "Opcodes.h"
+#include "WorldSession.h"
namespace WeatherMgr
{