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authorDiscover- <amort11@hotmail.com>2014-01-21 09:44:48 +0100
committerDiscover- <amort11@hotmail.com>2014-01-21 09:44:48 +0100
commit32070669f46ccc4ff5bd5f607cb5bdab568f6629 (patch)
tree9ec52f8a10c096d60ae1b3cd7273b727353b3b41 /src/server/game/Weather
parentcde9717bd19e8a92ea6f50e878542d57a76246cd (diff)
Core/Weather: Weather updates are now sent to all players in the zone instead of the first player it finds in the zone and all players nearby.
Thanks to @Nawuko, @Magnifikator and @Shauren Closes #11380 Fixes #11370
Diffstat (limited to 'src/server/game/Weather')
-rw-r--r--src/server/game/Weather/Weather.cpp16
-rw-r--r--src/server/game/Weather/WeatherMgr.cpp1
2 files changed, 8 insertions, 9 deletions
diff --git a/src/server/game/Weather/Weather.cpp b/src/server/game/Weather/Weather.cpp
index b9133c9d0b1..cb332df9a41 100644
--- a/src/server/game/Weather/Weather.cpp
+++ b/src/server/game/Weather/Weather.cpp
@@ -194,7 +194,6 @@ bool Weather::ReGenerate()
void Weather::SendWeatherUpdateToPlayer(Player* player)
{
WorldPacket data(SMSG_WEATHER, (4+4+4));
-
data << uint32(GetWeatherState()) << (float)m_grade << uint8(0);
player->GetSession()->SendPacket(&data);
}
@@ -202,10 +201,6 @@ void Weather::SendWeatherUpdateToPlayer(Player* player)
/// Send the new weather to all players in the zone
bool Weather::UpdateWeather()
{
- Player* player = sWorld->FindPlayerInZone(m_zone);
- if (!player)
- return false;
-
///- Send the weather packet to all players in this zone
if (m_grade >= 1)
m_grade = 0.9999f;
@@ -215,8 +210,13 @@ bool Weather::UpdateWeather()
WeatherState state = GetWeatherState();
WorldPacket data(SMSG_WEATHER, (4+4+4));
- data << uint32(state) << (float)m_grade << uint8(0);
- player->SendMessageToSet(&data, true);
+ data << uint32(state);
+ data << (float)m_grade;
+ data << uint8(0);
+
+ //- Returns false if there were no players found to update
+ if (!sWorld->SendZoneMessage(m_zone, &data))
+ return false;
///- Log the event
char const* wthstr;
@@ -263,8 +263,8 @@ bool Weather::UpdateWeather()
wthstr = "fine";
break;
}
- TC_LOG_INFO("misc", "Change the weather of zone %u to %s.", m_zone, wthstr);
+ TC_LOG_INFO("misc", "Change the weather of zone %u to %s.", m_zone, wthstr);
sScriptMgr->OnWeatherChange(this, state, m_grade);
return true;
}
diff --git a/src/server/game/Weather/WeatherMgr.cpp b/src/server/game/Weather/WeatherMgr.cpp
index e327836fa4a..886a910becc 100644
--- a/src/server/game/Weather/WeatherMgr.cpp
+++ b/src/server/game/Weather/WeatherMgr.cpp
@@ -145,7 +145,6 @@ void LoadWeatherData()
void SendFineWeatherUpdateToPlayer(Player* player)
{
WorldPacket data(SMSG_WEATHER, (4+4+4));
-
data << (uint32)WEATHER_STATE_FINE << (float)0.0f << uint8(0);
player->GetSession()->SendPacket(&data);
}