diff options
| author | leak <none@none> | 2010-12-19 17:06:33 +0100 |
|---|---|---|
| committer | leak <none@none> | 2010-12-19 17:06:33 +0100 |
| commit | fd694cd2324a7e2d61d833a78024b68fd3605053 (patch) | |
| tree | 2fb48411eb25ff627b56786b66c96dd646a30651 /src/server/game/Weather/WeatherMgr.cpp | |
| parent | 9c35e10444b24848e0a909c46727ac2a312ab5de (diff) | |
Streamlining loading functions for server startup
- Added a couple of timer outputs
- Improved code consistency between loading functions
- Progess bars should look and behave similar on all OS now (sLog.outString() is not needed anymore to replace the progress bar in log files)
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/Weather/WeatherMgr.cpp')
| -rwxr-xr-x | src/server/game/Weather/WeatherMgr.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Weather/WeatherMgr.cpp b/src/server/game/Weather/WeatherMgr.cpp index f548a13b87b..18fe7176947 100755 --- a/src/server/game/Weather/WeatherMgr.cpp +++ b/src/server/game/Weather/WeatherMgr.cpp @@ -76,6 +76,8 @@ Weather* WeatherMgr::AddWeather(uint32 zone_id) void WeatherMgr::LoadWeatherData() { + uint32 oldMSTime = getMSTime(); + uint32 count = 0; // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 @@ -84,11 +86,9 @@ void WeatherMgr::LoadWeatherData() if (!result) { barGoLink bar(1); - bar.step(); - - sLog.outString(); sLog.outErrorDb(">> Loaded 0 weather definitions. DB table `game_weather` is empty."); + sLog.outString(); return; } @@ -134,8 +134,8 @@ void WeatherMgr::LoadWeatherData() } while (result->NextRow()); + sLog.outString(">> Loaded %u weather definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); sLog.outString(); - sLog.outString(">> Loaded %u weather definitions", count); } void WeatherMgr::Update(uint32 diff) |
